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paths_plan9.go
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/
paths_plan9.go
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package xdg
import (
"os"
"path/filepath"
)
func homeDir() string {
if home := os.Getenv("home"); home != "" {
return home
}
return "/"
}
func initDirs(home string) {
initBaseDirs(home)
initUserDirs(home)
}
func initBaseDirs(home string) {
homeLibDir := filepath.Join(home, "lib")
rootLibDir := "/lib"
// Initialize standard directories.
baseDirs.dataHome = xdgPath(envDataHome, homeLibDir)
baseDirs.data = xdgPaths(envDataDirs, rootLibDir)
baseDirs.configHome = xdgPath(envConfigHome, homeLibDir)
baseDirs.config = xdgPaths(envConfigDirs, rootLibDir)
baseDirs.stateHome = xdgPath(envStateHome, filepath.Join(homeLibDir, "state"))
baseDirs.cacheHome = xdgPath(envCacheHome, filepath.Join(homeLibDir, "cache"))
baseDirs.runtime = xdgPath(envRuntimeDir, "/tmp")
// Initialize non-standard directories.
baseDirs.applications = []string{
filepath.Join(home, "bin"),
"/bin",
}
baseDirs.fonts = []string{
filepath.Join(homeLibDir, "font"),
"/lib/font",
}
}
func initUserDirs(home string) {
UserDirs.Desktop = xdgPath(envDesktopDir, filepath.Join(home, "desktop"))
UserDirs.Download = xdgPath(envDownloadDir, filepath.Join(home, "downloads"))
UserDirs.Documents = xdgPath(envDocumentsDir, filepath.Join(home, "documents"))
UserDirs.Music = xdgPath(envMusicDir, filepath.Join(home, "music"))
UserDirs.Pictures = xdgPath(envPicturesDir, filepath.Join(home, "pictures"))
UserDirs.Videos = xdgPath(envVideosDir, filepath.Join(home, "videos"))
UserDirs.Templates = xdgPath(envTemplatesDir, filepath.Join(home, "templates"))
UserDirs.PublicShare = xdgPath(envPublicShareDir, filepath.Join(home, "public"))
}