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I Understand That This Project Started All The Way In 2019, And Understand That You, Aqua-San, Thealexbarney, And Soneek Are Fixing Bugs. But What We All Need Is You To Finally Add That .brseq Player. You Know When You Push Play And It Says: "not implemented yet, sowwy. :{". I Would Have Thought You Would Have Been Able To Add That In. The Reason I'm Asking Is That, Its A Pain To Make A Soundfont From The .bcbnk, and then convert the .bcseq into a .mid Which Washes Out The Audio, As Heard Here: "https://youtu.be/za2L2PWet9I"
I Think You Could Help Lots Of Us In The Community If You Could Figure Out How To Add It! :D
The text was updated successfully, but these errors were encountered:
You're better off grabbing a copy of the Nintendo Switch SDK, dumping the BCSAR to an SDK project using citric composer, and opening that in Switch SoundMaker. From there, compile a BFSAR and open in the PC viewer. That or just use 3DS NintendoWare SoundPlayer.
You're better off grabbing a copy of the Nintendo Switch SDK, dumping the BCSAR to an SDK project using citric composer, and opening that in Switch SoundMaker. From there, compile a BFSAR and open it in the PC viewer. That or just use 3DS NintendoWare SoundPlayer.
Ok, I Found I Nintendo Switch SDK (Aka: BezelEngine 1.1GB) but I cannot find Switch SoundMaker? Is that it's official name?
I Understand That This Project Started All The Way In 2019, And Understand That You, Aqua-San, Thealexbarney, And Soneek Are Fixing Bugs. But What We All Need Is You To Finally Add That .brseq Player. You Know When You Push Play And It Says: "not implemented yet, sowwy. :{". I Would Have Thought You Would Have Been Able To Add That In. The Reason I'm Asking Is That, Its A Pain To Make A Soundfont From The .bcbnk, and then convert the .bcseq into a .mid Which Washes Out The Audio, As Heard Here: "https://youtu.be/za2L2PWet9I"
I Think You Could Help Lots Of Us In The Community If You Could Figure Out How To Add It! :D
The text was updated successfully, but these errors were encountered: