Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Players moves at wrong positions #993

Closed
niansa opened this issue Dec 27, 2018 · 2 comments
Closed

Players moves at wrong positions #993

niansa opened this issue Dec 27, 2018 · 2 comments

Comments

@niansa
Copy link

niansa commented Dec 27, 2018

If a player is connected over a longer time then the clients player position will just get desyncronized to the server and other client. That causes bugs on the desyncronized client.

How to reproduce: Just start a unconfigured glowstone server and let two clients connect and move around and teleport and so on. I don't exactly know how to reproduce that.

@Pr0methean
Copy link
Contributor

Pr0methean commented Jan 21, 2019

Probably duplicated by #1006, but I recommend that 1006 be the canonical number for this bug, since the report at #1006 has clearer steps to reproduce. (Don't take it personally; it's the kind of report only a plugin developer can provide.)

@niansa
Copy link
Author

niansa commented Jan 22, 2019

It's okay, I close this. 👍

@niansa niansa closed this as completed Jan 22, 2019
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants