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A* pathfinding does not take land vs swim speed into account. #123

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DanielLC opened this issue Jun 13, 2024 · 0 comments
Open

A* pathfinding does not take land vs swim speed into account. #123

DanielLC opened this issue Jun 13, 2024 · 0 comments

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@DanielLC
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Units will always path find with the shortest distance, which means in maps where there's a narrow land bridge my options are to forbid the water (which is awfully tedious for a game that's supposed to be about avoiding micromanagement) build pools and train everyone to swim so it doesn't slow them down too much, or just accept the units are slow.

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