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Additional caching #25

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ocrickard opened this issue Jun 6, 2018 · 1 comment
Open

Additional caching #25

ocrickard opened this issue Jun 6, 2018 · 1 comment

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@ocrickard
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In previous impls we also implemented the following caching layers in addition to the current bitmap and size cache:

  1. Renderer caching. Saves the layout managers, and is commonly lighter weight than the bitmaps that came from them.
  2. Attributed string caching. Saves the result of the build steps into a global cache so we avoid re-building attributed strings all the time.
@rnystrom
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Yaaasss. All of it!

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