From 93df36e6695ef7cf03af4f1cd9e6a8aa696cfce0 Mon Sep 17 00:00:00 2001
From: CamDawg IWDification
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@@ -45,10 +45,8 @@
IWDification is a mod to bring some of the elements of Icewind Dale into the Baldur's Gate series of games. A lot of this project is based upon the work of the discontinued IWD-in-BG2 conversion project, which later formed the backbone of IWDEE.
-Please report any bugs on the forums so that they can be addressed.
-IWDification is a mod to bring some of the elements of Icewind Dale into the Baldur's Gate series of games. A lot of this project is based upon the work of the discontinued IWD-in-BG2 conversion project, which later formed the backbone of IWDEE.
+Please report any bugs on the forums so that they can be addressed.
IWDification works on all IE games that use the Baldur's Gate II engine, which includes the original Baldur's Gate II (Shadows of Amn with or without Throne of Bhaal), the two major Baldur's Gate conversion mods (Tutu and BGT), and the Enhanced Editions of Baldur's Gate and Baldur's Gate II. Content will be adjusted as appropriate for the detected platform--e.g. no +5 items or ninth level spells will be added to a Tutu or BGEE game.
-For non-EE games:
-You will see references to "original" or "vanilla" BG2 to differentiate it from the Enhanced Editions. Note that this includes any installation running on the original BG2 engine, notably BGT or Tutu.
-TobEx is highly recommended for players using the spell packs on the original games. Without TobEx, spell selection screens during character creation are limited to 24 spells, as are spellbook pages. Since there are more than 24 spells available at some levels you will not be able to see all spells available or be able to select them. Cat's Grace, a second-level arcane spell, relies on functionality provided by TobEx and will be skipped if it's not detected.
-The fourth-level divine spell Giant Insect relies on Infinity Animations, as the beetles summoned by the spell do not have animations in the original BG2, and will be skipped without the mod being installed. Polymorph Self and druidic shapeshifting will also have an additional option, Boring Beetle, if IA is installed.
-IWDification works on all IE games that use the Baldur's Gate II engine, which includes the original Baldur's Gate II (Shadows of Amn with or without Throne of Bhaal), the two major Baldur's Gate conversion mods (Tutu and BGT), and the Enhanced Editions of Baldur's Gate and Baldur's Gate II. Content will be adjusted as appropriate for the detected platform--e.g. no +5 items or ninth level spells will be added to a Tutu or BGEE game.
+For non-EE games:
+You will see references to "original" or "vanilla" BG2 to differentiate it from the Enhanced Editions. Note that this includes any installation running on the original BG2 engine, notably BGT or Tutu.
+TobEx is highly recommended for players using the spell packs on the original games. Without TobEx, spell selection screens during character creation are limited to 24 spells, as are spellbook pages. Since there are more than 24 spells available at some levels you will not be able to see all spells available or be able to select them. Cat's Grace, a second-level arcane spell, relies on functionality provided by TobEx and will be skipped if it's not detected.
+The fourth-level divine spell Giant Insect relies on Infinity Animations, as the beetles summoned by the spell do not have animations in the original BG2, and will be skipped without the mod being installed. Polymorph Self and druidic shapeshifting will also have an additional option, Boring Beetle, if IA is installed.
Icewind Dale also featured two-handed axes, as opposed to the strictly one-handed variety found in the Baldur's Gate series. This component scatters normal and magical two-handed axes throughout the game to make them available for players. Two-handed axes use the axe proficiency and have base stats of 9 speed and 1d10 damage. Spoilers about their precise locations are available on the forums.
Expanded Polymorph Self Options
This component adds three new forms to the arcane Polymorph Self spell: winter wolf, polar bear, and boring beetle (the boring beetle requires Infinity Animations on original BG2).
+Use IWD Damage Animations
+ Enhanced Editions Only
When a creature is hit by elemental damage, a small animation plays on the target based on the damage type. IWD and BGEE/BG2EE use different graphics:
+ +Fire and cold are very similar. While there's no default acid damage graphic in BGEE/BG2EE many spells/items play one manually, like Melf's Acid Arrow. The electricity animation is the biggest change. The accompanying sound effects are also updated.Randomized Enemy Equipment
Enhanced Editions Only
Icewind Dale routinely randomized the weapons and other equipment of enemy mobs, e.g. skeletons in IWD could attack with just about any melee or ranged weapon in the game. This component does the same for BG and BG2 random enemies. It is limited somewhat by the animation system of the game: gnolls, for example, only support weapon animations for long swords and halberds so the randomization is limited. You can optionally install high-quality items--these are non-magical items that provide an additional +1 to-hit over their normal counterparts--to provide a little more variation. If the Two Handed Axes component is installed, these will also be added to the mix.
@@ -385,6 +386,12 @@Version 2 - March 9, 2022
+Version 1 - February 19, 2022
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