New component: Alternate Concentration Check #123
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By default, any damage a spellcaster takes will cause them to fail their spellcasting.
This component alters this mechanic and comes into four different variants:
(1d20 - 1) + Luck ≤ Spell Level + Damage Taken
(1d20 - 1) + ⌊(Constitution / 2)⌋ - 5 ≤ Spell Level + 15
(1d20 - 1) + Luck ≤ Spell Level + 15
(1d20 - 1) + ⌊(Constitution / 2)⌋ - 5 ≤ Spell Level + Damage Taken