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Trying Genesis has really excited me and the greate integrated functions do help a lot in simulation and RL. What made me a little frustrated was that LuisaRender could not run. As a beginner in ray tracing render, I genuinely want to try the LuisaRender in Genesis.
I followed the doc step by step. Everything went well until this step:
cd genesis/ext/LuisaRender
cmake -S . -B build -D CMAKE_BUILD_TYPE=Release -D PYTHON_VERSIONS=3.9 -D LUISA_COMPUTE_DOWNLOAD_NVCOMP=ON # remember to check python version
cmake --build build -j $(nproc)
Then warning messages as follows came out:
1.
CMake Warning at src/compute/scripts/validate_options.cmake:70 (message):
The DirectX backend is not available. The DirectX backend will be
disabled.
Call Stack (most recent call first):
src/compute/scripts/validate_options.cmake:80 (report_feature_not_available)
src/compute/CMakeLists.txt:53 (include)
CMake Warning at src/compute/scripts/validate_options.cmake:70 (message):
The Metal backend is not available. The Metal backend will be disabled.
Call Stack (most recent call first):
src/compute/scripts/validate_options.cmake:91 (report_feature_not_available)
src/compute/CMakeLists.txt:53 (include)
But this message might only matter on Windows or Macs.
2.
-- Found CUDAToolkit: /home/yzhang/.conda/envs/genesis/targets/x86_64-linux/include;/home/yzhang/.conda/envs/genesis/include (found version "12.6.20")
CMake Warning at src/compute/src/backends/cuda/CMakeLists.txt:149 (message):
NVTT not found! Please install NVTT from
https://developer.nvidia.com/nvidia-texture-tools-exporter and set the
CMake NVTT_DIR variable to the folder containing nvtt*.dll (e.g.
C:\Program Files\NVIDIA Corporation\NVIDIA Texture Tools) .
CMake Warning at src/compute/src/backends/cuda/CMakeLists.txt:156 (message):
NVTT_DIR didn't contain an NVTT shared library of the form nvtt*.dll or libnvtt.so.*! Is NVTT_DIR set correctly? NVTT_DIR wasCMake Error at src/apps/CMakeLists.txt:12 (find_package): By not providing "Findpybind11.cmake" in CMAKE_MODULE_PATH this project has asked CMake to find a package configuration file provided by "pybind11", but CMake did not find one. Could not find a package configuration file provided by "pybind11" with any of the following names: pybind11Config.cmake pybind11-config.cmake Add the installation prefix of "pybind11" to CMAKE_PREFIX_PATH or set "pybind11_DIR" to a directory containing one of the above files. If "pybind11" provides a separate development package or SDK, be sure it has been installed.-- Configuring incomplete, errors occurred!
I have tried a two ways to install NVTT but all failed. First, I downloaded the .tar.gz file from the official website but it didn't have a CMakeList.txt. Then I tried to download https://github.com/castano/nvidia-texture-tools and perform cmake install, but I came across errors might relate to CUDA.
I wonder if there was substitution for NVTT or if LuisaRender could run without NVTT.
The text was updated successfully, but these errors were encountered:
Trying Genesis has really excited me and the greate integrated functions do help a lot in simulation and RL. What made me a little frustrated was that LuisaRender could not run. As a beginner in ray tracing render, I genuinely want to try the LuisaRender in Genesis.
CPU: 13th Gen Intel(R) Core(TM) i9-13980HX
GPU: GeForce RTX 4060 Laptop
Memory: 16GB
OS: Ubuntu24.04
I followed the doc step by step. Everything went well until this step:
Then warning messages as follows came out:
1.
But this message might only matter on Windows or Macs.
2.
I have tried a two ways to install NVTT but all failed. First, I downloaded the .tar.gz file from the official website but it didn't have a CMakeList.txt. Then I tried to download https://github.com/castano/nvidia-texture-tools and perform cmake install, but I came across errors might relate to CUDA.
I wonder if there was substitution for NVTT or if LuisaRender could run without NVTT.
The text was updated successfully, but these errors were encountered: