A text based adventure based on and inspired by the Future Learn course 'Object-oriented Programming in Python."
Things I've added/changed: - pacification of the 'fight' method - a roaming character "The Rev" - random talk responses from "The Rev" - three attempts to please an enemy class - changed the backpack into an instance of an item class - the backpack is an item and can contain other items, freaky - what, who, look, inv, drop commands - "all" logic on take and drop commands - basic "verb & noun" two word input - plus other things I've forgotten.
The object of the game is to please the "enemies" so The Rev can get back to wandering round and writing more songs.