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I am compile current version 8504e2a from GitHub.
I am have display with resolution 1280 x 1024 pix.
And i am use next config.json:
{
"skipSetupDialog": true, // If true, setup dialog will be suppressed - all values you provide below will be used without validation (at your own risk!)
"window":{ // default window size / state; if there's a setup dialog, it will override it
"fullscreen":true,
}
}
But Bonzomatic running in windowed mode. Window size set to 1280 x 720 pix. Console output:
Looking for config.json in 'C:\Users\xintrea\work\develop\glsl\bonzo'...
Config file found, parsing...
[FFT] MAL context initialized, backend is 'WASAPI'
[GLFW] Version String: 3.3.3 Win32 WGL EGL OSMesa VisualC
[GLFW] Using GLEW 1.13.0
[GLFW] OpenGL Version 4.1.0 - Build 27.20.100.8935, GLSL 4.10 - Build 27.20.100.8935
[GLFW] Requested framebuffer size: 1280 x 720
[GLFW] Obtained framebuffer size: 1280 x 720
[FFT] [mal:00007FF7747B8A30:0000000000000000]
[WASAPI] Failed to retrieve IMMDevice.[FFT] Failed to initialize capture device: -1
FFT::Open() failed, continuing anyway...
Loading last shader...
Last shader works fine.
[FFT] [mal:00007FF7747B8A30:00007FF7747B8C00]
ma_device_stop() called for an uninitialized device.
Question: how to run Bonzomatic in fullscreen mode?
The text was updated successfully, but these errors were encountered:
Hello!
I am compile current version 8504e2a from GitHub.
I am have display with resolution 1280 x 1024 pix.
And i am use next config.json:
But Bonzomatic running in windowed mode. Window size set to 1280 x 720 pix. Console output:
Question: how to run Bonzomatic in fullscreen mode?
The text was updated successfully, but these errors were encountered: