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Maybe add D3DXSHADER_OPTIMIZATION_LEVEL0 as a flag to the DX9 shader compiler to get shorter compile times?
Bonzomatic/src/platform_w32_dx9/Renderer.cpp
Line 583 in 0aedba6
The text was updated successfully, but these errors were encountered:
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Maybe add D3DXSHADER_OPTIMIZATION_LEVEL0 as a flag to the DX9 shader compiler to get shorter compile times?
Bonzomatic/src/platform_w32_dx9/Renderer.cpp
Line 583 in 0aedba6
The text was updated successfully, but these errors were encountered: