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Controller.cs
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Controller.cs
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using System;
using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using CityDBTest;
using Dapper;
using Dapper.Mapper;
using MySql.Data.MySqlClient;
namespace WassonSudoku
{
class Controller
{
private Model _model;
private View _view;
public Controller(View view, Model model)
{
_view = view;
_model = model;
}
public Model Model
{
set { _model = value; }
get { return _model; }
}
public bool SetupBoard(int difficulty, Controller controller, Model sudoku)
{
/*
* Creates a blank board.
* Sets the amount of hints based on difficulty.
* Calls model methods to initialize the solution and play boards
* based on received difficulty from user.
* Returns true/false by success of the calls.
*
* O(n)
*/
var testBoard = new string[9, 9];
sudoku.Difficulty = difficulty;
sudoku.Hints = 10 - sudoku.Difficulty;
using (MySqlConnection connection = new MySqlConnection(Helper.ConnectionVal("SudokuCloudDB")))
{
try
{
var resultIds = connection.Query<int>("SELECT MAX(gridID) " +
"FROM full_grid").ToList();
if (resultIds.Count > 0)
{
_model.GameId = resultIds.First() + 1;
}
else
{
_model.GameId = 1;
}
}
catch (ArgumentNullException)
{
Console.WriteLine("ERROR: Unable to set valid game ID.");
return false;
}
}
return sudoku.SolutionBoardInitializer(controller, testBoard, 0, 0) && sudoku.PlayBoardInitializer(testBoard, difficulty);
}
public string ValidateEntry(string entry)
{
try
{
if (entry.StartsWith("-"))
{
return "--";
}
var number = int.Parse(entry.Substring(0, 1));
if (number > 0 && number < 10)
{
return number.ToString() + " ";
}
return null;
}
catch (FormatException)
{
return null;
}
catch (ArgumentNullException)
{
return null;
}
}
public bool ShowHint(Model sudokuBoard, Controller controller, int column, int row)
{
try
{
if (sudokuBoard.Hints > 0)
{
sudokuBoard.Hints--;
if (sudokuBoard.UpdateBoard(controller, sudokuBoard, column, row, sudokuBoard.SolutionBoard[column, row]))
{
return true;
}
}
}
catch (ArgumentNullException)
{
return false;
}
return false;
}
public bool CheckSolution(Model sudokuBoard)
{
bool thisIsFine = true;
for (var column = 0; column < sudokuBoard.SolutionBoard.GetLength(0); column++)
{
for (var row = 0; row < sudokuBoard.SolutionBoard.GetLength(1); row++)
{
if (string.IsNullOrEmpty(sudokuBoard.PlayBoard[column, row]) || sudokuBoard.PlayBoard[column, row].Contains("-"))
{
sudokuBoard.PlayBoard[column, row] = "--"; //If there's nothing in that spot somehow, make it a blank
thisIsFine = false;
}
if (sudokuBoard.PlayBoard[column, row].Contains("*"))
{
continue; //If it has a '*', it can't be wrong, so move along
}
int checkNumber;
try
{
//If the first character can be parsed into a number, put it in checkNumber
checkNumber = int.Parse(sudokuBoard.PlayBoard[column, row].Substring(0, 1));
}
catch (FormatException)
{
//If it can't be parsed, make that entry the first character followed by a '-'
sudokuBoard.PlayBoard[column, row] = sudokuBoard.PlayBoard[column, row].Substring(0, 1) + "-";
thisIsFine = false;
continue;
}
//Check the number to see if its safe. If it's not, mark it
if (!IsSafe(sudokuBoard.PlayBoard, column, row, checkNumber))
{
sudokuBoard.PlayBoard[column, row] = sudokuBoard.PlayBoard[column, row].Substring(0, 1) + "-";
thisIsFine = false;
}
}
}
return thisIsFine;
}
public bool IsSafe(string[,] testBoard, int givenColumn, int givenRow, int testNum)
{
/*
* Requires a board to be passed, x/y coordinates, and an entry to test.
* Checks if the board is null or empty.
* Checks if the coordinates are out of range.
*
* Compares number to entries in the same row, column and 'quadrant'
*/
if (testBoard == null) return false;
if (testBoard.Length == 0) return false;
//Check if coordinates are out of range
if (givenColumn > testBoard.GetLength(0) || givenRow > testBoard.GetLength(1))
{
return false;
}
//Check the given column for the number
for (var row = 0; row < testBoard.GetLength(1); row++)
{
//If there's nothing there or it's the spot that we're inserting to, move along
if (testBoard[givenColumn, row] == null || row == givenRow) continue;
//If the column has a square with the same number as our test number, not safe
if (testBoard[givenColumn, row].StartsWith(testNum.ToString()))
{
return false;
}
}
//Check the given row for the number
for (var column = 0; column < testBoard.GetLength(0); column++)
{
//If there's nothing there or it's the spot that we're inserting to, move along
if (testBoard[column, givenRow] == null || column == givenColumn) continue;
//If the row has a square with the same number as our test number, not safe
if (testBoard[column, givenRow].StartsWith(testNum.ToString()))
{
return false;
}
}
//This mess figures out which quadrant the coordinates fall in. Divide by 3, round UP
var startColumn = 0;
var startRow = 0;
switch (Math.Ceiling((decimal)(givenColumn + 1) / 3))
{
case (1):
//starting column index is 0
break;
case (2):
startColumn += 3;
break;
case (3):
startColumn += 6;
break;
default:
return false; //index is out of range, so obviously not safe
}
switch (Math.Ceiling((decimal)(givenRow + 1) / 3))
{
case (1):
//starting row index is 0
break;
case (2):
startRow += 3;
break;
case (3):
startRow += 6;
break;
default:
return false; //index is out of range, so obviously not safe
}
//Check the quadrant for the number
//Start at the adjusted indexes for the quadrant, check the 3x3 quadrant
//O(n^2), but its small so meh.
for (var cIndex = startColumn; cIndex <= 2 + startColumn; cIndex++)
{
for (var rIndex = startRow; rIndex <= 2 + startRow; rIndex++)
{
//If there's nothing there or it's the spot that we're inserting to, move along
if (testBoard[cIndex, rIndex] == null || (cIndex == givenColumn && rIndex == givenRow)) continue;
//If the 'quadrant' has a square with the same number as our test number, not safe
if (testBoard[cIndex, rIndex].StartsWith(testNum.ToString()))
{
//IF the number is found, it's not safe
return false;
}
}
}
//If you get here, the number is safe, woo!
return true;
}
}
}