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Is This Technique rely on real time ray-tracing #6
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Hi, This technique indeed relies on hardware-accelerated ray tracing. You can find more details in our technical report as well as GDC presentation. |
That disappointing. I was thinking this runs without the RT cores. |
All right. thanks for your reply |
maybe we can use SDF. While the name may also needs to be changed as "SDFGI", which may same as GoDot's stuff |
Capsaicin/src/core/src/render_techniques/gi10/gi10.comp
Line 991 in 7e3beea
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