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"" mesh must have at least one non-degenerate triangle to be a valid collision mesh. #45

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daydreamers0423 opened this issue Jul 16, 2022 · 2 comments

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@daydreamers0423
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Description
Getting this error intermittently not sure to reproduce.
"" mesh must have at least one non-degenerate triangle to be a valid collision mesh. UnityEngine.StackTraceUtility:ExtractStackTrace () RoadArchitect.RoadConstructorBufferMaker:MeshSetup2HelperCutsShoulder (int,UnityEngine.Mesh&,UnityEngine.Vector2[],UnityEngine.Vector4[],UnityEngine.GameObject&,bool,bool,UnityEngine.GameObject&,UnityEngine.Material[],UnityEngine.Material[]) (at Assets/RoadArchitect/Scripts/RoadConstructorBufferMaker.cs:2485) RoadArchitect.RoadConstructorBufferMaker:MeshSetup2 () (at Assets/RoadArchitect/Scripts/RoadConstructorBufferMaker.cs:1166) RoadArchitect.Road:ConstructRoad4 () (at Assets/RoadArchitect/Scripts/Road.cs:1041) RoadArchitect.Road:EditorUpdate () (at Assets/RoadArchitect/Scripts/Road.cs:368) RoadArchitect.Road:<OnEnable>b__123_0 () (at Assets/RoadArchitect/Scripts/Road.cs:258) UnityEditor.EditorApplication:Internal_CallUpdateFunctions ()

I am creating a ring road where first and last node are connected and also there is an intersection on this 6 lane(ring road) to 4 lane road on another node, In this intersection 6-4 lane the road materials do not form correctly(screenshot)

How to Reproduce
Not sure
Expected behavior
The Error is not letting build the game
image

Unity version :
2021.3.5f1.321Personal
Windows 11

Additional context

@harrystuart
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Weird, I am getting the same behavour. Did you ever find the solution?

@daydreamers0423
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Weird, I am getting the same behavour. Did you ever find the solution?

No

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