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Porting over to Godot Game Engine. #26

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sairam4123 opened this issue Jul 29, 2021 · 2 comments
Open

Porting over to Godot Game Engine. #26

sairam4123 opened this issue Jul 29, 2021 · 2 comments
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enhancement New feature or request help wanted Extra attention is needed

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@sairam4123
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Hi. I'm a Godot Game Developer, and I would like to port this over to Godot, are you ok with me porting this?

Btw, you have done a great job!

Thanks for your work!

@FritzsHero
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Hi,

funny that you made a ticket for this, because I recently had the desire to port this to another engine.
Godot was also in my mind.
However before anyone works on this, I wanted to extract some UnityEditor specific lines out into an editor utilities script for better code sharing between such ports. This will also enable game devs to write non-editor specific routines much easier, if they want to let players use this tool inside the game.
Porting to Godot or Stride will be less effort, since they support C# .
An O3DE port would also be quite awesome, but it will be more effort, since the code has to be translated into C++ .

If you want to create a port please go ahead.
And thank you for getting in touch with me.

Best Regards

Fritzs

@FritzsHero
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For anyone interested:
EngineIntegration.cs is a good starting point.

@FritzsHero FritzsHero added enhancement New feature or request help wanted Extra attention is needed labels Sep 24, 2023
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