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HudModel_Throw.h
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HudModel_Throw.h
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/*
* Copyright (C) 2006-2010 - Frictional Games
*
* This file is part of Penumbra Overture.
*
* Penumbra Overture is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* Penumbra Overture is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Penumbra Overture. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GAME_HUD_MODEL_THROW_H
#define GAME_HUD_MODEL_THROW_H
#include "StdAfx.h"
#include "GameTypes.h"
#include "PlayerHands.h"
using namespace hpl;
class cInventoryItem;
//-------------------------------------------
class cHudModel_Throw : public iHudModel
{
friend class cPlayerHands;
public:
cHudModel_Throw();
void LoadData(TiXmlElement *apRootElem);
void OnStart();
void OnAttackDown();
void OnAttackUp();
bool OnMouseMove(const cVector2f &avMovement);
bool UpdatePoseMatrix(cMatrixf& aPoseMtx, float afTimeStep);
void SetItem(cInventoryItem *apItem){ mpItem = apItem;}
private:
void ResetExtraData();
bool mbButtonDown;
float mfChargeCount;
cHudModelPose mChargePose;
float mfChargeTime;
float mfMinImpulse;
float mfMaxImpulse;
float mfReloadTime;
cVector3f mvTorque;
tString msChargeSound;
tString msThrowSound;
tString msThrowEntity;
cInventoryItem *mpItem;
};
//-------------------------------------------
#endif // GAME_HUD_MODEL_THROW_H