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I want a general and easy API to serialize/deserialize Input Bindings, so that it's easy to store user-made input configurations. I don't think it's something that should need to be redesigned for every game.
The text was updated successfully, but these errors were encountered:
I want a general and easy API to serialize/deserialize Input Bindings, so that it's easy to store user-made input configurations. I don't think it's something that should need to be redesigned for every game.
The text was updated successfully, but these errors were encountered: