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Call wlr_surface_send_frame_done regardless of if surface is actually rendered or not #18

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hansihe opened this issue Aug 16, 2022 · 0 comments

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@hansihe
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hansihe commented Aug 16, 2022

Right now wlr_surface_send_frame_done is only called for a surface if it's actually rendered in the application.

This is not the behavior we want. The frame done callbacks should be called when a frame is done, regardless of if the surface actually ended up on the screen or not.

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