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Right now wlr_surface_send_frame_done is only called for a surface if it's actually rendered in the application.
This is not the behavior we want. The frame done callbacks should be called when a frame is done, regardless of if the surface actually ended up on the screen or not.
The text was updated successfully, but these errors were encountered:
Right now
wlr_surface_send_frame_done
is only called for a surface if it's actually rendered in the application.This is not the behavior we want. The frame done callbacks should be called when a frame is done, regardless of if the surface actually ended up on the screen or not.
The text was updated successfully, but these errors were encountered: