diff --git a/00 - Core/DAHAKA's COT Plugin.esp b/00 - Core/DAHAKA's COT Plugin.esp
new file mode 100644
index 0000000..ca240d0
Binary files /dev/null and b/00 - Core/DAHAKA's COT Plugin.esp differ
diff --git a/00 - Core/DAHAKA's ENB/enblocal.ini b/00 - Core/DAHAKA's ENB/enblocal.ini
new file mode 100644
index 0000000..3ba891f
--- /dev/null
+++ b/00 - Core/DAHAKA's ENB/enblocal.ini
@@ -0,0 +1,91 @@
+[PROXY]
+EnableProxyLibrary=false
+InitProxyFunctions=true
+ProxyLibrary=sweetfx_d3d9.dll
+
+[GLOBAL]
+UsePatchSpeedhackWithoutGraphics=false
+UseDefferedRendering=true
+IgnoreCreationKit=true
+
+[PERFORMANCE]
+SpeedHack=true
+EnableOcclusionCulling=true
+
+[MULTIHEAD]
+ForceVideoAdapterIndex=false
+VideoAdapterIndex=0
+
+[MEMORY]
+ExpandSystemMemoryX64=true
+ReduceSystemMemoryUsage=true
+DisableDriverMemoryManager=false
+DisablePreloadToVRAM=false
+EnableUnsafeMemoryHacks=false
+ReservedMemorySizeMb=256
+VideoMemorySizeMb=4096
+EnableCompression=true
+AutodetectVideoMemorySize=false
+
+[WINDOW]
+ForceBorderless=false
+ForceBorderlessFullscreen=false
+
+[ENGINE]
+ForceAnisotropicFiltering=true
+MaxAnisotropy=16
+ForceLodBias=false
+LodBias=0.0
+AddDisplaySuperSamplingResolutions=false
+EnableVSync=true
+VSyncSkipNumFrames=0
+
+[LIMITER]
+WaitBusyRenderer=false
+EnableFPSLimit=false
+FPSLimit=60.0
+
+[INPUT]
+//shift
+KeyCombination=16
+//f12
+KeyUseEffect=123
+//home
+KeyFPSLimit=36
+//num *
+KeyShowFPS=106
+//Insert
+KeyScreenshot=45
+//Backspace
+KeyEditor=8
+//Num -
+KeyFreeVRAM=109
+KeyBruteForce=66
+
+[ADAPTIVEQUALITY]
+Enable=false
+Quality=2
+DesiredFPS=50.0
+
+[ANTIALIASING]
+EnableEdgeAA=true
+EnableTemporalAA=false
+EnableSubPixelAA=false
+
+[FIX]
+FixGameBugs=true
+FixParallaxBugs=true
+FixParallaxTerrain=true
+FixAliasedTextures=true
+IgnoreInventory=true
+FixTintGamma=true
+RemoveBlur=true
+FixSubSurfaceScattering=true
+FixSkyReflection=true
+FixCursorVisibility=true
+FixLag=true
+
+[LONGEXPOSURE]
+EnableLongExposureMode=false
+Time=1.0
+BlendMax=0.0
diff --git a/00 - Core/DAHAKA's ENB/enbseries/001 COT clear TU.ini b/00 - Core/DAHAKA's ENB/enbseries/001 COT clear TU.ini
new file mode 100644
index 0000000..5ca578a
--- /dev/null
+++ b/00 - Core/DAHAKA's ENB/enbseries/001 COT clear TU.ini
@@ -0,0 +1,658 @@
+[BLOOM]
+AmountSunrise=0.1
+AmountDay=0.1
+AmountSunset=0.1
+AmountNight=0.1
+AmountInteriorDay=0.1
+AmountInteriorNight=0.1
+BlueShiftAmountSunrise=0.0
+BlueShiftAmountDay=0.0
+BlueShiftAmountSunset=0.0
+BlueShiftAmountNight=0.0
+BlueShiftAmountInteriorDay=0.0
+BlueShiftAmountInteriorNight=0.0
+
+[LENS]
+ReflectionIntensitySunrise=0.1
+ReflectionIntensityDay=0.1
+ReflectionIntensitySunset=0.1
+ReflectionIntensityNight=0.1
+ReflectionIntensityInteriorDay=0.1
+ReflectionIntensityInteriorNight=0.1
+ReflectionPowerSunrise=1.0
+ReflectionPowerDay=1.0
+ReflectionPowerSunset=1.0
+ReflectionPowerNight=1.0
+ReflectionPowerInteriorDay=1.0
+ReflectionPowerInteriorNight=1.0
+DirtIntensitySunrise=50.0
+DirtIntensityDay=50.0
+DirtIntensitySunset=50.0
+DirtIntensityNight=50.0
+DirtIntensityInteriorDay=50.0
+DirtIntensityInteriorNight=50.0
+DirtPowerSunrise=8.0
+DirtPowerDay=8.0
+DirtPowerSunset=8.0
+DirtPowerNight=8.0
+DirtPowerInteriorDay=8.0
+DirtPowerInteriorNight=8.0
+
+[SKYLIGHTING]
+AmbientMinLevelSunrise=0.2
+AmbientMinLevelDay=0.2
+AmbientMinLevelSunset=0.2
+AmbientMinLevelNight=0.5
+AmbientMinLevelInteriorDay=0.2
+AmbientMinLevelInteriorNight=0.5
+
+[ENVIRONMENT]
+DirectLightingIntensitySunrise=0.3
+DirectLightingIntensityDay=1.0
+DirectLightingIntensitySunset=0.3
+DirectLightingIntensityNight=0.2
+DirectLightingIntensityInteriorDay=0.2
+DirectLightingIntensityInteriorNight=0.2
+DirectLightingCurveSunrise=1.0
+DirectLightingCurveDay=1.0
+DirectLightingCurveSunset=1.0
+DirectLightingCurveNight=1.0
+DirectLightingCurveInteriorDay=0.1
+DirectLightingCurveInteriorNight=0.1
+DirectLightingDesaturationSunrise=0.0
+DirectLightingDesaturationDay=0.0
+DirectLightingDesaturationSunset=0.0
+DirectLightingDesaturationNight=0.0
+DirectLightingDesaturationInteriorDay=0.0
+DirectLightingDesaturationInteriorNight=0.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+SpecularFromLightSunrise=0.5
+SpecularFromLightDay=0.5
+SpecularFromLightSunset=0.5
+SpecularFromLightNight=0.5
+SpecularFromLightInteriorDay=0.5
+SpecularFromLightInteriorNight=0.5
+AmbientLightingIntensitySunrise=0.0
+AmbientLightingIntensityDay=0.0
+AmbientLightingIntensitySunset=0.0
+AmbientLightingIntensityNight=0.0
+AmbientLightingIntensityInteriorDay=0.0
+AmbientLightingIntensityInteriorNight=0.0
+AmbientLightingCurveSunrise=1.0
+AmbientLightingCurveDay=1.0
+AmbientLightingCurveSunset=1.0
+AmbientLightingCurveNight=1.0
+AmbientLightingCurveInteriorDay=1.0
+AmbientLightingCurveInteriorNight=1.0
+AmbientLightingDesaturationSunrise=0.0
+AmbientLightingDesaturationDay=0.0
+AmbientLightingDesaturationSunset=0.0
+AmbientLightingDesaturationNight=0.0
+AmbientLightingDesaturationInteriorDay=0.0
+AmbientLightingDesaturationInteriorNight=0.0
+
+AmbientColorFilterAmountSunrise=1.0
+AmbientColorFilterAmountDay=1.0
+AmbientColorFilterAmountSunset=1.0
+AmbientColorFilterAmountNight=1.0
+AmbientColorFilterAmountInteriorDay=1.0
+AmbientColorFilterAmountInteriorNight=1.0
+AmbientColorFilterTopSunrise=0.11, 0.0784, 0.0471
+AmbientColorFilterTopDay=0.235, 0.341, 0.549
+AmbientColorFilterTopSunset=0.0471, 0.0745, 0.11
+AmbientColorFilterTopNight=0.00392, 0.0196, 0.0353
+AmbientColorFilterTopInteriorDay=0.0157, 0.0588, 0.141
+AmbientColorFilterTopInteriorNight=0.0157, 0.0588, 0.141
+AmbientColorFilterMiddleSunrise=0.0706, 0.0588, 0.0471
+AmbientColorFilterMiddleDay=0.588, 0.588, 0.588
+AmbientColorFilterMiddleSunset=0.0706, 0.0471, 0.0471
+AmbientColorFilterMiddleNight=0.0118, 0.0196, 0.0275
+AmbientColorFilterMiddleInteriorDay=0.0549, 0.0235, 0.0235
+AmbientColorFilterMiddleInteriorNight=0.0235, 0.0353, 0.0549
+AmbientColorFilterBottomSunrise=0.00784, 0.0314, 0.0706
+AmbientColorFilterBottomDay=0.741, 0.827, 0.741
+AmbientColorFilterBottomSunset=0.0706, 0.0392, 0.00784
+AmbientColorFilterBottomNight=0.00392, 0.0157, 0.0353
+AmbientColorFilterBottomInteriorDay=0.0353, 0.0196, 0.00392
+AmbientColorFilterBottomInteriorNight=0.0353, 0.0196, 0.00392
+
+PointLightingIntensitySunrise=0.5
+PointLightingIntensityDay=0.5
+PointLightingIntensitySunset=0.5
+PointLightingIntensityNight=0.5
+PointLightingIntensityInteriorDay=1.0
+PointLightingIntensityInteriorNight=1.0
+PointLightingCurveSunrise=1.0
+PointLightingCurveDay=1.0
+PointLightingCurveSunset=1.0
+PointLightingCurveNight=1.0
+PointLightingCurveInteriorDay=1.0
+PointLightingCurveInteriorNight=1.0
+PointLightingDesaturationSunrise=0.0
+PointLightingDesaturationDay=0.0
+PointLightingDesaturationSunset=0.0
+PointLightingDesaturationNight=0.0
+PointLightingDesaturationInteriorDay=0.0
+PointLightingDesaturationInteriorNight=0.0
+
+ParticleLightsIntensitySunrise=0.2
+ParticleLightsIntensityDay=0.2
+ParticleLightsIntensitySunset=0.2
+ParticleLightsIntensityNight=0.2
+ParticleLightsIntensityInteriorDay=0.2
+ParticleLightsIntensityInteriorNight=0.2
+
+FogColorMultiplierSunrise=0.1
+FogColorMultiplierDay=0.3
+FogColorMultiplierSunset=0.1
+FogColorMultiplierNight=0.1
+FogColorMultiplierInteriorDay=0.1
+FogColorMultiplierInteriorNight=0.1
+FogColorCurveSunrise=0.0
+FogColorCurveDay=0.0
+FogColorCurveSunset=0.0
+FogColorCurveNight=1.0
+FogColorCurveInteriorDay=0.0
+FogColorCurveInteriorNight=0.0
+ColorPowSunrise=1.0
+ColorPowDay=1.0
+ColorPowSunset=1.0
+ColorPowNight=1.0
+ColorPowInteriorDay=1.0
+ColorPowInteriorNight=1.0
+DirectLightingColorFilterSunrise=0.953, 0.839, 0.616
+DirectLightingColorFilterDay=1, 1, 1
+DirectLightingColorFilterSunset=0.953, 0.671, 0.616
+DirectLightingColorFilterNight=0.616, 0.953, 0.616
+DirectLightingColorFilterInteriorDay=0.871, 0.784, 0.698
+DirectLightingColorFilterInteriorNight=0.698, 0.757, 0.871
+FogColorFilterSunrise=1, 1, 1
+FogColorFilterDay=1, 1, 1
+FogColorFilterSunset=1, 1, 1
+FogColorFilterNight=1, 1, 1
+FogColorFilterInteriorDay=1, 1, 1
+FogColorFilterInteriorNight=1, 1, 1
+
+[SKY]
+CloudsIntensitySunrise=0.050001
+CloudsIntensityDay=1.0
+CloudsIntensitySunset=0.050001
+CloudsIntensityNight=0.1
+CloudsIntensityInteriorDay=2.0
+CloudsIntensityInteriorNight=0.1
+CloudsCurveSunrise=6.0
+CloudsCurveDay=6.0
+CloudsCurveSunset=6.0
+CloudsCurveNight=6.0
+CloudsCurveInteriorDay=6.0
+CloudsCurveInteriorNight=6.0
+CloudsDesaturationSunrise=0.5
+CloudsDesaturationDay=0.0
+CloudsDesaturationSunset=0.5
+CloudsDesaturationNight=1.0
+CloudsDesaturationInteriorDay=0.0
+CloudsDesaturationInteriorNight=0.0
+CloudsOpacitySunrise=1.0
+CloudsOpacityDay=1.0
+CloudsOpacitySunset=1.0
+CloudsOpacityNight=2.0
+CloudsOpacityInteriorDay=1.0
+CloudsOpacityInteriorNight=2.0
+CloudsEdgeClamp=0.5
+CloudsEdgeIntensity=8.0
+CloudsEdgeFadeRange=1.0
+CloudsEdgeMoonMultiplier=4.0
+
+GradientIntensitySunrise=0.2
+GradientIntensityDay=0.4
+GradientIntensitySunset=0.2
+GradientIntensityNight=0.1
+GradientIntensityInteriorDay=1.0
+GradientIntensityInteriorNight=0.1
+GradientDesaturationSunrise=0.0
+GradientDesaturationDay=0.0
+GradientDesaturationSunset=0.0
+GradientDesaturationNight=0.0
+GradientDesaturationInteriorDay=0.0
+GradientDesaturationInteriorNight=0.0
+GradientTopIntensitySunrise=1.0
+GradientTopIntensityDay=0.5
+GradientTopIntensitySunset=1.0
+GradientTopIntensityNight=1.0
+GradientTopIntensityInteriorDay=1.0
+GradientTopIntensityInteriorNight=1.0
+GradientTopCurveSunrise=1.0
+GradientTopCurveDay=1.0
+GradientTopCurveSunset=1.0
+GradientTopCurveNight=1.0
+GradientTopCurveInteriorDay=1.0
+GradientTopCurveInteriorNight=1.0
+GradientMiddleIntensitySunrise=1.5
+GradientMiddleIntensityDay=1.5
+GradientMiddleIntensitySunset=1.5
+GradientMiddleIntensityNight=1.5
+GradientMiddleIntensityInteriorDay=1.5
+GradientMiddleIntensityInteriorNight=1.5
+GradientMiddleCurveSunrise=1.0
+GradientMiddleCurveDay=1.0
+GradientMiddleCurveSunset=1.0
+GradientMiddleCurveNight=1.0
+GradientMiddleCurveInteriorDay=1.0
+GradientMiddleCurveInteriorNight=1.0
+GradientHorizonIntensitySunrise=2.0
+GradientHorizonIntensityDay=2.0
+GradientHorizonIntensitySunset=2.0
+GradientHorizonIntensityNight=2.0
+GradientHorizonIntensityInteriorDay=2.0
+GradientHorizonIntensityInteriorNight=2.0
+GradientHorizonCurveSunrise=1.0
+GradientHorizonCurveDay=1.0
+GradientHorizonCurveSunset=1.0
+GradientHorizonCurveNight=1.0
+GradientHorizonCurveInteriorDay=1.0
+GradientHorizonCurveInteriorNight=1.0
+
+SunIntensitySunrise=1.0
+SunIntensityDay=1.0
+SunIntensitySunset=1.0
+SunIntensityNight=1.0
+SunIntensityInteriorDay=1.0
+SunIntensityInteriorNight=1.0
+SunDesaturationSunrise=0.55
+SunDesaturationDay=0.65
+SunDesaturationSunset=0.5
+SunDesaturationNight=0.19
+SunDesaturationInteriorDay=0.22
+SunDesaturationInteriorNight=0.17
+SunColorFilterSunrise=0.545, 0.329, 0.239
+SunColorFilterDay=0.471, 0.42, 0.314
+SunColorFilterSunset=0.702, 0.239, 0.0824
+SunColorFilterNight=0.706, 0.0784, 0.0784
+SunColorFilterInteriorDay=1, 1, 1
+SunColorFilterInteriorNight=1, 1, 1
+
+SunGlowIntensitySunrise=0.1
+SunGlowIntensityDay=1.05
+SunGlowIntensitySunset=0.1
+SunGlowIntensityNight=0.0
+SunGlowIntensityInteriorDay=1.0
+SunGlowIntensityInteriorNight=0.0
+SunGlowHazinessSunrise=0.03
+SunGlowHazinessDay=0.14
+SunGlowHazinessSunset=0.040001
+SunGlowHazinessNight=0.0
+SunGlowHazinessInteriorDay=0.160001
+SunGlowHazinessInteriorNight=0.0
+
+MoonIntensitySunrise=0.1
+MoonIntensityDay=0.0
+MoonIntensitySunset=0.1
+MoonIntensityNight=0.5
+MoonIntensityInteriorDay=0.0
+MoonIntensityInteriorNight=0.5
+MoonCurveSunrise=2.0
+MoonCurveDay=2.0
+MoonCurveSunset=2.0
+MoonCurveNight=2.0
+MoonCurveInteriorDay=2.0
+MoonCurveInteriorNight=2.0
+MoonDesaturationSunrise=0.8
+MoonDesaturationDay=1.0
+MoonDesaturationSunset=0.8
+MoonDesaturationNight=0.4
+MoonDesaturationInteriorDay=1.0
+MoonDesaturationInteriorNight=0.4
+GradientTopColorFilterSunrise=1, 1, 1
+GradientTopColorFilterDay=1, 1, 1
+GradientTopColorFilterSunset=1, 1, 1
+GradientTopColorFilterNight=1, 1, 1
+GradientTopColorFilterInteriorDay=1, 1, 1
+GradientTopColorFilterInteriorNight=1, 1, 1
+GradientMiddleColorFilterSunrise=1, 1, 1
+GradientMiddleColorFilterDay=0.698, 0.871, 0.698
+GradientMiddleColorFilterSunset=1, 1, 1
+GradientMiddleColorFilterNight=1, 1, 1
+GradientMiddleColorFilterInteriorDay=1, 1, 1
+GradientMiddleColorFilterInteriorNight=1, 1, 1
+GradientHorizonColorFilterSunrise=1, 1, 1
+GradientHorizonColorFilterDay=0.659, 0.91, 0.659
+GradientHorizonColorFilterSunset=1, 1, 1
+GradientHorizonColorFilterNight=1, 1, 1
+GradientHorizonColorFilterInteriorDay=1, 1, 1
+GradientHorizonColorFilterInteriorNight=1, 1, 1
+
+[OBJECT]
+SubSurfaceScatteringMultiplierSunrise=0.35
+SubSurfaceScatteringMultiplierDay=0.65
+SubSurfaceScatteringMultiplierSunset=0.35
+SubSurfaceScatteringMultiplierNight=0.35
+SubSurfaceScatteringMultiplierInteriorDay=0.4
+SubSurfaceScatteringMultiplierInteriorNight=0.4
+SubSurfaceScatteringPowerSunrise=1.0
+SubSurfaceScatteringPowerDay=1.0
+SubSurfaceScatteringPowerSunset=1.0
+SubSurfaceScatteringPowerNight=1.0
+SubSurfaceScatteringPowerInteriorDay=1.0
+SubSurfaceScatteringPowerInteriorNight=1.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[VEGETATION]
+SubSurfaceScatteringMultiplierSunrise=0.2
+SubSurfaceScatteringMultiplierDay=0.2
+SubSurfaceScatteringMultiplierSunset=0.2
+SubSurfaceScatteringMultiplierNight=0.2
+SubSurfaceScatteringMultiplierInteriorDay=0.2
+SubSurfaceScatteringMultiplierInteriorNight=0.2
+SubSurfaceScatteringPowerSunrise=1.0
+SubSurfaceScatteringPowerDay=1.0
+SubSurfaceScatteringPowerSunset=1.0
+SubSurfaceScatteringPowerNight=1.0
+SubSurfaceScatteringPowerInteriorDay=1.0
+SubSurfaceScatteringPowerInteriorNight=1.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[EYES]
+SubSurfaceScatteringMultiplierSunrise=0.85
+SubSurfaceScatteringMultiplierDay=0.85
+SubSurfaceScatteringMultiplierSunset=0.85
+SubSurfaceScatteringMultiplierNight=1.0
+SubSurfaceScatteringMultiplierInteriorDay=1.2
+SubSurfaceScatteringMultiplierInteriorNight=1.2
+SubSurfaceScatteringPowerSunrise=1.0
+SubSurfaceScatteringPowerDay=1.0
+SubSurfaceScatteringPowerSunset=1.0
+SubSurfaceScatteringPowerNight=1.0
+SubSurfaceScatteringPowerInteriorDay=1.0
+SubSurfaceScatteringPowerInteriorNight=1.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[LIGHTSPRITE]
+IntensitySunrise=0.2
+IntensityDay=0.2
+IntensitySunset=0.2
+IntensityNight=0.2
+IntensityInteriorDay=0.2
+IntensityInteriorNight=0.2
+CurveSunrise=3.0
+CurveDay=3.0
+CurveSunset=3.0
+CurveNight=3.0
+CurveInteriorDay=3.0
+CurveInteriorNight=3.0
+
+[WINDOWLIGHT]
+IntensitySunrise=0.5
+IntensityDay=0.3
+IntensitySunset=0.5
+IntensityNight=0.8
+IntensityInteriorDay=1.2
+IntensityInteriorNight=0.1
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+
+[VOLUMETRICFOG]
+IntensitySunrise=0.3
+IntensityDay=1.5
+IntensitySunset=0.3
+IntensityNight=0.2
+IntensityInteriorDay=1.5
+IntensityInteriorNight=0.5
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+LightingInfluenceSunrise=1.0
+LightingInfluenceDay=1.0
+LightingInfluenceSunset=1.0
+LightingInfluenceNight=1.0
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+OpacitySunrise=1.0
+OpacityDay=1.0
+OpacitySunset=1.0
+OpacityNight=1.0
+OpacityInteriorDay=1.0
+OpacityInteriorNight=1.0
+
+[FIRE]
+IntensitySunrise=2.0
+IntensityDay=2.0
+IntensitySunset=2.0
+IntensityNight=2.0
+IntensityInteriorDay=2.0
+IntensityInteriorNight=2.0
+CurveSunrise=1.5
+CurveDay=1.5
+CurveSunset=1.5
+CurveNight=1.5
+CurveInteriorDay=1.5
+CurveInteriorNight=1.5
+AdditiveBlending=true
+
+[PARTICLE]
+IntensitySunrise=0.1
+IntensityDay=0.8
+IntensitySunset=0.1
+IntensityNight=0.1
+IntensityInteriorDay=0.5
+IntensityInteriorNight=0.5
+LightingInfluenceSunrise=0.5
+LightingInfluenceDay=0.5
+LightingInfluenceSunset=0.5
+LightingInfluenceNight=1.0
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+
+[SHADOW]
+ShadowCastersFix=true
+UseBilateralShadowFilter=true
+ShadowQualityFix=true
+DetailedShadowQuality=-1
+ShadowFilterQuality=0
+ShadowBlurRange=7.0
+ShadowBlurRangeInterior=7.0
+
+[RAYS]
+SunRaysMultiplierSunrise=0.5
+SunRaysMultiplierDay=0.5
+SunRaysMultiplierSunset=0.5
+SunRaysMultiplierNight=0.5
+SunRaysMultiplierInteriorDay=0.5
+SunRaysMultiplierInteriorNight=0.5
+
+[IMAGEBASEDLIGHTING]
+AdditiveAmountSunrise=0.1
+AdditiveAmountDay=0.1
+AdditiveAmountSunset=0.1
+AdditiveAmountNight=0.1
+AdditiveAmountInteriorDay=0.1
+AdditiveAmountInteriorNight=0.1
+MultiplicativeAmountSunrise=0.5
+MultiplicativeAmountDay=0.5
+MultiplicativeAmountSunset=0.5
+MultiplicativeAmountNight=0.5
+MultiplicativeAmountInteriorDay=0.5
+MultiplicativeAmountInteriorNight=0.5
+ReflectiveAmountSunrise=1.0
+ReflectiveAmountDay=2.0
+ReflectiveAmountSunset=1.0
+ReflectiveAmountNight=1.0
+ReflectiveAmountInteriorDay=1.0
+ReflectiveAmountInteriorNight=1.0
+
+[WATER]
+WavesAmplitudeSunrise=1.0
+WavesAmplitudeDay=0.2
+WavesAmplitudeSunset=1.0
+WavesAmplitudeNight=1.0
+WavesAmplitudeInteriorDay=1.0
+WavesAmplitudeInteriorNight=1.0
+
+[CLOUDSHADOWS]
+OpacitySunrise=1.0
+OpacityDay=1.0
+OpacitySunset=1.0
+OpacityNight=1.0
+OpacityInteriorDay=1.0
+OpacityInteriorNight=1.0
+
+[VOLUMETRICRAYS]
+IntensitySunrise=0.1
+IntensityDay=0.0
+IntensitySunset=0.1
+IntensityNight=0.3
+IntensityInteriorDay=0.3
+IntensityInteriorNight=0.3
+DensitySunrise=1.0
+DensityDay=1.0
+DensitySunset=1.0
+DensityNight=1.0
+DensityInteriorDay=1.0
+DensityInteriorNight=1.0
+SkyColorAmountSunrise=1.0
+SkyColorAmountDay=1.0
+SkyColorAmountSunset=1.0
+SkyColorAmountNight=1.0
+SkyColorAmountInteriorDay=1.0
+SkyColorAmountInteriorNight=1.0
+
+[PROCEDURALSUN]
+GlowIntensitySunrise=0.1
+GlowIntensityDay=0.05
+GlowIntensitySunset=0.1
+GlowIntensityNight=0.1
+GlowIntensityInteriorDay=0.1
+GlowIntensityInteriorNight=0.1
+GlowCurveSunrise=10.0
+GlowCurveDay=10.0
+GlowCurveSunset=10.0
+GlowCurveNight=10.0
+GlowCurveInteriorDay=10.0
+GlowCurveInteriorNight=10.0
+
+[MIST]
+AnchorsAmountSunrise=1.0
+AnchorsAmountDay=1.0
+AnchorsAmountSunset=1.0
+AnchorsAmountNight=1.0
+AnchorsAmountInteriorDay=1.0
+AnchorsAmountInteriorNight=1.0
+
+SkyLightingAmountSunrise=2.0
+SkyLightingAmountDay=2.0
+SkyLightingAmountSunset=2.0
+SkyLightingAmountNight=5.0
+SkyLightingAmountInteriorDay=2.0
+SkyLightingAmountInteriorNight=5.0
+SunLightingAmountSunrise=0.1
+SunLightingAmountDay=0.1
+SunLightingAmountSunset=0.1
+SunLightingAmountNight=0.1
+SunLightingAmountInteriorDay=0.1
+SunLightingAmountInteriorNight=0.1
+DesaturationSunrise=0.5
+DesaturationDay=0.5
+DesaturationSunset=0.5
+DesaturationNight=0.5
+DesaturationInteriorDay=0.5
+DesaturationInteriorNight=0.5
+ColorFilterSunrise=0.616, 0.839, 0.953
+ColorFilterDay=0.91, 0.784, 0.659
+ColorFilterSunset=0.616, 0.839, 0.953
+ColorFilterNight=0.616, 0.839, 0.953
+ColorFilterInteriorDay=1, 1, 1
+ColorFilterInteriorNight=1, 1, 1
+
+RelativeToCameraSunrise=0.0
+RelativeToCameraDay=0.0
+RelativeToCameraSunset=0.0
+RelativeToCameraNight=0.0
+RelativeToCameraInteriorDay=0.0
+RelativeToCameraInteriorNight=0.0
+VerticalOffsetSunrise=-10.0
+VerticalOffsetDay=-10.0
+VerticalOffsetSunset=-10.0
+VerticalOffsetNight=-10.0
+VerticalOffsetInteriorDay=-10.0
+VerticalOffsetInteriorNight=-10.0
+
+DensitySunrise=2.0
+DensityDay=2.0
+DensitySunset=2.0
+DensityNight=2.0
+DensityInteriorDay=2.0
+DensityInteriorNight=2.0
+VerticalFadeSunrise=0.3
+VerticalFadeDay=0.3
+VerticalFadeSunset=0.3
+VerticalFadeNight=0.3
+VerticalFadeInteriorDay=0.3
+VerticalFadeInteriorNight=0.3
+DistanceFadeSunrise=0.0
+DistanceFadeDay=0.0
+DistanceFadeSunset=0.0
+DistanceFadeNight=0.0
+DistanceFadeInteriorDay=0.0
+DistanceFadeInteriorNight=0.0
+BottomTopSunrise=0.0
+BottomTopDay=0.0
+BottomTopSunset=0.0
+BottomTopNight=0.0
+BottomTopInteriorDay=0.0
+BottomTopInteriorNight=0.0
+ExponentialFadeSunrise=1.5
+ExponentialFadeDay=1.5
+ExponentialFadeSunset=1.5
+ExponentialFadeNight=1.5
+ExponentialFadeInteriorDay=1.5
+ExponentialFadeInteriorNight=1.5
diff --git a/00 - Core/DAHAKA's ENB/enbseries/002 COT cloudy VT.ini b/00 - Core/DAHAKA's ENB/enbseries/002 COT cloudy VT.ini
new file mode 100644
index 0000000..f857be4
--- /dev/null
+++ b/00 - Core/DAHAKA's ENB/enbseries/002 COT cloudy VT.ini
@@ -0,0 +1,658 @@
+[BLOOM]
+AmountSunrise=0.1
+AmountDay=0.1
+AmountSunset=0.1
+AmountNight=0.1
+AmountInteriorDay=0.1
+AmountInteriorNight=0.1
+BlueShiftAmountSunrise=0.0
+BlueShiftAmountDay=0.0
+BlueShiftAmountSunset=0.0
+BlueShiftAmountNight=0.0
+BlueShiftAmountInteriorDay=0.0
+BlueShiftAmountInteriorNight=0.0
+
+[LENS]
+ReflectionIntensitySunrise=0.1
+ReflectionIntensityDay=0.1
+ReflectionIntensitySunset=0.1
+ReflectionIntensityNight=0.1
+ReflectionIntensityInteriorDay=0.1
+ReflectionIntensityInteriorNight=0.1
+ReflectionPowerSunrise=1.0
+ReflectionPowerDay=1.0
+ReflectionPowerSunset=1.0
+ReflectionPowerNight=1.0
+ReflectionPowerInteriorDay=1.0
+ReflectionPowerInteriorNight=1.0
+DirtIntensitySunrise=50.0
+DirtIntensityDay=50.0
+DirtIntensitySunset=50.0
+DirtIntensityNight=50.0
+DirtIntensityInteriorDay=50.0
+DirtIntensityInteriorNight=50.0
+DirtPowerSunrise=8.0
+DirtPowerDay=8.0
+DirtPowerSunset=8.0
+DirtPowerNight=8.0
+DirtPowerInteriorDay=8.0
+DirtPowerInteriorNight=8.0
+
+[SKYLIGHTING]
+AmbientMinLevelSunrise=0.2
+AmbientMinLevelDay=0.2
+AmbientMinLevelSunset=0.2
+AmbientMinLevelNight=0.5
+AmbientMinLevelInteriorDay=0.2
+AmbientMinLevelInteriorNight=0.5
+
+[ENVIRONMENT]
+DirectLightingIntensitySunrise=0.3
+DirectLightingIntensityDay=1.0
+DirectLightingIntensitySunset=0.3
+DirectLightingIntensityNight=0.2
+DirectLightingIntensityInteriorDay=0.2
+DirectLightingIntensityInteriorNight=0.05
+DirectLightingCurveSunrise=1.0
+DirectLightingCurveDay=1.0
+DirectLightingCurveSunset=1.0
+DirectLightingCurveNight=1.0
+DirectLightingCurveInteriorDay=0.1
+DirectLightingCurveInteriorNight=0.1
+DirectLightingDesaturationSunrise=0.0
+DirectLightingDesaturationDay=0.0
+DirectLightingDesaturationSunset=0.0
+DirectLightingDesaturationNight=0.0
+DirectLightingDesaturationInteriorDay=0.0
+DirectLightingDesaturationInteriorNight=0.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+SpecularFromLightSunrise=0.5
+SpecularFromLightDay=0.5
+SpecularFromLightSunset=0.5
+SpecularFromLightNight=0.5
+SpecularFromLightInteriorDay=0.5
+SpecularFromLightInteriorNight=0.5
+AmbientLightingIntensitySunrise=0.0
+AmbientLightingIntensityDay=0.0
+AmbientLightingIntensitySunset=0.0
+AmbientLightingIntensityNight=0.0
+AmbientLightingIntensityInteriorDay=0.0
+AmbientLightingIntensityInteriorNight=0.0
+AmbientLightingCurveSunrise=1.0
+AmbientLightingCurveDay=1.0
+AmbientLightingCurveSunset=1.0
+AmbientLightingCurveNight=1.0
+AmbientLightingCurveInteriorDay=1.0
+AmbientLightingCurveInteriorNight=1.0
+AmbientLightingDesaturationSunrise=0.0
+AmbientLightingDesaturationDay=0.0
+AmbientLightingDesaturationSunset=0.0
+AmbientLightingDesaturationNight=0.0
+AmbientLightingDesaturationInteriorDay=0.0
+AmbientLightingDesaturationInteriorNight=0.0
+
+AmbientColorFilterAmountSunrise=1.0
+AmbientColorFilterAmountDay=1.0
+AmbientColorFilterAmountSunset=1.0
+AmbientColorFilterAmountNight=1.0
+AmbientColorFilterAmountInteriorDay=1.0
+AmbientColorFilterAmountInteriorNight=1.0
+AmbientColorFilterTopSunrise=0.165, 0.118, 0.0706
+AmbientColorFilterTopDay=0.118, 0.173, 0.275
+AmbientColorFilterTopSunset=0.0706, 0.118, 0.165
+AmbientColorFilterTopNight=0.00392, 0.0196, 0.0353
+AmbientColorFilterTopInteriorDay=0.0157, 0.0588, 0.141
+AmbientColorFilterTopInteriorNight=0.0157, 0.0588, 0.141
+AmbientColorFilterMiddleSunrise=0.0627, 0.0745, 0.0941
+AmbientColorFilterMiddleDay=0.392, 0.392, 0.392
+AmbientColorFilterMiddleSunset=0.0941, 0.0784, 0.0627
+AmbientColorFilterMiddleNight=0.00392, 0.0157, 0.0353
+AmbientColorFilterMiddleInteriorDay=0.0549, 0.0235, 0.0235
+AmbientColorFilterMiddleInteriorNight=0.0235, 0.0353, 0.0549
+AmbientColorFilterBottomSunrise=0.00784, 0.0314, 0.0706
+AmbientColorFilterBottomDay=0.784, 0.784, 0.784
+AmbientColorFilterBottomSunset=0.0706, 0.0392, 0.00784
+AmbientColorFilterBottomNight=0.00392, 0.0196, 0.0353
+AmbientColorFilterBottomInteriorDay=0.0353, 0.0196, 0.00392
+AmbientColorFilterBottomInteriorNight=0.0353, 0.0196, 0.00392
+
+PointLightingIntensitySunrise=0.5
+PointLightingIntensityDay=0.5
+PointLightingIntensitySunset=0.5
+PointLightingIntensityNight=0.5
+PointLightingIntensityInteriorDay=1.0
+PointLightingIntensityInteriorNight=1.0
+PointLightingCurveSunrise=1.0
+PointLightingCurveDay=1.0
+PointLightingCurveSunset=1.0
+PointLightingCurveNight=1.0
+PointLightingCurveInteriorDay=1.0
+PointLightingCurveInteriorNight=1.0
+PointLightingDesaturationSunrise=0.0
+PointLightingDesaturationDay=0.0
+PointLightingDesaturationSunset=0.0
+PointLightingDesaturationNight=0.0
+PointLightingDesaturationInteriorDay=0.0
+PointLightingDesaturationInteriorNight=0.0
+
+ParticleLightsIntensitySunrise=0.2
+ParticleLightsIntensityDay=0.2
+ParticleLightsIntensitySunset=0.2
+ParticleLightsIntensityNight=0.2
+ParticleLightsIntensityInteriorDay=0.2
+ParticleLightsIntensityInteriorNight=0.2
+
+FogColorMultiplierSunrise=0.5
+FogColorMultiplierDay=0.5
+FogColorMultiplierSunset=0.5
+FogColorMultiplierNight=0.5
+FogColorMultiplierInteriorDay=0.3
+FogColorMultiplierInteriorNight=0.3
+FogColorCurveSunrise=3.0
+FogColorCurveDay=3.0
+FogColorCurveSunset=3.0
+FogColorCurveNight=3.0
+FogColorCurveInteriorDay=3.0
+FogColorCurveInteriorNight=3.0
+ColorPowSunrise=1.0
+ColorPowDay=1.0
+ColorPowSunset=1.0
+ColorPowNight=1.0
+ColorPowInteriorDay=1.0
+ColorPowInteriorNight=1.0
+DirectLightingColorFilterSunrise=0.953, 0.784, 0.616
+DirectLightingColorFilterDay=0.616, 0.729, 0.953
+DirectLightingColorFilterSunset=0.953, 0.671, 0.616
+DirectLightingColorFilterNight=0.616, 0.953, 0.616
+DirectLightingColorFilterInteriorDay=0.953, 0.784, 0.616
+DirectLightingColorFilterInteriorNight=0.616, 0.729, 0.953
+FogColorFilterSunrise=0.741, 0.8, 0.827
+FogColorFilterDay=1, 1, 1
+FogColorFilterSunset=0.827, 0.741, 0.741
+FogColorFilterNight=0.741, 0.827, 0.741
+FogColorFilterInteriorDay=1, 1, 1
+FogColorFilterInteriorNight=1, 1, 1
+
+[SKY]
+CloudsIntensitySunrise=0.1
+CloudsIntensityDay=1.0
+CloudsIntensitySunset=0.1
+CloudsIntensityNight=0.1
+CloudsIntensityInteriorDay=2.0
+CloudsIntensityInteriorNight=0.1
+CloudsCurveSunrise=6.0
+CloudsCurveDay=6.0
+CloudsCurveSunset=6.0
+CloudsCurveNight=6.0
+CloudsCurveInteriorDay=6.0
+CloudsCurveInteriorNight=6.0
+CloudsDesaturationSunrise=0.5
+CloudsDesaturationDay=0.0
+CloudsDesaturationSunset=0.5
+CloudsDesaturationNight=1.0
+CloudsDesaturationInteriorDay=0.0
+CloudsDesaturationInteriorNight=0.0
+CloudsOpacitySunrise=1.0
+CloudsOpacityDay=1.0
+CloudsOpacitySunset=1.0
+CloudsOpacityNight=2.0
+CloudsOpacityInteriorDay=1.0
+CloudsOpacityInteriorNight=1.0
+CloudsEdgeClamp=0.5
+CloudsEdgeIntensity=8.0
+CloudsEdgeFadeRange=1.0
+CloudsEdgeMoonMultiplier=4.0
+
+GradientIntensitySunrise=0.2
+GradientIntensityDay=0.3
+GradientIntensitySunset=0.2
+GradientIntensityNight=0.1
+GradientIntensityInteriorDay=1.0
+GradientIntensityInteriorNight=0.1
+GradientDesaturationSunrise=0.0
+GradientDesaturationDay=0.0
+GradientDesaturationSunset=0.0
+GradientDesaturationNight=0.0
+GradientDesaturationInteriorDay=0.0
+GradientDesaturationInteriorNight=0.0
+GradientTopIntensitySunrise=1.0
+GradientTopIntensityDay=1.0
+GradientTopIntensitySunset=1.0
+GradientTopIntensityNight=1.0
+GradientTopIntensityInteriorDay=1.0
+GradientTopIntensityInteriorNight=1.0
+GradientTopCurveSunrise=1.0
+GradientTopCurveDay=1.0
+GradientTopCurveSunset=1.0
+GradientTopCurveNight=1.0
+GradientTopCurveInteriorDay=1.0
+GradientTopCurveInteriorNight=1.0
+GradientMiddleIntensitySunrise=1.0
+GradientMiddleIntensityDay=1.0
+GradientMiddleIntensitySunset=1.0
+GradientMiddleIntensityNight=1.0
+GradientMiddleIntensityInteriorDay=1.0
+GradientMiddleIntensityInteriorNight=1.0
+GradientMiddleCurveSunrise=1.0
+GradientMiddleCurveDay=1.0
+GradientMiddleCurveSunset=1.0
+GradientMiddleCurveNight=1.0
+GradientMiddleCurveInteriorDay=1.0
+GradientMiddleCurveInteriorNight=1.0
+GradientHorizonIntensitySunrise=1.0
+GradientHorizonIntensityDay=1.0
+GradientHorizonIntensitySunset=1.0
+GradientHorizonIntensityNight=1.0
+GradientHorizonIntensityInteriorDay=1.0
+GradientHorizonIntensityInteriorNight=1.0
+GradientHorizonCurveSunrise=0.5
+GradientHorizonCurveDay=0.5
+GradientHorizonCurveSunset=0.5
+GradientHorizonCurveNight=0.5
+GradientHorizonCurveInteriorDay=0.5
+GradientHorizonCurveInteriorNight=0.5
+
+SunIntensitySunrise=1.0
+SunIntensityDay=1.0
+SunIntensitySunset=1.0
+SunIntensityNight=1.0
+SunIntensityInteriorDay=1.0
+SunIntensityInteriorNight=1.0
+SunDesaturationSunrise=0.0
+SunDesaturationDay=0.0
+SunDesaturationSunset=0.0
+SunDesaturationNight=0.0
+SunDesaturationInteriorDay=0.0
+SunDesaturationInteriorNight=0.0
+SunColorFilterSunrise=0.62, 0.337, 0.165
+SunColorFilterDay=0.627, 0.596, 0.549
+SunColorFilterSunset=0.698, 0.278, 0.0863
+SunColorFilterNight=0.698, 0.0863, 0.0863
+SunColorFilterInteriorDay=1, 1, 1
+SunColorFilterInteriorNight=1, 1, 1
+
+SunGlowIntensitySunrise=0.1
+SunGlowIntensityDay=1.05
+SunGlowIntensitySunset=0.1
+SunGlowIntensityNight=0.0
+SunGlowIntensityInteriorDay=1.0
+SunGlowIntensityInteriorNight=0.0
+SunGlowHazinessSunrise=0.03
+SunGlowHazinessDay=0.14
+SunGlowHazinessSunset=0.040001
+SunGlowHazinessNight=0.0
+SunGlowHazinessInteriorDay=0.160001
+SunGlowHazinessInteriorNight=0.0
+
+MoonIntensitySunrise=0.1
+MoonIntensityDay=0.0
+MoonIntensitySunset=0.1
+MoonIntensityNight=0.5
+MoonIntensityInteriorDay=0.0
+MoonIntensityInteriorNight=0.5
+MoonCurveSunrise=2.0
+MoonCurveDay=2.0
+MoonCurveSunset=2.0
+MoonCurveNight=2.0
+MoonCurveInteriorDay=2.0
+MoonCurveInteriorNight=2.0
+MoonDesaturationSunrise=0.8
+MoonDesaturationDay=1.0
+MoonDesaturationSunset=0.8
+MoonDesaturationNight=0.4
+MoonDesaturationInteriorDay=1.0
+MoonDesaturationInteriorNight=0.4
+GradientTopColorFilterSunrise=1, 1, 1
+GradientTopColorFilterDay=0.0863, 0.494, 0.698
+GradientTopColorFilterSunset=1, 1, 1
+GradientTopColorFilterNight=1, 1, 1
+GradientTopColorFilterInteriorDay=1, 1, 1
+GradientTopColorFilterInteriorNight=1, 1, 1
+GradientMiddleColorFilterSunrise=1, 1, 1
+GradientMiddleColorFilterDay=0.616, 0.953, 0.616
+GradientMiddleColorFilterSunset=1, 1, 1
+GradientMiddleColorFilterNight=1, 1, 1
+GradientMiddleColorFilterInteriorDay=1, 1, 1
+GradientMiddleColorFilterInteriorNight=1, 1, 1
+GradientHorizonColorFilterSunrise=1, 1, 1
+GradientHorizonColorFilterDay=1, 1, 1
+GradientHorizonColorFilterSunset=1, 1, 1
+GradientHorizonColorFilterNight=1, 1, 1
+GradientHorizonColorFilterInteriorDay=1, 1, 1
+GradientHorizonColorFilterInteriorNight=1, 1, 1
+
+[OBJECT]
+SubSurfaceScatteringMultiplierSunrise=0.35
+SubSurfaceScatteringMultiplierDay=0.3
+SubSurfaceScatteringMultiplierSunset=0.35
+SubSurfaceScatteringMultiplierNight=0.35
+SubSurfaceScatteringMultiplierInteriorDay=0.4
+SubSurfaceScatteringMultiplierInteriorNight=0.4
+SubSurfaceScatteringPowerSunrise=0.5
+SubSurfaceScatteringPowerDay=0.5
+SubSurfaceScatteringPowerSunset=0.5
+SubSurfaceScatteringPowerNight=0.5
+SubSurfaceScatteringPowerInteriorDay=0.5
+SubSurfaceScatteringPowerInteriorNight=0.5
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[VEGETATION]
+SubSurfaceScatteringMultiplierSunrise=0.0
+SubSurfaceScatteringMultiplierDay=0.0
+SubSurfaceScatteringMultiplierSunset=0.0
+SubSurfaceScatteringMultiplierNight=0.0
+SubSurfaceScatteringMultiplierInteriorDay=0.0
+SubSurfaceScatteringMultiplierInteriorNight=0.0
+SubSurfaceScatteringPowerSunrise=0.5
+SubSurfaceScatteringPowerDay=0.5
+SubSurfaceScatteringPowerSunset=0.5
+SubSurfaceScatteringPowerNight=0.5
+SubSurfaceScatteringPowerInteriorDay=0.5
+SubSurfaceScatteringPowerInteriorNight=0.5
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[EYES]
+SubSurfaceScatteringMultiplierSunrise=0.85
+SubSurfaceScatteringMultiplierDay=0.85
+SubSurfaceScatteringMultiplierSunset=0.85
+SubSurfaceScatteringMultiplierNight=1.0
+SubSurfaceScatteringMultiplierInteriorDay=1.2
+SubSurfaceScatteringMultiplierInteriorNight=1.2
+SubSurfaceScatteringPowerSunrise=8.0
+SubSurfaceScatteringPowerDay=8.0
+SubSurfaceScatteringPowerSunset=8.0
+SubSurfaceScatteringPowerNight=8.0
+SubSurfaceScatteringPowerInteriorDay=8.0
+SubSurfaceScatteringPowerInteriorNight=8.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[LIGHTSPRITE]
+IntensitySunrise=0.2
+IntensityDay=0.2
+IntensitySunset=0.2
+IntensityNight=0.2
+IntensityInteriorDay=0.2
+IntensityInteriorNight=0.2
+CurveSunrise=3.0
+CurveDay=3.0
+CurveSunset=3.0
+CurveNight=3.0
+CurveInteriorDay=3.0
+CurveInteriorNight=3.0
+
+[WINDOWLIGHT]
+IntensitySunrise=0.5
+IntensityDay=0.3
+IntensitySunset=0.5
+IntensityNight=0.8
+IntensityInteriorDay=1.2
+IntensityInteriorNight=0.1
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+
+[VOLUMETRICFOG]
+IntensitySunrise=0.5
+IntensityDay=1.5
+IntensitySunset=0.5
+IntensityNight=0.5
+IntensityInteriorDay=0.3
+IntensityInteriorNight=0.3
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+LightingInfluenceSunrise=0.5
+LightingInfluenceDay=0.5
+LightingInfluenceSunset=0.5
+LightingInfluenceNight=1.0
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+OpacitySunrise=1.0
+OpacityDay=1.0
+OpacitySunset=1.0
+OpacityNight=1.0
+OpacityInteriorDay=1.0
+OpacityInteriorNight=1.0
+
+[FIRE]
+IntensitySunrise=2.0
+IntensityDay=2.0
+IntensitySunset=2.0
+IntensityNight=2.0
+IntensityInteriorDay=2.0
+IntensityInteriorNight=2.0
+CurveSunrise=1.5
+CurveDay=1.5
+CurveSunset=1.5
+CurveNight=1.5
+CurveInteriorDay=1.5
+CurveInteriorNight=1.5
+AdditiveBlending=true
+
+[PARTICLE]
+IntensitySunrise=0.2
+IntensityDay=1.0
+IntensitySunset=0.2
+IntensityNight=0.1
+IntensityInteriorDay=0.5
+IntensityInteriorNight=0.5
+LightingInfluenceSunrise=0.5
+LightingInfluenceDay=0.5
+LightingInfluenceSunset=0.5
+LightingInfluenceNight=1.0
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+
+[SHADOW]
+ShadowCastersFix=true
+UseBilateralShadowFilter=true
+ShadowQualityFix=true
+DetailedShadowQuality=-1
+ShadowFilterQuality=0
+ShadowBlurRange=7.0
+ShadowBlurRangeInterior=7.0
+
+[RAYS]
+SunRaysMultiplierSunrise=0.5
+SunRaysMultiplierDay=0.5
+SunRaysMultiplierSunset=0.5
+SunRaysMultiplierNight=0.5
+SunRaysMultiplierInteriorDay=0.5
+SunRaysMultiplierInteriorNight=0.5
+
+[IMAGEBASEDLIGHTING]
+AdditiveAmountSunrise=0.1
+AdditiveAmountDay=0.1
+AdditiveAmountSunset=0.1
+AdditiveAmountNight=0.1
+AdditiveAmountInteriorDay=0.1
+AdditiveAmountInteriorNight=0.1
+MultiplicativeAmountSunrise=0.5
+MultiplicativeAmountDay=0.5
+MultiplicativeAmountSunset=0.5
+MultiplicativeAmountNight=0.5
+MultiplicativeAmountInteriorDay=0.5
+MultiplicativeAmountInteriorNight=0.5
+ReflectiveAmountSunrise=1.0
+ReflectiveAmountDay=2.0
+ReflectiveAmountSunset=1.0
+ReflectiveAmountNight=1.0
+ReflectiveAmountInteriorDay=1.0
+ReflectiveAmountInteriorNight=1.0
+
+[WATER]
+WavesAmplitudeSunrise=1.0
+WavesAmplitudeDay=0.2
+WavesAmplitudeSunset=1.0
+WavesAmplitudeNight=1.0
+WavesAmplitudeInteriorDay=1.0
+WavesAmplitudeInteriorNight=1.0
+
+[CLOUDSHADOWS]
+OpacitySunrise=1.0
+OpacityDay=1.0
+OpacitySunset=1.0
+OpacityNight=1.0
+OpacityInteriorDay=1.0
+OpacityInteriorNight=1.0
+
+[VOLUMETRICRAYS]
+IntensitySunrise=0.1
+IntensityDay=0.0
+IntensitySunset=0.1
+IntensityNight=0.1
+IntensityInteriorDay=0.1
+IntensityInteriorNight=0.1
+DensitySunrise=1.0
+DensityDay=1.0
+DensitySunset=1.0
+DensityNight=1.0
+DensityInteriorDay=1.0
+DensityInteriorNight=1.0
+SkyColorAmountSunrise=0.0
+SkyColorAmountDay=0.0
+SkyColorAmountSunset=0.0
+SkyColorAmountNight=0.0
+SkyColorAmountInteriorDay=0.0
+SkyColorAmountInteriorNight=0.0
+
+[PROCEDURALSUN]
+GlowIntensitySunrise=0.2
+GlowIntensityDay=0.05
+GlowIntensitySunset=0.2
+GlowIntensityNight=0.2
+GlowIntensityInteriorDay=0.2
+GlowIntensityInteriorNight=0.2
+GlowCurveSunrise=10.0
+GlowCurveDay=10.0
+GlowCurveSunset=10.0
+GlowCurveNight=10.0
+GlowCurveInteriorDay=10.0
+GlowCurveInteriorNight=10.0
+
+[MIST]
+AnchorsAmountSunrise=1.0
+AnchorsAmountDay=1.0
+AnchorsAmountSunset=1.0
+AnchorsAmountNight=1.0
+AnchorsAmountInteriorDay=1.0
+AnchorsAmountInteriorNight=1.0
+
+SkyLightingAmountSunrise=5.0
+SkyLightingAmountDay=5.0
+SkyLightingAmountSunset=5.0
+SkyLightingAmountNight=5.0
+SkyLightingAmountInteriorDay=5.0
+SkyLightingAmountInteriorNight=5.0
+SunLightingAmountSunrise=0.1
+SunLightingAmountDay=0.1
+SunLightingAmountSunset=0.1
+SunLightingAmountNight=0.1
+SunLightingAmountInteriorDay=0.1
+SunLightingAmountInteriorNight=0.1
+DesaturationSunrise=0.5
+DesaturationDay=0.5
+DesaturationSunset=0.5
+DesaturationNight=0.5
+DesaturationInteriorDay=0.5
+DesaturationInteriorNight=0.5
+ColorFilterSunrise=1, 1, 1
+ColorFilterDay=1, 1, 1
+ColorFilterSunset=1, 1, 1
+ColorFilterNight=1, 1, 1
+ColorFilterInteriorDay=1, 1, 1
+ColorFilterInteriorNight=1, 1, 1
+
+RelativeToCameraSunrise=0.0
+RelativeToCameraDay=0.0
+RelativeToCameraSunset=0.0
+RelativeToCameraNight=0.0
+RelativeToCameraInteriorDay=0.0
+RelativeToCameraInteriorNight=0.0
+VerticalOffsetSunrise=-10.0
+VerticalOffsetDay=-10.0
+VerticalOffsetSunset=-10.0
+VerticalOffsetNight=-10.0
+VerticalOffsetInteriorDay=-10.0
+VerticalOffsetInteriorNight=-10.0
+
+DensitySunrise=2.0
+DensityDay=2.0
+DensitySunset=2.0
+DensityNight=2.0
+DensityInteriorDay=2.0
+DensityInteriorNight=2.0
+VerticalFadeSunrise=0.3
+VerticalFadeDay=0.3
+VerticalFadeSunset=0.3
+VerticalFadeNight=0.3
+VerticalFadeInteriorDay=0.3
+VerticalFadeInteriorNight=0.3
+DistanceFadeSunrise=0.0
+DistanceFadeDay=0.0
+DistanceFadeSunset=0.0
+DistanceFadeNight=0.0
+DistanceFadeInteriorDay=0.0
+DistanceFadeInteriorNight=0.0
+BottomTopSunrise=0.0
+BottomTopDay=0.0
+BottomTopSunset=0.0
+BottomTopNight=0.0
+BottomTopInteriorDay=0.0
+BottomTopInteriorNight=0.0
+ExponentialFadeSunrise=1.5
+ExponentialFadeDay=1.5
+ExponentialFadeSunset=1.5
+ExponentialFadeNight=1.5
+ExponentialFadeInteriorDay=1.5
+ExponentialFadeInteriorNight=1.5
diff --git a/00 - Core/DAHAKA's ENB/enbseries/003 COT overcast.ini b/00 - Core/DAHAKA's ENB/enbseries/003 COT overcast.ini
new file mode 100644
index 0000000..bacab50
--- /dev/null
+++ b/00 - Core/DAHAKA's ENB/enbseries/003 COT overcast.ini
@@ -0,0 +1,658 @@
+[BLOOM]
+AmountSunrise=0.1
+AmountDay=0.1
+AmountSunset=0.1
+AmountNight=0.1
+AmountInteriorDay=0.1
+AmountInteriorNight=0.1
+BlueShiftAmountSunrise=50.0
+BlueShiftAmountDay=50.0
+BlueShiftAmountSunset=50.0
+BlueShiftAmountNight=50.0
+BlueShiftAmountInteriorDay=50.0
+BlueShiftAmountInteriorNight=50.0
+
+[LENS]
+ReflectionIntensitySunrise=0.1
+ReflectionIntensityDay=0.1
+ReflectionIntensitySunset=0.1
+ReflectionIntensityNight=0.1
+ReflectionIntensityInteriorDay=0.1
+ReflectionIntensityInteriorNight=0.1
+ReflectionPowerSunrise=1.0
+ReflectionPowerDay=1.0
+ReflectionPowerSunset=1.0
+ReflectionPowerNight=1.0
+ReflectionPowerInteriorDay=1.0
+ReflectionPowerInteriorNight=1.0
+DirtIntensitySunrise=50.0
+DirtIntensityDay=50.0
+DirtIntensitySunset=50.0
+DirtIntensityNight=50.0
+DirtIntensityInteriorDay=50.0
+DirtIntensityInteriorNight=50.0
+DirtPowerSunrise=8.0
+DirtPowerDay=8.0
+DirtPowerSunset=8.0
+DirtPowerNight=8.0
+DirtPowerInteriorDay=8.0
+DirtPowerInteriorNight=8.0
+
+[SKYLIGHTING]
+AmbientMinLevelSunrise=0.2
+AmbientMinLevelDay=0.2
+AmbientMinLevelSunset=0.2
+AmbientMinLevelNight=0.5
+AmbientMinLevelInteriorDay=0.2
+AmbientMinLevelInteriorNight=0.5
+
+[ENVIRONMENT]
+DirectLightingIntensitySunrise=0.3
+DirectLightingIntensityDay=1.0
+DirectLightingIntensitySunset=0.3
+DirectLightingIntensityNight=0.05
+DirectLightingIntensityInteriorDay=0.2
+DirectLightingIntensityInteriorNight=0.05
+DirectLightingCurveSunrise=0.1
+DirectLightingCurveDay=0.1
+DirectLightingCurveSunset=0.1
+DirectLightingCurveNight=0.1
+DirectLightingCurveInteriorDay=0.1
+DirectLightingCurveInteriorNight=0.1
+DirectLightingDesaturationSunrise=0.0
+DirectLightingDesaturationDay=0.0
+DirectLightingDesaturationSunset=0.0
+DirectLightingDesaturationNight=0.0
+DirectLightingDesaturationInteriorDay=0.0
+DirectLightingDesaturationInteriorNight=0.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+SpecularFromLightSunrise=0.5
+SpecularFromLightDay=0.5
+SpecularFromLightSunset=0.5
+SpecularFromLightNight=0.5
+SpecularFromLightInteriorDay=0.5
+SpecularFromLightInteriorNight=0.5
+AmbientLightingIntensitySunrise=0.0
+AmbientLightingIntensityDay=0.0
+AmbientLightingIntensitySunset=0.0
+AmbientLightingIntensityNight=0.0
+AmbientLightingIntensityInteriorDay=0.0
+AmbientLightingIntensityInteriorNight=0.0
+AmbientLightingCurveSunrise=1.0
+AmbientLightingCurveDay=1.0
+AmbientLightingCurveSunset=1.0
+AmbientLightingCurveNight=1.0
+AmbientLightingCurveInteriorDay=1.0
+AmbientLightingCurveInteriorNight=1.0
+AmbientLightingDesaturationSunrise=0.0
+AmbientLightingDesaturationDay=0.0
+AmbientLightingDesaturationSunset=0.0
+AmbientLightingDesaturationNight=0.0
+AmbientLightingDesaturationInteriorDay=0.0
+AmbientLightingDesaturationInteriorNight=0.0
+
+AmbientColorFilterAmountSunrise=1.0
+AmbientColorFilterAmountDay=1.0
+AmbientColorFilterAmountSunset=1.0
+AmbientColorFilterAmountNight=1.0
+AmbientColorFilterAmountInteriorDay=1.0
+AmbientColorFilterAmountInteriorNight=1.0
+AmbientColorFilterTopSunrise=0.0627, 0.0941, 0.0627
+AmbientColorFilterTopDay=0.314, 0.471, 0.314
+AmbientColorFilterTopSunset=0.0627, 0.0941, 0.0627
+AmbientColorFilterTopNight=0.00392, 0.0196, 0.0353
+AmbientColorFilterTopInteriorDay=0.0157, 0.0588, 0.141
+AmbientColorFilterTopInteriorNight=0.0157, 0.0588, 0.141
+AmbientColorFilterMiddleSunrise=0.157, 0.157, 0.157
+AmbientColorFilterMiddleDay=0.588, 0.588, 0.588
+AmbientColorFilterMiddleSunset=0.157, 0.157, 0.157
+AmbientColorFilterMiddleNight=0.00392, 0.0196, 0.0353
+AmbientColorFilterMiddleInteriorDay=0.0549, 0.0235, 0.0235
+AmbientColorFilterMiddleInteriorNight=0.0235, 0.0353, 0.0549
+AmbientColorFilterBottomSunrise=0.263, 0.235, 0.208
+AmbientColorFilterBottomDay=0.953, 0.784, 0.616
+AmbientColorFilterBottomSunset=0.263, 0.235, 0.208
+AmbientColorFilterBottomNight=0.00392, 0.0157, 0.0353
+AmbientColorFilterBottomInteriorDay=0.0353, 0.0196, 0.00392
+AmbientColorFilterBottomInteriorNight=0.0353, 0.0196, 0.00392
+
+PointLightingIntensitySunrise=0.5
+PointLightingIntensityDay=0.5
+PointLightingIntensitySunset=0.5
+PointLightingIntensityNight=0.5
+PointLightingIntensityInteriorDay=1.0
+PointLightingIntensityInteriorNight=1.0
+PointLightingCurveSunrise=1.0
+PointLightingCurveDay=1.0
+PointLightingCurveSunset=1.0
+PointLightingCurveNight=1.0
+PointLightingCurveInteriorDay=1.0
+PointLightingCurveInteriorNight=1.0
+PointLightingDesaturationSunrise=0.0
+PointLightingDesaturationDay=0.0
+PointLightingDesaturationSunset=0.0
+PointLightingDesaturationNight=0.0
+PointLightingDesaturationInteriorDay=0.0
+PointLightingDesaturationInteriorNight=0.0
+
+ParticleLightsIntensitySunrise=0.2
+ParticleLightsIntensityDay=0.2
+ParticleLightsIntensitySunset=0.2
+ParticleLightsIntensityNight=0.2
+ParticleLightsIntensityInteriorDay=0.2
+ParticleLightsIntensityInteriorNight=0.2
+
+FogColorMultiplierSunrise=0.1
+FogColorMultiplierDay=1.0
+FogColorMultiplierSunset=0.1
+FogColorMultiplierNight=0.1
+FogColorMultiplierInteriorDay=0.1
+FogColorMultiplierInteriorNight=0.1
+FogColorCurveSunrise=0.0
+FogColorCurveDay=0.0
+FogColorCurveSunset=0.0
+FogColorCurveNight=1.0
+FogColorCurveInteriorDay=0.0
+FogColorCurveInteriorNight=0.0
+ColorPowSunrise=1.0
+ColorPowDay=1.0
+ColorPowSunset=1.0
+ColorPowNight=1.0
+ColorPowInteriorDay=1.0
+ColorPowInteriorNight=1.0
+DirectLightingColorFilterSunrise=0.953, 0.839, 0.616
+DirectLightingColorFilterDay=1, 1, 1
+DirectLightingColorFilterSunset=0.953, 0.671, 0.616
+DirectLightingColorFilterNight=0.616, 0.953, 0.616
+DirectLightingColorFilterInteriorDay=0.871, 0.784, 0.698
+DirectLightingColorFilterInteriorNight=0.698, 0.757, 0.871
+FogColorFilterSunrise=1, 1, 1
+FogColorFilterDay=1, 1, 1
+FogColorFilterSunset=1, 1, 1
+FogColorFilterNight=1, 1, 1
+FogColorFilterInteriorDay=1, 1, 1
+FogColorFilterInteriorNight=1, 1, 1
+
+[SKY]
+CloudsIntensitySunrise=2.0
+CloudsIntensityDay=4.0
+CloudsIntensitySunset=2.0
+CloudsIntensityNight=0.2
+CloudsIntensityInteriorDay=4.0
+CloudsIntensityInteriorNight=0.1
+CloudsCurveSunrise=6.0
+CloudsCurveDay=6.0
+CloudsCurveSunset=6.0
+CloudsCurveNight=6.0
+CloudsCurveInteriorDay=6.0
+CloudsCurveInteriorNight=6.0
+CloudsDesaturationSunrise=0.5
+CloudsDesaturationDay=0.5
+CloudsDesaturationSunset=0.5
+CloudsDesaturationNight=1.0
+CloudsDesaturationInteriorDay=0.0
+CloudsDesaturationInteriorNight=0.0
+CloudsOpacitySunrise=1.5
+CloudsOpacityDay=3.0
+CloudsOpacitySunset=1.5
+CloudsOpacityNight=1.0
+CloudsOpacityInteriorDay=3.0
+CloudsOpacityInteriorNight=1.0
+CloudsEdgeClamp=0.5
+CloudsEdgeIntensity=8.0
+CloudsEdgeFadeRange=1.0
+CloudsEdgeMoonMultiplier=4.0
+
+GradientIntensitySunrise=1.0
+GradientIntensityDay=1.0
+GradientIntensitySunset=1.0
+GradientIntensityNight=0.1
+GradientIntensityInteriorDay=2.0
+GradientIntensityInteriorNight=0.1
+GradientDesaturationSunrise=1.0
+GradientDesaturationDay=1.0
+GradientDesaturationSunset=1.0
+GradientDesaturationNight=1.0
+GradientDesaturationInteriorDay=1.0
+GradientDesaturationInteriorNight=1.0
+GradientTopIntensitySunrise=1.0
+GradientTopIntensityDay=1.0
+GradientTopIntensitySunset=1.0
+GradientTopIntensityNight=1.0
+GradientTopIntensityInteriorDay=1.0
+GradientTopIntensityInteriorNight=1.0
+GradientTopCurveSunrise=1.0
+GradientTopCurveDay=1.0
+GradientTopCurveSunset=1.0
+GradientTopCurveNight=1.0
+GradientTopCurveInteriorDay=1.0
+GradientTopCurveInteriorNight=1.0
+GradientMiddleIntensitySunrise=1.0
+GradientMiddleIntensityDay=1.0
+GradientMiddleIntensitySunset=1.0
+GradientMiddleIntensityNight=1.0
+GradientMiddleIntensityInteriorDay=1.0
+GradientMiddleIntensityInteriorNight=1.0
+GradientMiddleCurveSunrise=1.0
+GradientMiddleCurveDay=1.0
+GradientMiddleCurveSunset=1.0
+GradientMiddleCurveNight=1.0
+GradientMiddleCurveInteriorDay=1.0
+GradientMiddleCurveInteriorNight=1.0
+GradientHorizonIntensitySunrise=1.0
+GradientHorizonIntensityDay=1.0
+GradientHorizonIntensitySunset=1.0
+GradientHorizonIntensityNight=1.0
+GradientHorizonIntensityInteriorDay=1.0
+GradientHorizonIntensityInteriorNight=1.0
+GradientHorizonCurveSunrise=1.0
+GradientHorizonCurveDay=1.0
+GradientHorizonCurveSunset=1.0
+GradientHorizonCurveNight=1.0
+GradientHorizonCurveInteriorDay=1.0
+GradientHorizonCurveInteriorNight=1.0
+
+SunIntensitySunrise=1.0
+SunIntensityDay=1.0
+SunIntensitySunset=1.0
+SunIntensityNight=1.0
+SunIntensityInteriorDay=1.0
+SunIntensityInteriorNight=1.0
+SunDesaturationSunrise=0.55
+SunDesaturationDay=0.65
+SunDesaturationSunset=0.5
+SunDesaturationNight=0.19
+SunDesaturationInteriorDay=0.22
+SunDesaturationInteriorNight=0.17
+SunColorFilterSunrise=0.514, 0.333, 0.271
+SunColorFilterDay=0.431, 0.353, 0.365
+SunColorFilterSunset=0.545, 0.404, 0.239
+SunColorFilterNight=0.545, 0.337, 0.239
+SunColorFilterInteriorDay=1, 1, 1
+SunColorFilterInteriorNight=1, 1, 1
+
+SunGlowIntensitySunrise=0.1
+SunGlowIntensityDay=1.05
+SunGlowIntensitySunset=0.1
+SunGlowIntensityNight=0.0
+SunGlowIntensityInteriorDay=1.0
+SunGlowIntensityInteriorNight=0.0
+SunGlowHazinessSunrise=0.03
+SunGlowHazinessDay=0.14
+SunGlowHazinessSunset=0.040001
+SunGlowHazinessNight=0.0
+SunGlowHazinessInteriorDay=0.160001
+SunGlowHazinessInteriorNight=0.0
+
+MoonIntensitySunrise=0.1
+MoonIntensityDay=0.0
+MoonIntensitySunset=0.1
+MoonIntensityNight=0.5
+MoonIntensityInteriorDay=0.0
+MoonIntensityInteriorNight=0.5
+MoonCurveSunrise=2.0
+MoonCurveDay=2.0
+MoonCurveSunset=2.0
+MoonCurveNight=2.0
+MoonCurveInteriorDay=2.0
+MoonCurveInteriorNight=2.0
+MoonDesaturationSunrise=0.8
+MoonDesaturationDay=1.0
+MoonDesaturationSunset=0.8
+MoonDesaturationNight=0.4
+MoonDesaturationInteriorDay=1.0
+MoonDesaturationInteriorNight=0.4
+GradientTopColorFilterSunrise=1, 1, 1
+GradientTopColorFilterDay=1, 1, 1
+GradientTopColorFilterSunset=1, 1, 1
+GradientTopColorFilterNight=1, 1, 1
+GradientTopColorFilterInteriorDay=1, 1, 1
+GradientTopColorFilterInteriorNight=1, 1, 1
+GradientMiddleColorFilterSunrise=1, 1, 1
+GradientMiddleColorFilterDay=1, 1, 1
+GradientMiddleColorFilterSunset=1, 1, 1
+GradientMiddleColorFilterNight=1, 1, 1
+GradientMiddleColorFilterInteriorDay=1, 1, 1
+GradientMiddleColorFilterInteriorNight=1, 1, 1
+GradientHorizonColorFilterSunrise=1, 1, 1
+GradientHorizonColorFilterDay=1, 1, 1
+GradientHorizonColorFilterSunset=1, 1, 1
+GradientHorizonColorFilterNight=1, 1, 1
+GradientHorizonColorFilterInteriorDay=1, 1, 1
+GradientHorizonColorFilterInteriorNight=1, 1, 1
+
+[OBJECT]
+SubSurfaceScatteringMultiplierSunrise=0.35
+SubSurfaceScatteringMultiplierDay=0.3
+SubSurfaceScatteringMultiplierSunset=0.35
+SubSurfaceScatteringMultiplierNight=0.35
+SubSurfaceScatteringMultiplierInteriorDay=0.4
+SubSurfaceScatteringMultiplierInteriorNight=0.4
+SubSurfaceScatteringPowerSunrise=0.5
+SubSurfaceScatteringPowerDay=0.5
+SubSurfaceScatteringPowerSunset=0.5
+SubSurfaceScatteringPowerNight=0.5
+SubSurfaceScatteringPowerInteriorDay=0.5
+SubSurfaceScatteringPowerInteriorNight=0.5
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[VEGETATION]
+SubSurfaceScatteringMultiplierSunrise=0.2
+SubSurfaceScatteringMultiplierDay=0.2
+SubSurfaceScatteringMultiplierSunset=0.2
+SubSurfaceScatteringMultiplierNight=0.2
+SubSurfaceScatteringMultiplierInteriorDay=0.2
+SubSurfaceScatteringMultiplierInteriorNight=0.2
+SubSurfaceScatteringPowerSunrise=1.0
+SubSurfaceScatteringPowerDay=1.0
+SubSurfaceScatteringPowerSunset=1.0
+SubSurfaceScatteringPowerNight=1.0
+SubSurfaceScatteringPowerInteriorDay=1.0
+SubSurfaceScatteringPowerInteriorNight=1.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[EYES]
+SubSurfaceScatteringMultiplierSunrise=0.85
+SubSurfaceScatteringMultiplierDay=0.85
+SubSurfaceScatteringMultiplierSunset=0.85
+SubSurfaceScatteringMultiplierNight=1.0
+SubSurfaceScatteringMultiplierInteriorDay=1.2
+SubSurfaceScatteringMultiplierInteriorNight=1.2
+SubSurfaceScatteringPowerSunrise=8.0
+SubSurfaceScatteringPowerDay=8.0
+SubSurfaceScatteringPowerSunset=8.0
+SubSurfaceScatteringPowerNight=8.0
+SubSurfaceScatteringPowerInteriorDay=8.0
+SubSurfaceScatteringPowerInteriorNight=8.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[LIGHTSPRITE]
+IntensitySunrise=0.2
+IntensityDay=0.2
+IntensitySunset=0.2
+IntensityNight=0.2
+IntensityInteriorDay=0.2
+IntensityInteriorNight=0.2
+CurveSunrise=3.0
+CurveDay=3.0
+CurveSunset=3.0
+CurveNight=3.0
+CurveInteriorDay=3.0
+CurveInteriorNight=3.0
+
+[WINDOWLIGHT]
+IntensitySunrise=0.5
+IntensityDay=0.3
+IntensitySunset=0.5
+IntensityNight=0.8
+IntensityInteriorDay=1.2
+IntensityInteriorNight=0.1
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+
+[VOLUMETRICFOG]
+IntensitySunrise=0.5
+IntensityDay=1.5
+IntensitySunset=0.5
+IntensityNight=0.3
+IntensityInteriorDay=0.2
+IntensityInteriorNight=0.2
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+LightingInfluenceSunrise=0.5
+LightingInfluenceDay=0.5
+LightingInfluenceSunset=0.5
+LightingInfluenceNight=1.0
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+OpacitySunrise=1.0
+OpacityDay=1.0
+OpacitySunset=1.0
+OpacityNight=1.0
+OpacityInteriorDay=1.0
+OpacityInteriorNight=1.0
+
+[FIRE]
+IntensitySunrise=2.0
+IntensityDay=2.0
+IntensitySunset=2.0
+IntensityNight=2.0
+IntensityInteriorDay=2.0
+IntensityInteriorNight=2.0
+CurveSunrise=1.5
+CurveDay=1.5
+CurveSunset=1.5
+CurveNight=1.5
+CurveInteriorDay=1.5
+CurveInteriorNight=1.5
+AdditiveBlending=true
+
+[PARTICLE]
+IntensitySunrise=1.0
+IntensityDay=2.0
+IntensitySunset=1.0
+IntensityNight=0.3
+IntensityInteriorDay=0.5
+IntensityInteriorNight=0.5
+LightingInfluenceSunrise=0.5
+LightingInfluenceDay=0.5
+LightingInfluenceSunset=0.5
+LightingInfluenceNight=1.0
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+
+[SHADOW]
+ShadowCastersFix=true
+UseBilateralShadowFilter=true
+ShadowQualityFix=true
+DetailedShadowQuality=-1
+ShadowFilterQuality=0
+ShadowBlurRange=7.0
+ShadowBlurRangeInterior=7.0
+
+[RAYS]
+SunRaysMultiplierSunrise=1.0
+SunRaysMultiplierDay=1.0
+SunRaysMultiplierSunset=1.0
+SunRaysMultiplierNight=1.0
+SunRaysMultiplierInteriorDay=1.0
+SunRaysMultiplierInteriorNight=1.0
+
+[IMAGEBASEDLIGHTING]
+AdditiveAmountSunrise=0.1
+AdditiveAmountDay=0.1
+AdditiveAmountSunset=0.1
+AdditiveAmountNight=0.1
+AdditiveAmountInteriorDay=0.1
+AdditiveAmountInteriorNight=0.1
+MultiplicativeAmountSunrise=0.1
+MultiplicativeAmountDay=0.1
+MultiplicativeAmountSunset=0.1
+MultiplicativeAmountNight=0.1
+MultiplicativeAmountInteriorDay=0.1
+MultiplicativeAmountInteriorNight=0.1
+ReflectiveAmountSunrise=0.1
+ReflectiveAmountDay=0.2
+ReflectiveAmountSunset=0.1
+ReflectiveAmountNight=0.1
+ReflectiveAmountInteriorDay=0.2
+ReflectiveAmountInteriorNight=0.1
+
+[WATER]
+WavesAmplitudeSunrise=0.2
+WavesAmplitudeDay=0.2
+WavesAmplitudeSunset=0.2
+WavesAmplitudeNight=0.2
+WavesAmplitudeInteriorDay=0.2
+WavesAmplitudeInteriorNight=0.2
+
+[CLOUDSHADOWS]
+OpacitySunrise=0.0
+OpacityDay=0.0
+OpacitySunset=0.0
+OpacityNight=0.0
+OpacityInteriorDay=0.0
+OpacityInteriorNight=0.0
+
+[VOLUMETRICRAYS]
+IntensitySunrise=1.0
+IntensityDay=1.0
+IntensitySunset=1.0
+IntensityNight=1.0
+IntensityInteriorDay=1.0
+IntensityInteriorNight=1.0
+DensitySunrise=1.0
+DensityDay=1.0
+DensitySunset=1.0
+DensityNight=1.0
+DensityInteriorDay=1.0
+DensityInteriorNight=1.0
+SkyColorAmountSunrise=0.0
+SkyColorAmountDay=0.0
+SkyColorAmountSunset=0.0
+SkyColorAmountNight=0.0
+SkyColorAmountInteriorDay=0.0
+SkyColorAmountInteriorNight=0.0
+
+[PROCEDURALSUN]
+GlowIntensitySunrise=0.1
+GlowIntensityDay=0.1
+GlowIntensitySunset=0.1
+GlowIntensityNight=0.1
+GlowIntensityInteriorDay=0.1
+GlowIntensityInteriorNight=0.1
+GlowCurveSunrise=10.0
+GlowCurveDay=10.0
+GlowCurveSunset=10.0
+GlowCurveNight=10.0
+GlowCurveInteriorDay=10.0
+GlowCurveInteriorNight=10.0
+
+[MIST]
+AnchorsAmountSunrise=1.0
+AnchorsAmountDay=1.0
+AnchorsAmountSunset=1.0
+AnchorsAmountNight=1.0
+AnchorsAmountInteriorDay=1.0
+AnchorsAmountInteriorNight=1.0
+
+SkyLightingAmountSunrise=1.0
+SkyLightingAmountDay=1.0
+SkyLightingAmountSunset=1.0
+SkyLightingAmountNight=1.0
+SkyLightingAmountInteriorDay=1.0
+SkyLightingAmountInteriorNight=1.0
+SunLightingAmountSunrise=0.0
+SunLightingAmountDay=0.0
+SunLightingAmountSunset=0.0
+SunLightingAmountNight=0.0
+SunLightingAmountInteriorDay=0.0
+SunLightingAmountInteriorNight=0.0
+DesaturationSunrise=0.5
+DesaturationDay=0.5
+DesaturationSunset=0.5
+DesaturationNight=0.5
+DesaturationInteriorDay=0.5
+DesaturationInteriorNight=0.5
+ColorFilterSunrise=0.698, 0.761, 0.871
+ColorFilterDay=0.757, 0.741, 0.827
+ColorFilterSunset=0.698, 0.761, 0.871
+ColorFilterNight=0.741, 0.788, 0.827
+ColorFilterInteriorDay=1, 1, 1
+ColorFilterInteriorNight=1, 1, 1
+
+RelativeToCameraSunrise=0.0
+RelativeToCameraDay=0.0
+RelativeToCameraSunset=0.0
+RelativeToCameraNight=0.0
+RelativeToCameraInteriorDay=0.0
+RelativeToCameraInteriorNight=0.0
+VerticalOffsetSunrise=-10.0
+VerticalOffsetDay=-10.0
+VerticalOffsetSunset=-10.0
+VerticalOffsetNight=-10.0
+VerticalOffsetInteriorDay=-10.0
+VerticalOffsetInteriorNight=-10.0
+
+DensitySunrise=2.0
+DensityDay=2.0
+DensitySunset=2.0
+DensityNight=3.0
+DensityInteriorDay=2.0
+DensityInteriorNight=2.0
+VerticalFadeSunrise=0.3
+VerticalFadeDay=0.3
+VerticalFadeSunset=0.3
+VerticalFadeNight=0.3
+VerticalFadeInteriorDay=0.3
+VerticalFadeInteriorNight=0.3
+DistanceFadeSunrise=1.0
+DistanceFadeDay=1.0
+DistanceFadeSunset=1.0
+DistanceFadeNight=1.0
+DistanceFadeInteriorDay=1.0
+DistanceFadeInteriorNight=1.0
+BottomTopSunrise=0.0
+BottomTopDay=0.0
+BottomTopSunset=0.0
+BottomTopNight=0.0
+BottomTopInteriorDay=0.0
+BottomTopInteriorNight=0.0
+ExponentialFadeSunrise=1.5
+ExponentialFadeDay=1.5
+ExponentialFadeSunset=1.5
+ExponentialFadeNight=1.5
+ExponentialFadeInteriorDay=1.5
+ExponentialFadeInteriorNight=1.5
diff --git a/00 - Core/DAHAKA's ENB/enbseries/004 COT fog.ini b/00 - Core/DAHAKA's ENB/enbseries/004 COT fog.ini
new file mode 100644
index 0000000..60949c3
--- /dev/null
+++ b/00 - Core/DAHAKA's ENB/enbseries/004 COT fog.ini
@@ -0,0 +1,659 @@
+[BLOOM]
+AmountSunrise=0.1
+AmountDay=0.1
+AmountSunset=0.1
+AmountNight=0.1
+AmountInteriorDay=0.1
+AmountInteriorNight=0.1
+BlueShiftAmountSunrise=0.0
+BlueShiftAmountDay=0.0
+BlueShiftAmountSunset=0.0
+BlueShiftAmountNight=0.0
+BlueShiftAmountInteriorDay=0.0
+BlueShiftAmountInteriorNight=0.0
+
+[LENS]
+ReflectionIntensitySunrise=0.1
+ReflectionIntensityDay=0.1
+ReflectionIntensitySunset=0.1
+ReflectionIntensityNight=0.1
+ReflectionIntensityInteriorDay=0.1
+ReflectionIntensityInteriorNight=0.1
+ReflectionPowerSunrise=1.0
+ReflectionPowerDay=1.0
+ReflectionPowerSunset=1.0
+ReflectionPowerNight=1.0
+ReflectionPowerInteriorDay=1.0
+ReflectionPowerInteriorNight=1.0
+DirtIntensitySunrise=50.0
+DirtIntensityDay=50.0
+DirtIntensitySunset=50.0
+DirtIntensityNight=50.0
+DirtIntensityInteriorDay=50.0
+DirtIntensityInteriorNight=50.0
+DirtPowerSunrise=8.0
+DirtPowerDay=8.0
+DirtPowerSunset=8.0
+DirtPowerNight=8.0
+DirtPowerInteriorDay=8.0
+DirtPowerInteriorNight=8.0
+
+[SKYLIGHTING]
+AmbientMinLevelSunrise=0.5
+AmbientMinLevelDay=0.5
+AmbientMinLevelSunset=0.5
+AmbientMinLevelNight=0.5
+AmbientMinLevelInteriorDay=0.5
+AmbientMinLevelInteriorNight=0.5
+
+[ENVIRONMENT]
+DirectLightingIntensitySunrise=0.0
+DirectLightingIntensityDay=0.0
+DirectLightingIntensitySunset=0.0
+DirectLightingIntensityNight=0.0
+DirectLightingIntensityInteriorDay=0.0
+DirectLightingIntensityInteriorNight=0.0
+DirectLightingCurveSunrise=1.0
+DirectLightingCurveDay=1.0
+DirectLightingCurveSunset=1.0
+DirectLightingCurveNight=1.0
+DirectLightingCurveInteriorDay=1.0
+DirectLightingCurveInteriorNight=1.0
+DirectLightingDesaturationSunrise=0.0
+DirectLightingDesaturationDay=0.0
+DirectLightingDesaturationSunset=0.0
+DirectLightingDesaturationNight=0.0
+DirectLightingDesaturationInteriorDay=0.0
+DirectLightingDesaturationInteriorNight=0.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+SpecularFromLightSunrise=0.5
+SpecularFromLightDay=0.5
+SpecularFromLightSunset=0.5
+SpecularFromLightNight=0.5
+SpecularFromLightInteriorDay=0.5
+SpecularFromLightInteriorNight=0.5
+AmbientLightingIntensitySunrise=0.0
+AmbientLightingIntensityDay=0.0
+AmbientLightingIntensitySunset=0.0
+AmbientLightingIntensityNight=0.0
+AmbientLightingIntensityInteriorDay=0.0
+AmbientLightingIntensityInteriorNight=0.0
+AmbientLightingCurveSunrise=1.0
+AmbientLightingCurveDay=1.0
+AmbientLightingCurveSunset=1.0
+AmbientLightingCurveNight=1.0
+AmbientLightingCurveInteriorDay=1.0
+AmbientLightingCurveInteriorNight=1.0
+AmbientLightingDesaturationSunrise=0.0
+AmbientLightingDesaturationDay=0.0
+AmbientLightingDesaturationSunset=0.0
+AmbientLightingDesaturationNight=0.0
+AmbientLightingDesaturationInteriorDay=0.0
+AmbientLightingDesaturationInteriorNight=0.0
+
+AmbientColorFilterAmountSunrise=1.0
+AmbientColorFilterAmountDay=1.0
+AmbientColorFilterAmountSunset=1.0
+AmbientColorFilterAmountNight=1.0
+AmbientColorFilterAmountInteriorDay=1.0
+AmbientColorFilterAmountInteriorNight=1.0
+AmbientColorFilterTopSunrise=0.0784, 0.0784, 0.0784
+AmbientColorFilterTopDay=0.196, 0.196, 0.196
+AmbientColorFilterTopSunset=0.0784, 0.0784, 0.0784
+AmbientColorFilterTopNight=0.00392, 0.0235, 0.0353
+AmbientColorFilterTopInteriorDay=0.0157, 0.0588, 0.141
+AmbientColorFilterTopInteriorNight=0.0157, 0.0588, 0.141
+AmbientColorFilterMiddleSunrise=0.157, 0.157, 0.157
+AmbientColorFilterMiddleDay=0.392, 0.392, 0.392
+AmbientColorFilterMiddleSunset=0.157, 0.157, 0.157
+AmbientColorFilterMiddleNight=0.00392, 0.0157, 0.0353
+AmbientColorFilterMiddleInteriorDay=0.0549, 0.0235, 0.0235
+AmbientColorFilterMiddleInteriorNight=0.0235, 0.0353, 0.0549
+AmbientColorFilterBottomSunrise=0.235, 0.235, 0.235
+AmbientColorFilterBottomDay=0.784, 0.784, 0.784
+AmbientColorFilterBottomSunset=0.235, 0.235, 0.235
+AmbientColorFilterBottomNight=0.00392, 0.0157, 0.0353
+AmbientColorFilterBottomInteriorDay=0.0353, 0.0196, 0.00392
+AmbientColorFilterBottomInteriorNight=0.0353, 0.0196, 0.00392
+
+PointLightingIntensitySunrise=0.5
+PointLightingIntensityDay=0.5
+PointLightingIntensitySunset=0.5
+PointLightingIntensityNight=0.5
+PointLightingIntensityInteriorDay=1.0
+PointLightingIntensityInteriorNight=1.0
+PointLightingCurveSunrise=1.0
+PointLightingCurveDay=1.0
+PointLightingCurveSunset=1.0
+PointLightingCurveNight=1.0
+PointLightingCurveInteriorDay=1.0
+PointLightingCurveInteriorNight=1.0
+PointLightingDesaturationSunrise=0.0
+PointLightingDesaturationDay=0.0
+PointLightingDesaturationSunset=0.0
+PointLightingDesaturationNight=0.0
+PointLightingDesaturationInteriorDay=0.0
+PointLightingDesaturationInteriorNight=0.0
+
+ParticleLightsIntensitySunrise=0.2
+ParticleLightsIntensityDay=0.2
+ParticleLightsIntensitySunset=0.2
+ParticleLightsIntensityNight=0.2
+ParticleLightsIntensityInteriorDay=0.2
+ParticleLightsIntensityInteriorNight=0.2
+
+FogColorMultiplierSunrise=0.2
+FogColorMultiplierDay=0.2
+FogColorMultiplierSunset=0.2
+FogColorMultiplierNight=0.2
+FogColorMultiplierInteriorDay=1.0
+FogColorMultiplierInteriorNight=1.0
+FogColorCurveSunrise=1.0
+FogColorCurveDay=1.0
+FogColorCurveSunset=1.0
+FogColorCurveNight=1.0
+FogColorCurveInteriorDay=1.0
+FogColorCurveInteriorNight=1.0
+ColorPowSunrise=1.0
+ColorPowDay=1.0
+ColorPowSunset=1.0
+ColorPowNight=1.0
+ColorPowInteriorDay=1.0
+ColorPowInteriorNight=1.0
+DirectLightingColorFilterSunrise=0.953, 0.839, 0.616
+DirectLightingColorFilterDay=1, 1, 1
+DirectLightingColorFilterSunset=0.953, 0.671, 0.616
+DirectLightingColorFilterNight=0.616, 0.953, 0.616
+DirectLightingColorFilterInteriorDay=0.871, 0.784, 0.698
+DirectLightingColorFilterInteriorNight=0.698, 0.757, 0.871
+FogColorFilterSunrise=1, 1, 1
+FogColorFilterDay=1, 1, 1
+FogColorFilterSunset=1, 1, 1
+FogColorFilterNight=1, 1, 1
+FogColorFilterInteriorDay=1, 1, 1
+FogColorFilterInteriorNight=1, 1, 1
+
+[SKY]
+CloudsIntensitySunrise=0.1
+CloudsIntensityDay=0.1
+CloudsIntensitySunset=0.1
+CloudsIntensityNight=0.1
+CloudsIntensityInteriorDay=2.0
+CloudsIntensityInteriorNight=0.4
+CloudsCurveSunrise=6.0
+CloudsCurveDay=6.0
+CloudsCurveSunset=6.0
+CloudsCurveNight=6.0
+CloudsCurveInteriorDay=6.0
+CloudsCurveInteriorNight=6.0
+CloudsDesaturationSunrise=0.0
+CloudsDesaturationDay=0.0
+CloudsDesaturationSunset=0.0
+CloudsDesaturationNight=0.0
+CloudsDesaturationInteriorDay=0.0
+CloudsDesaturationInteriorNight=0.0
+CloudsOpacitySunrise=1.0
+CloudsOpacityDay=1.0
+CloudsOpacitySunset=1.0
+CloudsOpacityNight=1.0
+CloudsOpacityInteriorDay=1.0
+CloudsOpacityInteriorNight=1.0
+CloudsEdgeClamp=0.5
+CloudsEdgeIntensity=8.0
+CloudsEdgeFadeRange=1.0
+CloudsEdgeMoonMultiplier=4.0
+
+GradientIntensitySunrise=0.1
+GradientIntensityDay=0.1
+GradientIntensitySunset=0.1
+GradientIntensityNight=0.1
+GradientIntensityInteriorDay=1.0
+GradientIntensityInteriorNight=0.1
+GradientDesaturationSunrise=1.0
+GradientDesaturationDay=1.0
+GradientDesaturationSunset=1.0
+GradientDesaturationNight=1.0
+GradientDesaturationInteriorDay=1.0
+GradientDesaturationInteriorNight=1.0
+GradientTopIntensitySunrise=1.0
+GradientTopIntensityDay=1.0
+GradientTopIntensitySunset=1.0
+GradientTopIntensityNight=1.0
+GradientTopIntensityInteriorDay=1.0
+GradientTopIntensityInteriorNight=1.0
+GradientTopCurveSunrise=1.0
+GradientTopCurveDay=1.0
+GradientTopCurveSunset=1.0
+GradientTopCurveNight=1.0
+GradientTopCurveInteriorDay=1.0
+GradientTopCurveInteriorNight=1.0
+GradientMiddleIntensitySunrise=1.0
+GradientMiddleIntensityDay=1.0
+GradientMiddleIntensitySunset=1.0
+GradientMiddleIntensityNight=1.0
+GradientMiddleIntensityInteriorDay=1.0
+GradientMiddleIntensityInteriorNight=1.0
+GradientMiddleCurveSunrise=1.0
+GradientMiddleCurveDay=1.0
+GradientMiddleCurveSunset=1.0
+GradientMiddleCurveNight=1.0
+GradientMiddleCurveInteriorDay=1.0
+GradientMiddleCurveInteriorNight=1.0
+GradientHorizonIntensitySunrise=1.0
+GradientHorizonIntensityDay=1.0
+GradientHorizonIntensitySunset=1.0
+GradientHorizonIntensityNight=1.0
+GradientHorizonIntensityInteriorDay=1.0
+GradientHorizonIntensityInteriorNight=1.0
+GradientHorizonCurveSunrise=1.0
+GradientHorizonCurveDay=1.0
+GradientHorizonCurveSunset=1.0
+GradientHorizonCurveNight=1.0
+GradientHorizonCurveInteriorDay=1.0
+GradientHorizonCurveInteriorNight=1.0
+
+SunIntensitySunrise=1.0
+SunIntensityDay=1.0
+SunIntensitySunset=1.0
+SunIntensityNight=1.0
+SunIntensityInteriorDay=1.0
+SunIntensityInteriorNight=1.0
+SunDesaturationSunrise=0.55
+SunDesaturationDay=0.65
+SunDesaturationSunset=0.5
+SunDesaturationNight=0.19
+SunDesaturationInteriorDay=0.22
+SunDesaturationInteriorNight=0.17
+SunColorFilterSunrise=0.427, 0.533, 0.749
+SunColorFilterDay=0.506, 0.533, 0.671
+SunColorFilterSunset=0.627, 0.549, 0.549
+SunColorFilterNight=0.392, 0.341, 0.443
+SunColorFilterInteriorDay=1, 1, 1
+SunColorFilterInteriorNight=1, 1, 1
+
+SunGlowIntensitySunrise=0.1
+SunGlowIntensityDay=1.05
+SunGlowIntensitySunset=0.1
+SunGlowIntensityNight=0.0
+SunGlowIntensityInteriorDay=1.0
+SunGlowIntensityInteriorNight=0.0
+SunGlowHazinessSunrise=0.03
+SunGlowHazinessDay=0.14
+SunGlowHazinessSunset=0.040001
+SunGlowHazinessNight=0.0
+SunGlowHazinessInteriorDay=0.160001
+SunGlowHazinessInteriorNight=0.0
+
+MoonIntensitySunrise=0.1
+MoonIntensityDay=0.0
+MoonIntensitySunset=0.1
+MoonIntensityNight=0.5
+MoonIntensityInteriorDay=0.0
+MoonIntensityInteriorNight=0.5
+MoonCurveSunrise=2.0
+MoonCurveDay=2.0
+MoonCurveSunset=2.0
+MoonCurveNight=2.0
+MoonCurveInteriorDay=2.0
+MoonCurveInteriorNight=2.0
+MoonDesaturationSunrise=0.8
+MoonDesaturationDay=1.0
+MoonDesaturationSunset=0.8
+MoonDesaturationNight=0.4
+MoonDesaturationInteriorDay=1.0
+MoonDesaturationInteriorNight=0.4
+GradientTopColorFilterSunrise=1, 1, 1
+GradientTopColorFilterDay=1, 1, 1
+GradientTopColorFilterSunset=1, 1, 1
+GradientTopColorFilterNight=1, 1, 1
+GradientTopColorFilterInteriorDay=1, 1, 1
+GradientTopColorFilterInteriorNight=1, 1, 1
+GradientMiddleColorFilterSunrise=1, 1, 1
+GradientMiddleColorFilterDay=1, 1, 1
+GradientMiddleColorFilterSunset=1, 1, 1
+GradientMiddleColorFilterNight=1, 1, 1
+GradientMiddleColorFilterInteriorDay=1, 1, 1
+GradientMiddleColorFilterInteriorNight=1, 1, 1
+GradientHorizonColorFilterSunrise=1, 1, 1
+GradientHorizonColorFilterDay=1, 1, 1
+GradientHorizonColorFilterSunset=1, 1, 1
+GradientHorizonColorFilterNight=1, 1, 1
+GradientHorizonColorFilterInteriorDay=1, 1, 1
+GradientHorizonColorFilterInteriorNight=1, 1, 1
+
+[OBJECT]
+SubSurfaceScatteringMultiplierSunrise=0.35
+SubSurfaceScatteringMultiplierDay=0.3
+SubSurfaceScatteringMultiplierSunset=0.35
+SubSurfaceScatteringMultiplierNight=0.35
+SubSurfaceScatteringMultiplierInteriorDay=0.4
+SubSurfaceScatteringMultiplierInteriorNight=0.4
+SubSurfaceScatteringPowerSunrise=0.5
+SubSurfaceScatteringPowerDay=0.5
+SubSurfaceScatteringPowerSunset=0.5
+SubSurfaceScatteringPowerNight=0.5
+SubSurfaceScatteringPowerInteriorDay=0.5
+SubSurfaceScatteringPowerInteriorNight=0.5
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[VEGETATION]
+SubSurfaceScatteringMultiplierSunrise=0.0
+SubSurfaceScatteringMultiplierDay=0.0
+SubSurfaceScatteringMultiplierSunset=0.0
+SubSurfaceScatteringMultiplierNight=0.0
+SubSurfaceScatteringMultiplierInteriorDay=0.0
+SubSurfaceScatteringMultiplierInteriorNight=0.0
+SubSurfaceScatteringPowerSunrise=0.5
+SubSurfaceScatteringPowerDay=0.5
+SubSurfaceScatteringPowerSunset=0.5
+SubSurfaceScatteringPowerNight=0.5
+SubSurfaceScatteringPowerInteriorDay=0.5
+SubSurfaceScatteringPowerInteriorNight=0.5
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[EYES]
+SubSurfaceScatteringMultiplierSunrise=0.85
+SubSurfaceScatteringMultiplierDay=0.85
+SubSurfaceScatteringMultiplierSunset=0.85
+SubSurfaceScatteringMultiplierNight=1.0
+SubSurfaceScatteringMultiplierInteriorDay=1.2
+SubSurfaceScatteringMultiplierInteriorNight=1.2
+SubSurfaceScatteringPowerSunrise=8.0
+SubSurfaceScatteringPowerDay=8.0
+SubSurfaceScatteringPowerSunset=8.0
+SubSurfaceScatteringPowerNight=8.0
+SubSurfaceScatteringPowerInteriorDay=8.0
+SubSurfaceScatteringPowerInteriorNight=8.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[LIGHTSPRITE]
+IntensitySunrise=0.2
+IntensityDay=0.2
+IntensitySunset=0.2
+IntensityNight=0.2
+IntensityInteriorDay=0.2
+IntensityInteriorNight=0.2
+CurveSunrise=3.0
+CurveDay=3.0
+CurveSunset=3.0
+CurveNight=3.0
+CurveInteriorDay=3.0
+CurveInteriorNight=3.0
+
+[WINDOWLIGHT]
+IntensitySunrise=0.5
+IntensityDay=0.3
+IntensitySunset=0.5
+IntensityNight=0.8
+IntensityInteriorDay=1.2
+IntensityInteriorNight=0.1
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+
+[VOLUMETRICFOG]
+IntensitySunrise=0.5
+IntensityDay=0.7
+IntensitySunset=0.5
+IntensityNight=0.3
+IntensityInteriorDay=0.5
+IntensityInteriorNight=0.5
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+LightingInfluenceSunrise=0.5
+LightingInfluenceDay=0.5
+LightingInfluenceSunset=0.5
+LightingInfluenceNight=0.5
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+OpacitySunrise=1.0
+OpacityDay=1.0
+OpacitySunset=1.0
+OpacityNight=1.0
+OpacityInteriorDay=1.0
+OpacityInteriorNight=1.0
+
+
+[FIRE]
+IntensitySunrise=2.0
+IntensityDay=2.0
+IntensitySunset=2.0
+IntensityNight=2.0
+IntensityInteriorDay=2.0
+IntensityInteriorNight=2.0
+CurveSunrise=1.5
+CurveDay=1.5
+CurveSunset=1.5
+CurveNight=1.5
+CurveInteriorDay=1.5
+CurveInteriorNight=1.5
+AdditiveBlending=true
+
+[PARTICLE]
+IntensitySunrise=0.2
+IntensityDay=1.0
+IntensitySunset=0.2
+IntensityNight=0.1
+IntensityInteriorDay=0.5
+IntensityInteriorNight=0.5
+LightingInfluenceSunrise=0.5
+LightingInfluenceDay=0.5
+LightingInfluenceSunset=0.5
+LightingInfluenceNight=1.0
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+
+[SHADOW]
+ShadowCastersFix=true
+UseBilateralShadowFilter=true
+ShadowQualityFix=true
+DetailedShadowQuality=-1
+ShadowFilterQuality=0
+ShadowBlurRange=7.0
+ShadowBlurRangeInterior=7.0
+
+[RAYS]
+SunRaysMultiplierSunrise=0.5
+SunRaysMultiplierDay=0.5
+SunRaysMultiplierSunset=0.5
+SunRaysMultiplierNight=0.5
+SunRaysMultiplierInteriorDay=0.5
+SunRaysMultiplierInteriorNight=0.5
+
+[IMAGEBASEDLIGHTING]
+AdditiveAmountSunrise=0.1
+AdditiveAmountDay=0.1
+AdditiveAmountSunset=0.1
+AdditiveAmountNight=0.1
+AdditiveAmountInteriorDay=0.1
+AdditiveAmountInteriorNight=0.1
+MultiplicativeAmountSunrise=0.5
+MultiplicativeAmountDay=0.5
+MultiplicativeAmountSunset=0.5
+MultiplicativeAmountNight=0.5
+MultiplicativeAmountInteriorDay=0.5
+MultiplicativeAmountInteriorNight=0.5
+ReflectiveAmountSunrise=0.05
+ReflectiveAmountDay=0.1
+ReflectiveAmountSunset=0.05
+ReflectiveAmountNight=0.05
+ReflectiveAmountInteriorDay=0.05
+ReflectiveAmountInteriorNight=0.05
+
+[WATER]
+WavesAmplitudeSunrise=0.2
+WavesAmplitudeDay=0.2
+WavesAmplitudeSunset=0.2
+WavesAmplitudeNight=0.2
+WavesAmplitudeInteriorDay=0.2
+WavesAmplitudeInteriorNight=0.2
+
+[CLOUDSHADOWS]
+OpacitySunrise=0.0
+OpacityDay=0.0
+OpacitySunset=0.0
+OpacityNight=0.0
+OpacityInteriorDay=0.0
+OpacityInteriorNight=0.0
+
+[VOLUMETRICRAYS]
+IntensitySunrise=1.0
+IntensityDay=1.0
+IntensitySunset=1.0
+IntensityNight=1.0
+IntensityInteriorDay=1.0
+IntensityInteriorNight=1.0
+DensitySunrise=2.0
+DensityDay=10.0
+DensitySunset=2.0
+DensityNight=2.0
+DensityInteriorDay=2.0
+DensityInteriorNight=2.0
+SkyColorAmountSunrise=0.0
+SkyColorAmountDay=0.0
+SkyColorAmountSunset=0.0
+SkyColorAmountNight=0.0
+SkyColorAmountInteriorDay=0.0
+SkyColorAmountInteriorNight=0.0
+
+[PROCEDURALSUN]
+GlowIntensitySunrise=1.0
+GlowIntensityDay=1.0
+GlowIntensitySunset=1.0
+GlowIntensityNight=1.0
+GlowIntensityInteriorDay=1.0
+GlowIntensityInteriorNight=1.0
+GlowCurveSunrise=10.0
+GlowCurveDay=10.0
+GlowCurveSunset=10.0
+GlowCurveNight=10.0
+GlowCurveInteriorDay=10.0
+GlowCurveInteriorNight=10.0
+
+[MIST]
+AnchorsAmountSunrise=1.0
+AnchorsAmountDay=1.0
+AnchorsAmountSunset=1.0
+AnchorsAmountNight=1.0
+AnchorsAmountInteriorDay=1.0
+AnchorsAmountInteriorNight=1.0
+
+SkyLightingAmountSunrise=1.0
+SkyLightingAmountDay=1.0
+SkyLightingAmountSunset=1.0
+SkyLightingAmountNight=1.0
+SkyLightingAmountInteriorDay=1.0
+SkyLightingAmountInteriorNight=1.0
+SunLightingAmountSunrise=2.0
+SunLightingAmountDay=3.0
+SunLightingAmountSunset=2.0
+SunLightingAmountNight=2.0
+SunLightingAmountInteriorDay=3.0
+SunLightingAmountInteriorNight=2.0
+DesaturationSunrise=0.5
+DesaturationDay=0.5
+DesaturationSunset=0.5
+DesaturationNight=0.5
+DesaturationInteriorDay=0.5
+DesaturationInteriorNight=0.5
+ColorFilterSunrise=1, 1, 1
+ColorFilterDay=1, 1, 1
+ColorFilterSunset=1, 1, 1
+ColorFilterNight=1, 1, 1
+ColorFilterInteriorDay=1, 1, 1
+ColorFilterInteriorNight=1, 1, 1
+
+RelativeToCameraSunrise=1.0
+RelativeToCameraDay=1.0
+RelativeToCameraSunset=1.0
+RelativeToCameraNight=1.0
+RelativeToCameraInteriorDay=1.0
+RelativeToCameraInteriorNight=1.0
+VerticalOffsetSunrise=-10.0
+VerticalOffsetDay=-10.0
+VerticalOffsetSunset=-10.0
+VerticalOffsetNight=-10.0
+VerticalOffsetInteriorDay=-10.0
+VerticalOffsetInteriorNight=-10.0
+
+DensitySunrise=8.0
+DensityDay=8.0
+DensitySunset=8.0
+DensityNight=8.0
+DensityInteriorDay=8.0
+DensityInteriorNight=8.0
+VerticalFadeSunrise=0.3
+VerticalFadeDay=0.3
+VerticalFadeSunset=0.3
+VerticalFadeNight=0.3
+VerticalFadeInteriorDay=0.3
+VerticalFadeInteriorNight=0.3
+DistanceFadeSunrise=200.0
+DistanceFadeDay=200.0
+DistanceFadeSunset=200.0
+DistanceFadeNight=200.0
+DistanceFadeInteriorDay=200.0
+DistanceFadeInteriorNight=200.0
+BottomTopSunrise=0.0
+BottomTopDay=0.0
+BottomTopSunset=0.0
+BottomTopNight=0.0
+BottomTopInteriorDay=0.0
+BottomTopInteriorNight=0.0
+ExponentialFadeSunrise=0.0
+ExponentialFadeDay=0.0
+ExponentialFadeSunset=0.0
+ExponentialFadeNight=0.0
+ExponentialFadeInteriorDay=0.0
+ExponentialFadeInteriorNight=0.0
diff --git a/00 - Core/DAHAKA's ENB/enbseries/005 COT snow.ini b/00 - Core/DAHAKA's ENB/enbseries/005 COT snow.ini
new file mode 100644
index 0000000..d6ea703
--- /dev/null
+++ b/00 - Core/DAHAKA's ENB/enbseries/005 COT snow.ini
@@ -0,0 +1,659 @@
+[BLOOM]
+AmountSunrise=0.1
+AmountDay=0.1
+AmountSunset=0.1
+AmountNight=0.1
+AmountInteriorDay=0.1
+AmountInteriorNight=0.1
+BlueShiftAmountSunrise=0.0
+BlueShiftAmountDay=0.0
+BlueShiftAmountSunset=0.0
+BlueShiftAmountNight=0.0
+BlueShiftAmountInteriorDay=0.0
+BlueShiftAmountInteriorNight=0.0
+
+[LENS]
+ReflectionIntensitySunrise=0.1
+ReflectionIntensityDay=0.1
+ReflectionIntensitySunset=0.1
+ReflectionIntensityNight=0.1
+ReflectionIntensityInteriorDay=0.1
+ReflectionIntensityInteriorNight=0.1
+ReflectionPowerSunrise=1.0
+ReflectionPowerDay=1.0
+ReflectionPowerSunset=1.0
+ReflectionPowerNight=1.0
+ReflectionPowerInteriorDay=1.0
+ReflectionPowerInteriorNight=1.0
+DirtIntensitySunrise=50.0
+DirtIntensityDay=50.0
+DirtIntensitySunset=50.0
+DirtIntensityNight=50.0
+DirtIntensityInteriorDay=50.0
+DirtIntensityInteriorNight=50.0
+DirtPowerSunrise=8.0
+DirtPowerDay=8.0
+DirtPowerSunset=8.0
+DirtPowerNight=8.0
+DirtPowerInteriorDay=8.0
+DirtPowerInteriorNight=8.0
+
+[SKYLIGHTING]
+AmbientMinLevelSunrise=0.5
+AmbientMinLevelDay=0.5
+AmbientMinLevelSunset=0.5
+AmbientMinLevelNight=0.5
+AmbientMinLevelInteriorDay=0.5
+AmbientMinLevelInteriorNight=0.5
+
+[ENVIRONMENT]
+DirectLightingIntensitySunrise=0.0
+DirectLightingIntensityDay=0.0
+DirectLightingIntensitySunset=0.0
+DirectLightingIntensityNight=0.0
+DirectLightingIntensityInteriorDay=0.0
+DirectLightingIntensityInteriorNight=0.0
+DirectLightingCurveSunrise=1.0
+DirectLightingCurveDay=1.0
+DirectLightingCurveSunset=1.0
+DirectLightingCurveNight=1.0
+DirectLightingCurveInteriorDay=1.0
+DirectLightingCurveInteriorNight=1.0
+DirectLightingDesaturationSunrise=0.0
+DirectLightingDesaturationDay=0.0
+DirectLightingDesaturationSunset=0.0
+DirectLightingDesaturationNight=0.0
+DirectLightingDesaturationInteriorDay=0.0
+DirectLightingDesaturationInteriorNight=0.0
+SpecularAmountMultiplierSunrise=1.0
+SpecularAmountMultiplierDay=1.0
+SpecularAmountMultiplierSunset=1.0
+SpecularAmountMultiplierNight=1.0
+SpecularAmountMultiplierInteriorDay=1.0
+SpecularAmountMultiplierInteriorNight=1.0
+SpecularPowerMultiplierSunrise=0.5
+SpecularPowerMultiplierDay=0.5
+SpecularPowerMultiplierSunset=0.5
+SpecularPowerMultiplierNight=0.5
+SpecularPowerMultiplierInteriorDay=0.5
+SpecularPowerMultiplierInteriorNight=0.5
+SpecularFromLightSunrise=0.5
+SpecularFromLightDay=0.5
+SpecularFromLightSunset=0.5
+SpecularFromLightNight=0.5
+SpecularFromLightInteriorDay=0.5
+SpecularFromLightInteriorNight=0.5
+AmbientLightingIntensitySunrise=0.0
+AmbientLightingIntensityDay=0.0
+AmbientLightingIntensitySunset=0.0
+AmbientLightingIntensityNight=0.0
+AmbientLightingIntensityInteriorDay=0.0
+AmbientLightingIntensityInteriorNight=0.0
+AmbientLightingCurveSunrise=1.0
+AmbientLightingCurveDay=1.0
+AmbientLightingCurveSunset=1.0
+AmbientLightingCurveNight=1.0
+AmbientLightingCurveInteriorDay=1.0
+AmbientLightingCurveInteriorNight=1.0
+AmbientLightingDesaturationSunrise=0.0
+AmbientLightingDesaturationDay=0.0
+AmbientLightingDesaturationSunset=0.0
+AmbientLightingDesaturationNight=0.0
+AmbientLightingDesaturationInteriorDay=0.0
+AmbientLightingDesaturationInteriorNight=0.0
+
+AmbientColorFilterAmountSunrise=1.0
+AmbientColorFilterAmountDay=1.0
+AmbientColorFilterAmountSunset=1.0
+AmbientColorFilterAmountNight=1.0
+AmbientColorFilterAmountInteriorDay=1.0
+AmbientColorFilterAmountInteriorNight=1.0
+AmbientColorFilterTopSunrise=0.0784, 0.0784, 0.0784
+AmbientColorFilterTopDay=0.196, 0.196, 0.196
+AmbientColorFilterTopSunset=0.0784, 0.0784, 0.0784
+AmbientColorFilterTopNight=0.0157, 0.0196, 0.0235
+AmbientColorFilterTopInteriorDay=0.0157, 0.0588, 0.141
+AmbientColorFilterTopInteriorNight=0.0157, 0.0588, 0.141
+AmbientColorFilterMiddleSunrise=0.157, 0.157, 0.157
+AmbientColorFilterMiddleDay=0.392, 0.392, 0.392
+AmbientColorFilterMiddleSunset=0.157, 0.157, 0.157
+AmbientColorFilterMiddleNight=0.0157, 0.0196, 0.0235
+AmbientColorFilterMiddleInteriorDay=0.0549, 0.0235, 0.0235
+AmbientColorFilterMiddleInteriorNight=0.0235, 0.0353, 0.0549
+AmbientColorFilterBottomSunrise=0.235, 0.235, 0.235
+AmbientColorFilterBottomDay=0.784, 0.784, 0.784
+AmbientColorFilterBottomSunset=0.235, 0.235, 0.235
+AmbientColorFilterBottomNight=0.0157, 0.0196, 0.0235
+AmbientColorFilterBottomInteriorDay=0.0353, 0.0196, 0.00392
+AmbientColorFilterBottomInteriorNight=0.0353, 0.0196, 0.00392
+
+PointLightingIntensitySunrise=0.5
+PointLightingIntensityDay=0.5
+PointLightingIntensitySunset=0.5
+PointLightingIntensityNight=0.5
+PointLightingIntensityInteriorDay=1.0
+PointLightingIntensityInteriorNight=1.0
+PointLightingCurveSunrise=1.0
+PointLightingCurveDay=1.0
+PointLightingCurveSunset=1.0
+PointLightingCurveNight=1.0
+PointLightingCurveInteriorDay=1.0
+PointLightingCurveInteriorNight=1.0
+PointLightingDesaturationSunrise=0.0
+PointLightingDesaturationDay=0.0
+PointLightingDesaturationSunset=0.0
+PointLightingDesaturationNight=0.0
+PointLightingDesaturationInteriorDay=0.0
+PointLightingDesaturationInteriorNight=0.0
+
+ParticleLightsIntensitySunrise=0.2
+ParticleLightsIntensityDay=0.2
+ParticleLightsIntensitySunset=0.2
+ParticleLightsIntensityNight=0.2
+ParticleLightsIntensityInteriorDay=0.2
+ParticleLightsIntensityInteriorNight=0.2
+
+FogColorMultiplierSunrise=0.1
+FogColorMultiplierDay=0.5
+FogColorMultiplierSunset=0.1
+FogColorMultiplierNight=0.1
+FogColorMultiplierInteriorDay=0.1
+FogColorMultiplierInteriorNight=0.1
+FogColorCurveSunrise=0.5
+FogColorCurveDay=0.5
+FogColorCurveSunset=0.5
+FogColorCurveNight=0.5
+FogColorCurveInteriorDay=0.5
+FogColorCurveInteriorNight=0.5
+ColorPowSunrise=1.0
+ColorPowDay=1.0
+ColorPowSunset=1.0
+ColorPowNight=1.0
+ColorPowInteriorDay=1.0
+ColorPowInteriorNight=1.0
+DirectLightingColorFilterSunrise=0.953, 0.839, 0.616
+DirectLightingColorFilterDay=1, 1, 1
+DirectLightingColorFilterSunset=0.953, 0.671, 0.616
+DirectLightingColorFilterNight=0.616, 0.953, 0.616
+DirectLightingColorFilterInteriorDay=0.871, 0.784, 0.698
+DirectLightingColorFilterInteriorNight=0.698, 0.757, 0.871
+FogColorFilterSunrise=1, 1, 1
+FogColorFilterDay=1, 1, 1
+FogColorFilterSunset=1, 1, 1
+FogColorFilterNight=1, 1, 1
+FogColorFilterInteriorDay=1, 1, 1
+FogColorFilterInteriorNight=1, 1, 1
+
+[SKY]
+CloudsIntensitySunrise=0.5
+CloudsIntensityDay=1.0
+CloudsIntensitySunset=0.5
+CloudsIntensityNight=0.1
+CloudsIntensityInteriorDay=2.0
+CloudsIntensityInteriorNight=0.3
+CloudsCurveSunrise=1.0
+CloudsCurveDay=1.0
+CloudsCurveSunset=1.0
+CloudsCurveNight=1.0
+CloudsCurveInteriorDay=1.0
+CloudsCurveInteriorNight=1.0
+CloudsDesaturationSunrise=0.0
+CloudsDesaturationDay=0.0
+CloudsDesaturationSunset=0.0
+CloudsDesaturationNight=0.0
+CloudsDesaturationInteriorDay=0.0
+CloudsDesaturationInteriorNight=0.0
+CloudsOpacitySunrise=1.0
+CloudsOpacityDay=1.0
+CloudsOpacitySunset=1.0
+CloudsOpacityNight=1.0
+CloudsOpacityInteriorDay=1.0
+CloudsOpacityInteriorNight=1.0
+CloudsEdgeClamp=0.5
+CloudsEdgeIntensity=8.0
+CloudsEdgeFadeRange=1.0
+CloudsEdgeMoonMultiplier=4.0
+
+GradientIntensitySunrise=0.2
+GradientIntensityDay=0.5
+GradientIntensitySunset=0.2
+GradientIntensityNight=0.15
+GradientIntensityInteriorDay=1.0
+GradientIntensityInteriorNight=0.15
+GradientDesaturationSunrise=0.0
+GradientDesaturationDay=0.0
+GradientDesaturationSunset=0.0
+GradientDesaturationNight=0.0
+GradientDesaturationInteriorDay=0.0
+GradientDesaturationInteriorNight=0.0
+GradientTopIntensitySunrise=1.0
+GradientTopIntensityDay=1.0
+GradientTopIntensitySunset=1.0
+GradientTopIntensityNight=1.0
+GradientTopIntensityInteriorDay=1.0
+GradientTopIntensityInteriorNight=1.0
+GradientTopCurveSunrise=1.0
+GradientTopCurveDay=1.0
+GradientTopCurveSunset=1.0
+GradientTopCurveNight=1.0
+GradientTopCurveInteriorDay=1.0
+GradientTopCurveInteriorNight=1.0
+GradientMiddleIntensitySunrise=1.0
+GradientMiddleIntensityDay=1.0
+GradientMiddleIntensitySunset=1.0
+GradientMiddleIntensityNight=1.0
+GradientMiddleIntensityInteriorDay=1.0
+GradientMiddleIntensityInteriorNight=1.0
+GradientMiddleCurveSunrise=1.0
+GradientMiddleCurveDay=1.0
+GradientMiddleCurveSunset=1.0
+GradientMiddleCurveNight=1.0
+GradientMiddleCurveInteriorDay=1.0
+GradientMiddleCurveInteriorNight=1.0
+GradientHorizonIntensitySunrise=2.0
+GradientHorizonIntensityDay=2.0
+GradientHorizonIntensitySunset=2.0
+GradientHorizonIntensityNight=2.0
+GradientHorizonIntensityInteriorDay=2.0
+GradientHorizonIntensityInteriorNight=2.0
+GradientHorizonCurveSunrise=1.0
+GradientHorizonCurveDay=1.0
+GradientHorizonCurveSunset=1.0
+GradientHorizonCurveNight=1.0
+GradientHorizonCurveInteriorDay=1.0
+GradientHorizonCurveInteriorNight=1.0
+
+SunIntensitySunrise=1.0
+SunIntensityDay=1.0
+SunIntensitySunset=1.0
+SunIntensityNight=1.0
+SunIntensityInteriorDay=1.0
+SunIntensityInteriorNight=1.0
+SunDesaturationSunrise=1.0
+SunDesaturationDay=1.0
+SunDesaturationSunset=1.0
+SunDesaturationNight=1.0
+SunDesaturationInteriorDay=1.0
+SunDesaturationInteriorNight=1.0
+SunColorFilterSunrise=0.514, 0.333, 0.271
+SunColorFilterDay=0.749, 0.427, 0.475
+SunColorFilterSunset=0.671, 0.412, 0.114
+SunColorFilterNight=0.592, 0.318, 0.192
+SunColorFilterInteriorDay=1, 1, 1
+SunColorFilterInteriorNight=1, 1, 1
+
+SunGlowIntensitySunrise=0.1
+SunGlowIntensityDay=1.05
+SunGlowIntensitySunset=0.1
+SunGlowIntensityNight=0.0
+SunGlowIntensityInteriorDay=1.0
+SunGlowIntensityInteriorNight=0.0
+SunGlowHazinessSunrise=0.03
+SunGlowHazinessDay=0.14
+SunGlowHazinessSunset=0.040001
+SunGlowHazinessNight=0.0
+SunGlowHazinessInteriorDay=0.160001
+SunGlowHazinessInteriorNight=0.0
+
+MoonIntensitySunrise=0.1
+MoonIntensityDay=0.0
+MoonIntensitySunset=0.1
+MoonIntensityNight=0.5
+MoonIntensityInteriorDay=0.0
+MoonIntensityInteriorNight=0.5
+MoonCurveSunrise=2.0
+MoonCurveDay=2.0
+MoonCurveSunset=2.0
+MoonCurveNight=2.0
+MoonCurveInteriorDay=2.0
+MoonCurveInteriorNight=2.0
+MoonDesaturationSunrise=0.8
+MoonDesaturationDay=1.0
+MoonDesaturationSunset=0.8
+MoonDesaturationNight=0.4
+MoonDesaturationInteriorDay=1.0
+MoonDesaturationInteriorNight=0.4
+GradientTopColorFilterSunrise=1, 1, 1
+GradientTopColorFilterDay=1, 1, 1
+GradientTopColorFilterSunset=1, 1, 1
+GradientTopColorFilterNight=1, 1, 1
+GradientTopColorFilterInteriorDay=1, 1, 1
+GradientTopColorFilterInteriorNight=1, 1, 1
+GradientMiddleColorFilterSunrise=1, 1, 1
+GradientMiddleColorFilterDay=1, 1, 1
+GradientMiddleColorFilterSunset=1, 1, 1
+GradientMiddleColorFilterNight=1, 1, 1
+GradientMiddleColorFilterInteriorDay=1, 1, 1
+GradientMiddleColorFilterInteriorNight=1, 1, 1
+GradientHorizonColorFilterSunrise=1, 1, 1
+GradientHorizonColorFilterDay=1, 1, 1
+GradientHorizonColorFilterSunset=1, 1, 1
+GradientHorizonColorFilterNight=1, 1, 1
+GradientHorizonColorFilterInteriorDay=1, 1, 1
+GradientHorizonColorFilterInteriorNight=1, 1, 1
+
+[OBJECT]
+SubSurfaceScatteringMultiplierSunrise=0.35
+SubSurfaceScatteringMultiplierDay=0.3
+SubSurfaceScatteringMultiplierSunset=0.35
+SubSurfaceScatteringMultiplierNight=0.35
+SubSurfaceScatteringMultiplierInteriorDay=0.4
+SubSurfaceScatteringMultiplierInteriorNight=0.4
+SubSurfaceScatteringPowerSunrise=0.5
+SubSurfaceScatteringPowerDay=0.5
+SubSurfaceScatteringPowerSunset=0.5
+SubSurfaceScatteringPowerNight=0.5
+SubSurfaceScatteringPowerInteriorDay=0.5
+SubSurfaceScatteringPowerInteriorNight=0.5
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[VEGETATION]
+SubSurfaceScatteringMultiplierSunrise=0.4
+SubSurfaceScatteringMultiplierDay=0.4
+SubSurfaceScatteringMultiplierSunset=0.4
+SubSurfaceScatteringMultiplierNight=0.4
+SubSurfaceScatteringMultiplierInteriorDay=0.4
+SubSurfaceScatteringMultiplierInteriorNight=0.4
+SubSurfaceScatteringPowerSunrise=0.5
+SubSurfaceScatteringPowerDay=0.5
+SubSurfaceScatteringPowerSunset=0.5
+SubSurfaceScatteringPowerNight=0.5
+SubSurfaceScatteringPowerInteriorDay=0.5
+SubSurfaceScatteringPowerInteriorNight=0.5
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[EYES]
+SubSurfaceScatteringMultiplierSunrise=0.85
+SubSurfaceScatteringMultiplierDay=0.85
+SubSurfaceScatteringMultiplierSunset=0.85
+SubSurfaceScatteringMultiplierNight=1.0
+SubSurfaceScatteringMultiplierInteriorDay=1.2
+SubSurfaceScatteringMultiplierInteriorNight=1.2
+SubSurfaceScatteringPowerSunrise=8.0
+SubSurfaceScatteringPowerDay=8.0
+SubSurfaceScatteringPowerSunset=8.0
+SubSurfaceScatteringPowerNight=8.0
+SubSurfaceScatteringPowerInteriorDay=8.0
+SubSurfaceScatteringPowerInteriorNight=8.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[LIGHTSPRITE]
+IntensitySunrise=0.2
+IntensityDay=0.2
+IntensitySunset=0.2
+IntensityNight=0.2
+IntensityInteriorDay=0.2
+IntensityInteriorNight=0.2
+CurveSunrise=3.0
+CurveDay=3.0
+CurveSunset=3.0
+CurveNight=3.0
+CurveInteriorDay=3.0
+CurveInteriorNight=3.0
+
+[WINDOWLIGHT]
+IntensitySunrise=0.5
+IntensityDay=0.3
+IntensitySunset=0.5
+IntensityNight=0.8
+IntensityInteriorDay=1.2
+IntensityInteriorNight=0.1
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+
+[VOLUMETRICFOG]
+IntensitySunrise=0.3
+IntensityDay=0.3
+IntensitySunset=0.3
+IntensityNight=0.3
+IntensityInteriorDay=0.3
+IntensityInteriorNight=0.3
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+LightingInfluenceSunrise=0.5
+LightingInfluenceDay=0.5
+LightingInfluenceSunset=0.5
+LightingInfluenceNight=0.5
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+OpacitySunrise=0.0
+OpacityDay=0.0
+OpacitySunset=0.0
+OpacityNight=0.0
+OpacityInteriorDay=0.0
+OpacityInteriorNight=0.0
+
+
+[FIRE]
+IntensitySunrise=2.0
+IntensityDay=2.0
+IntensitySunset=2.0
+IntensityNight=2.0
+IntensityInteriorDay=2.0
+IntensityInteriorNight=2.0
+CurveSunrise=1.5
+CurveDay=1.5
+CurveSunset=1.5
+CurveNight=1.5
+CurveInteriorDay=1.5
+CurveInteriorNight=1.5
+AdditiveBlending=true
+
+[PARTICLE]
+IntensitySunrise=0.7
+IntensityDay=1.5
+IntensitySunset=0.7
+IntensityNight=0.05
+IntensityInteriorDay=0.5
+IntensityInteriorNight=0.5
+LightingInfluenceSunrise=1.0
+LightingInfluenceDay=1.0
+LightingInfluenceSunset=1.0
+LightingInfluenceNight=1.0
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+
+[SHADOW]
+ShadowCastersFix=true
+UseBilateralShadowFilter=true
+ShadowQualityFix=true
+DetailedShadowQuality=-1
+ShadowFilterQuality=0
+ShadowBlurRange=7.0
+ShadowBlurRangeInterior=7.0
+
+[RAYS]
+SunRaysMultiplierSunrise=0.5
+SunRaysMultiplierDay=0.5
+SunRaysMultiplierSunset=0.5
+SunRaysMultiplierNight=0.5
+SunRaysMultiplierInteriorDay=0.5
+SunRaysMultiplierInteriorNight=0.5
+
+[IMAGEBASEDLIGHTING]
+AdditiveAmountSunrise=0.0
+AdditiveAmountDay=0.0
+AdditiveAmountSunset=0.0
+AdditiveAmountNight=0.0
+AdditiveAmountInteriorDay=0.0
+AdditiveAmountInteriorNight=0.0
+MultiplicativeAmountSunrise=0.0
+MultiplicativeAmountDay=0.0
+MultiplicativeAmountSunset=0.0
+MultiplicativeAmountNight=0.0
+MultiplicativeAmountInteriorDay=0.0
+MultiplicativeAmountInteriorNight=0.0
+ReflectiveAmountSunrise=0.1
+ReflectiveAmountDay=0.1
+ReflectiveAmountSunset=0.1
+ReflectiveAmountNight=0.1
+ReflectiveAmountInteriorDay=0.1
+ReflectiveAmountInteriorNight=0.1
+
+[WATER]
+WavesAmplitudeSunrise=0.2
+WavesAmplitudeDay=0.2
+WavesAmplitudeSunset=0.2
+WavesAmplitudeNight=0.2
+WavesAmplitudeInteriorDay=0.2
+WavesAmplitudeInteriorNight=0.2
+
+[CLOUDSHADOWS]
+OpacitySunrise=0.0
+OpacityDay=0.0
+OpacitySunset=0.0
+OpacityNight=0.0
+OpacityInteriorDay=0.0
+OpacityInteriorNight=0.0
+
+[VOLUMETRICRAYS]
+IntensitySunrise=1.0
+IntensityDay=1.0
+IntensitySunset=1.0
+IntensityNight=1.0
+IntensityInteriorDay=1.0
+IntensityInteriorNight=1.0
+DensitySunrise=2.0
+DensityDay=10.0
+DensitySunset=2.0
+DensityNight=2.0
+DensityInteriorDay=2.0
+DensityInteriorNight=2.0
+SkyColorAmountSunrise=0.0
+SkyColorAmountDay=0.0
+SkyColorAmountSunset=0.0
+SkyColorAmountNight=0.0
+SkyColorAmountInteriorDay=0.0
+SkyColorAmountInteriorNight=0.0
+
+[PROCEDURALSUN]
+GlowIntensitySunrise=0.2
+GlowIntensityDay=0.2
+GlowIntensitySunset=0.2
+GlowIntensityNight=0.2
+GlowIntensityInteriorDay=0.2
+GlowIntensityInteriorNight=0.2
+GlowCurveSunrise=10.0
+GlowCurveDay=10.0
+GlowCurveSunset=10.0
+GlowCurveNight=10.0
+GlowCurveInteriorDay=10.0
+GlowCurveInteriorNight=10.0
+
+[MIST]
+AnchorsAmountSunrise=1.0
+AnchorsAmountDay=1.0
+AnchorsAmountSunset=1.0
+AnchorsAmountNight=1.0
+AnchorsAmountInteriorDay=1.0
+AnchorsAmountInteriorNight=1.0
+
+SkyLightingAmountSunrise=1.0
+SkyLightingAmountDay=1.0
+SkyLightingAmountSunset=1.0
+SkyLightingAmountNight=1.0
+SkyLightingAmountInteriorDay=1.0
+SkyLightingAmountInteriorNight=1.0
+SunLightingAmountSunrise=3.0
+SunLightingAmountDay=3.0
+SunLightingAmountSunset=3.0
+SunLightingAmountNight=3.0
+SunLightingAmountInteriorDay=3.0
+SunLightingAmountInteriorNight=3.0
+DesaturationSunrise=1.0
+DesaturationDay=1.0
+DesaturationSunset=1.0
+DesaturationNight=1.0
+DesaturationInteriorDay=1.0
+DesaturationInteriorNight=1.0
+ColorFilterSunrise=1, 1, 1
+ColorFilterDay=1, 1, 1
+ColorFilterSunset=1, 1, 1
+ColorFilterNight=1, 1, 1
+ColorFilterInteriorDay=1, 1, 1
+ColorFilterInteriorNight=1, 1, 1
+
+RelativeToCameraSunrise=0.0
+RelativeToCameraDay=0.0
+RelativeToCameraSunset=0.0
+RelativeToCameraNight=0.0
+RelativeToCameraInteriorDay=0.0
+RelativeToCameraInteriorNight=0.0
+VerticalOffsetSunrise=-10.0
+VerticalOffsetDay=-10.0
+VerticalOffsetSunset=-10.0
+VerticalOffsetNight=-10.0
+VerticalOffsetInteriorDay=-10.0
+VerticalOffsetInteriorNight=-10.0
+
+DensitySunrise=3.0
+DensityDay=3.0
+DensitySunset=3.0
+DensityNight=3.0
+DensityInteriorDay=3.0
+DensityInteriorNight=3.0
+VerticalFadeSunrise=0.3
+VerticalFadeDay=0.3
+VerticalFadeSunset=0.3
+VerticalFadeNight=0.3
+VerticalFadeInteriorDay=0.3
+VerticalFadeInteriorNight=0.3
+DistanceFadeSunrise=0.0
+DistanceFadeDay=0.0
+DistanceFadeSunset=0.0
+DistanceFadeNight=0.0
+DistanceFadeInteriorDay=0.0
+DistanceFadeInteriorNight=0.0
+BottomTopSunrise=0.0
+BottomTopDay=0.0
+BottomTopSunset=0.0
+BottomTopNight=0.0
+BottomTopInteriorDay=0.0
+BottomTopInteriorNight=0.0
+ExponentialFadeSunrise=2.0
+ExponentialFadeDay=2.0
+ExponentialFadeSunset=2.0
+ExponentialFadeNight=2.0
+ExponentialFadeInteriorDay=2.0
+ExponentialFadeInteriorNight=2.0
diff --git a/00 - Core/DAHAKA's ENB/enbseries/006 COT clear INT.ini b/00 - Core/DAHAKA's ENB/enbseries/006 COT clear INT.ini
new file mode 100644
index 0000000..6747491
--- /dev/null
+++ b/00 - Core/DAHAKA's ENB/enbseries/006 COT clear INT.ini
@@ -0,0 +1,659 @@
+[BLOOM]
+AmountSunrise=0.1
+AmountDay=0.1
+AmountSunset=0.1
+AmountNight=0.1
+AmountInteriorDay=0.1
+AmountInteriorNight=0.1
+BlueShiftAmountSunrise=0.0
+BlueShiftAmountDay=0.0
+BlueShiftAmountSunset=0.0
+BlueShiftAmountNight=0.0
+BlueShiftAmountInteriorDay=0.0
+BlueShiftAmountInteriorNight=0.0
+
+[LENS]
+ReflectionIntensitySunrise=0.1
+ReflectionIntensityDay=0.1
+ReflectionIntensitySunset=0.1
+ReflectionIntensityNight=0.1
+ReflectionIntensityInteriorDay=0.1
+ReflectionIntensityInteriorNight=0.1
+ReflectionPowerSunrise=1.0
+ReflectionPowerDay=1.0
+ReflectionPowerSunset=1.0
+ReflectionPowerNight=1.0
+ReflectionPowerInteriorDay=1.0
+ReflectionPowerInteriorNight=1.0
+DirtIntensitySunrise=50.0
+DirtIntensityDay=50.0
+DirtIntensitySunset=50.0
+DirtIntensityNight=50.0
+DirtIntensityInteriorDay=50.0
+DirtIntensityInteriorNight=50.0
+DirtPowerSunrise=8.0
+DirtPowerDay=8.0
+DirtPowerSunset=8.0
+DirtPowerNight=8.0
+DirtPowerInteriorDay=8.0
+DirtPowerInteriorNight=8.0
+
+[SKYLIGHTING]
+AmbientMinLevelSunrise=0.2
+AmbientMinLevelDay=0.2
+AmbientMinLevelSunset=0.2
+AmbientMinLevelNight=0.5
+AmbientMinLevelInteriorDay=0.2
+AmbientMinLevelInteriorNight=0.5
+
+[ENVIRONMENT]
+DirectLightingIntensitySunrise=0.3
+DirectLightingIntensityDay=1.0
+DirectLightingIntensitySunset=0.3
+DirectLightingIntensityNight=0.2
+DirectLightingIntensityInteriorDay=0.2
+DirectLightingIntensityInteriorNight=0.05
+DirectLightingCurveSunrise=1.0
+DirectLightingCurveDay=1.0
+DirectLightingCurveSunset=1.0
+DirectLightingCurveNight=1.0
+DirectLightingCurveInteriorDay=1.0
+DirectLightingCurveInteriorNight=1.0
+DirectLightingDesaturationSunrise=0.0
+DirectLightingDesaturationDay=0.0
+DirectLightingDesaturationSunset=0.0
+DirectLightingDesaturationNight=0.0
+DirectLightingDesaturationInteriorDay=0.0
+DirectLightingDesaturationInteriorNight=0.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+SpecularFromLightSunrise=0.5
+SpecularFromLightDay=0.5
+SpecularFromLightSunset=0.5
+SpecularFromLightNight=0.5
+SpecularFromLightInteriorDay=0.5
+SpecularFromLightInteriorNight=0.5
+AmbientLightingIntensitySunrise=0.1
+AmbientLightingIntensityDay=0.2
+AmbientLightingIntensitySunset=0.1
+AmbientLightingIntensityNight=0.1
+AmbientLightingIntensityInteriorDay=0.2
+AmbientLightingIntensityInteriorNight=0.1
+AmbientLightingCurveSunrise=1.0
+AmbientLightingCurveDay=1.0
+AmbientLightingCurveSunset=1.0
+AmbientLightingCurveNight=1.0
+AmbientLightingCurveInteriorDay=1.0
+AmbientLightingCurveInteriorNight=1.0
+AmbientLightingDesaturationSunrise=0.25
+AmbientLightingDesaturationDay=0.5
+AmbientLightingDesaturationSunset=0.25
+AmbientLightingDesaturationNight=0.1
+AmbientLightingDesaturationInteriorDay=0.5
+AmbientLightingDesaturationInteriorNight=0.0
+
+AmbientColorFilterAmountSunrise=1.0
+AmbientColorFilterAmountDay=1.0
+AmbientColorFilterAmountSunset=1.0
+AmbientColorFilterAmountNight=1.0
+AmbientColorFilterAmountInteriorDay=1.0
+AmbientColorFilterAmountInteriorNight=1.0
+AmbientColorFilterTopSunrise=0.165, 0.118, 0.0706
+AmbientColorFilterTopDay=0.157, 0.176, 0.235
+AmbientColorFilterTopSunset=0.0706, 0.11, 0.165
+AmbientColorFilterTopNight=0.00392, 0.0196, 0.0353
+AmbientColorFilterTopInteriorDay=0.0157, 0.0588, 0.141
+AmbientColorFilterTopInteriorNight=0.0157, 0.0588, 0.141
+AmbientColorFilterMiddleSunrise=0.0627, 0.0745, 0.0941
+AmbientColorFilterMiddleDay=0.392, 0.392, 0.392
+AmbientColorFilterMiddleSunset=0.0863, 0.0784, 0.0706
+AmbientColorFilterMiddleNight=0.00392, 0.0157, 0.0353
+AmbientColorFilterMiddleInteriorDay=0.0549, 0.0235, 0.0235
+AmbientColorFilterMiddleInteriorNight=0.0235, 0.0353, 0.0549
+AmbientColorFilterBottomSunrise=0.0235, 0.0353, 0.0549
+AmbientColorFilterBottomDay=0.784, 0.784, 0.784
+AmbientColorFilterBottomSunset=0.0706, 0.0392, 0.00784
+AmbientColorFilterBottomNight=0.00392, 0.0157, 0.0353
+AmbientColorFilterBottomInteriorDay=0.0353, 0.0196, 0.00392
+AmbientColorFilterBottomInteriorNight=0.0353, 0.0196, 0.00392
+
+PointLightingIntensitySunrise=0.5
+PointLightingIntensityDay=0.5
+PointLightingIntensitySunset=0.5
+PointLightingIntensityNight=0.5
+PointLightingIntensityInteriorDay=1.0
+PointLightingIntensityInteriorNight=1.0
+PointLightingCurveSunrise=1.0
+PointLightingCurveDay=1.0
+PointLightingCurveSunset=1.0
+PointLightingCurveNight=1.0
+PointLightingCurveInteriorDay=1.0
+PointLightingCurveInteriorNight=1.0
+PointLightingDesaturationSunrise=0.0
+PointLightingDesaturationDay=0.0
+PointLightingDesaturationSunset=0.0
+PointLightingDesaturationNight=0.0
+PointLightingDesaturationInteriorDay=0.0
+PointLightingDesaturationInteriorNight=0.0
+
+ParticleLightsIntensitySunrise=0.2
+ParticleLightsIntensityDay=0.2
+ParticleLightsIntensitySunset=0.2
+ParticleLightsIntensityNight=0.2
+ParticleLightsIntensityInteriorDay=0.2
+ParticleLightsIntensityInteriorNight=0.3
+
+FogColorMultiplierSunrise=0.05
+FogColorMultiplierDay=0.2
+FogColorMultiplierSunset=0.05
+FogColorMultiplierNight=0.05
+FogColorMultiplierInteriorDay=0.1
+FogColorMultiplierInteriorNight=0.05
+FogColorCurveSunrise=0.0
+FogColorCurveDay=0.0
+FogColorCurveSunset=0.0
+FogColorCurveNight=0.0
+FogColorCurveInteriorDay=0.0
+FogColorCurveInteriorNight=0.0
+ColorPowSunrise=1.0
+ColorPowDay=1.0
+ColorPowSunset=1.0
+ColorPowNight=1.0
+ColorPowInteriorDay=1.0
+ColorPowInteriorNight=1.0
+DirectLightingColorFilterSunrise=0.953, 0.784, 0.616
+DirectLightingColorFilterDay=1, 1, 1
+DirectLightingColorFilterSunset=0.953, 0.671, 0.616
+DirectLightingColorFilterNight=0.616, 0.953, 0.616
+DirectLightingColorFilterInteriorDay=1, 1, 1
+DirectLightingColorFilterInteriorNight=1, 1, 1
+FogColorFilterSunrise=1, 1, 1
+FogColorFilterDay=1, 1, 1
+FogColorFilterSunset=1, 1, 1
+FogColorFilterNight=1, 1, 1
+FogColorFilterInteriorDay=1, 1, 1
+FogColorFilterInteriorNight=1, 1, 1
+
+[SKY]
+CloudsIntensitySunrise=0.3
+CloudsIntensityDay=1.5
+CloudsIntensitySunset=0.3
+CloudsIntensityNight=0.1
+CloudsIntensityInteriorDay=2.0
+CloudsIntensityInteriorNight=0.3
+CloudsCurveSunrise=6.0
+CloudsCurveDay=6.0
+CloudsCurveSunset=6.0
+CloudsCurveNight=6.0
+CloudsCurveInteriorDay=6.0
+CloudsCurveInteriorNight=6.0
+CloudsDesaturationSunrise=0.5
+CloudsDesaturationDay=0.0
+CloudsDesaturationSunset=0.5
+CloudsDesaturationNight=0.0
+CloudsDesaturationInteriorDay=0.0
+CloudsDesaturationInteriorNight=0.0
+CloudsOpacitySunrise=1.0
+CloudsOpacityDay=1.0
+CloudsOpacitySunset=1.0
+CloudsOpacityNight=1.0
+CloudsOpacityInteriorDay=1.0
+CloudsOpacityInteriorNight=1.0
+CloudsEdgeClamp=0.5
+CloudsEdgeIntensity=8.0
+CloudsEdgeFadeRange=1.0
+CloudsEdgeMoonMultiplier=4.0
+
+GradientIntensitySunrise=0.3
+GradientIntensityDay=0.5
+GradientIntensitySunset=0.3
+GradientIntensityNight=0.1
+GradientIntensityInteriorDay=1.0
+GradientIntensityInteriorNight=0.100001
+GradientDesaturationSunrise=0.0
+GradientDesaturationDay=0.3
+GradientDesaturationSunset=0.0
+GradientDesaturationNight=0.0
+GradientDesaturationInteriorDay=0.0
+GradientDesaturationInteriorNight=0.0
+GradientTopIntensitySunrise=1.0
+GradientTopIntensityDay=0.5
+GradientTopIntensitySunset=1.0
+GradientTopIntensityNight=1.0
+GradientTopIntensityInteriorDay=1.0
+GradientTopIntensityInteriorNight=1.0
+GradientTopCurveSunrise=0.1
+GradientTopCurveDay=1.0
+GradientTopCurveSunset=0.1
+GradientTopCurveNight=0.1
+GradientTopCurveInteriorDay=1.0
+GradientTopCurveInteriorNight=1.0
+GradientMiddleIntensitySunrise=1.0
+GradientMiddleIntensityDay=1.0
+GradientMiddleIntensitySunset=1.0
+GradientMiddleIntensityNight=1.0
+GradientMiddleIntensityInteriorDay=1.0
+GradientMiddleIntensityInteriorNight=1.0
+GradientMiddleCurveSunrise=0.1
+GradientMiddleCurveDay=1.0
+GradientMiddleCurveSunset=0.1
+GradientMiddleCurveNight=0.1
+GradientMiddleCurveInteriorDay=1.0
+GradientMiddleCurveInteriorNight=1.0
+GradientHorizonIntensitySunrise=1.0
+GradientHorizonIntensityDay=1.0
+GradientHorizonIntensitySunset=1.0
+GradientHorizonIntensityNight=1.0
+GradientHorizonIntensityInteriorDay=1.0
+GradientHorizonIntensityInteriorNight=1.0
+GradientHorizonCurveSunrise=0.1
+GradientHorizonCurveDay=1.0
+GradientHorizonCurveSunset=0.1
+GradientHorizonCurveNight=0.1
+GradientHorizonCurveInteriorDay=1.0
+GradientHorizonCurveInteriorNight=1.0
+
+SunIntensitySunrise=1.0
+SunIntensityDay=1.0
+SunIntensitySunset=1.0
+SunIntensityNight=1.0
+SunIntensityInteriorDay=1.0
+SunIntensityInteriorNight=1.0
+SunDesaturationSunrise=0.0
+SunDesaturationDay=0.0
+SunDesaturationSunset=0.0
+SunDesaturationNight=0.0
+SunDesaturationInteriorDay=0.0
+SunDesaturationInteriorNight=0.0
+SunColorFilterSunrise=0.467, 0.294, 0.122
+SunColorFilterDay=0.353, 0.294, 0.235
+SunColorFilterSunset=0.467, 0.294, 0.122
+SunColorFilterNight=0.525, 0.125, 0.0627
+SunColorFilterInteriorDay=1, 1, 1
+SunColorFilterInteriorNight=1, 1, 1
+
+SunGlowIntensitySunrise=0.1
+SunGlowIntensityDay=1.0
+SunGlowIntensitySunset=0.1
+SunGlowIntensityNight=0.0
+SunGlowIntensityInteriorDay=1.0
+SunGlowIntensityInteriorNight=0.0
+SunGlowHazinessSunrise=0.03
+SunGlowHazinessDay=0.14
+SunGlowHazinessSunset=0.040001
+SunGlowHazinessNight=0.0
+SunGlowHazinessInteriorDay=0.160001
+SunGlowHazinessInteriorNight=0.0
+
+MoonIntensitySunrise=0.1
+MoonIntensityDay=0.0
+MoonIntensitySunset=0.1
+MoonIntensityNight=0.5
+MoonIntensityInteriorDay=0.0
+MoonIntensityInteriorNight=0.5
+MoonCurveSunrise=2.0
+MoonCurveDay=2.0
+MoonCurveSunset=2.0
+MoonCurveNight=2.0
+MoonCurveInteriorDay=2.0
+MoonCurveInteriorNight=2.0
+MoonDesaturationSunrise=0.8
+MoonDesaturationDay=1.0
+MoonDesaturationSunset=0.8
+MoonDesaturationNight=0.4
+MoonDesaturationInteriorDay=1.0
+MoonDesaturationInteriorNight=0.4
+GradientTopColorFilterSunrise=1, 1, 1
+GradientTopColorFilterDay=1, 1, 1
+GradientTopColorFilterSunset=1, 1, 1
+GradientTopColorFilterNight=1, 1, 1
+GradientTopColorFilterInteriorDay=1, 1, 1
+GradientTopColorFilterInteriorNight=1, 1, 1
+GradientMiddleColorFilterSunrise=1, 1, 1
+GradientMiddleColorFilterDay=1, 1, 1
+GradientMiddleColorFilterSunset=1, 1, 1
+GradientMiddleColorFilterNight=1, 1, 1
+GradientMiddleColorFilterInteriorDay=1, 1, 1
+GradientMiddleColorFilterInteriorNight=1, 1, 1
+GradientHorizonColorFilterSunrise=1, 1, 1
+GradientHorizonColorFilterDay=1, 1, 1
+GradientHorizonColorFilterSunset=1, 1, 1
+GradientHorizonColorFilterNight=1, 1, 1
+GradientHorizonColorFilterInteriorDay=1, 1, 1
+GradientHorizonColorFilterInteriorNight=1, 1, 1
+
+[OBJECT]
+SubSurfaceScatteringMultiplierSunrise=0.35
+SubSurfaceScatteringMultiplierDay=0.3
+SubSurfaceScatteringMultiplierSunset=0.35
+SubSurfaceScatteringMultiplierNight=0.35
+SubSurfaceScatteringMultiplierInteriorDay=0.4
+SubSurfaceScatteringMultiplierInteriorNight=0.4
+SubSurfaceScatteringPowerSunrise=0.5
+SubSurfaceScatteringPowerDay=0.5
+SubSurfaceScatteringPowerSunset=0.5
+SubSurfaceScatteringPowerNight=0.5
+SubSurfaceScatteringPowerInteriorDay=0.5
+SubSurfaceScatteringPowerInteriorNight=0.5
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[VEGETATION]
+SubSurfaceScatteringMultiplierSunrise=0.1
+SubSurfaceScatteringMultiplierDay=0.2
+SubSurfaceScatteringMultiplierSunset=0.1
+SubSurfaceScatteringMultiplierNight=0.1
+SubSurfaceScatteringMultiplierInteriorDay=0.2
+SubSurfaceScatteringMultiplierInteriorNight=0.1
+SubSurfaceScatteringPowerSunrise=0.5
+SubSurfaceScatteringPowerDay=0.5
+SubSurfaceScatteringPowerSunset=0.5
+SubSurfaceScatteringPowerNight=0.5
+SubSurfaceScatteringPowerInteriorDay=0.5
+SubSurfaceScatteringPowerInteriorNight=0.5
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[EYES]
+SubSurfaceScatteringMultiplierSunrise=0.85
+SubSurfaceScatteringMultiplierDay=0.85
+SubSurfaceScatteringMultiplierSunset=0.85
+SubSurfaceScatteringMultiplierNight=1.0
+SubSurfaceScatteringMultiplierInteriorDay=1.2
+SubSurfaceScatteringMultiplierInteriorNight=1.2
+SubSurfaceScatteringPowerSunrise=8.0
+SubSurfaceScatteringPowerDay=8.0
+SubSurfaceScatteringPowerSunset=8.0
+SubSurfaceScatteringPowerNight=8.0
+SubSurfaceScatteringPowerInteriorDay=8.0
+SubSurfaceScatteringPowerInteriorNight=8.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[LIGHTSPRITE]
+IntensitySunrise=0.2
+IntensityDay=0.2
+IntensitySunset=0.2
+IntensityNight=0.2
+IntensityInteriorDay=0.2
+IntensityInteriorNight=0.2
+CurveSunrise=3.0
+CurveDay=3.0
+CurveSunset=3.0
+CurveNight=3.0
+CurveInteriorDay=3.0
+CurveInteriorNight=3.0
+
+[WINDOWLIGHT]
+IntensitySunrise=0.5
+IntensityDay=0.3
+IntensitySunset=0.5
+IntensityNight=0.8
+IntensityInteriorDay=1.2
+IntensityInteriorNight=0.1
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+
+[VOLUMETRICFOG]
+IntensitySunrise=0.2
+IntensityDay=1.0
+IntensitySunset=0.2
+IntensityNight=0.2
+IntensityInteriorDay=1.0
+IntensityInteriorNight=0.2
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+LightingInfluenceSunrise=0.5
+LightingInfluenceDay=0.5
+LightingInfluenceSunset=0.5
+LightingInfluenceNight=1.0
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+OpacitySunrise=1.0
+OpacityDay=1.0
+OpacitySunset=1.0
+OpacityNight=1.0
+OpacityInteriorDay=1.0
+OpacityInteriorNight=1.0
+
+
+[FIRE]
+IntensitySunrise=2.0
+IntensityDay=2.0
+IntensitySunset=2.0
+IntensityNight=2.0
+IntensityInteriorDay=2.0
+IntensityInteriorNight=2.0
+CurveSunrise=1.5
+CurveDay=1.5
+CurveSunset=1.5
+CurveNight=1.5
+CurveInteriorDay=1.5
+CurveInteriorNight=1.5
+AdditiveBlending=true
+
+[PARTICLE]
+IntensitySunrise=0.2
+IntensityDay=1.0
+IntensitySunset=0.2
+IntensityNight=0.1
+IntensityInteriorDay=0.5
+IntensityInteriorNight=0.5
+LightingInfluenceSunrise=0.5
+LightingInfluenceDay=0.5
+LightingInfluenceSunset=0.5
+LightingInfluenceNight=1.0
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+
+[SHADOW]
+ShadowCastersFix=true
+UseBilateralShadowFilter=true
+ShadowQualityFix=true
+DetailedShadowQuality=-1
+ShadowFilterQuality=0
+ShadowBlurRange=7.0
+ShadowBlurRangeInterior=7.0
+
+[RAYS]
+SunRaysMultiplierSunrise=0.5
+SunRaysMultiplierDay=0.5
+SunRaysMultiplierSunset=0.5
+SunRaysMultiplierNight=0.5
+SunRaysMultiplierInteriorDay=0.5
+SunRaysMultiplierInteriorNight=0.5
+
+[IMAGEBASEDLIGHTING]
+AdditiveAmountSunrise=0.2
+AdditiveAmountDay=0.2
+AdditiveAmountSunset=0.2
+AdditiveAmountNight=0.2
+AdditiveAmountInteriorDay=0.2
+AdditiveAmountInteriorNight=0.2
+MultiplicativeAmountSunrise=0.5
+MultiplicativeAmountDay=0.5
+MultiplicativeAmountSunset=0.5
+MultiplicativeAmountNight=0.5
+MultiplicativeAmountInteriorDay=0.5
+MultiplicativeAmountInteriorNight=0.5
+ReflectiveAmountSunrise=1.0
+ReflectiveAmountDay=2.0
+ReflectiveAmountSunset=1.0
+ReflectiveAmountNight=1.0
+ReflectiveAmountInteriorDay=1.0
+ReflectiveAmountInteriorNight=1.0
+
+[WATER]
+WavesAmplitudeSunrise=1.0
+WavesAmplitudeDay=0.2
+WavesAmplitudeSunset=1.0
+WavesAmplitudeNight=1.0
+WavesAmplitudeInteriorDay=1.0
+WavesAmplitudeInteriorNight=1.0
+
+[CLOUDSHADOWS]
+OpacitySunrise=1.0
+OpacityDay=1.0
+OpacitySunset=1.0
+OpacityNight=1.0
+OpacityInteriorDay=1.0
+OpacityInteriorNight=1.0
+
+[VOLUMETRICRAYS]
+IntensitySunrise=0.1
+IntensityDay=0.0
+IntensitySunset=0.1
+IntensityNight=0.1
+IntensityInteriorDay=0.1
+IntensityInteriorNight=0.1
+DensitySunrise=1.0
+DensityDay=1.0
+DensitySunset=1.0
+DensityNight=1.0
+DensityInteriorDay=1.0
+DensityInteriorNight=1.0
+SkyColorAmountSunrise=0.0
+SkyColorAmountDay=0.0
+SkyColorAmountSunset=0.0
+SkyColorAmountNight=0.0
+SkyColorAmountInteriorDay=0.0
+SkyColorAmountInteriorNight=0.0
+
+[PROCEDURALSUN]
+GlowIntensitySunrise=0.2
+GlowIntensityDay=0.05
+GlowIntensitySunset=0.2
+GlowIntensityNight=0.2
+GlowIntensityInteriorDay=0.2
+GlowIntensityInteriorNight=0.2
+GlowCurveSunrise=10.0
+GlowCurveDay=10.0
+GlowCurveSunset=10.0
+GlowCurveNight=10.0
+GlowCurveInteriorDay=10.0
+GlowCurveInteriorNight=10.0
+
+[MIST]
+AnchorsAmountSunrise=1.0
+AnchorsAmountDay=1.0
+AnchorsAmountSunset=1.0
+AnchorsAmountNight=1.0
+AnchorsAmountInteriorDay=1.0
+AnchorsAmountInteriorNight=1.0
+
+SkyLightingAmountSunrise=5.0
+SkyLightingAmountDay=5.0
+SkyLightingAmountSunset=5.0
+SkyLightingAmountNight=5.0
+SkyLightingAmountInteriorDay=5.0
+SkyLightingAmountInteriorNight=5.0
+SunLightingAmountSunrise=0.0
+SunLightingAmountDay=0.0
+SunLightingAmountSunset=0.0
+SunLightingAmountNight=0.0
+SunLightingAmountInteriorDay=0.0
+SunLightingAmountInteriorNight=0.0
+DesaturationSunrise=0.5
+DesaturationDay=0.5
+DesaturationSunset=0.5
+DesaturationNight=0.5
+DesaturationInteriorDay=0.5
+DesaturationInteriorNight=0.5
+ColorFilterSunrise=0.933, 0.89, 0.847
+ColorFilterDay=0.827, 0.784, 0.741
+ColorFilterSunset=0.933, 0.89, 0.847
+ColorFilterNight=0.235, 0.408, 0.549
+ColorFilterInteriorDay=1, 1, 1
+ColorFilterInteriorNight=1, 1, 1
+
+RelativeToCameraSunrise=1.0
+RelativeToCameraDay=1.0
+RelativeToCameraSunset=1.0
+RelativeToCameraNight=1.0
+RelativeToCameraInteriorDay=1.0
+RelativeToCameraInteriorNight=1.0
+VerticalOffsetSunrise=-7.0
+VerticalOffsetDay=-7.0
+VerticalOffsetSunset=-7.0
+VerticalOffsetNight=-7.0
+VerticalOffsetInteriorDay=-7.0
+VerticalOffsetInteriorNight=-7.0
+
+DensitySunrise=1.0
+DensityDay=1.0
+DensitySunset=1.0
+DensityNight=1.0
+DensityInteriorDay=1.0
+DensityInteriorNight=1.0
+VerticalFadeSunrise=0.3
+VerticalFadeDay=0.3
+VerticalFadeSunset=0.3
+VerticalFadeNight=0.3
+VerticalFadeInteriorDay=0.3
+VerticalFadeInteriorNight=0.3
+DistanceFadeSunrise=0.0
+DistanceFadeDay=0.0
+DistanceFadeSunset=0.0
+DistanceFadeNight=0.0
+DistanceFadeInteriorDay=0.0
+DistanceFadeInteriorNight=0.0
+BottomTopSunrise=0.0
+BottomTopDay=0.0
+BottomTopSunset=0.0
+BottomTopNight=0.0
+BottomTopInteriorDay=0.0
+BottomTopInteriorNight=0.0
+ExponentialFadeSunrise=1.5
+ExponentialFadeDay=1.5
+ExponentialFadeSunset=1.5
+ExponentialFadeNight=1.5
+ExponentialFadeInteriorDay=1.5
+ExponentialFadeInteriorNight=1.5
diff --git a/00 - Core/DAHAKA's ENB/enbseries/007 COT fog RIFTEN.ini b/00 - Core/DAHAKA's ENB/enbseries/007 COT fog RIFTEN.ini
new file mode 100644
index 0000000..f45b712
--- /dev/null
+++ b/00 - Core/DAHAKA's ENB/enbseries/007 COT fog RIFTEN.ini
@@ -0,0 +1,659 @@
+[BLOOM]
+AmountSunrise=0.1
+AmountDay=0.1
+AmountSunset=0.1
+AmountNight=0.1
+AmountInteriorDay=0.1
+AmountInteriorNight=0.1
+BlueShiftAmountSunrise=0.0
+BlueShiftAmountDay=0.0
+BlueShiftAmountSunset=0.0
+BlueShiftAmountNight=0.0
+BlueShiftAmountInteriorDay=0.0
+BlueShiftAmountInteriorNight=0.0
+
+[LENS]
+ReflectionIntensitySunrise=0.1
+ReflectionIntensityDay=0.1
+ReflectionIntensitySunset=0.1
+ReflectionIntensityNight=0.1
+ReflectionIntensityInteriorDay=0.1
+ReflectionIntensityInteriorNight=0.1
+ReflectionPowerSunrise=1.0
+ReflectionPowerDay=1.0
+ReflectionPowerSunset=1.0
+ReflectionPowerNight=1.0
+ReflectionPowerInteriorDay=1.0
+ReflectionPowerInteriorNight=1.0
+DirtIntensitySunrise=50.0
+DirtIntensityDay=50.0
+DirtIntensitySunset=50.0
+DirtIntensityNight=50.0
+DirtIntensityInteriorDay=50.0
+DirtIntensityInteriorNight=50.0
+DirtPowerSunrise=8.0
+DirtPowerDay=8.0
+DirtPowerSunset=8.0
+DirtPowerNight=8.0
+DirtPowerInteriorDay=8.0
+DirtPowerInteriorNight=8.0
+
+[SKYLIGHTING]
+AmbientMinLevelSunrise=0.3
+AmbientMinLevelDay=0.3
+AmbientMinLevelSunset=0.3
+AmbientMinLevelNight=0.5
+AmbientMinLevelInteriorDay=0.3
+AmbientMinLevelInteriorNight=0.5
+
+[ENVIRONMENT]
+DirectLightingIntensitySunrise=0.1
+DirectLightingIntensityDay=0.1
+DirectLightingIntensitySunset=0.1
+DirectLightingIntensityNight=0.1
+DirectLightingIntensityInteriorDay=0.1
+DirectLightingIntensityInteriorNight=0.1
+DirectLightingCurveSunrise=1.0
+DirectLightingCurveDay=1.0
+DirectLightingCurveSunset=1.0
+DirectLightingCurveNight=1.0
+DirectLightingCurveInteriorDay=1.0
+DirectLightingCurveInteriorNight=1.0
+DirectLightingDesaturationSunrise=0.0
+DirectLightingDesaturationDay=0.0
+DirectLightingDesaturationSunset=0.0
+DirectLightingDesaturationNight=0.0
+DirectLightingDesaturationInteriorDay=0.0
+DirectLightingDesaturationInteriorNight=0.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+SpecularFromLightSunrise=0.5
+SpecularFromLightDay=0.5
+SpecularFromLightSunset=0.5
+SpecularFromLightNight=0.5
+SpecularFromLightInteriorDay=0.5
+SpecularFromLightInteriorNight=0.5
+AmbientLightingIntensitySunrise=0.1
+AmbientLightingIntensityDay=0.2
+AmbientLightingIntensitySunset=0.1
+AmbientLightingIntensityNight=0.1
+AmbientLightingIntensityInteriorDay=0.2
+AmbientLightingIntensityInteriorNight=0.1
+AmbientLightingCurveSunrise=1.0
+AmbientLightingCurveDay=1.0
+AmbientLightingCurveSunset=1.0
+AmbientLightingCurveNight=1.0
+AmbientLightingCurveInteriorDay=1.0
+AmbientLightingCurveInteriorNight=1.0
+AmbientLightingDesaturationSunrise=0.25
+AmbientLightingDesaturationDay=0.5
+AmbientLightingDesaturationSunset=0.25
+AmbientLightingDesaturationNight=0.1
+AmbientLightingDesaturationInteriorDay=0.5
+AmbientLightingDesaturationInteriorNight=0.0
+
+AmbientColorFilterAmountSunrise=1.0
+AmbientColorFilterAmountDay=1.0
+AmbientColorFilterAmountSunset=1.0
+AmbientColorFilterAmountNight=1.0
+AmbientColorFilterAmountInteriorDay=1.0
+AmbientColorFilterAmountInteriorNight=1.0
+AmbientColorFilterTopSunrise=0.125, 0.145, 0.188
+AmbientColorFilterTopDay=0.0627, 0.0706, 0.0941
+AmbientColorFilterTopSunset=0.125, 0.145, 0.188
+AmbientColorFilterTopNight=0.00392, 0.0196, 0.0353
+AmbientColorFilterTopInteriorDay=0.0157, 0.0588, 0.141
+AmbientColorFilterTopInteriorNight=0.0157, 0.0588, 0.141
+AmbientColorFilterMiddleSunrise=0.141, 0.125, 0.0941
+AmbientColorFilterMiddleDay=0.153, 0.122, 0.0824
+AmbientColorFilterMiddleSunset=0.165, 0.118, 0.0706
+AmbientColorFilterMiddleNight=0.00392, 0.0157, 0.0353
+AmbientColorFilterMiddleInteriorDay=0.0549, 0.0235, 0.0235
+AmbientColorFilterMiddleInteriorNight=0.0235, 0.0353, 0.0549
+AmbientColorFilterBottomSunrise=0.0471, 0.0706, 0.11
+AmbientColorFilterBottomDay=0.0941, 0.145, 0.22
+AmbientColorFilterBottomSunset=0.0471, 0.0706, 0.11
+AmbientColorFilterBottomNight=0.00392, 0.0157, 0.0353
+AmbientColorFilterBottomInteriorDay=0.0353, 0.0196, 0.00392
+AmbientColorFilterBottomInteriorNight=0.0353, 0.0196, 0.00392
+
+PointLightingIntensitySunrise=0.5
+PointLightingIntensityDay=0.5
+PointLightingIntensitySunset=0.5
+PointLightingIntensityNight=0.5
+PointLightingIntensityInteriorDay=1.0
+PointLightingIntensityInteriorNight=1.0
+PointLightingCurveSunrise=1.0
+PointLightingCurveDay=1.0
+PointLightingCurveSunset=1.0
+PointLightingCurveNight=1.0
+PointLightingCurveInteriorDay=1.0
+PointLightingCurveInteriorNight=1.0
+PointLightingDesaturationSunrise=0.0
+PointLightingDesaturationDay=0.0
+PointLightingDesaturationSunset=0.0
+PointLightingDesaturationNight=0.0
+PointLightingDesaturationInteriorDay=0.0
+PointLightingDesaturationInteriorNight=0.0
+
+ParticleLightsIntensitySunrise=0.2
+ParticleLightsIntensityDay=0.2
+ParticleLightsIntensitySunset=0.2
+ParticleLightsIntensityNight=0.2
+ParticleLightsIntensityInteriorDay=0.2
+ParticleLightsIntensityInteriorNight=0.2
+
+FogColorMultiplierSunrise=2.0
+FogColorMultiplierDay=2.0
+FogColorMultiplierSunset=2.0
+FogColorMultiplierNight=2.0
+FogColorMultiplierInteriorDay=2.0
+FogColorMultiplierInteriorNight=2.0
+FogColorCurveSunrise=4.0
+FogColorCurveDay=4.0
+FogColorCurveSunset=4.0
+FogColorCurveNight=4.0
+FogColorCurveInteriorDay=4.0
+FogColorCurveInteriorNight=4.0
+ColorPowSunrise=1.0
+ColorPowDay=1.0
+ColorPowSunset=1.0
+ColorPowNight=1.0
+ColorPowInteriorDay=1.0
+ColorPowInteriorNight=1.0
+DirectLightingColorFilterSunrise=0.953, 0.839, 0.616
+DirectLightingColorFilterDay=1, 1, 1
+DirectLightingColorFilterSunset=0.953, 0.671, 0.616
+DirectLightingColorFilterNight=0.616, 0.953, 0.616
+DirectLightingColorFilterInteriorDay=0.871, 0.784, 0.698
+DirectLightingColorFilterInteriorNight=0.698, 0.757, 0.871
+FogColorFilterSunrise=0.698, 0.871, 0.871
+FogColorFilterDay=1, 1, 1
+FogColorFilterSunset=0.871, 0.698, 0.698
+FogColorFilterNight=0.698, 0.757, 0.871
+FogColorFilterInteriorDay=1, 1, 1
+FogColorFilterInteriorNight=1, 1, 1
+
+[SKY]
+CloudsIntensitySunrise=0.3
+CloudsIntensityDay=0.3
+CloudsIntensitySunset=0.3
+CloudsIntensityNight=0.3
+CloudsIntensityInteriorDay=0.3
+CloudsIntensityInteriorNight=0.1
+CloudsCurveSunrise=6.0
+CloudsCurveDay=6.0
+CloudsCurveSunset=6.0
+CloudsCurveNight=6.0
+CloudsCurveInteriorDay=6.0
+CloudsCurveInteriorNight=6.0
+CloudsDesaturationSunrise=0.0
+CloudsDesaturationDay=0.0
+CloudsDesaturationSunset=0.0
+CloudsDesaturationNight=0.0
+CloudsDesaturationInteriorDay=0.0
+CloudsDesaturationInteriorNight=0.0
+CloudsOpacitySunrise=1.0
+CloudsOpacityDay=1.0
+CloudsOpacitySunset=1.0
+CloudsOpacityNight=1.0
+CloudsOpacityInteriorDay=1.0
+CloudsOpacityInteriorNight=1.0
+CloudsEdgeClamp=0.5
+CloudsEdgeIntensity=8.0
+CloudsEdgeFadeRange=1.0
+CloudsEdgeMoonMultiplier=4.0
+
+GradientIntensitySunrise=0.2
+GradientIntensityDay=0.2
+GradientIntensitySunset=0.2
+GradientIntensityNight=0.2
+GradientIntensityInteriorDay=0.2
+GradientIntensityInteriorNight=0.2
+GradientDesaturationSunrise=1.0
+GradientDesaturationDay=1.0
+GradientDesaturationSunset=1.0
+GradientDesaturationNight=1.0
+GradientDesaturationInteriorDay=1.0
+GradientDesaturationInteriorNight=1.0
+GradientTopIntensitySunrise=1.0
+GradientTopIntensityDay=1.0
+GradientTopIntensitySunset=1.0
+GradientTopIntensityNight=1.0
+GradientTopIntensityInteriorDay=1.0
+GradientTopIntensityInteriorNight=1.0
+GradientTopCurveSunrise=1.0
+GradientTopCurveDay=1.0
+GradientTopCurveSunset=1.0
+GradientTopCurveNight=1.0
+GradientTopCurveInteriorDay=1.0
+GradientTopCurveInteriorNight=1.0
+GradientMiddleIntensitySunrise=1.0
+GradientMiddleIntensityDay=1.0
+GradientMiddleIntensitySunset=1.0
+GradientMiddleIntensityNight=1.0
+GradientMiddleIntensityInteriorDay=1.0
+GradientMiddleIntensityInteriorNight=1.0
+GradientMiddleCurveSunrise=1.0
+GradientMiddleCurveDay=1.0
+GradientMiddleCurveSunset=1.0
+GradientMiddleCurveNight=1.0
+GradientMiddleCurveInteriorDay=1.0
+GradientMiddleCurveInteriorNight=1.0
+GradientHorizonIntensitySunrise=2.0
+GradientHorizonIntensityDay=2.0
+GradientHorizonIntensitySunset=2.0
+GradientHorizonIntensityNight=2.0
+GradientHorizonIntensityInteriorDay=2.0
+GradientHorizonIntensityInteriorNight=2.0
+GradientHorizonCurveSunrise=1.0
+GradientHorizonCurveDay=1.0
+GradientHorizonCurveSunset=1.0
+GradientHorizonCurveNight=1.0
+GradientHorizonCurveInteriorDay=1.0
+GradientHorizonCurveInteriorNight=1.0
+
+SunIntensitySunrise=1.0
+SunIntensityDay=1.0
+SunIntensitySunset=1.0
+SunIntensityNight=1.0
+SunIntensityInteriorDay=1.0
+SunIntensityInteriorNight=1.0
+SunDesaturationSunrise=0.55
+SunDesaturationDay=0.65
+SunDesaturationSunset=0.5
+SunDesaturationNight=0.19
+SunDesaturationInteriorDay=0.22
+SunDesaturationInteriorNight=0.17
+SunColorFilterSunrise=0.647, 0.522, 0.475
+SunColorFilterDay=0.91, 0.871, 0.875
+SunColorFilterSunset=0.722, 0.627, 0.588
+SunColorFilterNight=0.686, 0.584, 0.537
+SunColorFilterInteriorDay=1, 1, 1
+SunColorFilterInteriorNight=1, 1, 1
+
+SunGlowIntensitySunrise=0.1
+SunGlowIntensityDay=1.05
+SunGlowIntensitySunset=0.1
+SunGlowIntensityNight=0.0
+SunGlowIntensityInteriorDay=1.0
+SunGlowIntensityInteriorNight=0.0
+SunGlowHazinessSunrise=0.03
+SunGlowHazinessDay=0.14
+SunGlowHazinessSunset=0.040001
+SunGlowHazinessNight=0.0
+SunGlowHazinessInteriorDay=0.160001
+SunGlowHazinessInteriorNight=0.0
+
+MoonIntensitySunrise=0.1
+MoonIntensityDay=0.0
+MoonIntensitySunset=0.1
+MoonIntensityNight=0.5
+MoonIntensityInteriorDay=0.0
+MoonIntensityInteriorNight=0.5
+MoonCurveSunrise=2.0
+MoonCurveDay=2.0
+MoonCurveSunset=2.0
+MoonCurveNight=2.0
+MoonCurveInteriorDay=2.0
+MoonCurveInteriorNight=2.0
+MoonDesaturationSunrise=0.8
+MoonDesaturationDay=1.0
+MoonDesaturationSunset=0.8
+MoonDesaturationNight=0.4
+MoonDesaturationInteriorDay=1.0
+MoonDesaturationInteriorNight=0.4
+GradientTopColorFilterSunrise=1, 1, 1
+GradientTopColorFilterDay=1, 1, 1
+GradientTopColorFilterSunset=1, 1, 1
+GradientTopColorFilterNight=1, 1, 1
+GradientTopColorFilterInteriorDay=1, 1, 1
+GradientTopColorFilterInteriorNight=1, 1, 1
+GradientMiddleColorFilterSunrise=1, 1, 1
+GradientMiddleColorFilterDay=1, 1, 1
+GradientMiddleColorFilterSunset=1, 1, 1
+GradientMiddleColorFilterNight=1, 1, 1
+GradientMiddleColorFilterInteriorDay=1, 1, 1
+GradientMiddleColorFilterInteriorNight=1, 1, 1
+GradientHorizonColorFilterSunrise=1, 1, 1
+GradientHorizonColorFilterDay=1, 1, 1
+GradientHorizonColorFilterSunset=1, 1, 1
+GradientHorizonColorFilterNight=1, 1, 1
+GradientHorizonColorFilterInteriorDay=1, 1, 1
+GradientHorizonColorFilterInteriorNight=1, 1, 1
+
+[OBJECT]
+SubSurfaceScatteringMultiplierSunrise=0.35
+SubSurfaceScatteringMultiplierDay=0.3
+SubSurfaceScatteringMultiplierSunset=0.35
+SubSurfaceScatteringMultiplierNight=0.35
+SubSurfaceScatteringMultiplierInteriorDay=0.4
+SubSurfaceScatteringMultiplierInteriorNight=0.4
+SubSurfaceScatteringPowerSunrise=0.5
+SubSurfaceScatteringPowerDay=0.5
+SubSurfaceScatteringPowerSunset=0.5
+SubSurfaceScatteringPowerNight=0.5
+SubSurfaceScatteringPowerInteriorDay=0.5
+SubSurfaceScatteringPowerInteriorNight=0.5
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[VEGETATION]
+SubSurfaceScatteringMultiplierSunrise=0.0
+SubSurfaceScatteringMultiplierDay=0.0
+SubSurfaceScatteringMultiplierSunset=0.0
+SubSurfaceScatteringMultiplierNight=0.0
+SubSurfaceScatteringMultiplierInteriorDay=0.0
+SubSurfaceScatteringMultiplierInteriorNight=0.0
+SubSurfaceScatteringPowerSunrise=0.5
+SubSurfaceScatteringPowerDay=0.5
+SubSurfaceScatteringPowerSunset=0.5
+SubSurfaceScatteringPowerNight=0.5
+SubSurfaceScatteringPowerInteriorDay=0.5
+SubSurfaceScatteringPowerInteriorNight=0.5
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[EYES]
+SubSurfaceScatteringMultiplierSunrise=0.85
+SubSurfaceScatteringMultiplierDay=0.85
+SubSurfaceScatteringMultiplierSunset=0.85
+SubSurfaceScatteringMultiplierNight=1.0
+SubSurfaceScatteringMultiplierInteriorDay=1.2
+SubSurfaceScatteringMultiplierInteriorNight=1.2
+SubSurfaceScatteringPowerSunrise=8.0
+SubSurfaceScatteringPowerDay=8.0
+SubSurfaceScatteringPowerSunset=8.0
+SubSurfaceScatteringPowerNight=8.0
+SubSurfaceScatteringPowerInteriorDay=8.0
+SubSurfaceScatteringPowerInteriorNight=8.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[LIGHTSPRITE]
+IntensitySunrise=0.2
+IntensityDay=0.2
+IntensitySunset=0.2
+IntensityNight=0.2
+IntensityInteriorDay=0.2
+IntensityInteriorNight=0.2
+CurveSunrise=3.0
+CurveDay=3.0
+CurveSunset=3.0
+CurveNight=3.0
+CurveInteriorDay=3.0
+CurveInteriorNight=3.0
+
+[WINDOWLIGHT]
+IntensitySunrise=0.5
+IntensityDay=0.3
+IntensitySunset=0.5
+IntensityNight=0.8
+IntensityInteriorDay=1.2
+IntensityInteriorNight=0.1
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+
+[VOLUMETRICFOG]
+IntensitySunrise=0.5
+IntensityDay=0.7
+IntensitySunset=0.5
+IntensityNight=0.3
+IntensityInteriorDay=0.5
+IntensityInteriorNight=0.5
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+LightingInfluenceSunrise=0.5
+LightingInfluenceDay=0.5
+LightingInfluenceSunset=0.5
+LightingInfluenceNight=0.5
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+OpacitySunrise=0.0
+OpacityDay=0.0
+OpacitySunset=0.0
+OpacityNight=0.0
+OpacityInteriorDay=0.0
+OpacityInteriorNight=0.0
+
+
+[FIRE]
+IntensitySunrise=2.0
+IntensityDay=2.0
+IntensitySunset=2.0
+IntensityNight=2.0
+IntensityInteriorDay=2.0
+IntensityInteriorNight=2.0
+CurveSunrise=1.5
+CurveDay=1.5
+CurveSunset=1.5
+CurveNight=1.5
+CurveInteriorDay=1.5
+CurveInteriorNight=1.5
+AdditiveBlending=true
+
+[PARTICLE]
+IntensitySunrise=0.15
+IntensityDay=0.4
+IntensitySunset=0.15
+IntensityNight=0.1
+IntensityInteriorDay=0.5
+IntensityInteriorNight=0.5
+LightingInfluenceSunrise=0.5
+LightingInfluenceDay=0.5
+LightingInfluenceSunset=0.5
+LightingInfluenceNight=1.0
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+
+[SHADOW]
+ShadowCastersFix=true
+UseBilateralShadowFilter=true
+ShadowQualityFix=true
+DetailedShadowQuality=-1
+ShadowFilterQuality=0
+ShadowBlurRange=7.0
+ShadowBlurRangeInterior=7.0
+
+[RAYS]
+SunRaysMultiplierSunrise=0.5
+SunRaysMultiplierDay=0.5
+SunRaysMultiplierSunset=0.5
+SunRaysMultiplierNight=0.5
+SunRaysMultiplierInteriorDay=0.5
+SunRaysMultiplierInteriorNight=0.5
+
+[IMAGEBASEDLIGHTING]
+AdditiveAmountSunrise=0.0
+AdditiveAmountDay=0.0
+AdditiveAmountSunset=0.0
+AdditiveAmountNight=0.0
+AdditiveAmountInteriorDay=0.0
+AdditiveAmountInteriorNight=0.0
+MultiplicativeAmountSunrise=0.0
+MultiplicativeAmountDay=0.0
+MultiplicativeAmountSunset=0.0
+MultiplicativeAmountNight=0.0
+MultiplicativeAmountInteriorDay=0.0
+MultiplicativeAmountInteriorNight=0.0
+ReflectiveAmountSunrise=0.4
+ReflectiveAmountDay=0.5
+ReflectiveAmountSunset=0.4
+ReflectiveAmountNight=0.3
+ReflectiveAmountInteriorDay=0.1
+ReflectiveAmountInteriorNight=0.1
+
+[WATER]
+WavesAmplitudeSunrise=0.2
+WavesAmplitudeDay=0.2
+WavesAmplitudeSunset=0.2
+WavesAmplitudeNight=0.2
+WavesAmplitudeInteriorDay=0.2
+WavesAmplitudeInteriorNight=0.2
+
+[CLOUDSHADOWS]
+OpacitySunrise=1.0
+OpacityDay=1.0
+OpacitySunset=1.0
+OpacityNight=1.0
+OpacityInteriorDay=1.0
+OpacityInteriorNight=1.0
+
+[VOLUMETRICRAYS]
+IntensitySunrise=1.0
+IntensityDay=1.0
+IntensitySunset=1.0
+IntensityNight=1.0
+IntensityInteriorDay=1.0
+IntensityInteriorNight=1.0
+DensitySunrise=2.0
+DensityDay=10.0
+DensitySunset=2.0
+DensityNight=2.0
+DensityInteriorDay=2.0
+DensityInteriorNight=2.0
+SkyColorAmountSunrise=0.0
+SkyColorAmountDay=0.0
+SkyColorAmountSunset=0.0
+SkyColorAmountNight=0.0
+SkyColorAmountInteriorDay=0.0
+SkyColorAmountInteriorNight=0.0
+
+[PROCEDURALSUN]
+GlowIntensitySunrise=0.5
+GlowIntensityDay=0.5
+GlowIntensitySunset=0.5
+GlowIntensityNight=0.5
+GlowIntensityInteriorDay=0.5
+GlowIntensityInteriorNight=0.5
+GlowCurveSunrise=1.0
+GlowCurveDay=1.0
+GlowCurveSunset=1.0
+GlowCurveNight=1.0
+GlowCurveInteriorDay=1.0
+GlowCurveInteriorNight=1.0
+
+[MIST]
+AnchorsAmountSunrise=1.0
+AnchorsAmountDay=1.0
+AnchorsAmountSunset=1.0
+AnchorsAmountNight=1.0
+AnchorsAmountInteriorDay=1.0
+AnchorsAmountInteriorNight=1.0
+
+SkyLightingAmountSunrise=5.0
+SkyLightingAmountDay=5.0
+SkyLightingAmountSunset=5.0
+SkyLightingAmountNight=2.0
+SkyLightingAmountInteriorDay=5.0
+SkyLightingAmountInteriorNight=2.0
+SunLightingAmountSunrise=0.1
+SunLightingAmountDay=0.1
+SunLightingAmountSunset=0.1
+SunLightingAmountNight=0.1
+SunLightingAmountInteriorDay=0.1
+SunLightingAmountInteriorNight=0.1
+DesaturationSunrise=1.0
+DesaturationDay=1.0
+DesaturationSunset=1.0
+DesaturationNight=1.0
+DesaturationInteriorDay=1.0
+DesaturationInteriorNight=1.0
+ColorFilterSunrise=0.741, 0.769, 0.827
+ColorFilterDay=0.871, 0.757, 0.698
+ColorFilterSunset=0.871, 0.698, 0.698
+ColorFilterNight=0.698, 0.757, 0.871
+ColorFilterInteriorDay=1, 1, 1
+ColorFilterInteriorNight=1, 1, 1
+
+RelativeToCameraSunrise=0.0
+RelativeToCameraDay=0.0
+RelativeToCameraSunset=0.0
+RelativeToCameraNight=0.0
+RelativeToCameraInteriorDay=0.0
+RelativeToCameraInteriorNight=0.0
+VerticalOffsetSunrise=-10.0
+VerticalOffsetDay=-10.0
+VerticalOffsetSunset=-10.0
+VerticalOffsetNight=-10.0
+VerticalOffsetInteriorDay=-10.0
+VerticalOffsetInteriorNight=-10.0
+
+DensitySunrise=4.0
+DensityDay=4.0
+DensitySunset=4.0
+DensityNight=4.0
+DensityInteriorDay=4.0
+DensityInteriorNight=4.0
+VerticalFadeSunrise=0.3
+VerticalFadeDay=0.3
+VerticalFadeSunset=0.3
+VerticalFadeNight=0.3
+VerticalFadeInteriorDay=0.3
+VerticalFadeInteriorNight=0.3
+DistanceFadeSunrise=20.0
+DistanceFadeDay=20.0
+DistanceFadeSunset=20.0
+DistanceFadeNight=20.0
+DistanceFadeInteriorDay=20.0
+DistanceFadeInteriorNight=20.0
+BottomTopSunrise=0.0
+BottomTopDay=0.0
+BottomTopSunset=0.0
+BottomTopNight=0.0
+BottomTopInteriorDay=0.0
+BottomTopInteriorNight=0.0
+ExponentialFadeSunrise=1.25
+ExponentialFadeDay=1.25
+ExponentialFadeSunset=1.25
+ExponentialFadeNight=1.25
+ExponentialFadeInteriorDay=1.25
+ExponentialFadeInteriorNight=1.25
diff --git a/00 - Core/DAHAKA's ENB/enbseries/008 COT clear CO.ini b/00 - Core/DAHAKA's ENB/enbseries/008 COT clear CO.ini
new file mode 100644
index 0000000..3731c70
--- /dev/null
+++ b/00 - Core/DAHAKA's ENB/enbseries/008 COT clear CO.ini
@@ -0,0 +1,658 @@
+[BLOOM]
+AmountSunrise=0.1
+AmountDay=0.1
+AmountSunset=0.1
+AmountNight=0.1
+AmountInteriorDay=0.1
+AmountInteriorNight=0.1
+BlueShiftAmountSunrise=0.0
+BlueShiftAmountDay=0.0
+BlueShiftAmountSunset=0.0
+BlueShiftAmountNight=0.0
+BlueShiftAmountInteriorDay=0.0
+BlueShiftAmountInteriorNight=0.0
+
+[LENS]
+ReflectionIntensitySunrise=0.1
+ReflectionIntensityDay=0.1
+ReflectionIntensitySunset=0.1
+ReflectionIntensityNight=0.1
+ReflectionIntensityInteriorDay=0.1
+ReflectionIntensityInteriorNight=0.1
+ReflectionPowerSunrise=1.0
+ReflectionPowerDay=1.0
+ReflectionPowerSunset=1.0
+ReflectionPowerNight=1.0
+ReflectionPowerInteriorDay=1.0
+ReflectionPowerInteriorNight=1.0
+DirtIntensitySunrise=50.0
+DirtIntensityDay=50.0
+DirtIntensitySunset=50.0
+DirtIntensityNight=50.0
+DirtIntensityInteriorDay=50.0
+DirtIntensityInteriorNight=50.0
+DirtPowerSunrise=8.0
+DirtPowerDay=8.0
+DirtPowerSunset=8.0
+DirtPowerNight=8.0
+DirtPowerInteriorDay=8.0
+DirtPowerInteriorNight=8.0
+
+[SKYLIGHTING]
+AmbientMinLevelSunrise=0.2
+AmbientMinLevelDay=0.2
+AmbientMinLevelSunset=0.2
+AmbientMinLevelNight=0.5
+AmbientMinLevelInteriorDay=0.2
+AmbientMinLevelInteriorNight=0.5
+
+[ENVIRONMENT]
+DirectLightingIntensitySunrise=0.3
+DirectLightingIntensityDay=1.0
+DirectLightingIntensitySunset=0.3
+DirectLightingIntensityNight=0.2
+DirectLightingIntensityInteriorDay=0.2
+DirectLightingIntensityInteriorNight=0.05
+DirectLightingCurveSunrise=1.0
+DirectLightingCurveDay=1.0
+DirectLightingCurveSunset=1.0
+DirectLightingCurveNight=1.0
+DirectLightingCurveInteriorDay=1.0
+DirectLightingCurveInteriorNight=1.0
+DirectLightingDesaturationSunrise=0.0
+DirectLightingDesaturationDay=0.0
+DirectLightingDesaturationSunset=0.0
+DirectLightingDesaturationNight=0.0
+DirectLightingDesaturationInteriorDay=0.0
+DirectLightingDesaturationInteriorNight=0.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+SpecularFromLightSunrise=0.5
+SpecularFromLightDay=0.5
+SpecularFromLightSunset=0.5
+SpecularFromLightNight=0.5
+SpecularFromLightInteriorDay=0.5
+SpecularFromLightInteriorNight=0.5
+AmbientLightingIntensitySunrise=0.0
+AmbientLightingIntensityDay=0.0
+AmbientLightingIntensitySunset=0.0
+AmbientLightingIntensityNight=0.0
+AmbientLightingIntensityInteriorDay=0.0
+AmbientLightingIntensityInteriorNight=0.0
+AmbientLightingCurveSunrise=1.0
+AmbientLightingCurveDay=1.0
+AmbientLightingCurveSunset=1.0
+AmbientLightingCurveNight=1.0
+AmbientLightingCurveInteriorDay=1.0
+AmbientLightingCurveInteriorNight=1.0
+AmbientLightingDesaturationSunrise=0.0
+AmbientLightingDesaturationDay=0.0
+AmbientLightingDesaturationSunset=0.0
+AmbientLightingDesaturationNight=0.0
+AmbientLightingDesaturationInteriorDay=0.0
+AmbientLightingDesaturationInteriorNight=0.0
+
+AmbientColorFilterAmountSunrise=1.0
+AmbientColorFilterAmountDay=1.0
+AmbientColorFilterAmountSunset=1.0
+AmbientColorFilterAmountNight=1.0
+AmbientColorFilterAmountInteriorDay=1.0
+AmbientColorFilterAmountInteriorNight=1.0
+AmbientColorFilterTopSunrise=0.0941, 0.141, 0.22
+AmbientColorFilterTopDay=0.235, 0.341, 0.549
+AmbientColorFilterTopSunset=0.0941, 0.141, 0.22
+AmbientColorFilterTopNight=0.00392, 0.0196, 0.0353
+AmbientColorFilterTopInteriorDay=0.0157, 0.0588, 0.141
+AmbientColorFilterTopInteriorNight=0.0157, 0.0588, 0.141
+AmbientColorFilterMiddleSunrise=0.165, 0.133, 0.0706
+AmbientColorFilterMiddleDay=0.588, 0.588, 0.588
+AmbientColorFilterMiddleSunset=0.0941, 0.11, 0.141
+AmbientColorFilterMiddleNight=0.00392, 0.0157, 0.0353
+AmbientColorFilterMiddleInteriorDay=0.0549, 0.0235, 0.0235
+AmbientColorFilterMiddleInteriorNight=0.0235, 0.0353, 0.0549
+AmbientColorFilterBottomSunrise=0.0471, 0.0667, 0.11
+AmbientColorFilterBottomDay=0.784, 0.784, 0.784
+AmbientColorFilterBottomSunset=0.141, 0.0784, 0.0157
+AmbientColorFilterBottomNight=0.00392, 0.0157, 0.0353
+AmbientColorFilterBottomInteriorDay=0.0353, 0.0196, 0.00392
+AmbientColorFilterBottomInteriorNight=0.0353, 0.0196, 0.00392
+
+PointLightingIntensitySunrise=0.5
+PointLightingIntensityDay=0.5
+PointLightingIntensitySunset=0.5
+PointLightingIntensityNight=0.5
+PointLightingIntensityInteriorDay=1.0
+PointLightingIntensityInteriorNight=1.0
+PointLightingCurveSunrise=1.0
+PointLightingCurveDay=1.0
+PointLightingCurveSunset=1.0
+PointLightingCurveNight=1.0
+PointLightingCurveInteriorDay=1.0
+PointLightingCurveInteriorNight=1.0
+PointLightingDesaturationSunrise=0.0
+PointLightingDesaturationDay=0.0
+PointLightingDesaturationSunset=0.0
+PointLightingDesaturationNight=0.0
+PointLightingDesaturationInteriorDay=0.0
+PointLightingDesaturationInteriorNight=0.0
+
+ParticleLightsIntensitySunrise=0.2
+ParticleLightsIntensityDay=0.2
+ParticleLightsIntensitySunset=0.2
+ParticleLightsIntensityNight=0.2
+ParticleLightsIntensityInteriorDay=0.2
+ParticleLightsIntensityInteriorNight=0.2
+
+FogColorMultiplierSunrise=0.2
+FogColorMultiplierDay=0.2
+FogColorMultiplierSunset=0.2
+FogColorMultiplierNight=0.2
+FogColorMultiplierInteriorDay=0.2
+FogColorMultiplierInteriorNight=0.2
+FogColorCurveSunrise=2.0
+FogColorCurveDay=2.0
+FogColorCurveSunset=2.0
+FogColorCurveNight=2.0
+FogColorCurveInteriorDay=2.0
+FogColorCurveInteriorNight=2.0
+ColorPowSunrise=1.0
+ColorPowDay=1.0
+ColorPowSunset=1.0
+ColorPowNight=1.0
+ColorPowInteriorDay=1.0
+ColorPowInteriorNight=1.0
+DirectLightingColorFilterSunrise=0.953, 0.784, 0.616
+DirectLightingColorFilterDay=0.953, 0.839, 0.616
+DirectLightingColorFilterSunset=0.953, 0.671, 0.616
+DirectLightingColorFilterNight=0.616, 0.953, 0.616
+DirectLightingColorFilterInteriorDay=1, 1, 1
+DirectLightingColorFilterInteriorNight=1, 1, 1
+FogColorFilterSunrise=1, 1, 1
+FogColorFilterDay=1, 1, 1
+FogColorFilterSunset=1, 1, 1
+FogColorFilterNight=1, 1, 1
+FogColorFilterInteriorDay=1, 1, 1
+FogColorFilterInteriorNight=1, 1, 1
+
+[SKY]
+CloudsIntensitySunrise=0.1
+CloudsIntensityDay=1.0
+CloudsIntensitySunset=0.1
+CloudsIntensityNight=0.1
+CloudsIntensityInteriorDay=1.0
+CloudsIntensityInteriorNight=0.1
+CloudsCurveSunrise=6.0
+CloudsCurveDay=6.0
+CloudsCurveSunset=6.0
+CloudsCurveNight=6.0
+CloudsCurveInteriorDay=6.0
+CloudsCurveInteriorNight=6.0
+CloudsDesaturationSunrise=0.5
+CloudsDesaturationDay=0.0
+CloudsDesaturationSunset=0.5
+CloudsDesaturationNight=0.0
+CloudsDesaturationInteriorDay=0.0
+CloudsDesaturationInteriorNight=0.0
+CloudsOpacitySunrise=1.0
+CloudsOpacityDay=1.0
+CloudsOpacitySunset=1.0
+CloudsOpacityNight=1.0
+CloudsOpacityInteriorDay=1.0
+CloudsOpacityInteriorNight=1.0
+CloudsEdgeClamp=0.5
+CloudsEdgeIntensity=8.0
+CloudsEdgeFadeRange=1.0
+CloudsEdgeMoonMultiplier=4.0
+
+GradientIntensitySunrise=0.1
+GradientIntensityDay=0.25
+GradientIntensitySunset=0.1
+GradientIntensityNight=0.05
+GradientIntensityInteriorDay=0.5
+GradientIntensityInteriorNight=0.05
+GradientDesaturationSunrise=0.0
+GradientDesaturationDay=0.0
+GradientDesaturationSunset=0.0
+GradientDesaturationNight=0.0
+GradientDesaturationInteriorDay=0.0
+GradientDesaturationInteriorNight=0.0
+GradientTopIntensitySunrise=1.0
+GradientTopIntensityDay=1.0
+GradientTopIntensitySunset=1.0
+GradientTopIntensityNight=1.0
+GradientTopIntensityInteriorDay=1.0
+GradientTopIntensityInteriorNight=1.0
+GradientTopCurveSunrise=1.0
+GradientTopCurveDay=1.0
+GradientTopCurveSunset=1.0
+GradientTopCurveNight=1.0
+GradientTopCurveInteriorDay=1.0
+GradientTopCurveInteriorNight=1.0
+GradientMiddleIntensitySunrise=2.0
+GradientMiddleIntensityDay=2.0
+GradientMiddleIntensitySunset=2.0
+GradientMiddleIntensityNight=2.0
+GradientMiddleIntensityInteriorDay=2.0
+GradientMiddleIntensityInteriorNight=2.0
+GradientMiddleCurveSunrise=1.0
+GradientMiddleCurveDay=1.0
+GradientMiddleCurveSunset=1.0
+GradientMiddleCurveNight=1.0
+GradientMiddleCurveInteriorDay=1.0
+GradientMiddleCurveInteriorNight=1.0
+GradientHorizonIntensitySunrise=3.0
+GradientHorizonIntensityDay=3.0
+GradientHorizonIntensitySunset=3.0
+GradientHorizonIntensityNight=3.0
+GradientHorizonIntensityInteriorDay=3.0
+GradientHorizonIntensityInteriorNight=3.0
+GradientHorizonCurveSunrise=1.0
+GradientHorizonCurveDay=1.0
+GradientHorizonCurveSunset=1.0
+GradientHorizonCurveNight=1.0
+GradientHorizonCurveInteriorDay=1.0
+GradientHorizonCurveInteriorNight=1.0
+
+SunIntensitySunrise=1.0
+SunIntensityDay=1.0
+SunIntensitySunset=1.0
+SunIntensityNight=1.0
+SunIntensityInteriorDay=1.0
+SunIntensityInteriorNight=1.0
+SunDesaturationSunrise=0.55
+SunDesaturationDay=0.65
+SunDesaturationSunset=0.5
+SunDesaturationNight=0.19
+SunDesaturationInteriorDay=0.22
+SunDesaturationInteriorNight=0.17
+SunColorFilterSunrise=0.545, 0.306, 0.239
+SunColorFilterDay=0.671, 0.588, 0.506
+SunColorFilterSunset=0.882, 0.588, 0.294
+SunColorFilterNight=0.698, 0.251, 0.0863
+SunColorFilterInteriorDay=1, 1, 1
+SunColorFilterInteriorNight=1, 1, 1
+
+SunGlowIntensitySunrise=0.1
+SunGlowIntensityDay=1.05
+SunGlowIntensitySunset=0.1
+SunGlowIntensityNight=0.0
+SunGlowIntensityInteriorDay=1.0
+SunGlowIntensityInteriorNight=0.0
+SunGlowHazinessSunrise=0.03
+SunGlowHazinessDay=0.14
+SunGlowHazinessSunset=0.040001
+SunGlowHazinessNight=0.0
+SunGlowHazinessInteriorDay=0.160001
+SunGlowHazinessInteriorNight=0.0
+
+MoonIntensitySunrise=0.1
+MoonIntensityDay=0.0
+MoonIntensitySunset=0.1
+MoonIntensityNight=0.5
+MoonIntensityInteriorDay=0.0
+MoonIntensityInteriorNight=0.5
+MoonCurveSunrise=2.0
+MoonCurveDay=2.0
+MoonCurveSunset=2.0
+MoonCurveNight=2.0
+MoonCurveInteriorDay=2.0
+MoonCurveInteriorNight=2.0
+MoonDesaturationSunrise=0.8
+MoonDesaturationDay=1.0
+MoonDesaturationSunset=0.8
+MoonDesaturationNight=0.4
+MoonDesaturationInteriorDay=1.0
+MoonDesaturationInteriorNight=0.4
+GradientTopColorFilterSunrise=1, 1, 1
+GradientTopColorFilterDay=1, 1, 1
+GradientTopColorFilterSunset=1, 1, 1
+GradientTopColorFilterNight=1, 1, 1
+GradientTopColorFilterInteriorDay=1, 1, 1
+GradientTopColorFilterInteriorNight=1, 1, 1
+GradientMiddleColorFilterSunrise=1, 1, 1
+GradientMiddleColorFilterDay=0.616, 0.953, 0.616
+GradientMiddleColorFilterSunset=1, 1, 1
+GradientMiddleColorFilterNight=1, 1, 1
+GradientMiddleColorFilterInteriorDay=1, 1, 1
+GradientMiddleColorFilterInteriorNight=1, 1, 1
+GradientHorizonColorFilterSunrise=1, 1, 1
+GradientHorizonColorFilterDay=0.698, 0.871, 0.698
+GradientHorizonColorFilterSunset=1, 1, 1
+GradientHorizonColorFilterNight=1, 1, 1
+GradientHorizonColorFilterInteriorDay=1, 1, 1
+GradientHorizonColorFilterInteriorNight=1, 1, 1
+
+[OBJECT]
+SubSurfaceScatteringMultiplierSunrise=0.35
+SubSurfaceScatteringMultiplierDay=0.3
+SubSurfaceScatteringMultiplierSunset=0.35
+SubSurfaceScatteringMultiplierNight=0.35
+SubSurfaceScatteringMultiplierInteriorDay=0.4
+SubSurfaceScatteringMultiplierInteriorNight=0.4
+SubSurfaceScatteringPowerSunrise=0.5
+SubSurfaceScatteringPowerDay=0.5
+SubSurfaceScatteringPowerSunset=0.5
+SubSurfaceScatteringPowerNight=0.5
+SubSurfaceScatteringPowerInteriorDay=0.5
+SubSurfaceScatteringPowerInteriorNight=0.5
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[VEGETATION]
+SubSurfaceScatteringMultiplierSunrise=0.1
+SubSurfaceScatteringMultiplierDay=0.2
+SubSurfaceScatteringMultiplierSunset=0.1
+SubSurfaceScatteringMultiplierNight=0.1
+SubSurfaceScatteringMultiplierInteriorDay=0.2
+SubSurfaceScatteringMultiplierInteriorNight=0.1
+SubSurfaceScatteringPowerSunrise=0.5
+SubSurfaceScatteringPowerDay=0.5
+SubSurfaceScatteringPowerSunset=0.5
+SubSurfaceScatteringPowerNight=0.5
+SubSurfaceScatteringPowerInteriorDay=0.5
+SubSurfaceScatteringPowerInteriorNight=0.5
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[EYES]
+SubSurfaceScatteringMultiplierSunrise=0.85
+SubSurfaceScatteringMultiplierDay=0.85
+SubSurfaceScatteringMultiplierSunset=0.85
+SubSurfaceScatteringMultiplierNight=1.0
+SubSurfaceScatteringMultiplierInteriorDay=1.2
+SubSurfaceScatteringMultiplierInteriorNight=1.2
+SubSurfaceScatteringPowerSunrise=8.0
+SubSurfaceScatteringPowerDay=8.0
+SubSurfaceScatteringPowerSunset=8.0
+SubSurfaceScatteringPowerNight=8.0
+SubSurfaceScatteringPowerInteriorDay=8.0
+SubSurfaceScatteringPowerInteriorNight=8.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[LIGHTSPRITE]
+IntensitySunrise=0.2
+IntensityDay=0.2
+IntensitySunset=0.2
+IntensityNight=0.2
+IntensityInteriorDay=0.2
+IntensityInteriorNight=0.2
+CurveSunrise=3.0
+CurveDay=3.0
+CurveSunset=3.0
+CurveNight=3.0
+CurveInteriorDay=3.0
+CurveInteriorNight=3.0
+
+[WINDOWLIGHT]
+IntensitySunrise=0.5
+IntensityDay=0.3
+IntensitySunset=0.5
+IntensityNight=0.8
+IntensityInteriorDay=1.2
+IntensityInteriorNight=0.1
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+
+[VOLUMETRICFOG]
+IntensitySunrise=0.3
+IntensityDay=1.5
+IntensitySunset=0.3
+IntensityNight=0.3
+IntensityInteriorDay=0.3
+IntensityInteriorNight=0.3
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+LightingInfluenceSunrise=0.5
+LightingInfluenceDay=0.5
+LightingInfluenceSunset=0.5
+LightingInfluenceNight=1.0
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+OpacitySunrise=1.0
+OpacityDay=1.0
+OpacitySunset=1.0
+OpacityNight=1.0
+OpacityInteriorDay=1.0
+OpacityInteriorNight=1.0
+
+
+[FIRE]
+IntensitySunrise=2.0
+IntensityDay=2.0
+IntensitySunset=2.0
+IntensityNight=2.0
+IntensityInteriorDay=2.0
+IntensityInteriorNight=2.0
+CurveSunrise=1.5
+CurveDay=1.5
+CurveSunset=1.5
+CurveNight=1.5
+CurveInteriorDay=1.5
+CurveInteriorNight=1.5
+AdditiveBlending=true
+
+[PARTICLE]
+IntensitySunrise=0.2
+IntensityDay=1.0
+IntensitySunset=0.2
+IntensityNight=0.1
+IntensityInteriorDay=0.5
+IntensityInteriorNight=0.5
+LightingInfluenceSunrise=0.5
+LightingInfluenceDay=0.5
+LightingInfluenceSunset=0.5
+LightingInfluenceNight=1.0
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+
+[SHADOW]
+ShadowCastersFix=true
+UseBilateralShadowFilter=true
+ShadowQualityFix=true
+DetailedShadowQuality=-1
+ShadowFilterQuality=0
+ShadowBlurRange=7.0
+ShadowBlurRangeInterior=7.0
+
+[RAYS]
+SunRaysMultiplierSunrise=0.5
+SunRaysMultiplierDay=0.5
+SunRaysMultiplierSunset=0.5
+SunRaysMultiplierNight=0.5
+SunRaysMultiplierInteriorDay=0.5
+SunRaysMultiplierInteriorNight=0.5
+
+[IMAGEBASEDLIGHTING]
+AdditiveAmountSunrise=0.1
+AdditiveAmountDay=0.1
+AdditiveAmountSunset=0.1
+AdditiveAmountNight=0.1
+AdditiveAmountInteriorDay=0.1
+AdditiveAmountInteriorNight=0.1
+MultiplicativeAmountSunrise=0.5
+MultiplicativeAmountDay=0.5
+MultiplicativeAmountSunset=0.5
+MultiplicativeAmountNight=0.5
+MultiplicativeAmountInteriorDay=0.5
+MultiplicativeAmountInteriorNight=0.5
+ReflectiveAmountSunrise=1.0
+ReflectiveAmountDay=2.0
+ReflectiveAmountSunset=1.0
+ReflectiveAmountNight=1.0
+ReflectiveAmountInteriorDay=1.0
+ReflectiveAmountInteriorNight=1.0
+
+[WATER]
+WavesAmplitudeSunrise=1.0
+WavesAmplitudeDay=0.2
+WavesAmplitudeSunset=1.0
+WavesAmplitudeNight=1.0
+WavesAmplitudeInteriorDay=1.0
+WavesAmplitudeInteriorNight=1.0
+
+[CLOUDSHADOWS]
+OpacitySunrise=1.0
+OpacityDay=1.0
+OpacitySunset=1.0
+OpacityNight=1.0
+OpacityInteriorDay=1.0
+OpacityInteriorNight=1.0
+
+[VOLUMETRICRAYS]
+IntensitySunrise=0.1
+IntensityDay=0.0
+IntensitySunset=0.1
+IntensityNight=0.1
+IntensityInteriorDay=0.1
+IntensityInteriorNight=0.1
+DensitySunrise=1.0
+DensityDay=1.0
+DensitySunset=1.0
+DensityNight=1.0
+DensityInteriorDay=1.0
+DensityInteriorNight=1.0
+SkyColorAmountSunrise=0.0
+SkyColorAmountDay=0.0
+SkyColorAmountSunset=0.0
+SkyColorAmountNight=0.0
+SkyColorAmountInteriorDay=0.0
+SkyColorAmountInteriorNight=0.0
+
+[PROCEDURALSUN]
+GlowIntensitySunrise=0.2
+GlowIntensityDay=0.05
+GlowIntensitySunset=0.2
+GlowIntensityNight=0.2
+GlowIntensityInteriorDay=0.2
+GlowIntensityInteriorNight=0.2
+GlowCurveSunrise=10.0
+GlowCurveDay=10.0
+GlowCurveSunset=10.0
+GlowCurveNight=10.0
+GlowCurveInteriorDay=10.0
+GlowCurveInteriorNight=10.0
+
+[MIST]
+AnchorsAmountSunrise=1.0
+AnchorsAmountDay=1.0
+AnchorsAmountSunset=1.0
+AnchorsAmountNight=1.0
+AnchorsAmountInteriorDay=1.0
+AnchorsAmountInteriorNight=1.0
+
+SkyLightingAmountSunrise=5.0
+SkyLightingAmountDay=5.0
+SkyLightingAmountSunset=5.0
+SkyLightingAmountNight=5.0
+SkyLightingAmountInteriorDay=5.0
+SkyLightingAmountInteriorNight=5.0
+SunLightingAmountSunrise=0.1
+SunLightingAmountDay=0.1
+SunLightingAmountSunset=0.1
+SunLightingAmountNight=0.1
+SunLightingAmountInteriorDay=0.1
+SunLightingAmountInteriorNight=0.1
+DesaturationSunrise=0.5
+DesaturationDay=0.5
+DesaturationSunset=0.5
+DesaturationNight=0.5
+DesaturationInteriorDay=0.5
+DesaturationInteriorNight=0.5
+ColorFilterSunrise=0.506, 0.557, 0.671
+ColorFilterDay=0.506, 0.557, 0.671
+ColorFilterSunset=0.506, 0.557, 0.671
+ColorFilterNight=0.267, 0.62, 0.91
+ColorFilterInteriorDay=1, 1, 1
+ColorFilterInteriorNight=1, 1, 1
+RelativeToCameraSunrise=0.0
+RelativeToCameraDay=0.0
+RelativeToCameraSunset=0.0
+RelativeToCameraNight=0.0
+RelativeToCameraInteriorDay=0.0
+RelativeToCameraInteriorNight=0.0
+VerticalOffsetSunrise=-10.0
+VerticalOffsetDay=-10.0
+VerticalOffsetSunset=-10.0
+VerticalOffsetNight=-10.0
+VerticalOffsetInteriorDay=-10.0
+VerticalOffsetInteriorNight=-10.0
+
+DensitySunrise=2.0
+DensityDay=2.0
+DensitySunset=2.0
+DensityNight=2.0
+DensityInteriorDay=2.0
+DensityInteriorNight=2.0
+VerticalFadeSunrise=0.3
+VerticalFadeDay=0.3
+VerticalFadeSunset=0.3
+VerticalFadeNight=0.3
+VerticalFadeInteriorDay=0.3
+VerticalFadeInteriorNight=0.3
+DistanceFadeSunrise=0.0
+DistanceFadeDay=0.0
+DistanceFadeSunset=0.0
+DistanceFadeNight=0.0
+DistanceFadeInteriorDay=0.0
+DistanceFadeInteriorNight=0.0
+BottomTopSunrise=0.0
+BottomTopDay=0.0
+BottomTopSunset=0.0
+BottomTopNight=0.0
+BottomTopInteriorDay=0.0
+BottomTopInteriorNight=0.0
+ExponentialFadeSunrise=1.5
+ExponentialFadeDay=1.5
+ExponentialFadeSunset=1.5
+ExponentialFadeNight=1.5
+ExponentialFadeInteriorDay=1.5
+ExponentialFadeInteriorNight=1.5
diff --git a/00 - Core/DAHAKA's ENB/enbseries/009 COT clear RE.ini b/00 - Core/DAHAKA's ENB/enbseries/009 COT clear RE.ini
new file mode 100644
index 0000000..a40df40
--- /dev/null
+++ b/00 - Core/DAHAKA's ENB/enbseries/009 COT clear RE.ini
@@ -0,0 +1,659 @@
+[BLOOM]
+AmountSunrise=0.1
+AmountDay=0.1
+AmountSunset=0.1
+AmountNight=0.1
+AmountInteriorDay=0.1
+AmountInteriorNight=0.1
+BlueShiftAmountSunrise=0.0
+BlueShiftAmountDay=0.0
+BlueShiftAmountSunset=0.0
+BlueShiftAmountNight=0.0
+BlueShiftAmountInteriorDay=0.0
+BlueShiftAmountInteriorNight=0.0
+
+[LENS]
+ReflectionIntensitySunrise=0.1
+ReflectionIntensityDay=0.1
+ReflectionIntensitySunset=0.1
+ReflectionIntensityNight=0.1
+ReflectionIntensityInteriorDay=0.1
+ReflectionIntensityInteriorNight=0.1
+ReflectionPowerSunrise=1.0
+ReflectionPowerDay=1.0
+ReflectionPowerSunset=1.0
+ReflectionPowerNight=1.0
+ReflectionPowerInteriorDay=1.0
+ReflectionPowerInteriorNight=1.0
+DirtIntensitySunrise=50.0
+DirtIntensityDay=50.0
+DirtIntensitySunset=50.0
+DirtIntensityNight=50.0
+DirtIntensityInteriorDay=50.0
+DirtIntensityInteriorNight=50.0
+DirtPowerSunrise=8.0
+DirtPowerDay=8.0
+DirtPowerSunset=8.0
+DirtPowerNight=8.0
+DirtPowerInteriorDay=8.0
+DirtPowerInteriorNight=8.0
+
+[SKYLIGHTING]
+AmbientMinLevelSunrise=0.2
+AmbientMinLevelDay=0.2
+AmbientMinLevelSunset=0.2
+AmbientMinLevelNight=0.5
+AmbientMinLevelInteriorDay=0.2
+AmbientMinLevelInteriorNight=0.5
+
+[ENVIRONMENT]
+DirectLightingIntensitySunrise=0.3
+DirectLightingIntensityDay=1.0
+DirectLightingIntensitySunset=0.3
+DirectLightingIntensityNight=0.2
+DirectLightingIntensityInteriorDay=0.2
+DirectLightingIntensityInteriorNight=0.05
+DirectLightingCurveSunrise=1.0
+DirectLightingCurveDay=1.0
+DirectLightingCurveSunset=1.0
+DirectLightingCurveNight=1.0
+DirectLightingCurveInteriorDay=1.0
+DirectLightingCurveInteriorNight=1.0
+DirectLightingDesaturationSunrise=0.0
+DirectLightingDesaturationDay=0.0
+DirectLightingDesaturationSunset=0.0
+DirectLightingDesaturationNight=0.0
+DirectLightingDesaturationInteriorDay=0.0
+DirectLightingDesaturationInteriorNight=0.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+SpecularFromLightSunrise=0.5
+SpecularFromLightDay=0.5
+SpecularFromLightSunset=0.5
+SpecularFromLightNight=0.5
+SpecularFromLightInteriorDay=0.5
+SpecularFromLightInteriorNight=0.5
+AmbientLightingIntensitySunrise=0.1
+AmbientLightingIntensityDay=0.2
+AmbientLightingIntensitySunset=0.1
+AmbientLightingIntensityNight=0.1
+AmbientLightingIntensityInteriorDay=0.2
+AmbientLightingIntensityInteriorNight=0.1
+AmbientLightingCurveSunrise=1.0
+AmbientLightingCurveDay=1.0
+AmbientLightingCurveSunset=1.0
+AmbientLightingCurveNight=1.0
+AmbientLightingCurveInteriorDay=1.0
+AmbientLightingCurveInteriorNight=1.0
+AmbientLightingDesaturationSunrise=0.25
+AmbientLightingDesaturationDay=0.5
+AmbientLightingDesaturationSunset=0.25
+AmbientLightingDesaturationNight=0.1
+AmbientLightingDesaturationInteriorDay=0.5
+AmbientLightingDesaturationInteriorNight=0.0
+
+AmbientColorFilterAmountSunrise=1.0
+AmbientColorFilterAmountDay=1.0
+AmbientColorFilterAmountSunset=1.0
+AmbientColorFilterAmountNight=1.0
+AmbientColorFilterAmountInteriorDay=1.0
+AmbientColorFilterAmountInteriorNight=1.0
+AmbientColorFilterTopSunrise=0.0941, 0.141, 0.22
+AmbientColorFilterTopDay=0.0392, 0.149, 0.353
+AmbientColorFilterTopSunset=0.0941, 0.141, 0.22
+AmbientColorFilterTopNight=0.00392, 0.0196, 0.0353
+AmbientColorFilterTopInteriorDay=0.0157, 0.0588, 0.141
+AmbientColorFilterTopInteriorNight=0.0157, 0.0588, 0.141
+AmbientColorFilterMiddleSunrise=0.165, 0.133, 0.0706
+AmbientColorFilterMiddleDay=0.392, 0.392, 0.392
+AmbientColorFilterMiddleSunset=0.0941, 0.11, 0.141
+AmbientColorFilterMiddleNight=0.00392, 0.0157, 0.0353
+AmbientColorFilterMiddleInteriorDay=0.0549, 0.0235, 0.0235
+AmbientColorFilterMiddleInteriorNight=0.0235, 0.0353, 0.0549
+AmbientColorFilterBottomSunrise=0.0471, 0.0667, 0.11
+AmbientColorFilterBottomDay=0.784, 0.784, 0.784
+AmbientColorFilterBottomSunset=0.141, 0.0784, 0.0157
+AmbientColorFilterBottomNight=0.00392, 0.0157, 0.0353
+AmbientColorFilterBottomInteriorDay=0.0353, 0.0196, 0.00392
+AmbientColorFilterBottomInteriorNight=0.0353, 0.0196, 0.00392
+
+PointLightingIntensitySunrise=0.5
+PointLightingIntensityDay=0.5
+PointLightingIntensitySunset=0.5
+PointLightingIntensityNight=0.5
+PointLightingIntensityInteriorDay=1.0
+PointLightingIntensityInteriorNight=1.0
+PointLightingCurveSunrise=1.0
+PointLightingCurveDay=1.0
+PointLightingCurveSunset=1.0
+PointLightingCurveNight=1.0
+PointLightingCurveInteriorDay=1.0
+PointLightingCurveInteriorNight=1.0
+PointLightingDesaturationSunrise=0.0
+PointLightingDesaturationDay=0.0
+PointLightingDesaturationSunset=0.0
+PointLightingDesaturationNight=0.0
+PointLightingDesaturationInteriorDay=0.0
+PointLightingDesaturationInteriorNight=0.0
+
+ParticleLightsIntensitySunrise=0.2
+ParticleLightsIntensityDay=0.2
+ParticleLightsIntensitySunset=0.2
+ParticleLightsIntensityNight=0.2
+ParticleLightsIntensityInteriorDay=0.2
+ParticleLightsIntensityInteriorNight=0.2
+
+FogColorMultiplierSunrise=0.1
+FogColorMultiplierDay=0.5
+FogColorMultiplierSunset=0.1
+FogColorMultiplierNight=0.1
+FogColorMultiplierInteriorDay=0.5
+FogColorMultiplierInteriorNight=0.1
+FogColorCurveSunrise=3.0
+FogColorCurveDay=3.0
+FogColorCurveSunset=3.0
+FogColorCurveNight=3.0
+FogColorCurveInteriorDay=3.0
+FogColorCurveInteriorNight=3.0
+ColorPowSunrise=1.0
+ColorPowDay=1.0
+ColorPowSunset=1.0
+ColorPowNight=1.0
+ColorPowInteriorDay=1.0
+ColorPowInteriorNight=1.0
+DirectLightingColorFilterSunrise=0.953, 0.839, 0.616
+DirectLightingColorFilterDay=0.616, 0.839, 0.953
+DirectLightingColorFilterSunset=0.953, 0.671, 0.616
+DirectLightingColorFilterNight=0.616, 0.953, 0.616
+DirectLightingColorFilterInteriorDay=0.871, 0.784, 0.698
+DirectLightingColorFilterInteriorNight=0.698, 0.757, 0.871
+FogColorFilterSunrise=1, 1, 1
+FogColorFilterDay=1, 1, 1
+FogColorFilterSunset=1, 1, 1
+FogColorFilterNight=1, 1, 1
+FogColorFilterInteriorDay=1, 1, 1
+FogColorFilterInteriorNight=1, 1, 1
+
+[SKY]
+CloudsIntensitySunrise=0.1
+CloudsIntensityDay=1.0
+CloudsIntensitySunset=0.1
+CloudsIntensityNight=0.3
+CloudsIntensityInteriorDay=2.0
+CloudsIntensityInteriorNight=0.1
+CloudsCurveSunrise=6.0
+CloudsCurveDay=6.0
+CloudsCurveSunset=6.0
+CloudsCurveNight=6.0
+CloudsCurveInteriorDay=6.0
+CloudsCurveInteriorNight=6.0
+CloudsDesaturationSunrise=0.5
+CloudsDesaturationDay=0.0
+CloudsDesaturationSunset=0.5
+CloudsDesaturationNight=0.0
+CloudsDesaturationInteriorDay=0.0
+CloudsDesaturationInteriorNight=0.0
+CloudsOpacitySunrise=1.0
+CloudsOpacityDay=1.0
+CloudsOpacitySunset=1.0
+CloudsOpacityNight=2.0
+CloudsOpacityInteriorDay=1.0
+CloudsOpacityInteriorNight=1.0
+CloudsEdgeClamp=0.5
+CloudsEdgeIntensity=8.0
+CloudsEdgeFadeRange=1.0
+CloudsEdgeMoonMultiplier=4.0
+
+GradientIntensitySunrise=0.15
+GradientIntensityDay=0.4
+GradientIntensitySunset=0.15
+GradientIntensityNight=0.15
+GradientIntensityInteriorDay=1.0
+GradientIntensityInteriorNight=0.15
+GradientDesaturationSunrise=0.0
+GradientDesaturationDay=0.0
+GradientDesaturationSunset=0.0
+GradientDesaturationNight=0.0
+GradientDesaturationInteriorDay=0.0
+GradientDesaturationInteriorNight=0.0
+GradientTopIntensitySunrise=1.0
+GradientTopIntensityDay=0.5
+GradientTopIntensitySunset=1.0
+GradientTopIntensityNight=1.0
+GradientTopIntensityInteriorDay=1.0
+GradientTopIntensityInteriorNight=1.0
+GradientTopCurveSunrise=1.0
+GradientTopCurveDay=1.0
+GradientTopCurveSunset=1.0
+GradientTopCurveNight=1.0
+GradientTopCurveInteriorDay=1.0
+GradientTopCurveInteriorNight=1.0
+GradientMiddleIntensitySunrise=1.0
+GradientMiddleIntensityDay=1.0
+GradientMiddleIntensitySunset=1.0
+GradientMiddleIntensityNight=1.0
+GradientMiddleIntensityInteriorDay=1.0
+GradientMiddleIntensityInteriorNight=1.0
+GradientMiddleCurveSunrise=1.0
+GradientMiddleCurveDay=0.5
+GradientMiddleCurveSunset=1.0
+GradientMiddleCurveNight=1.0
+GradientMiddleCurveInteriorDay=1.0
+GradientMiddleCurveInteriorNight=1.0
+GradientHorizonIntensitySunrise=1.0
+GradientHorizonIntensityDay=1.0
+GradientHorizonIntensitySunset=1.0
+GradientHorizonIntensityNight=1.0
+GradientHorizonIntensityInteriorDay=1.0
+GradientHorizonIntensityInteriorNight=1.0
+GradientHorizonCurveSunrise=0.5
+GradientHorizonCurveDay=0.5
+GradientHorizonCurveSunset=0.5
+GradientHorizonCurveNight=0.5
+GradientHorizonCurveInteriorDay=0.5
+GradientHorizonCurveInteriorNight=0.5
+
+SunIntensitySunrise=1.0
+SunIntensityDay=1.0
+SunIntensitySunset=1.0
+SunIntensityNight=1.0
+SunIntensityInteriorDay=1.0
+SunIntensityInteriorNight=1.0
+SunDesaturationSunrise=0.55
+SunDesaturationDay=0.65
+SunDesaturationSunset=0.5
+SunDesaturationNight=0.19
+SunDesaturationInteriorDay=0.22
+SunDesaturationInteriorNight=0.17
+SunColorFilterSunrise=0.506, 0.325, 0.278
+SunColorFilterDay=0.647, 0.588, 0.529
+SunColorFilterSunset=0.827, 0.357, 0.349
+SunColorFilterNight=0.91, 0.278, 0.267
+SunColorFilterInteriorDay=1, 1, 1
+SunColorFilterInteriorNight=1, 1, 1
+
+SunGlowIntensitySunrise=0.1
+SunGlowIntensityDay=1.05
+SunGlowIntensitySunset=0.1
+SunGlowIntensityNight=0.0
+SunGlowIntensityInteriorDay=1.0
+SunGlowIntensityInteriorNight=0.0
+SunGlowHazinessSunrise=0.03
+SunGlowHazinessDay=0.14
+SunGlowHazinessSunset=0.040001
+SunGlowHazinessNight=0.0
+SunGlowHazinessInteriorDay=0.160001
+SunGlowHazinessInteriorNight=0.0
+
+MoonIntensitySunrise=0.1
+MoonIntensityDay=0.0
+MoonIntensitySunset=0.1
+MoonIntensityNight=0.5
+MoonIntensityInteriorDay=0.0
+MoonIntensityInteriorNight=0.5
+MoonCurveSunrise=2.0
+MoonCurveDay=2.0
+MoonCurveSunset=2.0
+MoonCurveNight=2.0
+MoonCurveInteriorDay=2.0
+MoonCurveInteriorNight=2.0
+MoonDesaturationSunrise=0.8
+MoonDesaturationDay=1.0
+MoonDesaturationSunset=0.8
+MoonDesaturationNight=0.4
+MoonDesaturationInteriorDay=1.0
+MoonDesaturationInteriorNight=0.4
+GradientTopColorFilterSunrise=1, 1, 1
+GradientTopColorFilterDay=1, 1, 1
+GradientTopColorFilterSunset=1, 1, 1
+GradientTopColorFilterNight=1, 1, 1
+GradientTopColorFilterInteriorDay=1, 1, 1
+GradientTopColorFilterInteriorNight=1, 1, 1
+GradientMiddleColorFilterSunrise=1, 1, 1
+GradientMiddleColorFilterDay=1, 1, 1
+GradientMiddleColorFilterSunset=1, 1, 1
+GradientMiddleColorFilterNight=1, 1, 1
+GradientMiddleColorFilterInteriorDay=1, 1, 1
+GradientMiddleColorFilterInteriorNight=1, 1, 1
+GradientHorizonColorFilterSunrise=1, 1, 1
+GradientHorizonColorFilterDay=1, 1, 1
+GradientHorizonColorFilterSunset=1, 1, 1
+GradientHorizonColorFilterNight=1, 1, 1
+GradientHorizonColorFilterInteriorDay=1, 1, 1
+GradientHorizonColorFilterInteriorNight=1, 1, 1
+
+[OBJECT]
+SubSurfaceScatteringMultiplierSunrise=0.35
+SubSurfaceScatteringMultiplierDay=0.3
+SubSurfaceScatteringMultiplierSunset=0.35
+SubSurfaceScatteringMultiplierNight=0.35
+SubSurfaceScatteringMultiplierInteriorDay=0.4
+SubSurfaceScatteringMultiplierInteriorNight=0.4
+SubSurfaceScatteringPowerSunrise=0.5
+SubSurfaceScatteringPowerDay=0.5
+SubSurfaceScatteringPowerSunset=0.5
+SubSurfaceScatteringPowerNight=0.5
+SubSurfaceScatteringPowerInteriorDay=0.5
+SubSurfaceScatteringPowerInteriorNight=0.5
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[VEGETATION]
+SubSurfaceScatteringMultiplierSunrise=0.1
+SubSurfaceScatteringMultiplierDay=0.2
+SubSurfaceScatteringMultiplierSunset=0.1
+SubSurfaceScatteringMultiplierNight=0.1
+SubSurfaceScatteringMultiplierInteriorDay=0.2
+SubSurfaceScatteringMultiplierInteriorNight=0.1
+SubSurfaceScatteringPowerSunrise=0.5
+SubSurfaceScatteringPowerDay=0.5
+SubSurfaceScatteringPowerSunset=0.5
+SubSurfaceScatteringPowerNight=0.5
+SubSurfaceScatteringPowerInteriorDay=0.5
+SubSurfaceScatteringPowerInteriorNight=0.5
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[EYES]
+SubSurfaceScatteringMultiplierSunrise=0.85
+SubSurfaceScatteringMultiplierDay=0.85
+SubSurfaceScatteringMultiplierSunset=0.85
+SubSurfaceScatteringMultiplierNight=1.0
+SubSurfaceScatteringMultiplierInteriorDay=1.2
+SubSurfaceScatteringMultiplierInteriorNight=1.2
+SubSurfaceScatteringPowerSunrise=8.0
+SubSurfaceScatteringPowerDay=8.0
+SubSurfaceScatteringPowerSunset=8.0
+SubSurfaceScatteringPowerNight=8.0
+SubSurfaceScatteringPowerInteriorDay=8.0
+SubSurfaceScatteringPowerInteriorNight=8.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[LIGHTSPRITE]
+IntensitySunrise=0.2
+IntensityDay=0.2
+IntensitySunset=0.2
+IntensityNight=0.2
+IntensityInteriorDay=0.2
+IntensityInteriorNight=0.2
+CurveSunrise=3.0
+CurveDay=3.0
+CurveSunset=3.0
+CurveNight=3.0
+CurveInteriorDay=3.0
+CurveInteriorNight=3.0
+
+[WINDOWLIGHT]
+IntensitySunrise=0.5
+IntensityDay=0.3
+IntensitySunset=0.5
+IntensityNight=0.8
+IntensityInteriorDay=1.2
+IntensityInteriorNight=0.1
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+
+[VOLUMETRICFOG]
+IntensitySunrise=0.3
+IntensityDay=1.5
+IntensitySunset=0.3
+IntensityNight=0.3
+IntensityInteriorDay=0.3
+IntensityInteriorNight=0.3
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+LightingInfluenceSunrise=0.5
+LightingInfluenceDay=0.5
+LightingInfluenceSunset=0.5
+LightingInfluenceNight=1.0
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+OpacitySunrise=1.0
+OpacityDay=1.0
+OpacitySunset=1.0
+OpacityNight=1.0
+OpacityInteriorDay=1.0
+OpacityInteriorNight=1.0
+
+
+[FIRE]
+IntensitySunrise=2.0
+IntensityDay=2.0
+IntensitySunset=2.0
+IntensityNight=2.0
+IntensityInteriorDay=2.0
+IntensityInteriorNight=2.0
+CurveSunrise=1.5
+CurveDay=1.5
+CurveSunset=1.5
+CurveNight=1.5
+CurveInteriorDay=1.5
+CurveInteriorNight=1.5
+AdditiveBlending=true
+
+[PARTICLE]
+IntensitySunrise=0.2
+IntensityDay=1.0
+IntensitySunset=0.2
+IntensityNight=0.1
+IntensityInteriorDay=0.5
+IntensityInteriorNight=0.5
+LightingInfluenceSunrise=0.5
+LightingInfluenceDay=0.5
+LightingInfluenceSunset=0.5
+LightingInfluenceNight=1.0
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+
+[SHADOW]
+ShadowCastersFix=true
+UseBilateralShadowFilter=true
+ShadowQualityFix=true
+DetailedShadowQuality=-1
+ShadowFilterQuality=0
+ShadowBlurRange=7.0
+ShadowBlurRangeInterior=7.0
+
+[RAYS]
+SunRaysMultiplierSunrise=0.5
+SunRaysMultiplierDay=0.5
+SunRaysMultiplierSunset=0.5
+SunRaysMultiplierNight=0.5
+SunRaysMultiplierInteriorDay=0.5
+SunRaysMultiplierInteriorNight=0.5
+
+[IMAGEBASEDLIGHTING]
+AdditiveAmountSunrise=0.0
+AdditiveAmountDay=0.0
+AdditiveAmountSunset=0.0
+AdditiveAmountNight=0.0
+AdditiveAmountInteriorDay=0.0
+AdditiveAmountInteriorNight=0.0
+MultiplicativeAmountSunrise=0.0
+MultiplicativeAmountDay=0.0
+MultiplicativeAmountSunset=0.0
+MultiplicativeAmountNight=0.0
+MultiplicativeAmountInteriorDay=0.0
+MultiplicativeAmountInteriorNight=0.0
+ReflectiveAmountSunrise=1.0
+ReflectiveAmountDay=2.0
+ReflectiveAmountSunset=1.0
+ReflectiveAmountNight=1.0
+ReflectiveAmountInteriorDay=1.0
+ReflectiveAmountInteriorNight=1.0
+
+[WATER]
+WavesAmplitudeSunrise=1.0
+WavesAmplitudeDay=0.2
+WavesAmplitudeSunset=1.0
+WavesAmplitudeNight=1.0
+WavesAmplitudeInteriorDay=1.0
+WavesAmplitudeInteriorNight=1.0
+
+[CLOUDSHADOWS]
+OpacitySunrise=1.0
+OpacityDay=1.0
+OpacitySunset=1.0
+OpacityNight=1.0
+OpacityInteriorDay=1.0
+OpacityInteriorNight=1.0
+
+[VOLUMETRICRAYS]
+IntensitySunrise=0.3
+IntensityDay=0.0
+IntensitySunset=0.3
+IntensityNight=0.3
+IntensityInteriorDay=0.3
+IntensityInteriorNight=0.3
+DensitySunrise=1.0
+DensityDay=1.0
+DensitySunset=1.0
+DensityNight=1.0
+DensityInteriorDay=1.0
+DensityInteriorNight=1.0
+SkyColorAmountSunrise=0.0
+SkyColorAmountDay=0.0
+SkyColorAmountSunset=0.0
+SkyColorAmountNight=0.0
+SkyColorAmountInteriorDay=0.0
+SkyColorAmountInteriorNight=0.0
+
+[PROCEDURALSUN]
+GlowIntensitySunrise=0.2
+GlowIntensityDay=0.05
+GlowIntensitySunset=0.2
+GlowIntensityNight=0.2
+GlowIntensityInteriorDay=0.2
+GlowIntensityInteriorNight=0.2
+GlowCurveSunrise=10.0
+GlowCurveDay=10.0
+GlowCurveSunset=10.0
+GlowCurveNight=10.0
+GlowCurveInteriorDay=10.0
+GlowCurveInteriorNight=10.0
+
+[MIST]
+AnchorsAmountSunrise=1.0
+AnchorsAmountDay=1.0
+AnchorsAmountSunset=1.0
+AnchorsAmountNight=1.0
+AnchorsAmountInteriorDay=1.0
+AnchorsAmountInteriorNight=1.0
+
+SkyLightingAmountSunrise=5.0
+SkyLightingAmountDay=5.0
+SkyLightingAmountSunset=5.0
+SkyLightingAmountNight=5.0
+SkyLightingAmountInteriorDay=5.0
+SkyLightingAmountInteriorNight=5.0
+SunLightingAmountSunrise=0.1
+SunLightingAmountDay=0.1
+SunLightingAmountSunset=0.1
+SunLightingAmountNight=0.1
+SunLightingAmountInteriorDay=0.1
+SunLightingAmountInteriorNight=0.1
+DesaturationSunrise=0.5
+DesaturationDay=0.5
+DesaturationSunset=0.5
+DesaturationNight=0.5
+DesaturationInteriorDay=0.5
+DesaturationInteriorNight=0.5
+ColorFilterSunrise=0.698, 0.753, 0.871
+ColorFilterDay=0.698, 0.757, 0.871
+ColorFilterSunset=0.698, 0.753, 0.871
+ColorFilterNight=0.729, 0.776, 0.816
+ColorFilterInteriorDay=1, 1, 1
+ColorFilterInteriorNight=1, 1, 1
+
+RelativeToCameraSunrise=0.0
+RelativeToCameraDay=0.0
+RelativeToCameraSunset=0.0
+RelativeToCameraNight=0.0
+RelativeToCameraInteriorDay=0.0
+RelativeToCameraInteriorNight=0.0
+VerticalOffsetSunrise=-10.0
+VerticalOffsetDay=-10.0
+VerticalOffsetSunset=-10.0
+VerticalOffsetNight=-10.0
+VerticalOffsetInteriorDay=-10.0
+VerticalOffsetInteriorNight=-10.0
+
+DensitySunrise=2.0
+DensityDay=2.0
+DensitySunset=2.0
+DensityNight=2.0
+DensityInteriorDay=2.0
+DensityInteriorNight=2.0
+VerticalFadeSunrise=0.3
+VerticalFadeDay=0.3
+VerticalFadeSunset=0.3
+VerticalFadeNight=0.3
+VerticalFadeInteriorDay=0.3
+VerticalFadeInteriorNight=0.3
+DistanceFadeSunrise=0.0
+DistanceFadeDay=0.0
+DistanceFadeSunset=0.0
+DistanceFadeNight=0.0
+DistanceFadeInteriorDay=0.0
+DistanceFadeInteriorNight=0.0
+BottomTopSunrise=0.0
+BottomTopDay=0.0
+BottomTopSunset=0.0
+BottomTopNight=0.0
+BottomTopInteriorDay=0.0
+BottomTopInteriorNight=0.0
+ExponentialFadeSunrise=1.5
+ExponentialFadeDay=1.5
+ExponentialFadeSunset=1.5
+ExponentialFadeNight=1.5
+ExponentialFadeInteriorDay=1.5
+ExponentialFadeInteriorNight=1.5
diff --git a/00 - Core/DAHAKA's ENB/enbseries/010 COT clear FF.ini b/00 - Core/DAHAKA's ENB/enbseries/010 COT clear FF.ini
new file mode 100644
index 0000000..8c4b779
--- /dev/null
+++ b/00 - Core/DAHAKA's ENB/enbseries/010 COT clear FF.ini
@@ -0,0 +1,659 @@
+[BLOOM]
+AmountSunrise=0.1
+AmountDay=0.1
+AmountSunset=0.1
+AmountNight=0.1
+AmountInteriorDay=0.1
+AmountInteriorNight=0.1
+BlueShiftAmountSunrise=0.0
+BlueShiftAmountDay=0.0
+BlueShiftAmountSunset=0.0
+BlueShiftAmountNight=0.0
+BlueShiftAmountInteriorDay=0.0
+BlueShiftAmountInteriorNight=0.0
+
+[LENS]
+ReflectionIntensitySunrise=0.1
+ReflectionIntensityDay=0.1
+ReflectionIntensitySunset=0.1
+ReflectionIntensityNight=0.1
+ReflectionIntensityInteriorDay=0.1
+ReflectionIntensityInteriorNight=0.1
+ReflectionPowerSunrise=1.0
+ReflectionPowerDay=1.0
+ReflectionPowerSunset=1.0
+ReflectionPowerNight=1.0
+ReflectionPowerInteriorDay=1.0
+ReflectionPowerInteriorNight=1.0
+DirtIntensitySunrise=50.0
+DirtIntensityDay=50.0
+DirtIntensitySunset=50.0
+DirtIntensityNight=50.0
+DirtIntensityInteriorDay=50.0
+DirtIntensityInteriorNight=50.0
+DirtPowerSunrise=8.0
+DirtPowerDay=8.0
+DirtPowerSunset=8.0
+DirtPowerNight=8.0
+DirtPowerInteriorDay=8.0
+DirtPowerInteriorNight=8.0
+
+[SKYLIGHTING]
+AmbientMinLevelSunrise=0.2
+AmbientMinLevelDay=0.2
+AmbientMinLevelSunset=0.2
+AmbientMinLevelNight=0.5
+AmbientMinLevelInteriorDay=0.2
+AmbientMinLevelInteriorNight=0.5
+
+[ENVIRONMENT]
+DirectLightingIntensitySunrise=0.3
+DirectLightingIntensityDay=1.0
+DirectLightingIntensitySunset=0.3
+DirectLightingIntensityNight=0.2
+DirectLightingIntensityInteriorDay=0.2
+DirectLightingIntensityInteriorNight=0.05
+DirectLightingCurveSunrise=1.0
+DirectLightingCurveDay=1.0
+DirectLightingCurveSunset=1.0
+DirectLightingCurveNight=1.0
+DirectLightingCurveInteriorDay=1.0
+DirectLightingCurveInteriorNight=1.0
+DirectLightingDesaturationSunrise=0.0
+DirectLightingDesaturationDay=0.0
+DirectLightingDesaturationSunset=0.0
+DirectLightingDesaturationNight=0.0
+DirectLightingDesaturationInteriorDay=0.0
+DirectLightingDesaturationInteriorNight=0.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+SpecularFromLightSunrise=0.5
+SpecularFromLightDay=0.5
+SpecularFromLightSunset=0.5
+SpecularFromLightNight=0.5
+SpecularFromLightInteriorDay=0.5
+SpecularFromLightInteriorNight=0.5
+AmbientLightingIntensitySunrise=0.0
+AmbientLightingIntensityDay=0.0
+AmbientLightingIntensitySunset=0.0
+AmbientLightingIntensityNight=0.0
+AmbientLightingIntensityInteriorDay=0.0
+AmbientLightingIntensityInteriorNight=0.0
+AmbientLightingCurveSunrise=1.0
+AmbientLightingCurveDay=1.0
+AmbientLightingCurveSunset=1.0
+AmbientLightingCurveNight=1.0
+AmbientLightingCurveInteriorDay=1.0
+AmbientLightingCurveInteriorNight=1.0
+AmbientLightingDesaturationSunrise=0.0
+AmbientLightingDesaturationDay=0.0
+AmbientLightingDesaturationSunset=0.0
+AmbientLightingDesaturationNight=0.0
+AmbientLightingDesaturationInteriorDay=0.0
+AmbientLightingDesaturationInteriorNight=0.0
+
+AmbientColorFilterAmountSunrise=1.0
+AmbientColorFilterAmountDay=1.0
+AmbientColorFilterAmountSunset=1.0
+AmbientColorFilterAmountNight=1.0
+AmbientColorFilterAmountInteriorDay=1.0
+AmbientColorFilterAmountInteriorNight=1.0
+AmbientColorFilterTopSunrise=0.22, 0.176, 0.0941
+AmbientColorFilterTopDay=0.118, 0.176, 0.275
+AmbientColorFilterTopSunset=0.0941, 0.149, 0.22
+AmbientColorFilterTopNight=0.00392, 0.0196, 0.0353
+AmbientColorFilterTopInteriorDay=0.0157, 0.0588, 0.141
+AmbientColorFilterTopInteriorNight=0.0157, 0.0588, 0.141
+AmbientColorFilterMiddleSunrise=0.0941, 0.11, 0.141
+AmbientColorFilterMiddleDay=0.392, 0.392, 0.392
+AmbientColorFilterMiddleSunset=0.0941, 0.11, 0.141
+AmbientColorFilterMiddleNight=0.00392, 0.0157, 0.0353
+AmbientColorFilterMiddleInteriorDay=0.0549, 0.0235, 0.0235
+AmbientColorFilterMiddleInteriorNight=0.0235, 0.0353, 0.0549
+AmbientColorFilterBottomSunrise=0.0157, 0.0549, 0.141
+AmbientColorFilterBottomDay=0.784, 0.784, 0.784
+AmbientColorFilterBottomSunset=0.141, 0.0784, 0.0157
+AmbientColorFilterBottomNight=0.00392, 0.0157, 0.0353
+AmbientColorFilterBottomInteriorDay=0.0353, 0.0196, 0.00392
+AmbientColorFilterBottomInteriorNight=0.0353, 0.0196, 0.00392
+
+PointLightingIntensitySunrise=0.5
+PointLightingIntensityDay=0.5
+PointLightingIntensitySunset=0.5
+PointLightingIntensityNight=0.5
+PointLightingIntensityInteriorDay=1.0
+PointLightingIntensityInteriorNight=1.0
+PointLightingCurveSunrise=1.0
+PointLightingCurveDay=1.0
+PointLightingCurveSunset=1.0
+PointLightingCurveNight=1.0
+PointLightingCurveInteriorDay=1.0
+PointLightingCurveInteriorNight=1.0
+PointLightingDesaturationSunrise=0.0
+PointLightingDesaturationDay=0.0
+PointLightingDesaturationSunset=0.0
+PointLightingDesaturationNight=0.0
+PointLightingDesaturationInteriorDay=0.0
+PointLightingDesaturationInteriorNight=0.0
+
+ParticleLightsIntensitySunrise=0.2
+ParticleLightsIntensityDay=0.2
+ParticleLightsIntensitySunset=0.2
+ParticleLightsIntensityNight=0.2
+ParticleLightsIntensityInteriorDay=0.2
+ParticleLightsIntensityInteriorNight=0.2
+
+FogColorMultiplierSunrise=0.05
+FogColorMultiplierDay=0.5
+FogColorMultiplierSunset=0.05
+FogColorMultiplierNight=0.05
+FogColorMultiplierInteriorDay=0.05
+FogColorMultiplierInteriorNight=0.05
+FogColorCurveSunrise=0.0
+FogColorCurveDay=0.0
+FogColorCurveSunset=0.0
+FogColorCurveNight=0.0
+FogColorCurveInteriorDay=0.0
+FogColorCurveInteriorNight=0.0
+ColorPowSunrise=1.0
+ColorPowDay=1.0
+ColorPowSunset=1.0
+ColorPowNight=1.0
+ColorPowInteriorDay=1.0
+ColorPowInteriorNight=1.0
+DirectLightingColorFilterSunrise=0.953, 0.839, 0.616
+DirectLightingColorFilterDay=1, 1, 1
+DirectLightingColorFilterSunset=0.953, 0.671, 0.616
+DirectLightingColorFilterNight=0.616, 0.953, 0.616
+DirectLightingColorFilterInteriorDay=0.871, 0.784, 0.698
+DirectLightingColorFilterInteriorNight=0.698, 0.757, 0.871
+FogColorFilterSunrise=1, 1, 1
+FogColorFilterDay=1, 1, 1
+FogColorFilterSunset=1, 1, 1
+FogColorFilterNight=1, 1, 1
+FogColorFilterInteriorDay=1, 1, 1
+FogColorFilterInteriorNight=1, 1, 1
+
+[SKY]
+CloudsIntensitySunrise=0.1
+CloudsIntensityDay=1.0
+CloudsIntensitySunset=0.1
+CloudsIntensityNight=0.3
+CloudsIntensityInteriorDay=2.0
+CloudsIntensityInteriorNight=0.1
+CloudsCurveSunrise=6.0
+CloudsCurveDay=6.0
+CloudsCurveSunset=6.0
+CloudsCurveNight=6.0
+CloudsCurveInteriorDay=6.0
+CloudsCurveInteriorNight=6.0
+CloudsDesaturationSunrise=0.5
+CloudsDesaturationDay=0.0
+CloudsDesaturationSunset=0.5
+CloudsDesaturationNight=0.0
+CloudsDesaturationInteriorDay=0.0
+CloudsDesaturationInteriorNight=0.0
+CloudsOpacitySunrise=1.0
+CloudsOpacityDay=1.0
+CloudsOpacitySunset=1.0
+CloudsOpacityNight=1.0
+CloudsOpacityInteriorDay=1.0
+CloudsOpacityInteriorNight=1.0
+CloudsEdgeClamp=0.5
+CloudsEdgeIntensity=8.0
+CloudsEdgeFadeRange=1.0
+CloudsEdgeMoonMultiplier=4.0
+
+GradientIntensitySunrise=0.1
+GradientIntensityDay=0.3
+GradientIntensitySunset=0.1
+GradientIntensityNight=0.1
+GradientIntensityInteriorDay=1.0
+GradientIntensityInteriorNight=0.1
+GradientDesaturationSunrise=0.0
+GradientDesaturationDay=0.0
+GradientDesaturationSunset=0.0
+GradientDesaturationNight=0.0
+GradientDesaturationInteriorDay=0.0
+GradientDesaturationInteriorNight=0.0
+GradientTopIntensitySunrise=1.0
+GradientTopIntensityDay=0.5
+GradientTopIntensitySunset=1.0
+GradientTopIntensityNight=1.0
+GradientTopIntensityInteriorDay=1.0
+GradientTopIntensityInteriorNight=1.0
+GradientTopCurveSunrise=1.0
+GradientTopCurveDay=1.0
+GradientTopCurveSunset=1.0
+GradientTopCurveNight=1.0
+GradientTopCurveInteriorDay=1.0
+GradientTopCurveInteriorNight=1.0
+GradientMiddleIntensitySunrise=1.5
+GradientMiddleIntensityDay=1.5
+GradientMiddleIntensitySunset=1.5
+GradientMiddleIntensityNight=1.5
+GradientMiddleIntensityInteriorDay=1.5
+GradientMiddleIntensityInteriorNight=1.5
+GradientMiddleCurveSunrise=1.0
+GradientMiddleCurveDay=1.0
+GradientMiddleCurveSunset=1.0
+GradientMiddleCurveNight=1.0
+GradientMiddleCurveInteriorDay=1.0
+GradientMiddleCurveInteriorNight=1.0
+GradientHorizonIntensitySunrise=2.0
+GradientHorizonIntensityDay=2.0
+GradientHorizonIntensitySunset=2.0
+GradientHorizonIntensityNight=2.0
+GradientHorizonIntensityInteriorDay=2.0
+GradientHorizonIntensityInteriorNight=2.0
+GradientHorizonCurveSunrise=0.5
+GradientHorizonCurveDay=0.5
+GradientHorizonCurveSunset=0.5
+GradientHorizonCurveNight=0.5
+GradientHorizonCurveInteriorDay=0.5
+GradientHorizonCurveInteriorNight=0.5
+
+SunIntensitySunrise=1.0
+SunIntensityDay=1.0
+SunIntensitySunset=1.0
+SunIntensityNight=1.0
+SunIntensityInteriorDay=1.0
+SunIntensityInteriorNight=1.0
+SunDesaturationSunrise=0.55
+SunDesaturationDay=0.65
+SunDesaturationSunset=0.5
+SunDesaturationNight=0.19
+SunDesaturationInteriorDay=0.22
+SunDesaturationInteriorNight=0.17
+SunColorFilterSunrise=0.275, 0.153, 0.118
+SunColorFilterDay=0.471, 0.392, 0.314
+SunColorFilterSunset=0.878, 0.529, 0.298
+SunColorFilterNight=0.91, 0.447, 0.267
+SunColorFilterInteriorDay=1, 1, 1
+SunColorFilterInteriorNight=1, 1, 1
+
+SunGlowIntensitySunrise=1.0
+SunGlowIntensityDay=1.0
+SunGlowIntensitySunset=1.0
+SunGlowIntensityNight=0.0
+SunGlowIntensityInteriorDay=1.0
+SunGlowIntensityInteriorNight=0.0
+SunGlowHazinessSunrise=0.03
+SunGlowHazinessDay=0.15
+SunGlowHazinessSunset=0.040001
+SunGlowHazinessNight=0.0
+SunGlowHazinessInteriorDay=0.160001
+SunGlowHazinessInteriorNight=0.0
+
+MoonIntensitySunrise=0.1
+MoonIntensityDay=0.0
+MoonIntensitySunset=0.1
+MoonIntensityNight=0.5
+MoonIntensityInteriorDay=0.0
+MoonIntensityInteriorNight=0.5
+MoonCurveSunrise=2.0
+MoonCurveDay=2.0
+MoonCurveSunset=2.0
+MoonCurveNight=2.0
+MoonCurveInteriorDay=2.0
+MoonCurveInteriorNight=2.0
+MoonDesaturationSunrise=0.8
+MoonDesaturationDay=1.0
+MoonDesaturationSunset=0.8
+MoonDesaturationNight=0.4
+MoonDesaturationInteriorDay=1.0
+MoonDesaturationInteriorNight=0.4
+GradientTopColorFilterSunrise=1, 1, 1
+GradientTopColorFilterDay=1, 1, 1
+GradientTopColorFilterSunset=1, 1, 1
+GradientTopColorFilterNight=1, 1, 1
+GradientTopColorFilterInteriorDay=1, 1, 1
+GradientTopColorFilterInteriorNight=1, 1, 1
+GradientMiddleColorFilterSunrise=1, 1, 1
+GradientMiddleColorFilterDay=1, 1, 1
+GradientMiddleColorFilterSunset=1, 1, 1
+GradientMiddleColorFilterNight=1, 1, 1
+GradientMiddleColorFilterInteriorDay=1, 1, 1
+GradientMiddleColorFilterInteriorNight=1, 1, 1
+GradientHorizonColorFilterSunrise=1, 1, 1
+GradientHorizonColorFilterDay=1, 1, 1
+GradientHorizonColorFilterSunset=1, 1, 1
+GradientHorizonColorFilterNight=1, 1, 1
+GradientHorizonColorFilterInteriorDay=1, 1, 1
+GradientHorizonColorFilterInteriorNight=1, 1, 1
+
+[OBJECT]
+SubSurfaceScatteringMultiplierSunrise=0.35
+SubSurfaceScatteringMultiplierDay=0.3
+SubSurfaceScatteringMultiplierSunset=0.35
+SubSurfaceScatteringMultiplierNight=0.35
+SubSurfaceScatteringMultiplierInteriorDay=0.4
+SubSurfaceScatteringMultiplierInteriorNight=0.4
+SubSurfaceScatteringPowerSunrise=0.5
+SubSurfaceScatteringPowerDay=0.5
+SubSurfaceScatteringPowerSunset=0.5
+SubSurfaceScatteringPowerNight=0.5
+SubSurfaceScatteringPowerInteriorDay=0.5
+SubSurfaceScatteringPowerInteriorNight=0.5
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[VEGETATION]
+SubSurfaceScatteringMultiplierSunrise=0.1
+SubSurfaceScatteringMultiplierDay=0.2
+SubSurfaceScatteringMultiplierSunset=0.1
+SubSurfaceScatteringMultiplierNight=0.1
+SubSurfaceScatteringMultiplierInteriorDay=0.1
+SubSurfaceScatteringMultiplierInteriorNight=0.1
+SubSurfaceScatteringPowerSunrise=0.5
+SubSurfaceScatteringPowerDay=0.5
+SubSurfaceScatteringPowerSunset=0.5
+SubSurfaceScatteringPowerNight=0.5
+SubSurfaceScatteringPowerInteriorDay=0.5
+SubSurfaceScatteringPowerInteriorNight=0.5
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[EYES]
+SubSurfaceScatteringMultiplierSunrise=0.85
+SubSurfaceScatteringMultiplierDay=0.85
+SubSurfaceScatteringMultiplierSunset=0.85
+SubSurfaceScatteringMultiplierNight=1.0
+SubSurfaceScatteringMultiplierInteriorDay=1.2
+SubSurfaceScatteringMultiplierInteriorNight=1.2
+SubSurfaceScatteringPowerSunrise=8.0
+SubSurfaceScatteringPowerDay=8.0
+SubSurfaceScatteringPowerSunset=8.0
+SubSurfaceScatteringPowerNight=8.0
+SubSurfaceScatteringPowerInteriorDay=8.0
+SubSurfaceScatteringPowerInteriorNight=8.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[LIGHTSPRITE]
+IntensitySunrise=0.2
+IntensityDay=0.2
+IntensitySunset=0.2
+IntensityNight=0.2
+IntensityInteriorDay=0.2
+IntensityInteriorNight=0.2
+CurveSunrise=3.0
+CurveDay=3.0
+CurveSunset=3.0
+CurveNight=3.0
+CurveInteriorDay=3.0
+CurveInteriorNight=3.0
+
+[WINDOWLIGHT]
+IntensitySunrise=0.5
+IntensityDay=0.3
+IntensitySunset=0.5
+IntensityNight=0.8
+IntensityInteriorDay=1.2
+IntensityInteriorNight=0.1
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+
+[VOLUMETRICFOG]
+IntensitySunrise=0.2
+IntensityDay=1.0
+IntensitySunset=0.2
+IntensityNight=0.3
+IntensityInteriorDay=0.3
+IntensityInteriorNight=0.3
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+LightingInfluenceSunrise=0.5
+LightingInfluenceDay=0.5
+LightingInfluenceSunset=0.5
+LightingInfluenceNight=1.0
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+OpacitySunrise=1.0
+OpacityDay=1.0
+OpacitySunset=1.0
+OpacityNight=1.0
+OpacityInteriorDay=1.0
+OpacityInteriorNight=1.0
+
+
+[FIRE]
+IntensitySunrise=2.0
+IntensityDay=2.0
+IntensitySunset=2.0
+IntensityNight=2.0
+IntensityInteriorDay=2.0
+IntensityInteriorNight=2.0
+CurveSunrise=1.5
+CurveDay=1.5
+CurveSunset=1.5
+CurveNight=1.5
+CurveInteriorDay=1.5
+CurveInteriorNight=1.5
+AdditiveBlending=true
+
+[PARTICLE]
+IntensitySunrise=0.15
+IntensityDay=1.0
+IntensitySunset=0.15
+IntensityNight=0.1
+IntensityInteriorDay=0.5
+IntensityInteriorNight=0.5
+LightingInfluenceSunrise=0.5
+LightingInfluenceDay=0.5
+LightingInfluenceSunset=0.5
+LightingInfluenceNight=1.0
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+
+[SHADOW]
+ShadowCastersFix=true
+UseBilateralShadowFilter=true
+ShadowQualityFix=true
+DetailedShadowQuality=-1
+ShadowFilterQuality=0
+ShadowBlurRange=7.0
+ShadowBlurRangeInterior=7.0
+
+[RAYS]
+SunRaysMultiplierSunrise=0.5
+SunRaysMultiplierDay=0.5
+SunRaysMultiplierSunset=0.5
+SunRaysMultiplierNight=0.5
+SunRaysMultiplierInteriorDay=0.5
+SunRaysMultiplierInteriorNight=0.5
+
+[IMAGEBASEDLIGHTING]
+AdditiveAmountSunrise=0.0
+AdditiveAmountDay=0.0
+AdditiveAmountSunset=0.0
+AdditiveAmountNight=0.0
+AdditiveAmountInteriorDay=0.0
+AdditiveAmountInteriorNight=0.0
+MultiplicativeAmountSunrise=0.0
+MultiplicativeAmountDay=0.0
+MultiplicativeAmountSunset=0.0
+MultiplicativeAmountNight=0.0
+MultiplicativeAmountInteriorDay=0.0
+MultiplicativeAmountInteriorNight=0.0
+ReflectiveAmountSunrise=1.0
+ReflectiveAmountDay=2.0
+ReflectiveAmountSunset=1.0
+ReflectiveAmountNight=1.0
+ReflectiveAmountInteriorDay=1.0
+ReflectiveAmountInteriorNight=1.0
+
+[WATER]
+WavesAmplitudeSunrise=1.0
+WavesAmplitudeDay=0.2
+WavesAmplitudeSunset=1.0
+WavesAmplitudeNight=1.0
+WavesAmplitudeInteriorDay=1.0
+WavesAmplitudeInteriorNight=1.0
+
+[CLOUDSHADOWS]
+OpacitySunrise=1.0
+OpacityDay=1.0
+OpacitySunset=1.0
+OpacityNight=1.0
+OpacityInteriorDay=1.0
+OpacityInteriorNight=1.0
+
+[VOLUMETRICRAYS]
+IntensitySunrise=0.1
+IntensityDay=0.0
+IntensitySunset=0.1
+IntensityNight=0.1
+IntensityInteriorDay=0.1
+IntensityInteriorNight=0.1
+DensitySunrise=1.0
+DensityDay=1.0
+DensitySunset=1.0
+DensityNight=1.0
+DensityInteriorDay=1.0
+DensityInteriorNight=1.0
+SkyColorAmountSunrise=0.0
+SkyColorAmountDay=0.0
+SkyColorAmountSunset=0.0
+SkyColorAmountNight=0.0
+SkyColorAmountInteriorDay=0.0
+SkyColorAmountInteriorNight=0.0
+
+[PROCEDURALSUN]
+GlowIntensitySunrise=0.2
+GlowIntensityDay=0.05
+GlowIntensitySunset=0.2
+GlowIntensityNight=0.2
+GlowIntensityInteriorDay=0.2
+GlowIntensityInteriorNight=0.2
+GlowCurveSunrise=10.0
+GlowCurveDay=10.0
+GlowCurveSunset=10.0
+GlowCurveNight=10.0
+GlowCurveInteriorDay=10.0
+GlowCurveInteriorNight=10.0
+
+[MIST]
+AnchorsAmountSunrise=1.0
+AnchorsAmountDay=1.0
+AnchorsAmountSunset=1.0
+AnchorsAmountNight=1.0
+AnchorsAmountInteriorDay=1.0
+AnchorsAmountInteriorNight=1.0
+
+SkyLightingAmountSunrise=2.0
+SkyLightingAmountDay=2.0
+SkyLightingAmountSunset=2.0
+SkyLightingAmountNight=5.0
+SkyLightingAmountInteriorDay=2.0
+SkyLightingAmountInteriorNight=5.0
+SunLightingAmountSunrise=0.1
+SunLightingAmountDay=0.1
+SunLightingAmountSunset=0.1
+SunLightingAmountNight=0.1
+SunLightingAmountInteriorDay=0.1
+SunLightingAmountInteriorNight=0.1
+DesaturationSunrise=0.5
+DesaturationDay=0.5
+DesaturationSunset=0.5
+DesaturationNight=0.5
+DesaturationInteriorDay=0.5
+DesaturationInteriorNight=0.5
+ColorFilterSunrise=0.973, 0.976, 0.988
+ColorFilterDay=0.98, 0.98, 0.98
+ColorFilterSunset=0.973, 0.976, 0.988
+ColorFilterNight=0.267, 0.694, 0.91
+ColorFilterInteriorDay=1, 1, 1
+ColorFilterInteriorNight=1, 1, 1
+
+RelativeToCameraSunrise=0.0
+RelativeToCameraDay=0.0
+RelativeToCameraSunset=0.0
+RelativeToCameraNight=0.0
+RelativeToCameraInteriorDay=0.0
+RelativeToCameraInteriorNight=0.0
+VerticalOffsetSunrise=-10.0
+VerticalOffsetDay=-10.0
+VerticalOffsetSunset=-10.0
+VerticalOffsetNight=-10.0
+VerticalOffsetInteriorDay=-10.0
+VerticalOffsetInteriorNight=-10.0
+
+DensitySunrise=2.0
+DensityDay=2.0
+DensitySunset=2.0
+DensityNight=2.0
+DensityInteriorDay=2.0
+DensityInteriorNight=2.0
+VerticalFadeSunrise=0.3
+VerticalFadeDay=0.3
+VerticalFadeSunset=0.3
+VerticalFadeNight=0.3
+VerticalFadeInteriorDay=0.3
+VerticalFadeInteriorNight=0.3
+DistanceFadeSunrise=1.0
+DistanceFadeDay=1.0
+DistanceFadeSunset=1.0
+DistanceFadeNight=1.0
+DistanceFadeInteriorDay=1.0
+DistanceFadeInteriorNight=1.0
+BottomTopSunrise=0.0
+BottomTopDay=0.0
+BottomTopSunset=0.0
+BottomTopNight=0.0
+BottomTopInteriorDay=0.0
+BottomTopInteriorNight=0.0
+ExponentialFadeSunrise=1.5
+ExponentialFadeDay=1.5
+ExponentialFadeSunset=1.5
+ExponentialFadeNight=1.5
+ExponentialFadeInteriorDay=1.5
+ExponentialFadeInteriorNight=1.5
diff --git a/00 - Core/DAHAKA's ENB/enbseries/011 COT clear SN.ini b/00 - Core/DAHAKA's ENB/enbseries/011 COT clear SN.ini
new file mode 100644
index 0000000..14f8670
--- /dev/null
+++ b/00 - Core/DAHAKA's ENB/enbseries/011 COT clear SN.ini
@@ -0,0 +1,658 @@
+[BLOOM]
+AmountSunrise=0.1
+AmountDay=0.1
+AmountSunset=0.1
+AmountNight=0.1
+AmountInteriorDay=0.1
+AmountInteriorNight=0.1
+BlueShiftAmountSunrise=0.0
+BlueShiftAmountDay=0.0
+BlueShiftAmountSunset=0.0
+BlueShiftAmountNight=0.0
+BlueShiftAmountInteriorDay=0.0
+BlueShiftAmountInteriorNight=0.0
+
+[LENS]
+ReflectionIntensitySunrise=0.1
+ReflectionIntensityDay=0.1
+ReflectionIntensitySunset=0.1
+ReflectionIntensityNight=0.1
+ReflectionIntensityInteriorDay=0.1
+ReflectionIntensityInteriorNight=0.1
+ReflectionPowerSunrise=1.0
+ReflectionPowerDay=1.0
+ReflectionPowerSunset=1.0
+ReflectionPowerNight=1.0
+ReflectionPowerInteriorDay=1.0
+ReflectionPowerInteriorNight=1.0
+DirtIntensitySunrise=50.0
+DirtIntensityDay=50.0
+DirtIntensitySunset=50.0
+DirtIntensityNight=50.0
+DirtIntensityInteriorDay=50.0
+DirtIntensityInteriorNight=50.0
+DirtPowerSunrise=8.0
+DirtPowerDay=8.0
+DirtPowerSunset=8.0
+DirtPowerNight=8.0
+DirtPowerInteriorDay=8.0
+DirtPowerInteriorNight=8.0
+
+[SKYLIGHTING]
+AmbientMinLevelSunrise=0.2
+AmbientMinLevelDay=0.2
+AmbientMinLevelSunset=0.2
+AmbientMinLevelNight=0.5
+AmbientMinLevelInteriorDay=0.2
+AmbientMinLevelInteriorNight=0.5
+
+[ENVIRONMENT]
+DirectLightingIntensitySunrise=0.3
+DirectLightingIntensityDay=1.0
+DirectLightingIntensitySunset=0.3
+DirectLightingIntensityNight=0.2
+DirectLightingIntensityInteriorDay=0.2
+DirectLightingIntensityInteriorNight=0.05
+DirectLightingCurveSunrise=0.1
+DirectLightingCurveDay=0.1
+DirectLightingCurveSunset=0.1
+DirectLightingCurveNight=0.1
+DirectLightingCurveInteriorDay=0.1
+DirectLightingCurveInteriorNight=0.1
+DirectLightingDesaturationSunrise=0.0
+DirectLightingDesaturationDay=0.0
+DirectLightingDesaturationSunset=0.0
+DirectLightingDesaturationNight=0.0
+DirectLightingDesaturationInteriorDay=0.0
+DirectLightingDesaturationInteriorNight=0.0
+SpecularAmountMultiplierSunrise=1.0
+SpecularAmountMultiplierDay=1.0
+SpecularAmountMultiplierSunset=1.0
+SpecularAmountMultiplierNight=1.0
+SpecularAmountMultiplierInteriorDay=1.0
+SpecularAmountMultiplierInteriorNight=1.0
+SpecularPowerMultiplierSunrise=1.0
+SpecularPowerMultiplierDay=1.0
+SpecularPowerMultiplierSunset=1.0
+SpecularPowerMultiplierNight=1.0
+SpecularPowerMultiplierInteriorDay=1.0
+SpecularPowerMultiplierInteriorNight=1.0
+SpecularFromLightSunrise=0.5
+SpecularFromLightDay=0.5
+SpecularFromLightSunset=0.5
+SpecularFromLightNight=0.5
+SpecularFromLightInteriorDay=0.5
+SpecularFromLightInteriorNight=0.5
+AmbientLightingIntensitySunrise=0.1
+AmbientLightingIntensityDay=0.2
+AmbientLightingIntensitySunset=0.1
+AmbientLightingIntensityNight=0.1
+AmbientLightingIntensityInteriorDay=0.2
+AmbientLightingIntensityInteriorNight=0.1
+AmbientLightingCurveSunrise=1.0
+AmbientLightingCurveDay=1.0
+AmbientLightingCurveSunset=1.0
+AmbientLightingCurveNight=1.0
+AmbientLightingCurveInteriorDay=1.0
+AmbientLightingCurveInteriorNight=1.0
+AmbientLightingDesaturationSunrise=0.25
+AmbientLightingDesaturationDay=0.5
+AmbientLightingDesaturationSunset=0.25
+AmbientLightingDesaturationNight=0.1
+AmbientLightingDesaturationInteriorDay=0.5
+AmbientLightingDesaturationInteriorNight=0.0
+
+AmbientColorFilterAmountSunrise=1.0
+AmbientColorFilterAmountDay=1.0
+AmbientColorFilterAmountSunset=1.0
+AmbientColorFilterAmountNight=1.0
+AmbientColorFilterAmountInteriorDay=1.0
+AmbientColorFilterAmountInteriorNight=1.0
+AmbientColorFilterTopSunrise=0.314, 0.314, 0.314
+AmbientColorFilterTopDay=0.784, 0.784, 0.784
+AmbientColorFilterTopSunset=0.314, 0.314, 0.314
+AmbientColorFilterTopNight=0.00392, 0.0196, 0.0353
+AmbientColorFilterTopInteriorDay=0.0157, 0.0588, 0.141
+AmbientColorFilterTopInteriorNight=0.0157, 0.0588, 0.141
+AmbientColorFilterMiddleSunrise=0.157, 0.157, 0.157
+AmbientColorFilterMiddleDay=0.784, 0.784, 0.784
+AmbientColorFilterMiddleSunset=0.157, 0.157, 0.157
+AmbientColorFilterMiddleNight=0.00392, 0.0157, 0.0353
+AmbientColorFilterMiddleInteriorDay=0.0549, 0.0235, 0.0235
+AmbientColorFilterMiddleInteriorNight=0.0235, 0.0353, 0.0549
+AmbientColorFilterBottomSunrise=0.0784, 0.0784, 0.0784
+AmbientColorFilterBottomDay=0.784, 0.784, 0.784
+AmbientColorFilterBottomSunset=0.0784, 0.0784, 0.0784
+AmbientColorFilterBottomNight=0.00392, 0.0157, 0.0353
+AmbientColorFilterBottomInteriorDay=0.0353, 0.0196, 0.00392
+AmbientColorFilterBottomInteriorNight=0.0353, 0.0196, 0.00392
+
+PointLightingIntensitySunrise=0.5
+PointLightingIntensityDay=0.5
+PointLightingIntensitySunset=0.5
+PointLightingIntensityNight=0.5
+PointLightingIntensityInteriorDay=1.0
+PointLightingIntensityInteriorNight=1.0
+PointLightingCurveSunrise=1.0
+PointLightingCurveDay=1.0
+PointLightingCurveSunset=1.0
+PointLightingCurveNight=1.0
+PointLightingCurveInteriorDay=1.0
+PointLightingCurveInteriorNight=1.0
+PointLightingDesaturationSunrise=0.0
+PointLightingDesaturationDay=0.0
+PointLightingDesaturationSunset=0.0
+PointLightingDesaturationNight=0.0
+PointLightingDesaturationInteriorDay=0.0
+PointLightingDesaturationInteriorNight=0.0
+
+ParticleLightsIntensitySunrise=0.2
+ParticleLightsIntensityDay=0.2
+ParticleLightsIntensitySunset=0.2
+ParticleLightsIntensityNight=0.2
+ParticleLightsIntensityInteriorDay=0.2
+ParticleLightsIntensityInteriorNight=0.2
+
+FogColorMultiplierSunrise=0.1
+FogColorMultiplierDay=0.5
+FogColorMultiplierSunset=0.1
+FogColorMultiplierNight=0.1
+FogColorMultiplierInteriorDay=0.1
+FogColorMultiplierInteriorNight=0.1
+FogColorCurveSunrise=1.0
+FogColorCurveDay=1.0
+FogColorCurveSunset=1.0
+FogColorCurveNight=1.0
+FogColorCurveInteriorDay=1.0
+FogColorCurveInteriorNight=1.0
+ColorPowSunrise=1.0
+ColorPowDay=1.0
+ColorPowSunset=1.0
+ColorPowNight=1.0
+ColorPowInteriorDay=1.0
+ColorPowInteriorNight=1.0
+DirectLightingColorFilterSunrise=0.953, 0.839, 0.616
+DirectLightingColorFilterDay=1, 1, 1
+DirectLightingColorFilterSunset=0.953, 0.671, 0.616
+DirectLightingColorFilterNight=0.616, 0.953, 0.616
+DirectLightingColorFilterInteriorDay=0.871, 0.784, 0.698
+DirectLightingColorFilterInteriorNight=0.698, 0.757, 0.871
+FogColorFilterSunrise=1, 1, 1
+FogColorFilterDay=1, 1, 1
+FogColorFilterSunset=1, 1, 1
+FogColorFilterNight=1, 1, 1
+FogColorFilterInteriorDay=1, 1, 1
+FogColorFilterInteriorNight=1, 1, 1
+
+[SKY]
+CloudsIntensitySunrise=0.1
+CloudsIntensityDay=1.0
+CloudsIntensitySunset=0.1
+CloudsIntensityNight=0.3
+CloudsIntensityInteriorDay=2.0
+CloudsIntensityInteriorNight=0.1
+CloudsCurveSunrise=6.0
+CloudsCurveDay=6.0
+CloudsCurveSunset=6.0
+CloudsCurveNight=6.0
+CloudsCurveInteriorDay=6.0
+CloudsCurveInteriorNight=6.0
+CloudsDesaturationSunrise=0.5
+CloudsDesaturationDay=0.0
+CloudsDesaturationSunset=0.5
+CloudsDesaturationNight=0.0
+CloudsDesaturationInteriorDay=0.0
+CloudsDesaturationInteriorNight=0.0
+CloudsOpacitySunrise=1.0
+CloudsOpacityDay=1.0
+CloudsOpacitySunset=1.0
+CloudsOpacityNight=1.0
+CloudsOpacityInteriorDay=1.0
+CloudsOpacityInteriorNight=1.0
+CloudsEdgeClamp=0.5
+CloudsEdgeIntensity=8.0
+CloudsEdgeFadeRange=1.0
+CloudsEdgeMoonMultiplier=4.0
+
+GradientIntensitySunrise=0.1
+GradientIntensityDay=0.3
+GradientIntensitySunset=0.1
+GradientIntensityNight=0.1
+GradientIntensityInteriorDay=1.0
+GradientIntensityInteriorNight=0.1
+GradientDesaturationSunrise=0.0
+GradientDesaturationDay=0.0
+GradientDesaturationSunset=0.0
+GradientDesaturationNight=0.0
+GradientDesaturationInteriorDay=0.0
+GradientDesaturationInteriorNight=0.0
+GradientTopIntensitySunrise=1.0
+GradientTopIntensityDay=0.5
+GradientTopIntensitySunset=1.0
+GradientTopIntensityNight=1.0
+GradientTopIntensityInteriorDay=1.0
+GradientTopIntensityInteriorNight=1.0
+GradientTopCurveSunrise=1.0
+GradientTopCurveDay=1.0
+GradientTopCurveSunset=1.0
+GradientTopCurveNight=1.0
+GradientTopCurveInteriorDay=1.0
+GradientTopCurveInteriorNight=1.0
+GradientMiddleIntensitySunrise=1.5
+GradientMiddleIntensityDay=1.5
+GradientMiddleIntensitySunset=1.5
+GradientMiddleIntensityNight=1.5
+GradientMiddleIntensityInteriorDay=1.5
+GradientMiddleIntensityInteriorNight=1.5
+GradientMiddleCurveSunrise=1.0
+GradientMiddleCurveDay=1.0
+GradientMiddleCurveSunset=1.0
+GradientMiddleCurveNight=1.0
+GradientMiddleCurveInteriorDay=1.0
+GradientMiddleCurveInteriorNight=1.0
+GradientHorizonIntensitySunrise=2.0
+GradientHorizonIntensityDay=2.0
+GradientHorizonIntensitySunset=2.0
+GradientHorizonIntensityNight=2.0
+GradientHorizonIntensityInteriorDay=2.0
+GradientHorizonIntensityInteriorNight=2.0
+GradientHorizonCurveSunrise=0.5
+GradientHorizonCurveDay=0.5
+GradientHorizonCurveSunset=0.5
+GradientHorizonCurveNight=0.5
+GradientHorizonCurveInteriorDay=0.5
+GradientHorizonCurveInteriorNight=0.5
+
+SunIntensitySunrise=1.0
+SunIntensityDay=1.0
+SunIntensitySunset=1.0
+SunIntensityNight=1.0
+SunIntensityInteriorDay=1.0
+SunIntensityInteriorNight=1.0
+SunDesaturationSunrise=0.55
+SunDesaturationDay=0.65
+SunDesaturationSunset=0.5
+SunDesaturationNight=0.19
+SunDesaturationInteriorDay=0.22
+SunDesaturationInteriorNight=0.17
+SunColorFilterSunrise=0.541, 0.259, 0.243
+SunColorFilterDay=0.671, 0.588, 0.506
+SunColorFilterSunset=0.827, 0.349, 0.388
+SunColorFilterNight=0.91, 0.373, 0.267
+SunColorFilterInteriorDay=1, 1, 1
+SunColorFilterInteriorNight=1, 1, 1
+
+SunGlowIntensitySunrise=0.1
+SunGlowIntensityDay=1.05
+SunGlowIntensitySunset=0.1
+SunGlowIntensityNight=0.0
+SunGlowIntensityInteriorDay=1.0
+SunGlowIntensityInteriorNight=0.0
+SunGlowHazinessSunrise=0.03
+SunGlowHazinessDay=0.14
+SunGlowHazinessSunset=0.040001
+SunGlowHazinessNight=0.0
+SunGlowHazinessInteriorDay=0.160001
+SunGlowHazinessInteriorNight=0.0
+
+MoonIntensitySunrise=0.1
+MoonIntensityDay=0.0
+MoonIntensitySunset=0.1
+MoonIntensityNight=0.5
+MoonIntensityInteriorDay=0.0
+MoonIntensityInteriorNight=0.5
+MoonCurveSunrise=2.0
+MoonCurveDay=2.0
+MoonCurveSunset=2.0
+MoonCurveNight=2.0
+MoonCurveInteriorDay=2.0
+MoonCurveInteriorNight=2.0
+MoonDesaturationSunrise=0.8
+MoonDesaturationDay=1.0
+MoonDesaturationSunset=0.8
+MoonDesaturationNight=0.4
+MoonDesaturationInteriorDay=1.0
+MoonDesaturationInteriorNight=0.4
+GradientTopColorFilterSunrise=1, 1, 1
+GradientTopColorFilterDay=1, 1, 1
+GradientTopColorFilterSunset=1, 1, 1
+GradientTopColorFilterNight=1, 1, 1
+GradientTopColorFilterInteriorDay=1, 1, 1
+GradientTopColorFilterInteriorNight=1, 1, 1
+GradientMiddleColorFilterSunrise=1, 1, 1
+GradientMiddleColorFilterDay=1, 1, 1
+GradientMiddleColorFilterSunset=1, 1, 1
+GradientMiddleColorFilterNight=1, 1, 1
+GradientMiddleColorFilterInteriorDay=1, 1, 1
+GradientMiddleColorFilterInteriorNight=1, 1, 1
+GradientHorizonColorFilterSunrise=1, 1, 1
+GradientHorizonColorFilterDay=1, 1, 1
+GradientHorizonColorFilterSunset=1, 1, 1
+GradientHorizonColorFilterNight=1, 1, 1
+GradientHorizonColorFilterInteriorDay=1, 1, 1
+GradientHorizonColorFilterInteriorNight=1, 1, 1
+
+[OBJECT]
+SubSurfaceScatteringMultiplierSunrise=0.35
+SubSurfaceScatteringMultiplierDay=0.35
+SubSurfaceScatteringMultiplierSunset=0.35
+SubSurfaceScatteringMultiplierNight=0.35
+SubSurfaceScatteringMultiplierInteriorDay=0.4
+SubSurfaceScatteringMultiplierInteriorNight=0.4
+SubSurfaceScatteringPowerSunrise=0.5
+SubSurfaceScatteringPowerDay=0.5
+SubSurfaceScatteringPowerSunset=0.5
+SubSurfaceScatteringPowerNight=0.5
+SubSurfaceScatteringPowerInteriorDay=0.5
+SubSurfaceScatteringPowerInteriorNight=0.5
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[VEGETATION]
+SubSurfaceScatteringMultiplierSunrise=0.1
+SubSurfaceScatteringMultiplierDay=0.2
+SubSurfaceScatteringMultiplierSunset=0.1
+SubSurfaceScatteringMultiplierNight=0.1
+SubSurfaceScatteringMultiplierInteriorDay=0.2
+SubSurfaceScatteringMultiplierInteriorNight=0.1
+SubSurfaceScatteringPowerSunrise=0.5
+SubSurfaceScatteringPowerDay=0.5
+SubSurfaceScatteringPowerSunset=0.5
+SubSurfaceScatteringPowerNight=0.5
+SubSurfaceScatteringPowerInteriorDay=0.5
+SubSurfaceScatteringPowerInteriorNight=0.5
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[EYES]
+SubSurfaceScatteringMultiplierSunrise=0.85
+SubSurfaceScatteringMultiplierDay=0.85
+SubSurfaceScatteringMultiplierSunset=0.85
+SubSurfaceScatteringMultiplierNight=1.0
+SubSurfaceScatteringMultiplierInteriorDay=1.2
+SubSurfaceScatteringMultiplierInteriorNight=1.2
+SubSurfaceScatteringPowerSunrise=8.0
+SubSurfaceScatteringPowerDay=8.0
+SubSurfaceScatteringPowerSunset=8.0
+SubSurfaceScatteringPowerNight=8.0
+SubSurfaceScatteringPowerInteriorDay=8.0
+SubSurfaceScatteringPowerInteriorNight=8.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[LIGHTSPRITE]
+IntensitySunrise=0.2
+IntensityDay=0.2
+IntensitySunset=0.2
+IntensityNight=0.2
+IntensityInteriorDay=0.2
+IntensityInteriorNight=0.2
+CurveSunrise=3.0
+CurveDay=3.0
+CurveSunset=3.0
+CurveNight=3.0
+CurveInteriorDay=3.0
+CurveInteriorNight=3.0
+
+[WINDOWLIGHT]
+IntensitySunrise=0.5
+IntensityDay=0.3
+IntensitySunset=0.5
+IntensityNight=0.8
+IntensityInteriorDay=1.2
+IntensityInteriorNight=0.1
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+
+[VOLUMETRICFOG]
+IntensitySunrise=0.2
+IntensityDay=1.0
+IntensitySunset=0.2
+IntensityNight=0.3
+IntensityInteriorDay=0.3
+IntensityInteriorNight=0.3
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+LightingInfluenceSunrise=0.5
+LightingInfluenceDay=0.5
+LightingInfluenceSunset=0.5
+LightingInfluenceNight=1.0
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+OpacitySunrise=1.0
+OpacityDay=1.0
+OpacitySunset=1.0
+OpacityNight=1.0
+OpacityInteriorDay=1.0
+OpacityInteriorNight=1.0
+
+[FIRE]
+IntensitySunrise=2.0
+IntensityDay=2.0
+IntensitySunset=2.0
+IntensityNight=2.0
+IntensityInteriorDay=2.0
+IntensityInteriorNight=2.0
+CurveSunrise=1.5
+CurveDay=1.5
+CurveSunset=1.5
+CurveNight=1.5
+CurveInteriorDay=1.5
+CurveInteriorNight=1.5
+AdditiveBlending=true
+
+[PARTICLE]
+IntensitySunrise=0.15
+IntensityDay=1.0
+IntensitySunset=0.15
+IntensityNight=0.1
+IntensityInteriorDay=0.5
+IntensityInteriorNight=0.5
+LightingInfluenceSunrise=0.5
+LightingInfluenceDay=0.5
+LightingInfluenceSunset=0.5
+LightingInfluenceNight=1.0
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+
+[SHADOW]
+ShadowCastersFix=true
+UseBilateralShadowFilter=true
+ShadowQualityFix=true
+DetailedShadowQuality=-1
+ShadowFilterQuality=0
+ShadowBlurRange=7.0
+ShadowBlurRangeInterior=7.0
+
+[RAYS]
+SunRaysMultiplierSunrise=0.5
+SunRaysMultiplierDay=0.5
+SunRaysMultiplierSunset=0.5
+SunRaysMultiplierNight=0.5
+SunRaysMultiplierInteriorDay=0.5
+SunRaysMultiplierInteriorNight=0.5
+
+[IMAGEBASEDLIGHTING]
+AdditiveAmountSunrise=0.1
+AdditiveAmountDay=0.1
+AdditiveAmountSunset=0.1
+AdditiveAmountNight=0.1
+AdditiveAmountInteriorDay=0.1
+AdditiveAmountInteriorNight=0.1
+MultiplicativeAmountSunrise=0.5
+MultiplicativeAmountDay=0.5
+MultiplicativeAmountSunset=0.5
+MultiplicativeAmountNight=0.5
+MultiplicativeAmountInteriorDay=0.5
+MultiplicativeAmountInteriorNight=0.5
+ReflectiveAmountSunrise=1.0
+ReflectiveAmountDay=2.0
+ReflectiveAmountSunset=1.0
+ReflectiveAmountNight=1.0
+ReflectiveAmountInteriorDay=1.0
+ReflectiveAmountInteriorNight=1.0
+
+[WATER]
+WavesAmplitudeSunrise=1.0
+WavesAmplitudeDay=0.2
+WavesAmplitudeSunset=1.0
+WavesAmplitudeNight=1.0
+WavesAmplitudeInteriorDay=1.0
+WavesAmplitudeInteriorNight=1.0
+
+[CLOUDSHADOWS]
+OpacitySunrise=1.0
+OpacityDay=1.0
+OpacitySunset=1.0
+OpacityNight=1.0
+OpacityInteriorDay=1.0
+OpacityInteriorNight=1.0
+
+[VOLUMETRICRAYS]
+IntensitySunrise=0.1
+IntensityDay=0.0
+IntensitySunset=0.1
+IntensityNight=0.1
+IntensityInteriorDay=0.1
+IntensityInteriorNight=0.1
+DensitySunrise=1.0
+DensityDay=1.0
+DensitySunset=1.0
+DensityNight=1.0
+DensityInteriorDay=1.0
+DensityInteriorNight=1.0
+SkyColorAmountSunrise=0.0
+SkyColorAmountDay=0.0
+SkyColorAmountSunset=0.0
+SkyColorAmountNight=0.0
+SkyColorAmountInteriorDay=0.0
+SkyColorAmountInteriorNight=0.0
+
+[PROCEDURALSUN]
+GlowIntensitySunrise=0.2
+GlowIntensityDay=0.05
+GlowIntensitySunset=0.2
+GlowIntensityNight=0.2
+GlowIntensityInteriorDay=0.2
+GlowIntensityInteriorNight=0.2
+GlowCurveSunrise=10.0
+GlowCurveDay=10.0
+GlowCurveSunset=10.0
+GlowCurveNight=10.0
+GlowCurveInteriorDay=10.0
+GlowCurveInteriorNight=10.0
+
+[MIST]
+AnchorsAmountSunrise=1.0
+AnchorsAmountDay=1.0
+AnchorsAmountSunset=1.0
+AnchorsAmountNight=1.0
+AnchorsAmountInteriorDay=1.0
+AnchorsAmountInteriorNight=1.0
+
+SkyLightingAmountSunrise=5.0
+SkyLightingAmountDay=5.0
+SkyLightingAmountSunset=5.0
+SkyLightingAmountNight=5.0
+SkyLightingAmountInteriorDay=5.0
+SkyLightingAmountInteriorNight=5.0
+SunLightingAmountSunrise=0.1
+SunLightingAmountDay=0.1
+SunLightingAmountSunset=0.1
+SunLightingAmountNight=0.1
+SunLightingAmountInteriorDay=0.1
+SunLightingAmountInteriorNight=0.1
+DesaturationSunrise=0.5
+DesaturationDay=0.5
+DesaturationSunset=0.5
+DesaturationNight=0.5
+DesaturationInteriorDay=0.5
+DesaturationInteriorNight=0.5
+ColorFilterSunrise=0.784, 0.843, 1
+ColorFilterDay=0.812, 0.847, 0.922
+ColorFilterSunset=0.784, 0.843, 1
+ColorFilterNight=0.639, 0.78, 0.906
+ColorFilterInteriorDay=1, 1, 1
+ColorFilterInteriorNight=1, 1, 1
+
+RelativeToCameraSunrise=0.0
+RelativeToCameraDay=0.0
+RelativeToCameraSunset=0.0
+RelativeToCameraNight=0.0
+RelativeToCameraInteriorDay=0.0
+RelativeToCameraInteriorNight=0.0
+VerticalOffsetSunrise=-10.0
+VerticalOffsetDay=-10.0
+VerticalOffsetSunset=-10.0
+VerticalOffsetNight=-10.0
+VerticalOffsetInteriorDay=-10.0
+VerticalOffsetInteriorNight=-10.0
+
+DensitySunrise=2.0
+DensityDay=2.0
+DensitySunset=2.0
+DensityNight=2.0
+DensityInteriorDay=2.0
+DensityInteriorNight=2.0
+VerticalFadeSunrise=0.3
+VerticalFadeDay=0.3
+VerticalFadeSunset=0.3
+VerticalFadeNight=0.3
+VerticalFadeInteriorDay=0.3
+VerticalFadeInteriorNight=0.3
+DistanceFadeSunrise=0.0
+DistanceFadeDay=0.0
+DistanceFadeSunset=0.0
+DistanceFadeNight=0.0
+DistanceFadeInteriorDay=0.0
+DistanceFadeInteriorNight=0.0
+BottomTopSunrise=0.0
+BottomTopDay=0.0
+BottomTopSunset=0.0
+BottomTopNight=0.0
+BottomTopInteriorDay=0.0
+BottomTopInteriorNight=0.0
+ExponentialFadeSunrise=1.5
+ExponentialFadeDay=1.5
+ExponentialFadeSunset=1.5
+ExponentialFadeNight=1.5
+ExponentialFadeInteriorDay=1.5
+ExponentialFadeInteriorNight=1.5
diff --git a/00 - Core/DAHAKA's ENB/enbseries/012 COT clear MA.ini b/00 - Core/DAHAKA's ENB/enbseries/012 COT clear MA.ini
new file mode 100644
index 0000000..4369979
--- /dev/null
+++ b/00 - Core/DAHAKA's ENB/enbseries/012 COT clear MA.ini
@@ -0,0 +1,659 @@
+[BLOOM]
+AmountSunrise=0.1
+AmountDay=0.1
+AmountSunset=0.1
+AmountNight=0.1
+AmountInteriorDay=0.1
+AmountInteriorNight=0.1
+BlueShiftAmountSunrise=0.0
+BlueShiftAmountDay=0.0
+BlueShiftAmountSunset=0.0
+BlueShiftAmountNight=0.0
+BlueShiftAmountInteriorDay=0.0
+BlueShiftAmountInteriorNight=0.0
+
+[LENS]
+ReflectionIntensitySunrise=0.1
+ReflectionIntensityDay=0.1
+ReflectionIntensitySunset=0.1
+ReflectionIntensityNight=0.1
+ReflectionIntensityInteriorDay=0.1
+ReflectionIntensityInteriorNight=0.1
+ReflectionPowerSunrise=1.0
+ReflectionPowerDay=1.0
+ReflectionPowerSunset=1.0
+ReflectionPowerNight=1.0
+ReflectionPowerInteriorDay=1.0
+ReflectionPowerInteriorNight=1.0
+DirtIntensitySunrise=50.0
+DirtIntensityDay=50.0
+DirtIntensitySunset=50.0
+DirtIntensityNight=50.0
+DirtIntensityInteriorDay=50.0
+DirtIntensityInteriorNight=50.0
+DirtPowerSunrise=8.0
+DirtPowerDay=8.0
+DirtPowerSunset=8.0
+DirtPowerNight=8.0
+DirtPowerInteriorDay=8.0
+DirtPowerInteriorNight=8.0
+
+[SKYLIGHTING]
+AmbientMinLevelSunrise=0.2
+AmbientMinLevelDay=0.2
+AmbientMinLevelSunset=0.2
+AmbientMinLevelNight=0.5
+AmbientMinLevelInteriorDay=0.2
+AmbientMinLevelInteriorNight=0.5
+
+[ENVIRONMENT]
+DirectLightingIntensitySunrise=0.3
+DirectLightingIntensityDay=1.0
+DirectLightingIntensitySunset=0.3
+DirectLightingIntensityNight=0.2
+DirectLightingIntensityInteriorDay=0.2
+DirectLightingIntensityInteriorNight=0.05
+DirectLightingCurveSunrise=1.0
+DirectLightingCurveDay=1.0
+DirectLightingCurveSunset=1.0
+DirectLightingCurveNight=1.0
+DirectLightingCurveInteriorDay=1.0
+DirectLightingCurveInteriorNight=1.0
+DirectLightingDesaturationSunrise=0.0
+DirectLightingDesaturationDay=0.0
+DirectLightingDesaturationSunset=0.0
+DirectLightingDesaturationNight=0.0
+DirectLightingDesaturationInteriorDay=0.0
+DirectLightingDesaturationInteriorNight=0.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+SpecularFromLightSunrise=0.5
+SpecularFromLightDay=0.5
+SpecularFromLightSunset=0.5
+SpecularFromLightNight=0.5
+SpecularFromLightInteriorDay=0.5
+SpecularFromLightInteriorNight=0.5
+AmbientLightingIntensitySunrise=0.1
+AmbientLightingIntensityDay=0.2
+AmbientLightingIntensitySunset=0.1
+AmbientLightingIntensityNight=0.1
+AmbientLightingIntensityInteriorDay=0.2
+AmbientLightingIntensityInteriorNight=0.1
+AmbientLightingCurveSunrise=1.0
+AmbientLightingCurveDay=1.0
+AmbientLightingCurveSunset=1.0
+AmbientLightingCurveNight=1.0
+AmbientLightingCurveInteriorDay=1.0
+AmbientLightingCurveInteriorNight=1.0
+AmbientLightingDesaturationSunrise=0.25
+AmbientLightingDesaturationDay=0.5
+AmbientLightingDesaturationSunset=0.25
+AmbientLightingDesaturationNight=0.1
+AmbientLightingDesaturationInteriorDay=0.5
+AmbientLightingDesaturationInteriorNight=0.0
+
+AmbientColorFilterAmountSunrise=1.0
+AmbientColorFilterAmountDay=1.0
+AmbientColorFilterAmountSunset=1.0
+AmbientColorFilterAmountNight=1.0
+AmbientColorFilterAmountInteriorDay=1.0
+AmbientColorFilterAmountInteriorNight=1.0
+AmbientColorFilterTopSunrise=0.0353, 0.129, 0.278
+AmbientColorFilterTopDay=0.0431, 0.145, 0.349
+AmbientColorFilterTopSunset=0.0353, 0.118, 0.278
+AmbientColorFilterTopNight=0.00392, 0.0196, 0.0353
+AmbientColorFilterTopInteriorDay=0.0157, 0.0588, 0.141
+AmbientColorFilterTopInteriorNight=0.0157, 0.0588, 0.141
+AmbientColorFilterMiddleSunrise=0.165, 0.133, 0.0706
+AmbientColorFilterMiddleDay=0.471, 0.392, 0.314
+AmbientColorFilterMiddleSunset=0.0941, 0.11, 0.141
+AmbientColorFilterMiddleNight=0.00392, 0.0157, 0.0353
+AmbientColorFilterMiddleInteriorDay=0.0549, 0.0235, 0.0235
+AmbientColorFilterMiddleInteriorNight=0.0235, 0.0353, 0.0549
+AmbientColorFilterBottomSunrise=0.0157, 0.0588, 0.141
+AmbientColorFilterBottomDay=0.698, 0.871, 0.698
+AmbientColorFilterBottomSunset=0.141, 0.0784, 0.0157
+AmbientColorFilterBottomNight=0.00392, 0.0157, 0.0353
+AmbientColorFilterBottomInteriorDay=0.0353, 0.0196, 0.00392
+AmbientColorFilterBottomInteriorNight=0.0353, 0.0196, 0.00392
+
+PointLightingIntensitySunrise=0.5
+PointLightingIntensityDay=0.5
+PointLightingIntensitySunset=0.5
+PointLightingIntensityNight=0.5
+PointLightingIntensityInteriorDay=1.0
+PointLightingIntensityInteriorNight=1.0
+PointLightingCurveSunrise=1.0
+PointLightingCurveDay=1.0
+PointLightingCurveSunset=1.0
+PointLightingCurveNight=1.0
+PointLightingCurveInteriorDay=1.0
+PointLightingCurveInteriorNight=1.0
+PointLightingDesaturationSunrise=0.0
+PointLightingDesaturationDay=0.0
+PointLightingDesaturationSunset=0.0
+PointLightingDesaturationNight=0.0
+PointLightingDesaturationInteriorDay=0.0
+PointLightingDesaturationInteriorNight=0.0
+
+ParticleLightsIntensitySunrise=0.2
+ParticleLightsIntensityDay=0.2
+ParticleLightsIntensitySunset=0.2
+ParticleLightsIntensityNight=0.2
+ParticleLightsIntensityInteriorDay=0.2
+ParticleLightsIntensityInteriorNight=0.2
+
+FogColorMultiplierSunrise=0.2
+FogColorMultiplierDay=0.5
+FogColorMultiplierSunset=0.2
+FogColorMultiplierNight=0.2
+FogColorMultiplierInteriorDay=0.2
+FogColorMultiplierInteriorNight=0.2
+FogColorCurveSunrise=2.0
+FogColorCurveDay=2.0
+FogColorCurveSunset=2.0
+FogColorCurveNight=2.0
+FogColorCurveInteriorDay=2.0
+FogColorCurveInteriorNight=2.0
+ColorPowSunrise=1.0
+ColorPowDay=1.0
+ColorPowSunset=1.0
+ColorPowNight=1.0
+ColorPowInteriorDay=1.0
+ColorPowInteriorNight=1.0
+DirectLightingColorFilterSunrise=0.953, 0.839, 0.616
+DirectLightingColorFilterDay=1, 1, 1
+DirectLightingColorFilterSunset=0.953, 0.671, 0.616
+DirectLightingColorFilterNight=0.616, 0.953, 0.616
+DirectLightingColorFilterInteriorDay=0.871, 0.784, 0.698
+DirectLightingColorFilterInteriorNight=0.698, 0.757, 0.871
+FogColorFilterSunrise=1, 1, 1
+FogColorFilterDay=1, 1, 1
+FogColorFilterSunset=1, 1, 1
+FogColorFilterNight=1, 1, 1
+FogColorFilterInteriorDay=1, 1, 1
+FogColorFilterInteriorNight=1, 1, 1
+
+[SKY]
+CloudsIntensitySunrise=0.1
+CloudsIntensityDay=1.0
+CloudsIntensitySunset=0.1
+CloudsIntensityNight=0.1
+CloudsIntensityInteriorDay=2.0
+CloudsIntensityInteriorNight=0.1
+CloudsCurveSunrise=6.0
+CloudsCurveDay=6.0
+CloudsCurveSunset=6.0
+CloudsCurveNight=6.0
+CloudsCurveInteriorDay=6.0
+CloudsCurveInteriorNight=6.0
+CloudsDesaturationSunrise=0.5
+CloudsDesaturationDay=0.0
+CloudsDesaturationSunset=0.5
+CloudsDesaturationNight=0.0
+CloudsDesaturationInteriorDay=0.0
+CloudsDesaturationInteriorNight=0.0
+CloudsOpacitySunrise=1.0
+CloudsOpacityDay=1.0
+CloudsOpacitySunset=1.0
+CloudsOpacityNight=2.0
+CloudsOpacityInteriorDay=1.0
+CloudsOpacityInteriorNight=1.0
+CloudsEdgeClamp=0.5
+CloudsEdgeIntensity=8.0
+CloudsEdgeFadeRange=1.0
+CloudsEdgeMoonMultiplier=4.0
+
+GradientIntensitySunrise=0.2
+GradientIntensityDay=0.5
+GradientIntensitySunset=0.2
+GradientIntensityNight=0.1
+GradientIntensityInteriorDay=1.0
+GradientIntensityInteriorNight=0.1
+GradientDesaturationSunrise=0.0
+GradientDesaturationDay=0.0
+GradientDesaturationSunset=0.0
+GradientDesaturationNight=0.0
+GradientDesaturationInteriorDay=0.0
+GradientDesaturationInteriorNight=0.0
+GradientTopIntensitySunrise=1.0
+GradientTopIntensityDay=0.5
+GradientTopIntensitySunset=1.0
+GradientTopIntensityNight=1.0
+GradientTopIntensityInteriorDay=1.0
+GradientTopIntensityInteriorNight=1.0
+GradientTopCurveSunrise=0.1
+GradientTopCurveDay=1.0
+GradientTopCurveSunset=0.1
+GradientTopCurveNight=1.0
+GradientTopCurveInteriorDay=1.0
+GradientTopCurveInteriorNight=1.0
+GradientMiddleIntensitySunrise=1.0
+GradientMiddleIntensityDay=1.0
+GradientMiddleIntensitySunset=1.0
+GradientMiddleIntensityNight=1.0
+GradientMiddleIntensityInteriorDay=1.0
+GradientMiddleIntensityInteriorNight=1.0
+GradientMiddleCurveSunrise=0.1
+GradientMiddleCurveDay=0.5
+GradientMiddleCurveSunset=0.1
+GradientMiddleCurveNight=1.0
+GradientMiddleCurveInteriorDay=1.0
+GradientMiddleCurveInteriorNight=1.0
+GradientHorizonIntensitySunrise=1.0
+GradientHorizonIntensityDay=1.0
+GradientHorizonIntensitySunset=1.0
+GradientHorizonIntensityNight=1.0
+GradientHorizonIntensityInteriorDay=1.0
+GradientHorizonIntensityInteriorNight=1.0
+GradientHorizonCurveSunrise=0.1
+GradientHorizonCurveDay=0.5
+GradientHorizonCurveSunset=0.1
+GradientHorizonCurveNight=0.5
+GradientHorizonCurveInteriorDay=0.5
+GradientHorizonCurveInteriorNight=0.5
+
+SunIntensitySunrise=1.0
+SunIntensityDay=1.0
+SunIntensitySunset=1.0
+SunIntensityNight=1.0
+SunIntensityInteriorDay=1.0
+SunIntensityInteriorNight=1.0
+SunDesaturationSunrise=0.55
+SunDesaturationDay=0.65
+SunDesaturationSunset=0.5
+SunDesaturationNight=0.19
+SunDesaturationInteriorDay=0.22
+SunDesaturationInteriorNight=0.17
+SunColorFilterSunrise=0.62, 0.302, 0.165
+SunColorFilterDay=0.471, 0.412, 0.314
+SunColorFilterSunset=0.62, 0.294, 0.165
+SunColorFilterNight=0.698, 0.208, 0.0863
+SunColorFilterInteriorDay=1, 1, 1
+SunColorFilterInteriorNight=1, 1, 1
+
+SunGlowIntensitySunrise=0.1
+SunGlowIntensityDay=1.05
+SunGlowIntensitySunset=0.1
+SunGlowIntensityNight=0.0
+SunGlowIntensityInteriorDay=1.0
+SunGlowIntensityInteriorNight=0.0
+SunGlowHazinessSunrise=0.03
+SunGlowHazinessDay=0.14
+SunGlowHazinessSunset=0.040001
+SunGlowHazinessNight=0.0
+SunGlowHazinessInteriorDay=0.160001
+SunGlowHazinessInteriorNight=0.0
+
+MoonIntensitySunrise=0.1
+MoonIntensityDay=0.0
+MoonIntensitySunset=0.1
+MoonIntensityNight=0.5
+MoonIntensityInteriorDay=0.0
+MoonIntensityInteriorNight=0.5
+MoonCurveSunrise=2.0
+MoonCurveDay=2.0
+MoonCurveSunset=2.0
+MoonCurveNight=2.0
+MoonCurveInteriorDay=2.0
+MoonCurveInteriorNight=2.0
+MoonDesaturationSunrise=0.8
+MoonDesaturationDay=1.0
+MoonDesaturationSunset=0.8
+MoonDesaturationNight=0.4
+MoonDesaturationInteriorDay=1.0
+MoonDesaturationInteriorNight=0.4
+GradientTopColorFilterSunrise=1, 1, 1
+GradientTopColorFilterDay=1, 1, 1
+GradientTopColorFilterSunset=1, 1, 1
+GradientTopColorFilterNight=1, 1, 1
+GradientTopColorFilterInteriorDay=1, 1, 1
+GradientTopColorFilterInteriorNight=1, 1, 1
+GradientMiddleColorFilterSunrise=1, 1, 1
+GradientMiddleColorFilterDay=1, 1, 1
+GradientMiddleColorFilterSunset=1, 1, 1
+GradientMiddleColorFilterNight=1, 1, 1
+GradientMiddleColorFilterInteriorDay=1, 1, 1
+GradientMiddleColorFilterInteriorNight=1, 1, 1
+GradientHorizonColorFilterSunrise=1, 1, 1
+GradientHorizonColorFilterDay=1, 1, 1
+GradientHorizonColorFilterSunset=1, 1, 1
+GradientHorizonColorFilterNight=1, 1, 1
+GradientHorizonColorFilterInteriorDay=1, 1, 1
+GradientHorizonColorFilterInteriorNight=1, 1, 1
+
+[OBJECT]
+SubSurfaceScatteringMultiplierSunrise=0.35
+SubSurfaceScatteringMultiplierDay=0.3
+SubSurfaceScatteringMultiplierSunset=0.35
+SubSurfaceScatteringMultiplierNight=0.35
+SubSurfaceScatteringMultiplierInteriorDay=0.4
+SubSurfaceScatteringMultiplierInteriorNight=0.4
+SubSurfaceScatteringPowerSunrise=0.5
+SubSurfaceScatteringPowerDay=0.5
+SubSurfaceScatteringPowerSunset=0.5
+SubSurfaceScatteringPowerNight=0.5
+SubSurfaceScatteringPowerInteriorDay=0.5
+SubSurfaceScatteringPowerInteriorNight=0.5
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[VEGETATION]
+SubSurfaceScatteringMultiplierSunrise=0.1
+SubSurfaceScatteringMultiplierDay=0.2
+SubSurfaceScatteringMultiplierSunset=0.1
+SubSurfaceScatteringMultiplierNight=0.1
+SubSurfaceScatteringMultiplierInteriorDay=0.1
+SubSurfaceScatteringMultiplierInteriorNight=0.1
+SubSurfaceScatteringPowerSunrise=0.5
+SubSurfaceScatteringPowerDay=0.5
+SubSurfaceScatteringPowerSunset=0.5
+SubSurfaceScatteringPowerNight=0.5
+SubSurfaceScatteringPowerInteriorDay=0.5
+SubSurfaceScatteringPowerInteriorNight=0.5
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[EYES]
+SubSurfaceScatteringMultiplierSunrise=0.85
+SubSurfaceScatteringMultiplierDay=0.85
+SubSurfaceScatteringMultiplierSunset=0.85
+SubSurfaceScatteringMultiplierNight=1.0
+SubSurfaceScatteringMultiplierInteriorDay=1.2
+SubSurfaceScatteringMultiplierInteriorNight=1.2
+SubSurfaceScatteringPowerSunrise=8.0
+SubSurfaceScatteringPowerDay=8.0
+SubSurfaceScatteringPowerSunset=8.0
+SubSurfaceScatteringPowerNight=8.0
+SubSurfaceScatteringPowerInteriorDay=8.0
+SubSurfaceScatteringPowerInteriorNight=8.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[LIGHTSPRITE]
+IntensitySunrise=0.2
+IntensityDay=0.2
+IntensitySunset=0.2
+IntensityNight=0.2
+IntensityInteriorDay=0.2
+IntensityInteriorNight=0.2
+CurveSunrise=3.0
+CurveDay=3.0
+CurveSunset=3.0
+CurveNight=3.0
+CurveInteriorDay=3.0
+CurveInteriorNight=3.0
+
+[WINDOWLIGHT]
+IntensitySunrise=0.5
+IntensityDay=0.3
+IntensitySunset=0.5
+IntensityNight=0.8
+IntensityInteriorDay=1.2
+IntensityInteriorNight=0.1
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+
+[VOLUMETRICFOG]
+IntensitySunrise=0.2
+IntensityDay=1.0
+IntensitySunset=0.2
+IntensityNight=0.2
+IntensityInteriorDay=0.3
+IntensityInteriorNight=0.3
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+LightingInfluenceSunrise=0.5
+LightingInfluenceDay=0.5
+LightingInfluenceSunset=0.5
+LightingInfluenceNight=1.0
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+OpacitySunrise=1.0
+OpacityDay=1.0
+OpacitySunset=1.0
+OpacityNight=1.0
+OpacityInteriorDay=1.0
+OpacityInteriorNight=1.0
+
+
+[FIRE]
+IntensitySunrise=2.0
+IntensityDay=2.0
+IntensitySunset=2.0
+IntensityNight=2.0
+IntensityInteriorDay=2.0
+IntensityInteriorNight=2.0
+CurveSunrise=1.5
+CurveDay=1.5
+CurveSunset=1.5
+CurveNight=1.5
+CurveInteriorDay=1.5
+CurveInteriorNight=1.5
+AdditiveBlending=true
+
+[PARTICLE]
+IntensitySunrise=0.2
+IntensityDay=1.0
+IntensitySunset=0.2
+IntensityNight=0.1
+IntensityInteriorDay=0.5
+IntensityInteriorNight=0.5
+LightingInfluenceSunrise=0.5
+LightingInfluenceDay=0.5
+LightingInfluenceSunset=0.5
+LightingInfluenceNight=1.0
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+
+[SHADOW]
+ShadowCastersFix=true
+UseBilateralShadowFilter=true
+ShadowQualityFix=true
+DetailedShadowQuality=-1
+ShadowFilterQuality=0
+ShadowBlurRange=7.0
+ShadowBlurRangeInterior=7.0
+
+[RAYS]
+SunRaysMultiplierSunrise=0.5
+SunRaysMultiplierDay=0.5
+SunRaysMultiplierSunset=0.5
+SunRaysMultiplierNight=0.5
+SunRaysMultiplierInteriorDay=0.5
+SunRaysMultiplierInteriorNight=0.5
+
+[IMAGEBASEDLIGHTING]
+AdditiveAmountSunrise=0.1
+AdditiveAmountDay=0.1
+AdditiveAmountSunset=0.1
+AdditiveAmountNight=0.1
+AdditiveAmountInteriorDay=0.1
+AdditiveAmountInteriorNight=0.1
+MultiplicativeAmountSunrise=0.5
+MultiplicativeAmountDay=0.5
+MultiplicativeAmountSunset=0.5
+MultiplicativeAmountNight=0.5
+MultiplicativeAmountInteriorDay=0.5
+MultiplicativeAmountInteriorNight=0.5
+ReflectiveAmountSunrise=1.0
+ReflectiveAmountDay=2.0
+ReflectiveAmountSunset=1.0
+ReflectiveAmountNight=1.0
+ReflectiveAmountInteriorDay=1.0
+ReflectiveAmountInteriorNight=1.0
+
+[WATER]
+WavesAmplitudeSunrise=1.0
+WavesAmplitudeDay=0.2
+WavesAmplitudeSunset=1.0
+WavesAmplitudeNight=1.0
+WavesAmplitudeInteriorDay=1.0
+WavesAmplitudeInteriorNight=1.0
+
+[CLOUDSHADOWS]
+OpacitySunrise=1.0
+OpacityDay=1.0
+OpacitySunset=1.0
+OpacityNight=1.0
+OpacityInteriorDay=1.0
+OpacityInteriorNight=1.0
+
+[VOLUMETRICRAYS]
+IntensitySunrise=0.1
+IntensityDay=0.0
+IntensitySunset=0.1
+IntensityNight=0.1
+IntensityInteriorDay=0.1
+IntensityInteriorNight=0.1
+DensitySunrise=1.0
+DensityDay=1.0
+DensitySunset=1.0
+DensityNight=1.0
+DensityInteriorDay=1.0
+DensityInteriorNight=1.0
+SkyColorAmountSunrise=0.0
+SkyColorAmountDay=0.0
+SkyColorAmountSunset=0.0
+SkyColorAmountNight=0.0
+SkyColorAmountInteriorDay=0.0
+SkyColorAmountInteriorNight=0.0
+
+[PROCEDURALSUN]
+GlowIntensitySunrise=0.2
+GlowIntensityDay=0.05
+GlowIntensitySunset=0.2
+GlowIntensityNight=0.2
+GlowIntensityInteriorDay=0.2
+GlowIntensityInteriorNight=0.2
+GlowCurveSunrise=10.0
+GlowCurveDay=10.0
+GlowCurveSunset=10.0
+GlowCurveNight=10.0
+GlowCurveInteriorDay=10.0
+GlowCurveInteriorNight=10.0
+
+[MIST]
+AnchorsAmountSunrise=1.0
+AnchorsAmountDay=1.0
+AnchorsAmountSunset=1.0
+AnchorsAmountNight=1.0
+AnchorsAmountInteriorDay=1.0
+AnchorsAmountInteriorNight=1.0
+
+SkyLightingAmountSunrise=3.0
+SkyLightingAmountDay=3.0
+SkyLightingAmountSunset=3.0
+SkyLightingAmountNight=5.0
+SkyLightingAmountInteriorDay=3.0
+SkyLightingAmountInteriorNight=5.0
+SunLightingAmountSunrise=0.1
+SunLightingAmountDay=0.1
+SunLightingAmountSunset=0.1
+SunLightingAmountNight=0.1
+SunLightingAmountInteriorDay=0.1
+SunLightingAmountInteriorNight=0.1
+DesaturationSunrise=0.5
+DesaturationDay=0.5
+DesaturationSunset=0.5
+DesaturationNight=0.5
+DesaturationInteriorDay=0.5
+DesaturationInteriorNight=0.5
+ColorFilterSunrise=1, 1, 1
+ColorFilterDay=1, 1, 1
+ColorFilterSunset=1, 1, 1
+ColorFilterNight=1, 1, 1
+ColorFilterInteriorDay=1, 1, 1
+ColorFilterInteriorNight=1, 1, 1
+
+RelativeToCameraSunrise=0.0
+RelativeToCameraDay=0.0
+RelativeToCameraSunset=0.0
+RelativeToCameraNight=0.0
+RelativeToCameraInteriorDay=0.0
+RelativeToCameraInteriorNight=0.0
+VerticalOffsetSunrise=-10.0
+VerticalOffsetDay=-10.0
+VerticalOffsetSunset=-10.0
+VerticalOffsetNight=-10.0
+VerticalOffsetInteriorDay=-10.0
+VerticalOffsetInteriorNight=-10.0
+
+DensitySunrise=2.0
+DensityDay=2.0
+DensitySunset=2.0
+DensityNight=2.0
+DensityInteriorDay=2.0
+DensityInteriorNight=2.0
+VerticalFadeSunrise=0.3
+VerticalFadeDay=0.3
+VerticalFadeSunset=0.3
+VerticalFadeNight=0.3
+VerticalFadeInteriorDay=0.3
+VerticalFadeInteriorNight=0.3
+DistanceFadeSunrise=2.0
+DistanceFadeDay=2.0
+DistanceFadeSunset=2.0
+DistanceFadeNight=2.0
+DistanceFadeInteriorDay=2.0
+DistanceFadeInteriorNight=2.0
+BottomTopSunrise=0.0
+BottomTopDay=0.0
+BottomTopSunset=0.0
+BottomTopNight=0.0
+BottomTopInteriorDay=0.0
+BottomTopInteriorNight=0.0
+ExponentialFadeSunrise=1.0
+ExponentialFadeDay=1.0
+ExponentialFadeSunset=1.0
+ExponentialFadeNight=1.0
+ExponentialFadeInteriorDay=1.0
+ExponentialFadeInteriorNight=1.0
diff --git a/00 - Core/DAHAKA's ENB/enbseries/013 COT clear VT.ini b/00 - Core/DAHAKA's ENB/enbseries/013 COT clear VT.ini
new file mode 100644
index 0000000..70a5a37
--- /dev/null
+++ b/00 - Core/DAHAKA's ENB/enbseries/013 COT clear VT.ini
@@ -0,0 +1,659 @@
+[BLOOM]
+AmountSunrise=0.1
+AmountDay=0.1
+AmountSunset=0.1
+AmountNight=0.1
+AmountInteriorDay=0.1
+AmountInteriorNight=0.1
+BlueShiftAmountSunrise=0.0
+BlueShiftAmountDay=0.0
+BlueShiftAmountSunset=0.0
+BlueShiftAmountNight=0.0
+BlueShiftAmountInteriorDay=0.0
+BlueShiftAmountInteriorNight=0.0
+
+[LENS]
+ReflectionIntensitySunrise=0.1
+ReflectionIntensityDay=0.1
+ReflectionIntensitySunset=0.1
+ReflectionIntensityNight=0.1
+ReflectionIntensityInteriorDay=0.1
+ReflectionIntensityInteriorNight=0.1
+ReflectionPowerSunrise=1.0
+ReflectionPowerDay=1.0
+ReflectionPowerSunset=1.0
+ReflectionPowerNight=1.0
+ReflectionPowerInteriorDay=1.0
+ReflectionPowerInteriorNight=1.0
+DirtIntensitySunrise=50.0
+DirtIntensityDay=50.0
+DirtIntensitySunset=50.0
+DirtIntensityNight=50.0
+DirtIntensityInteriorDay=50.0
+DirtIntensityInteriorNight=50.0
+DirtPowerSunrise=8.0
+DirtPowerDay=8.0
+DirtPowerSunset=8.0
+DirtPowerNight=8.0
+DirtPowerInteriorDay=8.0
+DirtPowerInteriorNight=8.0
+
+[SKYLIGHTING]
+AmbientMinLevelSunrise=0.2
+AmbientMinLevelDay=0.2
+AmbientMinLevelSunset=0.2
+AmbientMinLevelNight=0.5
+AmbientMinLevelInteriorDay=0.2
+AmbientMinLevelInteriorNight=0.5
+
+[ENVIRONMENT]
+DirectLightingIntensitySunrise=0.3
+DirectLightingIntensityDay=1.0
+DirectLightingIntensitySunset=0.3
+DirectLightingIntensityNight=0.2
+DirectLightingIntensityInteriorDay=0.2
+DirectLightingIntensityInteriorNight=0.05
+DirectLightingCurveSunrise=1.0
+DirectLightingCurveDay=1.0
+DirectLightingCurveSunset=1.0
+DirectLightingCurveNight=1.0
+DirectLightingCurveInteriorDay=1.0
+DirectLightingCurveInteriorNight=1.0
+DirectLightingDesaturationSunrise=0.0
+DirectLightingDesaturationDay=0.0
+DirectLightingDesaturationSunset=0.0
+DirectLightingDesaturationNight=0.0
+DirectLightingDesaturationInteriorDay=0.0
+DirectLightingDesaturationInteriorNight=0.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+SpecularFromLightSunrise=0.5
+SpecularFromLightDay=0.5
+SpecularFromLightSunset=0.5
+SpecularFromLightNight=0.5
+SpecularFromLightInteriorDay=0.5
+SpecularFromLightInteriorNight=0.5
+AmbientLightingIntensitySunrise=0.0
+AmbientLightingIntensityDay=0.0
+AmbientLightingIntensitySunset=0.0
+AmbientLightingIntensityNight=0.0
+AmbientLightingIntensityInteriorDay=0.0
+AmbientLightingIntensityInteriorNight=0.0
+AmbientLightingCurveSunrise=1.0
+AmbientLightingCurveDay=1.0
+AmbientLightingCurveSunset=1.0
+AmbientLightingCurveNight=1.0
+AmbientLightingCurveInteriorDay=1.0
+AmbientLightingCurveInteriorNight=1.0
+AmbientLightingDesaturationSunrise=0.0
+AmbientLightingDesaturationDay=0.0
+AmbientLightingDesaturationSunset=0.0
+AmbientLightingDesaturationNight=0.0
+AmbientLightingDesaturationInteriorDay=0.0
+AmbientLightingDesaturationInteriorNight=0.0
+
+AmbientColorFilterAmountSunrise=1.0
+AmbientColorFilterAmountDay=1.0
+AmbientColorFilterAmountSunset=1.0
+AmbientColorFilterAmountNight=1.0
+AmbientColorFilterAmountInteriorDay=1.0
+AmbientColorFilterAmountInteriorNight=1.0
+AmbientColorFilterTopSunrise=0.22, 0.157, 0.0941
+AmbientColorFilterTopDay=0.118, 0.169, 0.275
+AmbientColorFilterTopSunset=0.0627, 0.137, 0.251
+AmbientColorFilterTopNight=0.00392, 0.0196, 0.0353
+AmbientColorFilterTopInteriorDay=0.0157, 0.0588, 0.141
+AmbientColorFilterTopInteriorNight=0.0157, 0.0588, 0.141
+AmbientColorFilterMiddleSunrise=0.102, 0.0941, 0.141
+AmbientColorFilterMiddleDay=0.392, 0.392, 0.392
+AmbientColorFilterMiddleSunset=0.0941, 0.11, 0.141
+AmbientColorFilterMiddleNight=0.00392, 0.0157, 0.0353
+AmbientColorFilterMiddleInteriorDay=0.0549, 0.0235, 0.0235
+AmbientColorFilterMiddleInteriorNight=0.0235, 0.0353, 0.0549
+AmbientColorFilterBottomSunrise=0.00784, 0.0275, 0.0706
+AmbientColorFilterBottomDay=0.784, 0.784, 0.784
+AmbientColorFilterBottomSunset=0.0706, 0.0392, 0.00784
+AmbientColorFilterBottomNight=0.00392, 0.0157, 0.0353
+AmbientColorFilterBottomInteriorDay=0.0353, 0.0196, 0.00392
+AmbientColorFilterBottomInteriorNight=0.0353, 0.0196, 0.00392
+
+PointLightingIntensitySunrise=0.5
+PointLightingIntensityDay=0.5
+PointLightingIntensitySunset=0.5
+PointLightingIntensityNight=0.5
+PointLightingIntensityInteriorDay=1.0
+PointLightingIntensityInteriorNight=1.0
+PointLightingCurveSunrise=1.0
+PointLightingCurveDay=1.0
+PointLightingCurveSunset=1.0
+PointLightingCurveNight=1.0
+PointLightingCurveInteriorDay=1.0
+PointLightingCurveInteriorNight=1.0
+PointLightingDesaturationSunrise=0.0
+PointLightingDesaturationDay=0.0
+PointLightingDesaturationSunset=0.0
+PointLightingDesaturationNight=0.0
+PointLightingDesaturationInteriorDay=0.0
+PointLightingDesaturationInteriorNight=0.0
+
+ParticleLightsIntensitySunrise=0.2
+ParticleLightsIntensityDay=0.2
+ParticleLightsIntensitySunset=0.2
+ParticleLightsIntensityNight=0.2
+ParticleLightsIntensityInteriorDay=0.2
+ParticleLightsIntensityInteriorNight=0.2
+
+FogColorMultiplierSunrise=0.1
+FogColorMultiplierDay=1.0
+FogColorMultiplierSunset=0.1
+FogColorMultiplierNight=0.1
+FogColorMultiplierInteriorDay=0.1
+FogColorMultiplierInteriorNight=0.1
+FogColorCurveSunrise=1.0
+FogColorCurveDay=1.0
+FogColorCurveSunset=1.0
+FogColorCurveNight=1.0
+FogColorCurveInteriorDay=1.0
+FogColorCurveInteriorNight=1.0
+ColorPowSunrise=1.0
+ColorPowDay=1.0
+ColorPowSunset=1.0
+ColorPowNight=1.0
+ColorPowInteriorDay=1.0
+ColorPowInteriorNight=1.0
+DirectLightingColorFilterSunrise=0.953, 0.839, 0.616
+DirectLightingColorFilterDay=1, 1, 1
+DirectLightingColorFilterSunset=0.953, 0.671, 0.616
+DirectLightingColorFilterNight=0.616, 0.953, 0.616
+DirectLightingColorFilterInteriorDay=0.871, 0.784, 0.698
+DirectLightingColorFilterInteriorNight=0.698, 0.757, 0.871
+FogColorFilterSunrise=1, 1, 1
+FogColorFilterDay=1, 1, 1
+FogColorFilterSunset=1, 1, 1
+FogColorFilterNight=1, 1, 1
+FogColorFilterInteriorDay=1, 1, 1
+FogColorFilterInteriorNight=1, 1, 1
+
+[SKY]
+CloudsIntensitySunrise=0.1
+CloudsIntensityDay=1.0
+CloudsIntensitySunset=0.1
+CloudsIntensityNight=0.1
+CloudsIntensityInteriorDay=2.0
+CloudsIntensityInteriorNight=0.1
+CloudsCurveSunrise=6.0
+CloudsCurveDay=6.0
+CloudsCurveSunset=6.0
+CloudsCurveNight=6.0
+CloudsCurveInteriorDay=6.0
+CloudsCurveInteriorNight=6.0
+CloudsDesaturationSunrise=0.5
+CloudsDesaturationDay=0.0
+CloudsDesaturationSunset=0.5
+CloudsDesaturationNight=0.0
+CloudsDesaturationInteriorDay=0.0
+CloudsDesaturationInteriorNight=0.0
+CloudsOpacitySunrise=2.0
+CloudsOpacityDay=1.0
+CloudsOpacitySunset=2.0
+CloudsOpacityNight=2.0
+CloudsOpacityInteriorDay=1.0
+CloudsOpacityInteriorNight=1.0
+CloudsEdgeClamp=0.5
+CloudsEdgeIntensity=8.0
+CloudsEdgeFadeRange=1.0
+CloudsEdgeMoonMultiplier=4.0
+
+GradientIntensitySunrise=0.2
+GradientIntensityDay=0.4
+GradientIntensitySunset=0.2
+GradientIntensityNight=0.15
+GradientIntensityInteriorDay=1.0
+GradientIntensityInteriorNight=0.15
+GradientDesaturationSunrise=0.0
+GradientDesaturationDay=0.0
+GradientDesaturationSunset=0.0
+GradientDesaturationNight=0.0
+GradientDesaturationInteriorDay=0.0
+GradientDesaturationInteriorNight=0.0
+GradientTopIntensitySunrise=1.0
+GradientTopIntensityDay=0.5
+GradientTopIntensitySunset=1.0
+GradientTopIntensityNight=1.0
+GradientTopIntensityInteriorDay=1.0
+GradientTopIntensityInteriorNight=1.0
+GradientTopCurveSunrise=1.0
+GradientTopCurveDay=1.0
+GradientTopCurveSunset=1.0
+GradientTopCurveNight=1.0
+GradientTopCurveInteriorDay=1.0
+GradientTopCurveInteriorNight=1.0
+GradientMiddleIntensitySunrise=1.0
+GradientMiddleIntensityDay=1.0
+GradientMiddleIntensitySunset=1.0
+GradientMiddleIntensityNight=1.0
+GradientMiddleIntensityInteriorDay=1.0
+GradientMiddleIntensityInteriorNight=1.0
+GradientMiddleCurveSunrise=1.0
+GradientMiddleCurveDay=0.5
+GradientMiddleCurveSunset=1.0
+GradientMiddleCurveNight=1.0
+GradientMiddleCurveInteriorDay=1.0
+GradientMiddleCurveInteriorNight=1.0
+GradientHorizonIntensitySunrise=1.0
+GradientHorizonIntensityDay=1.0
+GradientHorizonIntensitySunset=1.0
+GradientHorizonIntensityNight=1.0
+GradientHorizonIntensityInteriorDay=1.0
+GradientHorizonIntensityInteriorNight=1.0
+GradientHorizonCurveSunrise=0.5
+GradientHorizonCurveDay=0.5
+GradientHorizonCurveSunset=0.5
+GradientHorizonCurveNight=0.5
+GradientHorizonCurveInteriorDay=0.5
+GradientHorizonCurveInteriorNight=0.5
+
+SunIntensitySunrise=1.0
+SunIntensityDay=1.0
+SunIntensitySunset=1.0
+SunIntensityNight=1.0
+SunIntensityInteriorDay=1.0
+SunIntensityInteriorNight=1.0
+SunDesaturationSunrise=0.55
+SunDesaturationDay=0.65
+SunDesaturationSunset=0.5
+SunDesaturationNight=0.19
+SunDesaturationInteriorDay=0.22
+SunDesaturationInteriorNight=0.17
+SunColorFilterSunrise=0.408, 0.18, 0.18
+SunColorFilterDay=0.353, 0.294, 0.235
+SunColorFilterSunset=0.467, 0.196, 0.122
+SunColorFilterNight=0.525, 0.0627, 0.0627
+SunColorFilterInteriorDay=1, 1, 1
+SunColorFilterInteriorNight=1, 1, 1
+
+SunGlowIntensitySunrise=0.1
+SunGlowIntensityDay=1.05
+SunGlowIntensitySunset=0.1
+SunGlowIntensityNight=0.0
+SunGlowIntensityInteriorDay=1.0
+SunGlowIntensityInteriorNight=0.0
+SunGlowHazinessSunrise=0.03
+SunGlowHazinessDay=0.14
+SunGlowHazinessSunset=0.040001
+SunGlowHazinessNight=0.0
+SunGlowHazinessInteriorDay=0.160001
+SunGlowHazinessInteriorNight=0.0
+
+MoonIntensitySunrise=0.1
+MoonIntensityDay=0.0
+MoonIntensitySunset=0.1
+MoonIntensityNight=0.5
+MoonIntensityInteriorDay=0.0
+MoonIntensityInteriorNight=0.5
+MoonCurveSunrise=2.0
+MoonCurveDay=2.0
+MoonCurveSunset=2.0
+MoonCurveNight=2.0
+MoonCurveInteriorDay=2.0
+MoonCurveInteriorNight=2.0
+MoonDesaturationSunrise=0.8
+MoonDesaturationDay=1.0
+MoonDesaturationSunset=0.8
+MoonDesaturationNight=0.4
+MoonDesaturationInteriorDay=1.0
+MoonDesaturationInteriorNight=0.4
+GradientTopColorFilterSunrise=1, 1, 1
+GradientTopColorFilterDay=1, 1, 1
+GradientTopColorFilterSunset=1, 1, 1
+GradientTopColorFilterNight=1, 1, 1
+GradientTopColorFilterInteriorDay=1, 1, 1
+GradientTopColorFilterInteriorNight=1, 1, 1
+GradientMiddleColorFilterSunrise=1, 1, 1
+GradientMiddleColorFilterDay=1, 1, 1
+GradientMiddleColorFilterSunset=1, 1, 1
+GradientMiddleColorFilterNight=1, 1, 1
+GradientMiddleColorFilterInteriorDay=1, 1, 1
+GradientMiddleColorFilterInteriorNight=1, 1, 1
+GradientHorizonColorFilterSunrise=1, 1, 1
+GradientHorizonColorFilterDay=1, 1, 1
+GradientHorizonColorFilterSunset=1, 1, 1
+GradientHorizonColorFilterNight=1, 1, 1
+GradientHorizonColorFilterInteriorDay=1, 1, 1
+GradientHorizonColorFilterInteriorNight=1, 1, 1
+
+[OBJECT]
+SubSurfaceScatteringMultiplierSunrise=0.35
+SubSurfaceScatteringMultiplierDay=0.3
+SubSurfaceScatteringMultiplierSunset=0.35
+SubSurfaceScatteringMultiplierNight=0.35
+SubSurfaceScatteringMultiplierInteriorDay=0.4
+SubSurfaceScatteringMultiplierInteriorNight=0.4
+SubSurfaceScatteringPowerSunrise=0.5
+SubSurfaceScatteringPowerDay=0.5
+SubSurfaceScatteringPowerSunset=0.5
+SubSurfaceScatteringPowerNight=0.5
+SubSurfaceScatteringPowerInteriorDay=0.5
+SubSurfaceScatteringPowerInteriorNight=0.5
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[VEGETATION]
+SubSurfaceScatteringMultiplierSunrise=0.1
+SubSurfaceScatteringMultiplierDay=0.2
+SubSurfaceScatteringMultiplierSunset=0.1
+SubSurfaceScatteringMultiplierNight=0.1
+SubSurfaceScatteringMultiplierInteriorDay=0.2
+SubSurfaceScatteringMultiplierInteriorNight=0.1
+SubSurfaceScatteringPowerSunrise=0.5
+SubSurfaceScatteringPowerDay=0.5
+SubSurfaceScatteringPowerSunset=0.5
+SubSurfaceScatteringPowerNight=0.5
+SubSurfaceScatteringPowerInteriorDay=0.5
+SubSurfaceScatteringPowerInteriorNight=0.5
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[EYES]
+SubSurfaceScatteringMultiplierSunrise=0.85
+SubSurfaceScatteringMultiplierDay=0.85
+SubSurfaceScatteringMultiplierSunset=0.85
+SubSurfaceScatteringMultiplierNight=1.0
+SubSurfaceScatteringMultiplierInteriorDay=1.2
+SubSurfaceScatteringMultiplierInteriorNight=1.2
+SubSurfaceScatteringPowerSunrise=8.0
+SubSurfaceScatteringPowerDay=8.0
+SubSurfaceScatteringPowerSunset=8.0
+SubSurfaceScatteringPowerNight=8.0
+SubSurfaceScatteringPowerInteriorDay=8.0
+SubSurfaceScatteringPowerInteriorNight=8.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[LIGHTSPRITE]
+IntensitySunrise=0.2
+IntensityDay=0.2
+IntensitySunset=0.2
+IntensityNight=0.2
+IntensityInteriorDay=0.2
+IntensityInteriorNight=0.2
+CurveSunrise=3.0
+CurveDay=3.0
+CurveSunset=3.0
+CurveNight=3.0
+CurveInteriorDay=3.0
+CurveInteriorNight=3.0
+
+[WINDOWLIGHT]
+IntensitySunrise=0.5
+IntensityDay=0.3
+IntensitySunset=0.5
+IntensityNight=0.8
+IntensityInteriorDay=1.2
+IntensityInteriorNight=0.1
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+
+[VOLUMETRICFOG]
+IntensitySunrise=0.3
+IntensityDay=1.0
+IntensitySunset=0.3
+IntensityNight=0.3
+IntensityInteriorDay=0.3
+IntensityInteriorNight=0.3
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+LightingInfluenceSunrise=0.5
+LightingInfluenceDay=0.5
+LightingInfluenceSunset=0.5
+LightingInfluenceNight=1.0
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+OpacitySunrise=1.0
+OpacityDay=1.0
+OpacitySunset=1.0
+OpacityNight=1.0
+OpacityInteriorDay=1.0
+OpacityInteriorNight=1.0
+
+
+[FIRE]
+IntensitySunrise=2.0
+IntensityDay=2.0
+IntensitySunset=2.0
+IntensityNight=2.0
+IntensityInteriorDay=2.0
+IntensityInteriorNight=2.0
+CurveSunrise=1.5
+CurveDay=1.5
+CurveSunset=1.5
+CurveNight=1.5
+CurveInteriorDay=1.5
+CurveInteriorNight=1.5
+AdditiveBlending=true
+
+[PARTICLE]
+IntensitySunrise=0.2
+IntensityDay=1.0
+IntensitySunset=0.2
+IntensityNight=0.1
+IntensityInteriorDay=0.5
+IntensityInteriorNight=0.5
+LightingInfluenceSunrise=0.5
+LightingInfluenceDay=0.5
+LightingInfluenceSunset=0.5
+LightingInfluenceNight=1.0
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+
+[SHADOW]
+ShadowCastersFix=true
+UseBilateralShadowFilter=true
+ShadowQualityFix=true
+DetailedShadowQuality=-1
+ShadowFilterQuality=0
+ShadowBlurRange=7.0
+ShadowBlurRangeInterior=7.0
+
+[RAYS]
+SunRaysMultiplierSunrise=0.5
+SunRaysMultiplierDay=0.5
+SunRaysMultiplierSunset=0.5
+SunRaysMultiplierNight=0.5
+SunRaysMultiplierInteriorDay=0.5
+SunRaysMultiplierInteriorNight=0.5
+
+[IMAGEBASEDLIGHTING]
+AdditiveAmountSunrise=0.1
+AdditiveAmountDay=0.1
+AdditiveAmountSunset=0.1
+AdditiveAmountNight=0.1
+AdditiveAmountInteriorDay=0.1
+AdditiveAmountInteriorNight=0.1
+MultiplicativeAmountSunrise=0.5
+MultiplicativeAmountDay=0.5
+MultiplicativeAmountSunset=0.5
+MultiplicativeAmountNight=0.5
+MultiplicativeAmountInteriorDay=0.5
+MultiplicativeAmountInteriorNight=0.5
+ReflectiveAmountSunrise=1.0
+ReflectiveAmountDay=2.0
+ReflectiveAmountSunset=1.0
+ReflectiveAmountNight=1.0
+ReflectiveAmountInteriorDay=1.0
+ReflectiveAmountInteriorNight=1.0
+
+[WATER]
+WavesAmplitudeSunrise=1.0
+WavesAmplitudeDay=0.2
+WavesAmplitudeSunset=1.0
+WavesAmplitudeNight=1.0
+WavesAmplitudeInteriorDay=1.0
+WavesAmplitudeInteriorNight=1.0
+
+[CLOUDSHADOWS]
+OpacitySunrise=1.0
+OpacityDay=1.0
+OpacitySunset=1.0
+OpacityNight=1.0
+OpacityInteriorDay=1.0
+OpacityInteriorNight=1.0
+
+[VOLUMETRICRAYS]
+IntensitySunrise=0.1
+IntensityDay=0.0
+IntensitySunset=0.1
+IntensityNight=0.1
+IntensityInteriorDay=0.1
+IntensityInteriorNight=0.1
+DensitySunrise=1.0
+DensityDay=1.0
+DensitySunset=1.0
+DensityNight=1.0
+DensityInteriorDay=1.0
+DensityInteriorNight=1.0
+SkyColorAmountSunrise=0.0
+SkyColorAmountDay=0.0
+SkyColorAmountSunset=0.0
+SkyColorAmountNight=0.0
+SkyColorAmountInteriorDay=0.0
+SkyColorAmountInteriorNight=0.0
+
+[PROCEDURALSUN]
+GlowIntensitySunrise=0.2
+GlowIntensityDay=0.05
+GlowIntensitySunset=0.2
+GlowIntensityNight=0.2
+GlowIntensityInteriorDay=0.2
+GlowIntensityInteriorNight=0.2
+GlowCurveSunrise=10.0
+GlowCurveDay=10.0
+GlowCurveSunset=10.0
+GlowCurveNight=10.0
+GlowCurveInteriorDay=10.0
+GlowCurveInteriorNight=10.0
+
+[MIST]
+AnchorsAmountSunrise=1.0
+AnchorsAmountDay=1.0
+AnchorsAmountSunset=1.0
+AnchorsAmountNight=1.0
+AnchorsAmountInteriorDay=1.0
+AnchorsAmountInteriorNight=1.0
+
+SkyLightingAmountSunrise=5.0
+SkyLightingAmountDay=5.0
+SkyLightingAmountSunset=5.0
+SkyLightingAmountNight=5.0
+SkyLightingAmountInteriorDay=5.0
+SkyLightingAmountInteriorNight=5.0
+SunLightingAmountSunrise=0.1
+SunLightingAmountDay=0.1
+SunLightingAmountSunset=0.1
+SunLightingAmountNight=0.1
+SunLightingAmountInteriorDay=0.1
+SunLightingAmountInteriorNight=0.1
+DesaturationSunrise=0.5
+DesaturationDay=0.5
+DesaturationSunset=0.5
+DesaturationNight=0.5
+DesaturationInteriorDay=0.5
+DesaturationInteriorNight=0.5
+ColorFilterSunrise=0.698, 0.812, 0.871
+ColorFilterDay=0.698, 0.698, 0.871
+ColorFilterSunset=0.698, 0.812, 0.871
+ColorFilterNight=1, 1, 1
+ColorFilterInteriorDay=1, 1, 1
+ColorFilterInteriorNight=1, 1, 1
+
+RelativeToCameraSunrise=1.0
+RelativeToCameraDay=1.0
+RelativeToCameraSunset=1.0
+RelativeToCameraNight=1.0
+RelativeToCameraInteriorDay=1.0
+RelativeToCameraInteriorNight=1.0
+VerticalOffsetSunrise=-10.0
+VerticalOffsetDay=-10.0
+VerticalOffsetSunset=-10.0
+VerticalOffsetNight=-10.0
+VerticalOffsetInteriorDay=-10.0
+VerticalOffsetInteriorNight=-10.0
+
+DensitySunrise=2.0
+DensityDay=2.0
+DensitySunset=2.0
+DensityNight=2.0
+DensityInteriorDay=2.0
+DensityInteriorNight=2.0
+VerticalFadeSunrise=0.3
+VerticalFadeDay=0.3
+VerticalFadeSunset=0.3
+VerticalFadeNight=0.3
+VerticalFadeInteriorDay=0.3
+VerticalFadeInteriorNight=0.3
+DistanceFadeSunrise=1.0
+DistanceFadeDay=1.0
+DistanceFadeSunset=1.0
+DistanceFadeNight=1.0
+DistanceFadeInteriorDay=1.0
+DistanceFadeInteriorNight=1.0
+BottomTopSunrise=0.0
+BottomTopDay=0.0
+BottomTopSunset=0.0
+BottomTopNight=0.0
+BottomTopInteriorDay=0.0
+BottomTopInteriorNight=0.0
+ExponentialFadeSunrise=1.0
+ExponentialFadeDay=1.0
+ExponentialFadeSunset=1.0
+ExponentialFadeNight=1.0
+ExponentialFadeInteriorDay=1.0
+ExponentialFadeInteriorNight=1.0
diff --git a/00 - Core/DAHAKA's ENB/enbseries/014 COT cloud.ini b/00 - Core/DAHAKA's ENB/enbseries/014 COT cloud.ini
new file mode 100644
index 0000000..c3adf38
--- /dev/null
+++ b/00 - Core/DAHAKA's ENB/enbseries/014 COT cloud.ini
@@ -0,0 +1,660 @@
+[BLOOM]
+AmountSunrise=0.1
+AmountDay=0.1
+AmountSunset=0.1
+AmountNight=0.1
+AmountInteriorDay=0.1
+AmountInteriorNight=0.1
+BlueShiftAmountSunrise=0.0
+BlueShiftAmountDay=0.0
+BlueShiftAmountSunset=0.0
+BlueShiftAmountNight=0.0
+BlueShiftAmountInteriorDay=0.0
+BlueShiftAmountInteriorNight=0.0
+
+[LENS]
+ReflectionIntensitySunrise=0.1
+ReflectionIntensityDay=0.1
+ReflectionIntensitySunset=0.1
+ReflectionIntensityNight=0.1
+ReflectionIntensityInteriorDay=0.1
+ReflectionIntensityInteriorNight=0.1
+ReflectionPowerSunrise=1.0
+ReflectionPowerDay=1.0
+ReflectionPowerSunset=1.0
+ReflectionPowerNight=1.0
+ReflectionPowerInteriorDay=1.0
+ReflectionPowerInteriorNight=1.0
+DirtIntensitySunrise=50.0
+DirtIntensityDay=50.0
+DirtIntensitySunset=50.0
+DirtIntensityNight=50.0
+DirtIntensityInteriorDay=50.0
+DirtIntensityInteriorNight=50.0
+DirtPowerSunrise=8.0
+DirtPowerDay=8.0
+DirtPowerSunset=8.0
+DirtPowerNight=8.0
+DirtPowerInteriorDay=8.0
+DirtPowerInteriorNight=8.0
+
+[SKYLIGHTING]
+AmbientMinLevelSunrise=0.2
+AmbientMinLevelDay=0.2
+AmbientMinLevelSunset=0.2
+AmbientMinLevelNight=0.5
+AmbientMinLevelInteriorDay=0.2
+AmbientMinLevelInteriorNight=0.5
+
+[ENVIRONMENT]
+DirectLightingIntensitySunrise=0.3
+DirectLightingIntensityDay=1.0
+DirectLightingIntensitySunset=0.3
+DirectLightingIntensityNight=0.2
+DirectLightingIntensityInteriorDay=0.2
+DirectLightingIntensityInteriorNight=0.05
+DirectLightingCurveSunrise=1.0
+DirectLightingCurveDay=1.0
+DirectLightingCurveSunset=1.0
+DirectLightingCurveNight=1.0
+DirectLightingCurveInteriorDay=0.1
+DirectLightingCurveInteriorNight=0.1
+DirectLightingDesaturationSunrise=0.0
+DirectLightingDesaturationDay=0.0
+DirectLightingDesaturationSunset=0.0
+DirectLightingDesaturationNight=0.0
+DirectLightingDesaturationInteriorDay=0.0
+DirectLightingDesaturationInteriorNight=0.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+SpecularFromLightSunrise=0.5
+SpecularFromLightDay=0.5
+SpecularFromLightSunset=0.5
+SpecularFromLightNight=0.5
+SpecularFromLightInteriorDay=0.5
+SpecularFromLightInteriorNight=0.5
+AmbientLightingIntensitySunrise=0.0
+AmbientLightingIntensityDay=0.0
+AmbientLightingIntensitySunset=0.0
+AmbientLightingIntensityNight=0.0
+AmbientLightingIntensityInteriorDay=0.0
+AmbientLightingIntensityInteriorNight=0.0
+AmbientLightingCurveSunrise=1.0
+AmbientLightingCurveDay=1.0
+AmbientLightingCurveSunset=1.0
+AmbientLightingCurveNight=1.0
+AmbientLightingCurveInteriorDay=1.0
+AmbientLightingCurveInteriorNight=1.0
+AmbientLightingDesaturationSunrise=0.0
+AmbientLightingDesaturationDay=0.0
+AmbientLightingDesaturationSunset=0.0
+AmbientLightingDesaturationNight=0.0
+AmbientLightingDesaturationInteriorDay=0.0
+AmbientLightingDesaturationInteriorNight=0.0
+
+AmbientColorFilterAmountSunrise=1.0
+AmbientColorFilterAmountDay=1.0
+AmbientColorFilterAmountSunset=1.0
+AmbientColorFilterAmountNight=1.0
+AmbientColorFilterAmountInteriorDay=1.0
+AmbientColorFilterAmountInteriorNight=1.0
+AmbientColorFilterTopSunrise=0.0706, 0.102, 0.165
+AmbientColorFilterTopDay=0.196, 0.196, 0.196
+AmbientColorFilterTopSunset=0.165, 0.157, 0.0706
+AmbientColorFilterTopNight=0.00392, 0.0196, 0.0353
+AmbientColorFilterTopInteriorDay=0.0157, 0.0588, 0.141
+AmbientColorFilterTopInteriorNight=0.0157, 0.0588, 0.141
+AmbientColorFilterMiddleSunrise=0.11, 0.0863, 0.0471
+AmbientColorFilterMiddleDay=0.392, 0.392, 0.392
+AmbientColorFilterMiddleSunset=0.0157, 0.0588, 0.141
+AmbientColorFilterMiddleNight=0.00392, 0.0157, 0.0353
+AmbientColorFilterMiddleInteriorDay=0.0549, 0.0235, 0.0235
+AmbientColorFilterMiddleInteriorNight=0.0235, 0.0353, 0.0549
+AmbientColorFilterBottomSunrise=0.00784, 0.0314, 0.0706
+AmbientColorFilterBottomDay=0.784, 0.784, 0.784
+AmbientColorFilterBottomSunset=0.0706, 0.0392, 0.00784
+AmbientColorFilterBottomNight=0.00392, 0.0157, 0.0353
+AmbientColorFilterBottomInteriorDay=0.0353, 0.0196, 0.00392
+AmbientColorFilterBottomInteriorNight=0.0353, 0.0196, 0.00392
+
+PointLightingIntensitySunrise=0.5
+PointLightingIntensityDay=0.5
+PointLightingIntensitySunset=0.5
+PointLightingIntensityNight=0.5
+PointLightingIntensityInteriorDay=1.0
+PointLightingIntensityInteriorNight=1.0
+PointLightingCurveSunrise=1.0
+PointLightingCurveDay=1.0
+PointLightingCurveSunset=1.0
+PointLightingCurveNight=1.0
+PointLightingCurveInteriorDay=1.0
+PointLightingCurveInteriorNight=1.0
+PointLightingDesaturationSunrise=0.0
+PointLightingDesaturationDay=0.0
+PointLightingDesaturationSunset=0.0
+PointLightingDesaturationNight=0.0
+PointLightingDesaturationInteriorDay=0.0
+PointLightingDesaturationInteriorNight=0.0
+
+ParticleLightsIntensitySunrise=0.2
+ParticleLightsIntensityDay=0.2
+ParticleLightsIntensitySunset=0.2
+ParticleLightsIntensityNight=0.2
+ParticleLightsIntensityInteriorDay=0.2
+ParticleLightsIntensityInteriorNight=0.2
+
+FogColorMultiplierSunrise=0.3
+FogColorMultiplierDay=0.3
+FogColorMultiplierSunset=0.3
+FogColorMultiplierNight=0.3
+FogColorMultiplierInteriorDay=0.3
+FogColorMultiplierInteriorNight=0.3
+FogColorCurveSunrise=3.0
+FogColorCurveDay=3.0
+FogColorCurveSunset=3.0
+FogColorCurveNight=3.0
+FogColorCurveInteriorDay=3.0
+FogColorCurveInteriorNight=3.0
+ColorPowSunrise=1.0
+ColorPowDay=1.0
+ColorPowSunset=1.0
+ColorPowNight=1.0
+ColorPowInteriorDay=1.0
+ColorPowInteriorNight=1.0
+DirectLightingColorFilterSunrise=0.953, 0.839, 0.616
+DirectLightingColorFilterDay=1, 1, 1
+DirectLightingColorFilterSunset=0.953, 0.671, 0.616
+DirectLightingColorFilterNight=0.616, 0.953, 0.616
+DirectLightingColorFilterInteriorDay=0.871, 0.784, 0.698
+DirectLightingColorFilterInteriorNight=0.698, 0.757, 0.871
+FogColorFilterSunrise=1, 1, 1
+FogColorFilterDay=1, 1, 1
+FogColorFilterSunset=1, 1, 1
+FogColorFilterNight=1, 1, 1
+FogColorFilterInteriorDay=1, 1, 1
+FogColorFilterInteriorNight=1, 1, 1
+
+[SKY]
+CloudsIntensitySunrise=0.1
+CloudsIntensityDay=1.0
+CloudsIntensitySunset=0.1
+CloudsIntensityNight=0.1
+CloudsIntensityInteriorDay=2.0
+CloudsIntensityInteriorNight=0.1
+CloudsCurveSunrise=6.0
+CloudsCurveDay=6.0
+CloudsCurveSunset=6.0
+CloudsCurveNight=6.0
+CloudsCurveInteriorDay=6.0
+CloudsCurveInteriorNight=6.0
+CloudsDesaturationSunrise=0.75
+CloudsDesaturationDay=0.0
+CloudsDesaturationSunset=0.75
+CloudsDesaturationNight=1.0
+CloudsDesaturationInteriorDay=0.0
+CloudsDesaturationInteriorNight=0.0
+CloudsOpacitySunrise=1.0
+CloudsOpacityDay=1.0
+CloudsOpacitySunset=1.0
+CloudsOpacityNight=1.0
+CloudsOpacityInteriorDay=1.0
+CloudsOpacityInteriorNight=1.0
+CloudsEdgeClamp=0.5
+CloudsEdgeIntensity=8.0
+CloudsEdgeFadeRange=1.0
+CloudsEdgeMoonMultiplier=4.0
+
+GradientIntensitySunrise=0.3
+GradientIntensityDay=0.4
+GradientIntensitySunset=0.3
+GradientIntensityNight=0.1
+GradientIntensityInteriorDay=1.0
+GradientIntensityInteriorNight=0.1
+GradientDesaturationSunrise=0.0
+GradientDesaturationDay=0.0
+GradientDesaturationSunset=0.0
+GradientDesaturationNight=0.0
+GradientDesaturationInteriorDay=0.0
+GradientDesaturationInteriorNight=0.0
+GradientTopIntensitySunrise=1.0
+GradientTopIntensityDay=0.5
+GradientTopIntensitySunset=1.0
+GradientTopIntensityNight=1.0
+GradientTopIntensityInteriorDay=1.0
+GradientTopIntensityInteriorNight=1.0
+GradientTopCurveSunrise=0.1
+GradientTopCurveDay=1.0
+GradientTopCurveSunset=0.1
+GradientTopCurveNight=0.1
+GradientTopCurveInteriorDay=1.0
+GradientTopCurveInteriorNight=1.0
+GradientMiddleIntensitySunrise=1.5
+GradientMiddleIntensityDay=1.5
+GradientMiddleIntensitySunset=1.5
+GradientMiddleIntensityNight=1.5
+GradientMiddleIntensityInteriorDay=1.5
+GradientMiddleIntensityInteriorNight=1.5
+GradientMiddleCurveSunrise=0.1
+GradientMiddleCurveDay=0.75
+GradientMiddleCurveSunset=0.1
+GradientMiddleCurveNight=0.1
+GradientMiddleCurveInteriorDay=1.0
+GradientMiddleCurveInteriorNight=1.0
+GradientHorizonIntensitySunrise=2.0
+GradientHorizonIntensityDay=2.0
+GradientHorizonIntensitySunset=2.0
+GradientHorizonIntensityNight=2.0
+GradientHorizonIntensityInteriorDay=2.0
+GradientHorizonIntensityInteriorNight=2.0
+GradientHorizonCurveSunrise=0.1
+GradientHorizonCurveDay=0.5
+GradientHorizonCurveSunset=0.1
+GradientHorizonCurveNight=0.1
+GradientHorizonCurveInteriorDay=0.5
+GradientHorizonCurveInteriorNight=0.5
+
+SunIntensitySunrise=1.0
+SunIntensityDay=1.0
+SunIntensitySunset=1.0
+SunIntensityNight=1.0
+SunIntensityInteriorDay=1.0
+SunIntensityInteriorNight=1.0
+SunDesaturationSunrise=0.0
+SunDesaturationDay=0.0
+SunDesaturationSunset=0.0
+SunDesaturationNight=0.0
+SunDesaturationInteriorDay=0.0
+SunDesaturationInteriorNight=0.0
+SunColorFilterSunrise=0.235, 0.157, 0.196
+SunColorFilterDay=0.357, 0.38, 0.427
+SunColorFilterSunset=0.349, 0.133, 0.0431
+SunColorFilterNight=0.0431, 0.157, 0.349
+SunColorFilterInteriorDay=1, 1, 1
+SunColorFilterInteriorNight=1, 1, 1
+
+SunGlowIntensitySunrise=0.1
+SunGlowIntensityDay=1.05
+SunGlowIntensitySunset=0.1
+SunGlowIntensityNight=0.0
+SunGlowIntensityInteriorDay=1.0
+SunGlowIntensityInteriorNight=0.0
+SunGlowHazinessSunrise=0.04
+SunGlowHazinessDay=0.14
+SunGlowHazinessSunset=0.040001
+SunGlowHazinessNight=0.0
+SunGlowHazinessInteriorDay=0.160001
+SunGlowHazinessInteriorNight=0.0
+
+MoonIntensitySunrise=0.1
+MoonIntensityDay=0.0
+MoonIntensitySunset=0.1
+MoonIntensityNight=0.5
+MoonIntensityInteriorDay=0.0
+MoonIntensityInteriorNight=0.5
+MoonCurveSunrise=2.0
+MoonCurveDay=2.0
+MoonCurveSunset=2.0
+MoonCurveNight=2.0
+MoonCurveInteriorDay=2.0
+MoonCurveInteriorNight=2.0
+MoonDesaturationSunrise=0.8
+MoonDesaturationDay=1.0
+MoonDesaturationSunset=0.8
+MoonDesaturationNight=0.4
+MoonDesaturationInteriorDay=1.0
+MoonDesaturationInteriorNight=0.4
+GradientTopColorFilterSunrise=1, 1, 1
+GradientTopColorFilterDay=1, 1, 1
+GradientTopColorFilterSunset=1, 1, 1
+GradientTopColorFilterNight=1, 1, 1
+GradientTopColorFilterInteriorDay=1, 1, 1
+GradientTopColorFilterInteriorNight=1, 1, 1
+GradientMiddleColorFilterSunrise=1, 1, 1
+GradientMiddleColorFilterDay=1, 1, 1
+GradientMiddleColorFilterSunset=1, 1, 1
+GradientMiddleColorFilterNight=1, 1, 1
+GradientMiddleColorFilterInteriorDay=1, 1, 1
+GradientMiddleColorFilterInteriorNight=1, 1, 1
+GradientHorizonColorFilterSunrise=1, 1, 1
+GradientHorizonColorFilterDay=1, 1, 1
+GradientHorizonColorFilterSunset=1, 1, 1
+GradientHorizonColorFilterNight=1, 1, 1
+GradientHorizonColorFilterInteriorDay=1, 1, 1
+GradientHorizonColorFilterInteriorNight=1, 1, 1
+
+[OBJECT]
+SubSurfaceScatteringMultiplierSunrise=0.2
+SubSurfaceScatteringMultiplierDay=0.55
+SubSurfaceScatteringMultiplierSunset=0.2
+SubSurfaceScatteringMultiplierNight=0.1
+SubSurfaceScatteringMultiplierInteriorDay=1.0
+SubSurfaceScatteringMultiplierInteriorNight=1.0
+SubSurfaceScatteringPowerSunrise=0.5
+SubSurfaceScatteringPowerDay=0.5
+SubSurfaceScatteringPowerSunset=0.5
+SubSurfaceScatteringPowerNight=0.5
+SubSurfaceScatteringPowerInteriorDay=0.5
+SubSurfaceScatteringPowerInteriorNight=0.5
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[VEGETATION]
+SubSurfaceScatteringMultiplierSunrise=0.2
+SubSurfaceScatteringMultiplierDay=0.2
+SubSurfaceScatteringMultiplierSunset=0.2
+SubSurfaceScatteringMultiplierNight=0.2
+SubSurfaceScatteringMultiplierInteriorDay=0.2
+SubSurfaceScatteringMultiplierInteriorNight=0.2
+SubSurfaceScatteringPowerSunrise=1.0
+SubSurfaceScatteringPowerDay=1.0
+SubSurfaceScatteringPowerSunset=1.0
+SubSurfaceScatteringPowerNight=1.0
+SubSurfaceScatteringPowerInteriorDay=1.0
+SubSurfaceScatteringPowerInteriorNight=1.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[EYES]
+SubSurfaceScatteringMultiplierSunrise=0.85
+SubSurfaceScatteringMultiplierDay=0.85
+SubSurfaceScatteringMultiplierSunset=0.85
+SubSurfaceScatteringMultiplierNight=1.0
+SubSurfaceScatteringMultiplierInteriorDay=1.2
+SubSurfaceScatteringMultiplierInteriorNight=1.2
+SubSurfaceScatteringPowerSunrise=8.0
+SubSurfaceScatteringPowerDay=8.0
+SubSurfaceScatteringPowerSunset=8.0
+SubSurfaceScatteringPowerNight=8.0
+SubSurfaceScatteringPowerInteriorDay=8.0
+SubSurfaceScatteringPowerInteriorNight=8.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[LIGHTSPRITE]
+IntensitySunrise=0.2
+IntensityDay=0.2
+IntensitySunset=0.2
+IntensityNight=0.2
+IntensityInteriorDay=0.2
+IntensityInteriorNight=0.2
+CurveSunrise=3.0
+CurveDay=3.0
+CurveSunset=3.0
+CurveNight=3.0
+CurveInteriorDay=3.0
+CurveInteriorNight=3.0
+
+[WINDOWLIGHT]
+IntensitySunrise=0.5
+IntensityDay=0.3
+IntensitySunset=0.5
+IntensityNight=0.8
+IntensityInteriorDay=1.2
+IntensityInteriorNight=0.1
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+
+[VOLUMETRICFOG]
+IntensitySunrise=0.2
+IntensityDay=1.25
+IntensitySunset=0.2
+IntensityNight=0.2
+IntensityInteriorDay=1.0
+IntensityInteriorNight=0.2
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+LightingInfluenceSunrise=0.5
+LightingInfluenceDay=0.5
+LightingInfluenceSunset=0.5
+LightingInfluenceNight=0.5
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+OpacitySunrise=1.0
+OpacityDay=1.0
+OpacitySunset=1.0
+OpacityNight=1.0
+OpacityInteriorDay=1.0
+OpacityInteriorNight=1.0
+
+[FIRE]
+IntensitySunrise=2.0
+IntensityDay=2.0
+IntensitySunset=2.0
+IntensityNight=2.0
+IntensityInteriorDay=2.0
+IntensityInteriorNight=2.0
+CurveSunrise=1.5
+CurveDay=1.5
+CurveSunset=1.5
+CurveNight=1.5
+CurveInteriorDay=1.5
+CurveInteriorNight=1.5
+AdditiveBlending=true
+
+[PARTICLE]
+IntensitySunrise=0.3
+IntensityDay=1.5
+IntensitySunset=0.3
+IntensityNight=0.2
+IntensityInteriorDay=0.5
+IntensityInteriorNight=0.5
+LightingInfluenceSunrise=0.5
+LightingInfluenceDay=0.5
+LightingInfluenceSunset=0.5
+LightingInfluenceNight=1.0
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+
+[SHADOW]
+ShadowCastersFix=true
+UseBilateralShadowFilter=true
+ShadowQualityFix=true
+DetailedShadowQuality=-1
+ShadowFilterQuality=0
+ShadowBlurRange=7.0
+ShadowBlurRangeInterior=7.0
+
+[RAYS]
+SunRaysMultiplierSunrise=0.5
+SunRaysMultiplierDay=0.5
+SunRaysMultiplierSunset=0.5
+SunRaysMultiplierNight=0.5
+SunRaysMultiplierInteriorDay=0.5
+SunRaysMultiplierInteriorNight=0.5
+
+[IMAGEBASEDLIGHTING]
+AdditiveAmountSunrise=0.1
+AdditiveAmountDay=0.1
+AdditiveAmountSunset=0.1
+AdditiveAmountNight=0.1
+AdditiveAmountInteriorDay=0.1
+AdditiveAmountInteriorNight=0.1
+MultiplicativeAmountSunrise=0.5
+MultiplicativeAmountDay=0.5
+MultiplicativeAmountSunset=0.5
+MultiplicativeAmountNight=0.5
+MultiplicativeAmountInteriorDay=0.5
+MultiplicativeAmountInteriorNight=0.5
+ReflectiveAmountSunrise=1.0
+ReflectiveAmountDay=2.0
+ReflectiveAmountSunset=1.0
+ReflectiveAmountNight=1.0
+ReflectiveAmountInteriorDay=1.0
+ReflectiveAmountInteriorNight=1.0
+
+[WATER]
+WavesAmplitudeSunrise=1.0
+WavesAmplitudeDay=0.2
+WavesAmplitudeSunset=1.0
+WavesAmplitudeNight=1.0
+WavesAmplitudeInteriorDay=1.0
+WavesAmplitudeInteriorNight=1.0
+
+[CLOUDSHADOWS]
+OpacitySunrise=1.0
+OpacityDay=1.0
+OpacitySunset=1.0
+OpacityNight=1.0
+OpacityInteriorDay=1.0
+OpacityInteriorNight=1.0
+
+[VOLUMETRICRAYS]
+IntensitySunrise=0.5
+IntensityDay=0.0
+IntensitySunset=0.5
+IntensityNight=0.5
+IntensityInteriorDay=0.5
+IntensityInteriorNight=0.5
+DensitySunrise=1.0
+DensityDay=1.0
+DensitySunset=1.0
+DensityNight=1.0
+DensityInteriorDay=1.0
+DensityInteriorNight=1.0
+SkyColorAmountSunrise=0.0
+SkyColorAmountDay=0.0
+SkyColorAmountSunset=0.0
+SkyColorAmountNight=0.0
+SkyColorAmountInteriorDay=0.0
+SkyColorAmountInteriorNight=0.0
+
+[PROCEDURALSUN]
+GlowIntensitySunrise=1.0
+GlowIntensityDay=0.05
+GlowIntensitySunset=1.0
+GlowIntensityNight=1.0
+GlowIntensityInteriorDay=1.0
+GlowIntensityInteriorNight=1.0
+GlowCurveSunrise=10.0
+GlowCurveDay=10.0
+GlowCurveSunset=10.0
+GlowCurveNight=10.0
+GlowCurveInteriorDay=10.0
+GlowCurveInteriorNight=10.0
+
+[MIST]
+AnchorsAmountSunrise=1.0
+AnchorsAmountDay=1.0
+AnchorsAmountSunset=1.0
+AnchorsAmountNight=1.0
+AnchorsAmountInteriorDay=1.0
+AnchorsAmountInteriorNight=1.0
+
+ColorFromEnvironmentFog=0.2
+SkyLightingAmountSunrise=4.0
+SkyLightingAmountDay=4.0
+SkyLightingAmountSunset=4.0
+SkyLightingAmountNight=5.0
+SkyLightingAmountInteriorDay=5.0
+SkyLightingAmountInteriorNight=5.0
+SunLightingAmountSunrise=0.1
+SunLightingAmountDay=0.1
+SunLightingAmountSunset=0.1
+SunLightingAmountNight=0.1
+SunLightingAmountInteriorDay=0.1
+SunLightingAmountInteriorNight=0.1
+DesaturationSunrise=0.5
+DesaturationDay=0.5
+DesaturationSunset=0.5
+DesaturationNight=0.5
+DesaturationInteriorDay=0.5
+DesaturationInteriorNight=0.5
+ColorFilterSunrise=0.506, 0.553, 0.671
+ColorFilterDay=0.741, 0.784, 0.827
+ColorFilterSunset=0.506, 0.557, 0.671
+ColorFilterNight=0.506, 0.592, 0.671
+ColorFilterInteriorDay=1, 1, 1
+ColorFilterInteriorNight=1, 1, 1
+
+RelativeToCameraSunrise=0.0
+RelativeToCameraDay=0.0
+RelativeToCameraSunset=0.0
+RelativeToCameraNight=0.0
+RelativeToCameraInteriorDay=0.0
+RelativeToCameraInteriorNight=0.0
+VerticalOffsetSunrise=-10.0
+VerticalOffsetDay=-10.0
+VerticalOffsetSunset=-10.0
+VerticalOffsetNight=-10.0
+VerticalOffsetInteriorDay=-10.0
+VerticalOffsetInteriorNight=-10.0
+
+DensitySunrise=2.0
+DensityDay=2.0
+DensitySunset=2.0
+DensityNight=2.0
+DensityInteriorDay=2.0
+DensityInteriorNight=2.0
+VerticalFadeSunrise=0.3
+VerticalFadeDay=0.3
+VerticalFadeSunset=0.3
+VerticalFadeNight=0.3
+VerticalFadeInteriorDay=0.3
+VerticalFadeInteriorNight=0.3
+DistanceFadeSunrise=0.0
+DistanceFadeDay=0.0
+DistanceFadeSunset=0.0
+DistanceFadeNight=0.0
+DistanceFadeInteriorDay=0.0
+DistanceFadeInteriorNight=0.0
+BottomTopSunrise=0.0
+BottomTopDay=0.0
+BottomTopSunset=0.0
+BottomTopNight=0.0
+BottomTopInteriorDay=0.0
+BottomTopInteriorNight=0.0
+ExponentialFadeSunrise=1.5
+ExponentialFadeDay=1.5
+ExponentialFadeSunset=1.5
+ExponentialFadeNight=1.5
+ExponentialFadeInteriorDay=1.5
+ExponentialFadeInteriorNight=1.5
+
diff --git a/00 - Core/DAHAKA's ENB/enbseries/015 COT overcast STORM.ini b/00 - Core/DAHAKA's ENB/enbseries/015 COT overcast STORM.ini
new file mode 100644
index 0000000..0beade7
--- /dev/null
+++ b/00 - Core/DAHAKA's ENB/enbseries/015 COT overcast STORM.ini
@@ -0,0 +1,659 @@
+[BLOOM]
+AmountSunrise=0.1
+AmountDay=0.1
+AmountSunset=0.1
+AmountNight=0.1
+AmountInteriorDay=0.1
+AmountInteriorNight=0.1
+BlueShiftAmountSunrise=0.0
+BlueShiftAmountDay=0.0
+BlueShiftAmountSunset=0.0
+BlueShiftAmountNight=0.0
+BlueShiftAmountInteriorDay=0.0
+BlueShiftAmountInteriorNight=0.0
+
+[LENS]
+ReflectionIntensitySunrise=0.1
+ReflectionIntensityDay=0.1
+ReflectionIntensitySunset=0.1
+ReflectionIntensityNight=0.1
+ReflectionIntensityInteriorDay=0.1
+ReflectionIntensityInteriorNight=0.1
+ReflectionPowerSunrise=1.0
+ReflectionPowerDay=1.0
+ReflectionPowerSunset=1.0
+ReflectionPowerNight=1.0
+ReflectionPowerInteriorDay=1.0
+ReflectionPowerInteriorNight=1.0
+DirtIntensitySunrise=50.0
+DirtIntensityDay=50.0
+DirtIntensitySunset=50.0
+DirtIntensityNight=50.0
+DirtIntensityInteriorDay=50.0
+DirtIntensityInteriorNight=50.0
+DirtPowerSunrise=8.0
+DirtPowerDay=8.0
+DirtPowerSunset=8.0
+DirtPowerNight=8.0
+DirtPowerInteriorDay=8.0
+DirtPowerInteriorNight=8.0
+
+[SKYLIGHTING]
+AmbientMinLevelSunrise=1.0
+AmbientMinLevelDay=1.0
+AmbientMinLevelSunset=1.0
+AmbientMinLevelNight=1.0
+AmbientMinLevelInteriorDay=1.0
+AmbientMinLevelInteriorNight=1.0
+
+[ENVIRONMENT]
+DirectLightingIntensitySunrise=0.05
+DirectLightingIntensityDay=0.05
+DirectLightingIntensitySunset=0.05
+DirectLightingIntensityNight=0.05
+DirectLightingIntensityInteriorDay=0.05
+DirectLightingIntensityInteriorNight=0.05
+DirectLightingCurveSunrise=1.0
+DirectLightingCurveDay=1.0
+DirectLightingCurveSunset=1.0
+DirectLightingCurveNight=1.0
+DirectLightingCurveInteriorDay=1.0
+DirectLightingCurveInteriorNight=1.0
+DirectLightingDesaturationSunrise=0.0
+DirectLightingDesaturationDay=0.0
+DirectLightingDesaturationSunset=0.0
+DirectLightingDesaturationNight=0.0
+DirectLightingDesaturationInteriorDay=0.0
+DirectLightingDesaturationInteriorNight=0.0
+SpecularAmountMultiplierSunrise=10.0
+SpecularAmountMultiplierDay=10.0
+SpecularAmountMultiplierSunset=10.0
+SpecularAmountMultiplierNight=10.0
+SpecularAmountMultiplierInteriorDay=1.0
+SpecularAmountMultiplierInteriorNight=1.0
+SpecularPowerMultiplierSunrise=10.0
+SpecularPowerMultiplierDay=10.0
+SpecularPowerMultiplierSunset=10.0
+SpecularPowerMultiplierNight=10.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+SpecularFromLightSunrise=0.0
+SpecularFromLightDay=0.0
+SpecularFromLightSunset=0.0
+SpecularFromLightNight=0.0
+SpecularFromLightInteriorDay=0.5
+SpecularFromLightInteriorNight=0.5
+AmbientLightingIntensitySunrise=0.0
+AmbientLightingIntensityDay=0.0
+AmbientLightingIntensitySunset=0.0
+AmbientLightingIntensityNight=0.0
+AmbientLightingIntensityInteriorDay=0.0
+AmbientLightingIntensityInteriorNight=0.0
+AmbientLightingCurveSunrise=1.0
+AmbientLightingCurveDay=1.0
+AmbientLightingCurveSunset=1.0
+AmbientLightingCurveNight=1.0
+AmbientLightingCurveInteriorDay=1.0
+AmbientLightingCurveInteriorNight=1.0
+AmbientLightingDesaturationSunrise=0.0
+AmbientLightingDesaturationDay=0.0
+AmbientLightingDesaturationSunset=0.0
+AmbientLightingDesaturationNight=0.0
+AmbientLightingDesaturationInteriorDay=0.0
+AmbientLightingDesaturationInteriorNight=0.0
+
+AmbientColorFilterAmountSunrise=0.5
+AmbientColorFilterAmountDay=0.5
+AmbientColorFilterAmountSunset=0.5
+AmbientColorFilterAmountNight=1.0
+AmbientColorFilterAmountInteriorDay=1.0
+AmbientColorFilterAmountInteriorNight=1.0
+AmbientColorFilterTopSunrise=0.0196, 0.0196, 0.0196
+AmbientColorFilterTopDay=0.0196, 0.0196, 0.0196
+AmbientColorFilterTopSunset=0.0196, 0.0196, 0.0196
+AmbientColorFilterTopNight=0.0118, 0.0196, 0.0275
+AmbientColorFilterTopInteriorDay=0.0157, 0.0588, 0.141
+AmbientColorFilterTopInteriorNight=0.0157, 0.0588, 0.141
+AmbientColorFilterMiddleSunrise=0.0196, 0.0196, 0.0196
+AmbientColorFilterMiddleDay=0.0196, 0.0196, 0.0196
+AmbientColorFilterMiddleSunset=0.0196, 0.0196, 0.0196
+AmbientColorFilterMiddleNight=0.0118, 0.0196, 0.0275
+AmbientColorFilterMiddleInteriorDay=0.0549, 0.0235, 0.0235
+AmbientColorFilterMiddleInteriorNight=0.0235, 0.0353, 0.0549
+AmbientColorFilterBottomSunrise=0.0118, 0.0196, 0.0275
+AmbientColorFilterBottomDay=0.0118, 0.0196, 0.0275
+AmbientColorFilterBottomSunset=0.0118, 0.0196, 0.0275
+AmbientColorFilterBottomNight=0.0118, 0.0196, 0.0275
+AmbientColorFilterBottomInteriorDay=0.0353, 0.0196, 0.00392
+AmbientColorFilterBottomInteriorNight=0.0353, 0.0196, 0.00392
+
+PointLightingIntensitySunrise=0.25
+PointLightingIntensityDay=0.25
+PointLightingIntensitySunset=0.25
+PointLightingIntensityNight=0.25
+PointLightingIntensityInteriorDay=1.0
+PointLightingIntensityInteriorNight=1.0
+PointLightingCurveSunrise=1.0
+PointLightingCurveDay=1.0
+PointLightingCurveSunset=1.0
+PointLightingCurveNight=1.0
+PointLightingCurveInteriorDay=1.0
+PointLightingCurveInteriorNight=1.0
+PointLightingDesaturationSunrise=0.0
+PointLightingDesaturationDay=0.0
+PointLightingDesaturationSunset=0.0
+PointLightingDesaturationNight=0.0
+PointLightingDesaturationInteriorDay=0.0
+PointLightingDesaturationInteriorNight=0.0
+
+ParticleLightsIntensitySunrise=0.2
+ParticleLightsIntensityDay=0.2
+ParticleLightsIntensitySunset=0.2
+ParticleLightsIntensityNight=0.2
+ParticleLightsIntensityInteriorDay=0.2
+ParticleLightsIntensityInteriorNight=0.2
+
+FogColorMultiplierSunrise=0.1
+FogColorMultiplierDay=0.1
+FogColorMultiplierSunset=0.1
+FogColorMultiplierNight=0.1
+FogColorMultiplierInteriorDay=0.1
+FogColorMultiplierInteriorNight=0.1
+FogColorCurveSunrise=3.0
+FogColorCurveDay=3.0
+FogColorCurveSunset=3.0
+FogColorCurveNight=3.0
+FogColorCurveInteriorDay=3.0
+FogColorCurveInteriorNight=3.0
+ColorPowSunrise=1.0
+ColorPowDay=1.0
+ColorPowSunset=1.0
+ColorPowNight=1.0
+ColorPowInteriorDay=1.0
+ColorPowInteriorNight=1.0
+DirectLightingColorFilterSunrise=0.953, 0.839, 0.616
+DirectLightingColorFilterDay=1, 1, 1
+DirectLightingColorFilterSunset=0.953, 0.671, 0.616
+DirectLightingColorFilterNight=0.616, 0.953, 0.616
+DirectLightingColorFilterInteriorDay=0.871, 0.784, 0.698
+DirectLightingColorFilterInteriorNight=0.698, 0.757, 0.871
+FogColorFilterSunrise=1, 1, 1
+FogColorFilterDay=1, 1, 1
+FogColorFilterSunset=1, 1, 1
+FogColorFilterNight=1, 1, 1
+FogColorFilterInteriorDay=1, 1, 1
+FogColorFilterInteriorNight=1, 1, 1
+
+[SKY]
+CloudsIntensitySunrise=0.3
+CloudsIntensityDay=0.3
+CloudsIntensitySunset=0.3
+CloudsIntensityNight=0.1
+CloudsIntensityInteriorDay=0.6
+CloudsIntensityInteriorNight=0.1
+CloudsCurveSunrise=6.0
+CloudsCurveDay=6.0
+CloudsCurveSunset=6.0
+CloudsCurveNight=6.0
+CloudsCurveInteriorDay=6.0
+CloudsCurveInteriorNight=6.0
+CloudsDesaturationSunrise=1.0
+CloudsDesaturationDay=1.0
+CloudsDesaturationSunset=1.0
+CloudsDesaturationNight=0.0
+CloudsDesaturationInteriorDay=1.0
+CloudsDesaturationInteriorNight=1.0
+CloudsOpacitySunrise=1.0
+CloudsOpacityDay=1.0
+CloudsOpacitySunset=1.0
+CloudsOpacityNight=1.0
+CloudsOpacityInteriorDay=1.0
+CloudsOpacityInteriorNight=1.0
+CloudsEdgeClamp=0.5
+CloudsEdgeIntensity=8.0
+CloudsEdgeFadeRange=1.0
+CloudsEdgeMoonMultiplier=4.0
+
+GradientIntensitySunrise=0.5
+GradientIntensityDay=0.5
+GradientIntensitySunset=0.5
+GradientIntensityNight=0.1
+GradientIntensityInteriorDay=0.5
+GradientIntensityInteriorNight=0.1
+GradientDesaturationSunrise=1.0
+GradientDesaturationDay=1.0
+GradientDesaturationSunset=1.0
+GradientDesaturationNight=1.0
+GradientDesaturationInteriorDay=1.0
+GradientDesaturationInteriorNight=1.0
+GradientTopIntensitySunrise=2.0
+GradientTopIntensityDay=2.0
+GradientTopIntensitySunset=2.0
+GradientTopIntensityNight=2.0
+GradientTopIntensityInteriorDay=2.0
+GradientTopIntensityInteriorNight=2.0
+GradientTopCurveSunrise=1.0
+GradientTopCurveDay=1.0
+GradientTopCurveSunset=1.0
+GradientTopCurveNight=1.0
+GradientTopCurveInteriorDay=1.0
+GradientTopCurveInteriorNight=1.0
+GradientMiddleIntensitySunrise=2.0
+GradientMiddleIntensityDay=2.0
+GradientMiddleIntensitySunset=2.0
+GradientMiddleIntensityNight=2.0
+GradientMiddleIntensityInteriorDay=2.0
+GradientMiddleIntensityInteriorNight=2.0
+GradientMiddleCurveSunrise=1.0
+GradientMiddleCurveDay=1.0
+GradientMiddleCurveSunset=1.0
+GradientMiddleCurveNight=1.0
+GradientMiddleCurveInteriorDay=1.0
+GradientMiddleCurveInteriorNight=1.0
+GradientHorizonIntensitySunrise=1.0
+GradientHorizonIntensityDay=1.0
+GradientHorizonIntensitySunset=1.0
+GradientHorizonIntensityNight=1.0
+GradientHorizonIntensityInteriorDay=1.0
+GradientHorizonIntensityInteriorNight=1.0
+GradientHorizonCurveSunrise=1.0
+GradientHorizonCurveDay=1.0
+GradientHorizonCurveSunset=1.0
+GradientHorizonCurveNight=1.0
+GradientHorizonCurveInteriorDay=1.0
+GradientHorizonCurveInteriorNight=1.0
+
+SunIntensitySunrise=0.0
+SunIntensityDay=0.0
+SunIntensitySunset=0.0
+SunIntensityNight=0.0
+SunIntensityInteriorDay=0.0
+SunIntensityInteriorNight=0.0
+SunDesaturationSunrise=0.55
+SunDesaturationDay=0.65
+SunDesaturationSunset=0.5
+SunDesaturationNight=0.19
+SunDesaturationInteriorDay=0.22
+SunDesaturationInteriorNight=0.17
+SunColorFilterSunrise=0.698, 0.498, 0.424
+SunColorFilterDay=1, 0.78, 0.812
+SunColorFilterSunset=0.898, 0.678, 0.412
+SunColorFilterNight=0.808, 0.541, 0.416
+SunColorFilterInteriorDay=1, 1, 1
+SunColorFilterInteriorNight=1, 1, 1
+
+SunGlowIntensitySunrise=0.1
+SunGlowIntensityDay=1.05
+SunGlowIntensitySunset=0.1
+SunGlowIntensityNight=0.0
+SunGlowIntensityInteriorDay=1.0
+SunGlowIntensityInteriorNight=0.0
+SunGlowHazinessSunrise=0.03
+SunGlowHazinessDay=0.14
+SunGlowHazinessSunset=0.040001
+SunGlowHazinessNight=0.0
+SunGlowHazinessInteriorDay=0.160001
+SunGlowHazinessInteriorNight=0.0
+
+MoonIntensitySunrise=0.1
+MoonIntensityDay=0.0
+MoonIntensitySunset=0.1
+MoonIntensityNight=0.5
+MoonIntensityInteriorDay=0.0
+MoonIntensityInteriorNight=0.5
+MoonCurveSunrise=2.0
+MoonCurveDay=2.0
+MoonCurveSunset=2.0
+MoonCurveNight=2.0
+MoonCurveInteriorDay=2.0
+MoonCurveInteriorNight=2.0
+MoonDesaturationSunrise=0.8
+MoonDesaturationDay=1.0
+MoonDesaturationSunset=0.8
+MoonDesaturationNight=0.4
+MoonDesaturationInteriorDay=1.0
+MoonDesaturationInteriorNight=0.4
+GradientTopColorFilterSunrise=1, 1, 1
+GradientTopColorFilterDay=1, 1, 1
+GradientTopColorFilterSunset=1, 1, 1
+GradientTopColorFilterNight=1, 1, 1
+GradientTopColorFilterInteriorDay=1, 1, 1
+GradientTopColorFilterInteriorNight=1, 1, 1
+GradientMiddleColorFilterSunrise=1, 1, 1
+GradientMiddleColorFilterDay=1, 1, 1
+GradientMiddleColorFilterSunset=1, 1, 1
+GradientMiddleColorFilterNight=1, 1, 1
+GradientMiddleColorFilterInteriorDay=1, 1, 1
+GradientMiddleColorFilterInteriorNight=1, 1, 1
+GradientHorizonColorFilterSunrise=1, 1, 1
+GradientHorizonColorFilterDay=1, 1, 1
+GradientHorizonColorFilterSunset=1, 1, 1
+GradientHorizonColorFilterNight=1, 1, 1
+GradientHorizonColorFilterInteriorDay=1, 1, 1
+GradientHorizonColorFilterInteriorNight=1, 1, 1
+
+[OBJECT]
+SubSurfaceScatteringMultiplierSunrise=0.35
+SubSurfaceScatteringMultiplierDay=0.3
+SubSurfaceScatteringMultiplierSunset=0.35
+SubSurfaceScatteringMultiplierNight=0.35
+SubSurfaceScatteringMultiplierInteriorDay=0.4
+SubSurfaceScatteringMultiplierInteriorNight=0.4
+SubSurfaceScatteringPowerSunrise=0.5
+SubSurfaceScatteringPowerDay=0.5
+SubSurfaceScatteringPowerSunset=0.5
+SubSurfaceScatteringPowerNight=0.5
+SubSurfaceScatteringPowerInteriorDay=0.5
+SubSurfaceScatteringPowerInteriorNight=0.5
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[VEGETATION]
+SubSurfaceScatteringMultiplierSunrise=1.0
+SubSurfaceScatteringMultiplierDay=1.0
+SubSurfaceScatteringMultiplierSunset=1.0
+SubSurfaceScatteringMultiplierNight=1.0
+SubSurfaceScatteringMultiplierInteriorDay=1.0
+SubSurfaceScatteringMultiplierInteriorNight=1.0
+SubSurfaceScatteringPowerSunrise=1.0
+SubSurfaceScatteringPowerDay=1.0
+SubSurfaceScatteringPowerSunset=1.0
+SubSurfaceScatteringPowerNight=1.0
+SubSurfaceScatteringPowerInteriorDay=1.0
+SubSurfaceScatteringPowerInteriorNight=1.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[EYES]
+SubSurfaceScatteringMultiplierSunrise=0.85
+SubSurfaceScatteringMultiplierDay=0.85
+SubSurfaceScatteringMultiplierSunset=0.85
+SubSurfaceScatteringMultiplierNight=1.0
+SubSurfaceScatteringMultiplierInteriorDay=1.2
+SubSurfaceScatteringMultiplierInteriorNight=1.2
+SubSurfaceScatteringPowerSunrise=8.0
+SubSurfaceScatteringPowerDay=8.0
+SubSurfaceScatteringPowerSunset=8.0
+SubSurfaceScatteringPowerNight=8.0
+SubSurfaceScatteringPowerInteriorDay=8.0
+SubSurfaceScatteringPowerInteriorNight=8.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[LIGHTSPRITE]
+IntensitySunrise=0.2
+IntensityDay=0.2
+IntensitySunset=0.2
+IntensityNight=0.2
+IntensityInteriorDay=0.2
+IntensityInteriorNight=0.2
+CurveSunrise=3.0
+CurveDay=3.0
+CurveSunset=3.0
+CurveNight=3.0
+CurveInteriorDay=3.0
+CurveInteriorNight=3.0
+
+[WINDOWLIGHT]
+IntensitySunrise=0.5
+IntensityDay=0.3
+IntensitySunset=0.5
+IntensityNight=0.8
+IntensityInteriorDay=0.2
+IntensityInteriorNight=0.1
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+
+[VOLUMETRICFOG]
+IntensitySunrise=0.3
+IntensityDay=0.3
+IntensitySunset=0.3
+IntensityNight=0.3
+IntensityInteriorDay=0.3
+IntensityInteriorNight=0.3
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+LightingInfluenceSunrise=0.5
+LightingInfluenceDay=0.5
+LightingInfluenceSunset=0.5
+LightingInfluenceNight=1.0
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+OpacitySunrise=0.0
+OpacityDay=0.0
+OpacitySunset=0.0
+OpacityNight=0.0
+OpacityInteriorDay=0.0
+OpacityInteriorNight=0.0
+
+
+[FIRE]
+IntensitySunrise=2.0
+IntensityDay=2.0
+IntensitySunset=2.0
+IntensityNight=2.0
+IntensityInteriorDay=2.0
+IntensityInteriorNight=2.0
+CurveSunrise=1.5
+CurveDay=1.5
+CurveSunset=1.5
+CurveNight=1.5
+CurveInteriorDay=1.5
+CurveInteriorNight=1.5
+AdditiveBlending=true
+
+[PARTICLE]
+IntensitySunrise=0.1
+IntensityDay=0.1
+IntensitySunset=0.1
+IntensityNight=0.1
+IntensityInteriorDay=0.5
+IntensityInteriorNight=0.5
+LightingInfluenceSunrise=0.5
+LightingInfluenceDay=0.5
+LightingInfluenceSunset=0.5
+LightingInfluenceNight=1.0
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+
+[SHADOW]
+ShadowCastersFix=true
+UseBilateralShadowFilter=true
+ShadowQualityFix=true
+DetailedShadowQuality=-1
+ShadowFilterQuality=0
+ShadowBlurRange=7.0
+ShadowBlurRangeInterior=7.0
+
+[RAYS]
+SunRaysMultiplierSunrise=1.0
+SunRaysMultiplierDay=1.0
+SunRaysMultiplierSunset=1.0
+SunRaysMultiplierNight=1.0
+SunRaysMultiplierInteriorDay=1.0
+SunRaysMultiplierInteriorNight=1.0
+
+[IMAGEBASEDLIGHTING]
+AdditiveAmountSunrise=0.0
+AdditiveAmountDay=0.0
+AdditiveAmountSunset=0.0
+AdditiveAmountNight=0.0
+AdditiveAmountInteriorDay=0.0
+AdditiveAmountInteriorNight=0.0
+MultiplicativeAmountSunrise=0.0
+MultiplicativeAmountDay=0.0
+MultiplicativeAmountSunset=0.0
+MultiplicativeAmountNight=0.0
+MultiplicativeAmountInteriorDay=0.0
+MultiplicativeAmountInteriorNight=0.0
+ReflectiveAmountSunrise=0.5
+ReflectiveAmountDay=0.5
+ReflectiveAmountSunset=0.5
+ReflectiveAmountNight=0.5
+ReflectiveAmountInteriorDay=0.5
+ReflectiveAmountInteriorNight=0.5
+
+[WATER]
+WavesAmplitudeSunrise=1.0
+WavesAmplitudeDay=1.0
+WavesAmplitudeSunset=1.0
+WavesAmplitudeNight=1.0
+WavesAmplitudeInteriorDay=1.0
+WavesAmplitudeInteriorNight=1.0
+
+[CLOUDSHADOWS]
+OpacitySunrise=0.0
+OpacityDay=0.0
+OpacitySunset=0.0
+OpacityNight=0.0
+OpacityInteriorDay=0.0
+OpacityInteriorNight=0.0
+
+[VOLUMETRICRAYS]
+IntensitySunrise=1.0
+IntensityDay=1.0
+IntensitySunset=1.0
+IntensityNight=1.0
+IntensityInteriorDay=1.0
+IntensityInteriorNight=1.0
+DensitySunrise=2.0
+DensityDay=10.0
+DensitySunset=2.0
+DensityNight=2.0
+DensityInteriorDay=2.0
+DensityInteriorNight=2.0
+SkyColorAmountSunrise=0.0
+SkyColorAmountDay=0.0
+SkyColorAmountSunset=0.0
+SkyColorAmountNight=0.0
+SkyColorAmountInteriorDay=0.0
+SkyColorAmountInteriorNight=0.0
+
+[PROCEDURALSUN]
+GlowIntensitySunrise=0.0
+GlowIntensityDay=0.0
+GlowIntensitySunset=0.0
+GlowIntensityNight=0.0
+GlowIntensityInteriorDay=0.0
+GlowIntensityInteriorNight=0.0
+GlowCurveSunrise=0.5
+GlowCurveDay=0.5
+GlowCurveSunset=0.5
+GlowCurveNight=0.5
+GlowCurveInteriorDay=0.5
+GlowCurveInteriorNight=0.5
+
+[MIST]
+AnchorsAmountSunrise=1.0
+AnchorsAmountDay=1.0
+AnchorsAmountSunset=1.0
+AnchorsAmountNight=1.0
+AnchorsAmountInteriorDay=1.0
+AnchorsAmountInteriorNight=1.0
+
+SkyLightingAmountSunrise=2.0
+SkyLightingAmountDay=2.0
+SkyLightingAmountSunset=2.0
+SkyLightingAmountNight=2.0
+SkyLightingAmountInteriorDay=2.0
+SkyLightingAmountInteriorNight=2.0
+SunLightingAmountSunrise=0.0
+SunLightingAmountDay=0.0
+SunLightingAmountSunset=0.0
+SunLightingAmountNight=0.0
+SunLightingAmountInteriorDay=0.0
+SunLightingAmountInteriorNight=0.0
+DesaturationSunrise=0.0
+DesaturationDay=0.0
+DesaturationSunset=0.0
+DesaturationNight=0.0
+DesaturationInteriorDay=0.0
+DesaturationInteriorNight=0.0
+ColorFilterSunrise=1, 1, 1
+ColorFilterDay=1, 1, 1
+ColorFilterSunset=1, 1, 1
+ColorFilterNight=1, 1, 1
+ColorFilterInteriorDay=1, 1, 1
+ColorFilterInteriorNight=1, 1, 1
+
+RelativeToCameraSunrise=1.0
+RelativeToCameraDay=1.0
+RelativeToCameraSunset=1.0
+RelativeToCameraNight=1.0
+RelativeToCameraInteriorDay=1.0
+RelativeToCameraInteriorNight=1.0
+VerticalOffsetSunrise=-10.0
+VerticalOffsetDay=-10.0
+VerticalOffsetSunset=-10.0
+VerticalOffsetNight=-10.0
+VerticalOffsetInteriorDay=-10.0
+VerticalOffsetInteriorNight=-10.0
+
+DensitySunrise=3.0
+DensityDay=3.0
+DensitySunset=3.0
+DensityNight=3.0
+DensityInteriorDay=3.0
+DensityInteriorNight=3.0
+VerticalFadeSunrise=0.3
+VerticalFadeDay=0.3
+VerticalFadeSunset=0.3
+VerticalFadeNight=0.3
+VerticalFadeInteriorDay=0.3
+VerticalFadeInteriorNight=0.3
+DistanceFadeSunrise=1.0
+DistanceFadeDay=1.0
+DistanceFadeSunset=1.0
+DistanceFadeNight=1.0
+DistanceFadeInteriorDay=1.0
+DistanceFadeInteriorNight=1.0
+BottomTopSunrise=0.0
+BottomTopDay=0.0
+BottomTopSunset=0.0
+BottomTopNight=0.0
+BottomTopInteriorDay=0.0
+BottomTopInteriorNight=0.0
+ExponentialFadeSunrise=2.0
+ExponentialFadeDay=2.0
+ExponentialFadeSunset=2.0
+ExponentialFadeNight=2.0
+ExponentialFadeInteriorDay=2.0
+ExponentialFadeInteriorNight=2.0
diff --git a/00 - Core/DAHAKA's ENB/enbseries/016 COT overcast rain.ini b/00 - Core/DAHAKA's ENB/enbseries/016 COT overcast rain.ini
new file mode 100644
index 0000000..ffb7474
--- /dev/null
+++ b/00 - Core/DAHAKA's ENB/enbseries/016 COT overcast rain.ini
@@ -0,0 +1,659 @@
+[BLOOM]
+AmountSunrise=0.1
+AmountDay=0.1
+AmountSunset=0.1
+AmountNight=0.1
+AmountInteriorDay=0.1
+AmountInteriorNight=0.1
+BlueShiftAmountSunrise=0.0
+BlueShiftAmountDay=0.0
+BlueShiftAmountSunset=0.0
+BlueShiftAmountNight=0.0
+BlueShiftAmountInteriorDay=0.0
+BlueShiftAmountInteriorNight=0.0
+
+[LENS]
+ReflectionIntensitySunrise=0.1
+ReflectionIntensityDay=0.1
+ReflectionIntensitySunset=0.1
+ReflectionIntensityNight=0.1
+ReflectionIntensityInteriorDay=0.1
+ReflectionIntensityInteriorNight=0.1
+ReflectionPowerSunrise=1.0
+ReflectionPowerDay=1.0
+ReflectionPowerSunset=1.0
+ReflectionPowerNight=1.0
+ReflectionPowerInteriorDay=1.0
+ReflectionPowerInteriorNight=1.0
+DirtIntensitySunrise=50.0
+DirtIntensityDay=50.0
+DirtIntensitySunset=50.0
+DirtIntensityNight=50.0
+DirtIntensityInteriorDay=50.0
+DirtIntensityInteriorNight=50.0
+DirtPowerSunrise=8.0
+DirtPowerDay=8.0
+DirtPowerSunset=8.0
+DirtPowerNight=8.0
+DirtPowerInteriorDay=8.0
+DirtPowerInteriorNight=8.0
+
+[SKYLIGHTING]
+AmbientMinLevelSunrise=0.5
+AmbientMinLevelDay=0.5
+AmbientMinLevelSunset=0.5
+AmbientMinLevelNight=0.5
+AmbientMinLevelInteriorDay=0.5
+AmbientMinLevelInteriorNight=0.5
+
+[ENVIRONMENT]
+DirectLightingIntensitySunrise=0.1
+DirectLightingIntensityDay=0.1
+DirectLightingIntensitySunset=0.1
+DirectLightingIntensityNight=0.0
+DirectLightingIntensityInteriorDay=0.1
+DirectLightingIntensityInteriorNight=0.0
+DirectLightingCurveSunrise=1.0
+DirectLightingCurveDay=1.0
+DirectLightingCurveSunset=1.0
+DirectLightingCurveNight=1.0
+DirectLightingCurveInteriorDay=1.0
+DirectLightingCurveInteriorNight=1.0
+DirectLightingDesaturationSunrise=1.0
+DirectLightingDesaturationDay=1.0
+DirectLightingDesaturationSunset=1.0
+DirectLightingDesaturationNight=1.0
+DirectLightingDesaturationInteriorDay=1.0
+DirectLightingDesaturationInteriorNight=1.0
+SpecularAmountMultiplierSunrise=10.0
+SpecularAmountMultiplierDay=10.0
+SpecularAmountMultiplierSunset=10.0
+SpecularAmountMultiplierNight=10.0
+SpecularAmountMultiplierInteriorDay=1.0
+SpecularAmountMultiplierInteriorNight=1.0
+SpecularPowerMultiplierSunrise=10.0
+SpecularPowerMultiplierDay=10.0
+SpecularPowerMultiplierSunset=10.0
+SpecularPowerMultiplierNight=10.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+SpecularFromLightSunrise=0.0
+SpecularFromLightDay=0.0
+SpecularFromLightSunset=0.0
+SpecularFromLightNight=0.0
+SpecularFromLightInteriorDay=0.5
+SpecularFromLightInteriorNight=0.5
+AmbientLightingIntensitySunrise=0.0
+AmbientLightingIntensityDay=0.0
+AmbientLightingIntensitySunset=0.0
+AmbientLightingIntensityNight=0.0
+AmbientLightingIntensityInteriorDay=0.0
+AmbientLightingIntensityInteriorNight=0.0
+AmbientLightingCurveSunrise=1.0
+AmbientLightingCurveDay=1.0
+AmbientLightingCurveSunset=1.0
+AmbientLightingCurveNight=1.0
+AmbientLightingCurveInteriorDay=1.0
+AmbientLightingCurveInteriorNight=1.0
+AmbientLightingDesaturationSunrise=0.0
+AmbientLightingDesaturationDay=0.0
+AmbientLightingDesaturationSunset=0.0
+AmbientLightingDesaturationNight=0.0
+AmbientLightingDesaturationInteriorDay=0.0
+AmbientLightingDesaturationInteriorNight=0.0
+
+AmbientColorFilterAmountSunrise=1.0
+AmbientColorFilterAmountDay=1.0
+AmbientColorFilterAmountSunset=1.0
+AmbientColorFilterAmountNight=1.0
+AmbientColorFilterAmountInteriorDay=1.0
+AmbientColorFilterAmountInteriorNight=1.0
+AmbientColorFilterTopSunrise=0.0353, 0.0392, 0.0431
+AmbientColorFilterTopDay=0.0353, 0.0392, 0.0431
+AmbientColorFilterTopSunset=0.0353, 0.0392, 0.0431
+AmbientColorFilterTopNight=0.0118, 0.0196, 0.0275
+AmbientColorFilterTopInteriorDay=0.0157, 0.0588, 0.141
+AmbientColorFilterTopInteriorNight=0.0157, 0.0588, 0.141
+AmbientColorFilterMiddleSunrise=0.0549, 0.0588, 0.0627
+AmbientColorFilterMiddleDay=0.0549, 0.0588, 0.0627
+AmbientColorFilterMiddleSunset=0.0549, 0.0588, 0.0627
+AmbientColorFilterMiddleNight=0.0118, 0.0196, 0.0275
+AmbientColorFilterMiddleInteriorDay=0.0549, 0.0235, 0.0235
+AmbientColorFilterMiddleInteriorNight=0.0235, 0.0353, 0.0549
+AmbientColorFilterBottomSunrise=0.0745, 0.0784, 0.0824
+AmbientColorFilterBottomDay=0.0706, 0.0784, 0.0863
+AmbientColorFilterBottomSunset=0.0706, 0.0784, 0.0863
+AmbientColorFilterBottomNight=0.0118, 0.0196, 0.0275
+AmbientColorFilterBottomInteriorDay=0.0353, 0.0196, 0.00392
+AmbientColorFilterBottomInteriorNight=0.0353, 0.0196, 0.00392
+
+PointLightingIntensitySunrise=0.5
+PointLightingIntensityDay=0.5
+PointLightingIntensitySunset=0.5
+PointLightingIntensityNight=0.5
+PointLightingIntensityInteriorDay=1.0
+PointLightingIntensityInteriorNight=1.0
+PointLightingCurveSunrise=1.0
+PointLightingCurveDay=1.0
+PointLightingCurveSunset=1.0
+PointLightingCurveNight=1.0
+PointLightingCurveInteriorDay=1.0
+PointLightingCurveInteriorNight=1.0
+PointLightingDesaturationSunrise=0.0
+PointLightingDesaturationDay=0.0
+PointLightingDesaturationSunset=0.0
+PointLightingDesaturationNight=0.0
+PointLightingDesaturationInteriorDay=0.0
+PointLightingDesaturationInteriorNight=0.0
+
+ParticleLightsIntensitySunrise=0.2
+ParticleLightsIntensityDay=0.2
+ParticleLightsIntensitySunset=0.2
+ParticleLightsIntensityNight=0.2
+ParticleLightsIntensityInteriorDay=0.2
+ParticleLightsIntensityInteriorNight=0.2
+
+FogColorMultiplierSunrise=0.2
+FogColorMultiplierDay=0.2
+FogColorMultiplierSunset=0.2
+FogColorMultiplierNight=0.2
+FogColorMultiplierInteriorDay=0.2
+FogColorMultiplierInteriorNight=0.2
+FogColorCurveSunrise=1.0
+FogColorCurveDay=1.0
+FogColorCurveSunset=1.0
+FogColorCurveNight=1.0
+FogColorCurveInteriorDay=1.0
+FogColorCurveInteriorNight=1.0
+ColorPowSunrise=1.0
+ColorPowDay=1.0
+ColorPowSunset=1.0
+ColorPowNight=1.0
+ColorPowInteriorDay=1.0
+ColorPowInteriorNight=1.0
+DirectLightingColorFilterSunrise=0.953, 0.839, 0.616
+DirectLightingColorFilterDay=1, 1, 1
+DirectLightingColorFilterSunset=0.953, 0.671, 0.616
+DirectLightingColorFilterNight=0.616, 0.953, 0.616
+DirectLightingColorFilterInteriorDay=0.871, 0.784, 0.698
+DirectLightingColorFilterInteriorNight=0.698, 0.757, 0.871
+FogColorFilterSunrise=1, 1, 1
+FogColorFilterDay=1, 1, 1
+FogColorFilterSunset=1, 1, 1
+FogColorFilterNight=1, 1, 1
+FogColorFilterInteriorDay=1, 1, 1
+FogColorFilterInteriorNight=1, 1, 1
+
+[SKY]
+CloudsIntensitySunrise=0.3
+CloudsIntensityDay=0.3
+CloudsIntensitySunset=0.3
+CloudsIntensityNight=0.3
+CloudsIntensityInteriorDay=1.0
+CloudsIntensityInteriorNight=0.3
+CloudsCurveSunrise=6.0
+CloudsCurveDay=6.0
+CloudsCurveSunset=6.0
+CloudsCurveNight=6.0
+CloudsCurveInteriorDay=6.0
+CloudsCurveInteriorNight=6.0
+CloudsDesaturationSunrise=0.0
+CloudsDesaturationDay=0.0
+CloudsDesaturationSunset=0.0
+CloudsDesaturationNight=0.0
+CloudsDesaturationInteriorDay=0.0
+CloudsDesaturationInteriorNight=0.0
+CloudsOpacitySunrise=1.0
+CloudsOpacityDay=1.0
+CloudsOpacitySunset=1.0
+CloudsOpacityNight=1.0
+CloudsOpacityInteriorDay=1.0
+CloudsOpacityInteriorNight=1.0
+CloudsEdgeClamp=0.5
+CloudsEdgeIntensity=8.0
+CloudsEdgeFadeRange=1.0
+CloudsEdgeMoonMultiplier=4.0
+
+GradientIntensitySunrise=0.5
+GradientIntensityDay=0.5
+GradientIntensitySunset=0.5
+GradientIntensityNight=0.5
+GradientIntensityInteriorDay=1.0
+GradientIntensityInteriorNight=0.5
+GradientDesaturationSunrise=0.0
+GradientDesaturationDay=0.0
+GradientDesaturationSunset=0.0
+GradientDesaturationNight=0.0
+GradientDesaturationInteriorDay=0.0
+GradientDesaturationInteriorNight=0.0
+GradientTopIntensitySunrise=1.0
+GradientTopIntensityDay=1.0
+GradientTopIntensitySunset=1.0
+GradientTopIntensityNight=1.0
+GradientTopIntensityInteriorDay=1.0
+GradientTopIntensityInteriorNight=1.0
+GradientTopCurveSunrise=1.0
+GradientTopCurveDay=1.0
+GradientTopCurveSunset=1.0
+GradientTopCurveNight=1.0
+GradientTopCurveInteriorDay=1.0
+GradientTopCurveInteriorNight=1.0
+GradientMiddleIntensitySunrise=1.0
+GradientMiddleIntensityDay=1.0
+GradientMiddleIntensitySunset=1.0
+GradientMiddleIntensityNight=1.0
+GradientMiddleIntensityInteriorDay=1.0
+GradientMiddleIntensityInteriorNight=1.0
+GradientMiddleCurveSunrise=1.0
+GradientMiddleCurveDay=1.0
+GradientMiddleCurveSunset=1.0
+GradientMiddleCurveNight=1.0
+GradientMiddleCurveInteriorDay=1.0
+GradientMiddleCurveInteriorNight=1.0
+GradientHorizonIntensitySunrise=1.0
+GradientHorizonIntensityDay=1.0
+GradientHorizonIntensitySunset=1.0
+GradientHorizonIntensityNight=1.0
+GradientHorizonIntensityInteriorDay=1.0
+GradientHorizonIntensityInteriorNight=1.0
+GradientHorizonCurveSunrise=1.0
+GradientHorizonCurveDay=1.0
+GradientHorizonCurveSunset=1.0
+GradientHorizonCurveNight=1.0
+GradientHorizonCurveInteriorDay=1.0
+GradientHorizonCurveInteriorNight=1.0
+
+SunIntensitySunrise=1.0
+SunIntensityDay=1.0
+SunIntensitySunset=1.0
+SunIntensityNight=1.0
+SunIntensityInteriorDay=1.0
+SunIntensityInteriorNight=1.0
+SunDesaturationSunrise=0.55
+SunDesaturationDay=0.65
+SunDesaturationSunset=0.5
+SunDesaturationNight=0.19
+SunDesaturationInteriorDay=0.22
+SunDesaturationInteriorNight=0.17
+SunColorFilterSunrise=0.235, 0.165, 0.157
+SunColorFilterDay=0.663, 0.604, 0.514
+SunColorFilterSunset=0.235, 0.196, 0.157
+SunColorFilterNight=0.471, 0.365, 0.314
+SunColorFilterInteriorDay=0.471, 0.38, 0.314
+SunColorFilterInteriorNight=0.392, 0.392, 0.392
+
+SunGlowIntensitySunrise=0.1
+SunGlowIntensityDay=1.05
+SunGlowIntensitySunset=0.1
+SunGlowIntensityNight=0.0
+SunGlowIntensityInteriorDay=1.0
+SunGlowIntensityInteriorNight=0.0
+SunGlowHazinessSunrise=0.03
+SunGlowHazinessDay=0.14
+SunGlowHazinessSunset=0.040001
+SunGlowHazinessNight=0.0
+SunGlowHazinessInteriorDay=0.160001
+SunGlowHazinessInteriorNight=0.0
+
+MoonIntensitySunrise=0.1
+MoonIntensityDay=0.0
+MoonIntensitySunset=0.1
+MoonIntensityNight=0.5
+MoonIntensityInteriorDay=0.0
+MoonIntensityInteriorNight=0.5
+MoonCurveSunrise=2.0
+MoonCurveDay=2.0
+MoonCurveSunset=2.0
+MoonCurveNight=2.0
+MoonCurveInteriorDay=2.0
+MoonCurveInteriorNight=2.0
+MoonDesaturationSunrise=0.8
+MoonDesaturationDay=1.0
+MoonDesaturationSunset=0.8
+MoonDesaturationNight=0.4
+MoonDesaturationInteriorDay=1.0
+MoonDesaturationInteriorNight=0.4
+GradientTopColorFilterSunrise=1, 1, 1
+GradientTopColorFilterDay=1, 1, 1
+GradientTopColorFilterSunset=1, 1, 1
+GradientTopColorFilterNight=1, 1, 1
+GradientTopColorFilterInteriorDay=1, 1, 1
+GradientTopColorFilterInteriorNight=1, 1, 1
+GradientMiddleColorFilterSunrise=1, 1, 1
+GradientMiddleColorFilterDay=1, 1, 1
+GradientMiddleColorFilterSunset=1, 1, 1
+GradientMiddleColorFilterNight=1, 1, 1
+GradientMiddleColorFilterInteriorDay=1, 1, 1
+GradientMiddleColorFilterInteriorNight=1, 1, 1
+GradientHorizonColorFilterSunrise=1, 1, 1
+GradientHorizonColorFilterDay=1, 1, 1
+GradientHorizonColorFilterSunset=1, 1, 1
+GradientHorizonColorFilterNight=1, 1, 1
+GradientHorizonColorFilterInteriorDay=1, 1, 1
+GradientHorizonColorFilterInteriorNight=1, 1, 1
+
+[OBJECT]
+SubSurfaceScatteringMultiplierSunrise=0.35
+SubSurfaceScatteringMultiplierDay=0.3
+SubSurfaceScatteringMultiplierSunset=0.35
+SubSurfaceScatteringMultiplierNight=0.35
+SubSurfaceScatteringMultiplierInteriorDay=0.4
+SubSurfaceScatteringMultiplierInteriorNight=0.4
+SubSurfaceScatteringPowerSunrise=0.5
+SubSurfaceScatteringPowerDay=0.5
+SubSurfaceScatteringPowerSunset=0.5
+SubSurfaceScatteringPowerNight=0.5
+SubSurfaceScatteringPowerInteriorDay=0.5
+SubSurfaceScatteringPowerInteriorNight=0.5
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[VEGETATION]
+SubSurfaceScatteringMultiplierSunrise=0.0
+SubSurfaceScatteringMultiplierDay=0.0
+SubSurfaceScatteringMultiplierSunset=0.0
+SubSurfaceScatteringMultiplierNight=0.0
+SubSurfaceScatteringMultiplierInteriorDay=0.0
+SubSurfaceScatteringMultiplierInteriorNight=0.0
+SubSurfaceScatteringPowerSunrise=1.0
+SubSurfaceScatteringPowerDay=1.0
+SubSurfaceScatteringPowerSunset=1.0
+SubSurfaceScatteringPowerNight=1.0
+SubSurfaceScatteringPowerInteriorDay=1.0
+SubSurfaceScatteringPowerInteriorNight=1.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[EYES]
+SubSurfaceScatteringMultiplierSunrise=0.85
+SubSurfaceScatteringMultiplierDay=0.85
+SubSurfaceScatteringMultiplierSunset=0.85
+SubSurfaceScatteringMultiplierNight=1.0
+SubSurfaceScatteringMultiplierInteriorDay=1.2
+SubSurfaceScatteringMultiplierInteriorNight=1.2
+SubSurfaceScatteringPowerSunrise=8.0
+SubSurfaceScatteringPowerDay=8.0
+SubSurfaceScatteringPowerSunset=8.0
+SubSurfaceScatteringPowerNight=8.0
+SubSurfaceScatteringPowerInteriorDay=8.0
+SubSurfaceScatteringPowerInteriorNight=8.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[LIGHTSPRITE]
+IntensitySunrise=0.2
+IntensityDay=0.2
+IntensitySunset=0.2
+IntensityNight=0.2
+IntensityInteriorDay=0.2
+IntensityInteriorNight=0.2
+CurveSunrise=3.0
+CurveDay=3.0
+CurveSunset=3.0
+CurveNight=3.0
+CurveInteriorDay=3.0
+CurveInteriorNight=3.0
+
+[WINDOWLIGHT]
+IntensitySunrise=0.5
+IntensityDay=0.3
+IntensitySunset=0.5
+IntensityNight=0.8
+IntensityInteriorDay=1.2
+IntensityInteriorNight=0.1
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+
+[VOLUMETRICFOG]
+IntensitySunrise=0.2
+IntensityDay=0.2
+IntensitySunset=0.2
+IntensityNight=0.2
+IntensityInteriorDay=0.2
+IntensityInteriorNight=0.2
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+LightingInfluenceSunrise=0.5
+LightingInfluenceDay=0.5
+LightingInfluenceSunset=0.5
+LightingInfluenceNight=0.5
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+OpacitySunrise=0.0
+OpacityDay=0.0
+OpacitySunset=0.0
+OpacityNight=0.0
+OpacityInteriorDay=0.0
+OpacityInteriorNight=0.0
+
+
+[FIRE]
+IntensitySunrise=2.0
+IntensityDay=2.0
+IntensitySunset=2.0
+IntensityNight=2.0
+IntensityInteriorDay=2.0
+IntensityInteriorNight=2.0
+CurveSunrise=1.5
+CurveDay=1.5
+CurveSunset=1.5
+CurveNight=1.5
+CurveInteriorDay=1.5
+CurveInteriorNight=1.5
+AdditiveBlending=true
+
+[PARTICLE]
+IntensitySunrise=0.15
+IntensityDay=0.3
+IntensitySunset=0.15
+IntensityNight=0.1
+IntensityInteriorDay=0.5
+IntensityInteriorNight=0.5
+LightingInfluenceSunrise=0.5
+LightingInfluenceDay=0.5
+LightingInfluenceSunset=0.5
+LightingInfluenceNight=1.0
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+
+[SHADOW]
+ShadowCastersFix=true
+UseBilateralShadowFilter=true
+ShadowQualityFix=true
+DetailedShadowQuality=-1
+ShadowFilterQuality=0
+ShadowBlurRange=7.0
+ShadowBlurRangeInterior=7.0
+
+[RAYS]
+SunRaysMultiplierSunrise=0.5
+SunRaysMultiplierDay=0.5
+SunRaysMultiplierSunset=0.5
+SunRaysMultiplierNight=0.5
+SunRaysMultiplierInteriorDay=0.5
+SunRaysMultiplierInteriorNight=0.5
+
+[IMAGEBASEDLIGHTING]
+AdditiveAmountSunrise=0.0
+AdditiveAmountDay=0.0
+AdditiveAmountSunset=0.0
+AdditiveAmountNight=0.0
+AdditiveAmountInteriorDay=0.0
+AdditiveAmountInteriorNight=0.0
+MultiplicativeAmountSunrise=0.0
+MultiplicativeAmountDay=0.0
+MultiplicativeAmountSunset=0.0
+MultiplicativeAmountNight=0.0
+MultiplicativeAmountInteriorDay=0.0
+MultiplicativeAmountInteriorNight=0.0
+ReflectiveAmountSunrise=0.5
+ReflectiveAmountDay=1.0
+ReflectiveAmountSunset=0.5
+ReflectiveAmountNight=0.5
+ReflectiveAmountInteriorDay=0.5
+ReflectiveAmountInteriorNight=0.5
+
+[WATER]
+WavesAmplitudeSunrise=1.0
+WavesAmplitudeDay=1.0
+WavesAmplitudeSunset=1.0
+WavesAmplitudeNight=1.0
+WavesAmplitudeInteriorDay=1.0
+WavesAmplitudeInteriorNight=1.0
+
+[CLOUDSHADOWS]
+OpacitySunrise=0.0
+OpacityDay=0.0
+OpacitySunset=0.0
+OpacityNight=0.0
+OpacityInteriorDay=0.0
+OpacityInteriorNight=0.0
+
+[VOLUMETRICRAYS]
+IntensitySunrise=1.0
+IntensityDay=1.0
+IntensitySunset=1.0
+IntensityNight=1.0
+IntensityInteriorDay=1.0
+IntensityInteriorNight=1.0
+DensitySunrise=1.0
+DensityDay=1.0
+DensitySunset=1.0
+DensityNight=1.0
+DensityInteriorDay=1.0
+DensityInteriorNight=1.0
+SkyColorAmountSunrise=0.0
+SkyColorAmountDay=0.0
+SkyColorAmountSunset=0.0
+SkyColorAmountNight=0.0
+SkyColorAmountInteriorDay=0.0
+SkyColorAmountInteriorNight=0.0
+
+[PROCEDURALSUN]
+GlowIntensitySunrise=0.2
+GlowIntensityDay=0.2
+GlowIntensitySunset=0.2
+GlowIntensityNight=0.2
+GlowIntensityInteriorDay=0.2
+GlowIntensityInteriorNight=0.2
+GlowCurveSunrise=10.0
+GlowCurveDay=10.0
+GlowCurveSunset=10.0
+GlowCurveNight=10.0
+GlowCurveInteriorDay=10.0
+GlowCurveInteriorNight=10.0
+
+[MIST]
+AnchorsAmountSunrise=1.0
+AnchorsAmountDay=1.0
+AnchorsAmountSunset=1.0
+AnchorsAmountNight=1.0
+AnchorsAmountInteriorDay=1.0
+AnchorsAmountInteriorNight=1.0
+
+SkyLightingAmountSunrise=1.0
+SkyLightingAmountDay=1.0
+SkyLightingAmountSunset=1.0
+SkyLightingAmountNight=1.0
+SkyLightingAmountInteriorDay=1.0
+SkyLightingAmountInteriorNight=1.0
+SunLightingAmountSunrise=0.0
+SunLightingAmountDay=0.0
+SunLightingAmountSunset=0.0
+SunLightingAmountNight=0.0
+SunLightingAmountInteriorDay=0.0
+SunLightingAmountInteriorNight=0.0
+DesaturationSunrise=0.5
+DesaturationDay=0.5
+DesaturationSunset=0.5
+DesaturationNight=0.5
+DesaturationInteriorDay=0.5
+DesaturationInteriorNight=0.5
+ColorFilterSunrise=0.549, 0.549, 0.627
+ColorFilterDay=0.549, 0.549, 0.627
+ColorFilterSunset=0.549, 0.549, 0.627
+ColorFilterNight=0.506, 0.506, 0.671
+ColorFilterInteriorDay=1, 1, 1
+ColorFilterInteriorNight=1, 1, 1
+
+RelativeToCameraSunrise=0.0
+RelativeToCameraDay=0.0
+RelativeToCameraSunset=0.0
+RelativeToCameraNight=0.0
+RelativeToCameraInteriorDay=0.0
+RelativeToCameraInteriorNight=0.0
+VerticalOffsetSunrise=-10.0
+VerticalOffsetDay=-10.0
+VerticalOffsetSunset=-10.0
+VerticalOffsetNight=-10.0
+VerticalOffsetInteriorDay=-10.0
+VerticalOffsetInteriorNight=-10.0
+
+DensitySunrise=2.0
+DensityDay=2.0
+DensitySunset=2.0
+DensityNight=2.0
+DensityInteriorDay=2.0
+DensityInteriorNight=2.0
+VerticalFadeSunrise=0.3
+VerticalFadeDay=0.3
+VerticalFadeSunset=0.3
+VerticalFadeNight=0.3
+VerticalFadeInteriorDay=0.3
+VerticalFadeInteriorNight=0.3
+DistanceFadeSunrise=0.0
+DistanceFadeDay=0.0
+DistanceFadeSunset=0.0
+DistanceFadeNight=0.0
+DistanceFadeInteriorDay=0.0
+DistanceFadeInteriorNight=0.0
+BottomTopSunrise=0.0
+BottomTopDay=0.0
+BottomTopSunset=0.0
+BottomTopNight=0.0
+BottomTopInteriorDay=0.0
+BottomTopInteriorNight=0.0
+ExponentialFadeSunrise=1.0
+ExponentialFadeDay=1.0
+ExponentialFadeSunset=1.0
+ExponentialFadeNight=1.0
+ExponentialFadeInteriorDay=1.0
+ExponentialFadeInteriorNight=1.0
diff --git a/00 - Core/DAHAKA's ENB/enbseries/017 COT blizzard.ini b/00 - Core/DAHAKA's ENB/enbseries/017 COT blizzard.ini
new file mode 100644
index 0000000..93b0cfa
--- /dev/null
+++ b/00 - Core/DAHAKA's ENB/enbseries/017 COT blizzard.ini
@@ -0,0 +1,659 @@
+[BLOOM]
+AmountSunrise=0.1
+AmountDay=0.1
+AmountSunset=0.1
+AmountNight=0.1
+AmountInteriorDay=0.1
+AmountInteriorNight=0.1
+BlueShiftAmountSunrise=0.0
+BlueShiftAmountDay=0.0
+BlueShiftAmountSunset=0.0
+BlueShiftAmountNight=0.0
+BlueShiftAmountInteriorDay=0.0
+BlueShiftAmountInteriorNight=0.0
+
+[LENS]
+ReflectionIntensitySunrise=0.1
+ReflectionIntensityDay=0.1
+ReflectionIntensitySunset=0.1
+ReflectionIntensityNight=0.1
+ReflectionIntensityInteriorDay=0.1
+ReflectionIntensityInteriorNight=0.1
+ReflectionPowerSunrise=1.0
+ReflectionPowerDay=1.0
+ReflectionPowerSunset=1.0
+ReflectionPowerNight=1.0
+ReflectionPowerInteriorDay=1.0
+ReflectionPowerInteriorNight=1.0
+DirtIntensitySunrise=50.0
+DirtIntensityDay=50.0
+DirtIntensitySunset=50.0
+DirtIntensityNight=50.0
+DirtIntensityInteriorDay=50.0
+DirtIntensityInteriorNight=50.0
+DirtPowerSunrise=8.0
+DirtPowerDay=8.0
+DirtPowerSunset=8.0
+DirtPowerNight=8.0
+DirtPowerInteriorDay=8.0
+DirtPowerInteriorNight=8.0
+
+[SKYLIGHTING]
+AmbientMinLevelSunrise=0.5
+AmbientMinLevelDay=0.5
+AmbientMinLevelSunset=0.5
+AmbientMinLevelNight=0.5
+AmbientMinLevelInteriorDay=0.5
+AmbientMinLevelInteriorNight=0.5
+
+[ENVIRONMENT]
+DirectLightingIntensitySunrise=0.1
+DirectLightingIntensityDay=0.1
+DirectLightingIntensitySunset=0.1
+DirectLightingIntensityNight=0.0
+DirectLightingIntensityInteriorDay=0.1
+DirectLightingIntensityInteriorNight=0.0
+DirectLightingCurveSunrise=1.0
+DirectLightingCurveDay=1.0
+DirectLightingCurveSunset=1.0
+DirectLightingCurveNight=1.0
+DirectLightingCurveInteriorDay=1.0
+DirectLightingCurveInteriorNight=1.0
+DirectLightingDesaturationSunrise=0.0
+DirectLightingDesaturationDay=0.0
+DirectLightingDesaturationSunset=0.0
+DirectLightingDesaturationNight=0.0
+DirectLightingDesaturationInteriorDay=0.0
+DirectLightingDesaturationInteriorNight=0.0
+SpecularAmountMultiplierSunrise=1.0
+SpecularAmountMultiplierDay=1.0
+SpecularAmountMultiplierSunset=1.0
+SpecularAmountMultiplierNight=1.0
+SpecularAmountMultiplierInteriorDay=1.0
+SpecularAmountMultiplierInteriorNight=1.0
+SpecularPowerMultiplierSunrise=0.5
+SpecularPowerMultiplierDay=0.5
+SpecularPowerMultiplierSunset=0.5
+SpecularPowerMultiplierNight=0.5
+SpecularPowerMultiplierInteriorDay=0.5
+SpecularPowerMultiplierInteriorNight=0.5
+SpecularFromLightSunrise=0.5
+SpecularFromLightDay=0.5
+SpecularFromLightSunset=0.5
+SpecularFromLightNight=0.5
+SpecularFromLightInteriorDay=0.5
+SpecularFromLightInteriorNight=0.5
+AmbientLightingIntensitySunrise=0.0
+AmbientLightingIntensityDay=0.0
+AmbientLightingIntensitySunset=0.0
+AmbientLightingIntensityNight=0.1
+AmbientLightingIntensityInteriorDay=0.2
+AmbientLightingIntensityInteriorNight=0.1
+AmbientLightingCurveSunrise=1.0
+AmbientLightingCurveDay=1.0
+AmbientLightingCurveSunset=1.0
+AmbientLightingCurveNight=1.0
+AmbientLightingCurveInteriorDay=1.0
+AmbientLightingCurveInteriorNight=1.0
+AmbientLightingDesaturationSunrise=0.25
+AmbientLightingDesaturationDay=0.5
+AmbientLightingDesaturationSunset=0.25
+AmbientLightingDesaturationNight=0.1
+AmbientLightingDesaturationInteriorDay=0.5
+AmbientLightingDesaturationInteriorNight=0.0
+
+AmbientColorFilterAmountSunrise=1.0
+AmbientColorFilterAmountDay=1.0
+AmbientColorFilterAmountSunset=1.0
+AmbientColorFilterAmountNight=1.0
+AmbientColorFilterAmountInteriorDay=1.0
+AmbientColorFilterAmountInteriorNight=1.0
+AmbientColorFilterTopSunrise=0.188, 0.224, 0.282
+AmbientColorFilterTopDay=0.196, 0.196, 0.196
+AmbientColorFilterTopSunset=0.188, 0.224, 0.282
+AmbientColorFilterTopNight=0.00392, 0.0196, 0.0353
+AmbientColorFilterTopInteriorDay=0.0157, 0.0588, 0.141
+AmbientColorFilterTopInteriorNight=0.0157, 0.0588, 0.141
+AmbientColorFilterMiddleSunrise=0.188, 0.165, 0.125
+AmbientColorFilterMiddleDay=0.392, 0.392, 0.392
+AmbientColorFilterMiddleSunset=0.188, 0.157, 0.125
+AmbientColorFilterMiddleNight=0.00392, 0.0157, 0.0353
+AmbientColorFilterMiddleInteriorDay=0.0549, 0.0235, 0.0235
+AmbientColorFilterMiddleInteriorNight=0.0235, 0.0353, 0.0549
+AmbientColorFilterBottomSunrise=0.0627, 0.0745, 0.0941
+AmbientColorFilterBottomDay=0.784, 0.784, 0.784
+AmbientColorFilterBottomSunset=0.0627, 0.0745, 0.0941
+AmbientColorFilterBottomNight=0.00392, 0.0157, 0.0353
+AmbientColorFilterBottomInteriorDay=0.0353, 0.0196, 0.00392
+AmbientColorFilterBottomInteriorNight=0.0353, 0.0196, 0.00392
+
+PointLightingIntensitySunrise=0.5
+PointLightingIntensityDay=0.5
+PointLightingIntensitySunset=0.5
+PointLightingIntensityNight=0.5
+PointLightingIntensityInteriorDay=1.0
+PointLightingIntensityInteriorNight=1.0
+PointLightingCurveSunrise=1.0
+PointLightingCurveDay=1.0
+PointLightingCurveSunset=1.0
+PointLightingCurveNight=1.0
+PointLightingCurveInteriorDay=1.0
+PointLightingCurveInteriorNight=1.0
+PointLightingDesaturationSunrise=0.0
+PointLightingDesaturationDay=0.0
+PointLightingDesaturationSunset=0.0
+PointLightingDesaturationNight=0.0
+PointLightingDesaturationInteriorDay=0.0
+PointLightingDesaturationInteriorNight=0.0
+
+ParticleLightsIntensitySunrise=0.2
+ParticleLightsIntensityDay=0.2
+ParticleLightsIntensitySunset=0.2
+ParticleLightsIntensityNight=0.2
+ParticleLightsIntensityInteriorDay=0.2
+ParticleLightsIntensityInteriorNight=0.2
+
+FogColorMultiplierSunrise=0.05
+FogColorMultiplierDay=0.05
+FogColorMultiplierSunset=0.05
+FogColorMultiplierNight=0.05
+FogColorMultiplierInteriorDay=0.05
+FogColorMultiplierInteriorNight=0.05
+FogColorCurveSunrise=1.0
+FogColorCurveDay=1.0
+FogColorCurveSunset=1.0
+FogColorCurveNight=1.0
+FogColorCurveInteriorDay=1.0
+FogColorCurveInteriorNight=1.0
+ColorPowSunrise=1.0
+ColorPowDay=1.0
+ColorPowSunset=1.0
+ColorPowNight=1.0
+ColorPowInteriorDay=1.0
+ColorPowInteriorNight=1.0
+DirectLightingColorFilterSunrise=0.953, 0.839, 0.616
+DirectLightingColorFilterDay=1, 1, 1
+DirectLightingColorFilterSunset=0.953, 0.671, 0.616
+DirectLightingColorFilterNight=0.616, 0.953, 0.616
+DirectLightingColorFilterInteriorDay=0.871, 0.784, 0.698
+DirectLightingColorFilterInteriorNight=0.698, 0.757, 0.871
+FogColorFilterSunrise=1, 1, 1
+FogColorFilterDay=1, 1, 1
+FogColorFilterSunset=1, 1, 1
+FogColorFilterNight=1, 1, 1
+FogColorFilterInteriorDay=1, 1, 1
+FogColorFilterInteriorNight=1, 1, 1
+
+[SKY]
+CloudsIntensitySunrise=0.3
+CloudsIntensityDay=0.3
+CloudsIntensitySunset=0.3
+CloudsIntensityNight=0.3
+CloudsIntensityInteriorDay=2.0
+CloudsIntensityInteriorNight=0.1
+CloudsCurveSunrise=3.0
+CloudsCurveDay=3.0
+CloudsCurveSunset=3.0
+CloudsCurveNight=3.0
+CloudsCurveInteriorDay=3.0
+CloudsCurveInteriorNight=3.0
+CloudsDesaturationSunrise=0.0
+CloudsDesaturationDay=0.0
+CloudsDesaturationSunset=0.0
+CloudsDesaturationNight=0.0
+CloudsDesaturationInteriorDay=0.0
+CloudsDesaturationInteriorNight=0.0
+CloudsOpacitySunrise=2.0
+CloudsOpacityDay=2.0
+CloudsOpacitySunset=2.0
+CloudsOpacityNight=2.0
+CloudsOpacityInteriorDay=2.0
+CloudsOpacityInteriorNight=2.0
+CloudsEdgeClamp=0.5
+CloudsEdgeIntensity=8.0
+CloudsEdgeFadeRange=1.0
+CloudsEdgeMoonMultiplier=4.0
+
+GradientIntensitySunrise=0.2
+GradientIntensityDay=0.2
+GradientIntensitySunset=0.2
+GradientIntensityNight=0.1
+GradientIntensityInteriorDay=1.0
+GradientIntensityInteriorNight=0.1
+GradientDesaturationSunrise=1.0
+GradientDesaturationDay=1.0
+GradientDesaturationSunset=1.0
+GradientDesaturationNight=1.0
+GradientDesaturationInteriorDay=1.0
+GradientDesaturationInteriorNight=1.0
+GradientTopIntensitySunrise=1.0
+GradientTopIntensityDay=1.0
+GradientTopIntensitySunset=1.0
+GradientTopIntensityNight=1.0
+GradientTopIntensityInteriorDay=1.0
+GradientTopIntensityInteriorNight=1.0
+GradientTopCurveSunrise=1.0
+GradientTopCurveDay=1.0
+GradientTopCurveSunset=1.0
+GradientTopCurveNight=1.0
+GradientTopCurveInteriorDay=1.0
+GradientTopCurveInteriorNight=1.0
+GradientMiddleIntensitySunrise=1.0
+GradientMiddleIntensityDay=1.0
+GradientMiddleIntensitySunset=1.0
+GradientMiddleIntensityNight=1.0
+GradientMiddleIntensityInteriorDay=1.0
+GradientMiddleIntensityInteriorNight=1.0
+GradientMiddleCurveSunrise=1.0
+GradientMiddleCurveDay=1.0
+GradientMiddleCurveSunset=1.0
+GradientMiddleCurveNight=1.0
+GradientMiddleCurveInteriorDay=1.0
+GradientMiddleCurveInteriorNight=1.0
+GradientHorizonIntensitySunrise=1.0
+GradientHorizonIntensityDay=1.0
+GradientHorizonIntensitySunset=1.0
+GradientHorizonIntensityNight=1.0
+GradientHorizonIntensityInteriorDay=1.0
+GradientHorizonIntensityInteriorNight=1.0
+GradientHorizonCurveSunrise=1.0
+GradientHorizonCurveDay=1.0
+GradientHorizonCurveSunset=1.0
+GradientHorizonCurveNight=1.0
+GradientHorizonCurveInteriorDay=1.0
+GradientHorizonCurveInteriorNight=1.0
+
+SunIntensitySunrise=1.0
+SunIntensityDay=1.0
+SunIntensitySunset=1.0
+SunIntensityNight=1.0
+SunIntensityInteriorDay=1.0
+SunIntensityInteriorNight=1.0
+SunDesaturationSunrise=0.55
+SunDesaturationDay=0.65
+SunDesaturationSunset=0.5
+SunDesaturationNight=0.19
+SunDesaturationInteriorDay=0.22
+SunDesaturationInteriorNight=0.17
+SunColorFilterSunrise=1, 1, 1
+SunColorFilterDay=1, 1, 1
+SunColorFilterSunset=1, 1, 1
+SunColorFilterNight=1, 1, 1
+SunColorFilterInteriorDay=1, 1, 1
+SunColorFilterInteriorNight=1, 1, 1
+
+SunGlowIntensitySunrise=0.1
+SunGlowIntensityDay=1.05
+SunGlowIntensitySunset=0.1
+SunGlowIntensityNight=0.0
+SunGlowIntensityInteriorDay=1.0
+SunGlowIntensityInteriorNight=0.0
+SunGlowHazinessSunrise=0.03
+SunGlowHazinessDay=0.14
+SunGlowHazinessSunset=0.040001
+SunGlowHazinessNight=0.0
+SunGlowHazinessInteriorDay=0.160001
+SunGlowHazinessInteriorNight=0.0
+
+MoonIntensitySunrise=0.1
+MoonIntensityDay=0.0
+MoonIntensitySunset=0.1
+MoonIntensityNight=0.5
+MoonIntensityInteriorDay=0.0
+MoonIntensityInteriorNight=0.5
+MoonCurveSunrise=2.0
+MoonCurveDay=2.0
+MoonCurveSunset=2.0
+MoonCurveNight=2.0
+MoonCurveInteriorDay=2.0
+MoonCurveInteriorNight=2.0
+MoonDesaturationSunrise=0.8
+MoonDesaturationDay=1.0
+MoonDesaturationSunset=0.8
+MoonDesaturationNight=0.4
+MoonDesaturationInteriorDay=1.0
+MoonDesaturationInteriorNight=0.4
+GradientTopColorFilterSunrise=1, 1, 1
+GradientTopColorFilterDay=1, 1, 1
+GradientTopColorFilterSunset=1, 1, 1
+GradientTopColorFilterNight=1, 1, 1
+GradientTopColorFilterInteriorDay=1, 1, 1
+GradientTopColorFilterInteriorNight=1, 1, 1
+GradientMiddleColorFilterSunrise=1, 1, 1
+GradientMiddleColorFilterDay=1, 1, 1
+GradientMiddleColorFilterSunset=1, 1, 1
+GradientMiddleColorFilterNight=1, 1, 1
+GradientMiddleColorFilterInteriorDay=1, 1, 1
+GradientMiddleColorFilterInteriorNight=1, 1, 1
+GradientHorizonColorFilterSunrise=1, 1, 1
+GradientHorizonColorFilterDay=1, 1, 1
+GradientHorizonColorFilterSunset=1, 1, 1
+GradientHorizonColorFilterNight=1, 1, 1
+GradientHorizonColorFilterInteriorDay=1, 1, 1
+GradientHorizonColorFilterInteriorNight=1, 1, 1
+
+[OBJECT]
+SubSurfaceScatteringMultiplierSunrise=0.35
+SubSurfaceScatteringMultiplierDay=0.3
+SubSurfaceScatteringMultiplierSunset=0.35
+SubSurfaceScatteringMultiplierNight=0.35
+SubSurfaceScatteringMultiplierInteriorDay=0.4
+SubSurfaceScatteringMultiplierInteriorNight=0.4
+SubSurfaceScatteringPowerSunrise=0.5
+SubSurfaceScatteringPowerDay=0.5
+SubSurfaceScatteringPowerSunset=0.5
+SubSurfaceScatteringPowerNight=0.5
+SubSurfaceScatteringPowerInteriorDay=0.5
+SubSurfaceScatteringPowerInteriorNight=0.5
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[VEGETATION]
+SubSurfaceScatteringMultiplierSunrise=0.0
+SubSurfaceScatteringMultiplierDay=0.0
+SubSurfaceScatteringMultiplierSunset=0.0
+SubSurfaceScatteringMultiplierNight=0.0
+SubSurfaceScatteringMultiplierInteriorDay=0.0
+SubSurfaceScatteringMultiplierInteriorNight=0.0
+SubSurfaceScatteringPowerSunrise=0.5
+SubSurfaceScatteringPowerDay=0.5
+SubSurfaceScatteringPowerSunset=0.5
+SubSurfaceScatteringPowerNight=0.5
+SubSurfaceScatteringPowerInteriorDay=0.5
+SubSurfaceScatteringPowerInteriorNight=0.5
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[EYES]
+SubSurfaceScatteringMultiplierSunrise=0.85
+SubSurfaceScatteringMultiplierDay=0.85
+SubSurfaceScatteringMultiplierSunset=0.85
+SubSurfaceScatteringMultiplierNight=1.0
+SubSurfaceScatteringMultiplierInteriorDay=1.2
+SubSurfaceScatteringMultiplierInteriorNight=1.2
+SubSurfaceScatteringPowerSunrise=8.0
+SubSurfaceScatteringPowerDay=8.0
+SubSurfaceScatteringPowerSunset=8.0
+SubSurfaceScatteringPowerNight=8.0
+SubSurfaceScatteringPowerInteriorDay=8.0
+SubSurfaceScatteringPowerInteriorNight=8.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[LIGHTSPRITE]
+IntensitySunrise=0.2
+IntensityDay=0.2
+IntensitySunset=0.2
+IntensityNight=0.2
+IntensityInteriorDay=0.2
+IntensityInteriorNight=0.2
+CurveSunrise=3.0
+CurveDay=3.0
+CurveSunset=3.0
+CurveNight=3.0
+CurveInteriorDay=3.0
+CurveInteriorNight=3.0
+
+[WINDOWLIGHT]
+IntensitySunrise=0.5
+IntensityDay=0.3
+IntensitySunset=0.5
+IntensityNight=0.8
+IntensityInteriorDay=1.2
+IntensityInteriorNight=0.1
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+
+[VOLUMETRICFOG]
+IntensitySunrise=0.5
+IntensityDay=0.7
+IntensitySunset=0.5
+IntensityNight=0.3
+IntensityInteriorDay=0.5
+IntensityInteriorNight=0.5
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+LightingInfluenceSunrise=0.5
+LightingInfluenceDay=0.5
+LightingInfluenceSunset=0.5
+LightingInfluenceNight=0.5
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+OpacitySunrise=1.0
+OpacityDay=1.0
+OpacitySunset=1.0
+OpacityNight=1.0
+OpacityInteriorDay=1.0
+OpacityInteriorNight=1.0
+
+
+[FIRE]
+IntensitySunrise=2.0
+IntensityDay=2.0
+IntensitySunset=2.0
+IntensityNight=2.0
+IntensityInteriorDay=2.0
+IntensityInteriorNight=2.0
+CurveSunrise=1.5
+CurveDay=1.5
+CurveSunset=1.5
+CurveNight=1.5
+CurveInteriorDay=1.5
+CurveInteriorNight=1.5
+AdditiveBlending=true
+
+[PARTICLE]
+IntensitySunrise=0.3
+IntensityDay=1.5
+IntensitySunset=0.3
+IntensityNight=0.1
+IntensityInteriorDay=1.0
+IntensityInteriorNight=1.0
+LightingInfluenceSunrise=1.0
+LightingInfluenceDay=1.0
+LightingInfluenceSunset=1.0
+LightingInfluenceNight=1.0
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+
+[SHADOW]
+ShadowCastersFix=true
+UseBilateralShadowFilter=true
+ShadowQualityFix=true
+DetailedShadowQuality=-1
+ShadowFilterQuality=0
+ShadowBlurRange=7.0
+ShadowBlurRangeInterior=7.0
+
+[RAYS]
+SunRaysMultiplierSunrise=1.0
+SunRaysMultiplierDay=1.0
+SunRaysMultiplierSunset=1.0
+SunRaysMultiplierNight=0.0
+SunRaysMultiplierInteriorDay=1.0
+SunRaysMultiplierInteriorNight=1.0
+
+[IMAGEBASEDLIGHTING]
+AdditiveAmountSunrise=0.5
+AdditiveAmountDay=0.5
+AdditiveAmountSunset=0.5
+AdditiveAmountNight=0.5
+AdditiveAmountInteriorDay=0.5
+AdditiveAmountInteriorNight=0.5
+MultiplicativeAmountSunrise=0.5
+MultiplicativeAmountDay=0.5
+MultiplicativeAmountSunset=0.5
+MultiplicativeAmountNight=0.5
+MultiplicativeAmountInteriorDay=0.5
+MultiplicativeAmountInteriorNight=0.5
+ReflectiveAmountSunrise=0.0
+ReflectiveAmountDay=0.0
+ReflectiveAmountSunset=0.0
+ReflectiveAmountNight=0.0
+ReflectiveAmountInteriorDay=0.0
+ReflectiveAmountInteriorNight=0.0
+
+[WATER]
+WavesAmplitudeSunrise=0.2
+WavesAmplitudeDay=0.2
+WavesAmplitudeSunset=0.2
+WavesAmplitudeNight=0.2
+WavesAmplitudeInteriorDay=0.2
+WavesAmplitudeInteriorNight=0.2
+
+[CLOUDSHADOWS]
+OpacitySunrise=1.0
+OpacityDay=1.0
+OpacitySunset=1.0
+OpacityNight=1.0
+OpacityInteriorDay=1.0
+OpacityInteriorNight=1.0
+
+[VOLUMETRICRAYS]
+IntensitySunrise=1.0
+IntensityDay=1.0
+IntensitySunset=1.0
+IntensityNight=1.0
+IntensityInteriorDay=1.0
+IntensityInteriorNight=1.0
+DensitySunrise=2.0
+DensityDay=10.0
+DensitySunset=2.0
+DensityNight=2.0
+DensityInteriorDay=2.0
+DensityInteriorNight=2.0
+SkyColorAmountSunrise=0.0
+SkyColorAmountDay=0.0
+SkyColorAmountSunset=0.0
+SkyColorAmountNight=0.0
+SkyColorAmountInteriorDay=0.0
+SkyColorAmountInteriorNight=0.0
+
+[PROCEDURALSUN]
+GlowIntensitySunrise=0.3
+GlowIntensityDay=0.3
+GlowIntensitySunset=0.3
+GlowIntensityNight=0.3
+GlowIntensityInteriorDay=0.3
+GlowIntensityInteriorNight=0.3
+GlowCurveSunrise=0.2
+GlowCurveDay=0.2
+GlowCurveSunset=0.2
+GlowCurveNight=0.2
+GlowCurveInteriorDay=0.2
+GlowCurveInteriorNight=0.2
+
+[MIST]
+AnchorsAmountSunrise=1.0
+AnchorsAmountDay=1.0
+AnchorsAmountSunset=1.0
+AnchorsAmountNight=1.0
+AnchorsAmountInteriorDay=1.0
+AnchorsAmountInteriorNight=1.0
+
+SkyLightingAmountSunrise=0.0
+SkyLightingAmountDay=0.0
+SkyLightingAmountSunset=0.0
+SkyLightingAmountNight=0.0
+SkyLightingAmountInteriorDay=0.0
+SkyLightingAmountInteriorNight=0.0
+SunLightingAmountSunrise=1.0
+SunLightingAmountDay=1.0
+SunLightingAmountSunset=1.0
+SunLightingAmountNight=1.0
+SunLightingAmountInteriorDay=1.0
+SunLightingAmountInteriorNight=1.0
+DesaturationSunrise=1.0
+DesaturationDay=1.0
+DesaturationSunset=1.0
+DesaturationNight=1.0
+DesaturationInteriorDay=1.0
+DesaturationInteriorNight=1.0
+ColorFilterSunrise=1, 1, 1
+ColorFilterDay=1, 1, 1
+ColorFilterSunset=1, 1, 1
+ColorFilterNight=0.588, 0.588, 0.588
+ColorFilterInteriorDay=1, 1, 1
+ColorFilterInteriorNight=1, 1, 1
+
+RelativeToCameraSunrise=0.0
+RelativeToCameraDay=0.0
+RelativeToCameraSunset=0.0
+RelativeToCameraNight=0.0
+RelativeToCameraInteriorDay=0.0
+RelativeToCameraInteriorNight=0.0
+VerticalOffsetSunrise=-10.0
+VerticalOffsetDay=-10.0
+VerticalOffsetSunset=-10.0
+VerticalOffsetNight=-10.0
+VerticalOffsetInteriorDay=-10.0
+VerticalOffsetInteriorNight=-10.0
+
+DensitySunrise=3.0
+DensityDay=3.0
+DensitySunset=3.0
+DensityNight=3.0
+DensityInteriorDay=3.0
+DensityInteriorNight=3.0
+VerticalFadeSunrise=0.3
+VerticalFadeDay=0.3
+VerticalFadeSunset=0.3
+VerticalFadeNight=0.3
+VerticalFadeInteriorDay=0.3
+VerticalFadeInteriorNight=0.3
+DistanceFadeSunrise=0.0
+DistanceFadeDay=0.0
+DistanceFadeSunset=0.0
+DistanceFadeNight=0.0
+DistanceFadeInteriorDay=0.0
+DistanceFadeInteriorNight=0.0
+BottomTopSunrise=0.0
+BottomTopDay=0.0
+BottomTopSunset=0.0
+BottomTopNight=0.0
+BottomTopInteriorDay=0.0
+BottomTopInteriorNight=0.0
+ExponentialFadeSunrise=1.0
+ExponentialFadeDay=1.0
+ExponentialFadeSunset=1.0
+ExponentialFadeNight=1.0
+ExponentialFadeInteriorDay=1.0
+ExponentialFadeInteriorNight=1.0
diff --git a/00 - Core/DAHAKA's ENB/enbseries/018 COT ash.ini b/00 - Core/DAHAKA's ENB/enbseries/018 COT ash.ini
new file mode 100644
index 0000000..3d961e1
--- /dev/null
+++ b/00 - Core/DAHAKA's ENB/enbseries/018 COT ash.ini
@@ -0,0 +1,659 @@
+[BLOOM]
+AmountSunrise=0.1
+AmountDay=0.1
+AmountSunset=0.1
+AmountNight=0.1
+AmountInteriorDay=0.1
+AmountInteriorNight=0.1
+BlueShiftAmountSunrise=0.0
+BlueShiftAmountDay=0.0
+BlueShiftAmountSunset=0.0
+BlueShiftAmountNight=0.0
+BlueShiftAmountInteriorDay=0.0
+BlueShiftAmountInteriorNight=0.0
+
+[LENS]
+ReflectionIntensitySunrise=0.1
+ReflectionIntensityDay=0.1
+ReflectionIntensitySunset=0.1
+ReflectionIntensityNight=0.1
+ReflectionIntensityInteriorDay=0.1
+ReflectionIntensityInteriorNight=0.1
+ReflectionPowerSunrise=1.0
+ReflectionPowerDay=1.0
+ReflectionPowerSunset=1.0
+ReflectionPowerNight=1.0
+ReflectionPowerInteriorDay=1.0
+ReflectionPowerInteriorNight=1.0
+DirtIntensitySunrise=50.0
+DirtIntensityDay=50.0
+DirtIntensitySunset=50.0
+DirtIntensityNight=50.0
+DirtIntensityInteriorDay=50.0
+DirtIntensityInteriorNight=50.0
+DirtPowerSunrise=8.0
+DirtPowerDay=8.0
+DirtPowerSunset=8.0
+DirtPowerNight=8.0
+DirtPowerInteriorDay=8.0
+DirtPowerInteriorNight=8.0
+
+[SKYLIGHTING]
+AmbientMinLevelSunrise=0.5
+AmbientMinLevelDay=0.5
+AmbientMinLevelSunset=0.5
+AmbientMinLevelNight=0.5
+AmbientMinLevelInteriorDay=0.5
+AmbientMinLevelInteriorNight=0.5
+
+[ENVIRONMENT]
+DirectLightingIntensitySunrise=0.1
+DirectLightingIntensityDay=0.2
+DirectLightingIntensitySunset=0.1
+DirectLightingIntensityNight=0.0
+DirectLightingIntensityInteriorDay=0.1
+DirectLightingIntensityInteriorNight=0.0
+DirectLightingCurveSunrise=1.0
+DirectLightingCurveDay=1.0
+DirectLightingCurveSunset=1.0
+DirectLightingCurveNight=1.0
+DirectLightingCurveInteriorDay=1.0
+DirectLightingCurveInteriorNight=1.0
+DirectLightingDesaturationSunrise=1.0
+DirectLightingDesaturationDay=1.0
+DirectLightingDesaturationSunset=1.0
+DirectLightingDesaturationNight=1.0
+DirectLightingDesaturationInteriorDay=1.0
+DirectLightingDesaturationInteriorNight=1.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+SpecularFromLightSunrise=0.5
+SpecularFromLightDay=0.5
+SpecularFromLightSunset=0.5
+SpecularFromLightNight=0.5
+SpecularFromLightInteriorDay=0.5
+SpecularFromLightInteriorNight=0.5
+AmbientLightingIntensitySunrise=0.1
+AmbientLightingIntensityDay=0.2
+AmbientLightingIntensitySunset=0.1
+AmbientLightingIntensityNight=0.1
+AmbientLightingIntensityInteriorDay=0.2
+AmbientLightingIntensityInteriorNight=0.1
+AmbientLightingCurveSunrise=1.0
+AmbientLightingCurveDay=1.0
+AmbientLightingCurveSunset=1.0
+AmbientLightingCurveNight=1.0
+AmbientLightingCurveInteriorDay=1.0
+AmbientLightingCurveInteriorNight=1.0
+AmbientLightingDesaturationSunrise=0.25
+AmbientLightingDesaturationDay=0.5
+AmbientLightingDesaturationSunset=0.25
+AmbientLightingDesaturationNight=0.1
+AmbientLightingDesaturationInteriorDay=0.5
+AmbientLightingDesaturationInteriorNight=0.0
+
+AmbientColorFilterAmountSunrise=1.0
+AmbientColorFilterAmountDay=1.0
+AmbientColorFilterAmountSunset=1.0
+AmbientColorFilterAmountNight=1.0
+AmbientColorFilterAmountInteriorDay=1.0
+AmbientColorFilterAmountInteriorNight=1.0
+AmbientColorFilterTopSunrise=0.0627, 0.0745, 0.0941
+AmbientColorFilterTopDay=0.0784, 0.0941, 0.118
+AmbientColorFilterTopSunset=0.0627, 0.0745, 0.0941
+AmbientColorFilterTopNight=0.00392, 0.0157, 0.0353
+AmbientColorFilterTopInteriorDay=0.0157, 0.0588, 0.141
+AmbientColorFilterTopInteriorNight=0.0157, 0.0588, 0.141
+AmbientColorFilterMiddleSunrise=0.11, 0.0902, 0.0471
+AmbientColorFilterMiddleDay=0.275, 0.204, 0.118
+AmbientColorFilterMiddleSunset=0.11, 0.0784, 0.0471
+AmbientColorFilterMiddleNight=0.00392, 0.0157, 0.0353
+AmbientColorFilterMiddleInteriorDay=0.0549, 0.0235, 0.0235
+AmbientColorFilterMiddleInteriorNight=0.0235, 0.0353, 0.0549
+AmbientColorFilterBottomSunrise=0.0471, 0.0706, 0.11
+AmbientColorFilterBottomDay=0.314, 0.373, 0.471
+AmbientColorFilterBottomSunset=0.0471, 0.0706, 0.11
+AmbientColorFilterBottomNight=0.00392, 0.0157, 0.0353
+AmbientColorFilterBottomInteriorDay=0.0353, 0.0196, 0.00392
+AmbientColorFilterBottomInteriorNight=0.0353, 0.0196, 0.00392
+
+PointLightingIntensitySunrise=0.25
+PointLightingIntensityDay=0.25
+PointLightingIntensitySunset=0.25
+PointLightingIntensityNight=0.25
+PointLightingIntensityInteriorDay=1.0
+PointLightingIntensityInteriorNight=1.0
+PointLightingCurveSunrise=1.0
+PointLightingCurveDay=1.0
+PointLightingCurveSunset=1.0
+PointLightingCurveNight=1.0
+PointLightingCurveInteriorDay=1.0
+PointLightingCurveInteriorNight=1.0
+PointLightingDesaturationSunrise=0.0
+PointLightingDesaturationDay=0.0
+PointLightingDesaturationSunset=0.0
+PointLightingDesaturationNight=0.0
+PointLightingDesaturationInteriorDay=0.0
+PointLightingDesaturationInteriorNight=0.0
+
+ParticleLightsIntensitySunrise=0.2
+ParticleLightsIntensityDay=0.2
+ParticleLightsIntensitySunset=0.2
+ParticleLightsIntensityNight=0.2
+ParticleLightsIntensityInteriorDay=0.2
+ParticleLightsIntensityInteriorNight=0.2
+
+FogColorMultiplierSunrise=0.1
+FogColorMultiplierDay=0.1
+FogColorMultiplierSunset=0.1
+FogColorMultiplierNight=0.1
+FogColorMultiplierInteriorDay=0.1
+FogColorMultiplierInteriorNight=0.1
+FogColorCurveSunrise=1.0
+FogColorCurveDay=1.0
+FogColorCurveSunset=1.0
+FogColorCurveNight=1.0
+FogColorCurveInteriorDay=1.0
+FogColorCurveInteriorNight=1.0
+ColorPowSunrise=1.0
+ColorPowDay=1.0
+ColorPowSunset=1.0
+ColorPowNight=1.0
+ColorPowInteriorDay=1.0
+ColorPowInteriorNight=1.0
+DirectLightingColorFilterSunrise=0.953, 0.839, 0.616
+DirectLightingColorFilterDay=1, 1, 1
+DirectLightingColorFilterSunset=0.953, 0.671, 0.616
+DirectLightingColorFilterNight=0.616, 0.953, 0.616
+DirectLightingColorFilterInteriorDay=0.871, 0.784, 0.698
+DirectLightingColorFilterInteriorNight=0.698, 0.757, 0.871
+FogColorFilterSunrise=1, 1, 1
+FogColorFilterDay=1, 1, 1
+FogColorFilterSunset=1, 1, 1
+FogColorFilterNight=1, 1, 1
+FogColorFilterInteriorDay=1, 1, 1
+FogColorFilterInteriorNight=1, 1, 1
+
+[SKY]
+CloudsIntensitySunrise=0.1
+CloudsIntensityDay=0.1
+CloudsIntensitySunset=0.1
+CloudsIntensityNight=0.1
+CloudsIntensityInteriorDay=0.1
+CloudsIntensityInteriorNight=0.1
+CloudsCurveSunrise=6.0
+CloudsCurveDay=6.0
+CloudsCurveSunset=6.0
+CloudsCurveNight=6.0
+CloudsCurveInteriorDay=6.0
+CloudsCurveInteriorNight=6.0
+CloudsDesaturationSunrise=0.0
+CloudsDesaturationDay=0.0
+CloudsDesaturationSunset=0.0
+CloudsDesaturationNight=0.0
+CloudsDesaturationInteriorDay=0.0
+CloudsDesaturationInteriorNight=0.0
+CloudsOpacitySunrise=1.0
+CloudsOpacityDay=1.0
+CloudsOpacitySunset=1.0
+CloudsOpacityNight=1.0
+CloudsOpacityInteriorDay=1.0
+CloudsOpacityInteriorNight=1.0
+CloudsEdgeClamp=0.5
+CloudsEdgeIntensity=8.0
+CloudsEdgeFadeRange=1.0
+CloudsEdgeMoonMultiplier=4.0
+
+GradientIntensitySunrise=0.000001
+GradientIntensityDay=0.000001
+GradientIntensitySunset=0.000001
+GradientIntensityNight=0.000001
+GradientIntensityInteriorDay=0.000001
+GradientIntensityInteriorNight=0.000001
+GradientDesaturationSunrise=0.0
+GradientDesaturationDay=0.0
+GradientDesaturationSunset=0.0
+GradientDesaturationNight=0.0
+GradientDesaturationInteriorDay=0.0
+GradientDesaturationInteriorNight=0.0
+GradientTopIntensitySunrise=1.0
+GradientTopIntensityDay=1.0
+GradientTopIntensitySunset=1.0
+GradientTopIntensityNight=1.0
+GradientTopIntensityInteriorDay=1.0
+GradientTopIntensityInteriorNight=1.0
+GradientTopCurveSunrise=1.0
+GradientTopCurveDay=1.0
+GradientTopCurveSunset=1.0
+GradientTopCurveNight=1.0
+GradientTopCurveInteriorDay=1.0
+GradientTopCurveInteriorNight=1.0
+GradientMiddleIntensitySunrise=1.0
+GradientMiddleIntensityDay=1.0
+GradientMiddleIntensitySunset=1.0
+GradientMiddleIntensityNight=1.0
+GradientMiddleIntensityInteriorDay=1.0
+GradientMiddleIntensityInteriorNight=1.0
+GradientMiddleCurveSunrise=1.0
+GradientMiddleCurveDay=1.0
+GradientMiddleCurveSunset=1.0
+GradientMiddleCurveNight=1.0
+GradientMiddleCurveInteriorDay=1.0
+GradientMiddleCurveInteriorNight=1.0
+GradientHorizonIntensitySunrise=2.0
+GradientHorizonIntensityDay=2.0
+GradientHorizonIntensitySunset=2.0
+GradientHorizonIntensityNight=2.0
+GradientHorizonIntensityInteriorDay=2.0
+GradientHorizonIntensityInteriorNight=2.0
+GradientHorizonCurveSunrise=1.0
+GradientHorizonCurveDay=1.0
+GradientHorizonCurveSunset=1.0
+GradientHorizonCurveNight=1.0
+GradientHorizonCurveInteriorDay=1.0
+GradientHorizonCurveInteriorNight=1.0
+
+SunIntensitySunrise=1.0
+SunIntensityDay=1.0
+SunIntensitySunset=1.0
+SunIntensityNight=1.0
+SunIntensityInteriorDay=1.0
+SunIntensityInteriorNight=0.05
+SunDesaturationSunrise=0.55
+SunDesaturationDay=0.65
+SunDesaturationSunset=0.5
+SunDesaturationNight=0.19
+SunDesaturationInteriorDay=0.22
+SunDesaturationInteriorNight=0.17
+SunColorFilterSunrise=0.259, 0.169, 0.133
+SunColorFilterDay=0.235, 0.157, 0.169
+SunColorFilterSunset=0.333, 0.204, 0.0588
+SunColorFilterNight=0.349, 0.141, 0.0431
+SunColorFilterInteriorDay=1, 1, 1
+SunColorFilterInteriorNight=1, 1, 1
+
+SunGlowIntensitySunrise=0.1
+SunGlowIntensityDay=1.05
+SunGlowIntensitySunset=0.1
+SunGlowIntensityNight=0.0
+SunGlowIntensityInteriorDay=1.0
+SunGlowIntensityInteriorNight=0.0
+SunGlowHazinessSunrise=0.03
+SunGlowHazinessDay=0.14
+SunGlowHazinessSunset=0.040001
+SunGlowHazinessNight=0.0
+SunGlowHazinessInteriorDay=0.160001
+SunGlowHazinessInteriorNight=0.0
+
+MoonIntensitySunrise=0.1
+MoonIntensityDay=0.0
+MoonIntensitySunset=0.1
+MoonIntensityNight=0.5
+MoonIntensityInteriorDay=0.0
+MoonIntensityInteriorNight=0.5
+MoonCurveSunrise=2.0
+MoonCurveDay=2.0
+MoonCurveSunset=2.0
+MoonCurveNight=2.0
+MoonCurveInteriorDay=2.0
+MoonCurveInteriorNight=2.0
+MoonDesaturationSunrise=0.8
+MoonDesaturationDay=1.0
+MoonDesaturationSunset=0.8
+MoonDesaturationNight=0.4
+MoonDesaturationInteriorDay=1.0
+MoonDesaturationInteriorNight=0.4
+GradientTopColorFilterSunrise=1, 1, 1
+GradientTopColorFilterDay=1, 1, 1
+GradientTopColorFilterSunset=1, 1, 1
+GradientTopColorFilterNight=1, 1, 1
+GradientTopColorFilterInteriorDay=1, 1, 1
+GradientTopColorFilterInteriorNight=1, 1, 1
+GradientMiddleColorFilterSunrise=1, 1, 1
+GradientMiddleColorFilterDay=1, 1, 1
+GradientMiddleColorFilterSunset=1, 1, 1
+GradientMiddleColorFilterNight=1, 1, 1
+GradientMiddleColorFilterInteriorDay=1, 1, 1
+GradientMiddleColorFilterInteriorNight=1, 1, 1
+GradientHorizonColorFilterSunrise=1, 1, 1
+GradientHorizonColorFilterDay=1, 1, 1
+GradientHorizonColorFilterSunset=1, 1, 1
+GradientHorizonColorFilterNight=1, 1, 1
+GradientHorizonColorFilterInteriorDay=1, 1, 1
+GradientHorizonColorFilterInteriorNight=1, 1, 1
+
+[OBJECT]
+SubSurfaceScatteringMultiplierSunrise=0.35
+SubSurfaceScatteringMultiplierDay=0.3
+SubSurfaceScatteringMultiplierSunset=0.35
+SubSurfaceScatteringMultiplierNight=0.35
+SubSurfaceScatteringMultiplierInteriorDay=0.4
+SubSurfaceScatteringMultiplierInteriorNight=0.4
+SubSurfaceScatteringPowerSunrise=0.5
+SubSurfaceScatteringPowerDay=0.5
+SubSurfaceScatteringPowerSunset=0.5
+SubSurfaceScatteringPowerNight=0.5
+SubSurfaceScatteringPowerInteriorDay=0.5
+SubSurfaceScatteringPowerInteriorNight=0.5
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[VEGETATION]
+SubSurfaceScatteringMultiplierSunrise=1.0
+SubSurfaceScatteringMultiplierDay=1.0
+SubSurfaceScatteringMultiplierSunset=1.0
+SubSurfaceScatteringMultiplierNight=1.0
+SubSurfaceScatteringMultiplierInteriorDay=1.0
+SubSurfaceScatteringMultiplierInteriorNight=1.0
+SubSurfaceScatteringPowerSunrise=2.0
+SubSurfaceScatteringPowerDay=2.0
+SubSurfaceScatteringPowerSunset=2.0
+SubSurfaceScatteringPowerNight=2.0
+SubSurfaceScatteringPowerInteriorDay=2.0
+SubSurfaceScatteringPowerInteriorNight=2.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[EYES]
+SubSurfaceScatteringMultiplierSunrise=0.85
+SubSurfaceScatteringMultiplierDay=0.85
+SubSurfaceScatteringMultiplierSunset=0.85
+SubSurfaceScatteringMultiplierNight=1.0
+SubSurfaceScatteringMultiplierInteriorDay=1.2
+SubSurfaceScatteringMultiplierInteriorNight=1.2
+SubSurfaceScatteringPowerSunrise=8.0
+SubSurfaceScatteringPowerDay=8.0
+SubSurfaceScatteringPowerSunset=8.0
+SubSurfaceScatteringPowerNight=8.0
+SubSurfaceScatteringPowerInteriorDay=8.0
+SubSurfaceScatteringPowerInteriorNight=8.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[LIGHTSPRITE]
+IntensitySunrise=0.2
+IntensityDay=0.2
+IntensitySunset=0.2
+IntensityNight=0.2
+IntensityInteriorDay=0.2
+IntensityInteriorNight=0.2
+CurveSunrise=3.0
+CurveDay=3.0
+CurveSunset=3.0
+CurveNight=3.0
+CurveInteriorDay=3.0
+CurveInteriorNight=3.0
+
+[WINDOWLIGHT]
+IntensitySunrise=0.5
+IntensityDay=0.3
+IntensitySunset=0.5
+IntensityNight=0.8
+IntensityInteriorDay=1.2
+IntensityInteriorNight=0.1
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+
+[VOLUMETRICFOG]
+IntensitySunrise=0.5
+IntensityDay=0.7
+IntensitySunset=0.5
+IntensityNight=0.3
+IntensityInteriorDay=0.5
+IntensityInteriorNight=0.5
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+LightingInfluenceSunrise=0.5
+LightingInfluenceDay=0.5
+LightingInfluenceSunset=0.5
+LightingInfluenceNight=0.5
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+OpacitySunrise=0.0
+OpacityDay=0.0
+OpacitySunset=0.0
+OpacityNight=0.0
+OpacityInteriorDay=0.0
+OpacityInteriorNight=0.0
+
+
+[FIRE]
+IntensitySunrise=2.0
+IntensityDay=2.0
+IntensitySunset=2.0
+IntensityNight=2.0
+IntensityInteriorDay=2.0
+IntensityInteriorNight=2.0
+CurveSunrise=1.5
+CurveDay=1.5
+CurveSunset=1.5
+CurveNight=1.5
+CurveInteriorDay=1.5
+CurveInteriorNight=1.5
+AdditiveBlending=true
+
+[PARTICLE]
+IntensitySunrise=0.5
+IntensityDay=1.0
+IntensitySunset=0.5
+IntensityNight=0.1
+IntensityInteriorDay=0.5
+IntensityInteriorNight=0.5
+LightingInfluenceSunrise=1.0
+LightingInfluenceDay=1.0
+LightingInfluenceSunset=1.0
+LightingInfluenceNight=1.0
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+
+[SHADOW]
+ShadowCastersFix=true
+UseBilateralShadowFilter=true
+ShadowQualityFix=true
+DetailedShadowQuality=-1
+ShadowFilterQuality=0
+ShadowBlurRange=7.0
+ShadowBlurRangeInterior=7.0
+
+[RAYS]
+SunRaysMultiplierSunrise=0.5
+SunRaysMultiplierDay=0.5
+SunRaysMultiplierSunset=0.5
+SunRaysMultiplierNight=0.5
+SunRaysMultiplierInteriorDay=0.5
+SunRaysMultiplierInteriorNight=0.5
+
+[IMAGEBASEDLIGHTING]
+AdditiveAmountSunrise=0.0
+AdditiveAmountDay=0.0
+AdditiveAmountSunset=0.0
+AdditiveAmountNight=0.0
+AdditiveAmountInteriorDay=0.0
+AdditiveAmountInteriorNight=0.0
+MultiplicativeAmountSunrise=0.0
+MultiplicativeAmountDay=0.0
+MultiplicativeAmountSunset=0.0
+MultiplicativeAmountNight=0.0
+MultiplicativeAmountInteriorDay=0.0
+MultiplicativeAmountInteriorNight=0.0
+ReflectiveAmountSunrise=0.2
+ReflectiveAmountDay=1.0
+ReflectiveAmountSunset=0.2
+ReflectiveAmountNight=0.1
+ReflectiveAmountInteriorDay=0.1
+ReflectiveAmountInteriorNight=0.1
+
+[WATER]
+WavesAmplitudeSunrise=0.2
+WavesAmplitudeDay=0.2
+WavesAmplitudeSunset=0.2
+WavesAmplitudeNight=0.2
+WavesAmplitudeInteriorDay=0.2
+WavesAmplitudeInteriorNight=0.2
+
+[CLOUDSHADOWS]
+OpacitySunrise=0.0
+OpacityDay=0.0
+OpacitySunset=0.0
+OpacityNight=0.0
+OpacityInteriorDay=0.0
+OpacityInteriorNight=0.0
+
+[VOLUMETRICRAYS]
+IntensitySunrise=1.0
+IntensityDay=1.0
+IntensitySunset=1.0
+IntensityNight=1.0
+IntensityInteriorDay=1.0
+IntensityInteriorNight=1.0
+DensitySunrise=2.0
+DensityDay=10.0
+DensitySunset=2.0
+DensityNight=2.0
+DensityInteriorDay=2.0
+DensityInteriorNight=2.0
+SkyColorAmountSunrise=0.0
+SkyColorAmountDay=0.0
+SkyColorAmountSunset=0.0
+SkyColorAmountNight=0.0
+SkyColorAmountInteriorDay=0.0
+SkyColorAmountInteriorNight=0.0
+
+[PROCEDURALSUN]
+GlowIntensitySunrise=0.2
+GlowIntensityDay=0.2
+GlowIntensitySunset=0.2
+GlowIntensityNight=0.2
+GlowIntensityInteriorDay=0.2
+GlowIntensityInteriorNight=0.2
+GlowCurveSunrise=10.0
+GlowCurveDay=10.0
+GlowCurveSunset=10.0
+GlowCurveNight=10.0
+GlowCurveInteriorDay=10.0
+GlowCurveInteriorNight=10.0
+
+[MIST]
+AnchorsAmountSunrise=1.0
+AnchorsAmountDay=1.0
+AnchorsAmountSunset=1.0
+AnchorsAmountNight=1.0
+AnchorsAmountInteriorDay=1.0
+AnchorsAmountInteriorNight=1.0
+
+SkyLightingAmountSunrise=1.0
+SkyLightingAmountDay=1.0
+SkyLightingAmountSunset=1.0
+SkyLightingAmountNight=1.0
+SkyLightingAmountInteriorDay=1.0
+SkyLightingAmountInteriorNight=1.0
+SunLightingAmountSunrise=4.0
+SunLightingAmountDay=4.0
+SunLightingAmountSunset=4.0
+SunLightingAmountNight=4.0
+SunLightingAmountInteriorDay=4.0
+SunLightingAmountInteriorNight=4.0
+DesaturationSunrise=0.5
+DesaturationDay=0.5
+DesaturationSunset=0.5
+DesaturationNight=0.5
+DesaturationInteriorDay=0.5
+DesaturationInteriorNight=0.5
+ColorFilterSunrise=0.671, 0.616, 0.506
+ColorFilterDay=0.549, 0.698, 0.549
+ColorFilterSunset=0.671, 0.643, 0.506
+ColorFilterNight=0.827, 0.776, 0.741
+ColorFilterInteriorDay=0.671, 0.624, 0.506
+ColorFilterInteriorNight=0.471, 0.42, 0.314
+
+RelativeToCameraSunrise=0.0
+RelativeToCameraDay=0.0
+RelativeToCameraSunset=0.0
+RelativeToCameraNight=0.0
+RelativeToCameraInteriorDay=0.0
+RelativeToCameraInteriorNight=0.0
+VerticalOffsetSunrise=-10.0
+VerticalOffsetDay=-10.0
+VerticalOffsetSunset=-10.0
+VerticalOffsetNight=-10.0
+VerticalOffsetInteriorDay=-10.0
+VerticalOffsetInteriorNight=-10.0
+
+DensitySunrise=4.0
+DensityDay=4.0
+DensitySunset=4.0
+DensityNight=4.0
+DensityInteriorDay=4.0
+DensityInteriorNight=4.0
+VerticalFadeSunrise=0.3
+VerticalFadeDay=0.3
+VerticalFadeSunset=0.3
+VerticalFadeNight=0.3
+VerticalFadeInteriorDay=0.3
+VerticalFadeInteriorNight=0.3
+DistanceFadeSunrise=10.0
+DistanceFadeDay=10.0
+DistanceFadeSunset=10.0
+DistanceFadeNight=10.0
+DistanceFadeInteriorDay=10.0
+DistanceFadeInteriorNight=10.0
+BottomTopSunrise=0.0
+BottomTopDay=0.0
+BottomTopSunset=0.0
+BottomTopNight=0.0
+BottomTopInteriorDay=0.0
+BottomTopInteriorNight=0.0
+ExponentialFadeSunrise=1.0
+ExponentialFadeDay=1.0
+ExponentialFadeSunset=1.0
+ExponentialFadeNight=1.0
+ExponentialFadeInteriorDay=1.0
+ExponentialFadeInteriorNight=1.0
diff --git a/00 - Core/DAHAKA's ENB/enbseries/_mist_anchors.xml b/00 - Core/DAHAKA's ENB/enbseries/_mist_anchors.xml
new file mode 100644
index 0000000..2a2fa70
--- /dev/null
+++ b/00 - Core/DAHAKA's ENB/enbseries/_mist_anchors.xml
@@ -0,0 +1,1099 @@
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\ No newline at end of file
diff --git a/00 - Core/DAHAKA's ENB/enbseries/_weatherlist.ini b/00 - Core/DAHAKA's ENB/enbseries/_weatherlist.ini
new file mode 100644
index 0000000..1cbffe4
--- /dev/null
+++ b/00 - Core/DAHAKA's ENB/enbseries/_weatherlist.ini
@@ -0,0 +1,216 @@
+[WEATHER001]
+FileName=001 COT clear TU.ini
+WeatherIDs=29e89,29e8a,2a951,2a952,2aeb6,2b419,2b97d,2b97f,2b980,2c445,2c446,2d46d,2d46e,2d9d1,2d9d2,2df35,2df36,2e499,2e49a,2e49b,2e49c,2e49d,2e49e,2ef64,31fdb,32aa0,33003,34aee
+[WEATHER002]
+FileName=002 COT cloudy VT.ini
+WeatherIDs=37b61,3a115,3a678,3b13d,3b13e,3b6a1,3cc2a,3d6ef,3dc52,3e1b5,3ec7a,3ec7b,3ec7c,40767,40cce,40ccf,40cd0,40cd1,40cd2,40cd3,40cd4,40cd5,40cd6,40cd7,40cd8,40cd9,40cda
+[WEATHER003]
+FileName=003 COT overcast.ini
+WeatherIDs=437f9,44824,44825,44826,44827,44829,4482a,4482a,4482b,4482c,4482d,4482e,4482f
+[WEATHER004]
+FileName=004 COT fog.ini
+WeatherIDs=45868,45869,4586a,4586b,4586c,4586d,4586e,4586f,45870,45871,45872,45873
+[WEATHER005]
+FileName=005 COT snow.ini
+WeatherIDs=47362,47e2e,47e2f,47e30,47e31,483c2,48925,48926
+[WEATHER006]
+FileName=006 COT clear INT.ini
+WeatherIDs=47e33,47e34,47e35,47e36,47e37,47e38,47e39,47e3a,47e3b,47e3c,47e3d,47e3e,47e3f,47e40,47e41,47e42,47e43,47e44,47e45,47e46,47e47,47e48,47e49,47e4a,47e4b,47e4c,47e4d,47e4e
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+[WEATHER008]
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+WeatherIDs=56088,56089,5608a,5608b,5608c,5608d,5608e,5608f,56090,56091,56092,56093,56094,56095,56096,56097,56098,56099,5609a,5609b,5609c,5609d,5609e,5609f,560a0,560a1,560a2,560a3
+[WEATHER009]
+FileName=009 COT clear RE.ini
+WeatherIDs=5660b,5660c,5660d,5660e,5660f,56610,56611,56612,56613,56614,56615,56616,56617,56618,56619,5661a,5661b,5661c,5661d,5661e,5661f,56620,56621,56622,56623,56624,56625,56626
+[WEATHER010]
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+[WEATHER011]
+FileName=011 COT clear SN.ini
+WeatherIDs=5813b,5813c,5813d,5813e,5813f,58140,58141,58142,58143,58144,58145,58146,58147,58148,58149,5814a,5814b,5814c,5814d,5814e,5814f,58150,58151,58152,58153,58154,58155,58156
+[WEATHER012]
+FileName=012 COT clear MA.ini
+WeatherIDs=5a1a9,5a1aa,5a1ab,5a1ac,5a1ad,5a1ae,5a1af,5a1b0,5a1b1,5a1b2,5a1b4,5a1b5,5a1b6,5a1b7,5a1b8,5a1b9,5a1ba,5a1bb,5a1bc,5a1bd,5a1be,5a1bf,5a1c0,5a1c1,5a1c2,5a1c3,5a1c4,5a72c
+[WEATHER013]
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+[WEATHER014]
+FileName=014 COT cloud.ini
+WeatherIDs=5b775,5b776,5b777,5b778,5b779,5b77a,5b77b,5b77c,5b77d,5b77e,5b77f,5b780,5b781,5b782,5b783,5b784,5b785,5b786,5b787,5b788,5b789,5b78a,5b78b,5b78c,5b78d,5b78e,5b78f,5b790,5b791,5b792,5b793,5b794,5b795,5b796,5b797,5b798,5b799,5b79a,5b79b,5b79c,5b79d,5b79e,5b79f,5b7a0,5b7a1,5b7a2,5b7a3,5b7a4,5b7a5,5b7a6,5b7a7,5b7a8,5b7a9,5b7aa,5b7ab,5b7ac,5b7ad,5b7ae,5b7af,5b7b0,5b7b1,5b7b2,5b7b3,5b7b4,5b7b5,5b7b6,5b7b7,5b7b8,5b7b9,5b7ba,5b7bb,5b7bc,5b7bd,5b7be,5b7bf,5b7c0,5b7c1,5b7c2,5b7c3,5b7c4,5b7c5,5b7c6,5b7c7,5b7c8,5b7c9,5b7ca,5b7cb,5b7cc,5b7cd,5b7ce,5b7cf,5b7d0,5b7d1,5b7d2,5b7d3,5b7d4,5b7d5,5b7d6,5b7d7,5b7d8,5b7d9,5b7da,5b7db,5b7dc,5b7dd,5b7de,5b7df,5b7e0,5b7e1,5b7e2,5b7e3,5b7e4,5b7e5,5b7e6,5b7e7,5b7e8,5b7e9,5b7ea,5b7eb,5b7ec,5b7ed,5b7ee,5b7ef,5b7f0,5b7f1,5b7f2,5b7f3,5b7f4,5b7f5,5b7f6,5b7f7,5b7f8,5b7f9,5b7fa,5b7fb,5b7fc,5b7fd,5b7fe,5b7ff,5b800,5b801,5b802,5b803,5b804,5b805,5b806,5b807,5b808,5b809,5b80a,5b80b,5b80c,5b80d,5b80e,5b80f,5b810,5b811,5b812,5b813,5b814,5b815,5b816,5b817,5b818,5b819,5b81a,5b81b,5b81c,5b81d,5b81e
+[WEATHER015]
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+WeatherIDs=6497d,68a17,68a18
+[WEATHER016]
+FileName=016 COT overcast rain.ini
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+[WEATHER017]
+FileName=017 COT blizzard.ini
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+[WEATHER018]
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+WeatherIDs=1ed92,1ed93,1ed94,1ed95,1ed96
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+[WEATHER094]
+FileName=
+[WEATHER095]
+FileName=
+[WEATHER096]
+FileName=
+[WEATHER097]
+FileName=
+[WEATHER098]
+FileName=
+[WEATHER099]
+FileName=
diff --git a/00 - Core/DAHAKA's ENB/enbseries/effect.txt b/00 - Core/DAHAKA's ENB/enbseries/effect.txt
new file mode 100644
index 0000000..f5c8496
--- /dev/null
+++ b/00 - Core/DAHAKA's ENB/enbseries/effect.txt
@@ -0,0 +1,523 @@
+/**
+ * SHADER ADDON
+ * By ZeroKing
+ * Night Code and Rain Desaturation by FKPX3118
+ */
+
+/**
+ * ENBSeries
+ * visit http://enbdev.com for updates
+ * Copyright (c) 2007-2014 Boris Vorontsov
+ */
+
+//--------------------------//
+// Internal parameters //
+// Can be modified //
+//--------------------------//
+
+///////////////
+// CHOICES //
+///////////////
+bool C_BLACKLEVEL <
+ string UIName = "Enable Black Level";
+> = {true};
+
+bool C_CONTRASTCURVES <
+ string UIName = "Enable Contrast";
+> = {true};
+
+bool C_VIBRANCE <
+ string UIName = "Enable Vibrance";
+> = {true};
+
+//////////////////
+// CONTRAST //
+//////////////////
+float ContrastCurveDay <
+ string UIName="Contrast - Day";
+ string UIWidget="Spinner";
+ float UIMin=-1.0;
+ float UIMax=1.0;
+> = {0};
+
+float ContrastCurveNight <
+ string UIName="Contrast - Night";
+ string UIWidget="Spinner";
+ float UIMin=-1.0;
+ float UIMax=1.0;
+> = {0};
+
+float ContrastCurveInt <
+ string UIName="Contrast - Interior";
+ string UIWidget="Spinner";
+ float UIMin=-1.0;
+ float UIMax=1.0;
+> = {0};
+
+//////////////////
+// VIBRANCE //
+//////////////////
+float VibranceDay <
+ string UIName="Vibrance - Day";
+ string UIWidget="Spinner";
+ float UIMin=-2.0;
+ float UIMax=2.0;
+> = {0};
+
+float VibranceNight <
+ string UIName="Vibrance - Night";
+ string UIWidget="Spinner";
+ float UIMin=-2.0;
+ float UIMax=2.0;
+> = {0};
+
+float VibranceInt <
+ string UIName="Vibrance - Interior";
+ string UIWidget="Spinner";
+ float UIMin=-2.0;
+ float UIMax=2.0;
+> = {0};
+
+////////////////////
+// LUMASHARPEN //
+////////////////////
+float sharp_strength <
+ string UIName="LumaSharpen Strength";
+ string UIWidget="Spinner";
+ float UIMin=0.0;
+ float UIMax=5.0;
+> = {0.5};
+
+float sharp_clamp <
+ string UIName="LumaSharpen Clamp";
+ string UIWidget="Spinner";
+ float UIMin=0.0;
+ float UIMax=1.0;
+> = {0.025};
+
+////////////////////
+// BLACK LEVELS //
+////////////////////
+float BlackPointDay <
+ string UIName="Black Level - Day";
+ string UIWidget="Spinner";
+ float UIMin=0.0;
+ float UIMax=255.0;
+> = {5};
+
+float BlackPointNight <
+ string UIName="Black Level - Night";
+ string UIWidget="Spinner";
+ float UIMin=0.0;
+ float UIMax=255.0;
+> = {5};
+
+float BlackPointInt <
+ string UIName="Black Level - Interior";
+ string UIWidget="Spinner";
+ float UIMin=0.0;
+ float UIMax=255.0;
+> = {5};
+
+float WhitePointDay <
+ string UIName="White Level - Day";
+ string UIWidget="Spinner";
+ float UIMin=0.0;
+ float UIMax=255.0;
+> = {245};
+
+float WhitePointNight <
+ string UIName="White Level - Night";
+ string UIWidget="Spinner";
+ float UIMin=0.0;
+ float UIMax=255.0;
+> = {245};
+
+float WhitePointInt <
+ string UIName="White Level - Interior";
+ string UIWidget="Spinner";
+ float UIMin=0.0;
+ float UIMax=255.0;
+> = {245};
+
+
+/////////////////////////
+// RAIN DESATURATION //
+/////////////////////////
+
+float DesaturationFade <
+ string UIName="Rain Desaturation - Fade";
+ string UIWidget="Spinner";
+ float UIMin=1.0;
+ float UIMax=10.0;
+> = {5.0};
+
+float DesaturationOffset <
+ string UIName="Rain Desaturation - Offset";
+ string UIWidget="Spinner";
+ float UIMin=-1.0;
+ float UIMax=0.0;
+> = {-0.1};
+
+
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+//--------------------------//
+// External parameters //
+// Do not modify //
+//--------------------------//
+
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Keyboard controlled temporary variables.
+// Press and hold key 1,2,3...8 together with PageUp or PageDown to modify.
+// By default all set to 1.0
+float4 tempF1; //0,1,2,3
+float4 tempF2; //5,6,7,8
+float4 tempF3; //9,0
+float4 Timer; //x=generic timer in range 0..1, period of 16777216 ms (4.6 hours), w=frame time elapsed (in seconds)
+float4 ScreenSize; //x=Width, y=1/Width, z=ScreenScaleY, w=1/ScreenScaleY
+float ENightDayFactor; //changes in range 0..1, 0 means that night time, 1 - day time
+float EInteriorFactor; //changes 0 or 1. 0 means that exterior, 1 - interior
+float4 WeatherAndTime;
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+
+//////////////////
+// TEXTURES //
+//////////////////
+texture2D texColor;
+texture2D texNoise;
+
+///////////////////
+// SAMPLERS //
+///////////////////
+sampler2D SamplerColor = sampler_state
+{
+ Texture = ;
+ MinFilter = LINEAR;
+ MagFilter = LINEAR;
+ MipFilter = NONE;
+ AddressU = Clamp;
+ AddressV = Clamp;
+ SRGBTexture=FALSE;
+ MaxMipLevel=0;
+ MipMapLodBias=0;
+};
+
+sampler2D SamplerNoise = sampler_state
+{
+ Texture = ;
+ MinFilter = LINEAR;
+ MagFilter = LINEAR;
+ MipFilter = NONE;
+ AddressU = Wrap;
+ AddressV = Wrap;
+ SRGBTexture=FALSE;
+ MaxMipLevel=0;
+ MipMapLodBias=0;
+};
+
+//////////////////
+// STRUCTS //
+//////////////////
+struct VS_OUTPUT_POST
+{
+ float4 vpos : POSITION;
+ float2 txcoord : TEXCOORD0;
+};
+
+struct VS_INPUT_POST
+{
+ float3 pos : POSITION;
+ float2 txcoord : TEXCOORD0;
+};
+
+VS_OUTPUT_POST VS_PostProcess(VS_INPUT_POST IN)
+{
+ VS_OUTPUT_POST OUT;
+
+ float4 pos=float4(IN.pos.x,IN.pos.y,IN.pos.z,1.0);
+
+ OUT.vpos=pos;
+ OUT.txcoord.xy=IN.txcoord.xy;
+
+ return OUT;
+}
+
+//////////////////
+// SHADERS //
+//////////////////
+float4 PS_ProcessLumaSharpen(VS_OUTPUT_POST IN, float2 vPos : VPOS, float2 tex : TEXCOORD0) : COLOR
+{
+ float2 coord = IN.txcoord.xy;
+ float sHeight = ScreenSize.x * ScreenSize.w;
+ float2 TexelSize = float2 (ScreenSize.y, 1.0 / sHeight);
+ float px = TexelSize.x;
+ float py = TexelSize.y;
+
+ #define SharpMethod 4
+
+ // Bias value
+ float offset_bias = 1.0;
+
+ #define CoefLuma float4(0.2126, 0.7152, 0.0722, 0)
+ #define sharp_strength_luma (CoefLuma * sharp_strength)
+
+ half4 ori = tex2D(SamplerColor, coord.xy);
+
+ [branch] if (any(frac(ori.rgb)))
+ {
+ #if SharpMethod == 1
+ // -- Gaussian filter --
+ // [ 2/9, 4/9, ] [ 1 , 2 , ]
+ // [ 4/9, 8/9, 4/9] = [ 2 , 4 , 2 ]
+ // [ , 2/9, 2/9] [ , 2 , 1 ]
+
+ half4 blur_ori = tex2Dlod(SamplerColor, float4(tex,tex) + float4(-px,py,-px,py) / 3 * offset_bias); // North West
+ blur_ori += tex2Dlod(SamplerColor, float4(tex,tex) + float4(px,-py,px,-py) / 3 * offset_bias); // South East
+
+ //Divide by the number of texture fetches
+ blur_ori /= 2;
+ #endif
+
+ // -- Pattern 2 -- A 9 tap gaussian using 4+1 texture fetches.
+ #if SharpMethod == 2
+ // -- Gaussian filter --
+ // [ .25, .50, .25] [ 1 , 2 , 1 ]
+ // [ .50, 1, .50] = [ 2 , 4 , 2 ]
+ // [ .25, .50, .25] [ 1 , 2 , 1 ]
+
+ half4 blur_ori = tex2Dlod(SamplerColor, float4(tex,tex) + float4(-px,py,-px,py) * 0.5 * offset_bias); // North West
+ blur_ori += tex2Dlod(SamplerColor, float4(tex,tex) + float4(px,-py,px,-py) * 0.5 * offset_bias); // South East
+
+ if (any((blur_ori.rgb / 2) - ori.rgb))
+ {
+ blur_ori += tex2Dlod(SamplerColor, float4(tex,tex) + float4(-px,-py,-px,-py) * 0.5 * offset_bias); // South West
+ blur_ori += tex2Dlod(SamplerColor, float4(tex,tex) + float4(px,py,px,py) * 0.5 * offset_bias); // North East
+
+ //Divide by the number of texture fetches
+ blur_ori *= 0.25;;
+ }
+
+ //Divide by the number of texture fetches
+ blur_ori *= 0.25;;
+ #endif
+
+ // -- Pattern 3 -- An experimental 17 tap gaussian using 4+1 texture fetches.
+ #if SharpMethod == 3
+ // -- Gaussian filter --
+ // [ , 4 , 6 , , ]
+ // [ ,16 ,24 ,16 , 4 ]
+ // [ 6 ,24 ,50 ,24 , 6 ]
+ // [ 4 ,16 ,24 ,16 , ]
+ // [ , , 6 , 4 , ]
+
+ half4 blur_ori = tex2Dlod(SamplerColor, float4(tex,tex) + float4(-0.4*px,1.2*py,-0.4*px,1.2*py) * offset_bias); // North North West
+ blur_ori += tex2Dlod(SamplerColor, float4(tex,tex) + float4(0.4*px,-1.2*py,0.4*px,-1.2*py) * offset_bias); // South South East
+ blur_ori += tex2Dlod(SamplerColor, float4(tex,tex) + float4(1.2*px,0.4*py,0,0) * offset_bias); // East North East
+ blur_ori += tex2Dlod(SamplerColor, float4(tex,tex) + float4(-1.2*px,-0.4*py,0,0) * offset_bias); // West South West
+ blur_ori += ori; // Probably not needed. Only serves to lessen the effect.
+
+ blur_ori /= 5; //Divide by the number of texture fetches
+ #endif
+
+ // -- Pattern 4 -- A 9 tap high pass using 4+1 texture fetches.
+ #if SharpMethod == 4
+ // -- Gaussian filter --
+ // [ .50, .50, .50] [ 1 , 1 , 1 ]
+ // [ .50, , .50] = [ 1 , , 1 ]
+ // [ .50, .50, .50] [ 1 , 1 , 1 ]
+
+ half4 blur_ori = tex2Dlod(SamplerColor, float4(tex,tex) + float4(0.5 * -px,py,0.5 * -px,py) * offset_bias); // North North West
+ blur_ori += tex2Dlod(SamplerColor, float4(tex,tex) + float4(0.5 * px,-py,0.5 * px,-py)); // South South East
+ blur_ori += tex2Dlod(SamplerColor, float4(tex,tex) + float4(-px,0.5 * -py,-px,0.5 * -py)); // West South West
+ blur_ori += tex2Dlod(SamplerColor, float4(tex,tex) + float4(px,0.5 * py,px,0.5 * py) * offset_bias); // East North East
+ blur_ori += (2 * ori); // Probably not needed. Only serves to lessen the effect.
+
+ blur_ori /= 6; //Divide by the number of texture fetches
+ #endif
+
+ // -- Calculate the sharpening --
+ half sharp = ori - blur_ori;
+ // -- Adjust strength of the sharpening --
+ sharp = dot(sharp, sharp_strength_luma);
+ // -- Clamping the maximum amount of sharpening to prevent halo artifacts --
+ sharp = clamp(sharp, -sharp_clamp, sharp_clamp);
+ // -- Combining the values to get the final sharpened pixel --
+ half4 done = ori + sharp;
+
+ return done;
+ }
+
+ else
+ {
+ return ori;
+ }
+}
+
+float4 PS_ProcessContrast(VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR
+{
+ float ContrastCurve = lerp(lerp(ContrastCurveNight, ContrastCurveDay, ENightDayFactor), ContrastCurveInt, EInteriorFactor);
+
+ float4 res;
+ float3 origcolor = tex2D(SamplerColor, IN.txcoord.xy);
+
+ float3 lumCoeff = float3(0.212656, 0.715158, 0.072186); //Calculate luma with these values
+ float luma = dot(lumCoeff, origcolor.rgb);
+ float3 chroma = origcolor.rgb - luma;
+ float Curves_contrast_blend = ContrastCurve;
+ float PI = 3.1415926535897932384626433832795;
+ float x = luma; //If the curve should be applied to Luma
+ x = x - 0.5;
+ x = x / ((abs(x)*1.25) + 0.375 ) + 0.5;
+ x = lerp(luma, x, Curves_contrast_blend); //if the curve should be applied to both Luma and Chroma
+
+ if (C_CONTRASTCURVES==true) {
+ res.rgb = x + chroma; //Blend by Curves_contrast
+ }
+ if (C_CONTRASTCURVES==false) {
+ res.rgb = origcolor.rgb;
+ }
+
+ res.w=1.0;
+ return res;
+}
+
+float4 PS_ProcessVibrance(VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR
+{
+
+ float2 VibranceDayRain; //Desaturation for rainy weather.
+
+ if(WeatherAndTime.x > 14.8 && WeatherAndTime.x < 16.2)
+ VibranceDayRain.x = VibranceDay / DesaturationFade + DesaturationOffset;
+ else
+ VibranceDayRain.x = VibranceDay;
+
+ if(WeatherAndTime.y > 14.8 && WeatherAndTime.y < 16.2)
+ VibranceDayRain.y = VibranceDay / DesaturationFade + DesaturationOffset;
+ else
+ VibranceDayRain.y = VibranceDay;
+
+ float Vibrance = lerp(lerp(VibranceNight, lerp(VibranceDayRain.y,VibranceDayRain.x,WeatherAndTime.z), ENightDayFactor), VibranceInt, EInteriorFactor);
+
+ float4 res;
+ float3 origcolor=tex2D(SamplerColor, IN.txcoord.xy);
+
+ float3 lumCoeff = float3(0.212656, 0.715158, 0.072186); //Calculate luma with these values
+ float luma = dot(lumCoeff, origcolor.rgb);
+ float3 chroma = origcolor.rgb - luma;
+ float max_color = max(origcolor.r, max(origcolor.g,origcolor.b)); //Find the strongest color
+ float min_color = min(origcolor.r, min(origcolor.g,origcolor.b)); //Find the weakest color
+
+ float color_saturation = max_color - min_color; //Saturation is the difference between min and max
+
+ if (C_VIBRANCE==true) {
+ res.rgb = lerp(luma, origcolor.rgb, (1.0 + (Vibrance * (1.0 - (sign(Vibrance) * color_saturation))))); //Extrapolate between luma and original by 1 + (1-saturation) - current
+ }
+ if (C_VIBRANCE==false) {
+ res.rgb = origcolor.rgb;
+ }
+
+ res.w=1.0;
+ return res;
+}
+
+float4 PS_ProcessLevels(VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR
+{
+ float Levels_black_point = lerp(lerp(BlackPointNight, BlackPointDay, ENightDayFactor), BlackPointInt, EInteriorFactor);
+ float Levels_white_point = lerp(lerp(WhitePointNight, WhitePointDay, ENightDayFactor), WhitePointInt, EInteriorFactor);
+
+ #define black_point_float ( Levels_black_point / 255.0 )
+ #define white_point_float ( 255.0 / (Levels_white_point - Levels_black_point))
+
+ float4 res;
+ float3 origcolor = tex2D(SamplerColor, IN.txcoord.xy);
+
+ if (C_BLACKLEVEL==true) {
+ res.rgb = origcolor.rgb * white_point_float - (black_point_float * white_point_float);
+ }
+ if (C_BLACKLEVEL==false) {
+ res.rgb = origcolor.rgb;
+ }
+
+ res.w=1.0;
+ return res;
+}
+
+///////////////////////
+// TECHNIQUES //
+///////////////////////
+technique PostProcess
+{
+ pass P0
+ {
+ VertexShader = compile vs_3_0 VS_PostProcess();
+ PixelShader = compile ps_3_0 PS_ProcessLumaSharpen();
+
+ DitherEnable=FALSE;
+ ZEnable=FALSE;
+ CullMode=NONE;
+ ALPHATESTENABLE=FALSE;
+ SEPARATEALPHABLENDENABLE=FALSE;
+ AlphaBlendEnable=FALSE;
+ StencilEnable=FALSE;
+ FogEnable=FALSE;
+ SRGBWRITEENABLE=FALSE;
+ }
+}
+
+technique PostProcess2
+{
+ pass P0
+ {
+ VertexShader = compile vs_3_0 VS_PostProcess();
+ PixelShader = compile ps_3_0 PS_ProcessLevels();
+
+ DitherEnable=FALSE;
+ ZEnable=FALSE;
+ CullMode=NONE;
+ ALPHATESTENABLE=FALSE;
+ SEPARATEALPHABLENDENABLE=FALSE;
+ AlphaBlendEnable=FALSE;
+ StencilEnable=FALSE;
+ FogEnable=FALSE;
+ SRGBWRITEENABLE=FALSE;
+ }
+}
+
+technique PostProcess3
+{
+ pass P0
+ {
+ VertexShader = compile vs_3_0 VS_PostProcess();
+ PixelShader = compile ps_3_0 PS_ProcessVibrance();
+
+ DitherEnable=FALSE;
+ ZEnable=FALSE;
+ CullMode=NONE;
+ ALPHATESTENABLE=FALSE;
+ SEPARATEALPHABLENDENABLE=FALSE;
+ AlphaBlendEnable=FALSE;
+ StencilEnable=FALSE;
+ FogEnable=FALSE;
+ SRGBWRITEENABLE=FALSE;
+ }
+}
+
+technique PostProcess4
+{
+ pass P0
+ {
+ VertexShader = compile vs_3_0 VS_PostProcess();
+ PixelShader = compile ps_3_0 PS_ProcessContrast();
+
+ DitherEnable=FALSE;
+ ZEnable=FALSE;
+ CullMode=NONE;
+ ALPHATESTENABLE=FALSE;
+ SEPARATEALPHABLENDENABLE=FALSE;
+ AlphaBlendEnable=FALSE;
+ StencilEnable=FALSE;
+ FogEnable=FALSE;
+ SRGBWRITEENABLE=FALSE;
+ }
+}
\ No newline at end of file
diff --git a/00 - Core/DAHAKA's ENB/enbseries/enbbloom.fx b/00 - Core/DAHAKA's ENB/enbseries/enbbloom.fx
new file mode 100644
index 0000000..65957ab
--- /dev/null
+++ b/00 - Core/DAHAKA's ENB/enbseries/enbbloom.fx
@@ -0,0 +1,493 @@
+///////////////////////////////////////////////
+// Filename: ENBSeries Bloom fx //
+// http://enbdev.com //
+// Copyright (c) 2007-2014 Boris Vorontsov //
+// Modified by Carlos for CR Enb 264 Version //
+// Ultimate mutiple BloomLayer effects //
+// Mimic Next generation game bloom effect //
+///////////////////////////////////////////////
+
+// NOTE: This file is formatted to be viewed in Courier New font.
+
+/////////////////////////
+// DEFINES AND ENABLES //
+/////////////////////////
+
+// NOTE: To activate a feature, remove the two slashes in front of the #define. To deactivate it, add two slashes.
+
+#define ENABLE_BLOOM // Enable Bloom. See Bloom settings.
+#define USE_BLOOM_AVG // Use average of active bloom layers. If this is disabled, it will add them together.
+
+#define ENABLE_LENZ_REFLECTION // Enable Lenz Reflection. Only use one lenz below.
+#define USE_LENZ_SHARP // Use sharp reflections in lenz.
+#define USE_LENZ_FUZZY // Use fuzzy reflections in lenz.
+//#define USE_LENZ_BLURRY // Use blurry reflections in lenz.
+#define USE_LENZ_FILTER // Use filter colors for reflections, rather than simply tinting the lens reflection.
+
+//////////////////////////
+// GLOBALS AND SETTINGS //
+//////////////////////////
+
+// Bloom settings
+// NOTE: High bloom curves can cause a posterized look to bloom with multiple blur layers active.
+float fBloomCurve = 0.6; // Controls spread of brighter parts of bloom. Higher = Wider. Range is 0.2-2.
+float fBloomDistance = 6; // Controls initial spread of bloom samples (in pixels). Range is 1.0+.
+float fBloomMult1 = 0.0; // Controls the amount of original image in bloom. Range is 0-1.
+float fBloomMult2 = 1.0; // Controls the amount of the initial blur spread in bloom. Range is 0-1.
+float fBloomMult3 = 0.86; // Controls the amount of 10px blur. Range is 0-1.
+float fBloomMult4 = 0.86; // Controls the amount of 20px blur. Range is 0-1.
+float fBloomMult5 = 0.10; // Controls the amount of 40px blur. Range is 0-1.
+float fBloomMult6 = 0.08; // Controls the amount of 80px blur. Range is 0-1.
+float fBloomMult7 = 0.06; // Controls the amount of 160px blur. Range is 0-1.
+float fBloomMult8 = 0.04; // Controls the amount of 320px blur. Range is 0-1.
+
+// Lenz settings
+float LenzScalar = 2.0; // Controls overall Lenz reflection intensity.
+const float3 LenzOffset[4]={ // Controls the deepness, curvature, inverse size of the four lens reflections.
+ float3(1.6, 4.0, 1.0),
+ float3(0.7, 0.25, 2.0),
+ float3(0.3, 1.5, 0.5),
+ float3(-0.5, 1.0, 1.0)};
+const float3 LenzColors[4]={ // Controls the color of the four lens reflection filter colors.
+ float3(0.3, 0.4, 0.4),
+ float3(0.2, 0.4, 0.5),
+ float3(0.5, 0.3, 0.7),
+ float3(0.1, 0.2, 0.7)};
+const float3 LenzTint[4]={ // Controls the color of the four lens reflection tints.
+ float3(0.0, 0.2, 0.2),
+ float3(0.1, 0.2, 0.0),
+ float3(0.25, 0.15, 0.0),
+ float3(0.05, 0.0, 0.35)};
+//////////////////////////////////////////////
+// DO NOT MODIFY ANYTHING BELOW THIS LINE, //
+// UNLESS YOU KNOW HLSL SHADER PROGRAMMING. //
+//////////////////////////////////////////////
+
+// Temporary variables. Press and hold key 1,2,3...8 together with PageUp or PageDown to modify them in-game. By default all set to 1.0.
+float4 tempF1; //0,1,2,3
+float4 tempF2; //5,6,7,8
+float4 tempF3; //9,0
+float4 ScreenSize; //x=Width, y=1/Width, z=ScreenScaleY, w=1/ScreenScaleY
+float4 Timer; //x=timer, range 0..1, period of 16777216 ms (4.6 hours), w=frame time elapsed (in seconds)
+float4 TempParameters; //additional info for computations
+float4 LenzParameters; //Lenz reflection intensity, lenz reflection power
+float4 BloomParameters; //BloomRadius1, BloomRadius2, BloomBlueShiftAmount, BloomContrast
+
+//////////////
+// TEXTURES //
+//////////////
+texture2D texBloom1;
+texture2D texBloom2;
+texture2D texBloom3;
+texture2D texBloom4;
+texture2D texBloom5;
+texture2D texBloom6;
+texture2D texBloom7;
+texture2D texBloom8;
+
+sampler2D SamplerBloom1 = sampler_state
+{
+ Texture = ;
+ MinFilter = LINEAR;
+ MagFilter = LINEAR;
+ MipFilter = NONE;
+ AddressU = Clamp;
+ AddressV = Clamp;
+ SRGBTexture=FALSE;
+ MaxMipLevel=0;
+ MipMapLodBias=0;
+};
+
+sampler2D SamplerBloom2 = sampler_state
+{
+ Texture = ;
+ MinFilter = LINEAR;
+ MagFilter = LINEAR;
+ MipFilter = NONE;
+ AddressU = Clamp;
+ AddressV = Clamp;
+ SRGBTexture=FALSE;
+ MaxMipLevel=0;
+ MipMapLodBias=0;
+};
+
+sampler2D SamplerBloom3 = sampler_state
+{
+ Texture = ;
+ MinFilter = LINEAR;
+ MagFilter = LINEAR;
+ MipFilter = NONE;
+ AddressU = Clamp;
+ AddressV = Clamp;
+ SRGBTexture=FALSE;
+ MaxMipLevel=0;
+ MipMapLodBias=0;
+};
+
+sampler2D SamplerBloom4 = sampler_state
+{
+ Texture = ;
+ MinFilter = LINEAR;
+ MagFilter = LINEAR;
+ MipFilter = NONE;
+ AddressU = Clamp;
+ AddressV = Clamp;
+ SRGBTexture=FALSE;
+ MaxMipLevel=0;
+ MipMapLodBias=0;
+};
+
+sampler2D SamplerBloom5 = sampler_state
+{
+ Texture = ;
+ MinFilter = LINEAR;
+ MagFilter = LINEAR;
+ MipFilter = NONE;
+ AddressU = Clamp;
+ AddressV = Clamp;
+ SRGBTexture=FALSE;
+ MaxMipLevel=0;
+ MipMapLodBias=0;
+};
+
+sampler2D SamplerBloom6 = sampler_state
+{
+ Texture = ;
+ MinFilter = LINEAR;
+ MagFilter = LINEAR;
+ MipFilter = NONE;
+ AddressU = Clamp;
+ AddressV = Clamp;
+ SRGBTexture=FALSE;
+ MaxMipLevel=0;
+ MipMapLodBias=0;
+};
+
+sampler2D SamplerBloom7 = sampler_state
+{
+ Texture = ;
+ MinFilter = LINEAR;
+ MagFilter = LINEAR;
+ MipFilter = NONE;
+ AddressU = Clamp;
+ AddressV = Clamp;
+ SRGBTexture=FALSE;
+ MaxMipLevel=0;
+ MipMapLodBias=0;
+};
+
+sampler2D SamplerBloom8 = sampler_state
+{
+ Texture = ;
+ MinFilter = LINEAR;
+ MagFilter = LINEAR;
+ MipFilter = NONE;
+ AddressU = Clamp;
+ AddressV = Clamp;
+ SRGBTexture=FALSE;
+ MaxMipLevel=0;
+ MipMapLodBias=0;
+};
+
+///////////////
+// FUNCTIONS //
+///////////////
+
+float Luminance( float3 Color )
+{
+ return dot( Color, float3( 0.2125, 0.7154, 0.0721 ) );
+}
+
+/////////////
+// SHADERS //
+/////////////
+
+struct VS_OUTPUT_POST
+{
+ float4 vpos : POSITION;
+ float2 txcoord0 : TEXCOORD0;
+};
+struct VS_INPUT_POST
+{
+ float3 pos : POSITION;
+ float2 txcoord0 : TEXCOORD0;
+};
+
+VS_OUTPUT_POST VS_Bloom(VS_INPUT_POST IN)
+{
+ VS_OUTPUT_POST OUT;
+ OUT.vpos=float4(IN.pos.x,IN.pos.y,IN.pos.z,1.0);
+ OUT.txcoord0.xy=IN.txcoord0.xy+TempParameters.xy;
+ return OUT;
+}
+
+// Bloom Pass 0. Averages colors from original image pixels in a square pattern.
+float4 PS_BloomPrePass(VS_OUTPUT_POST In) : COLOR
+{
+ float4 BloomTexCoord = float4( In.txcoord0.x, In.txcoord0.y, 0.0, 1.0 );
+ float4 BloomColor = 0.0;
+ const float2 TexCoordOffset[9] =
+ {
+ float2(-0.7, -0.7),
+ float2(-1.0, 0.0),
+ float2(-0.7, 0.7),
+ float2(0.0, -1.0),
+ float2(0.0, 0.0),
+ float2(0.0, 1.0),
+ float2(0.7, -0.7),
+ float2(1.0, 0.0),
+ float2(0.7, 0.7)
+ };
+ // NOTE: I've no idea what TempParameter is, but it's in Boris's original code. Oh well.
+ float2 ScreenFactor = float2( ScreenSize.y, ScreenSize.y * ScreenSize.z );
+ float ScreenFactorMultiplier = fBloomDistance;
+ ScreenFactor.xy *= ScreenFactorMultiplier;
+ float BloomWeight = 0.00001;
+ for( int i = 0; i < 9; i++)
+ {
+ BloomTexCoord.xy = In.txcoord0.xy + ( ScreenFactor.xy * TexCoordOffset[i] );
+ // Weight the bloom based on the Bloom Curve.
+ float4 TempBloomColor = tex2D(SamplerBloom1, BloomTexCoord.xy);
+ float TempBloomLuminance = ( TempBloomColor.r + TempBloomColor.g + TempBloomColor.b ) * 0.3333;
+ float TempBloomWeight = pow( TempBloomLuminance, fBloomCurve );
+ BloomWeight += TempBloomWeight;
+ BloomColor += TempBloomColor * TempBloomWeight;
+ }
+ BloomColor /= BloomWeight;
+ BloomColor.rgb = clamp( BloomColor.rgb, 0.0, 32767.0 );
+ BloomColor.a = 1.0;
+ return BloomColor;
+}
+
+// Bloom Pass 1. Averages colors from input textures in adjacent pixels, based on which pass it is.
+float4 PS_BloomTexture1(VS_OUTPUT_POST In) : COLOR
+{
+
+ float4 BloomTexCoord = float4( In.txcoord0.x, In.txcoord0.y, 0.0, 1.0 );
+ float4 BloomColor = 0.0;
+ const float2 TexCoordOffset[9] =
+ {
+ float2(-0.7, -0.7),
+ float2(-1.0, 0.0),
+ float2(-0.7, 0.7),
+ float2(0.0, -1.0),
+ float2(0.0, 0.0),
+ float2(0.0, 1.0),
+ float2(0.7, -0.7),
+ float2(1.0, 0.0),
+ float2(0.7, 0.7)
+ };
+ // NOTE: I've no idea what TempParameter is, but it's in Boris's original code. Oh well.
+ // float2 ScreenFactor = float2( ScreenSize.y, ScreenSize.y * ScreenSize.z );
+ float2 ScreenFactor = float2( TempParameters.z, TempParameters.z * ScreenSize.z );
+ float ScreenFactorMultiplier = BloomParameters.x;
+ ScreenFactor.xy *= ScreenFactorMultiplier;
+ float BloomWeight = 0.00001;
+ for( int i = 0; i < 9; i++)
+ {
+ BloomTexCoord.xy = In.txcoord0.xy + ( ScreenFactor.xy * TexCoordOffset[i] );
+ // Weight the bloom based on the Bloom Curve.
+ float4 TempBloomColor = tex2D(SamplerBloom1, BloomTexCoord.xy);
+ float TempBloomLuminance = ( TempBloomColor.r + TempBloomColor.g + TempBloomColor.b ) * 0.3333;
+ float TempBloomWeight = pow( TempBloomLuminance, fBloomCurve );
+ BloomWeight += TempBloomWeight;
+ BloomColor += TempBloomColor * TempBloomWeight;
+ }
+ BloomColor /= BloomWeight;
+ BloomColor.rgb = clamp( BloomColor.rgb, 0.0, 32767.0 );
+ BloomColor.a = 1.0;
+ return BloomColor;
+}
+
+// Bloom Pass 2. Averages colors from input textures in a rotated adjacent pattern, based on which pass it is.
+float4 PS_BloomTexture2(VS_OUTPUT_POST In) : COLOR
+{
+ float4 BloomTexCoord = float4( In.txcoord0.x, In.txcoord0.y, 0.0, 1.0 );
+ float4 BloomColor = 0.0;
+ const float2 TexCoordOffset[9]=
+ {
+ float2(-0.7, -0.7),
+ float2(-1.0, 0.0),
+ float2(-0.7, 0.7),
+ float2(0.0, -1.0),
+ float2(0.0, 0.0),
+ float2(0.0, 1.0),
+ float2(0.7, -0.7),
+ float2(1.0, 0.0),
+ float2(0.7, 0.7)
+ };
+ // NOTE: I've no idea what TempParameter is, but it's in Boris's original code. Oh well.
+ // float2 ScreenFactor = float2( ScreenSize.y, ScreenSize.y * ScreenSize.z );
+ float2 ScreenFactor = float2( TempParameters.z, TempParameters.z * ScreenSize.z );
+ float ScreenFactorMultiplier = BloomParameters.y;
+ ScreenFactor.xy *= ScreenFactorMultiplier;
+ float BloomWeight = 0.00001;
+ for( int i = 0; i < 9; i++ )
+ {
+ // Rotate the original vectors from Bloom Pass 1.
+ const float PI = 3.14159265359;
+ float Rotation = PI / 6.0;
+ float2 OriginalVector = TexCoordOffset[i];
+ float2 RotatedVector = 0.0;
+ RotatedVector.x = ( OriginalVector.x * cos( Rotation ) ) - ( OriginalVector.y * sin( Rotation ) );
+ RotatedVector.y = ( OriginalVector.y * cos( Rotation ) ) + ( OriginalVector.x * sin( Rotation ) );
+ BloomTexCoord.xy = In.txcoord0.xy + ( ScreenFactor.xy * RotatedVector );
+ // Weight the bloom based on the Bloom Curve.
+ float4 TempBloomColor = tex2D(SamplerBloom1, BloomTexCoord.xy);
+ float TempBloomLuminance = ( TempBloomColor.r + TempBloomColor.g + TempBloomColor.b ) * 0.3333;
+ float TempBloomWeight = pow( TempBloomLuminance, fBloomCurve );
+ BloomWeight += TempBloomWeight;
+ BloomColor += TempBloomColor * TempBloomWeight;
+ }
+ BloomColor /= BloomWeight;
+ BloomColor.rgb = clamp( BloomColor.rgb, 0.0, 32767.0 );
+ BloomColor.a = 1.0;
+ return BloomColor;
+}
+
+float4 PS_BloomPostPass(VS_OUTPUT_POST In) : COLOR
+{
+ float4 BloomColor = 0.0;
+ float4 BloomTexCoord = float4( In.txcoord0.x, In.txcoord0.y, 0.0, 1.0 );
+ #ifdef ENABLE_BLOOM
+ BloomColor += tex2D(SamplerBloom6, BloomTexCoord.xy) * fBloomMult1;
+ BloomColor += tex2D(SamplerBloom5, BloomTexCoord.xy) * fBloomMult2;
+ BloomColor += tex2D(SamplerBloom1, BloomTexCoord.xy) * fBloomMult3;
+ BloomColor += tex2D(SamplerBloom2, BloomTexCoord.xy) * fBloomMult4;
+ BloomColor += tex2D(SamplerBloom3, BloomTexCoord.xy) * fBloomMult5;
+ BloomColor += tex2D(SamplerBloom4, BloomTexCoord.xy) * fBloomMult6;
+ BloomColor += tex2D(SamplerBloom7, BloomTexCoord.xy) * fBloomMult7;
+ BloomColor += tex2D(SamplerBloom8, BloomTexCoord.xy) * fBloomMult8;
+ #ifdef USE_BLOOM_AVG
+ float TotalBloom = fBloomMult1 + fBloomMult2 + fBloomMult3 + fBloomMult4 + fBloomMult5 + fBloomMult6 + fBloomMult7 + fBloomMult8;
+ BloomColor /= max( 1.0, TotalBloom );
+ #endif
+ #endif
+ #ifndef ENABLE_BLOOM
+ BloomColor = float4( 0.01, 0.01, 0.01, 1.0 );
+ #endif
+ BloomColor.rgb = clamp( BloomColor.rgb, 0.0, 32767.0 );
+
+ #ifdef ENABLE_LENZ_REFLECTION
+ float3 LenzColor = 0.0;
+ float4 LenzTexCoord = float4( In.txcoord0.x, In.txcoord0.y, 0.0, 1.0 );
+ if( LenzParameters.x > 0.0001 )
+ {
+ for( int i = 0; i < 4; i++ )
+ {
+ float2 distfact = ( In.txcoord0.xy - 0.5 );
+ LenzTexCoord.xy = LenzOffset[i].x * distfact;
+ LenzTexCoord.xy *= pow( 2.0 * length( float2( distfact.x*ScreenSize.z,distfact.y ) ), LenzOffset[i].y );
+ LenzTexCoord.xy *= LenzOffset[i].z;
+ LenzTexCoord.xy = 0.5-LenzTexCoord.xy;
+ float3 TempLenzColor = 0.0;
+ #ifdef USE_LENZ_SHARP
+ TempLenzColor = tex2D( SamplerBloom5, LenzTexCoord.xy );
+ #endif
+ #ifdef USE_LENZ_FUZZY
+ TempLenzColor = tex2D( SamplerBloom1, LenzTexCoord.xy );
+ #endif
+ #ifdef USE_LENZ_BLURRY
+ TempLenzColor = tex2D( SamplerBloom2, LenzTexCoord.xy );
+ #endif
+ #ifdef USE_LENZ_FILTER
+ TempLenzColor = TempLenzColor * LenzColors[i];
+ distfact = ( LenzTexCoord.xy - 0.5 );
+ distfact *= 2.0;
+ TempLenzColor *= saturate( 1.0 - dot( distfact, distfact ) );
+ float maxlenz = max( TempLenzColor.x, max( TempLenzColor.y, TempLenzColor.z ) );
+ float tempnor = (maxlenz/(1.0+maxlenz)) * LenzScalar;
+ tempnor=pow(tempnor, LenzParameters.y);
+ TempLenzColor.rgb *= tempnor;
+ LenzColor += TempLenzColor;
+ #endif
+ #ifndef USE_LENZ_FILTER
+ TempLenzColor = ( 0.5 * TempLenzColor ) + LenzTint[i];
+ distfact = ( LenzTexCoord.xy - 0.5 );
+ distfact *= 2.0;
+ TempLenzColor *= saturate( 1.0 - dot( distfact, distfact ) );
+ float maxlenz = max( TempLenzColor.x, max( TempLenzColor.y, TempLenzColor.z ) );
+ float tempnor = (maxlenz/(1.0+maxlenz)) * LenzScalar;
+ tempnor=pow(tempnor, LenzParameters.y);
+ TempLenzColor.rgb *= tempnor;
+ LenzColor += TempLenzColor;
+ #endif
+ }
+ LenzColor.rgb *= min( 1.0, max( 0.0, LenzParameters.x ) );
+ BloomColor.rgb += LenzColor.rgb;
+ }
+ #endif
+ BloomColor.a = 1.0;
+ return BloomColor;
+}
+
+////////////////
+// TECHNIQUES //
+////////////////
+technique BloomPrePass
+{
+ pass p0
+ {
+ VertexShader = compile vs_3_0 VS_Bloom();
+ PixelShader = compile ps_3_0 PS_BloomPrePass();
+
+ ColorWriteEnable=ALPHA|RED|GREEN|BLUE;
+ CullMode=NONE;
+ AlphaBlendEnable=FALSE;
+ AlphaTestEnable=FALSE;
+ SEPARATEALPHABLENDENABLE=FALSE;
+ FogEnable=FALSE;
+ SRGBWRITEENABLE=FALSE;
+ }
+}
+
+technique BloomTexture1
+{
+ pass p0
+ {
+ VertexShader = compile vs_3_0 VS_Bloom();
+ PixelShader = compile ps_3_0 PS_BloomTexture1();
+
+ ColorWriteEnable=ALPHA|RED|GREEN|BLUE;
+ CullMode=NONE;
+ AlphaBlendEnable=FALSE;
+ AlphaTestEnable=FALSE;
+ SEPARATEALPHABLENDENABLE=FALSE;
+ FogEnable=FALSE;
+ SRGBWRITEENABLE=FALSE;
+ }
+}
+
+technique BloomTexture2
+{
+ pass p0
+ {
+ VertexShader = compile vs_3_0 VS_Bloom();
+ PixelShader = compile ps_3_0 PS_BloomTexture2();
+
+ ColorWriteEnable=ALPHA|RED|GREEN|BLUE;
+ CullMode=NONE;
+ AlphaBlendEnable=FALSE;
+ AlphaTestEnable=FALSE;
+ SEPARATEALPHABLENDENABLE=FALSE;
+ FogEnable=FALSE;
+ SRGBWRITEENABLE=FALSE;
+ }
+}
+
+technique BloomPostPass
+{
+ pass p0
+ {
+ VertexShader = compile vs_3_0 VS_Bloom();
+ PixelShader = compile ps_3_0 PS_BloomPostPass();
+
+ ColorWriteEnable=ALPHA|RED|GREEN|BLUE;
+ CullMode=NONE;
+ AlphaBlendEnable=FALSE;
+ AlphaTestEnable=FALSE;
+ SEPARATEALPHABLENDENABLE=FALSE;
+ FogEnable=FALSE;
+ SRGBWRITEENABLE=FALSE;
+ }
+}
\ No newline at end of file
diff --git a/00 - Core/DAHAKA's ENB/enbseries/enbbloom.fx.ini b/00 - Core/DAHAKA's ENB/enbseries/enbbloom.fx.ini
new file mode 100644
index 0000000..c6f0615
--- /dev/null
+++ b/00 - Core/DAHAKA's ENB/enbseries/enbbloom.fx.ini
@@ -0,0 +1,17 @@
+[ENBBLOOM.FX]
+TECHNIQUE=0
+D - Bloom Threshold=0.0
+D - Bloom Chroma=1.0
+D - Bloom Luma=1.0
+N - Bloom Threshold=0.0
+N - Bloom Chroma=1.0
+N - Bloom Luma=1.0
+I - Bloom Threshold=0.0
+I - Bloom Chroma=1.0
+I - Bloom Luma=1.0
+Light Spread Threshold=0.0
+Light Spread Power=0.8
+Glow Threshold=0.7
+Glow Power=1.0
+Multiplicative Threshold=0.4
+Multiplicative Power=1.0
diff --git a/00 - Core/DAHAKA's ENB/enbseries/enbeffect.fx b/00 - Core/DAHAKA's ENB/enbseries/enbeffect.fx
new file mode 100644
index 0000000..9151685
--- /dev/null
+++ b/00 - Core/DAHAKA's ENB/enbseries/enbeffect.fx
@@ -0,0 +1,690 @@
+//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+// ENBSeries effect file
+// Visit http://enbdev.com for updates
+// Copyright (c) 2007-2013 Boris Vorontsov
+//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+// Editing by Matso (SVI Series), 2012-2013
+//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
+//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+// Internal parameters, can be modified
+//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+// Adaptation parameters.
+// Day
+float fAdaptationMinDay
+<
+ string UIName="A: Adaptation min day";
+ string UIWidget="Spinner";
+ float UIMin=0.0;
+ float UIMax=2.0;
+> = {0.05};
+
+float fAdaptationMaxDay
+<
+ string UIName="A: Adaptation max day";
+ string UIWidget="Spinner";
+ float UIMin=0.0;
+ float UIMax=2.0;
+> = {0.125};
+
+// Night
+float fAdaptationMinNight
+<
+ string UIName="A: Adaptation min night";
+ string UIWidget="Spinner";
+ float UIMin=0.0;
+ float UIMax=2.0;
+> = {0.2};
+
+float fAdaptationMaxNight
+<
+ string UIName="A: Adaptation max night";
+ string UIWidget="Spinner";
+ float UIMin=0.0;
+ float UIMax=2.0;
+> = {0.225};
+
+// Interior
+float fAdaptationMinInterior
+<
+ string UIName="A: Adaptation min interior";
+ string UIWidget="Spinner";
+ float UIMin=0.0;
+ float UIMax=2.0;
+> = {0.15};
+
+float fAdaptationMaxInterior
+<
+ string UIName="A: Adaptation max interior";
+ string UIWidget="Spinner";
+ float UIMin=0.0;
+ float UIMax=2.0;
+> = {0.225};
+
+//-/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Tone mapping parameters.
+// Day
+float fToneMappingCurveDay
+<
+ string UIName="TM: Tone mapping curve day";
+ string UIWidget="Spinner";
+ float UIMin=0.0;
+ float UIMax=10.0;
+> = {4.0};
+
+float fToneMappingOversaturationDay
+<
+ string UIName="TM: Tone mapping oversaturation day";
+ string UIWidget="Spinner";
+ float UIMin=0.0;
+ float UIMax=2000.0;
+> = {60.0};
+
+// Night
+float fToneMappingCurveNight
+<
+ string UIName="TM: Tone mapping curve night";
+ string UIWidget="Spinner";
+ float UIMin=0.0;
+ float UIMax=10.0;
+> = {4.0};
+
+float fToneMappingOversaturationNight
+<
+ string UIName="TM: Tone mapping oversaturation night";
+ string UIWidget="Spinner";
+ float UIMin=0.0;
+ float UIMax=2000.0;
+> = {60.0};
+
+// Interior
+float fToneMappingCurveInterior
+<
+ string UIName="TM: Tone mapping curve interior";
+ string UIWidget="Spinner";
+ float UIMin=0.0;
+ float UIMax=10.0;
+> = {2.5};
+
+float fToneMappingOversaturationInterior
+<
+ string UIName="TM: Tone mapping oversaturation interior";
+ string UIWidget="Spinner";
+ float UIMin=0.0;
+ float UIMax=2000.0;
+> = {60.0};
+
+//-/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// LDR color correction parameters.
+float ECCGamma
+<
+ string UIName="CC: Gamma";
+ string UIWidget="Spinner";
+ float UIMin=0.2;//not zero!!!
+ float UIMax=5.0;
+> = {1.0};
+
+float ECCInBlack
+<
+ string UIName="CC: In black";
+ string UIWidget="Spinner";
+ float UIMin=0.0;
+ float UIMax=1.0;
+> = {0.0};
+
+float ECCInWhite
+<
+ string UIName="CC: In white";
+ string UIWidget="Spinner";
+ float UIMin=0.0;
+ float UIMax=1.0;
+> = {1.0};
+
+float ECCOutBlack
+<
+ string UIName="CC: Out black";
+ string UIWidget="Spinner";
+ float UIMin=0.0;
+ float UIMax=1.0;
+> = {0.0};
+
+float ECCOutWhite
+<
+ string UIName="CC: Out white";
+ string UIWidget="Spinner";
+ float UIMin=0.0;
+ float UIMax=1.0;
+> = {1.0};
+
+float ECCBrightness
+<
+ string UIName="CC: Brightness";
+ string UIWidget="Spinner";
+ float UIMin=0.0;
+ float UIMax=10.0;
+> = {1.0};
+
+float ECCContrastGrayLevel
+<
+ string UIName="CC: Contrast gray level";
+ string UIWidget="Spinner";
+ float UIMin=0.01;
+ float UIMax=0.99;
+> = {0.5};
+
+float ECCContrast
+<
+ string UIName="CC: Contrast";
+ string UIWidget="Spinner";
+ float UIMin=0.0;
+ float UIMax=10.0;
+> = {1.0};
+
+float ECCSaturation
+<
+ string UIName="CC: Saturation";
+ string UIWidget="Spinner";
+ float UIMin=0.0;
+ float UIMax=10.0;
+> = {1.0};//0.75
+
+float ECCDesaturateShadows
+<
+ string UIName="CC: Desaturate shadows";
+ string UIWidget="Spinner";
+ float UIMin=0.0;
+ float UIMax=1.0;
+> = {0.0};
+
+float3 ECCColorBalanceShadows <
+ string UIName="CC: Color balance shadows";
+ string UIWidget="Color";
+> = {0.0, 0.0, 0.0};
+
+float3 ECCColorBalanceHighlights <
+ string UIName="CC: Color balance highlights";
+ string UIWidget="Color";
+> = {0.5, 0.5, 0.5};
+
+float3 ECCChannelMixerR <
+ string UIName="CC: Channel mixer R";
+ string UIWidget="Color";
+> = {1.0, 0.0, 0.0};
+
+float3 ECCChannelMixerG <
+ string UIName="CC: Channel mixer G";
+ string UIWidget="Color";
+> = {0.0, 1.0, 0.0};
+
+float3 ECCChannelMixerB <
+ string UIName="CC: Channel mixer B";
+ string UIWidget="Color";
+> = {0.0, 0.0, 1.0};
+
+//+++++++++++++++++++++++++++++
+// External parameters, do not modify
+//+++++++++++++++++++++++++++++
+//keyboard controlled temporary variables (in some versions exists in the config file). Press and hold key 1,2,3...8 together with PageUp or PageDown to modify. By default all set to 1.0
+float4 tempF1; //0,1,2,3
+float4 tempF2; //5,6,7,8
+float4 tempF3; //9,0
+//x=generic timer in range 0..1, period of 16777216 ms (4.6 hours), w=frame time elapsed (in seconds)
+float4 Timer;
+//x=Width, y=1/Width, z=ScreenScaleY, w=1/ScreenScaleY
+float4 ScreenSize;
+//changes in range 0..1, 0 means that night time, 1 - day time
+float ENightDayFactor;
+//changes 0 or 1. 0 means that exterior, 1 - interior
+float EInteriorFactor;
+//changes in range 0..1, 0 means full quality, 1 lowest dynamic quality (0.33, 0.66 are limits for quality levels)
+float EAdaptiveQualityFactor;
+//enb version of bloom applied, ignored if original post processing used
+float EBloomAmount;
+//fov in degrees
+float FieldOfView;
+
+texture2D texs0;//color
+texture2D texs1;//bloom skyrim
+texture2D texs2;//adaptation skyrim
+texture2D texs3;//bloom enb
+texture2D texs4;//adaptation enb
+texture2D texs7;//palette enb
+texture2D LutN ; //palette enb night
+texture2D LutI ; //palette enb Interior
+
+sampler2D _s0 = sampler_state
+{
+ Texture = ;
+ MinFilter = POINT;//
+ MagFilter = POINT;//
+ MipFilter = NONE;//LINEAR;
+ AddressU = Clamp;
+ AddressV = Clamp;
+ SRGBTexture=FALSE;
+ MaxMipLevel=0;
+ MipMapLodBias=0;
+};
+
+sampler2D _s1 = sampler_state
+{
+ Texture = ;
+ MinFilter = LINEAR;//
+ MagFilter = LINEAR;//
+ MipFilter = NONE;//LINEAR;
+ AddressU = Clamp;
+ AddressV = Clamp;
+ SRGBTexture=FALSE;
+ MaxMipLevel=0;
+ MipMapLodBias=0;
+};
+
+sampler2D _s2 = sampler_state
+{
+ Texture = ;
+ MinFilter = LINEAR;//
+ MagFilter = LINEAR;//
+ MipFilter = NONE;//LINEAR;
+ AddressU = Clamp;
+ AddressV = Clamp;
+ SRGBTexture=FALSE;
+ MaxMipLevel=0;
+ MipMapLodBias=0;
+};
+
+sampler2D _s3 = sampler_state
+{
+ Texture = ;
+ MinFilter = LINEAR;//
+ MagFilter = LINEAR;//
+ MipFilter = NONE;//LINEAR;
+ AddressU = Clamp;
+ AddressV = Clamp;
+ SRGBTexture=FALSE;
+ MaxMipLevel=0;
+ MipMapLodBias=0;
+};
+
+sampler2D _s4 = sampler_state
+{
+ Texture = ;
+ MinFilter = LINEAR;//
+ MagFilter = LINEAR;//
+ MipFilter = NONE;//LINEAR;
+ AddressU = Clamp;
+ AddressV = Clamp;
+ SRGBTexture=FALSE;
+ MaxMipLevel=0;
+ MipMapLodBias=0;
+};
+
+sampler2D _s7 = sampler_state
+{
+ Texture = ;
+ MinFilter = LINEAR;
+ MagFilter = LINEAR;
+ MipFilter = NONE;
+ AddressU = Clamp;
+ AddressV = Clamp;
+ SRGBTexture=FALSE;
+ MaxMipLevel=0;
+ MipMapLodBias=0;
+};
+
+sampler2D _LutN = sampler_state
+{
+ Texture = ;
+ MinFilter = LINEAR;
+ MagFilter = LINEAR;
+ MipFilter = NONE;
+ AddressU = Clamp;
+ AddressV = Clamp;
+ SRGBTexture=FALSE;
+ MaxMipLevel=0;
+ MipMapLodBias=0;
+};
+
+sampler2D _LutI = sampler_state
+{
+ Texture = ;
+ MinFilter = LINEAR;
+ MagFilter = LINEAR;
+ MipFilter = NONE;
+ AddressU = Clamp;
+ AddressV = Clamp;
+ SRGBTexture=FALSE;
+ MaxMipLevel=0;
+ MipMapLodBias=0;
+};
+
+struct VS_OUTPUT_POST
+{
+ float4 vpos : POSITION;
+ float2 txcoord0 : TEXCOORD0;
+};
+
+struct VS_INPUT_POST
+{
+ float3 pos : POSITION;
+ float2 txcoord0 : TEXCOORD0;
+};
+
+//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+//
+//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+VS_OUTPUT_POST VS_Quad(VS_INPUT_POST IN)
+{
+ VS_OUTPUT_POST OUT;
+
+ OUT.vpos=float4(IN.pos.x,IN.pos.y,IN.pos.z,1.0);
+ OUT.txcoord0.xy=IN.txcoord0.xy;
+
+ return OUT;
+}
+
+//skyrim shader specific externals, do not modify
+float4 _c1 : register(c1);
+float4 _c2 : register(c2);
+float4 _c3 : register(c3);
+float4 _c4 : register(c4);
+float4 _c5 : register(c5);
+
+float4 PS_D6EC7DD1(VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR
+{
+ float4 _oC0 = 0.0; //output
+
+ float4 _c6 = float4(0, 0, 0, 0);
+ float4 _c7 = float4(0.212500006, 0.715399981, 0.0720999986, 1.0);
+
+ float4 r0;
+ float4 r1;
+ float4 r2;
+ float4 r3;
+ float4 r4;
+ float4 r5;
+ float4 r6;
+ float4 r7;
+ float4 r8;
+ float4 r9;
+ float4 r10;
+ float4 r11;
+ float4 _v0=0.0;
+
+ _v0.xy = IN.txcoord0.xy;
+
+ r1 = tex2D(_s0, _v0.xy); //color
+
+ //apply bloom
+ float4 xcolorbloom = tex2D(_s3, _v0.xy);
+ xcolorbloom.xyz = xcolorbloom - r1;
+ xcolorbloom.xyz = max(xcolorbloom, 0.0);
+ r1.xyz += xcolorbloom * EBloomAmount;
+
+ r11 = r1; //my bypass
+ _oC0.xyz = r1.xyz; //for future use without game color corrections
+
+#ifdef APPLYGAMECOLORCORRECTION
+ //apply original
+ r0.x = 1.0 / _c2.y;
+ r1 = tex2D(_s2, _v0);
+ r0.yz = r1.xy * _c1.y;
+ r0.w = 1.0 / r0.y;
+ r0.z = r0.w * r0.z;
+ r1 = tex2D(_s0, _v0);
+ r1.xyz = r1 * _c1.y;
+ r0.w = dot(_c7.xyz, r1.xyz);
+ r1.w = r0.w * r0.z;
+ r0.z = r0.z * r0.w + _c7.w;
+ r0.z = 1.0 / r0.z;
+ r0.x = r1.w * r0.x + _c7.w;
+ r0.x = r0.x * r1.w;
+ r0.x = r0.z * r0.x;
+ if (r0.w < 0) r0.x = _c6.x;
+ r0.z = 1.0 / r0.w;
+ r0.z = r0.z * r0.x;
+ r0.x = saturate(-r0.x + _c2.x);
+ r2 = tex2D(_s1, _v0);//skyrim bloom
+ r2.xyz = r2 * _c1.y;
+ r2.xyz = r0.x * r2;
+ r1.xyz = r1 * r0.z + r2;
+ r0.x = dot(r1.xyz, _c7.xyz);
+ r1.w = _c7.w;
+ r2 = lerp(r0.x, r1, _c3.x);
+ r1 = r0.x * _c4 - r2;
+ r1 = _c4.w * r1 + r2;
+ r1 = _c3.w * r1 - r0.y; //khajiit night vision _c3.w
+ r0 = _c3.z * r1 + r0.y;
+ r1 = -r0 + _c5;
+ _oC0 = _c5.w * r1 + r0;
+#endif //APPLYGAMECOLORCORRECTION
+
+ float4 color = _oC0;
+
+ //adaptation in time
+ float4 Adaptation = tex2D(_s4, 0.5);
+ float grayadaptation = max(max(Adaptation.r, Adaptation.g), Adaptation.b);
+
+ grayadaptation = max(grayadaptation, 0.0);
+ grayadaptation = min(grayadaptation, 50.0);
+
+ float adaptationMin = lerp(lerp(fAdaptationMinNight, fAdaptationMinDay, ENightDayFactor), fAdaptationMinInterior, EInteriorFactor);
+ float adaptationMax = lerp(lerp(fAdaptationMaxNight, fAdaptationMaxDay, ENightDayFactor), fAdaptationMaxInterior, EInteriorFactor);
+ float mappingOversaturation = lerp(lerp(fToneMappingOversaturationNight, fToneMappingOversaturationDay, ENightDayFactor), fToneMappingOversaturationInterior, EInteriorFactor);
+ float toneMappingCurve = lerp(lerp(fToneMappingCurveNight, fToneMappingCurveDay, ENightDayFactor), fToneMappingCurveInterior, EInteriorFactor);
+
+ color.rgb = color.rgb / (grayadaptation * adaptationMax + adaptationMin);
+ color.rgb = (color.rgb * (1.0 + color.rgb / mappingOversaturation)) / (color.rgb + toneMappingCurve);
+
+ // WIP
+ //float4 c = tex2D(_s0, 0.5);
+ //float3 bC = max(c - float3(2, 2, 2), 0.0);
+ //c = lerp(0.0, c, smoothstep(0.0, 0.5, dot(bC, 1.0)));
+
+ float blind = 0.0;//max(max(c.r, c.g), c.b);
+ //blind = min(blind, 1.0);
+
+ //pallete texture (0.082+ version feature)
+
+/*
+#ifdef E_CC_PALETTE
+ color.rgb = saturate(color.rgb);
+
+ float3 brightness = Adaptation.xyz;
+ brightness = (brightness / (brightness + 1.0));
+ brightness = max(brightness.x, max(brightness.y, brightness.z));
+
+ float3 palette;
+ float4 uvsrc = 0.0;
+ uvsrc.y = brightness.r;
+ uvsrc.x = color.r;
+ palette.r = tex2Dlod(_s7, uvsrc).r;
+ uvsrc.x = color.g;
+ uvsrc.y = brightness.g;
+ palette.g = tex2Dlod(_s7, uvsrc).g;
+ uvsrc.x = color.b;
+ uvsrc.y = brightness.b;
+ palette.b = tex2Dlod(_s7, uvsrc).b;
+ color.rgb = palette.rgb;
+#endif //E_CC_PALETTE
+*/
+
+// Original Code by kingeric1992 http://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=4394
+// Modified by tktk http://skyrimshot.blog.fc2.com/blog-entry-78.html
+#ifdef E_CC_PALETTE
+float2 CLut_pSize = float2(0.00390625, 0.0625);// 1 / float2(256, 16);
+color.rgb = saturate(color.rgb);
+color.b *= 15;
+float4 CLut_UV = 0;
+CLut_UV.w = floor(color.b);
+CLut_UV.xy = color.rg * 15 * CLut_pSize + 0.5 * CLut_pSize ;
+CLut_UV.x += CLut_UV.w * CLut_pSize.y;
+
+float3 LUTD;
+float3 LUTD2;
+float3 LUTN;
+float3 LUTN2;
+float3 LUTI;
+float3 LUTI2;
+float3 LUTA;
+float3 LUTA2;
+
+LUTD.rgb = tex2Dlod(_s7, CLut_UV.xyzz).rgb;
+LUTD2.rgb = tex2Dlod(_s7, CLut_UV.xyzz + float4(CLut_pSize.y, 0, 0, 0)).rgb;
+LUTN.rgb = tex2Dlod(_LutN, CLut_UV.xyzz).rgb;
+LUTN2.rgb = tex2Dlod(_LutN, CLut_UV.xyzz + float4(CLut_pSize.y, 0, 0, 0)).rgb;
+LUTI.rgb = tex2Dlod(_LutI, CLut_UV.xyzz).rgb;
+LUTI2.rgb = tex2Dlod(_LutI, CLut_UV.xyzz + float4(CLut_pSize.y, 0, 0, 0)).rgb;
+LUTA.rgb = lerp(lerp(LUTN.rgb, LUTD.rgb, ENightDayFactor), LUTI.rgb, EInteriorFactor);
+LUTA2.rgb = lerp(lerp(LUTN2.rgb, LUTD2.rgb, ENightDayFactor), LUTI2.rgb, EInteriorFactor);
+
+color.rgb = lerp( LUTA.rgb, LUTA2.rgb, color.b - CLut_UV.w);
+#endif //E_CC_PALETTE
+
+#ifdef E_CC_PROCEDURAL
+ float tempgray;
+ float4 tempvar;
+ float3 tempcolor;
+
+ //+++ levels like in photoshop, including gamma, lightness, additive brightness
+ color = max(color - ECCInBlack, 0.0) / max(ECCInWhite - ECCInBlack, 0.0001);
+ if (ECCGamma != 1.0) color = pow(color, ECCGamma);
+ color = color * (ECCOutWhite - ECCOutBlack) + ECCOutBlack;
+
+ //+++ brightness
+ color = color * ECCBrightness;
+
+ //+++ contrast
+ color = (color - ECCContrastGrayLevel) * (ECCContrast + blind) + ECCContrastGrayLevel;
+
+ //+++ saturation
+ tempgray = dot(color, 0.3333);
+ color = lerp(tempgray, color, ECCSaturation);// * grayadaptation);
+
+ //+++ desaturate shadows
+ tempgray = dot(color, 0.3333);
+ tempvar.x = saturate(1.0 - tempgray);
+ tempvar.x *= tempvar.x;
+ tempvar.x *= tempvar.x;
+ color = lerp(color, tempgray, ECCDesaturateShadows * tempvar.x);
+
+ //+++ color balance
+ color = saturate(color);
+ tempgray = dot(color, 0.3333);
+
+ float2 shadow_highlight = float2(1.0 - tempgray, tempgray);
+ shadow_highlight *= shadow_highlight;
+ color.rgb += (ECCColorBalanceHighlights * 2.0 - 1.0) * color * shadow_highlight.x;
+ color.rgb += (ECCColorBalanceShadows * 2.0 - 1.0) * (1.0 - color) * shadow_highlight.y;
+
+ //+++ channel mixer
+ tempcolor = color;
+ color.r = dot(tempcolor, ECCChannelMixerR);
+ color.g = dot(tempcolor, ECCChannelMixerG);
+ color.b = dot(tempcolor, ECCChannelMixerB);
+#endif //E_CC_PROCEDURAL
+
+ _oC0.a = 1.0;
+ _oC0.rgb = color.rgb;
+ return _oC0;
+}
+
+//switch between vanilla and mine post processing
+technique Shader_D6EC7DD1
+{
+ pass p0
+ {
+ VertexShader = compile vs_3_0 VS_Quad();
+ PixelShader = compile ps_3_0 PS_D6EC7DD1();
+
+ ColorWriteEnable=ALPHA|RED|GREEN|BLUE;
+ ZEnable=FALSE;
+ ZWriteEnable=FALSE;
+ CullMode=NONE;
+ AlphaTestEnable=FALSE;
+ AlphaBlendEnable=FALSE;
+ SRGBWRITEENABLE=FALSE;
+ }
+}
+
+//original shader of post processing
+technique Shader_ORIGINALPOSTPROCESS
+{
+ pass p0
+ {
+ VertexShader = compile vs_3_0 VS_Quad();
+ PixelShader=
+ asm
+ {
+// Parameters:
+// sampler2D Avg;
+// sampler2D Blend;
+// float4 Cinematic;
+// float4 ColorRange;
+// float4 Fade;
+// sampler2D Image;
+// float4 Param;
+// float4 Tint;
+// Registers:
+// Name Reg Size
+// ------------ ----- ----
+// ColorRange c1 1
+// Param c2 1
+// Cinematic c3 1
+// Tint c4 1
+// Fade c5 1
+// Image s0 1
+// Blend s1 1
+// Avg s2 1
+//s0 bloom result
+//s1 color
+//s2 is average color
+
+ ps_3_0
+ def c6, 0, 0, 0, 0
+ //was c0 originally
+ def c7, 0.212500006, 0.715399981, 0.0720999986, 1
+ dcl_texcoord v0.xy
+ dcl_2d s0
+ dcl_2d s1
+ dcl_2d s2
+ rcp r0.x, c2.y
+ texld r1, v0, s2
+ mul r0.yz, r1.xxyw, c1.y
+ rcp r0.w, r0.y
+ mul r0.z, r0.w, r0.z
+ texld r1, v0, s1
+ mul r1.xyz, r1, c1.y
+ dp3 r0.w, c7, r1
+ mul r1.w, r0.w, r0.z
+ mad r0.z, r0.z, r0.w, c7.w
+ rcp r0.z, r0.z
+ mad r0.x, r1.w, r0.x, c7.w
+ mul r0.x, r0.x, r1.w
+ mul r0.x, r0.z, r0.x
+ cmp r0.x, -r0.w, c6.x, r0.x
+ rcp r0.z, r0.w
+ mul r0.z, r0.z, r0.x
+ add_sat r0.x, -r0.x, c2.x
+ texld r2, v0, s0
+ mul r2.xyz, r2, c1.y
+ mul r2.xyz, r0.x, r2
+ mad r1.xyz, r1, r0.z, r2
+ dp3 r0.x, r1, c7
+ mov r1.w, c7.w
+ lrp r2, c3.x, r1, r0.x
+ mad r1, r0.x, c4, -r2
+ mad r1, c4.w, r1, r2
+ mad r1, c3.w, r1, -r0.y
+ mad r0, c3.z, r1, r0.y
+ add r1, -r0, c5
+ mad oC0, c5.w, r1, r0
+ };
+ ColorWriteEnable=ALPHA|RED|GREEN|BLUE;
+ ZEnable=FALSE;
+ ZWriteEnable=FALSE;
+ CullMode=NONE;
+ AlphaTestEnable=FALSE;
+ AlphaBlendEnable=FALSE;
+ SRGBWRITEENABLE=FALSE;
+ }
+}
+
diff --git a/00 - Core/DAHAKA's ENB/enbseries/enbeffectprepass.fx b/00 - Core/DAHAKA's ENB/enbseries/enbeffectprepass.fx
new file mode 100644
index 0000000..472e26a
--- /dev/null
+++ b/00 - Core/DAHAKA's ENB/enbseries/enbeffectprepass.fx
@@ -0,0 +1,590 @@
+//////////////////////////////////////////////////////////////////////
+//
+// ENBSeries effect file
+// visit http://enbdev.com for updates
+// Copyright ?2007-2011 Boris Vorontsov
+//
+//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+//
+// by kingeric1992, based on GDC 2004 presentation
+// "Advanced Depth of Field" by Thorsten Scheuermann
+// more info at http://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=3224
+//
+//////////////////////////////////////////////////////////////////////
+//
+// internal parameters, can be modified
+//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+//
+// place "//" before "#define" to disable specific feature entirely,
+// equivalent to setting effect intensity 0, but save some performance
+// by skipping computation.
+//
+// example:
+// //#define example
+//
+//////////////////////////////////////////////////////////////////////
+
+#define CHROMATIC_ABERRATION //Axial & Transverse chromatic aberration
+#define VIGNETTE //Optical vignette
+#define NOISE //Noise grain
+#define zF 2500 // == fBlockMaximumDistance/100 in SkyrimPerfs.ini
+#define zN 0.15 // == fNearDistance/100 in Skyrim.ini, game default == 15(i.e., set 0.15 here.)
+
+float AFRange = 0.5; //AF sample range(px)
+float FilmWide = 0.0359; //D3X, 35mm film.
+float Fmin = 2.8; //maximum F-number to have circle shape.
+float Fmax = 4; //minimum F-number to have solid polygon shape.
+float CoClerp = 0.01; //near blur cap, usage: lerp(FarEndCoC, NearEndCoC, CoClerp).
+float fix = 10; //fix to adapt lens parameters to "smart blur".
+float fixfix = 4; //fix"fix"...curve control.
+
+bool MF_MODE = {false};
+bool AF_CURSOR = {false};
+float2 AF_POS = {0.5, 0.5}; //(0, 0) at top left corner.
+float MF_FOCUSED = {0.00};
+float FocalLength = {35};
+float F_Number = {5.6};
+int ShutterLeaf = {6};
+int LeafOffset = {0};
+int TS_Axis = {0}; //Rotate tilt shift axis
+float TS_Angle = {0.00}; //0 == no tilt shift
+int QUALITY = {4}; //DoF quality, 8 == max.
+float Highlight = {3}; // > 1 to increace highlight, < 1 to decreace.
+float BokehRatio = {1}; //Bokeh shape, 0.66 for anamorphic
+float BokehBias = {0.5}; //Brightness of center point
+float BokehBiasCurve = {0.5}; //Brightness curve from center to edge
+float GuassianColor = {1}; //Guassian Size.
+#ifdef VIGNETTE
+float VigBias = {0}; //0 == no vignette.
+float VigScale = {0}; //vignette radius, Maxumum == 1 focal length.
+#endif
+#ifdef CHROMATIC_ABERRATION
+float CA_axial = {0}; //Axial(longitudinal) & Transverse(lateral) CA
+float CA_trans = {0};
+#endif
+#ifdef NOISE
+float NoiseAmount = {0.01};
+float NoiseCurve = {0.95};
+#endif
+
+//////////////////////////////////////////////////////////////////////
+// external parameters, do not modify
+//////////////////////////////////////////////////////////////////////
+
+//keyboard controlled temporary variables (in some versions exists in the config file).
+//Press and hold key 1,2,3...8 together with PageUp or PageDown to modify. By default all set to 1.0
+float4 tempF1; //0,1,2,3
+float4 tempF2; //5,6,7,8
+float4 tempF3; //9,0
+float4 ScreenSize; //x=Width, y=1/Width, z=ScreenScaleY, w=1/ScreenScaleY
+float4 Timer; //x=generic timer in range 0..1, period of 16777216 ms (4.6 hours), w=frame time elapsed (in seconds)
+float FadeFactor; //adaptation delta time for focusing
+
+//textures
+texture2D texColor;
+texture2D texDepth;
+texture2D texNoise;
+texture2D texPalette;
+texture2D texFocus; //computed focusing depth
+texture2D texCurr; //4*4 texture for focusing
+texture2D texPrev; //4*4 texture for focusing
+
+sampler2D SamplerColor = sampler_state
+{
+ Texture = ;
+ MinFilter = LINEAR;
+ MagFilter = LINEAR;
+ MipFilter = NONE;//NONE;
+ AddressU = Clamp;
+ AddressV = Clamp;
+ SRGBTexture=FALSE;
+ MaxMipLevel=0;
+ MipMapLodBias=0;
+};
+
+sampler2D SamplerDepth = sampler_state
+{
+ Texture = ;
+ MinFilter = POINT;
+ MagFilter = POINT;
+ MipFilter = NONE;
+ AddressU = Clamp;
+ AddressV = Clamp;
+ SRGBTexture=FALSE;
+ MaxMipLevel=0;
+ MipMapLodBias=0;
+};
+
+sampler2D SamplerNoise = sampler_state
+{
+ Texture = ;
+ MinFilter = POINT;
+ MagFilter = POINT;
+ MipFilter = NONE;//NONE;
+ AddressU = Wrap;
+ AddressV = Wrap;
+ SRGBTexture=FALSE;
+ MaxMipLevel=0;
+ MipMapLodBias=0;
+};
+
+sampler2D SamplerPalette = sampler_state
+{
+ Texture = ;
+ MinFilter = LINEAR;
+ MagFilter = LINEAR;
+ MipFilter = NONE;//NONE;
+ AddressU = Clamp;
+ AddressV = Clamp;
+ SRGBTexture=FALSE;
+ MaxMipLevel=0;
+ MipMapLodBias=0;
+};
+
+//for focus computation
+sampler2D SamplerCurr = sampler_state
+{
+ Texture = ;
+ MinFilter = LINEAR;
+ MagFilter = LINEAR;
+ MipFilter = LINEAR;//NONE;
+ AddressU = Clamp;
+ AddressV = Clamp;
+ SRGBTexture=FALSE;
+ MaxMipLevel=0;
+ MipMapLodBias=0;
+};
+
+//for focus computation
+sampler2D SamplerPrev = sampler_state
+{
+ Texture = ;
+ MinFilter = LINEAR;
+ MagFilter = LINEAR;
+ MipFilter = NONE;
+ AddressU = Clamp;
+ AddressV = Clamp;
+ SRGBTexture=FALSE;
+ MaxMipLevel=0;
+ MipMapLodBias=0;
+};
+
+//for dof only in PostProcess techniques
+sampler2D SamplerFocus = sampler_state
+{
+ Texture = ;
+ MinFilter = LINEAR;
+ MagFilter = LINEAR;
+ MipFilter = NONE;
+ AddressU = Clamp;
+ AddressV = Clamp;
+ SRGBTexture=FALSE;
+ MaxMipLevel=0;
+ MipMapLodBias=0;
+};
+
+//////////////////////////////////////////////////////////////////////
+// Functions
+//////////////////////////////////////////////////////////////////////
+
+struct VS_OUTPUT_POST
+{
+ float4 vpos : POSITION;
+ float2 txcoord : TEXCOORD0;
+};
+
+struct VS_INPUT_POST
+{
+ float3 pos : POSITION;
+ float2 txcoord : TEXCOORD0;
+};
+
+struct VS_CONEBLUR_POST
+{
+ float4 vpos : POSITION;
+ float2 txcoord : TEXCOORD0;
+ float2 maxCoC : TEXCOORD1;
+};
+
+float2 LensDistortion( float2 tex, float s)
+{
+ float r2 = (tex.x - 0.5) * (tex.x - 0.5) + (tex.y - 0.5) * (tex.y - 0.5);
+ float f = s;
+ float2 uv = tex + f * (tex - 0.5);
+ return uv;
+}
+
+float linearizeDepth(float zB)
+{
+ return zF * zN / (zF + zB * ( zN - zF));
+}
+
+//////////////////////////////////////////////////////////////////////
+// begin focusing code
+//////////////////////////////////////////////////////////////////////
+
+VS_OUTPUT_POST VS_Focus(VS_INPUT_POST IN)
+{
+ VS_OUTPUT_POST OUT;
+ float4 pos=float4(IN.pos.x,IN.pos.y,IN.pos.z,1.0);
+
+ OUT.vpos=pos;
+ OUT.txcoord.xy=IN.txcoord.xy;
+ return OUT;
+}
+
+//SRCpass1X=ScreenWidth;
+//SRCpass1Y=ScreenHeight;
+//DESTpass2X=4;
+//DESTpass2Y=4;
+float4 PS_ReadFocus(VS_OUTPUT_POST IN) : COLOR
+{
+ float2 pixelSize = ScreenSize.y;
+ pixelSize.y *= ScreenSize.z;
+
+ const float2 offset[4]=
+ {
+ float2(0.0, 1.0),
+ float2(0.0, -1.0),
+ float2(1.0, 0.0),
+ float2(-1.0, 0.0)
+ };
+
+ float2 pos = AF_POS + (tempF1.xy - 1) * 0.01;
+
+ float res = linearizeDepth(tex2D(SamplerDepth, pos).x);
+ for (int i=0; i<4; i++)
+ {
+ res += linearizeDepth(tex2D(SamplerDepth, pos + offset[i] * pixelSize * AFRange).x);
+ }
+ res*=0.2;
+ return res;
+}
+
+//SRCpass1X=4;
+//SRCpass1Y=4;
+//DESTpass2X=4;
+//DESTpass2Y=4;
+float4 PS_WriteFocus(VS_OUTPUT_POST IN) : COLOR
+{
+
+ float res = 0.0;
+ float2 pos = AF_POS + (tempF1.xy - 1) * 0.01;
+ float curr = tex2D(SamplerCurr, pos).x;
+ float prev = tex2D(SamplerPrev, pos).x;
+ res = lerp(prev, curr, saturate(FadeFactor));//time elapsed factor
+ return res;
+}
+
+//////////////////////////////////////////////////////////////////////
+// Focus pass
+//////////////////////////////////////////////////////////////////////
+
+technique ReadFocus
+{
+ pass P0
+ {
+ VertexShader = compile vs_3_0 VS_Focus();
+ PixelShader = compile ps_3_0 PS_ReadFocus();
+
+ ZEnable=FALSE;
+ CullMode=NONE;
+ ALPHATESTENABLE=FALSE;
+ SEPARATEALPHABLENDENABLE=FALSE;
+ AlphaBlendEnable=FALSE;
+ FogEnable=FALSE;
+ SRGBWRITEENABLE=FALSE;
+ }
+}
+
+technique WriteFocus
+{
+ pass P0
+ {
+ VertexShader = compile vs_3_0 VS_Focus();
+ PixelShader = compile ps_3_0 PS_WriteFocus();
+
+ ZEnable=FALSE;
+ CullMode=NONE;
+ ALPHATESTENABLE=FALSE;
+ SEPARATEALPHABLENDENABLE=FALSE;
+ AlphaBlendEnable=FALSE;
+ FogEnable=FALSE;
+ SRGBWRITEENABLE=FALSE;
+ }
+}
+
+//////////////////////////////////////////////////////////////////////
+// end focusing, starting DoF
+//////////////////////////////////////////////////////////////////////
+
+VS_CONEBLUR_POST VS_PostProcess(VS_INPUT_POST IN)
+{
+ VS_CONEBLUR_POST OUT;
+
+ float4 pos=float4(IN.pos.x,IN.pos.y,IN.pos.z,1.0);
+ OUT.vpos=pos;
+ OUT.txcoord.xy=IN.txcoord.xy;
+
+ float focallength = FocalLength / 1000 + tempF1.z / 1000;
+ float CenterFocusDepth = ( MF_MODE == true)? MF_FOCUSED * tempF1.w / 10 : tex2Dlod(SamplerFocus, 0.5).x;
+ OUT.maxCoC = (focallength / F_Number) * (focallength / (CenterFocusDepth - focallength)) / FilmWide;
+ OUT.maxCoC.x *= lerp((zF - CenterFocusDepth) / zF, (CenterFocusDepth - zN) / zN, CoClerp);//lerp(Far CoC, Near CoC, CoClerp) == BlurDisk
+ OUT.maxCoC.y *= F_Number;
+ return OUT;
+}
+
+//Calculate CoC & Tilt_Shift
+float4 PS_CoCtoAlpha(VS_CONEBLUR_POST IN, float2 vPos : VPOS) : COLOR
+{
+ float2 coord = IN.txcoord;
+ float BlurDisk = IN.maxCoC.x;
+ float4 res = tex2D(SamplerColor, coord);
+ float depth = linearizeDepth(tex2D(SamplerDepth, coord).x);
+ float focallength = FocalLength / 1000 + tempF1.z / 1000;
+
+ float TS_Dist = ((coord.x - 0.5) * tan(TS_Axis * 0.0174533) - ScreenSize.z * ( coord.y - 0.5)) * FilmWide;
+ TS_Dist /= length(float2( tan(TS_Axis * 0.0174533), ScreenSize.z));//in m
+ float CenterFocusDepth = ( MF_MODE == true)? MF_FOCUSED * tempF1.w / 10 : tex2D(SamplerFocus, 0.5).x;
+ float PrincipalDist = CenterFocusDepth * focallength / (CenterFocusDepth - focallength);
+ PrincipalDist += tan( TS_Angle * 0.0174533) * TS_Dist;
+
+ float FocusDepth = PrincipalDist * focallength / (PrincipalDist - focallength);
+ res.w = (focallength / F_Number ) * ((FocusDepth - depth) / depth) * (PrincipalDist / FocusDepth);
+
+ res.w /= FilmWide * BlurDisk;// in % to x 0~1 , convert to BlurDisk unit
+ res.w = clamp(res.w + 1, 0, 2);//Clamp CoC between +- BlurDisk, in BlurDisk unit
+ return res;
+}
+
+//Dof pass
+float4 PS_DepthOfField(VS_CONEBLUR_POST IN, float2 vPos : VPOS) : COLOR
+{
+ float2 coord = IN.txcoord.xy;
+ float BlurDisk = IN.maxCoC.x; //is diameter
+ float2 pixelSize = float2(1, ScreenSize.z);
+ float4 CenterColor = tex2D(SamplerColor, coord.xy); //.a is CenterDepth, near is larger than far,
+ float CenterCoC = abs(CenterColor.a - 1) * BlurDisk; //is diameter
+
+#ifdef VIGNETTE
+ float vigradius = IN.maxCoC.y * VigScale;
+ float2 vigcenter = LensDistortion(coord, lerp(0, vigradius, VigBias)/ 0.707) - coord;//in sample coord sys
+#endif
+
+ float4 res;
+ res.xyz = CenterColor.xyz * (1 - BokehBias);
+ res.xyz = pow(res.xyz, Highlight);
+ res.w = 1;
+
+ float leafangle = 6.28318530 / ShutterLeaf;
+ float shutterShape = smoothstep(Fmin, Fmax, F_Number);
+
+ float sampleCycleCounter;
+ float sampleCounterInCycle;
+ float2 sampleOffset;
+ int dofTaps = QUALITY * (QUALITY + 1) * 3;
+
+ for(int i=0; i < 246 && i < dofTaps; i++)
+ {
+ if((sampleCounterInCycle % (sampleCycleCounter * 6)) == 0)
+ {
+ sampleCounterInCycle = 0;
+ sampleCycleCounter++;
+ }
+
+ float sampleAngle = 1.04719755 * ( sampleCounterInCycle / sampleCycleCounter);
+ sampleCounterInCycle++;
+ sincos(sampleAngle, sampleOffset.y, sampleOffset.x);
+ sampleOffset *= pixelSize * CenterCoC * sampleCycleCounter / QUALITY / 2;
+ sampleOffset.x *= BokehRatio;//[0,1]
+
+ float deltaAngle = (sampleAngle + leafangle * shutterShape + LeafOffset) % leafangle;
+ deltaAngle -= leafangle / 2;
+ sampleOffset *= lerp( 1, (cos(leafangle/2)/cos(deltaAngle)), shutterShape);
+
+ float4 tap;
+ float3 weight;
+
+#ifdef CHROMATIC_ABERRATION
+ tap.ra = tex2Dlod(SamplerColor, float4(LensDistortion(coord + sampleOffset * ( 1 + CA_axial), CenterCoC * CA_trans), 0, 0)).ra;
+ weight.r = (tap.a > CenterColor.a)? abs(tap.a - 1): 1.0;
+ tap.ga = tex2Dlod(SamplerColor, float4(coord + sampleOffset, 0, 0)).ga;
+ weight.g = (tap.a > CenterColor.a)? abs(tap.a - 1): 1.0;
+ tap.ba = tex2Dlod(SamplerColor, float4(LensDistortion(coord + sampleOffset * ( 1 - CA_axial), CenterCoC * -CA_trans), 0, 0)).ba;
+ weight.b = (tap.a > CenterColor.a)? abs(tap.a - 1): 1.0;
+#else
+ tap = tex2Dlod(SamplerColor, float4(coord + sampleOffset, 0, 0));
+ weight.rgb = (tap.a > CenterColor.a)? abs(tap.a - 1): 1.0;
+#endif
+
+ weight = saturate(pow(weight * fix, fixfix));
+ tap.rgb *= lerp(1.0, pow(sampleCycleCounter/QUALITY, BokehBiasCurve), BokehBias);//Brightness of each ring
+
+#ifdef VIGNETTE
+ weight *= (length(sampleOffset - vigcenter) > vigradius)? 0 : 1;
+#endif
+
+ res.rgb += pow(tap.rgb * weight.rgb, Highlight);
+ res.a += pow(weight.g, Highlight);
+ }
+ res.rgb = pow( res.rgb / res.a, 1 / Highlight);
+ res.a = CenterCoC;
+ return res;
+}
+
+float4 PS_GuassianH(VS_OUTPUT_POST IN, float2 vPos : VPOS, uniform float BlurStrength) : COLOR
+{
+ float2 coord = IN.txcoord.xy;
+ float4 CenterColor = tex2D(SamplerColor, coord);
+ float blurAmount = CenterColor.a / 20 / QUALITY;
+ float weight[11] = {0.082607, 0.080977, 0.076276, 0.069041, 0.060049, 0.050187, 0.040306, 0.031105, 0.023066, 0.016436, 0.011254};
+ float4 res = CenterColor * weight[0];
+
+ for(int i=1; i < 11; i++)
+ {
+ res += tex2D(SamplerColor, coord + float2(i * blurAmount * BlurStrength * BokehRatio, 0)) * weight[i];
+ res += tex2D(SamplerColor, coord - float2(i * blurAmount * BlurStrength * BokehRatio, 0)) * weight[i];
+ }
+ return res;
+}
+
+float4 PS_GuassianV(VS_OUTPUT_POST IN, float2 vPos : VPOS, uniform float BlurStrength) : COLOR
+{
+ float2 coord = IN.txcoord.xy;
+ float4 CenterColor = tex2D(SamplerColor, coord);
+ float blurAmount = CenterColor.a / 20 / QUALITY;
+ float weight[11] = {0.082607, 0.080977, 0.076276, 0.069041, 0.060049, 0.050187, 0.040306, 0.031105, 0.023066, 0.016436, 0.011254};
+ float4 res = CenterColor * weight[0];
+
+ for(int i=1; i < 11; i++)
+ {
+ res += tex2D(SamplerColor, coord + float2(0, i * ScreenSize.z * blurAmount * BlurStrength)) * weight[i];
+ res += tex2D(SamplerColor, coord - float2(0, i * ScreenSize.z * blurAmount * BlurStrength)) * weight[i];
+ }
+ return res;
+}
+
+//Noise + AF cursor
+float4 PS_PostProcess(VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR
+{
+ float2 coord = IN.txcoord.xy;
+ float4 res = tex2D(SamplerColor, coord);
+
+#ifdef NOISE
+ float origgray = dot(res.xyz, 0.3333);
+ origgray /= origgray + 1.0;
+ float4 cnoi = tex2D(SamplerNoise, coord * 16.0 + origgray);
+ float noiseAmount = NoiseAmount * pow(res.a, NoiseCurve);
+ res *= lerp( 1, (cnoi.x+0.5), noiseAmount * saturate( 1.0 - origgray * 1.8));
+#endif
+
+ if(AF_CURSOR == true)
+ {
+ float2 pos = AF_POS + (tempF1.xy - 1) * 0.01;
+ float2 pixelSize = ScreenSize.y;
+ pixelSize.y *= ScreenSize.z;
+ if( ( abs(coord.x - pos.x) < 5 * pixelSize.x) && ( abs(coord.y - pos.y) < 5 * pixelSize.y))
+ res.rgb = float3(2.0, 0, 0);
+ }
+ return res;
+}
+
+//////////////////////////////////////////////////////////////////////
+// DoF Pass
+//////////////////////////////////////////////////////////////////////
+technique PostProcess
+{
+ pass P0
+ {
+
+ VertexShader = compile vs_3_0 VS_PostProcess();
+ PixelShader = compile ps_3_0 PS_CoCtoAlpha();
+
+ DitherEnable=FALSE;
+ ZEnable=FALSE;
+ CullMode=NONE;
+ ALPHATESTENABLE=FALSE;
+ SEPARATEALPHABLENDENABLE=FALSE;
+ AlphaBlendEnable=FALSE;
+ StencilEnable=FALSE;
+ FogEnable=FALSE;
+ SRGBWRITEENABLE=FALSE;
+ }
+}
+
+technique PostProcess2
+{
+ pass P0
+ {
+ VertexShader = compile vs_3_0 VS_PostProcess();
+ PixelShader = compile ps_3_0 PS_DepthOfField();
+
+ DitherEnable=FALSE;
+ ZEnable=FALSE;
+ CullMode=NONE;
+ ALPHATESTENABLE=FALSE;
+ SEPARATEALPHABLENDENABLE=FALSE;
+ AlphaBlendEnable=FALSE;
+ StencilEnable=FALSE;
+ FogEnable=FALSE;
+ SRGBWRITEENABLE=FALSE;
+ }
+}
+
+technique PostProcess3
+{
+ pass P0
+ {
+ VertexShader = compile vs_3_0 VS_PostProcess();
+ PixelShader = compile ps_3_0 PS_GuassianH(GuassianColor);
+
+ DitherEnable=FALSE;
+ ZEnable=FALSE;
+ CullMode=NONE;
+ ALPHATESTENABLE=FALSE;
+ SEPARATEALPHABLENDENABLE=FALSE;
+ AlphaBlendEnable=FALSE;
+ StencilEnable=FALSE;
+ FogEnable=FALSE;
+ SRGBWRITEENABLE=FALSE;
+ }
+}
+
+technique PostProcess4
+{
+ pass P0
+ {
+ VertexShader = compile vs_3_0 VS_PostProcess();
+ PixelShader = compile ps_3_0 PS_GuassianV(GuassianColor);
+
+ DitherEnable=FALSE;
+ ZEnable=FALSE;
+ CullMode=NONE;
+ ALPHATESTENABLE=FALSE;
+ SEPARATEALPHABLENDENABLE=FALSE;
+ AlphaBlendEnable=FALSE;
+ StencilEnable=FALSE;
+ FogEnable=FALSE;
+ SRGBWRITEENABLE=FALSE;
+ }
+}
+
+
+technique PostProcess5
+{
+ pass P0
+ {
+ VertexShader = compile vs_3_0 VS_PostProcess();
+ PixelShader = compile ps_3_0 PS_PostProcess();
+
+ DitherEnable=FALSE;
+ ZEnable=FALSE;
+ CullMode=NONE;
+ ALPHATESTENABLE=FALSE;
+ SEPARATEALPHABLENDENABLE=FALSE;
+ AlphaBlendEnable=FALSE;
+ StencilEnable=FALSE;
+ FogEnable=FALSE;
+ SRGBWRITEENABLE=FALSE;
+ }
+}
\ No newline at end of file
diff --git a/00 - Core/DAHAKA's ENB/enbseries/enbhelper.dll b/00 - Core/DAHAKA's ENB/enbseries/enbhelper.dll
new file mode 100644
index 0000000..33466ab
Binary files /dev/null and b/00 - Core/DAHAKA's ENB/enbseries/enbhelper.dll differ
diff --git a/00 - Core/DAHAKA's ENB/enbseries/enblens.fx b/00 - Core/DAHAKA's ENB/enbseries/enblens.fx
new file mode 100644
index 0000000..a177c3f
--- /dev/null
+++ b/00 - Core/DAHAKA's ENB/enbseries/enblens.fx
@@ -0,0 +1,939 @@
+//////////////////////////////////////////////////////////////////////////
+// //
+// ENBSeries effect file //
+// visit http://enbdev.com for updates //
+// Copyright (c) 2007-2013 Boris Vorontsov //
+// //
+//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++//
+// //
+// Weather FX by kingeric1992 //
+// more info at //
+// http://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=3293 //
+// //
+// update: Jan.17.2015 //
+//////////////////////////////////////////////////////////////////////////
+// //
+// description //
+//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++//
+// //
+// Weather special effects for rain & snow //
+// for rain, there are two types of FX, droplet & dynamic lens dirt. //
+// for snow, the FX here is frost vignette. //
+// //
+// Rain: //
+//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++//
+// Global control for both droplets & dynamic dirt. //
+// //
+// Rain_SizeMin, Rain_SizeMax: //
+// min/max range for randomized size. //
+// Rain_SizeCurve: //
+// manipulate random distribution of size. //
+// Rain_Freqency: //
+// Droplet/Dirt frequency. //
+// Rain_Intensity: //
+// Droplet/Dirt intensity. //
+// //
+// Droplets: //
+//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++//
+// Randomly select a droplet normal map(enbweather.bmp rgb channel)//
+// with random size, ratio, rotation, coordinate. //
+// //
+// Droplet_Offset_Curve, Droplet_Offset_Scale: //
+// controls distortion level. //
+// Droplet_Ratio_Min, Droplet_Ratio_Max: //
+// min/max range for randomized xy ratio //
+// Droplet_Feather: //
+// use normalmap.z (Blue channel) to determine opacity //
+// //
+// Dynamic Lens Dirt; //
+//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++//
+// Randomly place a bokeh shape with Boris's coloring method //
+// //
+// Dirt_ShutterLeaf, Dirt_ShutterShape, Dirt_Angle: //
+// aperture control. //
+// Dirt_Curve: //
+// controls dirt sensitivity to light. //
+// Dirt_DestWeight: //
+// maximum background weight. //
+// //
+// Frost: //
+//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++//
+// Draw a frost vignette(enbweather.bmp alpha channel) arround //
+// screen. //
+// //
+// Frost_FeatherRadii: //
+// edge feathering. //
+// Frost_MinRadii: //
+// minimum range for clear area. //
+// Frost_Intensity: //
+// frost vignette intensity. //
+// //
+//////////////////////////////////////////////////////////////////////////
+// //
+// internal parameters, can be modified //
+//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++//
+// //
+// place "//" before "#define" to disable specific feature entirely, //
+// equivalent to setting effect intensity 0, but save some performance //
+// by skipping computation. //
+// //
+// example: //
+// //#define example //
+// //
+//////////////////////////////////////////////////////////////////////////
+#define USE_WEATHER_FX //comment it to disable weather effects
+#define USE_DROPLETS //Use droplets instead of dynamic lens dirt.
+#define DROPLET_GRID 8 //grid size of droplet texture, 5 means it use 5x5 grid with total 25 textures
+
+//Lens : controls lens reflection
+float LensX < string UIName="Lens Reflect Position X"; string UIWidget="Spinner"; float UIMin=-1; float UIMax=1;> = {0};
+float LensY < string UIName="Lens Reflect Position Y"; string UIWidget="Spinner"; float UIMin=-1; float UIMax=1;> = {0};
+
+float LensSize < string UIName="Lens Reflect Size"; string UIWidget="Spinner"; float UIMin=0.1; float UIMax=10.0;> = {1};
+float LensIntensity < string UIName="Lens Reflect Intensity"; string UIWidget="Spinner"; float UIMin=0.0; float UIMax=1000.0;> = {1};
+
+
+
+//Flare : controls lens flare
+float FlareIntensity1N < string UIName="Flare IntensityL-N"; string UIWidget="Spinner"; float UIMin=0.0; float UIMax=1000.0;> = {2};
+float FlareIntensity2N < string UIName="Flare IntensityH-N"; string UIWidget="Spinner"; float UIMin=0.0; float UIMax=1000.0;> = {1};
+float FlareIntensity1D < string UIName="Flare IntensityL-D"; string UIWidget="Spinner"; float UIMin=0.0; float UIMax=1000.0;> = {2};
+float FlareIntensity2D < string UIName="Flare IntensityH-D"; string UIWidget="Spinner"; float UIMin=0.0; float UIMax=1000.0;> = {1};
+float FlareIntensity1I < string UIName="Flare IntensityL-I"; string UIWidget="Spinner"; float UIMin=0.0; float UIMax=1000.0;> = {2};
+float FlareIntensity2I < string UIName="Flare IntensityH-I"; string UIWidget="Spinner"; float UIMin=0.0; float UIMax=1000.0;> = {1};
+
+float FlareThreshold1N < string UIName="Flare Lighting ThresholdL-N"; string UIWidget="Spinner"; float UIMin=0.0; float UIMax=100.0;> = {0.7};
+float FlareThreshold2N < string UIName="Flare Lighting ThresholdH-N"; string UIWidget="Spinner"; float UIMin=0.0; float UIMax=100.0;> = {0.9};
+float FlareThreshold1D < string UIName="Flare Lighting ThresholdL-D"; string UIWidget="Spinner"; float UIMin=0.0; float UIMax=100.0;> = {0.7};
+float FlareThreshold2D < string UIName="Flare Lighting ThresholdH-D"; string UIWidget="Spinner"; float UIMin=0.0; float UIMax=100.0;> = {0.9};
+float FlareThreshold1I < string UIName="Flare Lighting ThresholdL-I"; string UIWidget="Spinner"; float UIMin=0.0; float UIMax=100.0;> = {0.7};
+float FlareThreshold2I < string UIName="Flare Lighting ThresholdH-I"; string UIWidget="Spinner"; float UIMin=0.0; float UIMax=100.0;> = {0.9};
+
+float FlareCurve1 < string UIName="Flare Curve1"; string UIWidget="Spinner"; float UIMin=1; float UIMax=100;> = {6};
+float FlareCurve2 < string UIName="Flare Curve2"; string UIWidget="Spinner"; float UIMin=1; float UIMax=100;> = {6};
+
+float3 FlareTint1 < string UIName="Flare Tint1"; string UIWidget="color";> = {0.137, 0.216, 1};
+float3 FlareTint2 < string UIName="Flare Tint2"; string UIWidget="color";> = {0.137, 0.216, 1};
+
+float FlareAngle1 < string UIName="Flare Angle 1"; string UIWidget="Spinner"; float UIMin=0.01; float UIMax=180;> = {180};
+float FlareAngle2 < string UIName="Flare Angle 2"; string UIWidget="Spinner"; float UIMin=0.01; float UIMax=180;> = {90};
+
+float radii < string UIName="blur radii"; string UIWidget="Spinner"; float UIMin=0; float UIMax=1000;> = {16};
+
+////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
+// Weather
+
+#ifdef USE_WEATHER_FX
+//change weather id according to _weatherlist.ini [WEATHER###]
+//for example:
+//rain
+#define RAIN_1_START 15
+#define RAIN_1_ENDS 15
+
+#define RAIN_2_START 16
+#define RAIN_2_ENDS 16
+
+//snow
+#define SNOW_1_START 5
+#define SNOW_1_ENDS 5
+
+#define SNOW_2_START 11
+#define SNOW_2_ENDS 11
+
+#define SNOW_3_START 17
+#define SNOW_3_ENDS 17
+
+bool Rain = {false};
+float Rain_SizeMin = {0.05};
+float Rain_SizeMax = {0.15};
+float Rain_SizeCurve = 0.25;
+float Rain_Freqency = {0.8};
+float Rain_Intensity_D = {1};
+float Rain_Intensity_N = {1};
+#ifdef USE_DROPLETS
+float Droplet_Offset_Curve= 1.5;
+float Droplet_Offset_Scale= 0.5;
+float Droplet_Ratio_Min = {0.9};
+float Droplet_Ratio_Max = {1.1};
+float2 Droplet_Feather = {0.25, 1};
+#else
+int Dirt_ShutterLeaf = {7};
+float Dirt_ShutterShape = {1};
+int Dirt_Angle = {0};
+float Dirt_Curve_D = {0.5};
+float Dirt_Curve_N = {0.9};
+float Dirt_DestWeight = 0.2;
+#endif
+bool Frost = {false};
+float Frost_FeatherRadii = {0.4};
+float Frost_MinRadii = {0.2};
+float Frost_Intensity_D = {0.6};
+float Frost_Intensity_N = {0.6};
+#endif
+
+
+//////////////////////////////////////////////////////////////////////////
+// external parameters, do not modify //
+//////////////////////////////////////////////////////////////////////////
+
+//keyboard controlled temporary variables (in some versions exists in the config file).
+//Press and hold key 1,2,3...8 together with PageUp or PageDown to modify. By default all set to 1.0
+float4 tempF1; //1,2,3,4
+float4 tempF2; //5,6,7,8
+float4 tempF3; //9,0
+float4 ScreenSize; //x=Width, y=1/Width, z=ScreenScaleY, w=1/ScreenScaleY
+float ENightDayFactor;//changes in range 0..1, 0 means that night time, 1 - day time
+float EInteriorFactor;//changes 0 or 1. 0 means that exterior, 1 - interior
+float4 Timer; //x=generic timer in range 0..1, period of 16777216 ms (4.6 hours), w=frame time elapsed (in seconds)
+float4 TempParameters; //additional info for computations
+float4 LensParameters; //x=reflection intensity, y=reflection power, z=dirt intensity, w=dirt power
+float FieldOfView; //fov in degrees
+float4 WeatherAndTime; //.x - current weather index, .y - outgoing weather index, .z - weather transition, .w - time of the day in 24 standart hours.
+
+texture2D texColor; //output of Draw
+texture2D texMask; //enblensmask texture
+texture2D texBloom1; //Original ENB blurred input; pre-blurred
+texture2D texBloom2; //Downsampled to 512
+texture2D texBloom3; //Downsampled to 256
+texture2D texBloom4; //Downsampled to 128
+texture2D texBloom5; //Downsampled to 64
+texture2D texBloom6; //Downsampled to 32
+texture2D texBloom7; //empty
+texture2D texBloom8; //empty
+
+#ifdef USE_WEATHER_FX
+texture2D texWeather ;//.rgb is droplet normal map, .a is frost mask
+sampler2D SamplerWeather = sampler_state
+{
+ Texture = ;
+ MinFilter = LINEAR;
+ MagFilter = LINEAR;
+ MipFilter = NONE;
+ AddressU = Clamp;
+ AddressV = Clamp;
+ SRGBTexture = FALSE;
+ MaxMipLevel = 0;
+ MipMapLodBias = 0;
+};
+#endif
+
+sampler2D SamplerColor = sampler_state
+{
+ Texture = ;
+ MinFilter = LINEAR;
+ MagFilter = LINEAR;
+ MipFilter = NONE;
+ AddressU = Clamp;
+ AddressV = Clamp;
+ SRGBTexture=FALSE;
+ MaxMipLevel=0;
+ MipMapLodBias=0;
+};
+
+sampler2D SamplerMask = sampler_state
+{
+ Texture = ;
+ MinFilter = LINEAR;
+ MagFilter = LINEAR;
+ MipFilter = NONE;
+ AddressU = Clamp;
+ AddressV = Clamp;
+ SRGBTexture=FALSE;
+ MaxMipLevel=0;
+ MipMapLodBias=0;
+};
+
+sampler2D SamplerBloom1 = sampler_state
+{
+ Texture = ;
+ MinFilter = LINEAR;
+ MagFilter = LINEAR;
+ MipFilter = NONE;
+ AddressU = Clamp;
+ AddressV = Clamp;
+ SRGBTexture=FALSE;
+ MaxMipLevel=0;
+ MipMapLodBias=0;
+};
+
+sampler2D SamplerBloom2 = sampler_state
+{
+ Texture = ;
+ MinFilter = LINEAR;
+ MagFilter = LINEAR;
+ MipFilter = NONE;
+ AddressU = Clamp;
+ AddressV = Clamp;
+ SRGBTexture=FALSE;
+ MaxMipLevel=0;
+ MipMapLodBias=0;
+};
+
+sampler2D SamplerBloom3 = sampler_state
+{
+ Texture = ;
+ MinFilter = LINEAR;
+ MagFilter = LINEAR;
+ MipFilter = NONE;
+ AddressU = Clamp;
+ AddressV = Clamp;
+ SRGBTexture=FALSE;
+ MaxMipLevel=0;
+ MipMapLodBias=0;
+};
+
+sampler2D SamplerBloom4 = sampler_state
+{
+ Texture = ;
+ MinFilter = LINEAR;
+ MagFilter = LINEAR;
+ MipFilter = NONE;
+ AddressU = Clamp;
+ AddressV = Clamp;
+ SRGBTexture=FALSE;
+ MaxMipLevel=0;
+ MipMapLodBias=0;
+};
+
+sampler2D SamplerBloom5 = sampler_state
+{
+ Texture = ;
+ MinFilter = LINEAR;
+ MagFilter = LINEAR;
+ MipFilter = NONE;
+ AddressU = Clamp;
+ AddressV = Clamp;
+ SRGBTexture=FALSE;
+ MaxMipLevel=0;
+ MipMapLodBias=0;
+};
+
+sampler2D SamplerBloom6 = sampler_state
+{
+ Texture = ;
+ MinFilter = LINEAR;
+ MagFilter = LINEAR;
+ MipFilter = NONE;
+ AddressU = Clamp;
+ AddressV = Clamp;
+ SRGBTexture=FALSE;
+ MaxMipLevel=0;
+ MipMapLodBias=0;
+};
+
+sampler2D SamplerBloom7 = sampler_state
+{
+ Texture = ;
+ MinFilter = LINEAR;
+ MagFilter = LINEAR;
+ MipFilter = NONE;
+ AddressU = Clamp;
+ AddressV = Clamp;
+ SRGBTexture=FALSE;
+ MaxMipLevel=0;
+ MipMapLodBias=0;
+};
+
+sampler2D SamplerBloom8 = sampler_state
+{
+ Texture = ;
+ MinFilter = LINEAR;
+ MagFilter = LINEAR;
+ MipFilter = NONE;
+ AddressU = Clamp;
+ AddressV = Clamp;
+ SRGBTexture=FALSE;
+ MaxMipLevel=0;
+ MipMapLodBias=0;
+};
+
+
+//////////////////////////////////////////////////////////////////////////
+// Structs //
+//////////////////////////////////////////////////////////////////////////
+
+struct VS_OUTPUT_POST
+{
+ float4 vpos : POSITION;
+ float2 txcoord0 : TEXCOORD0;
+};
+
+struct VS_INPUT_POST
+{
+ float3 pos : POSITION;
+ float2 txcoord0 : TEXCOORD0;
+};
+
+struct VS_OUTPUT_WEATHER
+{
+ float4 vpos : POSITION;
+ float2 txcoord0 : TEXCOORD0;
+#ifdef USE_DROPLETS
+ float3 wconst : TEXCOORD1;
+#else
+ float wconst : TEXCOORD1;
+#endif
+};
+
+
+//////////////////////////////////////////////////////////////////////////
+// Funstions //
+//////////////////////////////////////////////////////////////////////////
+
+float Random(float2 co)
+{
+ return frac(sin(dot(co.xy, float2(12.9898, 78.233))) * 43758.5453);
+}
+
+
+//+++++++++++++++++++++++++++++++++++++++++++++++++++++++
+//for ALF Effect
+//+++++++++++++++++++++++++++++++++++++++++++++++++++++++
+
+
+float3 BrightPass(float2 tex, float BrightPassThreshold)
+{
+ float3 c = tex2D(SamplerBloom2, tex).rgb;
+ float lum = dot(c, float3(0.212, 0.716, 0.072)); // Rec.709 coefficients
+ float lum2 = max(lum - BrightPassThreshold, 0.0f);
+ return c*= lum2 / lum;
+}
+
+
+/*
+float3 BrightPass(float2 tex, float BrightPassThreshold)
+{
+ float3 c = tex2D(SamplerBloom2, tex).rgb;
+ float3 bC = max(c - float3(BrightPassThreshold, BrightPassThreshold, BrightPassThreshold), 0.0);
+ return lerp(0.0, c, smoothstep(0.0, 0.5, (bC.x + bC.y + bC.z)));
+}
+*/
+
+
+float4 PS_AnamorphicLensFlare(VS_OUTPUT_POST In, float2 vPos : VPOS) : COLOR
+{
+ float4 res;
+
+ float FlareCurve[2] = { FlareCurve1, FlareCurve2};
+ float FlareIntensity[2] =
+ {
+ lerp(lerp(FlareIntensity1N, FlareIntensity1D, ENightDayFactor), FlareIntensity1I, EInteriorFactor),
+ lerp(lerp(FlareIntensity2N, FlareIntensity2D, ENightDayFactor), FlareIntensity2I, EInteriorFactor)
+ };
+
+ float FlareThreshold[2] =
+ {
+ lerp(lerp(FlareThreshold1N, FlareThreshold1D, ENightDayFactor), FlareThreshold1I, EInteriorFactor),
+ lerp(lerp(FlareThreshold2N, FlareThreshold2D, ENightDayFactor), FlareThreshold2I, EInteriorFactor)
+ };
+
+ float FlareAngle[2] = { (FlareAngle1 - 90), (FlareAngle2 - 90)};
+
+for(int i = 0; i < 2; i++)
+{
+ float3 FlareTint[2] = { FlareTint1, FlareTint2};
+ float3 BaseTint[2] = { FlareTint[i], float3 (1.0f, 1.0f, 1.0f)};
+ float2 startcoord = 0;
+ float2 Dvector = 0;
+ sincos( FlareAngle[i] * 0.017453292, Dvector.y, Dvector.x); //set angle between 0~180
+
+ if ( Dvector.x != 0)//get starting point
+ {
+ float slope = Dvector.y / Dvector.x; //get slope
+ float yintercept = ( -In.txcoord0.x * slope ) + In.txcoord0.y;//get y intercept
+ if( yintercept > 1)
+ startcoord.xy = float2( (1-In.txcoord0.y)/slope + In.txcoord0.x, 1);
+ else if( yintercept < 0)
+ startcoord.xy = float2(( -In.txcoord0.y / slope + In.txcoord0.x), 0);
+ else
+ startcoord.xy = float2( 0, yintercept);
+ }
+ else //for vertical line
+ startcoord.xy = float2( In.txcoord0.x, 0);
+
+ for(int j = 0; j < 2; j++)
+ {
+ float2 tex = startcoord;
+ float3 ALFtemp =0;
+ float2 maxpos=0;
+ float3 BrightSample = 0;
+
+ for(int i = 0; i < 30; i++)
+ {
+ ALFtemp = BrightPass(tex, FlareThreshold[j]);
+ if(length(ALFtemp) > length(BrightSample))
+ maxpos.xy = tex.xy;
+ BrightSample.xyz = max(ALFtemp, BrightSample);
+ tex.xy += Dvector.xy * 0.05;
+
+ }
+ res.rgb += BrightSample * pow(0.2, length( In.txcoord0.xy - maxpos) * FlareCurve[j]) * FlareIntensity[j] * BaseTint[j];
+ }
+}
+ res.a = 1.0;
+ return res;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// Shaders //
+//////////////////////////////////////////////////////////////////////////
+
+/*
+Weather FX by kingeric1992
+*/
+
+#ifdef USE_WEATHER_FX
+// Dynamic Lens Dirt(rainFX) VS
+//seed.xy == offset; .z == size; .w == ratio
+VS_OUTPUT_WEATHER VS_Rain(VS_INPUT_POST IN, uniform float4 seed, uniform float toffset)
+{
+ VS_OUTPUT_WEATHER OUT;
+
+ float2 rainlvl;
+ if(WeatherAndTime.x > (RAIN_1_START - 0.2) && WeatherAndTime.x < (RAIN_1_ENDS + 0.2))
+ rainlvl.x = 3;
+ else if(WeatherAndTime.x > (RAIN_2_START - 0.2) && WeatherAndTime.x < (RAIN_2_ENDS + 0.2))
+ rainlvl.x = 1;
+ else
+ rainlvl.x = 0;
+
+ if(WeatherAndTime.y > (RAIN_1_START - 0.2) && WeatherAndTime.y < (RAIN_1_ENDS + 0.2))
+ rainlvl.y = 3;
+ else if(WeatherAndTime.y > (RAIN_2_START - 0.2) && WeatherAndTime.y < (RAIN_2_ENDS + 0.2))
+ rainlvl.y = 1;
+ else
+ rainlvl.y = 0;
+
+ rainlvl /= 3;
+ rainlvl *= (1 - EInteriorFactor);
+
+ float frequency = lerp( 0, Rain_Freqency, lerp(rainlvl.x, rainlvl.y, step(WeatherAndTime.z, 0.5)));
+ float time = (Timer.x * 16777.216 + toffset) * frequency;
+ float2 timeconst = float2(floor(time), frac(time));
+ float random = Random( float2(timeconst.x, seed.z));
+ float size = lerp( Rain_SizeMin, Rain_SizeMax, pow(random, lerp(1, Rain_SizeCurve, rainlvl.y)));
+ float2 offset = float2( Random( float2(timeconst.x, seed.x)), Random( float2(timeconst.x, seed.y))) * 2 - 1;
+ size *= 1 + timeconst.y * 0.2;//enlarge
+#ifdef USE_DROPLETS
+ float ratio = lerp(Droplet_Ratio_Min, Droplet_Ratio_Max, Random(float2(timeconst.x, seed.w)));
+ float angle = Random(float2(timeconst.x, seed.y)) * 6.28;
+ float2 rotate;
+ sincos(angle, rotate.y, rotate.x);
+ float2 pos = IN.pos.xy * size * float2(ratio, ScreenSize.z);
+ pos = float2( dot(pos, rotate * float2( 1, -1)), dot(pos, rotate.yx));
+#else
+ float2 pos = IN.pos.xy * size * float2(1, ScreenSize.z);
+#endif
+ OUT.vpos = float4(pos - offset, IN.pos.z, 1.0);;
+ OUT.txcoord0.xy = IN.txcoord0.xy;
+ OUT.wconst = (frequency > 0 )? pow( 1 - timeconst.y, 0.3) * (abs(WeatherAndTime.z - 0.5) * 2): 0; //Alpha, fades during transition
+#ifdef USE_DROPLETS
+ OUT.wconst.x = timeconst;
+ OUT.wconst.y = angle;
+#endif
+ return OUT;
+}
+#ifdef USE_DROPLETS
+// Droplets(rainFX) PS
+float4 PS_Droplets(VS_OUTPUT_WEATHER IN, float2 vPos : VPOS, uniform float2 seed) : COLOR
+{
+ clip((IN.wconst.z < 0.001)? -1:1 );//discard if weather constant == 0
+ float2 coord = IN.txcoord0.xy;
+ float2 sscoord = ScreenSize.y * vPos;
+ sscoord.y *= ScreenSize.z;
+
+ float intensity = lerp(Rain_Intensity_N, Rain_Intensity_D, ENightDayFactor);
+
+ float2 index = float2(Random(float2(IN.wconst.x, seed.x)), Random(float2(IN.wconst.x, seed.y)));
+ index *= DROPLET_GRID;
+ index = floor(index) + coord;
+
+ float3 normal = tex2D(SamplerWeather, index / DROPLET_GRID).rgb - 0.5;
+ normal *= 2;
+ normal.xy = normalize(normal.xy) * pow(length(normal.xy), Droplet_Offset_Curve);
+
+ float2 rotate;
+ sincos(-IN.wconst.y, rotate.y, rotate.x);
+ normal.xy = float2( dot(normal.xy, rotate * float2( 1, -1)), dot(normal.xy, rotate.yx));
+
+ float4 res = tex2D(SamplerBloom3, sscoord + normal.xy * Droplet_Offset_Scale);
+ res.a = IN.wconst.z * smoothstep(Droplet_Feather.x, Droplet_Feather.y, normal.z);
+ res.rgb *= intensity * res.a;
+ res.a *= 0.75;
+ return res;
+}
+
+#else
+// Dynamic Lens Dirt(rainFX) PS
+float4 PS_Rain(VS_OUTPUT_WEATHER IN, float2 vPos : VPOS) : COLOR
+{
+ clip((IN.wconst < 0.001)? -1:1 );//discard if weather constant == 0
+
+ float2 coord = IN.txcoord0.xy - 0.5;
+ float2 pixelSize = ScreenSize.y;
+ pixelSize.y *= ScreenSize.z;
+ float theta = ( length(coord) == 0)? 0 : atan2(coord.y, coord.x) + 3.1415926;
+ float leaf = 6.28318530 / Dirt_ShutterLeaf;
+ float delta = (theta + Dirt_Angle) % leaf;
+ delta -= leaf * 0.5;
+ float r = lerp(1, cos(leaf * 0.5) / cos(delta), Dirt_ShutterShape) * 0.5;
+
+ float intensity = lerp(Rain_Intensity_N, Rain_Intensity_D, ENightDayFactor);
+ float curve = lerp(Dirt_Curve_N, Dirt_Curve_D, ENightDayFactor);
+
+ //Lens Dirt coloring by Boris
+ float4 templens = tex2D(SamplerBloom6, vPos * pixelSize);
+ float maxlens = max(templens.r, max( templens.g, templens.b));
+ float tempnor = maxlens / ( 1.0 + maxlens);
+ templens.rgb *= pow(tempnor, curve) * intensity * IN.wconst;
+ templens.a = lerp(IN.wconst, 0, Dirt_DestWeight);
+ templens *= 1 - smoothstep(r - 0.1, r,length(coord));
+ return templens;
+}
+#endif
+
+// Frost vignette VS
+VS_OUTPUT_WEATHER VS_Snow(VS_INPUT_POST IN)
+{
+ VS_OUTPUT_WEATHER OUT;
+
+ float2 lvl;
+ if(WeatherAndTime.x > (SNOW_1_START - 0.2) && WeatherAndTime.x < (SNOW_1_ENDS + 0.2))
+ lvl.x = 3;
+ else if(WeatherAndTime.x > (SNOW_2_START - 0.2) && WeatherAndTime.x < (SNOW_2_ENDS + 0.2))
+ lvl.x = 2;
+ else if(WeatherAndTime.x > (SNOW_3_START - 0.2) && WeatherAndTime.x < (SNOW_3_ENDS + 0.2))
+ lvl.x = 4;
+ else
+ lvl.x = 0;
+
+ if(WeatherAndTime.y > (SNOW_1_START - 0.2) && WeatherAndTime.y < (SNOW_1_ENDS + 0.2))
+ lvl.y = 3;
+ else if(WeatherAndTime.y > (SNOW_2_START - 0.2) && WeatherAndTime.y < (SNOW_2_ENDS + 0.2))
+ lvl.y = 2;
+ else if(WeatherAndTime.y > (SNOW_3_START - 0.2) && WeatherAndTime.y < (SNOW_3_ENDS + 0.2))
+ lvl.y = 4;
+ else
+ lvl.y = 0;
+
+ lvl.xy /= 3;
+ lvl *= (1 - EInteriorFactor);
+
+ OUT.vpos = float4(IN.pos.x, IN.pos.y, IN.pos.z, 1.0);
+ OUT.txcoord0.xy = IN.txcoord0.xy + TempParameters.xy;
+ OUT.wconst = lerp(lvl.y, lvl.x, WeatherAndTime.z);
+
+ return OUT;
+}
+
+// Frost vignette PS
+float4 PS_Frost(VS_OUTPUT_WEATHER IN, float2 vPos : VPOS) : COLOR
+{
+ clip((IN.wconst.x < 0.001)? -1:1 );//discard if weather constant == 0
+ float r = length(IN.txcoord0.xy - 0.5);
+ float4 res = tex2D(SamplerBloom6, IN.txcoord0.xy);
+ float4 frostmask = tex2D(SamplerWeather, IN.txcoord0.xy).a;
+ float frostradii = lerp( 0.7071, Frost_MinRadii, IN.wconst.x);
+ float intensity = lerp(Frost_Intensity_N, Frost_Intensity_D, ENightDayFactor);
+
+ res += frostmask * intensity * smoothstep( frostradii, 0.7071, r);
+ res.a *= smoothstep( frostradii, (frostradii + Frost_FeatherRadii), r);
+
+ return res;
+}
+#endif
+
+
+/*
+Lens Flare Shaders
+*/
+
+VS_OUTPUT_POST VS_Draw(VS_INPUT_POST IN)
+{
+ VS_OUTPUT_POST OUT;
+ OUT.vpos=float4(IN.pos.x,IN.pos.y,IN.pos.z,1.0);
+ OUT.txcoord0.xy=IN.txcoord0.xy+TempParameters.xy;
+ return OUT;
+}
+
+
+float4 PS_Draw(VS_OUTPUT_POST In) : COLOR
+{
+ float4 res = 0;
+
+ float2 coord;
+ //deepness, curvature, inverse size
+ const float3 offset[4]=
+ {
+ float3(1.6, 4.0, 1.0),
+ float3(0.7, 0.25, 2.0),
+ float3(0.3, 1.5, 0.5),
+ float3(-0.5, 1.0, 1.0)
+ };
+ //color filter per reflection
+ const float3 factors[4]=
+ {
+ float3(0.3, 0.4, 0.4),
+ float3(0.2, 0.4, 0.5),
+ float3(0.5, 0.3, 0.7),
+ float3(0.1, 0.2, 0.7)
+ };
+
+ for (int i=0; i<4; i++)
+ {
+ float2 distfact=(In.txcoord0.xy-0.5);
+ distfact.x += LensX;
+ distfact.y += LensY;
+ coord.xy=offset[i].x*distfact;
+ coord.xy*=pow(2.0*length(float2(distfact.x*ScreenSize.z/LensSize,distfact.y/ LensSize)), offset[i].y);
+ coord.xy*=offset[i].z;
+ coord.xy=0.5-coord.xy;//v1
+// coord.xy=In.txcoord0.xy-coord.xy;//v2
+
+
+ float3 templens=tex2D(SamplerBloom2, coord.xy);
+ templens=templens*factors[i];
+ distfact=(coord.xy-0.5);
+ distfact*=2.0;
+ templens*=saturate(1.0-dot(distfact,distfact));//limit by uv 0..1
+// templens=factors[i] * (1.0-dot(distfact,distfact));
+ float maxlens=max(templens.x, max(templens.y, templens.z));
+// float3 tempnor=(templens.xyz/maxlens);
+// tempnor=pow(tempnor, tempF1.z);
+// templens.xyz=tempnor.xyz*maxlens;
+ float tempnor=(maxlens/(1.0+maxlens));
+ tempnor=pow(tempnor, LensParameters.y);
+ templens.xyz*=tempnor;
+
+ res.xyz+=templens;
+ }
+ res.xyz*=LensIntensity*LensParameters.x;
+
+
+
+ //add mask
+ {
+ coord=In.txcoord0.xy;
+ coord.y*=ScreenSize.w;//remove stretching of image
+ float4 mask=tex2D(SamplerMask, coord);
+ float3 templensM=tex2D(SamplerBloom6, In.txcoord0.xy);
+ float maxlens=max(templensM.x, max(templensM.y, templensM.z));
+ float tempnor=(maxlens/(1.0+maxlens));
+ tempnor=pow(tempnor, LensParameters.w);
+ templensM.xyz*=tempnor * LensParameters.z;
+ res.xyz+=mask.xyz * templensM.xyz;
+ }
+
+ return res;
+}
+
+//blurring may required when quality of blurring is too bad for bilinear filtering on screen
+float4 PS_LensPostPass(VS_OUTPUT_POST In) : COLOR
+{
+ float4 res = 0;
+
+ //blur
+ const float2 offset[8]=
+ {
+ float2(1.0, 1.0),
+ float2(1.0, -1.0),
+ float2(-1.0, 1.0),
+ float2(-1.0, -1.0),
+ float2(0.0, 1.0),
+ float2(0.0, -1.0),
+ float2(1.0, 0.0),
+ float2(-1.0, 0.0)
+ };
+// float2 screenfact=TempParameters.y;
+// screenfact.y*=ScreenSize.z;
+ float2 screenfact=ScreenSize.y;
+ screenfact.y*=ScreenSize.z;
+ for (int i=0; i<8; i++)
+ {
+ float2 coord= radii*offset[i].xy*screenfact.xy+In.txcoord0.xy;
+ res.xyz+= tex2D(SamplerColor, coord);
+ }
+ res.xyz*=0.125;
+ res.xyz=min(res.xyz, 32768.0f);
+ res.xyz=max(res.xyz, 0.0);
+/*
+ //no blur
+ res=tex2D(SamplerColor, In.txcoord0.xy);
+ res.xyz=min(res.xyz, 32768.0);
+ res.xyz=max(res.xyz, 0.0);
+*/
+ return res;
+
+
+}
+
+//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+//
+//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+//actual computation, draw all effects to small texture
+
+
+technique Draw
+{
+ pass p0
+ {
+ VertexShader = compile vs_3_0 VS_Draw();
+ PixelShader = compile ps_3_0 PS_Draw();
+
+ ColorWriteEnable=ALPHA|RED|GREEN|BLUE;
+ CullMode=NONE;
+ AlphaBlendEnable=FALSE;
+ AlphaTestEnable=FALSE;
+ SeparateAlphaBlendEnable=FALSE;
+ SRGBWriteEnable=FALSE;
+ }
+
+ pass p1
+ {
+ VertexShader = compile vs_3_0 VS_Draw();
+ PixelShader = compile ps_3_0 PS_AnamorphicLensFlare();
+ ColorWriteEnable=ALPHA|RED|GREEN|BLUE;
+ AlphaBlendEnable = True;
+ SrcBlend = One;
+ DestBlend = One;
+ }
+
+}
+
+
+//final pass, output to screen with additive blending and no alpha
+technique LensPostPass
+{
+ pass p0
+ {
+ VertexShader = compile vs_3_0 VS_Draw();
+ PixelShader = compile ps_3_0 PS_LensPostPass();
+
+ AlphaBlendEnable=TRUE;
+ SrcBlend=ONE;
+ DestBlend=ONE;
+ ColorWriteEnable=RED|GREEN|BLUE;//warning, no alpha output!
+ CullMode=NONE;
+ AlphaTestEnable=FALSE;
+ SeparateAlphaBlendEnable=FALSE;
+ SRGBWriteEnable=FALSE;
+ }
+
+ #ifdef USE_WEATHER_FX
+ pass p1
+ {
+ VertexShader = compile vs_3_0 VS_Rain(float4(72, 11, 19, 5), 1.7);
+#ifdef USE_DROPLETS
+ PixelShader = compile ps_3_0 PS_Droplets(float2(3, 5));
+#else
+ PixelShader = compile ps_3_0 PS_Rain();
+#endif
+ AlphaBlendEnable=TRUE;
+ SrcBlend=ONE;
+ DestBlend=INVSRCALPHA;
+ ColorWriteEnable=RED|GREEN|BLUE;//warning, no alpha output!
+ CullMode=NONE;
+ AlphaTestEnable=FALSE;
+ SeparateAlphaBlendEnable=FALSE;
+ SRGBWriteEnable=FALSE;
+ }
+ pass p2
+ {
+ VertexShader = compile vs_3_0 VS_Rain(float4(88, 3, 500, 11), 2.9);
+#ifdef USE_DROPLETS
+ PixelShader = compile ps_3_0 PS_Droplets(float2(2, 7));
+#else
+ PixelShader = compile ps_3_0 PS_Rain();
+#endif
+
+ AlphaBlendEnable=TRUE;
+ SrcBlend=ONE;
+ DestBlend=INVSRCALPHA;
+ ColorWriteEnable=RED|GREEN|BLUE;//warning, no alpha output!
+ CullMode=NONE;
+ AlphaTestEnable=FALSE;
+ SeparateAlphaBlendEnable=FALSE;
+ SRGBWriteEnable=FALSE;
+ }
+
+ pass p3
+ {
+ VertexShader = compile vs_3_0 VS_Rain(float4(20, 100, 700, 9), 3.7);
+#ifdef USE_DROPLETS
+ PixelShader = compile ps_3_0 PS_Droplets(float2(11, 13));
+#else
+ PixelShader = compile ps_3_0 PS_Rain();
+#endif
+ AlphaBlendEnable=TRUE;
+ SrcBlend=ONE;
+ DestBlend=INVSRCALPHA;
+ ColorWriteEnable=RED|GREEN|BLUE;//warning, no alpha output!
+ CullMode=NONE;
+ AlphaTestEnable=FALSE;
+ SeparateAlphaBlendEnable=FALSE;
+ SRGBWriteEnable=FALSE;
+ }
+
+ pass p4
+ {
+ VertexShader = compile vs_3_0 VS_Rain(float4(150, 3, 250, 7), 1.3);
+#ifdef USE_DROPLETS
+ PixelShader = compile ps_3_0 PS_Droplets(float2(17, 19));
+#else
+ PixelShader = compile ps_3_0 PS_Rain();
+#endif
+ AlphaBlendEnable=TRUE;
+ SrcBlend=ONE;
+ DestBlend=INVSRCALPHA;
+ ColorWriteEnable=RED|GREEN|BLUE;//warning, no alpha output!
+ CullMode=NONE;
+ AlphaTestEnable=FALSE;
+ SeparateAlphaBlendEnable=FALSE;
+ SRGBWriteEnable=FALSE;
+ }
+
+ pass p5
+ {
+ VertexShader = compile vs_3_0 VS_Rain(float4(66, 220, 250, 19), 0);
+#ifdef USE_DROPLETS
+ PixelShader = compile ps_3_0 PS_Droplets(float2(23, 29));
+#else
+ PixelShader = compile ps_3_0 PS_Rain();
+#endif
+ AlphaBlendEnable=TRUE;
+ SrcBlend=ONE;
+ DestBlend=INVSRCALPHA;
+ ColorWriteEnable=RED|GREEN|BLUE;//warning, no alpha output!
+ CullMode=NONE;
+ AlphaTestEnable=FALSE;
+ SeparateAlphaBlendEnable=FALSE;
+ SRGBWriteEnable=FALSE;
+ }
+
+ pass p6
+ {
+ VertexShader = compile vs_3_0 VS_Snow();
+ PixelShader = compile ps_3_0 PS_Frost();
+
+ AlphaBlendEnable=TRUE;
+ SrcBlend=SRCALPHA;
+ DestBlend=INVSRCALPHA;
+ ColorWriteEnable=RED|GREEN|BLUE;//warning, no alpha output!
+ CullMode=NONE;
+ AlphaTestEnable=FALSE;
+ SeparateAlphaBlendEnable=FALSE;
+ SRGBWriteEnable=FALSE;
+ }
+
+#endif
+
+}
+
+
+
+
+
+
+
+
diff --git a/00 - Core/DAHAKA's ENB/enbseries/enblens.fx.ini b/00 - Core/DAHAKA's ENB/enbseries/enblens.fx.ini
new file mode 100644
index 0000000..106aab3
--- /dev/null
+++ b/00 - Core/DAHAKA's ENB/enbseries/enblens.fx.ini
@@ -0,0 +1,38 @@
+[ENBLENS.FX]
+TECHNIQUE=0
+Lens Reflect Position X=0.0
+Lens Reflect Position Y=0.0
+Lens Reflect Size=1.0
+Lens Reflect Intensity=0.5
+Flare IntensityL-N=0.5
+Flare IntensityH-N=0.5
+Flare IntensityL-D=0.5
+Flare IntensityH-D=0.5
+Flare IntensityL-I=0.5
+Flare IntensityH-I=0.5
+Flare Lighting ThresholdL-N=2.0
+Flare Lighting ThresholdH-N=2.0
+Flare Lighting ThresholdL-D=2.0
+Flare Lighting ThresholdH-D=2.0
+Flare Lighting ThresholdL-I=2.0
+Flare Lighting ThresholdH-I=2.0
+Flare Curve1=10.0
+Flare Curve2=10.0
+Flare Tint1=1, 1, 1
+Flare Tint2=1, 1, 1
+Flare Angle 1=180.0
+Flare Angle 2=90.0
+blur radii=5.0
++++Rain Settings+++=false
+Rain SizeMin=0.01
+Rain SizeMax=0.05
+Rain Freqency(Hz)=2.0
+Rain Intensity-D=1.0
+Rain Intensity-N=1.0
+Droplet Ratio Min=1.0
+Droplet Ratio Max=1.0
++++Frost Settings++=false
+Frost Feather Radii=0.6
+Frost MinRadii=0.5
+Frost Intensity-D=0.5
+Frost Intensity-N=0.1
diff --git a/00 - Core/DAHAKA's ENB/enbseries/enbpalette - backup.bmp b/00 - Core/DAHAKA's ENB/enbseries/enbpalette - backup.bmp
new file mode 100644
index 0000000..4eef62b
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diff --git a/00 - Core/DAHAKA's ENB/enbseries/enbpalette.bmp b/00 - Core/DAHAKA's ENB/enbseries/enbpalette.bmp
new file mode 100644
index 0000000..4eef62b
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diff --git a/00 - Core/DAHAKA's ENB/enbseries/enbpaletteI.bmp b/00 - Core/DAHAKA's ENB/enbseries/enbpaletteI.bmp
new file mode 100644
index 0000000..dd78c84
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diff --git a/00 - Core/DAHAKA's ENB/enbseries/enbpaletteN.bmp b/00 - Core/DAHAKA's ENB/enbseries/enbpaletteN.bmp
new file mode 100644
index 0000000..9d9698b
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diff --git a/00 - Core/DAHAKA's ENB/enbseries/enbraindrops.tga b/00 - Core/DAHAKA's ENB/enbseries/enbraindrops.tga
new file mode 100644
index 0000000..7de6620
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diff --git a/00 - Core/DAHAKA's ENB/enbseries/enbspectrum.bmp b/00 - Core/DAHAKA's ENB/enbseries/enbspectrum.bmp
new file mode 100644
index 0000000..4b30767
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diff --git a/00 - Core/DAHAKA's ENB/enbseries/enbsunsprite.fx b/00 - Core/DAHAKA's ENB/enbseries/enbsunsprite.fx
new file mode 100644
index 0000000..4075c57
--- /dev/null
+++ b/00 - Core/DAHAKA's ENB/enbseries/enbsunsprite.fx
@@ -0,0 +1,911 @@
+//////////////////////////////////////////////////////////////////////////
+// //
+// ENBSeries effect file //
+// visit http://enbdev.com for updates //
+// Copyright (c) 2007-2013 Boris Vorontsov //
+// //
+//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++//
+// //
+// by kingeric1992 //
+// for more info, visit //
+// http://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=3549 //
+// //
+// update: Jan.20.2015 //
+//////////////////////////////////////////////////////////////////////////
+// //
+// internal parameters, can be modified //
+//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++//
+// //
+// place "//" before "#define" to disable specific feature entirely, //
+// equivalent to setting effect intensity 0, but save some performance //
+// by skipping computation. //
+// //
+// example: //
+// //#define example //
+// //
+//////////////////////////////////////////////////////////////////////////
+//ToDo:
+//chromatic vignette??
+//reduce UI variables
+#define ENABLE_DIRT //use enbsunsprite alpha channel as lens dirt texture.
+#define ENABLE_CORONA
+
+
+
+#define LUMA_CONST float3(0.333, 0.333, 0.333) //luminance constant
+/*
+ Rec.601 float3( 0.299, 0.587, 0.114)
+ Rec.709 float3( 0.2126, 0.7152, 0.0722)
+*/
+
+//Colors
+#define TINT_CYAN float3(0.1, 1.0, 1.0)
+#define TINT_MAGENTA float3(1.0, 0.1, 1.0)
+#define TINT_YELLOW float3(1.0, 1.0, 0.1)
+#define TINT_RED float3(1.0, 0.1, 0.1)
+#define TINT_GREEN float3(0.1, 1.0, 0.1)
+#define TINT_BLUE float3(0.1, 0.1, 1.0)
+#define TINT_S_RED float3(1, 0, 0)
+#define TINT_S_ORANGE float3(1, 0.5, 0)
+#define TINT_S_YELLOW float3(1, 1, 0)
+#define TINT_S_GREEN float3(0, 1, 0)
+#define TINT_S_BLUE float3(0, 0, 1)
+#define TINT_S_INDIGO float3(0.3, 0, 0.5)
+#define TINT_S_PURPLE float3(0.6, 0, 1)
+
+bool Lens_Settings = {false};
+int Lens_Leaf = {6}; //Blades count, controls sprite shape & diffraction pattern.
+float Lens_fNumber = {5.6}; //f-stop, controls sprite shape & size(relative).
+int Lens_Angle = {0}; //Aperture angle offset.
+float Lens_Dirt_Curve = 3.0; //lens dirt contrast
+float Lens_Fmin = 2.8; //maximum F-number to have circle aperture.
+float Lens_Fmax = 4; //minimum F-number to have polygon aperture.
+bool Glare_Settings = {false};
+float Glare_Diff_Curve = {6}; //contrast of glare diffraction pattern (only visible when polygon aperture applied)
+float Glare_Diff_Intensity = {10}; //diffraction pattern intensity
+float Glare_Intensity = {0.07}; //intensity
+float Glare_AlphaWeight = {30}; //intensity modifier when overlaping with sprites
+float3 Glare_Tint = {0.5, 1, 1};
+float Glare_DynamicMod = 0.4; //glare dynamic rotation modifier
+#ifdef ENABLE_CORONA
+bool Corona_Settings = {false};
+float Corona_Radius = {0.3}; //Corona radius
+float Corona_Intensity = {3}; //Corona intensity
+float Corona_Width = 0.5;
+float Corona_Diff_Frequency= 500;
+float Corona_Diff_Scale = 0.3;
+float Corona_Weight[3] = {1, 0.5, 0.25};
+#endif
+bool Global_Settings = {false};
+float Sprite_Intensity = {0.6}; //global sprite intensity
+float Sprite_Scale = {0.5}; //global scale
+float Sprite_Diff_Mod = 200; //Sprite diffraction pattern frequency(strips around edges)
+bool Group1_Settings = {false};//9 small
+float Group1_Offset_Scale = {0.22}; // 1 == screen size
+float Group1_Scale = {0.15}; // 1 == screen size
+float Group1_Intensity = {1}; //intensity modifier for current group
+float Group1_Edge_Intensity = {2}; //edge intensity
+float Group1_Edge_Curve = {5}; //intensity curve from edge towards center
+float Group1_Chroma = {1.04}; //chromatic aberration amount
+float3 Group1_Tint = {0.5, 1, 1};
+#define GROUP1_VIGNETTE 0.5
+#define GROUP1_FEATHER 0.85
+bool Group2_Settings = {false};//9 small
+float Group2_Offset_Scale = {0.18}; // 1 == screen size
+float Group2_Scale = {0.2}; // 1 == screen size
+float Group2_Intensity = {1}; //intensity modifier for current group
+float Group2_Edge_Intensity = {2}; //edge intensity
+float Group2_Edge_Curve = {5}; //intensity curve from edge towards center
+float Group2_Chroma = {1.04}; //chromatic aberration amount
+float3 Group2_Tint = {0.5, 1, 1};
+#define GROUP2_VIGNETTE 0.5
+#define GROUP2_FEATHER 0.85
+bool Group3_Settings = {false};//9 large
+float Group3_Offset_Scale = {0.12}; // 1 == screen size
+float Group3_Scale = {0.5}; // 1 == screen size
+float Group3_Intensity = {1}; //intensity modifier for current group
+float Group3_Edge_Intensity = {2}; //edge intensity
+float Group3_Edge_Curve = {5}; //intensity curve from edge towards center
+float Group3_Chroma = {1.04}; //chromatic aberration amount
+float3 Group3_Tint = {0.5, 1, 1};
+#define GROUP3_VIGNETTE 0.45
+#define GROUP3_FEATHER 0.85
+bool Group4_Settings = {false};//9 large
+float Group4_Offset_Scale = {0.08}; // 1 == screen size
+float Group4_Scale = {0.73}; // 1 == screen size
+float Group4_Intensity = {0}; //intensity modifier for current group
+float Group4_Edge_Intensity = {1}; //edge intensity
+float Group4_Edge_Curve = {5}; //intensity curve from edge towards center
+float Group4_Chroma = {1.1}; //chromatic aberration amount
+float3 Group4_Tint = {0.5, 1, 1};
+#define GROUP4_VIGNETTE 0.45
+#define GROUP4_FEATHER 0.85
+
+bool S1_Settings = {false};
+float S1_Scale = {0.5}; // 1 == screen size
+float S1_Intensity = {4}; //intensity
+float S1_Offset = {1.44}; //-1 == Sun pos, 0 == screen center
+int S1_Axis = {0}; //rotate sprite axis, center at sunpos
+float S1_Edge_Curve = {5}; //intensity curve from edge towards center
+float S1_Edge_Intensity = {0}; //edge intensity
+float S1_VigRadius = {0.5}; //vignette radius
+float S1_Feather = {0.7}; //feather radius
+float S1_Distort_Offset = {-1.54}; //distortion center, -1 == Sun pos, 0 == screen center
+float S1_Distort_Scale = {-0.68}; //distortion amount
+float S1_Chroma = {1.06}; //chromatic aberration amount
+float3 S1_Tint = {0.5, 1, 1};
+
+bool S2_Settings = {false};
+float S2_Scale = {0.49}; // 1 == screen size
+float S2_Intensity = {2}; //intensity
+float S2_Offset = {-1.65}; //-1 == Sun pos, 0 == screen center
+int S2_Axis = {0}; //rotate sprite axis, center at sunpos
+float S2_Edge_Curve = {5}; //intensity curve from edge towards center
+float S2_Edge_Intensity = {0}; //edge intensity
+float S2_VigRadius = {0.5}; //vignette radius
+float S2_Feather = {0.9}; //feather radius
+float S2_Distort_Offset = {1.95}; //distortion center, -1 == Sun pos, 0 == screen center
+float S2_Distort_Scale = {-0.52}; //distortion amount
+float S2_Chroma = {1.01}; //chromatic aberration amount
+float3 S2_Tint = {0.5, 1, 1};
+
+bool S3_Settings = {false};
+float S3_Scale = {0.56}; // 1 == screen size
+float S3_Intensity = {4}; //intensity
+float S3_Offset = {-0.11}; //-1 == Sun pos, 0 == screen center
+int S3_Axis = {0}; //rotate sprite axis, center at sunpos
+float S3_Edge_Curve = {8}; //intensity curve from edge towards center
+float S3_Edge_Intensity = {0}; //edge intensity
+float S3_VigRadius = {0.5}; //vignette radius
+float S3_Feather = {0.9}; //feather radius
+float S3_Distort_Offset = {0.6}; //distortion center, -1 == Sun pos, 0 == screen center
+float S3_Distort_Scale = {-0.25}; //distortion amount
+float S3_Chroma = {1.06}; //chromatic aberration amount
+float3 S3_Tint = {0.5, 1, 1};
+
+bool S4_Settings = {false};
+float S4_Scale = {0.4}; //1 == screen size
+float S4_Intensity = {5}; //intensity
+float S4_Offset = {-2}; //-1 == Sun pos, 0 == screen center
+int S4_Axis = {141}; //rotate sprite axis, center at sunpos
+float S4_Edge_Curve = {5}; //intensity curve from edge towards center
+float S4_Edge_Intensity = {0}; //edge intensity
+float S4_VigRadius = {0.5}; //vignette radius
+float S4_Feather = {0.35}; //feather radius
+float S4_Distort_Offset = {1}; //distortion center, -1 == Sun pos, 0 == screen center
+float S4_Distort_Scale = {0.64}; //distortion amount
+float S4_Chroma = {0.73}; //chromatic aberration amount
+float3 S4_Tint = {0.5, 1, 1};
+
+
+//from http://simple.wikipedia.org/wiki/Rainbow
+float3 Spectrum[7] =
+{
+ TINT_S_RED,
+ TINT_S_ORANGE,
+ TINT_S_YELLOW,
+ TINT_S_GREEN,
+ TINT_S_BLUE,
+ TINT_S_INDIGO,
+ TINT_S_PURPLE
+};
+//////////////////////////////////////////////////////////////////////////
+// external parameters, do not modify //
+//////////////////////////////////////////////////////////////////////////
+
+// keyboard controlled temporary variables (in some versions exists in the config file).
+// Press and hold key 1,2,3...8 together with PageUp or PageDown to modify. By default all set to 1.0
+float4 tempF1; //1,2,3,4
+float4 tempF2; //5,6,7,8
+float4 tempF3; //9,0
+float4 ScreenSize; //x=Width, y=1/Width, z=ScreenScaleY, w=1/ScreenScaleY
+float4 Timer; //x=generic timer in range 0..1, period of 16777216 ms (4.6 hours), w=frame time elapsed (in seconds)
+float EAdaptiveQualityFactor; //changes in range 0..1, 0 means full quality, 1 lowest dynamic quality (0.33, 0.66 are limits for quality levels)
+float4 LightParameters; //xy=sun position on screen, w=visibility
+float FieldOfView; //fov in degrees
+
+//textures
+texture2D texColor; //enbsunsprite.bmp/tga/png, .r == glare, .g == sprite .a == lens dirt
+texture2D texMask; //hdr color of sun masked by clouds or objects
+
+#ifdef ENABLE_CORONA
+//spectrum color, red at left side, .y == 0.25 for chromatic color( partial dispersion spectrum), .y == 0.75 for spectrum color
+texture2D texSpectrum ;
+sampler2D SamplerSpectrum = sampler_state
+{
+ Texture = ;
+ MinFilter = LINEAR;
+ MagFilter = LINEAR;
+ MipFilter = NONE;
+ AddressU = Wrap; //Wrap
+ AddressV = Clamp;
+ SRGBTexture=FALSE;
+ MaxMipLevel=0;
+ MipMapLodBias=0;
+};
+#endif
+
+sampler2D SamplerColor = sampler_state
+{
+ Texture = ;
+ MinFilter = LINEAR;
+ MagFilter = LINEAR;
+ MipFilter = NONE;
+ AddressU = Clamp;
+ AddressV = Clamp;
+ SRGBTexture=FALSE;
+ MaxMipLevel=0;
+ MipMapLodBias=0;
+};
+
+sampler2D SamplerMask = sampler_state
+{
+ Texture = ;
+ MinFilter = LINEAR;
+ MagFilter = LINEAR;
+ MipFilter = NONE;
+ AddressU = Clamp;
+ AddressV = Clamp;
+ SRGBTexture=FALSE;
+ MaxMipLevel=0;
+ MipMapLodBias=0;
+};
+
+//////////////////////////////////////////////////////////////////////////
+// Structs //
+//////////////////////////////////////////////////////////////////////////
+
+struct VS_OUTPUT_POST
+{
+ float4 vpos : POSITION;
+ float2 txcoord : TEXCOORD0;
+ float sunconst : TEXCOORD1;
+};
+
+struct VS_INPUT_POST
+{
+ float3 pos : POSITION;
+ float2 txcoord : TEXCOORD0;
+};
+
+//////////////////////////////////////////////////////////////////////////
+// Funstions //
+//////////////////////////////////////////////////////////////////////////
+
+//convert Cartesian into Polar, theta in radians
+float2 Polar(float2 coord)
+{
+ float r = length(coord);
+ return float2( r, ( r == 0)? 0 : atan2(coord.y, coord.x));//(r, theta), theta = [-pi, pi]
+}
+
+float2 Distortion( float2 coord, float curve, float scale)
+{
+ float r = length(coord);
+ float2 offset = pow( 2 * r, curve) * (coord / r) * scale;
+ return coord + offset;
+}
+
+// calculate luminance
+float Lum(float3 color)
+{
+ return dot(color, LUMA_CONST);
+}
+
+//////////////////////////////////////////////////////////////////////////
+// Shaders //
+//////////////////////////////////////////////////////////////////////////
+
+//used in clearing alpha
+VS_OUTPUT_POST VS_FullScreen(VS_INPUT_POST IN)
+{
+ VS_OUTPUT_POST OUT;
+ OUT.vpos = float4(IN.pos.xyz,1.0);
+ OUT.txcoord.xy = IN.txcoord.xy;
+ OUT.sunconst = 0;
+ return OUT;
+}
+
+//used in clearing alpha
+float4 PS_ClearAlpha( VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR
+{
+ return 1;
+}
+
+//float4 posparameter == {offset, axis, scale, distort flag(0 or 1)}
+VS_OUTPUT_POST VS_Draw( VS_INPUT_POST IN, uniform float4 posparameter)
+{
+ VS_OUTPUT_POST OUT;
+ float2 rotation;
+ float2 offset = LightParameters.xy * ( 1 + posparameter.x);//offset
+ sincos(posparameter.y * 0.0174533, rotation.y, rotation.x);
+ offset = float2( dot(offset, rotation.xy * float2( 1, -1)), dot(offset, rotation.yx)); //axis
+ float4 pos = float4(IN.pos.xy * posparameter.z * Sprite_Scale, IN.pos.z, 1.0);
+ pos.xy /= lerp( Lens_fNumber, 1, posparameter.w);
+ float angle = lerp( Lens_Angle, 0, posparameter.w);
+ sincos(angle * 0.0174533, rotation.y, rotation.x);
+ pos.xy = float2( dot(pos, rotation.xy * float2( 1, -1)), dot(pos, rotation.yx));
+ pos.y *= ScreenSize.z;//screen ratio fix, output squre
+ pos.xy += LightParameters.xy - offset;
+
+//read sun visibility as amount of effect
+ float sunmask = tex2Dlod(SamplerMask, float4(0.5, 0.5, 0, 0)).x;
+ sunmask = pow(sunmask, 3.0);//more contrast to clouds
+
+ OUT.vpos = pos;
+ OUT.txcoord.xy = IN.txcoord.xy;
+ OUT.sunconst = sunmask;
+ return OUT;
+}
+
+
+//Primary sprite, no lens distortion
+//float4 tint == {color tint, intensity modifier}
+//float4 weight == {edge_intensity, edge_curve, vignette, feather_range}
+//float chroma == chromatic amount
+float4 PS_Sprite_Primary( VS_OUTPUT_POST IN, float2 vPos : VPOS, uniform float4 tint, uniform float4 weight, uniform float chroma) : COLOR
+{
+ float2 coord = IN.txcoord.xy;
+ float sunmask = IN.sunconst * tint.a * Sprite_Intensity;
+ clip( sunmask - 0.001);//skip current pixel if sunmask < 0.001
+ float2 sscoord = vPos * ScreenSize.y;
+ sscoord.y *= ScreenSize.z;
+ float leaf = 6.28318530 / Lens_Leaf;
+ float4 res = 0;
+ float2 Pcoord = Polar(coord - 0.5);
+ Pcoord.y = (Pcoord.y + 3.1415926) % leaf;
+ Pcoord.y -= leaf / 2;
+ Pcoord.x /= 0.5 * lerp( 1, (cos(leaf/2)/cos(Pcoord.y)), smoothstep(Lens_Fmin, Lens_Fmax, Lens_fNumber));
+
+ if(chroma < 1.01) //skip chroma
+ {
+ float3 tempres = 1;
+ tempres *= 1 + pow(Pcoord.x, weight.y) * weight.x * (cos(( 1 - Pcoord.x) * ( 1 - Pcoord.x) * Sprite_Diff_Mod) + 1);//weight
+ tempres *= (1 - smoothstep( weight.w, 1, Pcoord.x));//feather
+ res.rgb += tempres;
+ }
+ else
+ {
+ for(int i=0; i < 4; i++)
+ {
+ float3 tempres = Spectrum[i * 2];
+ tempres *= 1 + pow(Pcoord.x, weight.y) * weight.x * (cos(( 1 - Pcoord.x) * ( 1 - Pcoord.x) * Sprite_Diff_Mod) + 1);//weight
+ tempres *= (1 - smoothstep( weight.w, 1, Pcoord.x));//feather
+ Pcoord.x *= chroma;
+ res.rgb += tempres;
+ }
+ }
+
+#ifdef ENABLE_DIRT
+ res.rgb *= pow(tex2D(SamplerColor, coord).a, Lens_Dirt_Curve);//lens dirt
+#endif
+ res.rgb *= ( 1 - smoothstep( 0.95, 1, length(vPos * ScreenSize.y - 0.5) / weight.z));//vignette
+ res.rgb *= tint.rgb * sunmask * LightParameters.w; //tint
+ res.a = Lum(res.rgb) * Glare_AlphaWeight;
+ return res;
+}
+
+//Secondary sprite, with lens distortion
+//float4 tint == {color tint, intensity modifier}
+//float4 weight == {edge_intensity, edge_curve, vignette_radius, feather_range}
+//float3 distort == {distortion scale, chromatic amount, distortion center offset}
+float4 PS_Sprite_Secondary( VS_OUTPUT_POST IN, float2 vPos : VPOS, uniform float4 tint, uniform float4 weight, uniform float3 distort) : COLOR
+{
+ float2 coord = IN.txcoord.xy;
+ float2 sscoord = vPos * ScreenSize.y;
+ sscoord.y *= ScreenSize.z;
+ float sunmask = IN.sunconst * tint.a * Sprite_Intensity;
+ clip( sunmask - 0.001);//skip current pixel if sunmask < 0.001
+ sscoord -= 0.5 + float2(0.5, -0.5) * LightParameters.xy * distort.z;//distort center offset
+ sscoord *= float2(ScreenSize.z, 1);
+ float2 shift = Distortion(sscoord, 0.5, distort.x) - sscoord;//delta
+ float2 Pcoord;
+ float leaf = 6.28318530 / Lens_Leaf;
+ float4 res = 0;
+
+ for(int i=0; i < 7; i++)
+ {
+ Pcoord = Polar(coord + shift - 0.5);
+ Pcoord.y = (Pcoord.y + 3.1415926 + Lens_Angle * 0.0174533) % leaf;
+ Pcoord.y -= leaf / 2;
+ float r = 0.5 * lerp( 1, (cos(leaf/2)/cos(Pcoord.y)), smoothstep(Lens_Fmin, Lens_Fmax, Lens_fNumber)) / Lens_fNumber;
+ Pcoord.x /= r;//index
+
+ shift *= distort.y;
+ float3 tempres = Spectrum[i];
+ tempres *= 1 + pow(Pcoord.x, weight.y) * weight.x * (cos(( 1 - Pcoord.x) * ( 1 - Pcoord.x) * Sprite_Diff_Mod) + 1);//weight
+ tempres *= (1 - smoothstep( weight.w, 1, Pcoord.x));//aperture
+ res.rgb += tempres;
+ }
+
+#ifdef ENABLE_DIRT
+ res.rgb *= pow(tex2D(SamplerColor, coord).a, Lens_Dirt_Curve);//lens dirt
+#endif
+ res.rgb *= ( 1 - smoothstep( 0.95, 1, length(coord - 0.5) / weight.z));//vignette
+ res.rgb *= tint.rgb * sunmask * LightParameters.w; //tint
+ res.a = Lum(res.rgb) * Glare_AlphaWeight;
+ return res;
+}
+
+//Sun glare shader with 3 layers of corona
+float4 PS_Glare( VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR
+{
+ float2 coord = IN.txcoord.xy;
+ float sunmask = IN.sunconst * Glare_Intensity /100;
+ clip( sunmask - 0.001);//skip current pixel if sunmask < 0.001
+
+//Glare
+ float4 res = tex2D(SamplerColor, coord).r;
+ float2 rotate;
+ sincos(length(LightParameters.xy) * Glare_DynamicMod, rotate.y, rotate.x);
+ coord -= 0.5;
+ res += tex2D(SamplerColor, float2(dot(coord, rotate * float2(1, -1)), dot(coord, rotate.yx)) + 0.5).r; //dynamic
+ coord = Polar(coord);
+ float deltaAngle = (coord.y * 0.159155 + 0.5) * Lens_Leaf;
+ deltaAngle *= (Lens_Leaf % 2) + 1;
+ deltaAngle = abs(frac(deltaAngle) - 0.5) * 2;
+ res.rgb *= 1 + pow(deltaAngle, Glare_Diff_Curve) * Glare_Diff_Intensity * smoothstep(Lens_Fmin, Lens_Fmax, Lens_fNumber);//weight
+ res.rgb *= sunmask * LightParameters.w; //weight
+ res.rgb *= Glare_Tint;//tint
+ res.a = Lum(res.rgb);
+//Glare Ends
+#ifdef ENABLE_CORONA
+//Corona
+ float3 tempres = 0;
+ float2 r = Corona_Radius;
+ r.x *= Corona_Width;
+ r /= (sin(coord.y * Corona_Diff_Frequency) + 1) * Corona_Diff_Scale + 1;
+ for(int i=0; i < 3; i++)
+ {
+ float index = (coord.x - r.x) / (r.y - r.x);
+ tempres = tex2D(SamplerSpectrum, float2(index, 0.75)).rgb;
+ tempres *= smoothstep( 0, 0.25, 0.5 - abs(index - 0.5)) * Corona_Weight[i] * Corona_Intensity * res.a;//weight
+ res.rgb += tempres;
+ r /= 2;
+ }
+//Corona Ends
+#endif
+ return res;
+}
+
+//////////////////////////////////////////////////////////////////////////
+// passes //
+//////////////////////////////////////////////////////////////////////////
+technique Draw
+{
+ pass P0//Clear Alpha
+ {
+ VertexShader = compile vs_3_0 VS_FullScreen();
+ PixelShader = compile ps_3_0 PS_ClearAlpha();
+
+ AlphaBlendEnable=FALSE;
+ ColorWriteEnable=ALPHA;
+ DitherEnable=FALSE;
+ ZEnable=FALSE;
+ CullMode=NONE;
+ ALPHATESTENABLE=FALSE;
+ SEPARATEALPHABLENDENABLE=FALSE;
+ StencilEnable=FALSE;
+ FogEnable=FALSE;
+ SRGBWRITEENABLE=FALSE;
+ }
+//////////////////////////////////Group1//////////////////////////////////
+ pass P1//Sprite1
+ {
+ VertexShader = compile vs_3_0 VS_Draw(float4(-1 + 4 * Group1_Offset_Scale, 0, Group1_Scale * 0.75, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(TINT_BLUE * Group1_Tint, Group1_Intensity),
+ float4(Group1_Edge_Intensity, Group1_Edge_Curve, GROUP1_VIGNETTE + 0.2, GROUP1_FEATHER), Group1_Chroma);
+ AlphaBlendEnable=TRUE;
+ SrcBlend=ONE;
+ DestBlend=ONE;
+
+ ColorWriteEnable=ALPHA|RED|GREEN|BLUE;
+ DitherEnable=FALSE;
+ ZEnable=FALSE;
+ CullMode=NONE;
+ ALPHATESTENABLE=FALSE;
+ SEPARATEALPHABLENDENABLE=FALSE;
+ StencilEnable=FALSE;
+ FogEnable=FALSE;
+ SRGBWRITEENABLE=FALSE;
+ }
+ pass P2//Sprite2
+ {
+ VertexShader = compile vs_3_0 VS_Draw(float4(-1 + 3 * Group1_Offset_Scale, 1, Group1_Scale * 1.2, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(TINT_BLUE * Group1_Tint, Group1_Intensity),
+ float4(Group1_Edge_Intensity, Group1_Edge_Curve, GROUP1_VIGNETTE + 0.1, GROUP1_FEATHER), Group1_Chroma);
+ }
+ pass P3//Sprite3
+ {
+ VertexShader = compile vs_3_0 VS_Draw(float4(-1 + 2 * Group1_Offset_Scale, 0, Group1_Scale, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(TINT_GREEN * Group1_Tint, Group1_Intensity),
+ float4(Group1_Edge_Intensity, Group1_Edge_Curve, GROUP1_VIGNETTE, GROUP1_FEATHER), Group1_Chroma);
+ }
+ pass P4//Sprite4
+ {
+ VertexShader = compile vs_3_0 VS_Draw(float4(-1 + Group1_Offset_Scale, 0, Group1_Scale * 0.5, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(TINT_CYAN * Group1_Tint, Group1_Intensity),
+ float4(Group1_Edge_Intensity, Group1_Edge_Curve, GROUP1_VIGNETTE, GROUP1_FEATHER), Group1_Chroma);
+ }
+ pass P5//Sprite5
+ {
+ VertexShader = compile vs_3_0 VS_Draw(float4(-1, 0, Group1_Scale, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(Group1_Tint, Group1_Intensity),
+ float4(Group1_Edge_Intensity, Group1_Edge_Curve, GROUP1_VIGNETTE + 0.125, GROUP1_FEATHER), Group1_Chroma);
+ }
+ pass P6//Sprite6
+ {
+ VertexShader = compile vs_3_0 VS_Draw(float4(-1 - Group1_Offset_Scale, 0, Group1_Scale * 0.8, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(TINT_CYAN * Group1_Tint, Group1_Intensity),
+ float4(Group1_Edge_Intensity, Group1_Edge_Curve, GROUP1_VIGNETTE, GROUP1_FEATHER), Group1_Chroma);
+ }
+ pass P7//Sprite7
+ {
+ VertexShader = compile vs_3_0 VS_Draw(float4(-1 - 2 * Group1_Offset_Scale, 0, Group1_Scale, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(TINT_MAGENTA * Group1_Tint, Group1_Intensity),
+ float4(Group1_Edge_Intensity, Group1_Edge_Curve, GROUP1_VIGNETTE + 0.1, GROUP1_FEATHER), Group1_Chroma);
+ }
+ pass P8//Sprite8
+ {
+ VertexShader = compile vs_3_0 VS_Draw(float4(-1 - 3 * Group1_Offset_Scale, -1, Group1_Scale * 1.2, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(TINT_MAGENTA * Group1_Tint, Group1_Intensity),
+ float4(Group1_Edge_Intensity, Group1_Edge_Curve, GROUP1_VIGNETTE + 0.2, GROUP1_FEATHER), Group1_Chroma);
+ }
+ pass P9//Sprite9
+ {
+ VertexShader = compile vs_3_0 VS_Draw(float4(-1 - 4 * Group1_Offset_Scale, 0, Group1_Scale * 0.9, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(TINT_RED * Group1_Tint, Group1_Intensity),
+ float4(Group1_Edge_Intensity, Group1_Edge_Curve, GROUP1_VIGNETTE + 0.3, GROUP1_FEATHER), Group1_Chroma);
+ }
+//////////////////////////////////Group2//////////////////////////////////
+ pass P10//Sprite1
+ {
+ VertexShader = compile vs_3_0 VS_Draw(float4( 1 + 4 * Group2_Offset_Scale, 0, Group2_Scale, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(TINT_RED * Group2_Tint, Group2_Intensity),
+ float4(Group2_Edge_Intensity, Group2_Edge_Curve, GROUP2_VIGNETTE + 0.3, GROUP2_FEATHER), Group2_Chroma);
+ }
+ pass P11//Sprite2
+ {
+ VertexShader = compile vs_3_0 VS_Draw(float4( 1 + 3 * Group2_Offset_Scale, -2, Group2_Scale * 1.3, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(TINT_BLUE * Group2_Tint, Group2_Intensity),
+ float4(Group2_Edge_Intensity, Group2_Edge_Curve, GROUP2_VIGNETTE + 0.2, GROUP2_FEATHER), Group2_Chroma);
+ }
+ pass P12//Sprite3
+ {
+ VertexShader = compile vs_3_0 VS_Draw(float4( 1 + 2 * Group2_Offset_Scale, 0, Group2_Scale, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(TINT_BLUE * Group2_Tint, Group2_Intensity),
+ float4(Group2_Edge_Intensity, Group2_Edge_Curve, GROUP2_VIGNETTE + 0.1, GROUP2_FEATHER), Group2_Chroma);
+ }
+ pass P13//Sprite4
+ {
+ VertexShader = compile vs_3_0 VS_Draw(float4( 1 + Group2_Offset_Scale, 1, Group2_Scale * 1.1, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(Group2_Tint, Group2_Intensity),
+ float4(Group2_Edge_Intensity, Group2_Edge_Curve, GROUP2_VIGNETTE, GROUP2_FEATHER), Group2_Chroma);
+ }
+ pass P14//Sprite5
+ {
+ VertexShader = compile vs_3_0 VS_Draw(float4( 1, 0, Group2_Scale, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(TINT_MAGENTA * Group2_Tint, Group2_Intensity),
+ float4(Group2_Edge_Intensity, Group2_Edge_Curve, GROUP2_VIGNETTE, GROUP2_FEATHER), Group2_Chroma);
+ }
+ pass P15//Sprite6
+ {
+ VertexShader = compile vs_3_0 VS_Draw(float4( 1 - Group2_Offset_Scale, 0, Group2_Scale, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(TINT_MAGENTA * Group2_Tint, Group2_Intensity),
+ float4(Group2_Edge_Intensity, Group2_Edge_Curve, GROUP2_VIGNETTE, GROUP2_FEATHER), Group2_Chroma);
+ }
+ pass P16//Sprite7
+ {
+ VertexShader = compile vs_3_0 VS_Draw(float4( 1 - 2 * Group2_Offset_Scale, 0, Group2_Scale * 0.5, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(TINT_GREEN * Group2_Tint, Group2_Intensity),
+ float4(Group2_Edge_Intensity, Group2_Edge_Curve, GROUP2_VIGNETTE, GROUP2_FEATHER), Group2_Chroma);
+ }
+ pass P17//Sprite8
+ {
+ VertexShader = compile vs_3_0 VS_Draw(float4( 1 - 3 * Group2_Offset_Scale, 2, Group2_Scale * 0.9, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(TINT_CYAN * Group2_Tint, Group2_Intensity),
+ float4(Group2_Edge_Intensity, Group2_Edge_Curve, GROUP2_VIGNETTE, GROUP2_FEATHER), Group2_Chroma);
+ }
+ pass P18//Sprite9
+ {
+ VertexShader = compile vs_3_0 VS_Draw(float4( 1 - 4 * Group2_Offset_Scale, -1, Group2_Scale * 0.7, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(TINT_CYAN * Group2_Tint, Group2_Intensity),
+ float4(Group2_Edge_Intensity, Group2_Edge_Curve, GROUP2_VIGNETTE, GROUP2_FEATHER), Group2_Chroma);
+ }
+//////////////////////////////////Group3//////////////////////////////////
+ pass P19//Sprite1
+ {
+ VertexShader = compile vs_3_0 VS_Draw(float4( -1 + 4 * Group3_Offset_Scale, 0, Group3_Scale * 0.7, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(TINT_CYAN * Group3_Tint, Group3_Intensity),
+ float4(Group3_Edge_Intensity, Group3_Edge_Curve, GROUP3_VIGNETTE, GROUP3_FEATHER), Group3_Chroma);
+ }
+ pass P20//Sprite2
+ {
+ VertexShader = compile vs_3_0 VS_Draw(float4( -1 + 3 * Group3_Offset_Scale, 2, Group3_Scale * 0.9, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(TINT_CYAN * Group3_Tint, Group3_Intensity),
+ float4(Group3_Edge_Intensity, Group3_Edge_Curve, GROUP3_VIGNETTE, GROUP3_FEATHER), Group3_Chroma);
+ }
+ pass P21//Sprite3
+ {
+ VertexShader = compile vs_3_0 VS_Draw(float4( -1 + 2 * Group3_Offset_Scale, 2, Group3_Scale * 1.5, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(TINT_GREEN * Group3_Tint, Group3_Intensity),
+ float4(Group3_Edge_Intensity, Group3_Edge_Curve, GROUP3_VIGNETTE, GROUP3_FEATHER), Group3_Chroma);
+ }
+ pass P22//Sprite4
+ {
+ VertexShader = compile vs_3_0 VS_Draw(float4( -1 + Group3_Offset_Scale, -1, Group3_Scale * 1.7, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(TINT_GREEN * Group3_Tint, Group3_Intensity),
+ float4(Group3_Edge_Intensity, Group3_Edge_Curve, GROUP3_VIGNETTE, GROUP3_FEATHER), Group3_Chroma);
+ }
+ pass P23//Sprite5
+ {
+ VertexShader = compile vs_3_0 VS_Draw(float4( -1, 0, Group3_Scale * 1.4, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(TINT_BLUE * Group3_Tint, Group3_Intensity),
+ float4(Group3_Edge_Intensity, Group3_Edge_Curve, GROUP3_VIGNETTE, GROUP3_FEATHER), Group3_Chroma);
+ }
+ pass P24//Sprite6
+ {
+ VertexShader = compile vs_3_0 VS_Draw(float4( -1 - Group3_Offset_Scale, -2, Group3_Scale * 1.3, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(TINT_BLUE * Group3_Tint, Group3_Intensity),
+ float4(Group3_Edge_Intensity, Group3_Edge_Curve, GROUP3_VIGNETTE, GROUP3_FEATHER), Group3_Chroma);
+ }
+ pass P25//Sprite7
+ {
+ VertexShader = compile vs_3_0 VS_Draw(float4( -1 - 2 * Group3_Offset_Scale, 1, Group3_Scale, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(Group3_Tint, Group3_Intensity),
+ float4(Group3_Edge_Intensity, Group3_Edge_Curve, GROUP3_VIGNETTE + 0.1, GROUP3_FEATHER), Group3_Chroma);
+ }
+ pass P26//Sprite8
+ {
+ VertexShader = compile vs_3_0 VS_Draw(float4( -1 - 3 * Group3_Offset_Scale, 2, Group3_Scale * 0.8, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(TINT_BLUE * Group3_Tint, Group3_Intensity),
+ float4(Group3_Edge_Intensity, Group3_Edge_Curve, GROUP3_VIGNETTE + 0.2, GROUP3_FEATHER), Group3_Chroma);
+ }
+ pass P27//Sprite9
+ {
+ VertexShader = compile vs_3_0 VS_Draw(float4( -1 - 4 * Group3_Offset_Scale, 0, Group3_Scale * 0.6, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(TINT_BLUE * Group3_Tint, Group3_Intensity),
+ float4(Group3_Edge_Intensity, Group3_Edge_Curve, GROUP3_VIGNETTE + 0.3, GROUP3_FEATHER), Group3_Chroma);
+ }
+//////////////////////////////////Group4//////////////////////////////////
+ pass P28//Sprite1
+ {
+ VertexShader = compile vs_3_0 VS_Draw(float4( 1 + 4 * Group4_Offset_Scale, 0, Group4_Scale * 0.6, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(TINT_BLUE * Group4_Tint, Group4_Intensity),
+ float4(Group4_Edge_Intensity, Group4_Edge_Curve, GROUP4_VIGNETTE + 0.3, GROUP4_FEATHER), Group4_Chroma);
+ }
+ pass P29//Sprite2
+ {
+ VertexShader = compile vs_3_0 VS_Draw(float4( 1 + 3 * Group4_Offset_Scale, -1, Group4_Scale * 0.8, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(TINT_CYAN * Group4_Tint, Group4_Intensity),
+ float4(Group4_Edge_Intensity, Group4_Edge_Curve, GROUP4_VIGNETTE + 0.2, GROUP4_FEATHER), Group4_Chroma);
+ }
+ pass P30//Sprite3
+ {
+ VertexShader = compile vs_3_0 VS_Draw(float4( 1 + 2 * Group4_Offset_Scale, 2, Group4_Scale, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(Group4_Tint, Group4_Intensity),
+ float4(Group4_Edge_Intensity, Group4_Edge_Curve, GROUP4_VIGNETTE + 0.1, GROUP4_FEATHER), Group4_Chroma);
+ }
+ pass P31//Sprite4
+ {
+ VertexShader = compile vs_3_0 VS_Draw(float4( 1 + Group4_Offset_Scale, 0, Group4_Scale * 1.2, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(TINT_BLUE * Group4_Tint, Group4_Intensity),
+ float4(Group4_Edge_Intensity, Group4_Edge_Curve, GROUP4_VIGNETTE, GROUP4_FEATHER), Group4_Chroma);
+ }
+ pass P32//Sprite5
+ {
+ VertexShader = compile vs_3_0 VS_Draw(float4( 1, 1, Group4_Scale * 1.5, -2));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(TINT_GREEN * Group4_Tint, Group4_Intensity),
+ float4(Group4_Edge_Intensity, Group4_Edge_Curve, GROUP4_VIGNETTE, GROUP4_FEATHER), Group4_Chroma);
+ }
+ pass P33//Sprite6
+ {
+ VertexShader = compile vs_3_0 VS_Draw(float4( 1 - Group4_Offset_Scale, -2, Group4_Scale * 1.5, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(TINT_MAGENTA * Group4_Tint, Group4_Intensity),
+ float4(Group4_Edge_Intensity, Group4_Edge_Curve, GROUP4_VIGNETTE, GROUP4_FEATHER), Group4_Chroma);
+ }
+ pass P34//Sprite7
+ {
+ VertexShader = compile vs_3_0 VS_Draw(float4( 1 - 2 * Group4_Offset_Scale, 0, Group4_Scale, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(TINT_MAGENTA * Group4_Tint, Group4_Intensity),
+ float4(Group4_Edge_Intensity, Group4_Edge_Curve, GROUP4_VIGNETTE, GROUP4_FEATHER), Group4_Chroma);
+ }
+ pass P35//Sprite8
+ {
+ VertexShader = compile vs_3_0 VS_Draw(float4( 1 - 3 * Group4_Offset_Scale, 2, Group4_Scale * 0.7, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(TINT_GREEN * Group4_Tint, Group4_Intensity),
+ float4(Group4_Edge_Intensity, Group4_Edge_Curve, GROUP4_VIGNETTE, GROUP4_FEATHER), Group4_Chroma);
+ }
+ pass P36//Sprite9
+ {
+ VertexShader = compile vs_3_0 VS_Draw(float4( 1 - 4 * Group4_Offset_Scale, 0, Group4_Scale * 0.5, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(TINT_CYAN * Group4_Tint, Group4_Intensity),
+ float4(Group4_Edge_Intensity, Group4_Edge_Curve, GROUP4_VIGNETTE, GROUP4_FEATHER), Group4_Chroma);
+ }
+////////////////////////////////Secondary////////////////////////////////
+
+ pass P37//S1
+ {
+ VertexShader = compile vs_3_0 VS_Draw(float4(S1_Offset, S1_Axis, S1_Scale, 1));
+ PixelShader = compile ps_3_0 PS_Sprite_Secondary(
+ float4(S1_Tint, S1_Intensity),
+ float4(S1_Edge_Intensity, S1_Edge_Curve, S1_VigRadius, S1_Feather),
+ float3(S1_Distort_Scale, S1_Chroma, S1_Distort_Offset));
+ }
+ pass P38//S2
+ {
+ VertexShader = compile vs_3_0 VS_Draw(float4(S2_Offset, S2_Axis, S2_Scale, 1));
+ PixelShader = compile ps_3_0 PS_Sprite_Secondary(
+ float4(S2_Tint, S2_Intensity),
+ float4(S2_Edge_Intensity, S2_Edge_Curve, S2_VigRadius, S2_Feather),
+ float3(S2_Distort_Scale, S2_Chroma, S2_Distort_Offset));
+ }
+ pass P39//S3
+ {
+ VertexShader = compile vs_3_0 VS_Draw(float4(S3_Offset, S3_Axis, S3_Scale, 1));
+ PixelShader = compile ps_3_0 PS_Sprite_Secondary(
+ float4(S3_Tint, S3_Intensity),
+ float4(S3_Edge_Intensity, S3_Edge_Curve, S3_VigRadius, S3_Feather),
+ float3(S3_Distort_Scale, S3_Chroma, S3_Distort_Offset));
+ }
+ pass P40//S4
+ {
+ VertexShader = compile vs_3_0 VS_Draw(float4(S4_Offset, S4_Axis, S4_Scale, 1));
+ PixelShader = compile ps_3_0 PS_Sprite_Secondary(
+ float4(S4_Tint, S4_Intensity),
+ float4(S4_Edge_Intensity, S4_Edge_Curve, S4_VigRadius, S4_Feather),
+ float3(S4_Distort_Scale, S4_Chroma, S4_Distort_Offset));
+ }
+
+
+/*
+ pass P41//Sprite1
+ {
+
+ VertexShader = compile vs_3_0 VS_Draw(float4(Sprite_Offset, Sprite_Axis, Sprite_Scale, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(Sprite_Tint, Sprite_Intensity),
+ float4(Sprite_Edge_Intensity, Sprite_Edge_Curve, Sprite_VigRadius, Sprite_Feather), Sprite_Chroma_Axial);
+
+ }
+ pass P42//Sprite1
+ {
+
+ VertexShader = compile vs_3_0 VS_Draw(float4(Sprite_Offset, Sprite_Axis, Sprite_Scale, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(Sprite_Tint, Sprite_Intensity),
+ float4(Sprite_Edge_Intensity, Sprite_Edge_Curve, Sprite_VigRadius, Sprite_Feather), Sprite_Chroma_Axial);
+
+ }
+ pass P43//Sprite1
+ {
+
+ VertexShader = compile vs_3_0 VS_Draw(float4(Sprite_Offset, Sprite_Axis, Sprite_Scale, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(Sprite_Tint, Sprite_Intensity),
+ float4(Sprite_Edge_Intensity, Sprite_Edge_Curve, Sprite_VigRadius, Sprite_Feather), Sprite_Chroma_Axial);
+
+ }
+
+ pass P44//Sprite1
+ {
+
+ VertexShader = compile vs_3_0 VS_Draw(float4(Sprite_Offset, Sprite_Axis, Sprite_Scale, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(Sprite_Tint, Sprite_Intensity),
+ float4(Sprite_Edge_Intensity, Sprite_Edge_Curve, Sprite_VigRadius, Sprite_Feather), Sprite_Chroma_Axial);
+
+ }
+ pass P45//Sprite1
+ {
+
+ VertexShader = compile vs_3_0 VS_Draw(float4(Sprite_Offset, Sprite_Axis, Sprite_Scale, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(Sprite_Tint, Sprite_Intensity),
+ float4(Sprite_Edge_Intensity, Sprite_Edge_Curve, Sprite_VigRadius, Sprite_Feather), Sprite_Chroma_Axial);
+
+ }
+ pass P46//Sprite1
+ {
+
+ VertexShader = compile vs_3_0 VS_Draw(float4(Sprite_Offset, Sprite_Axis, Sprite_Scale, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(Sprite_Tint, Sprite_Intensity),
+ float4(Sprite_Edge_Intensity, Sprite_Edge_Curve, Sprite_VigRadius, Sprite_Feather), Sprite_Chroma_Axial);
+
+ }
+ pass P47//Sprite1
+ {
+
+ VertexShader = compile vs_3_0 VS_Draw(float4(Sprite_Offset, Sprite_Axis, Sprite_Scale, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(Sprite_Tint, Sprite_Intensity),
+ float4(Sprite_Edge_Intensity, Sprite_Edge_Curve, Sprite_VigRadius, Sprite_Feather), Sprite_Chroma_Axial);
+
+ }
+ pass P48//Sprite1
+ {
+
+ VertexShader = compile vs_3_0 VS_Draw(float4(Sprite_Offset, Sprite_Axis, Sprite_Scale, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(Sprite_Tint, Sprite_Intensity),
+ float4(Sprite_Edge_Intensity, Sprite_Edge_Curve, Sprite_VigRadius, Sprite_Feather), Sprite_Chroma_Axial);
+
+ }
+ pass P49//Sprite1
+ {
+
+ VertexShader = compile vs_3_0 VS_Draw(float4(Sprite_Offset, Sprite_Axis, Sprite_Scale, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(Sprite_Tint, Sprite_Intensity),
+ float4(Sprite_Edge_Intensity, Sprite_Edge_Curve, Sprite_VigRadius, Sprite_Feather), Sprite_Chroma_Axial);
+
+ }
+ pass P50//Sprite1
+ {
+
+ VertexShader = compile vs_3_0 VS_Draw(float4(Sprite_Offset, Sprite_Axis, Sprite_Scale, 0));
+ PixelShader = compile ps_3_0 PS_Sprite_Primary(
+ float4(Sprite_Tint, Sprite_Intensity),
+ float4(Sprite_Edge_Intensity, Sprite_Edge_Curve, Sprite_VigRadius, Sprite_Feather), Sprite_Chroma_Axial);
+
+ }
+*/
+ pass P51//Glare
+ {
+
+ VertexShader = compile vs_3_0 VS_Draw( float4(-1, 0, 1.75, 1));
+ PixelShader = compile ps_3_0 PS_Glare();
+
+ AlphaBlendEnable=TRUE;
+ SrcBlend=DESTALPHA;
+ DestBlend=ONE;
+
+ DitherEnable=FALSE;
+ ZEnable=FALSE;
+ CullMode=NONE;
+ ALPHATESTENABLE=FALSE;
+ SEPARATEALPHABLENDENABLE=FALSE;
+ StencilEnable=FALSE;
+ FogEnable=FALSE;
+ SRGBWRITEENABLE=FALSE;
+ }
+
+}
+
diff --git a/00 - Core/DAHAKA's ENB/enbseries/enbsunsprite.fx.ini b/00 - Core/DAHAKA's ENB/enbseries/enbsunsprite.fx.ini
new file mode 100644
index 0000000..f58ecab
--- /dev/null
+++ b/00 - Core/DAHAKA's ENB/enbseries/enbsunsprite.fx.ini
@@ -0,0 +1,103 @@
+[ENBSUNSPRITE.FX]
+TECHNIQUE=0
++++++Lens+++++=false
+Shutter Leaf=10
+F-Number=10.0
+Offset Angle(°)=0
++++++Glare+++++=false
+Glare_Diff_Curve=3.0
+Glare_Diff_Intensity=2.0
+Glare_Intensity=2.0
+Glare_AlphaWeight=30.0
+Glare_Tint=0.545, 0.392, 0.239
++++++Corona+++++=false
+Corona_Radius=0.5
+Corona_Intensity=1.0
++++++Sprite+++++=false
+Sprite_Intensity=0.5
+Sprite_Scale=0.5
++++++Group1+++++=false
+Group1_Offset_Scale=0.22
+Group1_Scale=0.15
+Group1_Intensity=0.5
+Group1_Edge_Intensity=2.0
+Group1_Edge_Curve=5.0
+Group1_Chroma=1.04
+Group1_Tint=0.498, 1, 1
++++++Group2+++++=false
+Group2_Offset_Scale=0.18
+Group2_Scale=0.2
+Group2_Intensity=0.5
+Group2_Edge_Intensity=2.0
+Group2_Edge_Curve=5.0
+Group2_Chroma=1.04
+Group2_Tint=0.498, 1, 1
++++++Group3+++++=false
+Group3_Offset_Scale=0.12
+Group3_Scale=0.5
+Group3_Intensity=0.5
+Group3_Edge_Intensity=2.0
+Group3_Edge_Curve=5.0
+Group3_Chroma=1.04
+Group3_Tint=0.498, 1, 1
++++++Group4+++++=false
+Group4_Offset_Scale=0.08
+Group4_Scale=0.73
+Group4_Intensity=0.0
+Group4_Edge_Intensity=0.5
+Group4_Edge_Curve=5.0
+Group4_Chroma=1.1
+Group4_Tint=0.498, 1, 1
++++Secondary Sprite1+++=false
+S1_Scale=0.5
+S1_Intensity=0.25
+S1_Offset=1.44
+S1_Axis(°)=0
+S1_Edge_Curve=5.0
+S1_Edge_Intensity=0.0
+S1_VigRadius=0.5
+S1_Feather=0.7
+S1_Distort_Offset=-1.54
+S1_Distort_Scale=-0.68
+S1_Chroma=1.06
+S1_Tint=0.498, 1, 1
++++Secondary Sprite2+++=false
+S2_Scale=0.49
+S2_Intensity=1.0
+S2_Offset=-1.65
+S2_Axis(°)=0
+S2_Edge_Curve=5.0
+S2_Edge_Intensity=0.0
+S2_VigRadius=0.5
+S2_Feather=0.9
+S2_Distort_Offset=1.95
+S2_Distort_Scale=-0.52
+S2_Chroma=1.01
+S2_Tint=0.498, 1, 1
++++Secondary Sprite3+++=false
+S3_Scale=0.56
+S3_Intensity=0.5
+S3_Offset=-0.11
+S3_Axis(°)=0
+S3_Edge_Curve=8.0
+S3_Edge_Intensity=0.0
+S3_VigRadius=0.5
+S3_Feather=0.9
+S3_Distort_Offset=0.6
+S3_Distort_Scale=-0.25
+S3_Chroma=1.06
+S3_Tint=0.498, 1, 1
++++Secondary Sprite4+++=false
+S4_Scale=0.4
+S4_Intensity=0.5
+S4_Offset=-2.0
+S4_Axis(°)=141
+S4_Edge_Curve=5.0
+S4_Edge_Intensity=0.0
+S4_VigRadius=0.5
+S4_Feather=0.35
+S4_Distort_Offset=1.0
+S4_Distort_Scale=0.64
+S4_Chroma=0.73
+S4_Tint=0.498, 1, 1
+Lenz flare intensity=0.25
diff --git a/00 - Core/DAHAKA's ENB/enbseries/enbsunsprite.tga b/00 - Core/DAHAKA's ENB/enbseries/enbsunsprite.tga
new file mode 100644
index 0000000..646c5ee
Binary files /dev/null and b/00 - Core/DAHAKA's ENB/enbseries/enbsunsprite.tga differ
diff --git a/00 - Core/DAHAKA's ENB/enbseries/enbweather.bmp b/00 - Core/DAHAKA's ENB/enbseries/enbweather.bmp
new file mode 100644
index 0000000..a5a8a7c
Binary files /dev/null and b/00 - Core/DAHAKA's ENB/enbseries/enbweather.bmp differ
diff --git a/00 - Core/Meshes/effects/ELFX/ELFXFakeLight.nif b/00 - Core/Meshes/effects/ELFX/ELFXFakeLight.nif
new file mode 100644
index 0000000..65852f5
Binary files /dev/null and b/00 - Core/Meshes/effects/ELFX/ELFXFakeLight.nif differ
diff --git a/00 - Core/Meshes/effects/ELFX/ELFXFakeLightHalf.nif b/00 - Core/Meshes/effects/ELFX/ELFXFakeLightHalf.nif
new file mode 100644
index 0000000..65852f5
Binary files /dev/null and b/00 - Core/Meshes/effects/ELFX/ELFXFakeLightHalf.nif differ
diff --git a/00 - Core/Meshes/effects/fxcameraattachupsnow.nif b/00 - Core/Meshes/effects/fxcameraattachupsnow.nif
new file mode 100644
index 0000000..e8e5b06
Binary files /dev/null and b/00 - Core/Meshes/effects/fxcameraattachupsnow.nif differ
diff --git a/00 - Core/Meshes/effects/mxenbsnowfall.nif b/00 - Core/Meshes/effects/mxenbsnowfall.nif
new file mode 100644
index 0000000..3b7f255
Binary files /dev/null and b/00 - Core/Meshes/effects/mxenbsnowfall.nif differ
diff --git a/00 - Core/Meshes/effects/mxenbstormsnow.nif b/00 - Core/Meshes/effects/mxenbstormsnow.nif
new file mode 100644
index 0000000..a47a17c
Binary files /dev/null and b/00 - Core/Meshes/effects/mxenbstormsnow.nif differ
diff --git a/00 - Core/Meshes/plants/floranirnroot01.nif b/00 - Core/Meshes/plants/floranirnroot01.nif
new file mode 100644
index 0000000..2f98068
Binary files /dev/null and b/00 - Core/Meshes/plants/floranirnroot01.nif differ
diff --git a/00 - Core/Meshes/plants/floranirnroot01red.nif b/00 - Core/Meshes/plants/floranirnroot01red.nif
new file mode 100644
index 0000000..bf09641
Binary files /dev/null and b/00 - Core/Meshes/plants/floranirnroot01red.nif differ
diff --git a/00 - Core/Meshes/sky/atmosphere.nif b/00 - Core/Meshes/sky/atmosphere.nif
new file mode 100644
index 0000000..b5a6739
Binary files /dev/null and b/00 - Core/Meshes/sky/atmosphere.nif differ
diff --git a/00 - Core/textures/sky/climatesoftamriel/sunglare.dds b/00 - Core/textures/sky/climatesoftamriel/sunglare.dds
new file mode 100644
index 0000000..50b6ec1
Binary files /dev/null and b/00 - Core/textures/sky/climatesoftamriel/sunglare.dds differ
diff --git a/01 - Quality/High/DAHAKA's ENB/enbseries.ini b/01 - Quality/High/DAHAKA's ENB/enbseries.ini
new file mode 100644
index 0000000..4b02610
--- /dev/null
+++ b/01 - Quality/High/DAHAKA's ENB/enbseries.ini
@@ -0,0 +1,877 @@
+[GLOBAL]
+UseEffect=true
+
+[EFFECT]
+UseOriginalPostProcessing=false
+UseOriginalObjectsProcessing=false
+EnableBloom=true
+EnableLens=true
+EnableAdaptation=true
+EnableDepthOfField=true
+EnableAmbientOcclusion=true
+EnableDetailedShadow=true
+EnableSunRays=true
+EnableSunGlare=true
+EnableSkyLighting=true
+EnableImageBasedLighting=true
+EnableReflection=true
+EnableSoftParticles=true
+EnableParticleLights=true
+EnableSubSurfaceScattering=true
+EnableWater=true
+EnableUnderwater=true
+EnableCloudShadows=true
+EnableVolumetricRays=true
+EnableProceduralSun=true
+EnableMist=true
+
+[COLORCORRECTION]
+UsePaletteTexture=true
+Brightness=1.0
+GammaCurve=1.0
+UseProceduralCorrection=true
+
+[WEATHER]
+EnableMultipleWeathers=true
+
+[TIMEOFDAY]
+Enable=true
+DawnDuration=1.0
+SunriseTime=7.5
+DayTime=13.25
+SunsetTime=18.0
+DuskDuration=1.0
+NightTime=23.75
+
+[NIGHTDAY]
+DetectorOldVersion=false
+DetectorDefaultDay=false
+DetectorLevelDay=0.6
+DetectorLevelNight=0.3
+DetectorLevelCurve=1.8
+
+[ADAPTATION]
+ForceMinMaxValues=true
+AdaptationSensitivity=0.1
+AdaptationTime=1.0
+AdaptationMin=0.0
+AdaptationMax=0.25
+
+[BLOOM]
+AmountSunrise=0.1
+AmountDay=0.1
+AmountSunset=0.1
+AmountNight=0.1
+AmountInteriorDay=0.1
+AmountInteriorNight=0.1
+BlueShiftAmountSunrise=0.0
+BlueShiftAmountDay=0.0
+BlueShiftAmountSunset=0.0
+BlueShiftAmountNight=0.0
+BlueShiftAmountInteriorDay=0.0
+BlueShiftAmountInteriorNight=0.0
+IgnoreWeatherSystem=false
+
+[LENS]
+IgnoreWeatherSystem=false
+ReflectionIntensitySunrise=0.1
+ReflectionIntensityDay=0.1
+ReflectionIntensitySunset=0.1
+ReflectionIntensityNight=0.1
+ReflectionIntensityInteriorDay=0.1
+ReflectionIntensityInteriorNight=0.1
+ReflectionPowerSunrise=1.0
+ReflectionPowerDay=1.0
+ReflectionPowerSunset=1.0
+ReflectionPowerNight=1.0
+ReflectionPowerInteriorDay=1.0
+ReflectionPowerInteriorNight=1.0
+DirtIntensitySunrise=50.0
+DirtIntensityDay=50.0
+DirtIntensitySunset=50.0
+DirtIntensityNight=50.0
+DirtIntensityInteriorDay=50.0
+DirtIntensityInteriorNight=50.0
+DirtPowerSunrise=8.0
+DirtPowerDay=8.0
+DirtPowerSunset=8.0
+DirtPowerNight=8.0
+DirtPowerInteriorDay=8.0
+DirtPowerInteriorNight=8.0
+
+[SSAO_SSIL]
+EnableSupersampling=false
+UseIndirectLighting=true
+UseComplexIndirectLighting=true
+UseComplexAmbientOcclusion=true
+UseAmbientIndirectLighting=true
+SamplingQuality=0
+SamplingPrecision=0
+SamplingRange=0.15
+FadeFogRange=100.0
+SizeScale=0.5
+SourceTexturesScale=0.5
+EnableComplexFilter=true
+FilterQuality=0
+FilterType=0
+AOAmount=2.0
+AOAmountInterior=2.0
+ILAmount=2.0
+ILAmountInterior=2.0
+AOIntensity=1.0
+AOIntensityInterior=1.0
+AOType=2
+ILType=0
+AOMixingType=0
+AOMixingTypeInterior=0
+EnableDenoiser=true
+
+[SKYLIGHTING]
+IgnoreWeatherSystem=false
+Quality=0
+FilterQuality=0
+AmbientMinLevelSunrise=0.3
+AmbientMinLevelDay=0.3
+AmbientMinLevelSunset=0.3
+AmbientMinLevelNight=0.5
+AmbientMinLevelInteriorDay=0.3
+AmbientMinLevelInteriorNight=0.5
+
+[ENVIRONMENT]
+IgnoreWeatherSystem=false
+DirectLightingIntensitySunrise=0.05
+DirectLightingIntensityDay=1.0
+DirectLightingIntensitySunset=0.05
+DirectLightingIntensityNight=0.05
+DirectLightingIntensityInteriorDay=0.4
+DirectLightingIntensityInteriorNight=0.05
+DirectLightingCurveSunrise=2.0
+DirectLightingCurveDay=1.0
+DirectLightingCurveSunset=2.0
+DirectLightingCurveNight=1.0
+DirectLightingCurveInteriorDay=1.0
+DirectLightingCurveInteriorNight=1.0
+DirectLightingDesaturationSunrise=0.0
+DirectLightingDesaturationDay=0.0
+DirectLightingDesaturationSunset=0.0
+DirectLightingDesaturationNight=0.0
+DirectLightingDesaturationInteriorDay=0.0
+DirectLightingDesaturationInteriorNight=0.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+SpecularFromLightSunrise=0.5
+SpecularFromLightDay=0.5
+SpecularFromLightSunset=0.5
+SpecularFromLightNight=0.5
+SpecularFromLightInteriorDay=0.5
+SpecularFromLightInteriorNight=0.5
+AmbientLightingIntensitySunrise=0.0
+AmbientLightingIntensityDay=0.0
+AmbientLightingIntensitySunset=0.0
+AmbientLightingIntensityNight=0.0
+AmbientLightingIntensityInteriorDay=0.0
+AmbientLightingIntensityInteriorNight=0.0
+AmbientLightingCurveSunrise=1.0
+AmbientLightingCurveDay=1.0
+AmbientLightingCurveSunset=1.0
+AmbientLightingCurveNight=1.0
+AmbientLightingCurveInteriorDay=1.0
+AmbientLightingCurveInteriorNight=1.0
+AmbientLightingDesaturationSunrise=0.0
+AmbientLightingDesaturationDay=0.0
+AmbientLightingDesaturationSunset=0.0
+AmbientLightingDesaturationNight=0.0
+AmbientLightingDesaturationInteriorDay=0.0
+AmbientLightingDesaturationInteriorNight=0.0
+
+AmbientColorFilterAmountSunrise=1.0
+AmbientColorFilterAmountDay=1.0
+AmbientColorFilterAmountSunset=1.0
+AmbientColorFilterAmountNight=1.0
+AmbientColorFilterAmountInteriorDay=1.0
+AmbientColorFilterAmountInteriorNight=1.0
+AmbientColorFilterTopSunrise=0.0235, 0.11, 0.212
+AmbientColorFilterTopDay=0.141, 0.204, 0.329
+AmbientColorFilterTopSunset=0.165, 0.118, 0.0706
+AmbientColorFilterTopNight=0.00392, 0.0196, 0.0353
+AmbientColorFilterTopInteriorDay=0.0157, 0.0588, 0.141
+AmbientColorFilterTopInteriorNight=0.0157, 0.0588, 0.141
+AmbientColorFilterMiddleSunrise=0.11, 0.0863, 0.0471
+AmbientColorFilterMiddleDay=0.188, 0.157, 0.125
+AmbientColorFilterMiddleSunset=0.0157, 0.0588, 0.141
+AmbientColorFilterMiddleNight=0.00392, 0.0157, 0.0353
+AmbientColorFilterMiddleInteriorDay=0.0549, 0.0235, 0.0235
+AmbientColorFilterMiddleInteriorNight=0.0235, 0.0353, 0.0549
+AmbientColorFilterBottomSunrise=0.00784, 0.0314, 0.0706
+AmbientColorFilterBottomDay=0.141, 0.0784, 0.0157
+AmbientColorFilterBottomSunset=0.0706, 0.0392, 0.00784
+AmbientColorFilterBottomNight=0.00392, 0.0157, 0.0353
+AmbientColorFilterBottomInteriorDay=0.0353, 0.0196, 0.00392
+AmbientColorFilterBottomInteriorNight=0.0353, 0.0196, 0.00392
+
+PointLightingIntensitySunrise=0.5
+PointLightingIntensityDay=0.5
+PointLightingIntensitySunset=0.5
+PointLightingIntensityNight=0.5
+PointLightingIntensityInteriorDay=1.0
+PointLightingIntensityInteriorNight=1.0
+PointLightingCurveSunrise=1.0
+PointLightingCurveDay=1.0
+PointLightingCurveSunset=1.0
+PointLightingCurveNight=1.0
+PointLightingCurveInteriorDay=1.0
+PointLightingCurveInteriorNight=1.0
+PointLightingDesaturationSunrise=0.0
+PointLightingDesaturationDay=0.0
+PointLightingDesaturationSunset=0.0
+PointLightingDesaturationNight=0.0
+PointLightingDesaturationInteriorDay=0.0
+PointLightingDesaturationInteriorNight=0.0
+
+ParticleLightsIntensitySunrise=0.2
+ParticleLightsIntensityDay=0.2
+ParticleLightsIntensitySunset=0.2
+ParticleLightsIntensityNight=0.2
+ParticleLightsIntensityInteriorDay=0.2
+ParticleLightsIntensityInteriorNight=0.2
+
+FogColorMultiplierSunrise=0.05
+FogColorMultiplierDay=0.05
+FogColorMultiplierSunset=0.05
+FogColorMultiplierNight=0.05
+FogColorMultiplierInteriorDay=0.05
+FogColorMultiplierInteriorNight=0.05
+FogColorCurveSunrise=1.0
+FogColorCurveDay=1.0
+FogColorCurveSunset=1.0
+FogColorCurveNight=1.0
+FogColorCurveInteriorDay=1.0
+FogColorCurveInteriorNight=1.0
+ColorPowSunrise=1.0
+ColorPowDay=1.0
+ColorPowSunset=1.0
+ColorPowNight=1.0
+ColorPowInteriorDay=1.0
+ColorPowInteriorNight=1.0
+DirectLightingColorFilterSunrise=0.953, 0.839, 0.616
+DirectLightingColorFilterDay=1, 1, 1
+DirectLightingColorFilterSunset=0.953, 0.671, 0.616
+DirectLightingColorFilterNight=0.616, 0.953, 0.616
+DirectLightingColorFilterInteriorDay=0.871, 0.784, 0.698
+DirectLightingColorFilterInteriorNight=0.698, 0.757, 0.871
+FogColorFilterSunrise=1, 1, 1
+FogColorFilterDay=1, 1, 1
+FogColorFilterSunset=1, 1, 1
+FogColorFilterNight=1, 1, 1
+FogColorFilterInteriorDay=1, 1, 1
+FogColorFilterInteriorNight=1, 1, 1
+
+[SKY]
+IgnoreWeatherSystem=false
+Enable=true
+DisableWrongSkyMath=true
+
+StarsIntensity=1.0
+StarsCurve=1.0
+
+AuroraBorealisIntensity=0.5
+AuroraBorealisCurve=0.2
+CloudsIntensitySunrise=0.3
+CloudsIntensityDay=1.0
+CloudsIntensitySunset=0.3
+CloudsIntensityNight=0.3
+CloudsIntensityInteriorDay=1.0
+CloudsIntensityInteriorNight=1.0
+CloudsCurveSunrise=6.0
+CloudsCurveDay=6.0
+CloudsCurveSunset=6.0
+CloudsCurveNight=6.0
+CloudsCurveInteriorDay=6.0
+CloudsCurveInteriorNight=6.0
+CloudsDesaturationSunrise=0.75
+CloudsDesaturationDay=0.0
+CloudsDesaturationSunset=0.75
+CloudsDesaturationNight=1.0
+CloudsDesaturationInteriorDay=0.0
+CloudsDesaturationInteriorNight=0.0
+CloudsOpacitySunrise=1.0
+CloudsOpacityDay=1.0
+CloudsOpacitySunset=1.0
+CloudsOpacityNight=1.0
+CloudsOpacityInteriorDay=1.0
+CloudsOpacityInteriorNight=1.0
+CloudsEdgeClamp=0.0
+CloudsEdgeIntensity=20.0
+CloudsEdgeFadeRange=0.95
+CloudsEdgeMoonMultiplier=20.0
+
+GradientIntensitySunrise=0.2
+GradientIntensityDay=0.2
+GradientIntensitySunset=0.2
+GradientIntensityNight=0.2
+GradientIntensityInteriorDay=1.0
+GradientIntensityInteriorNight=0.2
+GradientDesaturationSunrise=0.0
+GradientDesaturationDay=0.0
+GradientDesaturationSunset=0.0
+GradientDesaturationNight=0.0
+GradientDesaturationInteriorDay=0.0
+GradientDesaturationInteriorNight=0.0
+GradientTopIntensitySunrise=1.0
+GradientTopIntensityDay=1.0
+GradientTopIntensitySunset=1.0
+GradientTopIntensityNight=1.0
+GradientTopIntensityInteriorDay=1.0
+GradientTopIntensityInteriorNight=1.0
+GradientTopCurveSunrise=0.1
+GradientTopCurveDay=1.0
+GradientTopCurveSunset=0.1
+GradientTopCurveNight=1.0
+GradientTopCurveInteriorDay=1.0
+GradientTopCurveInteriorNight=1.0
+GradientMiddleIntensitySunrise=1.0
+GradientMiddleIntensityDay=1.0
+GradientMiddleIntensitySunset=1.0
+GradientMiddleIntensityNight=1.0
+GradientMiddleIntensityInteriorDay=1.0
+GradientMiddleIntensityInteriorNight=1.0
+GradientMiddleCurveSunrise=0.1
+GradientMiddleCurveDay=0.75
+GradientMiddleCurveSunset=0.1
+GradientMiddleCurveNight=1.0
+GradientMiddleCurveInteriorDay=1.0
+GradientMiddleCurveInteriorNight=1.0
+GradientHorizonIntensitySunrise=1.0
+GradientHorizonIntensityDay=1.0
+GradientHorizonIntensitySunset=1.0
+GradientHorizonIntensityNight=1.0
+GradientHorizonIntensityInteriorDay=1.0
+GradientHorizonIntensityInteriorNight=1.0
+GradientHorizonCurveSunrise=0.1
+GradientHorizonCurveDay=0.5
+GradientHorizonCurveSunset=0.1
+GradientHorizonCurveNight=0.5
+GradientHorizonCurveInteriorDay=0.5
+GradientHorizonCurveInteriorNight=0.5
+
+SunIntensitySunrise=1.0
+SunIntensityDay=1.0
+SunIntensitySunset=1.0
+SunIntensityNight=1.0
+SunIntensityInteriorDay=1.0
+SunIntensityInteriorNight=1.0
+SunDesaturationSunrise=0.55
+SunDesaturationDay=0.65
+SunDesaturationSunset=0.5
+SunDesaturationNight=0.19
+SunDesaturationInteriorDay=0.22
+SunDesaturationInteriorNight=0.17
+SunColorFilterSunrise=0.91, 0.482, 0.267
+SunColorFilterDay=0.671, 0.588, 0.506
+SunColorFilterSunset=0.827, 0.486, 0.349
+SunColorFilterNight=0.91, 0.373, 0.267
+SunColorFilterInteriorDay=1, 1, 1
+SunColorFilterInteriorNight=1, 1, 1
+
+SunGlowIntensitySunrise=0.1
+SunGlowIntensityDay=1.05
+SunGlowIntensitySunset=0.1
+SunGlowIntensityNight=0.0
+SunGlowIntensityInteriorDay=1.0
+SunGlowIntensityInteriorNight=0.0
+SunGlowHazinessSunrise=0.03
+SunGlowHazinessDay=0.14
+SunGlowHazinessSunset=0.040001
+SunGlowHazinessNight=0.0
+SunGlowHazinessInteriorDay=0.160001
+SunGlowHazinessInteriorNight=0.0
+
+SunCoronaIntensity=1.00001
+SunCoronaCurve=0.12
+SunCoronaDesaturation=0.08
+
+MoonIntensitySunrise=0.1
+MoonIntensityDay=0.0
+MoonIntensitySunset=0.1
+MoonIntensityNight=0.5
+MoonIntensityInteriorDay=0.0
+MoonIntensityInteriorNight=0.5
+MoonCurveSunrise=2.0
+MoonCurveDay=2.0
+MoonCurveSunset=2.0
+MoonCurveNight=2.0
+MoonCurveInteriorDay=2.0
+MoonCurveInteriorNight=2.0
+MoonDesaturationSunrise=0.8
+MoonDesaturationDay=1.0
+MoonDesaturationSunset=0.8
+MoonDesaturationNight=0.4
+MoonDesaturationInteriorDay=1.0
+MoonDesaturationInteriorNight=0.4
+GradientTopColorFilterSunrise=1, 1, 1
+GradientTopColorFilterDay=1, 1, 1
+GradientTopColorFilterSunset=1, 1, 1
+GradientTopColorFilterNight=1, 1, 1
+GradientTopColorFilterInteriorDay=1, 1, 1
+GradientTopColorFilterInteriorNight=1, 1, 1
+GradientMiddleColorFilterSunrise=1, 1, 1
+GradientMiddleColorFilterDay=1, 1, 1
+GradientMiddleColorFilterSunset=1, 1, 1
+GradientMiddleColorFilterNight=1, 1, 1
+GradientMiddleColorFilterInteriorDay=1, 1, 1
+GradientMiddleColorFilterInteriorNight=1, 1, 1
+GradientHorizonColorFilterSunrise=1, 1, 1
+GradientHorizonColorFilterDay=1, 1, 1
+GradientHorizonColorFilterSunset=1, 1, 1
+GradientHorizonColorFilterNight=1, 1, 1
+GradientHorizonColorFilterInteriorDay=1, 1, 1
+GradientHorizonColorFilterInteriorNight=1, 1, 1
+
+[OBJECT]
+IgnoreWeatherSystem=false
+SubSurfaceScatteringMultiplierSunrise=0.2
+SubSurfaceScatteringMultiplierDay=0.55
+SubSurfaceScatteringMultiplierSunset=0.2
+SubSurfaceScatteringMultiplierNight=0.1
+SubSurfaceScatteringMultiplierInteriorDay=1.0
+SubSurfaceScatteringMultiplierInteriorNight=1.0
+SubSurfaceScatteringPowerSunrise=0.5
+SubSurfaceScatteringPowerDay=0.5
+SubSurfaceScatteringPowerSunset=0.5
+SubSurfaceScatteringPowerNight=0.5
+SubSurfaceScatteringPowerInteriorDay=0.5
+SubSurfaceScatteringPowerInteriorNight=0.5
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[VEGETATION]
+SubSurfaceScatteringMultiplierSunrise=0.2
+SubSurfaceScatteringMultiplierDay=0.2
+SubSurfaceScatteringMultiplierSunset=0.2
+SubSurfaceScatteringMultiplierNight=0.2
+SubSurfaceScatteringMultiplierInteriorDay=0.2
+SubSurfaceScatteringMultiplierInteriorNight=0.2
+SubSurfaceScatteringPowerSunrise=1.0
+SubSurfaceScatteringPowerDay=1.0
+SubSurfaceScatteringPowerSunset=1.0
+SubSurfaceScatteringPowerNight=1.0
+SubSurfaceScatteringPowerInteriorDay=1.0
+SubSurfaceScatteringPowerInteriorNight=1.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+IgnoreWeatherSystem=false
+
+[EYES]
+IgnoreWeatherSystem=false
+SubSurfaceScatteringMultiplierSunrise=0.85
+SubSurfaceScatteringMultiplierDay=0.85
+SubSurfaceScatteringMultiplierSunset=0.85
+SubSurfaceScatteringMultiplierNight=1.0
+SubSurfaceScatteringMultiplierInteriorDay=1.2
+SubSurfaceScatteringMultiplierInteriorNight=1.2
+SubSurfaceScatteringPowerSunrise=8.0
+SubSurfaceScatteringPowerDay=8.0
+SubSurfaceScatteringPowerSunset=8.0
+SubSurfaceScatteringPowerNight=8.0
+SubSurfaceScatteringPowerInteriorDay=8.0
+SubSurfaceScatteringPowerInteriorNight=8.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[LIGHTSPRITE]
+IgnoreWeatherSystem=false
+IntensitySunrise=0.2
+IntensityDay=0.2
+IntensitySunset=0.2
+IntensityNight=0.2
+IntensityInteriorDay=0.2
+IntensityInteriorNight=0.2
+CurveSunrise=3.0
+CurveDay=3.0
+CurveSunset=3.0
+CurveNight=3.0
+CurveInteriorDay=3.0
+CurveInteriorNight=3.0
+
+[WINDOWLIGHT]
+IgnoreWeatherSystem=false
+IntensitySunrise=0.5
+IntensityDay=0.3
+IntensitySunset=0.5
+IntensityNight=0.8
+IntensityInteriorDay=1.2
+IntensityInteriorNight=0.1
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+
+[VOLUMETRICFOG]
+IgnoreWeatherSystem=false
+EnableShadows=true
+IntensitySunrise=0.5
+IntensityDay=1.0
+IntensitySunset=0.5
+IntensityNight=0.3
+IntensityInteriorDay=0.3
+IntensityInteriorNight=0.3
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+LightingInfluenceSunrise=0.5
+LightingInfluenceDay=0.5
+LightingInfluenceSunset=0.5
+LightingInfluenceNight=1.0
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+OpacitySunrise=1.0
+OpacityDay=1.0
+OpacitySunset=1.0
+OpacityNight=1.0
+OpacityInteriorDay=1.0
+OpacityInteriorNight=1.0
+
+[FIRE]
+IgnoreWeatherSystem=false
+IntensitySunrise=2.0
+IntensityDay=2.0
+IntensitySunset=2.0
+IntensityNight=2.0
+IntensityInteriorDay=2.0
+IntensityInteriorNight=2.0
+CurveSunrise=1.5
+CurveDay=1.5
+CurveSunset=1.5
+CurveNight=1.5
+CurveInteriorDay=1.5
+CurveInteriorNight=1.5
+AdditiveBlending=true
+
+[PARTICLE]
+IgnoreWeatherSystem=false
+IntensitySunrise=0.5
+IntensityDay=1.0
+IntensitySunset=0.5
+IntensityNight=0.2
+IntensityInteriorDay=0.5
+IntensityInteriorNight=0.5
+LightingInfluenceSunrise=0.5
+LightingInfluenceDay=0.5
+LightingInfluenceSunset=0.5
+LightingInfluenceNight=1.0
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+
+[DEPTHOFFIELD]
+IgnoreWeatherSystem=false
+Quality=-1
+FadeTime=0.15
+
+[SHADOW]
+IgnoreWeatherSystem=false
+ShadowCastersFix=true
+UseBilateralShadowFilter=true
+ShadowQualityFix=true
+DetailedShadowQuality=-1
+ShadowFilterQuality=0
+ShadowBlurRange=7.0
+ShadowBlurRangeInterior=7.0
+
+[RAYS]
+IgnoreWeatherSystem=false
+SunRaysMultiplierSunrise=0.5
+SunRaysMultiplierDay=0.5
+SunRaysMultiplierSunset=0.5
+SunRaysMultiplierNight=0.5
+SunRaysMultiplierInteriorDay=0.5
+SunRaysMultiplierInteriorNight=0.5
+
+[REFLECTION]
+IgnoreWeatherSystem=false
+Quality=0
+FilterQuality=0
+FilterBluriness=0.5
+SizeScale=0.5
+SourceTexturesScale=0.5
+Amount=0.5
+AmountInterior=0.5
+Power=0.5
+PowerInterior=0.5
+GlosinessMin=0.0
+GlosinessMax=1.0
+EnableDenoiser=true
+DenoiserType=0
+EnableSupersampling=false
+ExteriorEnable=true
+InteriorEnable=true
+
+[IMAGEBASEDLIGHTING]
+IgnoreWeatherSystem=false
+AdditiveAmountSunrise=0.1
+AdditiveAmountDay=0.1
+AdditiveAmountSunset=0.1
+AdditiveAmountNight=0.1
+AdditiveAmountInteriorDay=0.1
+AdditiveAmountInteriorNight=0.1
+MultiplicativeAmountSunrise=0.5
+MultiplicativeAmountDay=0.5
+MultiplicativeAmountSunset=0.5
+MultiplicativeAmountNight=0.5
+MultiplicativeAmountInteriorDay=0.5
+MultiplicativeAmountInteriorNight=0.5
+ReflectiveAmountSunrise=1.0
+ReflectiveAmountDay=2.0
+ReflectiveAmountSunset=1.0
+ReflectiveAmountNight=0.5
+ReflectiveAmountInteriorDay=0.1
+ReflectiveAmountInteriorNight=0.1
+
+[RAIN]
+IgnoreWeatherSystem=false
+Enable=true
+EnableAntialiasing=true
+EnableSupersampling=false
+MotionStretch=0.5
+MotionTransparency=0.9
+
+[SUBSURFACESCATTERING]
+IgnoreWeatherSystem=false
+EnableTextureAlpha=true
+Quality=0
+Radius=1.0
+Amount=1.0
+EpidermalAmount=10.0
+SubdermalAmount=10.0
+EpidermalDiffuseSaturation=0.0
+SubdermalDiffuseSaturation=0.0
+EpidermalMix=0.2
+SubdermalMix=0.2
+SubdermalTranslucency=1.0
+SubdermalPhase=1.0
+
+[WATER]
+IgnoreWeatherSystem=false
+EnablePreCache=true
+EnableDispersion=true
+EnableCaustics=true
+EnableParallax=true
+EnableShadow=true
+EnableVolumetricShadow=true
+EnableLighting=true
+EnableSelfReflection=true
+EnableDisplacement=true
+DisplacementQuality=0
+DisplacementFilterQuality=0
+ShadowQuality=0
+EnableShadowNoise=false
+ReflectionAmount=0.5
+FrennelMultiplier=5.0
+FrennelMin=0.0
+FrennelMax=1.0
+DispersionAmount=0.25
+CausticsAmount=1.0
+SunSpecularMultiplier=3.0
+SunScatteringMultiplier=10.0
+SunLightingMultiplier=1.0
+WetMultiplier=1.0
+WavesAmplitudeSunrise=1.0
+WavesAmplitudeDay=0.2
+WavesAmplitudeSunset=1.0
+WavesAmplitudeNight=1.0
+WavesAmplitudeInteriorDay=1.0
+WavesAmplitudeInteriorNight=1.0
+Muddiness=0.1
+
+[UNDERWATER]
+IgnoreWeatherSystem=false
+EnableDispersion=true
+EnableParallax=true
+EnableDisplacement=true
+EnableSilhouette=true
+EnableBlurring=true
+EnableReflection=true
+EnableShadow=true
+ShadowQuality=0
+DispersionAmount=0.25
+ReflectionAmount=0.5
+TransparencyFade=1.0
+TransparencyCurve=2.0
+DeepnessFade=0.1
+DeepnessDarkening=0.1
+TintAmount=100.0
+TintFade=100.0
+SunScatteringMultiplier=10.0
+
+[CLOUDSHADOWS]
+IgnoreWeatherSystem=false
+EnableAtNight=true
+OpacitySunrise=1.0
+OpacityDay=1.0
+OpacitySunset=1.0
+OpacityNight=1.0
+OpacityInteriorDay=1.0
+OpacityInteriorNight=1.0
+
+[VOLUMETRICRAYS]
+IgnoreWeatherSystem=false
+Quality=0
+IntensitySunrise=0.3
+IntensityDay=0.0
+IntensitySunset=0.3
+IntensityNight=0.3
+IntensityInteriorDay=0.3
+IntensityInteriorNight=0.3
+DensitySunrise=1.0
+DensityDay=1.0
+DensitySunset=1.0
+DensityNight=1.0
+DensityInteriorDay=1.0
+DensityInteriorNight=1.0
+SkyColorAmountSunrise=1.0
+SkyColorAmountDay=1.0
+SkyColorAmountSunset=1.0
+SkyColorAmountNight=1.0
+SkyColorAmountInteriorDay=1.0
+SkyColorAmountInteriorNight=1.0
+
+[PROCEDURALSUN]
+IgnoreWeatherSystem=false
+Size=0.75
+EdgeSoftness=0.8
+GlowIntensitySunrise=0.2
+GlowIntensityDay=0.05
+GlowIntensitySunset=0.2
+GlowIntensityNight=0.2
+GlowIntensityInteriorDay=0.2
+GlowIntensityInteriorNight=0.2
+GlowCurveSunrise=10.0
+GlowCurveDay=10.0
+GlowCurveSunset=10.0
+GlowCurveNight=10.0
+GlowCurveInteriorDay=10.0
+GlowCurveInteriorNight=10.0
+
+[MIST]
+IgnoreWeatherSystem=false
+EnableAnchors=true
+AnchorsAmountSunrise=1.0
+AnchorsAmountDay=1.0
+AnchorsAmountSunset=1.0
+AnchorsAmountNight=1.0
+AnchorsAmountInteriorDay=1.0
+AnchorsAmountInteriorNight=1.0
+
+ColorFromEnvironmentFog=0.5
+SkyLightingAmountSunrise=5.0
+SkyLightingAmountDay=5.0
+SkyLightingAmountSunset=5.0
+SkyLightingAmountNight=5.0
+SkyLightingAmountInteriorDay=5.0
+SkyLightingAmountInteriorNight=5.0
+SunLightingAmountSunrise=0.1
+SunLightingAmountDay=0.1
+SunLightingAmountSunset=0.1
+SunLightingAmountNight=0.1
+SunLightingAmountInteriorDay=0.1
+SunLightingAmountInteriorNight=0.1
+DesaturationSunrise=0.5
+DesaturationDay=0.5
+DesaturationSunset=0.5
+DesaturationNight=0.5
+DesaturationInteriorDay=0.5
+DesaturationInteriorNight=0.5
+ColorFilterSunrise=0.427, 0.518, 0.749
+ColorFilterDay=0.616, 0.702, 0.953
+ColorFilterSunset=0.427, 0.525, 0.749
+ColorFilterNight=0.345, 0.604, 0.831
+ColorFilterInteriorDay=1, 1, 1
+ColorFilterInteriorNight=1, 1, 1
+
+RelativeToCameraSunrise=0.0
+RelativeToCameraDay=0.0
+RelativeToCameraSunset=0.0
+RelativeToCameraNight=0.0
+RelativeToCameraInteriorDay=0.0
+RelativeToCameraInteriorNight=0.0
+VerticalOffsetSunrise=-10.0
+VerticalOffsetDay=-10.0
+VerticalOffsetSunset=-10.0
+VerticalOffsetNight=-10.0
+VerticalOffsetInteriorDay=-10.0
+VerticalOffsetInteriorNight=-10.0
+
+DensitySunrise=2.0
+DensityDay=1.5
+DensitySunset=2.0
+DensityNight=2.0
+DensityInteriorDay=2.0
+DensityInteriorNight=2.0
+VerticalFadeSunrise=0.3
+VerticalFadeDay=0.3
+VerticalFadeSunset=0.3
+VerticalFadeNight=0.3
+VerticalFadeInteriorDay=0.3
+VerticalFadeInteriorNight=0.3
+DistanceFadeSunrise=0.25
+DistanceFadeDay=0.25
+DistanceFadeSunset=0.25
+DistanceFadeNight=0.25
+DistanceFadeInteriorDay=0.25
+DistanceFadeInteriorNight=0.25
+BottomTopSunrise=0.0
+BottomTopDay=0.0
+BottomTopSunset=0.0
+BottomTopNight=0.0
+BottomTopInteriorDay=0.0
+BottomTopInteriorNight=0.0
+ExponentialFadeSunrise=1.25
+ExponentialFadeDay=1.25
+ExponentialFadeSunset=1.25
+ExponentialFadeNight=1.25
+ExponentialFadeInteriorDay=1.25
+ExponentialFadeInteriorNight=1.25
diff --git a/01 - Quality/Insane/DAHAKA's ENB/enbseries.ini b/01 - Quality/Insane/DAHAKA's ENB/enbseries.ini
new file mode 100644
index 0000000..c7f4282
--- /dev/null
+++ b/01 - Quality/Insane/DAHAKA's ENB/enbseries.ini
@@ -0,0 +1,877 @@
+[GLOBAL]
+UseEffect=true
+
+[EFFECT]
+UseOriginalPostProcessing=false
+UseOriginalObjectsProcessing=false
+EnableBloom=true
+EnableLens=true
+EnableAdaptation=true
+EnableDepthOfField=true
+EnableAmbientOcclusion=true
+EnableDetailedShadow=true
+EnableSunRays=true
+EnableSunGlare=true
+EnableSkyLighting=true
+EnableImageBasedLighting=true
+EnableReflection=true
+EnableSoftParticles=true
+EnableParticleLights=true
+EnableSubSurfaceScattering=true
+EnableWater=true
+EnableUnderwater=true
+EnableCloudShadows=true
+EnableVolumetricRays=true
+EnableProceduralSun=true
+EnableMist=true
+
+[COLORCORRECTION]
+UsePaletteTexture=true
+Brightness=1.0
+GammaCurve=1.0
+UseProceduralCorrection=true
+
+[WEATHER]
+EnableMultipleWeathers=true
+
+[TIMEOFDAY]
+Enable=true
+DawnDuration=1.0
+SunriseTime=7.5
+DayTime=13.25
+SunsetTime=18.0
+DuskDuration=1.0
+NightTime=23.75
+
+[NIGHTDAY]
+DetectorOldVersion=false
+DetectorDefaultDay=false
+DetectorLevelDay=0.6
+DetectorLevelNight=0.3
+DetectorLevelCurve=1.8
+
+[ADAPTATION]
+ForceMinMaxValues=true
+AdaptationSensitivity=0.1
+AdaptationTime=1.0
+AdaptationMin=0.0
+AdaptationMax=0.25
+
+[BLOOM]
+AmountSunrise=0.1
+AmountDay=0.1
+AmountSunset=0.1
+AmountNight=0.1
+AmountInteriorDay=0.1
+AmountInteriorNight=0.1
+BlueShiftAmountSunrise=0.0
+BlueShiftAmountDay=0.0
+BlueShiftAmountSunset=0.0
+BlueShiftAmountNight=0.0
+BlueShiftAmountInteriorDay=0.0
+BlueShiftAmountInteriorNight=0.0
+IgnoreWeatherSystem=false
+
+[LENS]
+IgnoreWeatherSystem=false
+ReflectionIntensitySunrise=0.1
+ReflectionIntensityDay=0.1
+ReflectionIntensitySunset=0.1
+ReflectionIntensityNight=0.1
+ReflectionIntensityInteriorDay=0.1
+ReflectionIntensityInteriorNight=0.1
+ReflectionPowerSunrise=1.0
+ReflectionPowerDay=1.0
+ReflectionPowerSunset=1.0
+ReflectionPowerNight=1.0
+ReflectionPowerInteriorDay=1.0
+ReflectionPowerInteriorNight=1.0
+DirtIntensitySunrise=50.0
+DirtIntensityDay=50.0
+DirtIntensitySunset=50.0
+DirtIntensityNight=50.0
+DirtIntensityInteriorDay=50.0
+DirtIntensityInteriorNight=50.0
+DirtPowerSunrise=8.0
+DirtPowerDay=8.0
+DirtPowerSunset=8.0
+DirtPowerNight=8.0
+DirtPowerInteriorDay=8.0
+DirtPowerInteriorNight=8.0
+
+[SSAO_SSIL]
+EnableSupersampling=true
+UseIndirectLighting=true
+UseComplexIndirectLighting=true
+UseComplexAmbientOcclusion=true
+UseAmbientIndirectLighting=true
+SamplingQuality=-1
+SamplingPrecision=-1
+SamplingRange=0.15
+FadeFogRange=100.0
+SizeScale=1.0
+SourceTexturesScale=1.0
+EnableComplexFilter=true
+FilterQuality=-1
+FilterType=4
+AOAmount=2.0
+AOAmountInterior=2.0
+ILAmount=2.0
+ILAmountInterior=2.0
+AOIntensity=1.0
+AOIntensityInterior=1.0
+AOType=2
+ILType=0
+AOMixingType=0
+AOMixingTypeInterior=0
+EnableDenoiser=true
+
+[SKYLIGHTING]
+IgnoreWeatherSystem=false
+Quality=0
+FilterQuality=0
+AmbientMinLevelSunrise=0.3
+AmbientMinLevelDay=0.3
+AmbientMinLevelSunset=0.3
+AmbientMinLevelNight=0.5
+AmbientMinLevelInteriorDay=0.3
+AmbientMinLevelInteriorNight=0.5
+
+[ENVIRONMENT]
+IgnoreWeatherSystem=false
+DirectLightingIntensitySunrise=0.05
+DirectLightingIntensityDay=1.0
+DirectLightingIntensitySunset=0.05
+DirectLightingIntensityNight=0.05
+DirectLightingIntensityInteriorDay=0.4
+DirectLightingIntensityInteriorNight=0.05
+DirectLightingCurveSunrise=2.0
+DirectLightingCurveDay=1.0
+DirectLightingCurveSunset=2.0
+DirectLightingCurveNight=1.0
+DirectLightingCurveInteriorDay=1.0
+DirectLightingCurveInteriorNight=1.0
+DirectLightingDesaturationSunrise=0.0
+DirectLightingDesaturationDay=0.0
+DirectLightingDesaturationSunset=0.0
+DirectLightingDesaturationNight=0.0
+DirectLightingDesaturationInteriorDay=0.0
+DirectLightingDesaturationInteriorNight=0.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+SpecularFromLightSunrise=0.5
+SpecularFromLightDay=0.5
+SpecularFromLightSunset=0.5
+SpecularFromLightNight=0.5
+SpecularFromLightInteriorDay=0.5
+SpecularFromLightInteriorNight=0.5
+AmbientLightingIntensitySunrise=0.0
+AmbientLightingIntensityDay=0.0
+AmbientLightingIntensitySunset=0.0
+AmbientLightingIntensityNight=0.0
+AmbientLightingIntensityInteriorDay=0.0
+AmbientLightingIntensityInteriorNight=0.0
+AmbientLightingCurveSunrise=1.0
+AmbientLightingCurveDay=1.0
+AmbientLightingCurveSunset=1.0
+AmbientLightingCurveNight=1.0
+AmbientLightingCurveInteriorDay=1.0
+AmbientLightingCurveInteriorNight=1.0
+AmbientLightingDesaturationSunrise=0.0
+AmbientLightingDesaturationDay=0.0
+AmbientLightingDesaturationSunset=0.0
+AmbientLightingDesaturationNight=0.0
+AmbientLightingDesaturationInteriorDay=0.0
+AmbientLightingDesaturationInteriorNight=0.0
+
+AmbientColorFilterAmountSunrise=1.0
+AmbientColorFilterAmountDay=1.0
+AmbientColorFilterAmountSunset=1.0
+AmbientColorFilterAmountNight=1.0
+AmbientColorFilterAmountInteriorDay=1.0
+AmbientColorFilterAmountInteriorNight=1.0
+AmbientColorFilterTopSunrise=0.0235, 0.11, 0.212
+AmbientColorFilterTopDay=0.141, 0.204, 0.329
+AmbientColorFilterTopSunset=0.165, 0.118, 0.0706
+AmbientColorFilterTopNight=0.00392, 0.0196, 0.0353
+AmbientColorFilterTopInteriorDay=0.0157, 0.0588, 0.141
+AmbientColorFilterTopInteriorNight=0.0157, 0.0588, 0.141
+AmbientColorFilterMiddleSunrise=0.11, 0.0863, 0.0471
+AmbientColorFilterMiddleDay=0.188, 0.157, 0.125
+AmbientColorFilterMiddleSunset=0.0157, 0.0588, 0.141
+AmbientColorFilterMiddleNight=0.00392, 0.0157, 0.0353
+AmbientColorFilterMiddleInteriorDay=0.0549, 0.0235, 0.0235
+AmbientColorFilterMiddleInteriorNight=0.0235, 0.0353, 0.0549
+AmbientColorFilterBottomSunrise=0.00784, 0.0314, 0.0706
+AmbientColorFilterBottomDay=0.141, 0.0784, 0.0157
+AmbientColorFilterBottomSunset=0.0706, 0.0392, 0.00784
+AmbientColorFilterBottomNight=0.00392, 0.0157, 0.0353
+AmbientColorFilterBottomInteriorDay=0.0353, 0.0196, 0.00392
+AmbientColorFilterBottomInteriorNight=0.0353, 0.0196, 0.00392
+
+PointLightingIntensitySunrise=0.5
+PointLightingIntensityDay=0.5
+PointLightingIntensitySunset=0.5
+PointLightingIntensityNight=0.5
+PointLightingIntensityInteriorDay=1.0
+PointLightingIntensityInteriorNight=1.0
+PointLightingCurveSunrise=1.0
+PointLightingCurveDay=1.0
+PointLightingCurveSunset=1.0
+PointLightingCurveNight=1.0
+PointLightingCurveInteriorDay=1.0
+PointLightingCurveInteriorNight=1.0
+PointLightingDesaturationSunrise=0.0
+PointLightingDesaturationDay=0.0
+PointLightingDesaturationSunset=0.0
+PointLightingDesaturationNight=0.0
+PointLightingDesaturationInteriorDay=0.0
+PointLightingDesaturationInteriorNight=0.0
+
+ParticleLightsIntensitySunrise=0.2
+ParticleLightsIntensityDay=0.2
+ParticleLightsIntensitySunset=0.2
+ParticleLightsIntensityNight=0.2
+ParticleLightsIntensityInteriorDay=0.2
+ParticleLightsIntensityInteriorNight=0.2
+
+FogColorMultiplierSunrise=0.05
+FogColorMultiplierDay=0.05
+FogColorMultiplierSunset=0.05
+FogColorMultiplierNight=0.05
+FogColorMultiplierInteriorDay=0.05
+FogColorMultiplierInteriorNight=0.05
+FogColorCurveSunrise=1.0
+FogColorCurveDay=1.0
+FogColorCurveSunset=1.0
+FogColorCurveNight=1.0
+FogColorCurveInteriorDay=1.0
+FogColorCurveInteriorNight=1.0
+ColorPowSunrise=1.0
+ColorPowDay=1.0
+ColorPowSunset=1.0
+ColorPowNight=1.0
+ColorPowInteriorDay=1.0
+ColorPowInteriorNight=1.0
+DirectLightingColorFilterSunrise=0.953, 0.839, 0.616
+DirectLightingColorFilterDay=1, 1, 1
+DirectLightingColorFilterSunset=0.953, 0.671, 0.616
+DirectLightingColorFilterNight=0.616, 0.953, 0.616
+DirectLightingColorFilterInteriorDay=0.871, 0.784, 0.698
+DirectLightingColorFilterInteriorNight=0.698, 0.757, 0.871
+FogColorFilterSunrise=1, 1, 1
+FogColorFilterDay=1, 1, 1
+FogColorFilterSunset=1, 1, 1
+FogColorFilterNight=1, 1, 1
+FogColorFilterInteriorDay=1, 1, 1
+FogColorFilterInteriorNight=1, 1, 1
+
+[SKY]
+IgnoreWeatherSystem=false
+Enable=true
+DisableWrongSkyMath=true
+
+StarsIntensity=1.0
+StarsCurve=1.0
+
+AuroraBorealisIntensity=0.5
+AuroraBorealisCurve=0.2
+CloudsIntensitySunrise=0.3
+CloudsIntensityDay=1.0
+CloudsIntensitySunset=0.3
+CloudsIntensityNight=0.3
+CloudsIntensityInteriorDay=1.0
+CloudsIntensityInteriorNight=1.0
+CloudsCurveSunrise=6.0
+CloudsCurveDay=6.0
+CloudsCurveSunset=6.0
+CloudsCurveNight=6.0
+CloudsCurveInteriorDay=6.0
+CloudsCurveInteriorNight=6.0
+CloudsDesaturationSunrise=0.75
+CloudsDesaturationDay=0.0
+CloudsDesaturationSunset=0.75
+CloudsDesaturationNight=1.0
+CloudsDesaturationInteriorDay=0.0
+CloudsDesaturationInteriorNight=0.0
+CloudsOpacitySunrise=1.0
+CloudsOpacityDay=1.0
+CloudsOpacitySunset=1.0
+CloudsOpacityNight=1.0
+CloudsOpacityInteriorDay=1.0
+CloudsOpacityInteriorNight=1.0
+CloudsEdgeClamp=0.0
+CloudsEdgeIntensity=20.0
+CloudsEdgeFadeRange=0.95
+CloudsEdgeMoonMultiplier=20.0
+
+GradientIntensitySunrise=0.2
+GradientIntensityDay=0.2
+GradientIntensitySunset=0.2
+GradientIntensityNight=0.2
+GradientIntensityInteriorDay=1.0
+GradientIntensityInteriorNight=0.2
+GradientDesaturationSunrise=0.0
+GradientDesaturationDay=0.0
+GradientDesaturationSunset=0.0
+GradientDesaturationNight=0.0
+GradientDesaturationInteriorDay=0.0
+GradientDesaturationInteriorNight=0.0
+GradientTopIntensitySunrise=1.0
+GradientTopIntensityDay=1.0
+GradientTopIntensitySunset=1.0
+GradientTopIntensityNight=1.0
+GradientTopIntensityInteriorDay=1.0
+GradientTopIntensityInteriorNight=1.0
+GradientTopCurveSunrise=0.1
+GradientTopCurveDay=1.0
+GradientTopCurveSunset=0.1
+GradientTopCurveNight=1.0
+GradientTopCurveInteriorDay=1.0
+GradientTopCurveInteriorNight=1.0
+GradientMiddleIntensitySunrise=1.0
+GradientMiddleIntensityDay=1.0
+GradientMiddleIntensitySunset=1.0
+GradientMiddleIntensityNight=1.0
+GradientMiddleIntensityInteriorDay=1.0
+GradientMiddleIntensityInteriorNight=1.0
+GradientMiddleCurveSunrise=0.1
+GradientMiddleCurveDay=0.75
+GradientMiddleCurveSunset=0.1
+GradientMiddleCurveNight=1.0
+GradientMiddleCurveInteriorDay=1.0
+GradientMiddleCurveInteriorNight=1.0
+GradientHorizonIntensitySunrise=1.0
+GradientHorizonIntensityDay=1.0
+GradientHorizonIntensitySunset=1.0
+GradientHorizonIntensityNight=1.0
+GradientHorizonIntensityInteriorDay=1.0
+GradientHorizonIntensityInteriorNight=1.0
+GradientHorizonCurveSunrise=0.1
+GradientHorizonCurveDay=0.5
+GradientHorizonCurveSunset=0.1
+GradientHorizonCurveNight=0.5
+GradientHorizonCurveInteriorDay=0.5
+GradientHorizonCurveInteriorNight=0.5
+
+SunIntensitySunrise=1.0
+SunIntensityDay=1.0
+SunIntensitySunset=1.0
+SunIntensityNight=1.0
+SunIntensityInteriorDay=1.0
+SunIntensityInteriorNight=1.0
+SunDesaturationSunrise=0.55
+SunDesaturationDay=0.65
+SunDesaturationSunset=0.5
+SunDesaturationNight=0.19
+SunDesaturationInteriorDay=0.22
+SunDesaturationInteriorNight=0.17
+SunColorFilterSunrise=0.91, 0.482, 0.267
+SunColorFilterDay=0.671, 0.588, 0.506
+SunColorFilterSunset=0.827, 0.486, 0.349
+SunColorFilterNight=0.91, 0.373, 0.267
+SunColorFilterInteriorDay=1, 1, 1
+SunColorFilterInteriorNight=1, 1, 1
+
+SunGlowIntensitySunrise=0.1
+SunGlowIntensityDay=1.05
+SunGlowIntensitySunset=0.1
+SunGlowIntensityNight=0.0
+SunGlowIntensityInteriorDay=1.0
+SunGlowIntensityInteriorNight=0.0
+SunGlowHazinessSunrise=0.03
+SunGlowHazinessDay=0.14
+SunGlowHazinessSunset=0.040001
+SunGlowHazinessNight=0.0
+SunGlowHazinessInteriorDay=0.160001
+SunGlowHazinessInteriorNight=0.0
+
+SunCoronaIntensity=1.00001
+SunCoronaCurve=0.12
+SunCoronaDesaturation=0.08
+
+MoonIntensitySunrise=0.1
+MoonIntensityDay=0.0
+MoonIntensitySunset=0.1
+MoonIntensityNight=0.5
+MoonIntensityInteriorDay=0.0
+MoonIntensityInteriorNight=0.5
+MoonCurveSunrise=2.0
+MoonCurveDay=2.0
+MoonCurveSunset=2.0
+MoonCurveNight=2.0
+MoonCurveInteriorDay=2.0
+MoonCurveInteriorNight=2.0
+MoonDesaturationSunrise=0.8
+MoonDesaturationDay=1.0
+MoonDesaturationSunset=0.8
+MoonDesaturationNight=0.4
+MoonDesaturationInteriorDay=1.0
+MoonDesaturationInteriorNight=0.4
+GradientTopColorFilterSunrise=1, 1, 1
+GradientTopColorFilterDay=1, 1, 1
+GradientTopColorFilterSunset=1, 1, 1
+GradientTopColorFilterNight=1, 1, 1
+GradientTopColorFilterInteriorDay=1, 1, 1
+GradientTopColorFilterInteriorNight=1, 1, 1
+GradientMiddleColorFilterSunrise=1, 1, 1
+GradientMiddleColorFilterDay=1, 1, 1
+GradientMiddleColorFilterSunset=1, 1, 1
+GradientMiddleColorFilterNight=1, 1, 1
+GradientMiddleColorFilterInteriorDay=1, 1, 1
+GradientMiddleColorFilterInteriorNight=1, 1, 1
+GradientHorizonColorFilterSunrise=1, 1, 1
+GradientHorizonColorFilterDay=1, 1, 1
+GradientHorizonColorFilterSunset=1, 1, 1
+GradientHorizonColorFilterNight=1, 1, 1
+GradientHorizonColorFilterInteriorDay=1, 1, 1
+GradientHorizonColorFilterInteriorNight=1, 1, 1
+
+[OBJECT]
+IgnoreWeatherSystem=false
+SubSurfaceScatteringMultiplierSunrise=0.2
+SubSurfaceScatteringMultiplierDay=0.55
+SubSurfaceScatteringMultiplierSunset=0.2
+SubSurfaceScatteringMultiplierNight=0.1
+SubSurfaceScatteringMultiplierInteriorDay=1.0
+SubSurfaceScatteringMultiplierInteriorNight=1.0
+SubSurfaceScatteringPowerSunrise=0.5
+SubSurfaceScatteringPowerDay=0.5
+SubSurfaceScatteringPowerSunset=0.5
+SubSurfaceScatteringPowerNight=0.5
+SubSurfaceScatteringPowerInteriorDay=0.5
+SubSurfaceScatteringPowerInteriorNight=0.5
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[VEGETATION]
+SubSurfaceScatteringMultiplierSunrise=0.2
+SubSurfaceScatteringMultiplierDay=0.2
+SubSurfaceScatteringMultiplierSunset=0.2
+SubSurfaceScatteringMultiplierNight=0.2
+SubSurfaceScatteringMultiplierInteriorDay=0.2
+SubSurfaceScatteringMultiplierInteriorNight=0.2
+SubSurfaceScatteringPowerSunrise=1.0
+SubSurfaceScatteringPowerDay=1.0
+SubSurfaceScatteringPowerSunset=1.0
+SubSurfaceScatteringPowerNight=1.0
+SubSurfaceScatteringPowerInteriorDay=1.0
+SubSurfaceScatteringPowerInteriorNight=1.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+IgnoreWeatherSystem=false
+
+[EYES]
+IgnoreWeatherSystem=false
+SubSurfaceScatteringMultiplierSunrise=0.85
+SubSurfaceScatteringMultiplierDay=0.85
+SubSurfaceScatteringMultiplierSunset=0.85
+SubSurfaceScatteringMultiplierNight=1.0
+SubSurfaceScatteringMultiplierInteriorDay=1.2
+SubSurfaceScatteringMultiplierInteriorNight=1.2
+SubSurfaceScatteringPowerSunrise=8.0
+SubSurfaceScatteringPowerDay=8.0
+SubSurfaceScatteringPowerSunset=8.0
+SubSurfaceScatteringPowerNight=8.0
+SubSurfaceScatteringPowerInteriorDay=8.0
+SubSurfaceScatteringPowerInteriorNight=8.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[LIGHTSPRITE]
+IgnoreWeatherSystem=false
+IntensitySunrise=0.2
+IntensityDay=0.2
+IntensitySunset=0.2
+IntensityNight=0.2
+IntensityInteriorDay=0.2
+IntensityInteriorNight=0.2
+CurveSunrise=3.0
+CurveDay=3.0
+CurveSunset=3.0
+CurveNight=3.0
+CurveInteriorDay=3.0
+CurveInteriorNight=3.0
+
+[WINDOWLIGHT]
+IgnoreWeatherSystem=false
+IntensitySunrise=0.5
+IntensityDay=0.3
+IntensitySunset=0.5
+IntensityNight=0.8
+IntensityInteriorDay=1.2
+IntensityInteriorNight=0.1
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+
+[VOLUMETRICFOG]
+IgnoreWeatherSystem=false
+EnableShadows=true
+IntensitySunrise=0.5
+IntensityDay=1.0
+IntensitySunset=0.5
+IntensityNight=0.3
+IntensityInteriorDay=0.3
+IntensityInteriorNight=0.3
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+LightingInfluenceSunrise=0.5
+LightingInfluenceDay=0.5
+LightingInfluenceSunset=0.5
+LightingInfluenceNight=1.0
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+OpacitySunrise=1.0
+OpacityDay=1.0
+OpacitySunset=1.0
+OpacityNight=1.0
+OpacityInteriorDay=1.0
+OpacityInteriorNight=1.0
+
+[FIRE]
+IgnoreWeatherSystem=false
+IntensitySunrise=2.0
+IntensityDay=2.0
+IntensitySunset=2.0
+IntensityNight=2.0
+IntensityInteriorDay=2.0
+IntensityInteriorNight=2.0
+CurveSunrise=1.5
+CurveDay=1.5
+CurveSunset=1.5
+CurveNight=1.5
+CurveInteriorDay=1.5
+CurveInteriorNight=1.5
+AdditiveBlending=true
+
+[PARTICLE]
+IgnoreWeatherSystem=false
+IntensitySunrise=0.5
+IntensityDay=1.0
+IntensitySunset=0.5
+IntensityNight=0.2
+IntensityInteriorDay=0.5
+IntensityInteriorNight=0.5
+LightingInfluenceSunrise=0.5
+LightingInfluenceDay=0.5
+LightingInfluenceSunset=0.5
+LightingInfluenceNight=1.0
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+
+[DEPTHOFFIELD]
+IgnoreWeatherSystem=false
+Quality=-1
+FadeTime=0.15
+
+[SHADOW]
+IgnoreWeatherSystem=false
+ShadowCastersFix=true
+UseBilateralShadowFilter=true
+ShadowQualityFix=true
+DetailedShadowQuality=-1
+ShadowFilterQuality=0
+ShadowBlurRange=7.0
+ShadowBlurRangeInterior=7.0
+
+[RAYS]
+IgnoreWeatherSystem=false
+SunRaysMultiplierSunrise=0.5
+SunRaysMultiplierDay=0.5
+SunRaysMultiplierSunset=0.5
+SunRaysMultiplierNight=0.5
+SunRaysMultiplierInteriorDay=0.5
+SunRaysMultiplierInteriorNight=0.5
+
+[REFLECTION]
+IgnoreWeatherSystem=false
+Quality=-1
+FilterQuality=0
+FilterBluriness=0.5
+SizeScale=1.0
+SourceTexturesScale=1.0
+Amount=0.5
+AmountInterior=0.5
+Power=0.5
+PowerInterior=0.5
+GlosinessMin=0.0
+GlosinessMax=1.0
+EnableDenoiser=true
+DenoiserType=0
+EnableSupersampling=true
+ExteriorEnable=true
+InteriorEnable=true
+
+[IMAGEBASEDLIGHTING]
+IgnoreWeatherSystem=false
+AdditiveAmountSunrise=0.1
+AdditiveAmountDay=0.1
+AdditiveAmountSunset=0.1
+AdditiveAmountNight=0.1
+AdditiveAmountInteriorDay=0.1
+AdditiveAmountInteriorNight=0.1
+MultiplicativeAmountSunrise=0.5
+MultiplicativeAmountDay=0.5
+MultiplicativeAmountSunset=0.5
+MultiplicativeAmountNight=0.5
+MultiplicativeAmountInteriorDay=0.5
+MultiplicativeAmountInteriorNight=0.5
+ReflectiveAmountSunrise=1.0
+ReflectiveAmountDay=2.0
+ReflectiveAmountSunset=1.0
+ReflectiveAmountNight=0.5
+ReflectiveAmountInteriorDay=0.1
+ReflectiveAmountInteriorNight=0.1
+
+[RAIN]
+IgnoreWeatherSystem=false
+Enable=true
+EnableAntialiasing=true
+EnableSupersampling=false
+MotionStretch=0.5
+MotionTransparency=0.9
+
+[SUBSURFACESCATTERING]
+IgnoreWeatherSystem=false
+EnableTextureAlpha=true
+Quality=0
+Radius=1.0
+Amount=1.0
+EpidermalAmount=10.0
+SubdermalAmount=10.0
+EpidermalDiffuseSaturation=0.0
+SubdermalDiffuseSaturation=0.0
+EpidermalMix=0.2
+SubdermalMix=0.2
+SubdermalTranslucency=1.0
+SubdermalPhase=1.0
+
+[WATER]
+IgnoreWeatherSystem=false
+EnablePreCache=true
+EnableDispersion=true
+EnableCaustics=true
+EnableParallax=true
+EnableShadow=true
+EnableVolumetricShadow=true
+EnableLighting=true
+EnableSelfReflection=true
+EnableDisplacement=true
+DisplacementQuality=-1
+DisplacementFilterQuality=-1
+ShadowQuality=0
+EnableShadowNoise=false
+ReflectionAmount=0.5
+FrennelMultiplier=5.0
+FrennelMin=0.0
+FrennelMax=1.0
+DispersionAmount=0.25
+CausticsAmount=1.0
+SunSpecularMultiplier=3.0
+SunScatteringMultiplier=10.0
+SunLightingMultiplier=1.0
+WetMultiplier=1.0
+WavesAmplitudeSunrise=1.0
+WavesAmplitudeDay=0.2
+WavesAmplitudeSunset=1.0
+WavesAmplitudeNight=1.0
+WavesAmplitudeInteriorDay=1.0
+WavesAmplitudeInteriorNight=1.0
+Muddiness=0.1
+
+[UNDERWATER]
+IgnoreWeatherSystem=false
+EnableDispersion=true
+EnableParallax=true
+EnableDisplacement=true
+EnableSilhouette=true
+EnableBlurring=true
+EnableReflection=true
+EnableShadow=true
+ShadowQuality=0
+DispersionAmount=0.25
+ReflectionAmount=0.5
+TransparencyFade=1.0
+TransparencyCurve=2.0
+DeepnessFade=0.1
+DeepnessDarkening=0.1
+TintAmount=100.0
+TintFade=100.0
+SunScatteringMultiplier=10.0
+
+[CLOUDSHADOWS]
+IgnoreWeatherSystem=false
+EnableAtNight=true
+OpacitySunrise=1.0
+OpacityDay=1.0
+OpacitySunset=1.0
+OpacityNight=1.0
+OpacityInteriorDay=1.0
+OpacityInteriorNight=1.0
+
+[VOLUMETRICRAYS]
+IgnoreWeatherSystem=false
+Quality=-1
+IntensitySunrise=0.3
+IntensityDay=0.0
+IntensitySunset=0.3
+IntensityNight=0.3
+IntensityInteriorDay=0.3
+IntensityInteriorNight=0.3
+DensitySunrise=1.0
+DensityDay=1.0
+DensitySunset=1.0
+DensityNight=1.0
+DensityInteriorDay=1.0
+DensityInteriorNight=1.0
+SkyColorAmountSunrise=1.0
+SkyColorAmountDay=1.0
+SkyColorAmountSunset=1.0
+SkyColorAmountNight=1.0
+SkyColorAmountInteriorDay=1.0
+SkyColorAmountInteriorNight=1.0
+
+[PROCEDURALSUN]
+IgnoreWeatherSystem=false
+Size=0.75
+EdgeSoftness=0.8
+GlowIntensitySunrise=0.2
+GlowIntensityDay=0.05
+GlowIntensitySunset=0.2
+GlowIntensityNight=0.2
+GlowIntensityInteriorDay=0.2
+GlowIntensityInteriorNight=0.2
+GlowCurveSunrise=10.0
+GlowCurveDay=10.0
+GlowCurveSunset=10.0
+GlowCurveNight=10.0
+GlowCurveInteriorDay=10.0
+GlowCurveInteriorNight=10.0
+
+[MIST]
+IgnoreWeatherSystem=false
+EnableAnchors=true
+AnchorsAmountSunrise=1.0
+AnchorsAmountDay=1.0
+AnchorsAmountSunset=1.0
+AnchorsAmountNight=1.0
+AnchorsAmountInteriorDay=1.0
+AnchorsAmountInteriorNight=1.0
+
+ColorFromEnvironmentFog=0.5
+SkyLightingAmountSunrise=5.0
+SkyLightingAmountDay=5.0
+SkyLightingAmountSunset=5.0
+SkyLightingAmountNight=5.0
+SkyLightingAmountInteriorDay=5.0
+SkyLightingAmountInteriorNight=5.0
+SunLightingAmountSunrise=0.1
+SunLightingAmountDay=0.1
+SunLightingAmountSunset=0.1
+SunLightingAmountNight=0.1
+SunLightingAmountInteriorDay=0.1
+SunLightingAmountInteriorNight=0.1
+DesaturationSunrise=0.5
+DesaturationDay=0.5
+DesaturationSunset=0.5
+DesaturationNight=0.5
+DesaturationInteriorDay=0.5
+DesaturationInteriorNight=0.5
+ColorFilterSunrise=0.427, 0.518, 0.749
+ColorFilterDay=0.616, 0.702, 0.953
+ColorFilterSunset=0.427, 0.525, 0.749
+ColorFilterNight=0.345, 0.604, 0.831
+ColorFilterInteriorDay=1, 1, 1
+ColorFilterInteriorNight=1, 1, 1
+
+RelativeToCameraSunrise=0.0
+RelativeToCameraDay=0.0
+RelativeToCameraSunset=0.0
+RelativeToCameraNight=0.0
+RelativeToCameraInteriorDay=0.0
+RelativeToCameraInteriorNight=0.0
+VerticalOffsetSunrise=-10.0
+VerticalOffsetDay=-10.0
+VerticalOffsetSunset=-10.0
+VerticalOffsetNight=-10.0
+VerticalOffsetInteriorDay=-10.0
+VerticalOffsetInteriorNight=-10.0
+
+DensitySunrise=2.0
+DensityDay=1.5
+DensitySunset=2.0
+DensityNight=2.0
+DensityInteriorDay=2.0
+DensityInteriorNight=2.0
+VerticalFadeSunrise=0.3
+VerticalFadeDay=0.3
+VerticalFadeSunset=0.3
+VerticalFadeNight=0.3
+VerticalFadeInteriorDay=0.3
+VerticalFadeInteriorNight=0.3
+DistanceFadeSunrise=0.25
+DistanceFadeDay=0.25
+DistanceFadeSunset=0.25
+DistanceFadeNight=0.25
+DistanceFadeInteriorDay=0.25
+DistanceFadeInteriorNight=0.25
+BottomTopSunrise=0.0
+BottomTopDay=0.0
+BottomTopSunset=0.0
+BottomTopNight=0.0
+BottomTopInteriorDay=0.0
+BottomTopInteriorNight=0.0
+ExponentialFadeSunrise=1.25
+ExponentialFadeDay=1.25
+ExponentialFadeSunset=1.25
+ExponentialFadeNight=1.25
+ExponentialFadeInteriorDay=1.25
+ExponentialFadeInteriorNight=1.25
diff --git a/01 - Quality/Low/DAHAKA's ENB/enbseries.ini b/01 - Quality/Low/DAHAKA's ENB/enbseries.ini
new file mode 100644
index 0000000..0e84e9a
--- /dev/null
+++ b/01 - Quality/Low/DAHAKA's ENB/enbseries.ini
@@ -0,0 +1,877 @@
+[GLOBAL]
+UseEffect=true
+
+[EFFECT]
+UseOriginalPostProcessing=false
+UseOriginalObjectsProcessing=false
+EnableBloom=true
+EnableLens=true
+EnableAdaptation=true
+EnableDepthOfField=true
+EnableAmbientOcclusion=true
+EnableDetailedShadow=true
+EnableSunRays=true
+EnableSunGlare=true
+EnableSkyLighting=true
+EnableImageBasedLighting=true
+EnableReflection=true
+EnableSoftParticles=true
+EnableParticleLights=true
+EnableSubSurfaceScattering=true
+EnableWater=true
+EnableUnderwater=true
+EnableCloudShadows=true
+EnableVolumetricRays=true
+EnableProceduralSun=true
+EnableMist=true
+
+[COLORCORRECTION]
+UsePaletteTexture=true
+Brightness=1.0
+GammaCurve=1.0
+UseProceduralCorrection=true
+
+[WEATHER]
+EnableMultipleWeathers=true
+
+[TIMEOFDAY]
+Enable=true
+DawnDuration=1.0
+SunriseTime=7.5
+DayTime=13.25
+SunsetTime=18.0
+DuskDuration=1.0
+NightTime=23.75
+
+[NIGHTDAY]
+DetectorOldVersion=false
+DetectorDefaultDay=false
+DetectorLevelDay=0.6
+DetectorLevelNight=0.3
+DetectorLevelCurve=1.8
+
+[ADAPTATION]
+ForceMinMaxValues=true
+AdaptationSensitivity=0.1
+AdaptationTime=1.0
+AdaptationMin=0.0
+AdaptationMax=0.25
+
+[BLOOM]
+AmountSunrise=0.1
+AmountDay=0.1
+AmountSunset=0.1
+AmountNight=0.1
+AmountInteriorDay=0.1
+AmountInteriorNight=0.1
+BlueShiftAmountSunrise=0.0
+BlueShiftAmountDay=0.0
+BlueShiftAmountSunset=0.0
+BlueShiftAmountNight=0.0
+BlueShiftAmountInteriorDay=0.0
+BlueShiftAmountInteriorNight=0.0
+IgnoreWeatherSystem=false
+
+[LENS]
+IgnoreWeatherSystem=false
+ReflectionIntensitySunrise=0.1
+ReflectionIntensityDay=0.1
+ReflectionIntensitySunset=0.1
+ReflectionIntensityNight=0.1
+ReflectionIntensityInteriorDay=0.1
+ReflectionIntensityInteriorNight=0.1
+ReflectionPowerSunrise=1.0
+ReflectionPowerDay=1.0
+ReflectionPowerSunset=1.0
+ReflectionPowerNight=1.0
+ReflectionPowerInteriorDay=1.0
+ReflectionPowerInteriorNight=1.0
+DirtIntensitySunrise=50.0
+DirtIntensityDay=50.0
+DirtIntensitySunset=50.0
+DirtIntensityNight=50.0
+DirtIntensityInteriorDay=50.0
+DirtIntensityInteriorNight=50.0
+DirtPowerSunrise=8.0
+DirtPowerDay=8.0
+DirtPowerSunset=8.0
+DirtPowerNight=8.0
+DirtPowerInteriorDay=8.0
+DirtPowerInteriorNight=8.0
+
+[SSAO_SSIL]
+EnableSupersampling=false
+UseIndirectLighting=true
+UseComplexIndirectLighting=true
+UseComplexAmbientOcclusion=true
+UseAmbientIndirectLighting=true
+SamplingQuality=2
+SamplingPrecision=2
+SamplingRange=0.15
+FadeFogRange=100.0
+SizeScale=0.5
+SourceTexturesScale=0.5
+EnableComplexFilter=true
+FilterQuality=2
+FilterType=0
+AOAmount=2.0
+AOAmountInterior=2.0
+ILAmount=2.0
+ILAmountInterior=2.0
+AOIntensity=1.0
+AOIntensityInterior=1.0
+AOType=2
+ILType=0
+AOMixingType=0
+AOMixingTypeInterior=0
+EnableDenoiser=true
+
+[SKYLIGHTING]
+IgnoreWeatherSystem=false
+Quality=2
+FilterQuality=2
+AmbientMinLevelSunrise=0.3
+AmbientMinLevelDay=0.3
+AmbientMinLevelSunset=0.3
+AmbientMinLevelNight=0.5
+AmbientMinLevelInteriorDay=0.3
+AmbientMinLevelInteriorNight=0.5
+
+[ENVIRONMENT]
+IgnoreWeatherSystem=false
+DirectLightingIntensitySunrise=0.05
+DirectLightingIntensityDay=1.0
+DirectLightingIntensitySunset=0.05
+DirectLightingIntensityNight=0.05
+DirectLightingIntensityInteriorDay=0.4
+DirectLightingIntensityInteriorNight=0.05
+DirectLightingCurveSunrise=2.0
+DirectLightingCurveDay=1.0
+DirectLightingCurveSunset=2.0
+DirectLightingCurveNight=1.0
+DirectLightingCurveInteriorDay=1.0
+DirectLightingCurveInteriorNight=1.0
+DirectLightingDesaturationSunrise=0.0
+DirectLightingDesaturationDay=0.0
+DirectLightingDesaturationSunset=0.0
+DirectLightingDesaturationNight=0.0
+DirectLightingDesaturationInteriorDay=0.0
+DirectLightingDesaturationInteriorNight=0.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+SpecularFromLightSunrise=0.5
+SpecularFromLightDay=0.5
+SpecularFromLightSunset=0.5
+SpecularFromLightNight=0.5
+SpecularFromLightInteriorDay=0.5
+SpecularFromLightInteriorNight=0.5
+AmbientLightingIntensitySunrise=0.0
+AmbientLightingIntensityDay=0.0
+AmbientLightingIntensitySunset=0.0
+AmbientLightingIntensityNight=0.0
+AmbientLightingIntensityInteriorDay=0.0
+AmbientLightingIntensityInteriorNight=0.0
+AmbientLightingCurveSunrise=1.0
+AmbientLightingCurveDay=1.0
+AmbientLightingCurveSunset=1.0
+AmbientLightingCurveNight=1.0
+AmbientLightingCurveInteriorDay=1.0
+AmbientLightingCurveInteriorNight=1.0
+AmbientLightingDesaturationSunrise=0.0
+AmbientLightingDesaturationDay=0.0
+AmbientLightingDesaturationSunset=0.0
+AmbientLightingDesaturationNight=0.0
+AmbientLightingDesaturationInteriorDay=0.0
+AmbientLightingDesaturationInteriorNight=0.0
+
+AmbientColorFilterAmountSunrise=1.0
+AmbientColorFilterAmountDay=1.0
+AmbientColorFilterAmountSunset=1.0
+AmbientColorFilterAmountNight=1.0
+AmbientColorFilterAmountInteriorDay=1.0
+AmbientColorFilterAmountInteriorNight=1.0
+AmbientColorFilterTopSunrise=0.0235, 0.11, 0.212
+AmbientColorFilterTopDay=0.141, 0.204, 0.329
+AmbientColorFilterTopSunset=0.165, 0.118, 0.0706
+AmbientColorFilterTopNight=0.00392, 0.0196, 0.0353
+AmbientColorFilterTopInteriorDay=0.0157, 0.0588, 0.141
+AmbientColorFilterTopInteriorNight=0.0157, 0.0588, 0.141
+AmbientColorFilterMiddleSunrise=0.11, 0.0863, 0.0471
+AmbientColorFilterMiddleDay=0.188, 0.157, 0.125
+AmbientColorFilterMiddleSunset=0.0157, 0.0588, 0.141
+AmbientColorFilterMiddleNight=0.00392, 0.0157, 0.0353
+AmbientColorFilterMiddleInteriorDay=0.0549, 0.0235, 0.0235
+AmbientColorFilterMiddleInteriorNight=0.0235, 0.0353, 0.0549
+AmbientColorFilterBottomSunrise=0.00784, 0.0314, 0.0706
+AmbientColorFilterBottomDay=0.141, 0.0784, 0.0157
+AmbientColorFilterBottomSunset=0.0706, 0.0392, 0.00784
+AmbientColorFilterBottomNight=0.00392, 0.0157, 0.0353
+AmbientColorFilterBottomInteriorDay=0.0353, 0.0196, 0.00392
+AmbientColorFilterBottomInteriorNight=0.0353, 0.0196, 0.00392
+
+PointLightingIntensitySunrise=0.5
+PointLightingIntensityDay=0.5
+PointLightingIntensitySunset=0.5
+PointLightingIntensityNight=0.5
+PointLightingIntensityInteriorDay=1.0
+PointLightingIntensityInteriorNight=1.0
+PointLightingCurveSunrise=1.0
+PointLightingCurveDay=1.0
+PointLightingCurveSunset=1.0
+PointLightingCurveNight=1.0
+PointLightingCurveInteriorDay=1.0
+PointLightingCurveInteriorNight=1.0
+PointLightingDesaturationSunrise=0.0
+PointLightingDesaturationDay=0.0
+PointLightingDesaturationSunset=0.0
+PointLightingDesaturationNight=0.0
+PointLightingDesaturationInteriorDay=0.0
+PointLightingDesaturationInteriorNight=0.0
+
+ParticleLightsIntensitySunrise=0.2
+ParticleLightsIntensityDay=0.2
+ParticleLightsIntensitySunset=0.2
+ParticleLightsIntensityNight=0.2
+ParticleLightsIntensityInteriorDay=0.2
+ParticleLightsIntensityInteriorNight=0.2
+
+FogColorMultiplierSunrise=0.05
+FogColorMultiplierDay=0.05
+FogColorMultiplierSunset=0.05
+FogColorMultiplierNight=0.05
+FogColorMultiplierInteriorDay=0.05
+FogColorMultiplierInteriorNight=0.05
+FogColorCurveSunrise=1.0
+FogColorCurveDay=1.0
+FogColorCurveSunset=1.0
+FogColorCurveNight=1.0
+FogColorCurveInteriorDay=1.0
+FogColorCurveInteriorNight=1.0
+ColorPowSunrise=1.0
+ColorPowDay=1.0
+ColorPowSunset=1.0
+ColorPowNight=1.0
+ColorPowInteriorDay=1.0
+ColorPowInteriorNight=1.0
+DirectLightingColorFilterSunrise=0.953, 0.839, 0.616
+DirectLightingColorFilterDay=1, 1, 1
+DirectLightingColorFilterSunset=0.953, 0.671, 0.616
+DirectLightingColorFilterNight=0.616, 0.953, 0.616
+DirectLightingColorFilterInteriorDay=0.871, 0.784, 0.698
+DirectLightingColorFilterInteriorNight=0.698, 0.757, 0.871
+FogColorFilterSunrise=1, 1, 1
+FogColorFilterDay=1, 1, 1
+FogColorFilterSunset=1, 1, 1
+FogColorFilterNight=1, 1, 1
+FogColorFilterInteriorDay=1, 1, 1
+FogColorFilterInteriorNight=1, 1, 1
+
+[SKY]
+IgnoreWeatherSystem=false
+Enable=true
+DisableWrongSkyMath=true
+
+StarsIntensity=1.0
+StarsCurve=1.0
+
+AuroraBorealisIntensity=0.5
+AuroraBorealisCurve=0.2
+CloudsIntensitySunrise=0.3
+CloudsIntensityDay=1.0
+CloudsIntensitySunset=0.3
+CloudsIntensityNight=0.3
+CloudsIntensityInteriorDay=1.0
+CloudsIntensityInteriorNight=1.0
+CloudsCurveSunrise=6.0
+CloudsCurveDay=6.0
+CloudsCurveSunset=6.0
+CloudsCurveNight=6.0
+CloudsCurveInteriorDay=6.0
+CloudsCurveInteriorNight=6.0
+CloudsDesaturationSunrise=0.75
+CloudsDesaturationDay=0.0
+CloudsDesaturationSunset=0.75
+CloudsDesaturationNight=1.0
+CloudsDesaturationInteriorDay=0.0
+CloudsDesaturationInteriorNight=0.0
+CloudsOpacitySunrise=1.0
+CloudsOpacityDay=1.0
+CloudsOpacitySunset=1.0
+CloudsOpacityNight=1.0
+CloudsOpacityInteriorDay=1.0
+CloudsOpacityInteriorNight=1.0
+CloudsEdgeClamp=0.0
+CloudsEdgeIntensity=20.0
+CloudsEdgeFadeRange=0.95
+CloudsEdgeMoonMultiplier=20.0
+
+GradientIntensitySunrise=0.2
+GradientIntensityDay=0.2
+GradientIntensitySunset=0.2
+GradientIntensityNight=0.2
+GradientIntensityInteriorDay=1.0
+GradientIntensityInteriorNight=0.2
+GradientDesaturationSunrise=0.0
+GradientDesaturationDay=0.0
+GradientDesaturationSunset=0.0
+GradientDesaturationNight=0.0
+GradientDesaturationInteriorDay=0.0
+GradientDesaturationInteriorNight=0.0
+GradientTopIntensitySunrise=1.0
+GradientTopIntensityDay=1.0
+GradientTopIntensitySunset=1.0
+GradientTopIntensityNight=1.0
+GradientTopIntensityInteriorDay=1.0
+GradientTopIntensityInteriorNight=1.0
+GradientTopCurveSunrise=0.1
+GradientTopCurveDay=1.0
+GradientTopCurveSunset=0.1
+GradientTopCurveNight=1.0
+GradientTopCurveInteriorDay=1.0
+GradientTopCurveInteriorNight=1.0
+GradientMiddleIntensitySunrise=1.0
+GradientMiddleIntensityDay=1.0
+GradientMiddleIntensitySunset=1.0
+GradientMiddleIntensityNight=1.0
+GradientMiddleIntensityInteriorDay=1.0
+GradientMiddleIntensityInteriorNight=1.0
+GradientMiddleCurveSunrise=0.1
+GradientMiddleCurveDay=0.75
+GradientMiddleCurveSunset=0.1
+GradientMiddleCurveNight=1.0
+GradientMiddleCurveInteriorDay=1.0
+GradientMiddleCurveInteriorNight=1.0
+GradientHorizonIntensitySunrise=1.0
+GradientHorizonIntensityDay=1.0
+GradientHorizonIntensitySunset=1.0
+GradientHorizonIntensityNight=1.0
+GradientHorizonIntensityInteriorDay=1.0
+GradientHorizonIntensityInteriorNight=1.0
+GradientHorizonCurveSunrise=0.1
+GradientHorizonCurveDay=0.5
+GradientHorizonCurveSunset=0.1
+GradientHorizonCurveNight=0.5
+GradientHorizonCurveInteriorDay=0.5
+GradientHorizonCurveInteriorNight=0.5
+
+SunIntensitySunrise=1.0
+SunIntensityDay=1.0
+SunIntensitySunset=1.0
+SunIntensityNight=1.0
+SunIntensityInteriorDay=1.0
+SunIntensityInteriorNight=1.0
+SunDesaturationSunrise=0.55
+SunDesaturationDay=0.65
+SunDesaturationSunset=0.5
+SunDesaturationNight=0.19
+SunDesaturationInteriorDay=0.22
+SunDesaturationInteriorNight=0.17
+SunColorFilterSunrise=0.91, 0.482, 0.267
+SunColorFilterDay=0.671, 0.588, 0.506
+SunColorFilterSunset=0.827, 0.486, 0.349
+SunColorFilterNight=0.91, 0.373, 0.267
+SunColorFilterInteriorDay=1, 1, 1
+SunColorFilterInteriorNight=1, 1, 1
+
+SunGlowIntensitySunrise=0.1
+SunGlowIntensityDay=1.05
+SunGlowIntensitySunset=0.1
+SunGlowIntensityNight=0.0
+SunGlowIntensityInteriorDay=1.0
+SunGlowIntensityInteriorNight=0.0
+SunGlowHazinessSunrise=0.03
+SunGlowHazinessDay=0.14
+SunGlowHazinessSunset=0.040001
+SunGlowHazinessNight=0.0
+SunGlowHazinessInteriorDay=0.160001
+SunGlowHazinessInteriorNight=0.0
+
+SunCoronaIntensity=1.00001
+SunCoronaCurve=0.12
+SunCoronaDesaturation=0.08
+
+MoonIntensitySunrise=0.1
+MoonIntensityDay=0.0
+MoonIntensitySunset=0.1
+MoonIntensityNight=0.5
+MoonIntensityInteriorDay=0.0
+MoonIntensityInteriorNight=0.5
+MoonCurveSunrise=2.0
+MoonCurveDay=2.0
+MoonCurveSunset=2.0
+MoonCurveNight=2.0
+MoonCurveInteriorDay=2.0
+MoonCurveInteriorNight=2.0
+MoonDesaturationSunrise=0.8
+MoonDesaturationDay=1.0
+MoonDesaturationSunset=0.8
+MoonDesaturationNight=0.4
+MoonDesaturationInteriorDay=1.0
+MoonDesaturationInteriorNight=0.4
+GradientTopColorFilterSunrise=1, 1, 1
+GradientTopColorFilterDay=1, 1, 1
+GradientTopColorFilterSunset=1, 1, 1
+GradientTopColorFilterNight=1, 1, 1
+GradientTopColorFilterInteriorDay=1, 1, 1
+GradientTopColorFilterInteriorNight=1, 1, 1
+GradientMiddleColorFilterSunrise=1, 1, 1
+GradientMiddleColorFilterDay=1, 1, 1
+GradientMiddleColorFilterSunset=1, 1, 1
+GradientMiddleColorFilterNight=1, 1, 1
+GradientMiddleColorFilterInteriorDay=1, 1, 1
+GradientMiddleColorFilterInteriorNight=1, 1, 1
+GradientHorizonColorFilterSunrise=1, 1, 1
+GradientHorizonColorFilterDay=1, 1, 1
+GradientHorizonColorFilterSunset=1, 1, 1
+GradientHorizonColorFilterNight=1, 1, 1
+GradientHorizonColorFilterInteriorDay=1, 1, 1
+GradientHorizonColorFilterInteriorNight=1, 1, 1
+
+[OBJECT]
+IgnoreWeatherSystem=false
+SubSurfaceScatteringMultiplierSunrise=0.2
+SubSurfaceScatteringMultiplierDay=0.55
+SubSurfaceScatteringMultiplierSunset=0.2
+SubSurfaceScatteringMultiplierNight=0.1
+SubSurfaceScatteringMultiplierInteriorDay=1.0
+SubSurfaceScatteringMultiplierInteriorNight=1.0
+SubSurfaceScatteringPowerSunrise=0.5
+SubSurfaceScatteringPowerDay=0.5
+SubSurfaceScatteringPowerSunset=0.5
+SubSurfaceScatteringPowerNight=0.5
+SubSurfaceScatteringPowerInteriorDay=0.5
+SubSurfaceScatteringPowerInteriorNight=0.5
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[VEGETATION]
+SubSurfaceScatteringMultiplierSunrise=0.2
+SubSurfaceScatteringMultiplierDay=0.2
+SubSurfaceScatteringMultiplierSunset=0.2
+SubSurfaceScatteringMultiplierNight=0.2
+SubSurfaceScatteringMultiplierInteriorDay=0.2
+SubSurfaceScatteringMultiplierInteriorNight=0.2
+SubSurfaceScatteringPowerSunrise=1.0
+SubSurfaceScatteringPowerDay=1.0
+SubSurfaceScatteringPowerSunset=1.0
+SubSurfaceScatteringPowerNight=1.0
+SubSurfaceScatteringPowerInteriorDay=1.0
+SubSurfaceScatteringPowerInteriorNight=1.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+IgnoreWeatherSystem=false
+
+[EYES]
+IgnoreWeatherSystem=false
+SubSurfaceScatteringMultiplierSunrise=0.85
+SubSurfaceScatteringMultiplierDay=0.85
+SubSurfaceScatteringMultiplierSunset=0.85
+SubSurfaceScatteringMultiplierNight=1.0
+SubSurfaceScatteringMultiplierInteriorDay=1.2
+SubSurfaceScatteringMultiplierInteriorNight=1.2
+SubSurfaceScatteringPowerSunrise=8.0
+SubSurfaceScatteringPowerDay=8.0
+SubSurfaceScatteringPowerSunset=8.0
+SubSurfaceScatteringPowerNight=8.0
+SubSurfaceScatteringPowerInteriorDay=8.0
+SubSurfaceScatteringPowerInteriorNight=8.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[LIGHTSPRITE]
+IgnoreWeatherSystem=false
+IntensitySunrise=0.2
+IntensityDay=0.2
+IntensitySunset=0.2
+IntensityNight=0.2
+IntensityInteriorDay=0.2
+IntensityInteriorNight=0.2
+CurveSunrise=3.0
+CurveDay=3.0
+CurveSunset=3.0
+CurveNight=3.0
+CurveInteriorDay=3.0
+CurveInteriorNight=3.0
+
+[WINDOWLIGHT]
+IgnoreWeatherSystem=false
+IntensitySunrise=0.5
+IntensityDay=0.3
+IntensitySunset=0.5
+IntensityNight=0.8
+IntensityInteriorDay=1.2
+IntensityInteriorNight=0.1
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+
+[VOLUMETRICFOG]
+IgnoreWeatherSystem=false
+EnableShadows=true
+IntensitySunrise=0.5
+IntensityDay=1.0
+IntensitySunset=0.5
+IntensityNight=0.3
+IntensityInteriorDay=0.3
+IntensityInteriorNight=0.3
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+LightingInfluenceSunrise=0.5
+LightingInfluenceDay=0.5
+LightingInfluenceSunset=0.5
+LightingInfluenceNight=1.0
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+OpacitySunrise=1.0
+OpacityDay=1.0
+OpacitySunset=1.0
+OpacityNight=1.0
+OpacityInteriorDay=1.0
+OpacityInteriorNight=1.0
+
+[FIRE]
+IgnoreWeatherSystem=false
+IntensitySunrise=2.0
+IntensityDay=2.0
+IntensitySunset=2.0
+IntensityNight=2.0
+IntensityInteriorDay=2.0
+IntensityInteriorNight=2.0
+CurveSunrise=1.5
+CurveDay=1.5
+CurveSunset=1.5
+CurveNight=1.5
+CurveInteriorDay=1.5
+CurveInteriorNight=1.5
+AdditiveBlending=true
+
+[PARTICLE]
+IgnoreWeatherSystem=false
+IntensitySunrise=0.5
+IntensityDay=1.0
+IntensitySunset=0.5
+IntensityNight=0.2
+IntensityInteriorDay=0.5
+IntensityInteriorNight=0.5
+LightingInfluenceSunrise=0.5
+LightingInfluenceDay=0.5
+LightingInfluenceSunset=0.5
+LightingInfluenceNight=1.0
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+
+[DEPTHOFFIELD]
+IgnoreWeatherSystem=false
+Quality=2
+FadeTime=0.15
+
+[SHADOW]
+IgnoreWeatherSystem=false
+ShadowCastersFix=true
+UseBilateralShadowFilter=true
+ShadowQualityFix=true
+DetailedShadowQuality=2
+ShadowFilterQuality=2
+ShadowBlurRange=7.0
+ShadowBlurRangeInterior=7.0
+
+[RAYS]
+IgnoreWeatherSystem=false
+SunRaysMultiplierSunrise=0.5
+SunRaysMultiplierDay=0.5
+SunRaysMultiplierSunset=0.5
+SunRaysMultiplierNight=0.5
+SunRaysMultiplierInteriorDay=0.5
+SunRaysMultiplierInteriorNight=0.5
+
+[REFLECTION]
+IgnoreWeatherSystem=false
+Quality=2
+FilterQuality=2
+FilterBluriness=0.5
+SizeScale=0.5
+SourceTexturesScale=0.5
+Amount=0.5
+AmountInterior=0.5
+Power=0.5
+PowerInterior=0.5
+GlosinessMin=0.0
+GlosinessMax=1.0
+EnableDenoiser=true
+DenoiserType=0
+EnableSupersampling=false
+ExteriorEnable=true
+InteriorEnable=true
+
+[IMAGEBASEDLIGHTING]
+IgnoreWeatherSystem=false
+AdditiveAmountSunrise=0.1
+AdditiveAmountDay=0.1
+AdditiveAmountSunset=0.1
+AdditiveAmountNight=0.1
+AdditiveAmountInteriorDay=0.1
+AdditiveAmountInteriorNight=0.1
+MultiplicativeAmountSunrise=0.5
+MultiplicativeAmountDay=0.5
+MultiplicativeAmountSunset=0.5
+MultiplicativeAmountNight=0.5
+MultiplicativeAmountInteriorDay=0.5
+MultiplicativeAmountInteriorNight=0.5
+ReflectiveAmountSunrise=1.0
+ReflectiveAmountDay=2.0
+ReflectiveAmountSunset=1.0
+ReflectiveAmountNight=0.5
+ReflectiveAmountInteriorDay=0.1
+ReflectiveAmountInteriorNight=0.1
+
+[RAIN]
+IgnoreWeatherSystem=false
+Enable=true
+EnableAntialiasing=false
+EnableSupersampling=false
+MotionStretch=0.5
+MotionTransparency=0.9
+
+[SUBSURFACESCATTERING]
+IgnoreWeatherSystem=false
+EnableTextureAlpha=true
+Quality=2
+Radius=1.0
+Amount=1.0
+EpidermalAmount=10.0
+SubdermalAmount=10.0
+EpidermalDiffuseSaturation=0.0
+SubdermalDiffuseSaturation=0.0
+EpidermalMix=0.2
+SubdermalMix=0.2
+SubdermalTranslucency=1.0
+SubdermalPhase=1.0
+
+[WATER]
+IgnoreWeatherSystem=false
+EnablePreCache=true
+EnableDispersion=true
+EnableCaustics=true
+EnableParallax=true
+EnableShadow=true
+EnableVolumetricShadow=true
+EnableLighting=true
+EnableSelfReflection=true
+EnableDisplacement=true
+DisplacementQuality=2
+DisplacementFilterQuality=2
+ShadowQuality=2
+EnableShadowNoise=false
+ReflectionAmount=0.5
+FrennelMultiplier=5.0
+FrennelMin=0.0
+FrennelMax=1.0
+DispersionAmount=0.25
+CausticsAmount=1.0
+SunSpecularMultiplier=3.0
+SunScatteringMultiplier=10.0
+SunLightingMultiplier=1.0
+WetMultiplier=1.0
+WavesAmplitudeSunrise=1.0
+WavesAmplitudeDay=0.2
+WavesAmplitudeSunset=1.0
+WavesAmplitudeNight=1.0
+WavesAmplitudeInteriorDay=1.0
+WavesAmplitudeInteriorNight=1.0
+Muddiness=0.1
+
+[UNDERWATER]
+IgnoreWeatherSystem=false
+EnableDispersion=true
+EnableParallax=true
+EnableDisplacement=true
+EnableSilhouette=true
+EnableBlurring=true
+EnableReflection=true
+EnableShadow=true
+ShadowQuality=2
+DispersionAmount=0.25
+ReflectionAmount=0.5
+TransparencyFade=1.0
+TransparencyCurve=2.0
+DeepnessFade=0.1
+DeepnessDarkening=0.1
+TintAmount=100.0
+TintFade=100.0
+SunScatteringMultiplier=10.0
+
+[CLOUDSHADOWS]
+IgnoreWeatherSystem=false
+EnableAtNight=true
+OpacitySunrise=1.0
+OpacityDay=1.0
+OpacitySunset=1.0
+OpacityNight=1.0
+OpacityInteriorDay=1.0
+OpacityInteriorNight=1.0
+
+[VOLUMETRICRAYS]
+IgnoreWeatherSystem=false
+Quality=2
+IntensitySunrise=0.3
+IntensityDay=0.0
+IntensitySunset=0.3
+IntensityNight=0.3
+IntensityInteriorDay=0.3
+IntensityInteriorNight=0.3
+DensitySunrise=1.0
+DensityDay=1.0
+DensitySunset=1.0
+DensityNight=1.0
+DensityInteriorDay=1.0
+DensityInteriorNight=1.0
+SkyColorAmountSunrise=1.0
+SkyColorAmountDay=1.0
+SkyColorAmountSunset=1.0
+SkyColorAmountNight=1.0
+SkyColorAmountInteriorDay=1.0
+SkyColorAmountInteriorNight=1.0
+
+[PROCEDURALSUN]
+IgnoreWeatherSystem=false
+Size=0.75
+EdgeSoftness=0.8
+GlowIntensitySunrise=0.2
+GlowIntensityDay=0.05
+GlowIntensitySunset=0.2
+GlowIntensityNight=0.2
+GlowIntensityInteriorDay=0.2
+GlowIntensityInteriorNight=0.2
+GlowCurveSunrise=10.0
+GlowCurveDay=10.0
+GlowCurveSunset=10.0
+GlowCurveNight=10.0
+GlowCurveInteriorDay=10.0
+GlowCurveInteriorNight=10.0
+
+[MIST]
+IgnoreWeatherSystem=false
+EnableAnchors=true
+AnchorsAmountSunrise=1.0
+AnchorsAmountDay=1.0
+AnchorsAmountSunset=1.0
+AnchorsAmountNight=1.0
+AnchorsAmountInteriorDay=1.0
+AnchorsAmountInteriorNight=1.0
+
+ColorFromEnvironmentFog=0.5
+SkyLightingAmountSunrise=5.0
+SkyLightingAmountDay=5.0
+SkyLightingAmountSunset=5.0
+SkyLightingAmountNight=5.0
+SkyLightingAmountInteriorDay=5.0
+SkyLightingAmountInteriorNight=5.0
+SunLightingAmountSunrise=0.1
+SunLightingAmountDay=0.1
+SunLightingAmountSunset=0.1
+SunLightingAmountNight=0.1
+SunLightingAmountInteriorDay=0.1
+SunLightingAmountInteriorNight=0.1
+DesaturationSunrise=0.5
+DesaturationDay=0.5
+DesaturationSunset=0.5
+DesaturationNight=0.5
+DesaturationInteriorDay=0.5
+DesaturationInteriorNight=0.5
+ColorFilterSunrise=0.427, 0.518, 0.749
+ColorFilterDay=0.616, 0.702, 0.953
+ColorFilterSunset=0.427, 0.525, 0.749
+ColorFilterNight=0.345, 0.604, 0.831
+ColorFilterInteriorDay=1, 1, 1
+ColorFilterInteriorNight=1, 1, 1
+
+RelativeToCameraSunrise=0.0
+RelativeToCameraDay=0.0
+RelativeToCameraSunset=0.0
+RelativeToCameraNight=0.0
+RelativeToCameraInteriorDay=0.0
+RelativeToCameraInteriorNight=0.0
+VerticalOffsetSunrise=-10.0
+VerticalOffsetDay=-10.0
+VerticalOffsetSunset=-10.0
+VerticalOffsetNight=-10.0
+VerticalOffsetInteriorDay=-10.0
+VerticalOffsetInteriorNight=-10.0
+
+DensitySunrise=2.0
+DensityDay=1.5
+DensitySunset=2.0
+DensityNight=2.0
+DensityInteriorDay=2.0
+DensityInteriorNight=2.0
+VerticalFadeSunrise=0.3
+VerticalFadeDay=0.3
+VerticalFadeSunset=0.3
+VerticalFadeNight=0.3
+VerticalFadeInteriorDay=0.3
+VerticalFadeInteriorNight=0.3
+DistanceFadeSunrise=0.25
+DistanceFadeDay=0.25
+DistanceFadeSunset=0.25
+DistanceFadeNight=0.25
+DistanceFadeInteriorDay=0.25
+DistanceFadeInteriorNight=0.25
+BottomTopSunrise=0.0
+BottomTopDay=0.0
+BottomTopSunset=0.0
+BottomTopNight=0.0
+BottomTopInteriorDay=0.0
+BottomTopInteriorNight=0.0
+ExponentialFadeSunrise=1.25
+ExponentialFadeDay=1.25
+ExponentialFadeSunset=1.25
+ExponentialFadeNight=1.25
+ExponentialFadeInteriorDay=1.25
+ExponentialFadeInteriorNight=1.25
diff --git a/01 - Quality/Medium/DAHAKA's ENB/enbseries.ini b/01 - Quality/Medium/DAHAKA's ENB/enbseries.ini
new file mode 100644
index 0000000..44b06fc
--- /dev/null
+++ b/01 - Quality/Medium/DAHAKA's ENB/enbseries.ini
@@ -0,0 +1,877 @@
+[GLOBAL]
+UseEffect=true
+
+[EFFECT]
+UseOriginalPostProcessing=false
+UseOriginalObjectsProcessing=false
+EnableBloom=true
+EnableLens=true
+EnableAdaptation=true
+EnableDepthOfField=true
+EnableAmbientOcclusion=true
+EnableDetailedShadow=true
+EnableSunRays=true
+EnableSunGlare=true
+EnableSkyLighting=true
+EnableImageBasedLighting=true
+EnableReflection=true
+EnableSoftParticles=true
+EnableParticleLights=true
+EnableSubSurfaceScattering=true
+EnableWater=true
+EnableUnderwater=true
+EnableCloudShadows=true
+EnableVolumetricRays=true
+EnableProceduralSun=true
+EnableMist=true
+
+[COLORCORRECTION]
+UsePaletteTexture=true
+Brightness=1.0
+GammaCurve=1.0
+UseProceduralCorrection=true
+
+[WEATHER]
+EnableMultipleWeathers=true
+
+[TIMEOFDAY]
+Enable=true
+DawnDuration=1.0
+SunriseTime=7.5
+DayTime=13.25
+SunsetTime=18.0
+DuskDuration=1.0
+NightTime=23.75
+
+[NIGHTDAY]
+DetectorOldVersion=false
+DetectorDefaultDay=false
+DetectorLevelDay=0.6
+DetectorLevelNight=0.3
+DetectorLevelCurve=1.8
+
+[ADAPTATION]
+ForceMinMaxValues=true
+AdaptationSensitivity=0.1
+AdaptationTime=1.0
+AdaptationMin=0.0
+AdaptationMax=0.25
+
+[BLOOM]
+AmountSunrise=0.1
+AmountDay=0.1
+AmountSunset=0.1
+AmountNight=0.1
+AmountInteriorDay=0.1
+AmountInteriorNight=0.1
+BlueShiftAmountSunrise=0.0
+BlueShiftAmountDay=0.0
+BlueShiftAmountSunset=0.0
+BlueShiftAmountNight=0.0
+BlueShiftAmountInteriorDay=0.0
+BlueShiftAmountInteriorNight=0.0
+IgnoreWeatherSystem=false
+
+[LENS]
+IgnoreWeatherSystem=false
+ReflectionIntensitySunrise=0.1
+ReflectionIntensityDay=0.1
+ReflectionIntensitySunset=0.1
+ReflectionIntensityNight=0.1
+ReflectionIntensityInteriorDay=0.1
+ReflectionIntensityInteriorNight=0.1
+ReflectionPowerSunrise=1.0
+ReflectionPowerDay=1.0
+ReflectionPowerSunset=1.0
+ReflectionPowerNight=1.0
+ReflectionPowerInteriorDay=1.0
+ReflectionPowerInteriorNight=1.0
+DirtIntensitySunrise=50.0
+DirtIntensityDay=50.0
+DirtIntensitySunset=50.0
+DirtIntensityNight=50.0
+DirtIntensityInteriorDay=50.0
+DirtIntensityInteriorNight=50.0
+DirtPowerSunrise=8.0
+DirtPowerDay=8.0
+DirtPowerSunset=8.0
+DirtPowerNight=8.0
+DirtPowerInteriorDay=8.0
+DirtPowerInteriorNight=8.0
+
+[SSAO_SSIL]
+EnableSupersampling=false
+UseIndirectLighting=true
+UseComplexIndirectLighting=true
+UseComplexAmbientOcclusion=true
+UseAmbientIndirectLighting=true
+SamplingQuality=1
+SamplingPrecision=1
+SamplingRange=0.15
+FadeFogRange=100.0
+SizeScale=0.5
+SourceTexturesScale=0.5
+EnableComplexFilter=true
+FilterQuality=1
+FilterType=0
+AOAmount=2.0
+AOAmountInterior=2.0
+ILAmount=2.0
+ILAmountInterior=2.0
+AOIntensity=1.0
+AOIntensityInterior=1.0
+AOType=2
+ILType=0
+AOMixingType=0
+AOMixingTypeInterior=0
+EnableDenoiser=true
+
+[SKYLIGHTING]
+IgnoreWeatherSystem=false
+Quality=1
+FilterQuality=1
+AmbientMinLevelSunrise=0.3
+AmbientMinLevelDay=0.3
+AmbientMinLevelSunset=0.3
+AmbientMinLevelNight=0.5
+AmbientMinLevelInteriorDay=0.3
+AmbientMinLevelInteriorNight=0.5
+
+[ENVIRONMENT]
+IgnoreWeatherSystem=false
+DirectLightingIntensitySunrise=0.05
+DirectLightingIntensityDay=1.0
+DirectLightingIntensitySunset=0.05
+DirectLightingIntensityNight=0.05
+DirectLightingIntensityInteriorDay=0.4
+DirectLightingIntensityInteriorNight=0.05
+DirectLightingCurveSunrise=2.0
+DirectLightingCurveDay=1.0
+DirectLightingCurveSunset=2.0
+DirectLightingCurveNight=1.0
+DirectLightingCurveInteriorDay=1.0
+DirectLightingCurveInteriorNight=1.0
+DirectLightingDesaturationSunrise=0.0
+DirectLightingDesaturationDay=0.0
+DirectLightingDesaturationSunset=0.0
+DirectLightingDesaturationNight=0.0
+DirectLightingDesaturationInteriorDay=0.0
+DirectLightingDesaturationInteriorNight=0.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+SpecularFromLightSunrise=0.5
+SpecularFromLightDay=0.5
+SpecularFromLightSunset=0.5
+SpecularFromLightNight=0.5
+SpecularFromLightInteriorDay=0.5
+SpecularFromLightInteriorNight=0.5
+AmbientLightingIntensitySunrise=0.0
+AmbientLightingIntensityDay=0.0
+AmbientLightingIntensitySunset=0.0
+AmbientLightingIntensityNight=0.0
+AmbientLightingIntensityInteriorDay=0.0
+AmbientLightingIntensityInteriorNight=0.0
+AmbientLightingCurveSunrise=1.0
+AmbientLightingCurveDay=1.0
+AmbientLightingCurveSunset=1.0
+AmbientLightingCurveNight=1.0
+AmbientLightingCurveInteriorDay=1.0
+AmbientLightingCurveInteriorNight=1.0
+AmbientLightingDesaturationSunrise=0.0
+AmbientLightingDesaturationDay=0.0
+AmbientLightingDesaturationSunset=0.0
+AmbientLightingDesaturationNight=0.0
+AmbientLightingDesaturationInteriorDay=0.0
+AmbientLightingDesaturationInteriorNight=0.0
+
+AmbientColorFilterAmountSunrise=1.0
+AmbientColorFilterAmountDay=1.0
+AmbientColorFilterAmountSunset=1.0
+AmbientColorFilterAmountNight=1.0
+AmbientColorFilterAmountInteriorDay=1.0
+AmbientColorFilterAmountInteriorNight=1.0
+AmbientColorFilterTopSunrise=0.0235, 0.11, 0.212
+AmbientColorFilterTopDay=0.141, 0.204, 0.329
+AmbientColorFilterTopSunset=0.165, 0.118, 0.0706
+AmbientColorFilterTopNight=0.00392, 0.0196, 0.0353
+AmbientColorFilterTopInteriorDay=0.0157, 0.0588, 0.141
+AmbientColorFilterTopInteriorNight=0.0157, 0.0588, 0.141
+AmbientColorFilterMiddleSunrise=0.11, 0.0863, 0.0471
+AmbientColorFilterMiddleDay=0.188, 0.157, 0.125
+AmbientColorFilterMiddleSunset=0.0157, 0.0588, 0.141
+AmbientColorFilterMiddleNight=0.00392, 0.0157, 0.0353
+AmbientColorFilterMiddleInteriorDay=0.0549, 0.0235, 0.0235
+AmbientColorFilterMiddleInteriorNight=0.0235, 0.0353, 0.0549
+AmbientColorFilterBottomSunrise=0.00784, 0.0314, 0.0706
+AmbientColorFilterBottomDay=0.141, 0.0784, 0.0157
+AmbientColorFilterBottomSunset=0.0706, 0.0392, 0.00784
+AmbientColorFilterBottomNight=0.00392, 0.0157, 0.0353
+AmbientColorFilterBottomInteriorDay=0.0353, 0.0196, 0.00392
+AmbientColorFilterBottomInteriorNight=0.0353, 0.0196, 0.00392
+
+PointLightingIntensitySunrise=0.5
+PointLightingIntensityDay=0.5
+PointLightingIntensitySunset=0.5
+PointLightingIntensityNight=0.5
+PointLightingIntensityInteriorDay=1.0
+PointLightingIntensityInteriorNight=1.0
+PointLightingCurveSunrise=1.0
+PointLightingCurveDay=1.0
+PointLightingCurveSunset=1.0
+PointLightingCurveNight=1.0
+PointLightingCurveInteriorDay=1.0
+PointLightingCurveInteriorNight=1.0
+PointLightingDesaturationSunrise=0.0
+PointLightingDesaturationDay=0.0
+PointLightingDesaturationSunset=0.0
+PointLightingDesaturationNight=0.0
+PointLightingDesaturationInteriorDay=0.0
+PointLightingDesaturationInteriorNight=0.0
+
+ParticleLightsIntensitySunrise=0.2
+ParticleLightsIntensityDay=0.2
+ParticleLightsIntensitySunset=0.2
+ParticleLightsIntensityNight=0.2
+ParticleLightsIntensityInteriorDay=0.2
+ParticleLightsIntensityInteriorNight=0.2
+
+FogColorMultiplierSunrise=0.05
+FogColorMultiplierDay=0.05
+FogColorMultiplierSunset=0.05
+FogColorMultiplierNight=0.05
+FogColorMultiplierInteriorDay=0.05
+FogColorMultiplierInteriorNight=0.05
+FogColorCurveSunrise=1.0
+FogColorCurveDay=1.0
+FogColorCurveSunset=1.0
+FogColorCurveNight=1.0
+FogColorCurveInteriorDay=1.0
+FogColorCurveInteriorNight=1.0
+ColorPowSunrise=1.0
+ColorPowDay=1.0
+ColorPowSunset=1.0
+ColorPowNight=1.0
+ColorPowInteriorDay=1.0
+ColorPowInteriorNight=1.0
+DirectLightingColorFilterSunrise=0.953, 0.839, 0.616
+DirectLightingColorFilterDay=1, 1, 1
+DirectLightingColorFilterSunset=0.953, 0.671, 0.616
+DirectLightingColorFilterNight=0.616, 0.953, 0.616
+DirectLightingColorFilterInteriorDay=0.871, 0.784, 0.698
+DirectLightingColorFilterInteriorNight=0.698, 0.757, 0.871
+FogColorFilterSunrise=1, 1, 1
+FogColorFilterDay=1, 1, 1
+FogColorFilterSunset=1, 1, 1
+FogColorFilterNight=1, 1, 1
+FogColorFilterInteriorDay=1, 1, 1
+FogColorFilterInteriorNight=1, 1, 1
+
+[SKY]
+IgnoreWeatherSystem=false
+Enable=true
+DisableWrongSkyMath=true
+
+StarsIntensity=1.0
+StarsCurve=1.0
+
+AuroraBorealisIntensity=0.5
+AuroraBorealisCurve=0.2
+CloudsIntensitySunrise=0.3
+CloudsIntensityDay=1.0
+CloudsIntensitySunset=0.3
+CloudsIntensityNight=0.3
+CloudsIntensityInteriorDay=1.0
+CloudsIntensityInteriorNight=1.0
+CloudsCurveSunrise=6.0
+CloudsCurveDay=6.0
+CloudsCurveSunset=6.0
+CloudsCurveNight=6.0
+CloudsCurveInteriorDay=6.0
+CloudsCurveInteriorNight=6.0
+CloudsDesaturationSunrise=0.75
+CloudsDesaturationDay=0.0
+CloudsDesaturationSunset=0.75
+CloudsDesaturationNight=1.0
+CloudsDesaturationInteriorDay=0.0
+CloudsDesaturationInteriorNight=0.0
+CloudsOpacitySunrise=1.0
+CloudsOpacityDay=1.0
+CloudsOpacitySunset=1.0
+CloudsOpacityNight=1.0
+CloudsOpacityInteriorDay=1.0
+CloudsOpacityInteriorNight=1.0
+CloudsEdgeClamp=0.0
+CloudsEdgeIntensity=20.0
+CloudsEdgeFadeRange=0.95
+CloudsEdgeMoonMultiplier=20.0
+
+GradientIntensitySunrise=0.2
+GradientIntensityDay=0.2
+GradientIntensitySunset=0.2
+GradientIntensityNight=0.2
+GradientIntensityInteriorDay=1.0
+GradientIntensityInteriorNight=0.2
+GradientDesaturationSunrise=0.0
+GradientDesaturationDay=0.0
+GradientDesaturationSunset=0.0
+GradientDesaturationNight=0.0
+GradientDesaturationInteriorDay=0.0
+GradientDesaturationInteriorNight=0.0
+GradientTopIntensitySunrise=1.0
+GradientTopIntensityDay=1.0
+GradientTopIntensitySunset=1.0
+GradientTopIntensityNight=1.0
+GradientTopIntensityInteriorDay=1.0
+GradientTopIntensityInteriorNight=1.0
+GradientTopCurveSunrise=0.1
+GradientTopCurveDay=1.0
+GradientTopCurveSunset=0.1
+GradientTopCurveNight=1.0
+GradientTopCurveInteriorDay=1.0
+GradientTopCurveInteriorNight=1.0
+GradientMiddleIntensitySunrise=1.0
+GradientMiddleIntensityDay=1.0
+GradientMiddleIntensitySunset=1.0
+GradientMiddleIntensityNight=1.0
+GradientMiddleIntensityInteriorDay=1.0
+GradientMiddleIntensityInteriorNight=1.0
+GradientMiddleCurveSunrise=0.1
+GradientMiddleCurveDay=0.75
+GradientMiddleCurveSunset=0.1
+GradientMiddleCurveNight=1.0
+GradientMiddleCurveInteriorDay=1.0
+GradientMiddleCurveInteriorNight=1.0
+GradientHorizonIntensitySunrise=1.0
+GradientHorizonIntensityDay=1.0
+GradientHorizonIntensitySunset=1.0
+GradientHorizonIntensityNight=1.0
+GradientHorizonIntensityInteriorDay=1.0
+GradientHorizonIntensityInteriorNight=1.0
+GradientHorizonCurveSunrise=0.1
+GradientHorizonCurveDay=0.5
+GradientHorizonCurveSunset=0.1
+GradientHorizonCurveNight=0.5
+GradientHorizonCurveInteriorDay=0.5
+GradientHorizonCurveInteriorNight=0.5
+
+SunIntensitySunrise=1.0
+SunIntensityDay=1.0
+SunIntensitySunset=1.0
+SunIntensityNight=1.0
+SunIntensityInteriorDay=1.0
+SunIntensityInteriorNight=1.0
+SunDesaturationSunrise=0.55
+SunDesaturationDay=0.65
+SunDesaturationSunset=0.5
+SunDesaturationNight=0.19
+SunDesaturationInteriorDay=0.22
+SunDesaturationInteriorNight=0.17
+SunColorFilterSunrise=0.91, 0.482, 0.267
+SunColorFilterDay=0.671, 0.588, 0.506
+SunColorFilterSunset=0.827, 0.486, 0.349
+SunColorFilterNight=0.91, 0.373, 0.267
+SunColorFilterInteriorDay=1, 1, 1
+SunColorFilterInteriorNight=1, 1, 1
+
+SunGlowIntensitySunrise=0.1
+SunGlowIntensityDay=1.05
+SunGlowIntensitySunset=0.1
+SunGlowIntensityNight=0.0
+SunGlowIntensityInteriorDay=1.0
+SunGlowIntensityInteriorNight=0.0
+SunGlowHazinessSunrise=0.03
+SunGlowHazinessDay=0.14
+SunGlowHazinessSunset=0.040001
+SunGlowHazinessNight=0.0
+SunGlowHazinessInteriorDay=0.160001
+SunGlowHazinessInteriorNight=0.0
+
+SunCoronaIntensity=1.00001
+SunCoronaCurve=0.12
+SunCoronaDesaturation=0.08
+
+MoonIntensitySunrise=0.1
+MoonIntensityDay=0.0
+MoonIntensitySunset=0.1
+MoonIntensityNight=0.5
+MoonIntensityInteriorDay=0.0
+MoonIntensityInteriorNight=0.5
+MoonCurveSunrise=2.0
+MoonCurveDay=2.0
+MoonCurveSunset=2.0
+MoonCurveNight=2.0
+MoonCurveInteriorDay=2.0
+MoonCurveInteriorNight=2.0
+MoonDesaturationSunrise=0.8
+MoonDesaturationDay=1.0
+MoonDesaturationSunset=0.8
+MoonDesaturationNight=0.4
+MoonDesaturationInteriorDay=1.0
+MoonDesaturationInteriorNight=0.4
+GradientTopColorFilterSunrise=1, 1, 1
+GradientTopColorFilterDay=1, 1, 1
+GradientTopColorFilterSunset=1, 1, 1
+GradientTopColorFilterNight=1, 1, 1
+GradientTopColorFilterInteriorDay=1, 1, 1
+GradientTopColorFilterInteriorNight=1, 1, 1
+GradientMiddleColorFilterSunrise=1, 1, 1
+GradientMiddleColorFilterDay=1, 1, 1
+GradientMiddleColorFilterSunset=1, 1, 1
+GradientMiddleColorFilterNight=1, 1, 1
+GradientMiddleColorFilterInteriorDay=1, 1, 1
+GradientMiddleColorFilterInteriorNight=1, 1, 1
+GradientHorizonColorFilterSunrise=1, 1, 1
+GradientHorizonColorFilterDay=1, 1, 1
+GradientHorizonColorFilterSunset=1, 1, 1
+GradientHorizonColorFilterNight=1, 1, 1
+GradientHorizonColorFilterInteriorDay=1, 1, 1
+GradientHorizonColorFilterInteriorNight=1, 1, 1
+
+[OBJECT]
+IgnoreWeatherSystem=false
+SubSurfaceScatteringMultiplierSunrise=0.2
+SubSurfaceScatteringMultiplierDay=0.55
+SubSurfaceScatteringMultiplierSunset=0.2
+SubSurfaceScatteringMultiplierNight=0.1
+SubSurfaceScatteringMultiplierInteriorDay=1.0
+SubSurfaceScatteringMultiplierInteriorNight=1.0
+SubSurfaceScatteringPowerSunrise=0.5
+SubSurfaceScatteringPowerDay=0.5
+SubSurfaceScatteringPowerSunset=0.5
+SubSurfaceScatteringPowerNight=0.5
+SubSurfaceScatteringPowerInteriorDay=0.5
+SubSurfaceScatteringPowerInteriorNight=0.5
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[VEGETATION]
+SubSurfaceScatteringMultiplierSunrise=0.2
+SubSurfaceScatteringMultiplierDay=0.2
+SubSurfaceScatteringMultiplierSunset=0.2
+SubSurfaceScatteringMultiplierNight=0.2
+SubSurfaceScatteringMultiplierInteriorDay=0.2
+SubSurfaceScatteringMultiplierInteriorNight=0.2
+SubSurfaceScatteringPowerSunrise=1.0
+SubSurfaceScatteringPowerDay=1.0
+SubSurfaceScatteringPowerSunset=1.0
+SubSurfaceScatteringPowerNight=1.0
+SubSurfaceScatteringPowerInteriorDay=1.0
+SubSurfaceScatteringPowerInteriorNight=1.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+IgnoreWeatherSystem=false
+
+[EYES]
+IgnoreWeatherSystem=false
+SubSurfaceScatteringMultiplierSunrise=0.85
+SubSurfaceScatteringMultiplierDay=0.85
+SubSurfaceScatteringMultiplierSunset=0.85
+SubSurfaceScatteringMultiplierNight=1.0
+SubSurfaceScatteringMultiplierInteriorDay=1.2
+SubSurfaceScatteringMultiplierInteriorNight=1.2
+SubSurfaceScatteringPowerSunrise=8.0
+SubSurfaceScatteringPowerDay=8.0
+SubSurfaceScatteringPowerSunset=8.0
+SubSurfaceScatteringPowerNight=8.0
+SubSurfaceScatteringPowerInteriorDay=8.0
+SubSurfaceScatteringPowerInteriorNight=8.0
+SpecularAmountMultiplierSunrise=2.0
+SpecularAmountMultiplierDay=2.0
+SpecularAmountMultiplierSunset=2.0
+SpecularAmountMultiplierNight=2.0
+SpecularAmountMultiplierInteriorDay=2.0
+SpecularAmountMultiplierInteriorNight=2.0
+SpecularPowerMultiplierSunrise=2.0
+SpecularPowerMultiplierDay=2.0
+SpecularPowerMultiplierSunset=2.0
+SpecularPowerMultiplierNight=2.0
+SpecularPowerMultiplierInteriorDay=2.0
+SpecularPowerMultiplierInteriorNight=2.0
+
+[LIGHTSPRITE]
+IgnoreWeatherSystem=false
+IntensitySunrise=0.2
+IntensityDay=0.2
+IntensitySunset=0.2
+IntensityNight=0.2
+IntensityInteriorDay=0.2
+IntensityInteriorNight=0.2
+CurveSunrise=3.0
+CurveDay=3.0
+CurveSunset=3.0
+CurveNight=3.0
+CurveInteriorDay=3.0
+CurveInteriorNight=3.0
+
+[WINDOWLIGHT]
+IgnoreWeatherSystem=false
+IntensitySunrise=0.5
+IntensityDay=0.3
+IntensitySunset=0.5
+IntensityNight=0.8
+IntensityInteriorDay=1.2
+IntensityInteriorNight=0.1
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+
+[VOLUMETRICFOG]
+IgnoreWeatherSystem=false
+EnableShadows=true
+IntensitySunrise=0.5
+IntensityDay=1.0
+IntensitySunset=0.5
+IntensityNight=0.3
+IntensityInteriorDay=0.3
+IntensityInteriorNight=0.3
+CurveSunrise=1.0
+CurveDay=1.0
+CurveSunset=1.0
+CurveNight=1.0
+CurveInteriorDay=1.0
+CurveInteriorNight=1.0
+LightingInfluenceSunrise=0.5
+LightingInfluenceDay=0.5
+LightingInfluenceSunset=0.5
+LightingInfluenceNight=1.0
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+OpacitySunrise=1.0
+OpacityDay=1.0
+OpacitySunset=1.0
+OpacityNight=1.0
+OpacityInteriorDay=1.0
+OpacityInteriorNight=1.0
+
+[FIRE]
+IgnoreWeatherSystem=false
+IntensitySunrise=2.0
+IntensityDay=2.0
+IntensitySunset=2.0
+IntensityNight=2.0
+IntensityInteriorDay=2.0
+IntensityInteriorNight=2.0
+CurveSunrise=1.5
+CurveDay=1.5
+CurveSunset=1.5
+CurveNight=1.5
+CurveInteriorDay=1.5
+CurveInteriorNight=1.5
+AdditiveBlending=true
+
+[PARTICLE]
+IgnoreWeatherSystem=false
+IntensitySunrise=0.5
+IntensityDay=1.0
+IntensitySunset=0.5
+IntensityNight=0.2
+IntensityInteriorDay=0.5
+IntensityInteriorNight=0.5
+LightingInfluenceSunrise=0.5
+LightingInfluenceDay=0.5
+LightingInfluenceSunset=0.5
+LightingInfluenceNight=1.0
+LightingInfluenceInteriorDay=1.0
+LightingInfluenceInteriorNight=1.0
+
+[DEPTHOFFIELD]
+IgnoreWeatherSystem=false
+Quality=1
+FadeTime=0.15
+
+[SHADOW]
+IgnoreWeatherSystem=false
+ShadowCastersFix=true
+UseBilateralShadowFilter=true
+ShadowQualityFix=true
+DetailedShadowQuality=1
+ShadowFilterQuality=1
+ShadowBlurRange=7.0
+ShadowBlurRangeInterior=7.0
+
+[RAYS]
+IgnoreWeatherSystem=false
+SunRaysMultiplierSunrise=0.5
+SunRaysMultiplierDay=0.5
+SunRaysMultiplierSunset=0.5
+SunRaysMultiplierNight=0.5
+SunRaysMultiplierInteriorDay=0.5
+SunRaysMultiplierInteriorNight=0.5
+
+[REFLECTION]
+IgnoreWeatherSystem=false
+Quality=1
+FilterQuality=1
+FilterBluriness=0.5
+SizeScale=0.5
+SourceTexturesScale=0.5
+Amount=0.5
+AmountInterior=0.5
+Power=0.5
+PowerInterior=0.5
+GlosinessMin=0.0
+GlosinessMax=1.0
+EnableDenoiser=true
+DenoiserType=0
+EnableSupersampling=false
+ExteriorEnable=true
+InteriorEnable=true
+
+[IMAGEBASEDLIGHTING]
+IgnoreWeatherSystem=false
+AdditiveAmountSunrise=0.1
+AdditiveAmountDay=0.1
+AdditiveAmountSunset=0.1
+AdditiveAmountNight=0.1
+AdditiveAmountInteriorDay=0.1
+AdditiveAmountInteriorNight=0.1
+MultiplicativeAmountSunrise=0.5
+MultiplicativeAmountDay=0.5
+MultiplicativeAmountSunset=0.5
+MultiplicativeAmountNight=0.5
+MultiplicativeAmountInteriorDay=0.5
+MultiplicativeAmountInteriorNight=0.5
+ReflectiveAmountSunrise=1.0
+ReflectiveAmountDay=2.0
+ReflectiveAmountSunset=1.0
+ReflectiveAmountNight=0.5
+ReflectiveAmountInteriorDay=0.1
+ReflectiveAmountInteriorNight=0.1
+
+[RAIN]
+IgnoreWeatherSystem=false
+Enable=true
+EnableAntialiasing=true
+EnableSupersampling=false
+MotionStretch=0.5
+MotionTransparency=0.9
+
+[SUBSURFACESCATTERING]
+IgnoreWeatherSystem=false
+EnableTextureAlpha=true
+Quality=1
+Radius=1.0
+Amount=1.0
+EpidermalAmount=10.0
+SubdermalAmount=10.0
+EpidermalDiffuseSaturation=0.0
+SubdermalDiffuseSaturation=0.0
+EpidermalMix=0.2
+SubdermalMix=0.2
+SubdermalTranslucency=1.0
+SubdermalPhase=1.0
+
+[WATER]
+IgnoreWeatherSystem=false
+EnablePreCache=true
+EnableDispersion=true
+EnableCaustics=true
+EnableParallax=true
+EnableShadow=true
+EnableVolumetricShadow=true
+EnableLighting=true
+EnableSelfReflection=true
+EnableDisplacement=true
+DisplacementQuality=1
+DisplacementFilterQuality=1
+ShadowQuality=1
+EnableShadowNoise=false
+ReflectionAmount=0.5
+FrennelMultiplier=5.0
+FrennelMin=0.0
+FrennelMax=1.0
+DispersionAmount=0.25
+CausticsAmount=1.0
+SunSpecularMultiplier=3.0
+SunScatteringMultiplier=10.0
+SunLightingMultiplier=1.0
+WetMultiplier=1.0
+WavesAmplitudeSunrise=1.0
+WavesAmplitudeDay=0.2
+WavesAmplitudeSunset=1.0
+WavesAmplitudeNight=1.0
+WavesAmplitudeInteriorDay=1.0
+WavesAmplitudeInteriorNight=1.0
+Muddiness=0.1
+
+[UNDERWATER]
+IgnoreWeatherSystem=false
+EnableDispersion=true
+EnableParallax=true
+EnableDisplacement=true
+EnableSilhouette=true
+EnableBlurring=true
+EnableReflection=true
+EnableShadow=true
+ShadowQuality=1
+DispersionAmount=0.25
+ReflectionAmount=0.5
+TransparencyFade=1.0
+TransparencyCurve=2.0
+DeepnessFade=0.1
+DeepnessDarkening=0.1
+TintAmount=100.0
+TintFade=100.0
+SunScatteringMultiplier=10.0
+
+[CLOUDSHADOWS]
+IgnoreWeatherSystem=false
+EnableAtNight=true
+OpacitySunrise=1.0
+OpacityDay=1.0
+OpacitySunset=1.0
+OpacityNight=1.0
+OpacityInteriorDay=1.0
+OpacityInteriorNight=1.0
+
+[VOLUMETRICRAYS]
+IgnoreWeatherSystem=false
+Quality=1
+IntensitySunrise=0.3
+IntensityDay=0.0
+IntensitySunset=0.3
+IntensityNight=0.3
+IntensityInteriorDay=0.3
+IntensityInteriorNight=0.3
+DensitySunrise=1.0
+DensityDay=1.0
+DensitySunset=1.0
+DensityNight=1.0
+DensityInteriorDay=1.0
+DensityInteriorNight=1.0
+SkyColorAmountSunrise=1.0
+SkyColorAmountDay=1.0
+SkyColorAmountSunset=1.0
+SkyColorAmountNight=1.0
+SkyColorAmountInteriorDay=1.0
+SkyColorAmountInteriorNight=1.0
+
+[PROCEDURALSUN]
+IgnoreWeatherSystem=false
+Size=0.75
+EdgeSoftness=0.8
+GlowIntensitySunrise=0.2
+GlowIntensityDay=0.05
+GlowIntensitySunset=0.2
+GlowIntensityNight=0.2
+GlowIntensityInteriorDay=0.2
+GlowIntensityInteriorNight=0.2
+GlowCurveSunrise=10.0
+GlowCurveDay=10.0
+GlowCurveSunset=10.0
+GlowCurveNight=10.0
+GlowCurveInteriorDay=10.0
+GlowCurveInteriorNight=10.0
+
+[MIST]
+IgnoreWeatherSystem=false
+EnableAnchors=true
+AnchorsAmountSunrise=1.0
+AnchorsAmountDay=1.0
+AnchorsAmountSunset=1.0
+AnchorsAmountNight=1.0
+AnchorsAmountInteriorDay=1.0
+AnchorsAmountInteriorNight=1.0
+
+ColorFromEnvironmentFog=0.5
+SkyLightingAmountSunrise=5.0
+SkyLightingAmountDay=5.0
+SkyLightingAmountSunset=5.0
+SkyLightingAmountNight=5.0
+SkyLightingAmountInteriorDay=5.0
+SkyLightingAmountInteriorNight=5.0
+SunLightingAmountSunrise=0.1
+SunLightingAmountDay=0.1
+SunLightingAmountSunset=0.1
+SunLightingAmountNight=0.1
+SunLightingAmountInteriorDay=0.1
+SunLightingAmountInteriorNight=0.1
+DesaturationSunrise=0.5
+DesaturationDay=0.5
+DesaturationSunset=0.5
+DesaturationNight=0.5
+DesaturationInteriorDay=0.5
+DesaturationInteriorNight=0.5
+ColorFilterSunrise=0.427, 0.518, 0.749
+ColorFilterDay=0.616, 0.702, 0.953
+ColorFilterSunset=0.427, 0.525, 0.749
+ColorFilterNight=0.345, 0.604, 0.831
+ColorFilterInteriorDay=1, 1, 1
+ColorFilterInteriorNight=1, 1, 1
+
+RelativeToCameraSunrise=0.0
+RelativeToCameraDay=0.0
+RelativeToCameraSunset=0.0
+RelativeToCameraNight=0.0
+RelativeToCameraInteriorDay=0.0
+RelativeToCameraInteriorNight=0.0
+VerticalOffsetSunrise=-10.0
+VerticalOffsetDay=-10.0
+VerticalOffsetSunset=-10.0
+VerticalOffsetNight=-10.0
+VerticalOffsetInteriorDay=-10.0
+VerticalOffsetInteriorNight=-10.0
+
+DensitySunrise=2.0
+DensityDay=1.5
+DensitySunset=2.0
+DensityNight=2.0
+DensityInteriorDay=2.0
+DensityInteriorNight=2.0
+VerticalFadeSunrise=0.3
+VerticalFadeDay=0.3
+VerticalFadeSunset=0.3
+VerticalFadeNight=0.3
+VerticalFadeInteriorDay=0.3
+VerticalFadeInteriorNight=0.3
+DistanceFadeSunrise=0.25
+DistanceFadeDay=0.25
+DistanceFadeSunset=0.25
+DistanceFadeNight=0.25
+DistanceFadeInteriorDay=0.25
+DistanceFadeInteriorNight=0.25
+BottomTopSunrise=0.0
+BottomTopDay=0.0
+BottomTopSunset=0.0
+BottomTopNight=0.0
+BottomTopInteriorDay=0.0
+BottomTopInteriorNight=0.0
+ExponentialFadeSunrise=1.25
+ExponentialFadeDay=1.25
+ExponentialFadeSunset=1.25
+ExponentialFadeNight=1.25
+ExponentialFadeInteriorDay=1.25
+ExponentialFadeInteriorNight=1.25
diff --git a/02 - Color/Achromatopsia/DAHAKA's ENB/enbseries/effect.txt.ini b/02 - Color/Achromatopsia/DAHAKA's ENB/enbseries/effect.txt.ini
new file mode 100644
index 0000000..464be51
--- /dev/null
+++ b/02 - Color/Achromatopsia/DAHAKA's ENB/enbseries/effect.txt.ini
@@ -0,0 +1,21 @@
+[EFFECT.TXT]
+TECHNIQUE=0
+Enable Black Level=true
+Enable Contrast=true
+Enable Vibrance=true
+Contrast - Day=0.0
+Contrast - Night=0.0
+Contrast - Interior=0.0
+Vibrance - Day=1.0
+Vibrance - Night=1.0
+Vibrance - Interior=1.0
+LumaSharpen Strength=1.0
+LumaSharpen Clamp=0.05
+Black Level - Day=0.0
+Black Level - Night=0.0
+Black Level - Interior=0.0
+White Level - Day=255.0
+White Level - Night=255.0
+White Level - Interior=255.0
+Rain Desaturation - Fade=2.0
+Rain Desaturation - Offset=-0.05
diff --git a/02 - Color/Fantasy/DAHAKA's ENB/enbseries/effect.txt.ini b/02 - Color/Fantasy/DAHAKA's ENB/enbseries/effect.txt.ini
new file mode 100644
index 0000000..8de349e
--- /dev/null
+++ b/02 - Color/Fantasy/DAHAKA's ENB/enbseries/effect.txt.ini
@@ -0,0 +1,21 @@
+[EFFECT.TXT]
+TECHNIQUE=0
+Enable Black Level=true
+Enable Contrast=true
+Enable Vibrance=true
+Contrast - Day=0.0
+Contrast - Night=0.0
+Contrast - Interior=0.0
+Vibrance - Day=0.75
+Vibrance - Night=0.75
+Vibrance - Interior=0.75
+LumaSharpen Strength=1.0
+LumaSharpen Clamp=0.05
+Black Level - Day=0.0
+Black Level - Night=0.0
+Black Level - Interior=0.0
+White Level - Day=255.0
+White Level - Night=255.0
+White Level - Interior=255.0
+Rain Desaturation - Fade=2.0
+Rain Desaturation - Offset=-0.05
diff --git a/02 - Color/Realistic/DAHAKA's ENB/enbseries/effect.txt.ini b/02 - Color/Realistic/DAHAKA's ENB/enbseries/effect.txt.ini
new file mode 100644
index 0000000..2a5f090
--- /dev/null
+++ b/02 - Color/Realistic/DAHAKA's ENB/enbseries/effect.txt.ini
@@ -0,0 +1,21 @@
+[EFFECT.TXT]
+TECHNIQUE=0
+Enable Black Level=true
+Enable Contrast=true
+Enable Vibrance=true
+Contrast - Day=0.0
+Contrast - Night=0.0
+Contrast - Interior=0.0
+Vibrance - Day=0.25
+Vibrance - Night=0.25
+Vibrance - Interior=0.25
+LumaSharpen Strength=1.0
+LumaSharpen Clamp=0.05
+Black Level - Day=0.0
+Black Level - Night=0.0
+Black Level - Interior=0.0
+White Level - Day=255.0
+White Level - Night=255.0
+White Level - Interior=255.0
+Rain Desaturation - Fade=2.0
+Rain Desaturation - Offset=-0.05
diff --git a/02 - Color/Vanilla/DAHAKA's ENB/enbseries/effect.txt.ini b/02 - Color/Vanilla/DAHAKA's ENB/enbseries/effect.txt.ini
new file mode 100644
index 0000000..38fef80
--- /dev/null
+++ b/02 - Color/Vanilla/DAHAKA's ENB/enbseries/effect.txt.ini
@@ -0,0 +1,21 @@
+[EFFECT.TXT]
+TECHNIQUE=0
+Enable Black Level=true
+Enable Contrast=true
+Enable Vibrance=true
+Contrast - Day=0.0
+Contrast - Night=0.0
+Contrast - Interior=0.0
+Vibrance - Day=0.0
+Vibrance - Night=0.0
+Vibrance - Interior=0.0
+LumaSharpen Strength=1.0
+LumaSharpen Clamp=0.05
+Black Level - Day=0.0
+Black Level - Night=0.0
+Black Level - Interior=0.0
+White Level - Day=255.0
+White Level - Night=255.0
+White Level - Interior=255.0
+Rain Desaturation - Fade=2.0
+Rain Desaturation - Offset=-0.05
diff --git a/02 - Color/Vivid/DAHAKA's ENB/enbseries/effect.txt.ini b/02 - Color/Vivid/DAHAKA's ENB/enbseries/effect.txt.ini
new file mode 100644
index 0000000..b9077c9
--- /dev/null
+++ b/02 - Color/Vivid/DAHAKA's ENB/enbseries/effect.txt.ini
@@ -0,0 +1,21 @@
+[EFFECT.TXT]
+TECHNIQUE=0
+Enable Black Level=true
+Enable Contrast=true
+Enable Vibrance=true
+Contrast - Day=0.0
+Contrast - Night=0.0
+Contrast - Interior=0.0
+Vibrance - Day=0.5
+Vibrance - Night=0.5
+Vibrance - Interior=0.5
+LumaSharpen Strength=1.0
+LumaSharpen Clamp=0.05
+Black Level - Day=0.0
+Black Level - Night=0.0
+Black Level - Interior=0.0
+White Level - Day=255.0
+White Level - Night=255.0
+White Level - Interior=255.0
+Rain Desaturation - Fade=2.0
+Rain Desaturation - Offset=-0.05
diff --git a/03 - Night/Bright/DAHAKA's ENB/enbseries/enbeffect.fx.ini b/03 - Night/Bright/DAHAKA's ENB/enbseries/enbeffect.fx.ini
new file mode 100644
index 0000000..e8bc2f1
--- /dev/null
+++ b/03 - Night/Bright/DAHAKA's ENB/enbseries/enbeffect.fx.ini
@@ -0,0 +1,29 @@
+[ENBEFFECT.FX]
+TECHNIQUE=0
+A: Adaptation min day=0.1
+A: Adaptation max day=2.0
+A: Adaptation min night=0.2
+A: Adaptation max night=2.0
+A: Adaptation min interior=0.3
+A: Adaptation max interior=2.0
+TM: Tone mapping curve day=0.5
+TM: Tone mapping oversaturation day=5.0
+TM: Tone mapping curve night=0.5
+TM: Tone mapping oversaturation night=5.0
+TM: Tone mapping curve interior=0.5
+TM: Tone mapping oversaturation interior=5.0
+CC: Gamma=1.0
+CC: In black=0.0
+CC: In white=1.0
+CC: Out black=0.0
+CC: Out white=1.0
+CC: Brightness=0.8
+CC: Contrast gray level=0.5
+CC: Contrast=1.0
+CC: Saturation=1.0
+CC: Desaturate shadows=0.0
+CC: Color balance shadows=1, 1, 1
+CC: Color balance highlights=1, 1, 1
+CC: Channel mixer R=1, 0, 0
+CC: Channel mixer G=0, 1, 0
+CC: Channel mixer B=0, 0, 1
diff --git a/03 - Night/Dark/DAHAKA's ENB/enbseries/enbeffect.fx.ini b/03 - Night/Dark/DAHAKA's ENB/enbseries/enbeffect.fx.ini
new file mode 100644
index 0000000..78701e8
--- /dev/null
+++ b/03 - Night/Dark/DAHAKA's ENB/enbseries/enbeffect.fx.ini
@@ -0,0 +1,29 @@
+[ENBEFFECT.FX]
+TECHNIQUE=0
+A: Adaptation min day=0.1
+A: Adaptation max day=2.0
+A: Adaptation min night=0.4
+A: Adaptation max night=2.0
+A: Adaptation min interior=0.3
+A: Adaptation max interior=2.0
+TM: Tone mapping curve day=0.5
+TM: Tone mapping oversaturation day=5.0
+TM: Tone mapping curve night=0.5
+TM: Tone mapping oversaturation night=5.0
+TM: Tone mapping curve interior=0.5
+TM: Tone mapping oversaturation interior=5.0
+CC: Gamma=1.0
+CC: In black=0.0
+CC: In white=1.0
+CC: Out black=0.0
+CC: Out white=1.0
+CC: Brightness=0.8
+CC: Contrast gray level=0.5
+CC: Contrast=1.0
+CC: Saturation=1.0
+CC: Desaturate shadows=0.0
+CC: Color balance shadows=1, 1, 1
+CC: Color balance highlights=1, 1, 1
+CC: Channel mixer R=1, 0, 0
+CC: Channel mixer G=0, 1, 0
+CC: Channel mixer B=0, 0, 1
diff --git a/03 - Night/Hardcore/DAHAKA's ENB/enbseries/enbeffect.fx.ini b/03 - Night/Hardcore/DAHAKA's ENB/enbseries/enbeffect.fx.ini
new file mode 100644
index 0000000..c9af9d6
--- /dev/null
+++ b/03 - Night/Hardcore/DAHAKA's ENB/enbseries/enbeffect.fx.ini
@@ -0,0 +1,29 @@
+[ENBEFFECT.FX]
+TECHNIQUE=0
+A: Adaptation min day=0.1
+A: Adaptation max day=2.0
+A: Adaptation min night=0.5
+A: Adaptation max night=2.0
+A: Adaptation min interior=0.3
+A: Adaptation max interior=2.0
+TM: Tone mapping curve day=0.5
+TM: Tone mapping oversaturation day=5.0
+TM: Tone mapping curve night=0.5
+TM: Tone mapping oversaturation night=5.0
+TM: Tone mapping curve interior=0.5
+TM: Tone mapping oversaturation interior=5.0
+CC: Gamma=1.0
+CC: In black=0.0
+CC: In white=1.0
+CC: Out black=0.0
+CC: Out white=1.0
+CC: Brightness=0.8
+CC: Contrast gray level=0.5
+CC: Contrast=1.0
+CC: Saturation=1.0
+CC: Desaturate shadows=0.0
+CC: Color balance shadows=1, 1, 1
+CC: Color balance highlights=1, 1, 1
+CC: Channel mixer R=1, 0, 0
+CC: Channel mixer G=0, 1, 0
+CC: Channel mixer B=0, 0, 1
diff --git a/03 - Night/Nightmare/DAHAKA's ENB/enbseries/enbeffect.fx.ini b/03 - Night/Nightmare/DAHAKA's ENB/enbseries/enbeffect.fx.ini
new file mode 100644
index 0000000..5fa19f6
--- /dev/null
+++ b/03 - Night/Nightmare/DAHAKA's ENB/enbseries/enbeffect.fx.ini
@@ -0,0 +1,29 @@
+[ENBEFFECT.FX]
+TECHNIQUE=0
+A: Adaptation min day=0.1
+A: Adaptation max day=2.0
+A: Adaptation min night=0.6
+A: Adaptation max night=2.0
+A: Adaptation min interior=0.3
+A: Adaptation max interior=2.0
+TM: Tone mapping curve day=0.5
+TM: Tone mapping oversaturation day=5.0
+TM: Tone mapping curve night=0.5
+TM: Tone mapping oversaturation night=5.0
+TM: Tone mapping curve interior=0.5
+TM: Tone mapping oversaturation interior=5.0
+CC: Gamma=1.0
+CC: In black=0.0
+CC: In white=1.0
+CC: Out black=0.0
+CC: Out white=1.0
+CC: Brightness=0.8
+CC: Contrast gray level=0.5
+CC: Contrast=1.0
+CC: Saturation=1.0
+CC: Desaturate shadows=0.0
+CC: Color balance shadows=1, 1, 1
+CC: Color balance highlights=1, 1, 1
+CC: Channel mixer R=1, 0, 0
+CC: Channel mixer G=0, 1, 0
+CC: Channel mixer B=0, 0, 1
diff --git a/03 - Night/Normal/DAHAKA's ENB/enbseries/enbeffect.fx.ini b/03 - Night/Normal/DAHAKA's ENB/enbseries/enbeffect.fx.ini
new file mode 100644
index 0000000..272fdaf
--- /dev/null
+++ b/03 - Night/Normal/DAHAKA's ENB/enbseries/enbeffect.fx.ini
@@ -0,0 +1,29 @@
+[ENBEFFECT.FX]
+TECHNIQUE=0
+A: Adaptation min day=0.1
+A: Adaptation max day=2.0
+A: Adaptation min night=0.3
+A: Adaptation max night=2.0
+A: Adaptation min interior=0.3
+A: Adaptation max interior=2.0
+TM: Tone mapping curve day=0.5
+TM: Tone mapping oversaturation day=5.0
+TM: Tone mapping curve night=0.5
+TM: Tone mapping oversaturation night=5.0
+TM: Tone mapping curve interior=0.5
+TM: Tone mapping oversaturation interior=5.0
+CC: Gamma=1.0
+CC: In black=0.0
+CC: In white=1.0
+CC: Out black=0.0
+CC: Out white=1.0
+CC: Brightness=0.8
+CC: Contrast gray level=0.5
+CC: Contrast=1.0
+CC: Saturation=1.0
+CC: Desaturate shadows=0.0
+CC: Color balance shadows=1, 1, 1
+CC: Color balance highlights=1, 1, 1
+CC: Channel mixer R=1, 0, 0
+CC: Channel mixer G=0, 1, 0
+CC: Channel mixer B=0, 0, 1
diff --git a/04 - DOF/10mm/DAHAKA's ENB/enbseries/enbeffectprepass.fx.ini b/04 - DOF/10mm/DAHAKA's ENB/enbseries/enbeffectprepass.fx.ini
new file mode 100644
index 0000000..991c2c5
--- /dev/null
+++ b/04 - DOF/10mm/DAHAKA's ENB/enbseries/enbeffectprepass.fx.ini
@@ -0,0 +1,27 @@
+[ENBEFFECTPREPASS.FX]
+TECHNIQUE=0
+MF mode=false
+Display AF Cursor=false
+AF posX=0.5
+AF posY=0.5
+MF Focused Plane(m)=0.15
+Focal Length(mm)=10.0
+F_Number=3.0
+Shutter Leaf=10
+Leaf Offset Angle=0
+Tilt Shift Axis=0
+Tilt Shift Angle=0.0
+DoF Quality=2
+Bokeh Highlight=5.0
+Bokeh Ratio=2.0
+Bokeh Bias=0.0
+Bokeh Bias Curve=0.0
+Guassian Radius=2.0
+Vignette Bias=1.0
+Vignette Scale=0.3
+Axial CA=0.2
+Trans CA=0.003
+Noise Amount=0.5
+Noise Curve=0.5
+
+
diff --git a/04 - DOF/15mm/DAHAKA's ENB/enbseries/enbeffectprepass.fx.ini b/04 - DOF/15mm/DAHAKA's ENB/enbseries/enbeffectprepass.fx.ini
new file mode 100644
index 0000000..ccb88c8
--- /dev/null
+++ b/04 - DOF/15mm/DAHAKA's ENB/enbseries/enbeffectprepass.fx.ini
@@ -0,0 +1,27 @@
+[ENBEFFECTPREPASS.FX]
+TECHNIQUE=0
+MF mode=false
+Display AF Cursor=false
+AF posX=0.5
+AF posY=0.5
+MF Focused Plane(m)=0.15
+Focal Length(mm)=15.0
+F_Number=3.0
+Shutter Leaf=10
+Leaf Offset Angle=0
+Tilt Shift Axis=0
+Tilt Shift Angle=0.0
+DoF Quality=2
+Bokeh Highlight=5.0
+Bokeh Ratio=2.0
+Bokeh Bias=0.0
+Bokeh Bias Curve=0.0
+Guassian Radius=2.0
+Vignette Bias=1.0
+Vignette Scale=0.3
+Axial CA=0.2
+Trans CA=0.003
+Noise Amount=0.5
+Noise Curve=0.5
+
+
diff --git a/04 - DOF/20mm/DAHAKA's ENB/enbseries/enbeffectprepass.fx.ini b/04 - DOF/20mm/DAHAKA's ENB/enbseries/enbeffectprepass.fx.ini
new file mode 100644
index 0000000..70332e0
--- /dev/null
+++ b/04 - DOF/20mm/DAHAKA's ENB/enbseries/enbeffectprepass.fx.ini
@@ -0,0 +1,27 @@
+[ENBEFFECTPREPASS.FX]
+TECHNIQUE=0
+MF mode=false
+Display AF Cursor=false
+AF posX=0.5
+AF posY=0.5
+MF Focused Plane(m)=0.15
+Focal Length(mm)=20.0
+F_Number=3.0
+Shutter Leaf=10
+Leaf Offset Angle=0
+Tilt Shift Axis=0
+Tilt Shift Angle=0.0
+DoF Quality=2
+Bokeh Highlight=5.0
+Bokeh Ratio=2.0
+Bokeh Bias=0.0
+Bokeh Bias Curve=0.0
+Guassian Radius=2.0
+Vignette Bias=1.0
+Vignette Scale=0.3
+Axial CA=0.2
+Trans CA=0.003
+Noise Amount=0.5
+Noise Curve=0.5
+
+
diff --git a/04 - DOF/25mm/DAHAKA's ENB/enbseries/enbeffectprepass.fx.ini b/04 - DOF/25mm/DAHAKA's ENB/enbseries/enbeffectprepass.fx.ini
new file mode 100644
index 0000000..044e54c
--- /dev/null
+++ b/04 - DOF/25mm/DAHAKA's ENB/enbseries/enbeffectprepass.fx.ini
@@ -0,0 +1,27 @@
+[ENBEFFECTPREPASS.FX]
+TECHNIQUE=0
+MF mode=false
+Display AF Cursor=false
+AF posX=0.5
+AF posY=0.5
+MF Focused Plane(m)=0.15
+Focal Length(mm)=25.0
+F_Number=3.0
+Shutter Leaf=10
+Leaf Offset Angle=0
+Tilt Shift Axis=0
+Tilt Shift Angle=0.0
+DoF Quality=2
+Bokeh Highlight=5.0
+Bokeh Ratio=2.0
+Bokeh Bias=0.0
+Bokeh Bias Curve=0.0
+Guassian Radius=2.0
+Vignette Bias=1.0
+Vignette Scale=0.3
+Axial CA=0.2
+Trans CA=0.003
+Noise Amount=0.5
+Noise Curve=0.5
+
+
diff --git a/04 - DOF/30mm/DAHAKA's ENB/enbseries/enbeffectprepass.fx.ini b/04 - DOF/30mm/DAHAKA's ENB/enbseries/enbeffectprepass.fx.ini
new file mode 100644
index 0000000..bb27a44
--- /dev/null
+++ b/04 - DOF/30mm/DAHAKA's ENB/enbseries/enbeffectprepass.fx.ini
@@ -0,0 +1,27 @@
+[ENBEFFECTPREPASS.FX]
+TECHNIQUE=0
+MF mode=false
+Display AF Cursor=false
+AF posX=0.5
+AF posY=0.5
+MF Focused Plane(m)=0.15
+Focal Length(mm)=30.0
+F_Number=3.0
+Shutter Leaf=10
+Leaf Offset Angle=0
+Tilt Shift Axis=0
+Tilt Shift Angle=0.0
+DoF Quality=2
+Bokeh Highlight=5.0
+Bokeh Ratio=2.0
+Bokeh Bias=0.0
+Bokeh Bias Curve=0.0
+Guassian Radius=2.0
+Vignette Bias=1.0
+Vignette Scale=0.3
+Axial CA=0.2
+Trans CA=0.003
+Noise Amount=0.5
+Noise Curve=0.5
+
+
diff --git a/05 - Lensmask/enblensmask (1)/DAHAKA's ENB/enbseries/enblensmask.png b/05 - Lensmask/enblensmask (1)/DAHAKA's ENB/enbseries/enblensmask.png
new file mode 100644
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diff --git a/05 - Lensmask/enblensmask (9)/DAHAKA's ENB/enbseries/enblensmask.png b/05 - Lensmask/enblensmask (9)/DAHAKA's ENB/enbseries/enblensmask.png
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diff --git a/06 - Autoinstaller/DAHAKA's ENB/DAHAKA's ENB Installer.vbs b/06 - Autoinstaller/DAHAKA's ENB/DAHAKA's ENB Installer.vbs
new file mode 100644
index 0000000..eb00dca
--- /dev/null
+++ b/06 - Autoinstaller/DAHAKA's ENB/DAHAKA's ENB Installer.vbs
@@ -0,0 +1,353 @@
+' ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+' | DAHAKA's ENB - Autoinstaller Script |
+' ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+' coded by SkyrimTuner
+'
+
+'Option Explicit
+
+dim filesys, fullpath, instpath, filename, pathfile, myArray(), strdatei, result, overwrite, ShellWSH, objFile, objSubFolder
+dim VRAMamount, SYSRAMamount, windowsversion, cardname, text, filetoadd, usage, x, i, rFile, wFile, suchstring, ausgabe
+
+Set ShellWSH = WScript.CreateObject("WScript.Shell")
+Set filesys = WScript.CreateObject("Scripting.FileSystemObject")
+fullpath = filesys.GetParentFolderName(WScript.ScriptFullName)
+result=6
+
+' --------------------------------------------------------------------------------------------------------------------------------------------
+If filesys.FileExists("instpath.txt") Then
+ dim org_zeile
+ strdatei="instpath.txt"
+ x = 0
+ Const ForReading = 1
+ Set pathfile = filesys.OpenTextFile(strdatei, ForReading)
+ Do While pathfile.AtEndOfStream <> True
+ x = x+1
+ ReDim Preserve myArray(x)
+ org_zeile = pathfile.Readline
+ myArray(x) = org_zeile
+ Loop
+ pathfile.Close
+ instpath=myArray(x)
+ if instpath="..\..\" then instpath=left(fullpath, len(fullpath) - 25)
+Else
+ instpath=left(fullpath, len(fullpath) - 25)
+End if
+
+Set pathfile = filesys.CreateTextFile("instpath.txt", TRUE)
+pathfile.WriteLine (instpath)
+pathfile.Close
+
+If filesys.FileExists(instpath & "DAHAKA_install.log") Then
+ overwrite = MsgBox("Found DAHAKA_install.log from previous installation in " & instpath & vbCrlf & vbCrlf & "Do you want to overwrite?" & vbCrlf & "(Not recommended, better make a clean uninstall first)",3,"DAHAKA's ENB")
+ If overwrite <> 6 then WScript.Quit
+Else
+
+' --------------------------------------------------------------------------------------------------------------------------------------------
+ If not LCase(Left(right(fullpath,49),28)) = LCase("SteamApps\common\skyrim\Data") Then
+ On Error Resume Next
+ filename = "tesv.exe"
+ count=0
+
+ Do While count<1
+ driveok=0
+ Do While driveok<1
+ drive = UCase(InputBox("DAHAKA's ENB_ENB_files folder is not in Steam\SteamApps\common\Skyrim\Data" & vbCrlf & vbCrlf & "Please enter the driveletter of the drive where TESV.exe is located:","DAHAKA's ENB"))
+ If drive="" then WScript.Quit
+ If instr(drive,":") > 0 then drive=left(drive,instr(drive,":")-1)
+ For Each objDrive In filesys.Drives
+ if objDrive.DriveType = 2 and UCase(objDrive.DriveLetter) = drive then
+ driveok=driveok+1
+
+ If not filesys.FileExists(drive & ":\Program Files (x86)\Steam\SteamApps\common\Skyrim\TESV.exe") Then
+ If not filesys.FileExists(drive & ":\Steam\SteamApps\common\Skyrim\TESV.exe") Then
+
+ Set ie4 = CreateObject("InternetExplorer.Application")
+ ie4.navigate ("about:blank")
+ With ie4
+ .AddressBar = False
+ .MenuBar = False
+ .StatusBar = False
+ .Toolbar = False
+ .Height = 200
+ .Width = 400
+ .Top = 300
+ .Left = 300
+ End With
+ ie4.Visible = True
+ ie4.document.body.innerHTML = "
searching for TESV.exe
on drive " & UCase(drive) & "
please wait..."
+ ie4.document.Title = "please wait"
+ 'ShellWSH.AppActivate "please wait - Internet Explorer"
+ ProcFolders(filesys.GetFolder(drive&":\"))
+ ie4.Quit
+ Set ie4 = Nothing
+
+ Else
+ instpath=drive & ":\Steam\SteamApps\common\Skyrim\"
+ count=1
+ End if
+ Else
+ instpath=drive & ":\Program Files (x86)\Steam\SteamApps\common\Skyrim\"
+ count=1
+ End if
+ end if
+ Next
+ Loop
+
+ if count = 0 then
+ MsgBox "TESV.exe not found on drive " & drive,48,"DAHAKA's ENB"
+ else
+ result = MsgBox ("TESV.exe found in " & instpath & vbCrlf & vbCrlf & "Start installation?",3,"DAHAKA's ENB")
+ Set pathfile = filesys.CreateTextFile("instpath.txt", TRUE)
+ pathfile.WriteLine (instpath)
+ pathfile.Close
+ End if
+ Loop
+ End if
+End If
+' --------------------------------------------------------------------------------------------------------------------------------------------
+ if result = 6 then
+ ENBoost
+ copycheck
+ else
+ WScript.Quit
+ end if
+
+
+
+
+' -------------------------------------------------------------------------------------------------------
+
+' --- filecopy ---
+
+Sub filecopy(ipath)
+ If filesys.FolderExists(ipath & "enbseries") Then
+ permchange(filesys.GetFolder(ipath & "enbseries"))
+ filesys.DeleteFolder(ipath & "enbseries")
+ End if
+ filesys.CreateFolder(ipath & "enbseries")
+ filesys.GetFolder(".\enbseries").Copy ipath & "enbseries"
+ If filesys.FileExists(ipath & "DAHAKA_uninstall.log") Then filesys.DeleteFile ipath & "DAHAKA_uninstall.log"
+ Set pathfile = filesys.CreateTextFile(ipath & "DAHAKA_install.log", TRUE)
+ pathfile.WriteLine ("DAHAKA's ENB files copied successfully.")
+ pathfile.Close
+ For Each objFile In filesys.GetFolder(".\").Files
+ If filesys.GetFile(objFile).Name <> "DAHAKA's ENB Installer.vbs" AND filesys.GetFile(objFile).Name <> "DAHAKA's ENB Uninstaller.vbs" AND filesys.GetFile(objFile).Name <> "instpath.txt" Then
+ filesys.CopyFile objFile, ipath, True
+ End if
+ Next
+End Sub
+
+' -------------------------------------------------------------------------------------------------------
+
+' --- change permission ---
+
+Sub permchange(objFolder)
+ For Each objFile In objFolder.Files
+ If filesys.GetFile(objFile).Attributes And 1 Then
+ filesys.GetFile(objFile).Attributes = filesys.GetFile(objFile).Attributes - 1
+ End If
+ Next
+ For Each objSubFolder In objFolder.SubFolders
+ On Error Resume Next
+ permchange(objSubFolder)
+ On Error Goto 0
+ Next
+End Sub
+
+' -------------------------------------------------------------------------------------------------------
+
+' --- filesearch ---
+
+Sub ProcFolders(objFolder)
+ For Each objFile In objFolder.Files
+ If LCase(filename) = LCase(objFile.Name) Then
+ count=count+1
+ Position=InStrRev(LCase(objFile.Path),filename)
+ instpath=Left(objFile.Path,Position-1)
+ End If
+ Next
+ if count<1 then
+ For Each objSubFolder In objFolder.SubFolders
+ On Error Resume Next
+ ProcFolders(objSubFolder)
+ On Error Goto 0
+ Next
+ else
+ Exit Sub
+ end if
+End Sub
+
+' -------------------------------------------------------------------------------------------------------
+
+' --- copy & check ---
+
+Sub copycheck
+ filecopy(instpath)
+ If not filesys.FileExists(instpath & "DAHAKA_install.log") Then
+ MsgBox "Oh no, there is something wrong!" & vbCrlf & vbCrlf & "Please copy all files except DAHAKA's ENB Installer.vbs, DAHAKA's ENB Uninstaller.vbs, instpath.txt" & vbCrlf & "to Skyrim-mainfolder where TESV.exe is located, manually.",16,"DAHAKA's ENB"
+ Else
+ MsgBox "Installation successful!" & vbCrlf & vbCrlf & "Thanks for using DAHAKA's ENB ",0,"DAHAKA's ENB"
+ If not filesys.FileExists(instpath & "d3d9.dll") AND not filesys.FileExists(instpath & "enbseries.dll") Then
+ WScript.Sleep 300
+ MsgBox "d3d9.dll (wrapper) or enbseries.dll (injector) missing in Skyrim mainfolder!" & vbCrlf & vbCrlf & "Get the newest ENBSERIES BINARY FILES(dll and enbhost) from enbdev:" & vbCrlf & vbCrlf &"http://enbdev.com/download_mod_tesskyrim.htm",48,"DAHAKA's ENB"
+ dim Wsh
+ Set Wsh=WScript.CreateObject("WScript.Shell")
+ On error Resume Next
+ Wsh.Run "http://enbdev.com/download_mod_tesskyrim.htm"
+ End if
+ End if
+End Sub
+
+' -------------------------------------------------------------------------------------------------------
+
+' --- ENBoost settings ---
+Sub ENBoost
+ dim strComputer, objWMIService, colItems
+ strComputer = "."
+ cardname="not found"
+ VRAMamount=-1
+
+'Windowsversion---
+ Set objWMIService = GetObject("winmgmts:\\" & strComputer & "\root\cimv2")
+ Set colItems = objWMIService.ExecQuery("Select * from Win32_OperatingSystem",,48)
+ Dim objItem 'as Win32_OperatingSystem
+ For Each objItem in colItems
+ windowsversion=objItem.OSArchitecture
+ Next
+
+'Videoadapter---
+ Set colItems = objWMIService.ExecQuery _
+ ("Select * from Win32_VideoController")
+
+ For Each objItem in colItems
+ 'msgbox objItem.VideoMemoryType
+
+ if instr(objItem.Name, "Intel") = 0 then
+ cardname=objItem.Name
+ 'VRAMamount=INT(objItem.AdapterRAM/1024/1024)
+ end if
+
+ Next
+'RAM---
+ Set objWMIService = GetObject("winmgmts:" _
+ & "{impersonationLevel=impersonate}!\\" _
+ & strComputer & "\root\cimv2")
+ Set colItems = objWMIService.ExecQuery _
+ ("Select * from Win32_ComputerSystem")
+
+ For Each objItem in colItems
+ SYSRAMamount=INT(objItem.TotalPhysicalMemory/1024/1024)
+ Next
+
+'VRAM---
+ do while VRAMamount <> 0 and VRAMamount <> 128 and VRAMamount <> 256 and VRAMamount <> 512 and VRAMamount <> 768 and VRAMamount <> 1024 and VRAMamount <> 2048 and VRAMamount <> 3072 and VRAMamount <> 4096 and VRAMamount <> 6144 and VRAMamount <> 8192
+
+ On Error Resume Next
+ VRAMamount = InputBox("Please enter video RAM amount (VRAM) of your graphics card in MB (Megabytes)" & vBCrlf & vBCrlf & "To abort, or to use default settings," & vBCrlf & "enter '0' or click 'Cancel'" & vBCrlf & vBCrlf & "Possible values:" & vBCrlf & "128|256|512|768|1024|2048|3072|4096|6144|8192" & vBCrlf & vBCrlf & "If you are using Crossfire or SLI," & vBCrlf & "ONLY insert VRAM of 1 single card!","ENBOOST CONFIGURATOR")
+ loop
+
+if VRAMamount > 0 then
+
+ if SYSRAMamount >= 64000 then
+ SYSRAMamount=65536
+ else
+ if SYSRAMamount >= 32000 then
+ SYSRAMamount=32768
+ else
+ if SYSRAMamount >= 16000 then
+ SYSRAMamount=16384
+ else
+ if SYSRAMamount >= 12000 then
+ SYSRAMamount=12288
+ else
+ if SYSRAMamount >= 8000 then
+ SYSRAMamount=8192
+ else
+ if SYSRAMamount >= 6000 then
+ SYSRAMamount=6144
+ else
+ if SYSRAMamount >= 4000 then
+ SYSRAMamount=4096
+ else
+ if SYSRAMamount >= 2000 then
+ SYSRAMamount=2048
+ else
+ if SYSRAMamount >= 1000 then
+ SYSRAMamount=1024
+ end if
+ end if
+ end if
+ end if
+ end if
+ end if
+ end if
+ end if
+ end if
+
+ 'Windows: " & windowsversion & " Karte: " & cardname & " VRAM: " & VRAMamount & " RAM: " & SYSRAMamount
+
+ ' ---ExpandSystemMemoryX64---
+ if instr(windowsversion,"32") > 0 then
+ addstring "false", "ExpandSystemMemoryX64"
+ end if
+
+ ' ---VideoMemorySizeMb---
+ addstring VRAMamount+SYSRAMamount-2048, "VideoMemorySizeMb"
+
+ ' ---ReservedMemorySizeMb---
+ if VRAMamount >= 3072 then
+ addstring 512, "ReservedMemorySizeMb"
+ else
+ if VRAMamount >= 2048 then
+ addstring 256, "ReservedMemorySizeMb"
+ else
+ addstring "true", "EnableCompression"
+ if VRAMamount >= 1024 then
+ addstring 128, "ReservedMemorySizeMb"
+ else
+ addstring 64, "ReservedMemorySizeMb"
+ end if
+ end if
+ end if
+
+Set rFile = filesys.OpenTextFile(".\enblocal.ini", ForReading)
+ x = 0
+ i = 0
+
+ Do While rFile.AtEndOfStream <> True
+ x = x+1
+ ReDim Preserve myArray(x)
+ myArray(x) = rFile.Readline
+ if instr(UCase(myArray(x)),UCase("[MEMORY]")) <> 0 then
+ i=1
+ end if
+ if i>0 and i<=10 then
+ ausgabe=ausgabe & myArray(x) & vbCrlf
+ i=i+1
+ end if
+ Loop
+rFile.close
+msgbox "Your enblocal.ini has been created:" & vBCrlf & vBCrlf & ausgabe,0, "ENBoost settings"
+
+end if
+End Sub
+
+Sub addstring(text, suchstring)
+ Set rFile = filesys.OpenTextFile(".\enblocal.ini", ForReading)
+ x = 0
+ Do While rFile.AtEndOfStream <> True
+ x = x+1
+ ReDim Preserve myArray(x)
+ myArray(x) = rFile.Readline
+ if instr(UCase(myArray(x)),UCase(suchstring)) <> 0 then
+ myArray(x)=suchstring & "=" & text
+ end if
+ Loop
+ rFile.close
+ Set wFile = filesys.CreateTextFile(".\enblocal.ini", True)
+ for i = 1 to x
+ wFile.WriteLine myArray(i)
+ next
+ wFile.close
+End Sub
diff --git a/06 - Autoinstaller/DAHAKA's ENB/DAHAKA's ENB Uninstaller.vbs b/06 - Autoinstaller/DAHAKA's ENB/DAHAKA's ENB Uninstaller.vbs
new file mode 100644
index 0000000..19cf531
--- /dev/null
+++ b/06 - Autoinstaller/DAHAKA's ENB/DAHAKA's ENB Uninstaller.vbs
@@ -0,0 +1,93 @@
+' ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+' | DAHAKA ENB - AutoUninstaller Script |
+' ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
+' coded by SkyrimTuner
+'
+
+dim filesys
+dim erasepath
+dim ipath
+dim strdatei
+dim myArray()
+dim fullpath
+dim pathfile
+
+Set ShellWSH = WScript.CreateObject("WScript.Shell")
+Set filesys = WScript.CreateObject("Scripting.FileSystemObject")
+fullpath = filesys.GetParentFolderName(WScript.ScriptFullName)
+erasepath = "..\..\"
+answer=6
+
+' ------------------------------------------------------------------------------------------------------------------------------------------
+If filesys.FileExists("instpath.txt") Then
+ strdatei="instpath.txt"
+ x = 0
+ Const ForReading = 1
+ Set f = filesys.OpenTextFile(strdatei, ForReading)
+ Do While f.AtEndOfStream <> True
+ x = x+1
+ ReDim Preserve myArray(x)
+ org_zeile = f.Readline
+ myArray(x) = org_zeile
+ Loop
+ f.Close
+ erasepath=myArray(x)
+ if erasepath="..\..\" then erasepath=left(fullpath, len(fullpath) - 25)
+Else
+ instpath=left(fullpath, len(fullpath) - 25)
+End if
+
+' ------------------------------------------------------------------------------------------------------------------------------------------
+If filesys.FileExists(erasepath & "DAHAKA_uninstall.log") Then
+ answer=MsgBox("DAHAKA_uninstall.log present in " & erasepath & vbCrlf & vbCrlf & "Do you still want to uninstall?",3,"DAHAKA's ENB")
+end if
+
+if answer = 6 AND filesys.FileExists(erasepath & "TESV.exe") then
+ fileerase(erasepath)
+ If filesys.FileExists(erasepath & "DAHAKA_uninstall.log") Then
+ MsgBox "Uninstall successful!" & vbCrlf & vbCrlf & "All DAHAKA's ENB files got erased," & vbCrlf & "now you can disable DAHAKA's ENB in your Mod Manager.",0,"DAHAKA's ENB"
+ Else
+ MsgBox "Oh no, there is something wrong!" & vbCrlf & "try to uninstall manually please.",16,"DAHAKA's ENB"
+ End if
+Else
+ WScript.Quit
+End if
+
+' ------------------------------------------------------------------------------------------------------------------------------------------
+
+' --- fileerase ---
+Sub fileerase(ipath)
+
+ if filesys.FileExists(ipath & "log.log") Then filesys.DeleteFile ipath & "log.log"
+ if filesys.FileExists(ipath & "enblocal.ini") Then filesys.DeleteFile ipath & "enblocal.ini"
+ if filesys.FileExists(ipath & "enbseries.ini") Then filesys.DeleteFile ipath & "enbseries.ini"
+ if filesys.FileExists(ipath & "DAHAKA_install.log") Then filesys.DeleteFile ipath & "DAHAKA_install.log"
+ if filesys.FileExists(ipath & "d3d9.dll") Then filesys.DeleteFile ipath & "d3d9.dll"
+ if filesys.FileExists(ipath & "enbhost.exe") Then filesys.DeleteFile ipath & "enbhost.exe"
+
+ If filesys.FolderExists(ipath & "enbseries") Then
+ permchange(filesys.GetFolder(ipath & "enbseries"))
+ filesys.DeleteFolder(ipath & "enbseries")
+ End if
+ Set pathfile = filesys.CreateTextFile(ipath & "DAHAKA_uninstall.log", TRUE)
+ pathfile.WriteLine ("DAHAKA's ENB files erased successfully.")
+ pathfile.Close
+ 'WScript.Sleep 1200
+End Sub
+
+' -------------------------------------------------------------------------------------------------------
+
+' --- change permission ---
+
+Sub permchange(objFolder)
+ For Each objFile In objFolder.Files
+ If filesys.GetFile(objFile).Attributes And 1 Then
+ filesys.GetFile(objFile).Attributes = filesys.GetFile(objFile).Attributes - 1
+ End If
+ Next
+ For Each objSubFolder In objFolder.SubFolders
+ On Error Resume Next
+ permchange(objSubFolder)
+ On Error Goto 0
+ Next
+End Sub
\ No newline at end of file
diff --git a/06 - Autoinstaller/DAHAKA's ENB/instpath.txt b/06 - Autoinstaller/DAHAKA's ENB/instpath.txt
new file mode 100644
index 0000000..cfc16b1
--- /dev/null
+++ b/06 - Autoinstaller/DAHAKA's ENB/instpath.txt
@@ -0,0 +1 @@
+..\..\
\ No newline at end of file
diff --git a/FOMOD/ModuleConfig.xml b/FOMOD/ModuleConfig.xml
new file mode 100644
index 0000000..d12096f
--- /dev/null
+++ b/FOMOD/ModuleConfig.xml
@@ -0,0 +1,599 @@
+
+ DAHAKA's ENB
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\ No newline at end of file
diff --git a/FOMOD/info.xml b/FOMOD/info.xml
new file mode 100644
index 0000000..9d4629b
--- /dev/null
+++ b/FOMOD/info.xml
@@ -0,0 +1,5 @@
+
+ DAHAKA's ENB
+ FKPX3118
+ BETA 1
+
diff --git a/FOMOD/screenshot.jpg b/FOMOD/screenshot.jpg
new file mode 100644
index 0000000..3d92f43
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diff --git a/Pictures/Color/1.jpg b/Pictures/Color/1.jpg
new file mode 100644
index 0000000..cd014b1
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diff --git a/Pictures/Color/2.jpg b/Pictures/Color/2.jpg
new file mode 100644
index 0000000..ea4e02d
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diff --git a/Pictures/Color/3.jpg b/Pictures/Color/3.jpg
new file mode 100644
index 0000000..157659f
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diff --git a/Pictures/Color/4.jpg b/Pictures/Color/4.jpg
new file mode 100644
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diff --git a/Pictures/Color/5.jpg b/Pictures/Color/5.jpg
new file mode 100644
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diff --git a/Pictures/DOF/1.jpg b/Pictures/DOF/1.jpg
new file mode 100644
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diff --git a/Pictures/DOF/2.jpg b/Pictures/DOF/2.jpg
new file mode 100644
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diff --git a/Pictures/DOF/3.jpg b/Pictures/DOF/3.jpg
new file mode 100644
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diff --git a/Pictures/DOF/4.jpg b/Pictures/DOF/4.jpg
new file mode 100644
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diff --git a/Pictures/DOF/5.jpg b/Pictures/DOF/5.jpg
new file mode 100644
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diff --git a/Pictures/Main/Main.jpg b/Pictures/Main/Main.jpg
new file mode 100644
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diff --git a/Pictures/Night/1.jpg b/Pictures/Night/1.jpg
new file mode 100644
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diff --git a/Pictures/Night/2.jpg b/Pictures/Night/2.jpg
new file mode 100644
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new file mode 100644
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diff --git a/Pictures/Night/4.jpg b/Pictures/Night/4.jpg
new file mode 100644
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diff --git a/Pictures/Night/5.jpg b/Pictures/Night/5.jpg
new file mode 100644
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diff --git a/Pictures/Quality/1.jpg b/Pictures/Quality/1.jpg
new file mode 100644
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diff --git a/Pictures/Quality/2.jpg b/Pictures/Quality/2.jpg
new file mode 100644
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diff --git a/Pictures/Quality/3.jpg b/Pictures/Quality/3.jpg
new file mode 100644
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diff --git a/Pictures/Quality/4.jpg b/Pictures/Quality/4.jpg
new file mode 100644
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