diff --git a/00 - Core/DAHAKA's COT Plugin.esp b/00 - Core/DAHAKA's COT Plugin.esp new file mode 100644 index 0000000..ca240d0 Binary files /dev/null and b/00 - Core/DAHAKA's COT Plugin.esp differ diff --git a/00 - Core/DAHAKA's ENB/enblocal.ini b/00 - Core/DAHAKA's ENB/enblocal.ini new file mode 100644 index 0000000..3ba891f --- /dev/null +++ b/00 - Core/DAHAKA's ENB/enblocal.ini @@ -0,0 +1,91 @@ +[PROXY] +EnableProxyLibrary=false +InitProxyFunctions=true +ProxyLibrary=sweetfx_d3d9.dll + +[GLOBAL] +UsePatchSpeedhackWithoutGraphics=false +UseDefferedRendering=true +IgnoreCreationKit=true + +[PERFORMANCE] +SpeedHack=true +EnableOcclusionCulling=true + +[MULTIHEAD] +ForceVideoAdapterIndex=false +VideoAdapterIndex=0 + +[MEMORY] +ExpandSystemMemoryX64=true +ReduceSystemMemoryUsage=true +DisableDriverMemoryManager=false +DisablePreloadToVRAM=false +EnableUnsafeMemoryHacks=false +ReservedMemorySizeMb=256 +VideoMemorySizeMb=4096 +EnableCompression=true +AutodetectVideoMemorySize=false + +[WINDOW] +ForceBorderless=false +ForceBorderlessFullscreen=false + +[ENGINE] +ForceAnisotropicFiltering=true +MaxAnisotropy=16 +ForceLodBias=false +LodBias=0.0 +AddDisplaySuperSamplingResolutions=false +EnableVSync=true +VSyncSkipNumFrames=0 + +[LIMITER] +WaitBusyRenderer=false +EnableFPSLimit=false +FPSLimit=60.0 + +[INPUT] +//shift +KeyCombination=16 +//f12 +KeyUseEffect=123 +//home +KeyFPSLimit=36 +//num * +KeyShowFPS=106 +//Insert +KeyScreenshot=45 +//Backspace +KeyEditor=8 +//Num - +KeyFreeVRAM=109 +KeyBruteForce=66 + +[ADAPTIVEQUALITY] +Enable=false +Quality=2 +DesiredFPS=50.0 + +[ANTIALIASING] +EnableEdgeAA=true +EnableTemporalAA=false +EnableSubPixelAA=false + +[FIX] +FixGameBugs=true +FixParallaxBugs=true +FixParallaxTerrain=true +FixAliasedTextures=true +IgnoreInventory=true +FixTintGamma=true +RemoveBlur=true +FixSubSurfaceScattering=true +FixSkyReflection=true +FixCursorVisibility=true +FixLag=true + +[LONGEXPOSURE] +EnableLongExposureMode=false +Time=1.0 +BlendMax=0.0 diff --git a/00 - Core/DAHAKA's ENB/enbseries/001 COT clear TU.ini b/00 - Core/DAHAKA's ENB/enbseries/001 COT clear TU.ini new file mode 100644 index 0000000..5ca578a --- /dev/null +++ b/00 - Core/DAHAKA's ENB/enbseries/001 COT clear TU.ini @@ -0,0 +1,658 @@ +[BLOOM] +AmountSunrise=0.1 +AmountDay=0.1 +AmountSunset=0.1 +AmountNight=0.1 +AmountInteriorDay=0.1 +AmountInteriorNight=0.1 +BlueShiftAmountSunrise=0.0 +BlueShiftAmountDay=0.0 +BlueShiftAmountSunset=0.0 +BlueShiftAmountNight=0.0 +BlueShiftAmountInteriorDay=0.0 +BlueShiftAmountInteriorNight=0.0 + +[LENS] +ReflectionIntensitySunrise=0.1 +ReflectionIntensityDay=0.1 +ReflectionIntensitySunset=0.1 +ReflectionIntensityNight=0.1 +ReflectionIntensityInteriorDay=0.1 +ReflectionIntensityInteriorNight=0.1 +ReflectionPowerSunrise=1.0 +ReflectionPowerDay=1.0 +ReflectionPowerSunset=1.0 +ReflectionPowerNight=1.0 +ReflectionPowerInteriorDay=1.0 +ReflectionPowerInteriorNight=1.0 +DirtIntensitySunrise=50.0 +DirtIntensityDay=50.0 +DirtIntensitySunset=50.0 +DirtIntensityNight=50.0 +DirtIntensityInteriorDay=50.0 +DirtIntensityInteriorNight=50.0 +DirtPowerSunrise=8.0 +DirtPowerDay=8.0 +DirtPowerSunset=8.0 +DirtPowerNight=8.0 +DirtPowerInteriorDay=8.0 +DirtPowerInteriorNight=8.0 + +[SKYLIGHTING] +AmbientMinLevelSunrise=0.2 +AmbientMinLevelDay=0.2 +AmbientMinLevelSunset=0.2 +AmbientMinLevelNight=0.5 +AmbientMinLevelInteriorDay=0.2 +AmbientMinLevelInteriorNight=0.5 + +[ENVIRONMENT] +DirectLightingIntensitySunrise=0.3 +DirectLightingIntensityDay=1.0 +DirectLightingIntensitySunset=0.3 +DirectLightingIntensityNight=0.2 +DirectLightingIntensityInteriorDay=0.2 +DirectLightingIntensityInteriorNight=0.2 +DirectLightingCurveSunrise=1.0 +DirectLightingCurveDay=1.0 +DirectLightingCurveSunset=1.0 +DirectLightingCurveNight=1.0 +DirectLightingCurveInteriorDay=0.1 +DirectLightingCurveInteriorNight=0.1 +DirectLightingDesaturationSunrise=0.0 +DirectLightingDesaturationDay=0.0 +DirectLightingDesaturationSunset=0.0 +DirectLightingDesaturationNight=0.0 +DirectLightingDesaturationInteriorDay=0.0 +DirectLightingDesaturationInteriorNight=0.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 +SpecularFromLightSunrise=0.5 +SpecularFromLightDay=0.5 +SpecularFromLightSunset=0.5 +SpecularFromLightNight=0.5 +SpecularFromLightInteriorDay=0.5 +SpecularFromLightInteriorNight=0.5 +AmbientLightingIntensitySunrise=0.0 +AmbientLightingIntensityDay=0.0 +AmbientLightingIntensitySunset=0.0 +AmbientLightingIntensityNight=0.0 +AmbientLightingIntensityInteriorDay=0.0 +AmbientLightingIntensityInteriorNight=0.0 +AmbientLightingCurveSunrise=1.0 +AmbientLightingCurveDay=1.0 +AmbientLightingCurveSunset=1.0 +AmbientLightingCurveNight=1.0 +AmbientLightingCurveInteriorDay=1.0 +AmbientLightingCurveInteriorNight=1.0 +AmbientLightingDesaturationSunrise=0.0 +AmbientLightingDesaturationDay=0.0 +AmbientLightingDesaturationSunset=0.0 +AmbientLightingDesaturationNight=0.0 +AmbientLightingDesaturationInteriorDay=0.0 +AmbientLightingDesaturationInteriorNight=0.0 + +AmbientColorFilterAmountSunrise=1.0 +AmbientColorFilterAmountDay=1.0 +AmbientColorFilterAmountSunset=1.0 +AmbientColorFilterAmountNight=1.0 +AmbientColorFilterAmountInteriorDay=1.0 +AmbientColorFilterAmountInteriorNight=1.0 +AmbientColorFilterTopSunrise=0.11, 0.0784, 0.0471 +AmbientColorFilterTopDay=0.235, 0.341, 0.549 +AmbientColorFilterTopSunset=0.0471, 0.0745, 0.11 +AmbientColorFilterTopNight=0.00392, 0.0196, 0.0353 +AmbientColorFilterTopInteriorDay=0.0157, 0.0588, 0.141 +AmbientColorFilterTopInteriorNight=0.0157, 0.0588, 0.141 +AmbientColorFilterMiddleSunrise=0.0706, 0.0588, 0.0471 +AmbientColorFilterMiddleDay=0.588, 0.588, 0.588 +AmbientColorFilterMiddleSunset=0.0706, 0.0471, 0.0471 +AmbientColorFilterMiddleNight=0.0118, 0.0196, 0.0275 +AmbientColorFilterMiddleInteriorDay=0.0549, 0.0235, 0.0235 +AmbientColorFilterMiddleInteriorNight=0.0235, 0.0353, 0.0549 +AmbientColorFilterBottomSunrise=0.00784, 0.0314, 0.0706 +AmbientColorFilterBottomDay=0.741, 0.827, 0.741 +AmbientColorFilterBottomSunset=0.0706, 0.0392, 0.00784 +AmbientColorFilterBottomNight=0.00392, 0.0157, 0.0353 +AmbientColorFilterBottomInteriorDay=0.0353, 0.0196, 0.00392 +AmbientColorFilterBottomInteriorNight=0.0353, 0.0196, 0.00392 + +PointLightingIntensitySunrise=0.5 +PointLightingIntensityDay=0.5 +PointLightingIntensitySunset=0.5 +PointLightingIntensityNight=0.5 +PointLightingIntensityInteriorDay=1.0 +PointLightingIntensityInteriorNight=1.0 +PointLightingCurveSunrise=1.0 +PointLightingCurveDay=1.0 +PointLightingCurveSunset=1.0 +PointLightingCurveNight=1.0 +PointLightingCurveInteriorDay=1.0 +PointLightingCurveInteriorNight=1.0 +PointLightingDesaturationSunrise=0.0 +PointLightingDesaturationDay=0.0 +PointLightingDesaturationSunset=0.0 +PointLightingDesaturationNight=0.0 +PointLightingDesaturationInteriorDay=0.0 +PointLightingDesaturationInteriorNight=0.0 + +ParticleLightsIntensitySunrise=0.2 +ParticleLightsIntensityDay=0.2 +ParticleLightsIntensitySunset=0.2 +ParticleLightsIntensityNight=0.2 +ParticleLightsIntensityInteriorDay=0.2 +ParticleLightsIntensityInteriorNight=0.2 + +FogColorMultiplierSunrise=0.1 +FogColorMultiplierDay=0.3 +FogColorMultiplierSunset=0.1 +FogColorMultiplierNight=0.1 +FogColorMultiplierInteriorDay=0.1 +FogColorMultiplierInteriorNight=0.1 +FogColorCurveSunrise=0.0 +FogColorCurveDay=0.0 +FogColorCurveSunset=0.0 +FogColorCurveNight=1.0 +FogColorCurveInteriorDay=0.0 +FogColorCurveInteriorNight=0.0 +ColorPowSunrise=1.0 +ColorPowDay=1.0 +ColorPowSunset=1.0 +ColorPowNight=1.0 +ColorPowInteriorDay=1.0 +ColorPowInteriorNight=1.0 +DirectLightingColorFilterSunrise=0.953, 0.839, 0.616 +DirectLightingColorFilterDay=1, 1, 1 +DirectLightingColorFilterSunset=0.953, 0.671, 0.616 +DirectLightingColorFilterNight=0.616, 0.953, 0.616 +DirectLightingColorFilterInteriorDay=0.871, 0.784, 0.698 +DirectLightingColorFilterInteriorNight=0.698, 0.757, 0.871 +FogColorFilterSunrise=1, 1, 1 +FogColorFilterDay=1, 1, 1 +FogColorFilterSunset=1, 1, 1 +FogColorFilterNight=1, 1, 1 +FogColorFilterInteriorDay=1, 1, 1 +FogColorFilterInteriorNight=1, 1, 1 + +[SKY] +CloudsIntensitySunrise=0.050001 +CloudsIntensityDay=1.0 +CloudsIntensitySunset=0.050001 +CloudsIntensityNight=0.1 +CloudsIntensityInteriorDay=2.0 +CloudsIntensityInteriorNight=0.1 +CloudsCurveSunrise=6.0 +CloudsCurveDay=6.0 +CloudsCurveSunset=6.0 +CloudsCurveNight=6.0 +CloudsCurveInteriorDay=6.0 +CloudsCurveInteriorNight=6.0 +CloudsDesaturationSunrise=0.5 +CloudsDesaturationDay=0.0 +CloudsDesaturationSunset=0.5 +CloudsDesaturationNight=1.0 +CloudsDesaturationInteriorDay=0.0 +CloudsDesaturationInteriorNight=0.0 +CloudsOpacitySunrise=1.0 +CloudsOpacityDay=1.0 +CloudsOpacitySunset=1.0 +CloudsOpacityNight=2.0 +CloudsOpacityInteriorDay=1.0 +CloudsOpacityInteriorNight=2.0 +CloudsEdgeClamp=0.5 +CloudsEdgeIntensity=8.0 +CloudsEdgeFadeRange=1.0 +CloudsEdgeMoonMultiplier=4.0 + +GradientIntensitySunrise=0.2 +GradientIntensityDay=0.4 +GradientIntensitySunset=0.2 +GradientIntensityNight=0.1 +GradientIntensityInteriorDay=1.0 +GradientIntensityInteriorNight=0.1 +GradientDesaturationSunrise=0.0 +GradientDesaturationDay=0.0 +GradientDesaturationSunset=0.0 +GradientDesaturationNight=0.0 +GradientDesaturationInteriorDay=0.0 +GradientDesaturationInteriorNight=0.0 +GradientTopIntensitySunrise=1.0 +GradientTopIntensityDay=0.5 +GradientTopIntensitySunset=1.0 +GradientTopIntensityNight=1.0 +GradientTopIntensityInteriorDay=1.0 +GradientTopIntensityInteriorNight=1.0 +GradientTopCurveSunrise=1.0 +GradientTopCurveDay=1.0 +GradientTopCurveSunset=1.0 +GradientTopCurveNight=1.0 +GradientTopCurveInteriorDay=1.0 +GradientTopCurveInteriorNight=1.0 +GradientMiddleIntensitySunrise=1.5 +GradientMiddleIntensityDay=1.5 +GradientMiddleIntensitySunset=1.5 +GradientMiddleIntensityNight=1.5 +GradientMiddleIntensityInteriorDay=1.5 +GradientMiddleIntensityInteriorNight=1.5 +GradientMiddleCurveSunrise=1.0 +GradientMiddleCurveDay=1.0 +GradientMiddleCurveSunset=1.0 +GradientMiddleCurveNight=1.0 +GradientMiddleCurveInteriorDay=1.0 +GradientMiddleCurveInteriorNight=1.0 +GradientHorizonIntensitySunrise=2.0 +GradientHorizonIntensityDay=2.0 +GradientHorizonIntensitySunset=2.0 +GradientHorizonIntensityNight=2.0 +GradientHorizonIntensityInteriorDay=2.0 +GradientHorizonIntensityInteriorNight=2.0 +GradientHorizonCurveSunrise=1.0 +GradientHorizonCurveDay=1.0 +GradientHorizonCurveSunset=1.0 +GradientHorizonCurveNight=1.0 +GradientHorizonCurveInteriorDay=1.0 +GradientHorizonCurveInteriorNight=1.0 + +SunIntensitySunrise=1.0 +SunIntensityDay=1.0 +SunIntensitySunset=1.0 +SunIntensityNight=1.0 +SunIntensityInteriorDay=1.0 +SunIntensityInteriorNight=1.0 +SunDesaturationSunrise=0.55 +SunDesaturationDay=0.65 +SunDesaturationSunset=0.5 +SunDesaturationNight=0.19 +SunDesaturationInteriorDay=0.22 +SunDesaturationInteriorNight=0.17 +SunColorFilterSunrise=0.545, 0.329, 0.239 +SunColorFilterDay=0.471, 0.42, 0.314 +SunColorFilterSunset=0.702, 0.239, 0.0824 +SunColorFilterNight=0.706, 0.0784, 0.0784 +SunColorFilterInteriorDay=1, 1, 1 +SunColorFilterInteriorNight=1, 1, 1 + +SunGlowIntensitySunrise=0.1 +SunGlowIntensityDay=1.05 +SunGlowIntensitySunset=0.1 +SunGlowIntensityNight=0.0 +SunGlowIntensityInteriorDay=1.0 +SunGlowIntensityInteriorNight=0.0 +SunGlowHazinessSunrise=0.03 +SunGlowHazinessDay=0.14 +SunGlowHazinessSunset=0.040001 +SunGlowHazinessNight=0.0 +SunGlowHazinessInteriorDay=0.160001 +SunGlowHazinessInteriorNight=0.0 + +MoonIntensitySunrise=0.1 +MoonIntensityDay=0.0 +MoonIntensitySunset=0.1 +MoonIntensityNight=0.5 +MoonIntensityInteriorDay=0.0 +MoonIntensityInteriorNight=0.5 +MoonCurveSunrise=2.0 +MoonCurveDay=2.0 +MoonCurveSunset=2.0 +MoonCurveNight=2.0 +MoonCurveInteriorDay=2.0 +MoonCurveInteriorNight=2.0 +MoonDesaturationSunrise=0.8 +MoonDesaturationDay=1.0 +MoonDesaturationSunset=0.8 +MoonDesaturationNight=0.4 +MoonDesaturationInteriorDay=1.0 +MoonDesaturationInteriorNight=0.4 +GradientTopColorFilterSunrise=1, 1, 1 +GradientTopColorFilterDay=1, 1, 1 +GradientTopColorFilterSunset=1, 1, 1 +GradientTopColorFilterNight=1, 1, 1 +GradientTopColorFilterInteriorDay=1, 1, 1 +GradientTopColorFilterInteriorNight=1, 1, 1 +GradientMiddleColorFilterSunrise=1, 1, 1 +GradientMiddleColorFilterDay=0.698, 0.871, 0.698 +GradientMiddleColorFilterSunset=1, 1, 1 +GradientMiddleColorFilterNight=1, 1, 1 +GradientMiddleColorFilterInteriorDay=1, 1, 1 +GradientMiddleColorFilterInteriorNight=1, 1, 1 +GradientHorizonColorFilterSunrise=1, 1, 1 +GradientHorizonColorFilterDay=0.659, 0.91, 0.659 +GradientHorizonColorFilterSunset=1, 1, 1 +GradientHorizonColorFilterNight=1, 1, 1 +GradientHorizonColorFilterInteriorDay=1, 1, 1 +GradientHorizonColorFilterInteriorNight=1, 1, 1 + +[OBJECT] +SubSurfaceScatteringMultiplierSunrise=0.35 +SubSurfaceScatteringMultiplierDay=0.65 +SubSurfaceScatteringMultiplierSunset=0.35 +SubSurfaceScatteringMultiplierNight=0.35 +SubSurfaceScatteringMultiplierInteriorDay=0.4 +SubSurfaceScatteringMultiplierInteriorNight=0.4 +SubSurfaceScatteringPowerSunrise=1.0 +SubSurfaceScatteringPowerDay=1.0 +SubSurfaceScatteringPowerSunset=1.0 +SubSurfaceScatteringPowerNight=1.0 +SubSurfaceScatteringPowerInteriorDay=1.0 +SubSurfaceScatteringPowerInteriorNight=1.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[VEGETATION] +SubSurfaceScatteringMultiplierSunrise=0.2 +SubSurfaceScatteringMultiplierDay=0.2 +SubSurfaceScatteringMultiplierSunset=0.2 +SubSurfaceScatteringMultiplierNight=0.2 +SubSurfaceScatteringMultiplierInteriorDay=0.2 +SubSurfaceScatteringMultiplierInteriorNight=0.2 +SubSurfaceScatteringPowerSunrise=1.0 +SubSurfaceScatteringPowerDay=1.0 +SubSurfaceScatteringPowerSunset=1.0 +SubSurfaceScatteringPowerNight=1.0 +SubSurfaceScatteringPowerInteriorDay=1.0 +SubSurfaceScatteringPowerInteriorNight=1.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[EYES] +SubSurfaceScatteringMultiplierSunrise=0.85 +SubSurfaceScatteringMultiplierDay=0.85 +SubSurfaceScatteringMultiplierSunset=0.85 +SubSurfaceScatteringMultiplierNight=1.0 +SubSurfaceScatteringMultiplierInteriorDay=1.2 +SubSurfaceScatteringMultiplierInteriorNight=1.2 +SubSurfaceScatteringPowerSunrise=1.0 +SubSurfaceScatteringPowerDay=1.0 +SubSurfaceScatteringPowerSunset=1.0 +SubSurfaceScatteringPowerNight=1.0 +SubSurfaceScatteringPowerInteriorDay=1.0 +SubSurfaceScatteringPowerInteriorNight=1.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[LIGHTSPRITE] +IntensitySunrise=0.2 +IntensityDay=0.2 +IntensitySunset=0.2 +IntensityNight=0.2 +IntensityInteriorDay=0.2 +IntensityInteriorNight=0.2 +CurveSunrise=3.0 +CurveDay=3.0 +CurveSunset=3.0 +CurveNight=3.0 +CurveInteriorDay=3.0 +CurveInteriorNight=3.0 + +[WINDOWLIGHT] +IntensitySunrise=0.5 +IntensityDay=0.3 +IntensitySunset=0.5 +IntensityNight=0.8 +IntensityInteriorDay=1.2 +IntensityInteriorNight=0.1 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 + +[VOLUMETRICFOG] +IntensitySunrise=0.3 +IntensityDay=1.5 +IntensitySunset=0.3 +IntensityNight=0.2 +IntensityInteriorDay=1.5 +IntensityInteriorNight=0.5 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 +LightingInfluenceSunrise=1.0 +LightingInfluenceDay=1.0 +LightingInfluenceSunset=1.0 +LightingInfluenceNight=1.0 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 +OpacitySunrise=1.0 +OpacityDay=1.0 +OpacitySunset=1.0 +OpacityNight=1.0 +OpacityInteriorDay=1.0 +OpacityInteriorNight=1.0 + +[FIRE] +IntensitySunrise=2.0 +IntensityDay=2.0 +IntensitySunset=2.0 +IntensityNight=2.0 +IntensityInteriorDay=2.0 +IntensityInteriorNight=2.0 +CurveSunrise=1.5 +CurveDay=1.5 +CurveSunset=1.5 +CurveNight=1.5 +CurveInteriorDay=1.5 +CurveInteriorNight=1.5 +AdditiveBlending=true + +[PARTICLE] +IntensitySunrise=0.1 +IntensityDay=0.8 +IntensitySunset=0.1 +IntensityNight=0.1 +IntensityInteriorDay=0.5 +IntensityInteriorNight=0.5 +LightingInfluenceSunrise=0.5 +LightingInfluenceDay=0.5 +LightingInfluenceSunset=0.5 +LightingInfluenceNight=1.0 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 + +[SHADOW] +ShadowCastersFix=true +UseBilateralShadowFilter=true +ShadowQualityFix=true +DetailedShadowQuality=-1 +ShadowFilterQuality=0 +ShadowBlurRange=7.0 +ShadowBlurRangeInterior=7.0 + +[RAYS] +SunRaysMultiplierSunrise=0.5 +SunRaysMultiplierDay=0.5 +SunRaysMultiplierSunset=0.5 +SunRaysMultiplierNight=0.5 +SunRaysMultiplierInteriorDay=0.5 +SunRaysMultiplierInteriorNight=0.5 + +[IMAGEBASEDLIGHTING] +AdditiveAmountSunrise=0.1 +AdditiveAmountDay=0.1 +AdditiveAmountSunset=0.1 +AdditiveAmountNight=0.1 +AdditiveAmountInteriorDay=0.1 +AdditiveAmountInteriorNight=0.1 +MultiplicativeAmountSunrise=0.5 +MultiplicativeAmountDay=0.5 +MultiplicativeAmountSunset=0.5 +MultiplicativeAmountNight=0.5 +MultiplicativeAmountInteriorDay=0.5 +MultiplicativeAmountInteriorNight=0.5 +ReflectiveAmountSunrise=1.0 +ReflectiveAmountDay=2.0 +ReflectiveAmountSunset=1.0 +ReflectiveAmountNight=1.0 +ReflectiveAmountInteriorDay=1.0 +ReflectiveAmountInteriorNight=1.0 + +[WATER] +WavesAmplitudeSunrise=1.0 +WavesAmplitudeDay=0.2 +WavesAmplitudeSunset=1.0 +WavesAmplitudeNight=1.0 +WavesAmplitudeInteriorDay=1.0 +WavesAmplitudeInteriorNight=1.0 + +[CLOUDSHADOWS] +OpacitySunrise=1.0 +OpacityDay=1.0 +OpacitySunset=1.0 +OpacityNight=1.0 +OpacityInteriorDay=1.0 +OpacityInteriorNight=1.0 + +[VOLUMETRICRAYS] +IntensitySunrise=0.1 +IntensityDay=0.0 +IntensitySunset=0.1 +IntensityNight=0.3 +IntensityInteriorDay=0.3 +IntensityInteriorNight=0.3 +DensitySunrise=1.0 +DensityDay=1.0 +DensitySunset=1.0 +DensityNight=1.0 +DensityInteriorDay=1.0 +DensityInteriorNight=1.0 +SkyColorAmountSunrise=1.0 +SkyColorAmountDay=1.0 +SkyColorAmountSunset=1.0 +SkyColorAmountNight=1.0 +SkyColorAmountInteriorDay=1.0 +SkyColorAmountInteriorNight=1.0 + +[PROCEDURALSUN] +GlowIntensitySunrise=0.1 +GlowIntensityDay=0.05 +GlowIntensitySunset=0.1 +GlowIntensityNight=0.1 +GlowIntensityInteriorDay=0.1 +GlowIntensityInteriorNight=0.1 +GlowCurveSunrise=10.0 +GlowCurveDay=10.0 +GlowCurveSunset=10.0 +GlowCurveNight=10.0 +GlowCurveInteriorDay=10.0 +GlowCurveInteriorNight=10.0 + +[MIST] +AnchorsAmountSunrise=1.0 +AnchorsAmountDay=1.0 +AnchorsAmountSunset=1.0 +AnchorsAmountNight=1.0 +AnchorsAmountInteriorDay=1.0 +AnchorsAmountInteriorNight=1.0 + +SkyLightingAmountSunrise=2.0 +SkyLightingAmountDay=2.0 +SkyLightingAmountSunset=2.0 +SkyLightingAmountNight=5.0 +SkyLightingAmountInteriorDay=2.0 +SkyLightingAmountInteriorNight=5.0 +SunLightingAmountSunrise=0.1 +SunLightingAmountDay=0.1 +SunLightingAmountSunset=0.1 +SunLightingAmountNight=0.1 +SunLightingAmountInteriorDay=0.1 +SunLightingAmountInteriorNight=0.1 +DesaturationSunrise=0.5 +DesaturationDay=0.5 +DesaturationSunset=0.5 +DesaturationNight=0.5 +DesaturationInteriorDay=0.5 +DesaturationInteriorNight=0.5 +ColorFilterSunrise=0.616, 0.839, 0.953 +ColorFilterDay=0.91, 0.784, 0.659 +ColorFilterSunset=0.616, 0.839, 0.953 +ColorFilterNight=0.616, 0.839, 0.953 +ColorFilterInteriorDay=1, 1, 1 +ColorFilterInteriorNight=1, 1, 1 + +RelativeToCameraSunrise=0.0 +RelativeToCameraDay=0.0 +RelativeToCameraSunset=0.0 +RelativeToCameraNight=0.0 +RelativeToCameraInteriorDay=0.0 +RelativeToCameraInteriorNight=0.0 +VerticalOffsetSunrise=-10.0 +VerticalOffsetDay=-10.0 +VerticalOffsetSunset=-10.0 +VerticalOffsetNight=-10.0 +VerticalOffsetInteriorDay=-10.0 +VerticalOffsetInteriorNight=-10.0 + +DensitySunrise=2.0 +DensityDay=2.0 +DensitySunset=2.0 +DensityNight=2.0 +DensityInteriorDay=2.0 +DensityInteriorNight=2.0 +VerticalFadeSunrise=0.3 +VerticalFadeDay=0.3 +VerticalFadeSunset=0.3 +VerticalFadeNight=0.3 +VerticalFadeInteriorDay=0.3 +VerticalFadeInteriorNight=0.3 +DistanceFadeSunrise=0.0 +DistanceFadeDay=0.0 +DistanceFadeSunset=0.0 +DistanceFadeNight=0.0 +DistanceFadeInteriorDay=0.0 +DistanceFadeInteriorNight=0.0 +BottomTopSunrise=0.0 +BottomTopDay=0.0 +BottomTopSunset=0.0 +BottomTopNight=0.0 +BottomTopInteriorDay=0.0 +BottomTopInteriorNight=0.0 +ExponentialFadeSunrise=1.5 +ExponentialFadeDay=1.5 +ExponentialFadeSunset=1.5 +ExponentialFadeNight=1.5 +ExponentialFadeInteriorDay=1.5 +ExponentialFadeInteriorNight=1.5 diff --git a/00 - Core/DAHAKA's ENB/enbseries/002 COT cloudy VT.ini b/00 - Core/DAHAKA's ENB/enbseries/002 COT cloudy VT.ini new file mode 100644 index 0000000..f857be4 --- /dev/null +++ b/00 - Core/DAHAKA's ENB/enbseries/002 COT cloudy VT.ini @@ -0,0 +1,658 @@ +[BLOOM] +AmountSunrise=0.1 +AmountDay=0.1 +AmountSunset=0.1 +AmountNight=0.1 +AmountInteriorDay=0.1 +AmountInteriorNight=0.1 +BlueShiftAmountSunrise=0.0 +BlueShiftAmountDay=0.0 +BlueShiftAmountSunset=0.0 +BlueShiftAmountNight=0.0 +BlueShiftAmountInteriorDay=0.0 +BlueShiftAmountInteriorNight=0.0 + +[LENS] +ReflectionIntensitySunrise=0.1 +ReflectionIntensityDay=0.1 +ReflectionIntensitySunset=0.1 +ReflectionIntensityNight=0.1 +ReflectionIntensityInteriorDay=0.1 +ReflectionIntensityInteriorNight=0.1 +ReflectionPowerSunrise=1.0 +ReflectionPowerDay=1.0 +ReflectionPowerSunset=1.0 +ReflectionPowerNight=1.0 +ReflectionPowerInteriorDay=1.0 +ReflectionPowerInteriorNight=1.0 +DirtIntensitySunrise=50.0 +DirtIntensityDay=50.0 +DirtIntensitySunset=50.0 +DirtIntensityNight=50.0 +DirtIntensityInteriorDay=50.0 +DirtIntensityInteriorNight=50.0 +DirtPowerSunrise=8.0 +DirtPowerDay=8.0 +DirtPowerSunset=8.0 +DirtPowerNight=8.0 +DirtPowerInteriorDay=8.0 +DirtPowerInteriorNight=8.0 + +[SKYLIGHTING] +AmbientMinLevelSunrise=0.2 +AmbientMinLevelDay=0.2 +AmbientMinLevelSunset=0.2 +AmbientMinLevelNight=0.5 +AmbientMinLevelInteriorDay=0.2 +AmbientMinLevelInteriorNight=0.5 + +[ENVIRONMENT] +DirectLightingIntensitySunrise=0.3 +DirectLightingIntensityDay=1.0 +DirectLightingIntensitySunset=0.3 +DirectLightingIntensityNight=0.2 +DirectLightingIntensityInteriorDay=0.2 +DirectLightingIntensityInteriorNight=0.05 +DirectLightingCurveSunrise=1.0 +DirectLightingCurveDay=1.0 +DirectLightingCurveSunset=1.0 +DirectLightingCurveNight=1.0 +DirectLightingCurveInteriorDay=0.1 +DirectLightingCurveInteriorNight=0.1 +DirectLightingDesaturationSunrise=0.0 +DirectLightingDesaturationDay=0.0 +DirectLightingDesaturationSunset=0.0 +DirectLightingDesaturationNight=0.0 +DirectLightingDesaturationInteriorDay=0.0 +DirectLightingDesaturationInteriorNight=0.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 +SpecularFromLightSunrise=0.5 +SpecularFromLightDay=0.5 +SpecularFromLightSunset=0.5 +SpecularFromLightNight=0.5 +SpecularFromLightInteriorDay=0.5 +SpecularFromLightInteriorNight=0.5 +AmbientLightingIntensitySunrise=0.0 +AmbientLightingIntensityDay=0.0 +AmbientLightingIntensitySunset=0.0 +AmbientLightingIntensityNight=0.0 +AmbientLightingIntensityInteriorDay=0.0 +AmbientLightingIntensityInteriorNight=0.0 +AmbientLightingCurveSunrise=1.0 +AmbientLightingCurveDay=1.0 +AmbientLightingCurveSunset=1.0 +AmbientLightingCurveNight=1.0 +AmbientLightingCurveInteriorDay=1.0 +AmbientLightingCurveInteriorNight=1.0 +AmbientLightingDesaturationSunrise=0.0 +AmbientLightingDesaturationDay=0.0 +AmbientLightingDesaturationSunset=0.0 +AmbientLightingDesaturationNight=0.0 +AmbientLightingDesaturationInteriorDay=0.0 +AmbientLightingDesaturationInteriorNight=0.0 + +AmbientColorFilterAmountSunrise=1.0 +AmbientColorFilterAmountDay=1.0 +AmbientColorFilterAmountSunset=1.0 +AmbientColorFilterAmountNight=1.0 +AmbientColorFilterAmountInteriorDay=1.0 +AmbientColorFilterAmountInteriorNight=1.0 +AmbientColorFilterTopSunrise=0.165, 0.118, 0.0706 +AmbientColorFilterTopDay=0.118, 0.173, 0.275 +AmbientColorFilterTopSunset=0.0706, 0.118, 0.165 +AmbientColorFilterTopNight=0.00392, 0.0196, 0.0353 +AmbientColorFilterTopInteriorDay=0.0157, 0.0588, 0.141 +AmbientColorFilterTopInteriorNight=0.0157, 0.0588, 0.141 +AmbientColorFilterMiddleSunrise=0.0627, 0.0745, 0.0941 +AmbientColorFilterMiddleDay=0.392, 0.392, 0.392 +AmbientColorFilterMiddleSunset=0.0941, 0.0784, 0.0627 +AmbientColorFilterMiddleNight=0.00392, 0.0157, 0.0353 +AmbientColorFilterMiddleInteriorDay=0.0549, 0.0235, 0.0235 +AmbientColorFilterMiddleInteriorNight=0.0235, 0.0353, 0.0549 +AmbientColorFilterBottomSunrise=0.00784, 0.0314, 0.0706 +AmbientColorFilterBottomDay=0.784, 0.784, 0.784 +AmbientColorFilterBottomSunset=0.0706, 0.0392, 0.00784 +AmbientColorFilterBottomNight=0.00392, 0.0196, 0.0353 +AmbientColorFilterBottomInteriorDay=0.0353, 0.0196, 0.00392 +AmbientColorFilterBottomInteriorNight=0.0353, 0.0196, 0.00392 + +PointLightingIntensitySunrise=0.5 +PointLightingIntensityDay=0.5 +PointLightingIntensitySunset=0.5 +PointLightingIntensityNight=0.5 +PointLightingIntensityInteriorDay=1.0 +PointLightingIntensityInteriorNight=1.0 +PointLightingCurveSunrise=1.0 +PointLightingCurveDay=1.0 +PointLightingCurveSunset=1.0 +PointLightingCurveNight=1.0 +PointLightingCurveInteriorDay=1.0 +PointLightingCurveInteriorNight=1.0 +PointLightingDesaturationSunrise=0.0 +PointLightingDesaturationDay=0.0 +PointLightingDesaturationSunset=0.0 +PointLightingDesaturationNight=0.0 +PointLightingDesaturationInteriorDay=0.0 +PointLightingDesaturationInteriorNight=0.0 + +ParticleLightsIntensitySunrise=0.2 +ParticleLightsIntensityDay=0.2 +ParticleLightsIntensitySunset=0.2 +ParticleLightsIntensityNight=0.2 +ParticleLightsIntensityInteriorDay=0.2 +ParticleLightsIntensityInteriorNight=0.2 + +FogColorMultiplierSunrise=0.5 +FogColorMultiplierDay=0.5 +FogColorMultiplierSunset=0.5 +FogColorMultiplierNight=0.5 +FogColorMultiplierInteriorDay=0.3 +FogColorMultiplierInteriorNight=0.3 +FogColorCurveSunrise=3.0 +FogColorCurveDay=3.0 +FogColorCurveSunset=3.0 +FogColorCurveNight=3.0 +FogColorCurveInteriorDay=3.0 +FogColorCurveInteriorNight=3.0 +ColorPowSunrise=1.0 +ColorPowDay=1.0 +ColorPowSunset=1.0 +ColorPowNight=1.0 +ColorPowInteriorDay=1.0 +ColorPowInteriorNight=1.0 +DirectLightingColorFilterSunrise=0.953, 0.784, 0.616 +DirectLightingColorFilterDay=0.616, 0.729, 0.953 +DirectLightingColorFilterSunset=0.953, 0.671, 0.616 +DirectLightingColorFilterNight=0.616, 0.953, 0.616 +DirectLightingColorFilterInteriorDay=0.953, 0.784, 0.616 +DirectLightingColorFilterInteriorNight=0.616, 0.729, 0.953 +FogColorFilterSunrise=0.741, 0.8, 0.827 +FogColorFilterDay=1, 1, 1 +FogColorFilterSunset=0.827, 0.741, 0.741 +FogColorFilterNight=0.741, 0.827, 0.741 +FogColorFilterInteriorDay=1, 1, 1 +FogColorFilterInteriorNight=1, 1, 1 + +[SKY] +CloudsIntensitySunrise=0.1 +CloudsIntensityDay=1.0 +CloudsIntensitySunset=0.1 +CloudsIntensityNight=0.1 +CloudsIntensityInteriorDay=2.0 +CloudsIntensityInteriorNight=0.1 +CloudsCurveSunrise=6.0 +CloudsCurveDay=6.0 +CloudsCurveSunset=6.0 +CloudsCurveNight=6.0 +CloudsCurveInteriorDay=6.0 +CloudsCurveInteriorNight=6.0 +CloudsDesaturationSunrise=0.5 +CloudsDesaturationDay=0.0 +CloudsDesaturationSunset=0.5 +CloudsDesaturationNight=1.0 +CloudsDesaturationInteriorDay=0.0 +CloudsDesaturationInteriorNight=0.0 +CloudsOpacitySunrise=1.0 +CloudsOpacityDay=1.0 +CloudsOpacitySunset=1.0 +CloudsOpacityNight=2.0 +CloudsOpacityInteriorDay=1.0 +CloudsOpacityInteriorNight=1.0 +CloudsEdgeClamp=0.5 +CloudsEdgeIntensity=8.0 +CloudsEdgeFadeRange=1.0 +CloudsEdgeMoonMultiplier=4.0 + +GradientIntensitySunrise=0.2 +GradientIntensityDay=0.3 +GradientIntensitySunset=0.2 +GradientIntensityNight=0.1 +GradientIntensityInteriorDay=1.0 +GradientIntensityInteriorNight=0.1 +GradientDesaturationSunrise=0.0 +GradientDesaturationDay=0.0 +GradientDesaturationSunset=0.0 +GradientDesaturationNight=0.0 +GradientDesaturationInteriorDay=0.0 +GradientDesaturationInteriorNight=0.0 +GradientTopIntensitySunrise=1.0 +GradientTopIntensityDay=1.0 +GradientTopIntensitySunset=1.0 +GradientTopIntensityNight=1.0 +GradientTopIntensityInteriorDay=1.0 +GradientTopIntensityInteriorNight=1.0 +GradientTopCurveSunrise=1.0 +GradientTopCurveDay=1.0 +GradientTopCurveSunset=1.0 +GradientTopCurveNight=1.0 +GradientTopCurveInteriorDay=1.0 +GradientTopCurveInteriorNight=1.0 +GradientMiddleIntensitySunrise=1.0 +GradientMiddleIntensityDay=1.0 +GradientMiddleIntensitySunset=1.0 +GradientMiddleIntensityNight=1.0 +GradientMiddleIntensityInteriorDay=1.0 +GradientMiddleIntensityInteriorNight=1.0 +GradientMiddleCurveSunrise=1.0 +GradientMiddleCurveDay=1.0 +GradientMiddleCurveSunset=1.0 +GradientMiddleCurveNight=1.0 +GradientMiddleCurveInteriorDay=1.0 +GradientMiddleCurveInteriorNight=1.0 +GradientHorizonIntensitySunrise=1.0 +GradientHorizonIntensityDay=1.0 +GradientHorizonIntensitySunset=1.0 +GradientHorizonIntensityNight=1.0 +GradientHorizonIntensityInteriorDay=1.0 +GradientHorizonIntensityInteriorNight=1.0 +GradientHorizonCurveSunrise=0.5 +GradientHorizonCurveDay=0.5 +GradientHorizonCurveSunset=0.5 +GradientHorizonCurveNight=0.5 +GradientHorizonCurveInteriorDay=0.5 +GradientHorizonCurveInteriorNight=0.5 + +SunIntensitySunrise=1.0 +SunIntensityDay=1.0 +SunIntensitySunset=1.0 +SunIntensityNight=1.0 +SunIntensityInteriorDay=1.0 +SunIntensityInteriorNight=1.0 +SunDesaturationSunrise=0.0 +SunDesaturationDay=0.0 +SunDesaturationSunset=0.0 +SunDesaturationNight=0.0 +SunDesaturationInteriorDay=0.0 +SunDesaturationInteriorNight=0.0 +SunColorFilterSunrise=0.62, 0.337, 0.165 +SunColorFilterDay=0.627, 0.596, 0.549 +SunColorFilterSunset=0.698, 0.278, 0.0863 +SunColorFilterNight=0.698, 0.0863, 0.0863 +SunColorFilterInteriorDay=1, 1, 1 +SunColorFilterInteriorNight=1, 1, 1 + +SunGlowIntensitySunrise=0.1 +SunGlowIntensityDay=1.05 +SunGlowIntensitySunset=0.1 +SunGlowIntensityNight=0.0 +SunGlowIntensityInteriorDay=1.0 +SunGlowIntensityInteriorNight=0.0 +SunGlowHazinessSunrise=0.03 +SunGlowHazinessDay=0.14 +SunGlowHazinessSunset=0.040001 +SunGlowHazinessNight=0.0 +SunGlowHazinessInteriorDay=0.160001 +SunGlowHazinessInteriorNight=0.0 + +MoonIntensitySunrise=0.1 +MoonIntensityDay=0.0 +MoonIntensitySunset=0.1 +MoonIntensityNight=0.5 +MoonIntensityInteriorDay=0.0 +MoonIntensityInteriorNight=0.5 +MoonCurveSunrise=2.0 +MoonCurveDay=2.0 +MoonCurveSunset=2.0 +MoonCurveNight=2.0 +MoonCurveInteriorDay=2.0 +MoonCurveInteriorNight=2.0 +MoonDesaturationSunrise=0.8 +MoonDesaturationDay=1.0 +MoonDesaturationSunset=0.8 +MoonDesaturationNight=0.4 +MoonDesaturationInteriorDay=1.0 +MoonDesaturationInteriorNight=0.4 +GradientTopColorFilterSunrise=1, 1, 1 +GradientTopColorFilterDay=0.0863, 0.494, 0.698 +GradientTopColorFilterSunset=1, 1, 1 +GradientTopColorFilterNight=1, 1, 1 +GradientTopColorFilterInteriorDay=1, 1, 1 +GradientTopColorFilterInteriorNight=1, 1, 1 +GradientMiddleColorFilterSunrise=1, 1, 1 +GradientMiddleColorFilterDay=0.616, 0.953, 0.616 +GradientMiddleColorFilterSunset=1, 1, 1 +GradientMiddleColorFilterNight=1, 1, 1 +GradientMiddleColorFilterInteriorDay=1, 1, 1 +GradientMiddleColorFilterInteriorNight=1, 1, 1 +GradientHorizonColorFilterSunrise=1, 1, 1 +GradientHorizonColorFilterDay=1, 1, 1 +GradientHorizonColorFilterSunset=1, 1, 1 +GradientHorizonColorFilterNight=1, 1, 1 +GradientHorizonColorFilterInteriorDay=1, 1, 1 +GradientHorizonColorFilterInteriorNight=1, 1, 1 + +[OBJECT] +SubSurfaceScatteringMultiplierSunrise=0.35 +SubSurfaceScatteringMultiplierDay=0.3 +SubSurfaceScatteringMultiplierSunset=0.35 +SubSurfaceScatteringMultiplierNight=0.35 +SubSurfaceScatteringMultiplierInteriorDay=0.4 +SubSurfaceScatteringMultiplierInteriorNight=0.4 +SubSurfaceScatteringPowerSunrise=0.5 +SubSurfaceScatteringPowerDay=0.5 +SubSurfaceScatteringPowerSunset=0.5 +SubSurfaceScatteringPowerNight=0.5 +SubSurfaceScatteringPowerInteriorDay=0.5 +SubSurfaceScatteringPowerInteriorNight=0.5 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[VEGETATION] +SubSurfaceScatteringMultiplierSunrise=0.0 +SubSurfaceScatteringMultiplierDay=0.0 +SubSurfaceScatteringMultiplierSunset=0.0 +SubSurfaceScatteringMultiplierNight=0.0 +SubSurfaceScatteringMultiplierInteriorDay=0.0 +SubSurfaceScatteringMultiplierInteriorNight=0.0 +SubSurfaceScatteringPowerSunrise=0.5 +SubSurfaceScatteringPowerDay=0.5 +SubSurfaceScatteringPowerSunset=0.5 +SubSurfaceScatteringPowerNight=0.5 +SubSurfaceScatteringPowerInteriorDay=0.5 +SubSurfaceScatteringPowerInteriorNight=0.5 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[EYES] +SubSurfaceScatteringMultiplierSunrise=0.85 +SubSurfaceScatteringMultiplierDay=0.85 +SubSurfaceScatteringMultiplierSunset=0.85 +SubSurfaceScatteringMultiplierNight=1.0 +SubSurfaceScatteringMultiplierInteriorDay=1.2 +SubSurfaceScatteringMultiplierInteriorNight=1.2 +SubSurfaceScatteringPowerSunrise=8.0 +SubSurfaceScatteringPowerDay=8.0 +SubSurfaceScatteringPowerSunset=8.0 +SubSurfaceScatteringPowerNight=8.0 +SubSurfaceScatteringPowerInteriorDay=8.0 +SubSurfaceScatteringPowerInteriorNight=8.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[LIGHTSPRITE] +IntensitySunrise=0.2 +IntensityDay=0.2 +IntensitySunset=0.2 +IntensityNight=0.2 +IntensityInteriorDay=0.2 +IntensityInteriorNight=0.2 +CurveSunrise=3.0 +CurveDay=3.0 +CurveSunset=3.0 +CurveNight=3.0 +CurveInteriorDay=3.0 +CurveInteriorNight=3.0 + +[WINDOWLIGHT] +IntensitySunrise=0.5 +IntensityDay=0.3 +IntensitySunset=0.5 +IntensityNight=0.8 +IntensityInteriorDay=1.2 +IntensityInteriorNight=0.1 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 + +[VOLUMETRICFOG] +IntensitySunrise=0.5 +IntensityDay=1.5 +IntensitySunset=0.5 +IntensityNight=0.5 +IntensityInteriorDay=0.3 +IntensityInteriorNight=0.3 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 +LightingInfluenceSunrise=0.5 +LightingInfluenceDay=0.5 +LightingInfluenceSunset=0.5 +LightingInfluenceNight=1.0 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 +OpacitySunrise=1.0 +OpacityDay=1.0 +OpacitySunset=1.0 +OpacityNight=1.0 +OpacityInteriorDay=1.0 +OpacityInteriorNight=1.0 + +[FIRE] +IntensitySunrise=2.0 +IntensityDay=2.0 +IntensitySunset=2.0 +IntensityNight=2.0 +IntensityInteriorDay=2.0 +IntensityInteriorNight=2.0 +CurveSunrise=1.5 +CurveDay=1.5 +CurveSunset=1.5 +CurveNight=1.5 +CurveInteriorDay=1.5 +CurveInteriorNight=1.5 +AdditiveBlending=true + +[PARTICLE] +IntensitySunrise=0.2 +IntensityDay=1.0 +IntensitySunset=0.2 +IntensityNight=0.1 +IntensityInteriorDay=0.5 +IntensityInteriorNight=0.5 +LightingInfluenceSunrise=0.5 +LightingInfluenceDay=0.5 +LightingInfluenceSunset=0.5 +LightingInfluenceNight=1.0 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 + +[SHADOW] +ShadowCastersFix=true +UseBilateralShadowFilter=true +ShadowQualityFix=true +DetailedShadowQuality=-1 +ShadowFilterQuality=0 +ShadowBlurRange=7.0 +ShadowBlurRangeInterior=7.0 + +[RAYS] +SunRaysMultiplierSunrise=0.5 +SunRaysMultiplierDay=0.5 +SunRaysMultiplierSunset=0.5 +SunRaysMultiplierNight=0.5 +SunRaysMultiplierInteriorDay=0.5 +SunRaysMultiplierInteriorNight=0.5 + +[IMAGEBASEDLIGHTING] +AdditiveAmountSunrise=0.1 +AdditiveAmountDay=0.1 +AdditiveAmountSunset=0.1 +AdditiveAmountNight=0.1 +AdditiveAmountInteriorDay=0.1 +AdditiveAmountInteriorNight=0.1 +MultiplicativeAmountSunrise=0.5 +MultiplicativeAmountDay=0.5 +MultiplicativeAmountSunset=0.5 +MultiplicativeAmountNight=0.5 +MultiplicativeAmountInteriorDay=0.5 +MultiplicativeAmountInteriorNight=0.5 +ReflectiveAmountSunrise=1.0 +ReflectiveAmountDay=2.0 +ReflectiveAmountSunset=1.0 +ReflectiveAmountNight=1.0 +ReflectiveAmountInteriorDay=1.0 +ReflectiveAmountInteriorNight=1.0 + +[WATER] +WavesAmplitudeSunrise=1.0 +WavesAmplitudeDay=0.2 +WavesAmplitudeSunset=1.0 +WavesAmplitudeNight=1.0 +WavesAmplitudeInteriorDay=1.0 +WavesAmplitudeInteriorNight=1.0 + +[CLOUDSHADOWS] +OpacitySunrise=1.0 +OpacityDay=1.0 +OpacitySunset=1.0 +OpacityNight=1.0 +OpacityInteriorDay=1.0 +OpacityInteriorNight=1.0 + +[VOLUMETRICRAYS] +IntensitySunrise=0.1 +IntensityDay=0.0 +IntensitySunset=0.1 +IntensityNight=0.1 +IntensityInteriorDay=0.1 +IntensityInteriorNight=0.1 +DensitySunrise=1.0 +DensityDay=1.0 +DensitySunset=1.0 +DensityNight=1.0 +DensityInteriorDay=1.0 +DensityInteriorNight=1.0 +SkyColorAmountSunrise=0.0 +SkyColorAmountDay=0.0 +SkyColorAmountSunset=0.0 +SkyColorAmountNight=0.0 +SkyColorAmountInteriorDay=0.0 +SkyColorAmountInteriorNight=0.0 + +[PROCEDURALSUN] +GlowIntensitySunrise=0.2 +GlowIntensityDay=0.05 +GlowIntensitySunset=0.2 +GlowIntensityNight=0.2 +GlowIntensityInteriorDay=0.2 +GlowIntensityInteriorNight=0.2 +GlowCurveSunrise=10.0 +GlowCurveDay=10.0 +GlowCurveSunset=10.0 +GlowCurveNight=10.0 +GlowCurveInteriorDay=10.0 +GlowCurveInteriorNight=10.0 + +[MIST] +AnchorsAmountSunrise=1.0 +AnchorsAmountDay=1.0 +AnchorsAmountSunset=1.0 +AnchorsAmountNight=1.0 +AnchorsAmountInteriorDay=1.0 +AnchorsAmountInteriorNight=1.0 + +SkyLightingAmountSunrise=5.0 +SkyLightingAmountDay=5.0 +SkyLightingAmountSunset=5.0 +SkyLightingAmountNight=5.0 +SkyLightingAmountInteriorDay=5.0 +SkyLightingAmountInteriorNight=5.0 +SunLightingAmountSunrise=0.1 +SunLightingAmountDay=0.1 +SunLightingAmountSunset=0.1 +SunLightingAmountNight=0.1 +SunLightingAmountInteriorDay=0.1 +SunLightingAmountInteriorNight=0.1 +DesaturationSunrise=0.5 +DesaturationDay=0.5 +DesaturationSunset=0.5 +DesaturationNight=0.5 +DesaturationInteriorDay=0.5 +DesaturationInteriorNight=0.5 +ColorFilterSunrise=1, 1, 1 +ColorFilterDay=1, 1, 1 +ColorFilterSunset=1, 1, 1 +ColorFilterNight=1, 1, 1 +ColorFilterInteriorDay=1, 1, 1 +ColorFilterInteriorNight=1, 1, 1 + +RelativeToCameraSunrise=0.0 +RelativeToCameraDay=0.0 +RelativeToCameraSunset=0.0 +RelativeToCameraNight=0.0 +RelativeToCameraInteriorDay=0.0 +RelativeToCameraInteriorNight=0.0 +VerticalOffsetSunrise=-10.0 +VerticalOffsetDay=-10.0 +VerticalOffsetSunset=-10.0 +VerticalOffsetNight=-10.0 +VerticalOffsetInteriorDay=-10.0 +VerticalOffsetInteriorNight=-10.0 + +DensitySunrise=2.0 +DensityDay=2.0 +DensitySunset=2.0 +DensityNight=2.0 +DensityInteriorDay=2.0 +DensityInteriorNight=2.0 +VerticalFadeSunrise=0.3 +VerticalFadeDay=0.3 +VerticalFadeSunset=0.3 +VerticalFadeNight=0.3 +VerticalFadeInteriorDay=0.3 +VerticalFadeInteriorNight=0.3 +DistanceFadeSunrise=0.0 +DistanceFadeDay=0.0 +DistanceFadeSunset=0.0 +DistanceFadeNight=0.0 +DistanceFadeInteriorDay=0.0 +DistanceFadeInteriorNight=0.0 +BottomTopSunrise=0.0 +BottomTopDay=0.0 +BottomTopSunset=0.0 +BottomTopNight=0.0 +BottomTopInteriorDay=0.0 +BottomTopInteriorNight=0.0 +ExponentialFadeSunrise=1.5 +ExponentialFadeDay=1.5 +ExponentialFadeSunset=1.5 +ExponentialFadeNight=1.5 +ExponentialFadeInteriorDay=1.5 +ExponentialFadeInteriorNight=1.5 diff --git a/00 - Core/DAHAKA's ENB/enbseries/003 COT overcast.ini b/00 - Core/DAHAKA's ENB/enbseries/003 COT overcast.ini new file mode 100644 index 0000000..bacab50 --- /dev/null +++ b/00 - Core/DAHAKA's ENB/enbseries/003 COT overcast.ini @@ -0,0 +1,658 @@ +[BLOOM] +AmountSunrise=0.1 +AmountDay=0.1 +AmountSunset=0.1 +AmountNight=0.1 +AmountInteriorDay=0.1 +AmountInteriorNight=0.1 +BlueShiftAmountSunrise=50.0 +BlueShiftAmountDay=50.0 +BlueShiftAmountSunset=50.0 +BlueShiftAmountNight=50.0 +BlueShiftAmountInteriorDay=50.0 +BlueShiftAmountInteriorNight=50.0 + +[LENS] +ReflectionIntensitySunrise=0.1 +ReflectionIntensityDay=0.1 +ReflectionIntensitySunset=0.1 +ReflectionIntensityNight=0.1 +ReflectionIntensityInteriorDay=0.1 +ReflectionIntensityInteriorNight=0.1 +ReflectionPowerSunrise=1.0 +ReflectionPowerDay=1.0 +ReflectionPowerSunset=1.0 +ReflectionPowerNight=1.0 +ReflectionPowerInteriorDay=1.0 +ReflectionPowerInteriorNight=1.0 +DirtIntensitySunrise=50.0 +DirtIntensityDay=50.0 +DirtIntensitySunset=50.0 +DirtIntensityNight=50.0 +DirtIntensityInteriorDay=50.0 +DirtIntensityInteriorNight=50.0 +DirtPowerSunrise=8.0 +DirtPowerDay=8.0 +DirtPowerSunset=8.0 +DirtPowerNight=8.0 +DirtPowerInteriorDay=8.0 +DirtPowerInteriorNight=8.0 + +[SKYLIGHTING] +AmbientMinLevelSunrise=0.2 +AmbientMinLevelDay=0.2 +AmbientMinLevelSunset=0.2 +AmbientMinLevelNight=0.5 +AmbientMinLevelInteriorDay=0.2 +AmbientMinLevelInteriorNight=0.5 + +[ENVIRONMENT] +DirectLightingIntensitySunrise=0.3 +DirectLightingIntensityDay=1.0 +DirectLightingIntensitySunset=0.3 +DirectLightingIntensityNight=0.05 +DirectLightingIntensityInteriorDay=0.2 +DirectLightingIntensityInteriorNight=0.05 +DirectLightingCurveSunrise=0.1 +DirectLightingCurveDay=0.1 +DirectLightingCurveSunset=0.1 +DirectLightingCurveNight=0.1 +DirectLightingCurveInteriorDay=0.1 +DirectLightingCurveInteriorNight=0.1 +DirectLightingDesaturationSunrise=0.0 +DirectLightingDesaturationDay=0.0 +DirectLightingDesaturationSunset=0.0 +DirectLightingDesaturationNight=0.0 +DirectLightingDesaturationInteriorDay=0.0 +DirectLightingDesaturationInteriorNight=0.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 +SpecularFromLightSunrise=0.5 +SpecularFromLightDay=0.5 +SpecularFromLightSunset=0.5 +SpecularFromLightNight=0.5 +SpecularFromLightInteriorDay=0.5 +SpecularFromLightInteriorNight=0.5 +AmbientLightingIntensitySunrise=0.0 +AmbientLightingIntensityDay=0.0 +AmbientLightingIntensitySunset=0.0 +AmbientLightingIntensityNight=0.0 +AmbientLightingIntensityInteriorDay=0.0 +AmbientLightingIntensityInteriorNight=0.0 +AmbientLightingCurveSunrise=1.0 +AmbientLightingCurveDay=1.0 +AmbientLightingCurveSunset=1.0 +AmbientLightingCurveNight=1.0 +AmbientLightingCurveInteriorDay=1.0 +AmbientLightingCurveInteriorNight=1.0 +AmbientLightingDesaturationSunrise=0.0 +AmbientLightingDesaturationDay=0.0 +AmbientLightingDesaturationSunset=0.0 +AmbientLightingDesaturationNight=0.0 +AmbientLightingDesaturationInteriorDay=0.0 +AmbientLightingDesaturationInteriorNight=0.0 + +AmbientColorFilterAmountSunrise=1.0 +AmbientColorFilterAmountDay=1.0 +AmbientColorFilterAmountSunset=1.0 +AmbientColorFilterAmountNight=1.0 +AmbientColorFilterAmountInteriorDay=1.0 +AmbientColorFilterAmountInteriorNight=1.0 +AmbientColorFilterTopSunrise=0.0627, 0.0941, 0.0627 +AmbientColorFilterTopDay=0.314, 0.471, 0.314 +AmbientColorFilterTopSunset=0.0627, 0.0941, 0.0627 +AmbientColorFilterTopNight=0.00392, 0.0196, 0.0353 +AmbientColorFilterTopInteriorDay=0.0157, 0.0588, 0.141 +AmbientColorFilterTopInteriorNight=0.0157, 0.0588, 0.141 +AmbientColorFilterMiddleSunrise=0.157, 0.157, 0.157 +AmbientColorFilterMiddleDay=0.588, 0.588, 0.588 +AmbientColorFilterMiddleSunset=0.157, 0.157, 0.157 +AmbientColorFilterMiddleNight=0.00392, 0.0196, 0.0353 +AmbientColorFilterMiddleInteriorDay=0.0549, 0.0235, 0.0235 +AmbientColorFilterMiddleInteriorNight=0.0235, 0.0353, 0.0549 +AmbientColorFilterBottomSunrise=0.263, 0.235, 0.208 +AmbientColorFilterBottomDay=0.953, 0.784, 0.616 +AmbientColorFilterBottomSunset=0.263, 0.235, 0.208 +AmbientColorFilterBottomNight=0.00392, 0.0157, 0.0353 +AmbientColorFilterBottomInteriorDay=0.0353, 0.0196, 0.00392 +AmbientColorFilterBottomInteriorNight=0.0353, 0.0196, 0.00392 + +PointLightingIntensitySunrise=0.5 +PointLightingIntensityDay=0.5 +PointLightingIntensitySunset=0.5 +PointLightingIntensityNight=0.5 +PointLightingIntensityInteriorDay=1.0 +PointLightingIntensityInteriorNight=1.0 +PointLightingCurveSunrise=1.0 +PointLightingCurveDay=1.0 +PointLightingCurveSunset=1.0 +PointLightingCurveNight=1.0 +PointLightingCurveInteriorDay=1.0 +PointLightingCurveInteriorNight=1.0 +PointLightingDesaturationSunrise=0.0 +PointLightingDesaturationDay=0.0 +PointLightingDesaturationSunset=0.0 +PointLightingDesaturationNight=0.0 +PointLightingDesaturationInteriorDay=0.0 +PointLightingDesaturationInteriorNight=0.0 + +ParticleLightsIntensitySunrise=0.2 +ParticleLightsIntensityDay=0.2 +ParticleLightsIntensitySunset=0.2 +ParticleLightsIntensityNight=0.2 +ParticleLightsIntensityInteriorDay=0.2 +ParticleLightsIntensityInteriorNight=0.2 + +FogColorMultiplierSunrise=0.1 +FogColorMultiplierDay=1.0 +FogColorMultiplierSunset=0.1 +FogColorMultiplierNight=0.1 +FogColorMultiplierInteriorDay=0.1 +FogColorMultiplierInteriorNight=0.1 +FogColorCurveSunrise=0.0 +FogColorCurveDay=0.0 +FogColorCurveSunset=0.0 +FogColorCurveNight=1.0 +FogColorCurveInteriorDay=0.0 +FogColorCurveInteriorNight=0.0 +ColorPowSunrise=1.0 +ColorPowDay=1.0 +ColorPowSunset=1.0 +ColorPowNight=1.0 +ColorPowInteriorDay=1.0 +ColorPowInteriorNight=1.0 +DirectLightingColorFilterSunrise=0.953, 0.839, 0.616 +DirectLightingColorFilterDay=1, 1, 1 +DirectLightingColorFilterSunset=0.953, 0.671, 0.616 +DirectLightingColorFilterNight=0.616, 0.953, 0.616 +DirectLightingColorFilterInteriorDay=0.871, 0.784, 0.698 +DirectLightingColorFilterInteriorNight=0.698, 0.757, 0.871 +FogColorFilterSunrise=1, 1, 1 +FogColorFilterDay=1, 1, 1 +FogColorFilterSunset=1, 1, 1 +FogColorFilterNight=1, 1, 1 +FogColorFilterInteriorDay=1, 1, 1 +FogColorFilterInteriorNight=1, 1, 1 + +[SKY] +CloudsIntensitySunrise=2.0 +CloudsIntensityDay=4.0 +CloudsIntensitySunset=2.0 +CloudsIntensityNight=0.2 +CloudsIntensityInteriorDay=4.0 +CloudsIntensityInteriorNight=0.1 +CloudsCurveSunrise=6.0 +CloudsCurveDay=6.0 +CloudsCurveSunset=6.0 +CloudsCurveNight=6.0 +CloudsCurveInteriorDay=6.0 +CloudsCurveInteriorNight=6.0 +CloudsDesaturationSunrise=0.5 +CloudsDesaturationDay=0.5 +CloudsDesaturationSunset=0.5 +CloudsDesaturationNight=1.0 +CloudsDesaturationInteriorDay=0.0 +CloudsDesaturationInteriorNight=0.0 +CloudsOpacitySunrise=1.5 +CloudsOpacityDay=3.0 +CloudsOpacitySunset=1.5 +CloudsOpacityNight=1.0 +CloudsOpacityInteriorDay=3.0 +CloudsOpacityInteriorNight=1.0 +CloudsEdgeClamp=0.5 +CloudsEdgeIntensity=8.0 +CloudsEdgeFadeRange=1.0 +CloudsEdgeMoonMultiplier=4.0 + +GradientIntensitySunrise=1.0 +GradientIntensityDay=1.0 +GradientIntensitySunset=1.0 +GradientIntensityNight=0.1 +GradientIntensityInteriorDay=2.0 +GradientIntensityInteriorNight=0.1 +GradientDesaturationSunrise=1.0 +GradientDesaturationDay=1.0 +GradientDesaturationSunset=1.0 +GradientDesaturationNight=1.0 +GradientDesaturationInteriorDay=1.0 +GradientDesaturationInteriorNight=1.0 +GradientTopIntensitySunrise=1.0 +GradientTopIntensityDay=1.0 +GradientTopIntensitySunset=1.0 +GradientTopIntensityNight=1.0 +GradientTopIntensityInteriorDay=1.0 +GradientTopIntensityInteriorNight=1.0 +GradientTopCurveSunrise=1.0 +GradientTopCurveDay=1.0 +GradientTopCurveSunset=1.0 +GradientTopCurveNight=1.0 +GradientTopCurveInteriorDay=1.0 +GradientTopCurveInteriorNight=1.0 +GradientMiddleIntensitySunrise=1.0 +GradientMiddleIntensityDay=1.0 +GradientMiddleIntensitySunset=1.0 +GradientMiddleIntensityNight=1.0 +GradientMiddleIntensityInteriorDay=1.0 +GradientMiddleIntensityInteriorNight=1.0 +GradientMiddleCurveSunrise=1.0 +GradientMiddleCurveDay=1.0 +GradientMiddleCurveSunset=1.0 +GradientMiddleCurveNight=1.0 +GradientMiddleCurveInteriorDay=1.0 +GradientMiddleCurveInteriorNight=1.0 +GradientHorizonIntensitySunrise=1.0 +GradientHorizonIntensityDay=1.0 +GradientHorizonIntensitySunset=1.0 +GradientHorizonIntensityNight=1.0 +GradientHorizonIntensityInteriorDay=1.0 +GradientHorizonIntensityInteriorNight=1.0 +GradientHorizonCurveSunrise=1.0 +GradientHorizonCurveDay=1.0 +GradientHorizonCurveSunset=1.0 +GradientHorizonCurveNight=1.0 +GradientHorizonCurveInteriorDay=1.0 +GradientHorizonCurveInteriorNight=1.0 + +SunIntensitySunrise=1.0 +SunIntensityDay=1.0 +SunIntensitySunset=1.0 +SunIntensityNight=1.0 +SunIntensityInteriorDay=1.0 +SunIntensityInteriorNight=1.0 +SunDesaturationSunrise=0.55 +SunDesaturationDay=0.65 +SunDesaturationSunset=0.5 +SunDesaturationNight=0.19 +SunDesaturationInteriorDay=0.22 +SunDesaturationInteriorNight=0.17 +SunColorFilterSunrise=0.514, 0.333, 0.271 +SunColorFilterDay=0.431, 0.353, 0.365 +SunColorFilterSunset=0.545, 0.404, 0.239 +SunColorFilterNight=0.545, 0.337, 0.239 +SunColorFilterInteriorDay=1, 1, 1 +SunColorFilterInteriorNight=1, 1, 1 + +SunGlowIntensitySunrise=0.1 +SunGlowIntensityDay=1.05 +SunGlowIntensitySunset=0.1 +SunGlowIntensityNight=0.0 +SunGlowIntensityInteriorDay=1.0 +SunGlowIntensityInteriorNight=0.0 +SunGlowHazinessSunrise=0.03 +SunGlowHazinessDay=0.14 +SunGlowHazinessSunset=0.040001 +SunGlowHazinessNight=0.0 +SunGlowHazinessInteriorDay=0.160001 +SunGlowHazinessInteriorNight=0.0 + +MoonIntensitySunrise=0.1 +MoonIntensityDay=0.0 +MoonIntensitySunset=0.1 +MoonIntensityNight=0.5 +MoonIntensityInteriorDay=0.0 +MoonIntensityInteriorNight=0.5 +MoonCurveSunrise=2.0 +MoonCurveDay=2.0 +MoonCurveSunset=2.0 +MoonCurveNight=2.0 +MoonCurveInteriorDay=2.0 +MoonCurveInteriorNight=2.0 +MoonDesaturationSunrise=0.8 +MoonDesaturationDay=1.0 +MoonDesaturationSunset=0.8 +MoonDesaturationNight=0.4 +MoonDesaturationInteriorDay=1.0 +MoonDesaturationInteriorNight=0.4 +GradientTopColorFilterSunrise=1, 1, 1 +GradientTopColorFilterDay=1, 1, 1 +GradientTopColorFilterSunset=1, 1, 1 +GradientTopColorFilterNight=1, 1, 1 +GradientTopColorFilterInteriorDay=1, 1, 1 +GradientTopColorFilterInteriorNight=1, 1, 1 +GradientMiddleColorFilterSunrise=1, 1, 1 +GradientMiddleColorFilterDay=1, 1, 1 +GradientMiddleColorFilterSunset=1, 1, 1 +GradientMiddleColorFilterNight=1, 1, 1 +GradientMiddleColorFilterInteriorDay=1, 1, 1 +GradientMiddleColorFilterInteriorNight=1, 1, 1 +GradientHorizonColorFilterSunrise=1, 1, 1 +GradientHorizonColorFilterDay=1, 1, 1 +GradientHorizonColorFilterSunset=1, 1, 1 +GradientHorizonColorFilterNight=1, 1, 1 +GradientHorizonColorFilterInteriorDay=1, 1, 1 +GradientHorizonColorFilterInteriorNight=1, 1, 1 + +[OBJECT] +SubSurfaceScatteringMultiplierSunrise=0.35 +SubSurfaceScatteringMultiplierDay=0.3 +SubSurfaceScatteringMultiplierSunset=0.35 +SubSurfaceScatteringMultiplierNight=0.35 +SubSurfaceScatteringMultiplierInteriorDay=0.4 +SubSurfaceScatteringMultiplierInteriorNight=0.4 +SubSurfaceScatteringPowerSunrise=0.5 +SubSurfaceScatteringPowerDay=0.5 +SubSurfaceScatteringPowerSunset=0.5 +SubSurfaceScatteringPowerNight=0.5 +SubSurfaceScatteringPowerInteriorDay=0.5 +SubSurfaceScatteringPowerInteriorNight=0.5 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[VEGETATION] +SubSurfaceScatteringMultiplierSunrise=0.2 +SubSurfaceScatteringMultiplierDay=0.2 +SubSurfaceScatteringMultiplierSunset=0.2 +SubSurfaceScatteringMultiplierNight=0.2 +SubSurfaceScatteringMultiplierInteriorDay=0.2 +SubSurfaceScatteringMultiplierInteriorNight=0.2 +SubSurfaceScatteringPowerSunrise=1.0 +SubSurfaceScatteringPowerDay=1.0 +SubSurfaceScatteringPowerSunset=1.0 +SubSurfaceScatteringPowerNight=1.0 +SubSurfaceScatteringPowerInteriorDay=1.0 +SubSurfaceScatteringPowerInteriorNight=1.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[EYES] +SubSurfaceScatteringMultiplierSunrise=0.85 +SubSurfaceScatteringMultiplierDay=0.85 +SubSurfaceScatteringMultiplierSunset=0.85 +SubSurfaceScatteringMultiplierNight=1.0 +SubSurfaceScatteringMultiplierInteriorDay=1.2 +SubSurfaceScatteringMultiplierInteriorNight=1.2 +SubSurfaceScatteringPowerSunrise=8.0 +SubSurfaceScatteringPowerDay=8.0 +SubSurfaceScatteringPowerSunset=8.0 +SubSurfaceScatteringPowerNight=8.0 +SubSurfaceScatteringPowerInteriorDay=8.0 +SubSurfaceScatteringPowerInteriorNight=8.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[LIGHTSPRITE] +IntensitySunrise=0.2 +IntensityDay=0.2 +IntensitySunset=0.2 +IntensityNight=0.2 +IntensityInteriorDay=0.2 +IntensityInteriorNight=0.2 +CurveSunrise=3.0 +CurveDay=3.0 +CurveSunset=3.0 +CurveNight=3.0 +CurveInteriorDay=3.0 +CurveInteriorNight=3.0 + +[WINDOWLIGHT] +IntensitySunrise=0.5 +IntensityDay=0.3 +IntensitySunset=0.5 +IntensityNight=0.8 +IntensityInteriorDay=1.2 +IntensityInteriorNight=0.1 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 + +[VOLUMETRICFOG] +IntensitySunrise=0.5 +IntensityDay=1.5 +IntensitySunset=0.5 +IntensityNight=0.3 +IntensityInteriorDay=0.2 +IntensityInteriorNight=0.2 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 +LightingInfluenceSunrise=0.5 +LightingInfluenceDay=0.5 +LightingInfluenceSunset=0.5 +LightingInfluenceNight=1.0 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 +OpacitySunrise=1.0 +OpacityDay=1.0 +OpacitySunset=1.0 +OpacityNight=1.0 +OpacityInteriorDay=1.0 +OpacityInteriorNight=1.0 + +[FIRE] +IntensitySunrise=2.0 +IntensityDay=2.0 +IntensitySunset=2.0 +IntensityNight=2.0 +IntensityInteriorDay=2.0 +IntensityInteriorNight=2.0 +CurveSunrise=1.5 +CurveDay=1.5 +CurveSunset=1.5 +CurveNight=1.5 +CurveInteriorDay=1.5 +CurveInteriorNight=1.5 +AdditiveBlending=true + +[PARTICLE] +IntensitySunrise=1.0 +IntensityDay=2.0 +IntensitySunset=1.0 +IntensityNight=0.3 +IntensityInteriorDay=0.5 +IntensityInteriorNight=0.5 +LightingInfluenceSunrise=0.5 +LightingInfluenceDay=0.5 +LightingInfluenceSunset=0.5 +LightingInfluenceNight=1.0 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 + +[SHADOW] +ShadowCastersFix=true +UseBilateralShadowFilter=true +ShadowQualityFix=true +DetailedShadowQuality=-1 +ShadowFilterQuality=0 +ShadowBlurRange=7.0 +ShadowBlurRangeInterior=7.0 + +[RAYS] +SunRaysMultiplierSunrise=1.0 +SunRaysMultiplierDay=1.0 +SunRaysMultiplierSunset=1.0 +SunRaysMultiplierNight=1.0 +SunRaysMultiplierInteriorDay=1.0 +SunRaysMultiplierInteriorNight=1.0 + +[IMAGEBASEDLIGHTING] +AdditiveAmountSunrise=0.1 +AdditiveAmountDay=0.1 +AdditiveAmountSunset=0.1 +AdditiveAmountNight=0.1 +AdditiveAmountInteriorDay=0.1 +AdditiveAmountInteriorNight=0.1 +MultiplicativeAmountSunrise=0.1 +MultiplicativeAmountDay=0.1 +MultiplicativeAmountSunset=0.1 +MultiplicativeAmountNight=0.1 +MultiplicativeAmountInteriorDay=0.1 +MultiplicativeAmountInteriorNight=0.1 +ReflectiveAmountSunrise=0.1 +ReflectiveAmountDay=0.2 +ReflectiveAmountSunset=0.1 +ReflectiveAmountNight=0.1 +ReflectiveAmountInteriorDay=0.2 +ReflectiveAmountInteriorNight=0.1 + +[WATER] +WavesAmplitudeSunrise=0.2 +WavesAmplitudeDay=0.2 +WavesAmplitudeSunset=0.2 +WavesAmplitudeNight=0.2 +WavesAmplitudeInteriorDay=0.2 +WavesAmplitudeInteriorNight=0.2 + +[CLOUDSHADOWS] +OpacitySunrise=0.0 +OpacityDay=0.0 +OpacitySunset=0.0 +OpacityNight=0.0 +OpacityInteriorDay=0.0 +OpacityInteriorNight=0.0 + +[VOLUMETRICRAYS] +IntensitySunrise=1.0 +IntensityDay=1.0 +IntensitySunset=1.0 +IntensityNight=1.0 +IntensityInteriorDay=1.0 +IntensityInteriorNight=1.0 +DensitySunrise=1.0 +DensityDay=1.0 +DensitySunset=1.0 +DensityNight=1.0 +DensityInteriorDay=1.0 +DensityInteriorNight=1.0 +SkyColorAmountSunrise=0.0 +SkyColorAmountDay=0.0 +SkyColorAmountSunset=0.0 +SkyColorAmountNight=0.0 +SkyColorAmountInteriorDay=0.0 +SkyColorAmountInteriorNight=0.0 + +[PROCEDURALSUN] +GlowIntensitySunrise=0.1 +GlowIntensityDay=0.1 +GlowIntensitySunset=0.1 +GlowIntensityNight=0.1 +GlowIntensityInteriorDay=0.1 +GlowIntensityInteriorNight=0.1 +GlowCurveSunrise=10.0 +GlowCurveDay=10.0 +GlowCurveSunset=10.0 +GlowCurveNight=10.0 +GlowCurveInteriorDay=10.0 +GlowCurveInteriorNight=10.0 + +[MIST] +AnchorsAmountSunrise=1.0 +AnchorsAmountDay=1.0 +AnchorsAmountSunset=1.0 +AnchorsAmountNight=1.0 +AnchorsAmountInteriorDay=1.0 +AnchorsAmountInteriorNight=1.0 + +SkyLightingAmountSunrise=1.0 +SkyLightingAmountDay=1.0 +SkyLightingAmountSunset=1.0 +SkyLightingAmountNight=1.0 +SkyLightingAmountInteriorDay=1.0 +SkyLightingAmountInteriorNight=1.0 +SunLightingAmountSunrise=0.0 +SunLightingAmountDay=0.0 +SunLightingAmountSunset=0.0 +SunLightingAmountNight=0.0 +SunLightingAmountInteriorDay=0.0 +SunLightingAmountInteriorNight=0.0 +DesaturationSunrise=0.5 +DesaturationDay=0.5 +DesaturationSunset=0.5 +DesaturationNight=0.5 +DesaturationInteriorDay=0.5 +DesaturationInteriorNight=0.5 +ColorFilterSunrise=0.698, 0.761, 0.871 +ColorFilterDay=0.757, 0.741, 0.827 +ColorFilterSunset=0.698, 0.761, 0.871 +ColorFilterNight=0.741, 0.788, 0.827 +ColorFilterInteriorDay=1, 1, 1 +ColorFilterInteriorNight=1, 1, 1 + +RelativeToCameraSunrise=0.0 +RelativeToCameraDay=0.0 +RelativeToCameraSunset=0.0 +RelativeToCameraNight=0.0 +RelativeToCameraInteriorDay=0.0 +RelativeToCameraInteriorNight=0.0 +VerticalOffsetSunrise=-10.0 +VerticalOffsetDay=-10.0 +VerticalOffsetSunset=-10.0 +VerticalOffsetNight=-10.0 +VerticalOffsetInteriorDay=-10.0 +VerticalOffsetInteriorNight=-10.0 + +DensitySunrise=2.0 +DensityDay=2.0 +DensitySunset=2.0 +DensityNight=3.0 +DensityInteriorDay=2.0 +DensityInteriorNight=2.0 +VerticalFadeSunrise=0.3 +VerticalFadeDay=0.3 +VerticalFadeSunset=0.3 +VerticalFadeNight=0.3 +VerticalFadeInteriorDay=0.3 +VerticalFadeInteriorNight=0.3 +DistanceFadeSunrise=1.0 +DistanceFadeDay=1.0 +DistanceFadeSunset=1.0 +DistanceFadeNight=1.0 +DistanceFadeInteriorDay=1.0 +DistanceFadeInteriorNight=1.0 +BottomTopSunrise=0.0 +BottomTopDay=0.0 +BottomTopSunset=0.0 +BottomTopNight=0.0 +BottomTopInteriorDay=0.0 +BottomTopInteriorNight=0.0 +ExponentialFadeSunrise=1.5 +ExponentialFadeDay=1.5 +ExponentialFadeSunset=1.5 +ExponentialFadeNight=1.5 +ExponentialFadeInteriorDay=1.5 +ExponentialFadeInteriorNight=1.5 diff --git a/00 - Core/DAHAKA's ENB/enbseries/004 COT fog.ini b/00 - Core/DAHAKA's ENB/enbseries/004 COT fog.ini new file mode 100644 index 0000000..60949c3 --- /dev/null +++ b/00 - Core/DAHAKA's ENB/enbseries/004 COT fog.ini @@ -0,0 +1,659 @@ +[BLOOM] +AmountSunrise=0.1 +AmountDay=0.1 +AmountSunset=0.1 +AmountNight=0.1 +AmountInteriorDay=0.1 +AmountInteriorNight=0.1 +BlueShiftAmountSunrise=0.0 +BlueShiftAmountDay=0.0 +BlueShiftAmountSunset=0.0 +BlueShiftAmountNight=0.0 +BlueShiftAmountInteriorDay=0.0 +BlueShiftAmountInteriorNight=0.0 + +[LENS] +ReflectionIntensitySunrise=0.1 +ReflectionIntensityDay=0.1 +ReflectionIntensitySunset=0.1 +ReflectionIntensityNight=0.1 +ReflectionIntensityInteriorDay=0.1 +ReflectionIntensityInteriorNight=0.1 +ReflectionPowerSunrise=1.0 +ReflectionPowerDay=1.0 +ReflectionPowerSunset=1.0 +ReflectionPowerNight=1.0 +ReflectionPowerInteriorDay=1.0 +ReflectionPowerInteriorNight=1.0 +DirtIntensitySunrise=50.0 +DirtIntensityDay=50.0 +DirtIntensitySunset=50.0 +DirtIntensityNight=50.0 +DirtIntensityInteriorDay=50.0 +DirtIntensityInteriorNight=50.0 +DirtPowerSunrise=8.0 +DirtPowerDay=8.0 +DirtPowerSunset=8.0 +DirtPowerNight=8.0 +DirtPowerInteriorDay=8.0 +DirtPowerInteriorNight=8.0 + +[SKYLIGHTING] +AmbientMinLevelSunrise=0.5 +AmbientMinLevelDay=0.5 +AmbientMinLevelSunset=0.5 +AmbientMinLevelNight=0.5 +AmbientMinLevelInteriorDay=0.5 +AmbientMinLevelInteriorNight=0.5 + +[ENVIRONMENT] +DirectLightingIntensitySunrise=0.0 +DirectLightingIntensityDay=0.0 +DirectLightingIntensitySunset=0.0 +DirectLightingIntensityNight=0.0 +DirectLightingIntensityInteriorDay=0.0 +DirectLightingIntensityInteriorNight=0.0 +DirectLightingCurveSunrise=1.0 +DirectLightingCurveDay=1.0 +DirectLightingCurveSunset=1.0 +DirectLightingCurveNight=1.0 +DirectLightingCurveInteriorDay=1.0 +DirectLightingCurveInteriorNight=1.0 +DirectLightingDesaturationSunrise=0.0 +DirectLightingDesaturationDay=0.0 +DirectLightingDesaturationSunset=0.0 +DirectLightingDesaturationNight=0.0 +DirectLightingDesaturationInteriorDay=0.0 +DirectLightingDesaturationInteriorNight=0.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 +SpecularFromLightSunrise=0.5 +SpecularFromLightDay=0.5 +SpecularFromLightSunset=0.5 +SpecularFromLightNight=0.5 +SpecularFromLightInteriorDay=0.5 +SpecularFromLightInteriorNight=0.5 +AmbientLightingIntensitySunrise=0.0 +AmbientLightingIntensityDay=0.0 +AmbientLightingIntensitySunset=0.0 +AmbientLightingIntensityNight=0.0 +AmbientLightingIntensityInteriorDay=0.0 +AmbientLightingIntensityInteriorNight=0.0 +AmbientLightingCurveSunrise=1.0 +AmbientLightingCurveDay=1.0 +AmbientLightingCurveSunset=1.0 +AmbientLightingCurveNight=1.0 +AmbientLightingCurveInteriorDay=1.0 +AmbientLightingCurveInteriorNight=1.0 +AmbientLightingDesaturationSunrise=0.0 +AmbientLightingDesaturationDay=0.0 +AmbientLightingDesaturationSunset=0.0 +AmbientLightingDesaturationNight=0.0 +AmbientLightingDesaturationInteriorDay=0.0 +AmbientLightingDesaturationInteriorNight=0.0 + +AmbientColorFilterAmountSunrise=1.0 +AmbientColorFilterAmountDay=1.0 +AmbientColorFilterAmountSunset=1.0 +AmbientColorFilterAmountNight=1.0 +AmbientColorFilterAmountInteriorDay=1.0 +AmbientColorFilterAmountInteriorNight=1.0 +AmbientColorFilterTopSunrise=0.0784, 0.0784, 0.0784 +AmbientColorFilterTopDay=0.196, 0.196, 0.196 +AmbientColorFilterTopSunset=0.0784, 0.0784, 0.0784 +AmbientColorFilterTopNight=0.00392, 0.0235, 0.0353 +AmbientColorFilterTopInteriorDay=0.0157, 0.0588, 0.141 +AmbientColorFilterTopInteriorNight=0.0157, 0.0588, 0.141 +AmbientColorFilterMiddleSunrise=0.157, 0.157, 0.157 +AmbientColorFilterMiddleDay=0.392, 0.392, 0.392 +AmbientColorFilterMiddleSunset=0.157, 0.157, 0.157 +AmbientColorFilterMiddleNight=0.00392, 0.0157, 0.0353 +AmbientColorFilterMiddleInteriorDay=0.0549, 0.0235, 0.0235 +AmbientColorFilterMiddleInteriorNight=0.0235, 0.0353, 0.0549 +AmbientColorFilterBottomSunrise=0.235, 0.235, 0.235 +AmbientColorFilterBottomDay=0.784, 0.784, 0.784 +AmbientColorFilterBottomSunset=0.235, 0.235, 0.235 +AmbientColorFilterBottomNight=0.00392, 0.0157, 0.0353 +AmbientColorFilterBottomInteriorDay=0.0353, 0.0196, 0.00392 +AmbientColorFilterBottomInteriorNight=0.0353, 0.0196, 0.00392 + +PointLightingIntensitySunrise=0.5 +PointLightingIntensityDay=0.5 +PointLightingIntensitySunset=0.5 +PointLightingIntensityNight=0.5 +PointLightingIntensityInteriorDay=1.0 +PointLightingIntensityInteriorNight=1.0 +PointLightingCurveSunrise=1.0 +PointLightingCurveDay=1.0 +PointLightingCurveSunset=1.0 +PointLightingCurveNight=1.0 +PointLightingCurveInteriorDay=1.0 +PointLightingCurveInteriorNight=1.0 +PointLightingDesaturationSunrise=0.0 +PointLightingDesaturationDay=0.0 +PointLightingDesaturationSunset=0.0 +PointLightingDesaturationNight=0.0 +PointLightingDesaturationInteriorDay=0.0 +PointLightingDesaturationInteriorNight=0.0 + +ParticleLightsIntensitySunrise=0.2 +ParticleLightsIntensityDay=0.2 +ParticleLightsIntensitySunset=0.2 +ParticleLightsIntensityNight=0.2 +ParticleLightsIntensityInteriorDay=0.2 +ParticleLightsIntensityInteriorNight=0.2 + +FogColorMultiplierSunrise=0.2 +FogColorMultiplierDay=0.2 +FogColorMultiplierSunset=0.2 +FogColorMultiplierNight=0.2 +FogColorMultiplierInteriorDay=1.0 +FogColorMultiplierInteriorNight=1.0 +FogColorCurveSunrise=1.0 +FogColorCurveDay=1.0 +FogColorCurveSunset=1.0 +FogColorCurveNight=1.0 +FogColorCurveInteriorDay=1.0 +FogColorCurveInteriorNight=1.0 +ColorPowSunrise=1.0 +ColorPowDay=1.0 +ColorPowSunset=1.0 +ColorPowNight=1.0 +ColorPowInteriorDay=1.0 +ColorPowInteriorNight=1.0 +DirectLightingColorFilterSunrise=0.953, 0.839, 0.616 +DirectLightingColorFilterDay=1, 1, 1 +DirectLightingColorFilterSunset=0.953, 0.671, 0.616 +DirectLightingColorFilterNight=0.616, 0.953, 0.616 +DirectLightingColorFilterInteriorDay=0.871, 0.784, 0.698 +DirectLightingColorFilterInteriorNight=0.698, 0.757, 0.871 +FogColorFilterSunrise=1, 1, 1 +FogColorFilterDay=1, 1, 1 +FogColorFilterSunset=1, 1, 1 +FogColorFilterNight=1, 1, 1 +FogColorFilterInteriorDay=1, 1, 1 +FogColorFilterInteriorNight=1, 1, 1 + +[SKY] +CloudsIntensitySunrise=0.1 +CloudsIntensityDay=0.1 +CloudsIntensitySunset=0.1 +CloudsIntensityNight=0.1 +CloudsIntensityInteriorDay=2.0 +CloudsIntensityInteriorNight=0.4 +CloudsCurveSunrise=6.0 +CloudsCurveDay=6.0 +CloudsCurveSunset=6.0 +CloudsCurveNight=6.0 +CloudsCurveInteriorDay=6.0 +CloudsCurveInteriorNight=6.0 +CloudsDesaturationSunrise=0.0 +CloudsDesaturationDay=0.0 +CloudsDesaturationSunset=0.0 +CloudsDesaturationNight=0.0 +CloudsDesaturationInteriorDay=0.0 +CloudsDesaturationInteriorNight=0.0 +CloudsOpacitySunrise=1.0 +CloudsOpacityDay=1.0 +CloudsOpacitySunset=1.0 +CloudsOpacityNight=1.0 +CloudsOpacityInteriorDay=1.0 +CloudsOpacityInteriorNight=1.0 +CloudsEdgeClamp=0.5 +CloudsEdgeIntensity=8.0 +CloudsEdgeFadeRange=1.0 +CloudsEdgeMoonMultiplier=4.0 + +GradientIntensitySunrise=0.1 +GradientIntensityDay=0.1 +GradientIntensitySunset=0.1 +GradientIntensityNight=0.1 +GradientIntensityInteriorDay=1.0 +GradientIntensityInteriorNight=0.1 +GradientDesaturationSunrise=1.0 +GradientDesaturationDay=1.0 +GradientDesaturationSunset=1.0 +GradientDesaturationNight=1.0 +GradientDesaturationInteriorDay=1.0 +GradientDesaturationInteriorNight=1.0 +GradientTopIntensitySunrise=1.0 +GradientTopIntensityDay=1.0 +GradientTopIntensitySunset=1.0 +GradientTopIntensityNight=1.0 +GradientTopIntensityInteriorDay=1.0 +GradientTopIntensityInteriorNight=1.0 +GradientTopCurveSunrise=1.0 +GradientTopCurveDay=1.0 +GradientTopCurveSunset=1.0 +GradientTopCurveNight=1.0 +GradientTopCurveInteriorDay=1.0 +GradientTopCurveInteriorNight=1.0 +GradientMiddleIntensitySunrise=1.0 +GradientMiddleIntensityDay=1.0 +GradientMiddleIntensitySunset=1.0 +GradientMiddleIntensityNight=1.0 +GradientMiddleIntensityInteriorDay=1.0 +GradientMiddleIntensityInteriorNight=1.0 +GradientMiddleCurveSunrise=1.0 +GradientMiddleCurveDay=1.0 +GradientMiddleCurveSunset=1.0 +GradientMiddleCurveNight=1.0 +GradientMiddleCurveInteriorDay=1.0 +GradientMiddleCurveInteriorNight=1.0 +GradientHorizonIntensitySunrise=1.0 +GradientHorizonIntensityDay=1.0 +GradientHorizonIntensitySunset=1.0 +GradientHorizonIntensityNight=1.0 +GradientHorizonIntensityInteriorDay=1.0 +GradientHorizonIntensityInteriorNight=1.0 +GradientHorizonCurveSunrise=1.0 +GradientHorizonCurveDay=1.0 +GradientHorizonCurveSunset=1.0 +GradientHorizonCurveNight=1.0 +GradientHorizonCurveInteriorDay=1.0 +GradientHorizonCurveInteriorNight=1.0 + +SunIntensitySunrise=1.0 +SunIntensityDay=1.0 +SunIntensitySunset=1.0 +SunIntensityNight=1.0 +SunIntensityInteriorDay=1.0 +SunIntensityInteriorNight=1.0 +SunDesaturationSunrise=0.55 +SunDesaturationDay=0.65 +SunDesaturationSunset=0.5 +SunDesaturationNight=0.19 +SunDesaturationInteriorDay=0.22 +SunDesaturationInteriorNight=0.17 +SunColorFilterSunrise=0.427, 0.533, 0.749 +SunColorFilterDay=0.506, 0.533, 0.671 +SunColorFilterSunset=0.627, 0.549, 0.549 +SunColorFilterNight=0.392, 0.341, 0.443 +SunColorFilterInteriorDay=1, 1, 1 +SunColorFilterInteriorNight=1, 1, 1 + +SunGlowIntensitySunrise=0.1 +SunGlowIntensityDay=1.05 +SunGlowIntensitySunset=0.1 +SunGlowIntensityNight=0.0 +SunGlowIntensityInteriorDay=1.0 +SunGlowIntensityInteriorNight=0.0 +SunGlowHazinessSunrise=0.03 +SunGlowHazinessDay=0.14 +SunGlowHazinessSunset=0.040001 +SunGlowHazinessNight=0.0 +SunGlowHazinessInteriorDay=0.160001 +SunGlowHazinessInteriorNight=0.0 + +MoonIntensitySunrise=0.1 +MoonIntensityDay=0.0 +MoonIntensitySunset=0.1 +MoonIntensityNight=0.5 +MoonIntensityInteriorDay=0.0 +MoonIntensityInteriorNight=0.5 +MoonCurveSunrise=2.0 +MoonCurveDay=2.0 +MoonCurveSunset=2.0 +MoonCurveNight=2.0 +MoonCurveInteriorDay=2.0 +MoonCurveInteriorNight=2.0 +MoonDesaturationSunrise=0.8 +MoonDesaturationDay=1.0 +MoonDesaturationSunset=0.8 +MoonDesaturationNight=0.4 +MoonDesaturationInteriorDay=1.0 +MoonDesaturationInteriorNight=0.4 +GradientTopColorFilterSunrise=1, 1, 1 +GradientTopColorFilterDay=1, 1, 1 +GradientTopColorFilterSunset=1, 1, 1 +GradientTopColorFilterNight=1, 1, 1 +GradientTopColorFilterInteriorDay=1, 1, 1 +GradientTopColorFilterInteriorNight=1, 1, 1 +GradientMiddleColorFilterSunrise=1, 1, 1 +GradientMiddleColorFilterDay=1, 1, 1 +GradientMiddleColorFilterSunset=1, 1, 1 +GradientMiddleColorFilterNight=1, 1, 1 +GradientMiddleColorFilterInteriorDay=1, 1, 1 +GradientMiddleColorFilterInteriorNight=1, 1, 1 +GradientHorizonColorFilterSunrise=1, 1, 1 +GradientHorizonColorFilterDay=1, 1, 1 +GradientHorizonColorFilterSunset=1, 1, 1 +GradientHorizonColorFilterNight=1, 1, 1 +GradientHorizonColorFilterInteriorDay=1, 1, 1 +GradientHorizonColorFilterInteriorNight=1, 1, 1 + +[OBJECT] +SubSurfaceScatteringMultiplierSunrise=0.35 +SubSurfaceScatteringMultiplierDay=0.3 +SubSurfaceScatteringMultiplierSunset=0.35 +SubSurfaceScatteringMultiplierNight=0.35 +SubSurfaceScatteringMultiplierInteriorDay=0.4 +SubSurfaceScatteringMultiplierInteriorNight=0.4 +SubSurfaceScatteringPowerSunrise=0.5 +SubSurfaceScatteringPowerDay=0.5 +SubSurfaceScatteringPowerSunset=0.5 +SubSurfaceScatteringPowerNight=0.5 +SubSurfaceScatteringPowerInteriorDay=0.5 +SubSurfaceScatteringPowerInteriorNight=0.5 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[VEGETATION] +SubSurfaceScatteringMultiplierSunrise=0.0 +SubSurfaceScatteringMultiplierDay=0.0 +SubSurfaceScatteringMultiplierSunset=0.0 +SubSurfaceScatteringMultiplierNight=0.0 +SubSurfaceScatteringMultiplierInteriorDay=0.0 +SubSurfaceScatteringMultiplierInteriorNight=0.0 +SubSurfaceScatteringPowerSunrise=0.5 +SubSurfaceScatteringPowerDay=0.5 +SubSurfaceScatteringPowerSunset=0.5 +SubSurfaceScatteringPowerNight=0.5 +SubSurfaceScatteringPowerInteriorDay=0.5 +SubSurfaceScatteringPowerInteriorNight=0.5 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[EYES] +SubSurfaceScatteringMultiplierSunrise=0.85 +SubSurfaceScatteringMultiplierDay=0.85 +SubSurfaceScatteringMultiplierSunset=0.85 +SubSurfaceScatteringMultiplierNight=1.0 +SubSurfaceScatteringMultiplierInteriorDay=1.2 +SubSurfaceScatteringMultiplierInteriorNight=1.2 +SubSurfaceScatteringPowerSunrise=8.0 +SubSurfaceScatteringPowerDay=8.0 +SubSurfaceScatteringPowerSunset=8.0 +SubSurfaceScatteringPowerNight=8.0 +SubSurfaceScatteringPowerInteriorDay=8.0 +SubSurfaceScatteringPowerInteriorNight=8.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[LIGHTSPRITE] +IntensitySunrise=0.2 +IntensityDay=0.2 +IntensitySunset=0.2 +IntensityNight=0.2 +IntensityInteriorDay=0.2 +IntensityInteriorNight=0.2 +CurveSunrise=3.0 +CurveDay=3.0 +CurveSunset=3.0 +CurveNight=3.0 +CurveInteriorDay=3.0 +CurveInteriorNight=3.0 + +[WINDOWLIGHT] +IntensitySunrise=0.5 +IntensityDay=0.3 +IntensitySunset=0.5 +IntensityNight=0.8 +IntensityInteriorDay=1.2 +IntensityInteriorNight=0.1 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 + +[VOLUMETRICFOG] +IntensitySunrise=0.5 +IntensityDay=0.7 +IntensitySunset=0.5 +IntensityNight=0.3 +IntensityInteriorDay=0.5 +IntensityInteriorNight=0.5 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 +LightingInfluenceSunrise=0.5 +LightingInfluenceDay=0.5 +LightingInfluenceSunset=0.5 +LightingInfluenceNight=0.5 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 +OpacitySunrise=1.0 +OpacityDay=1.0 +OpacitySunset=1.0 +OpacityNight=1.0 +OpacityInteriorDay=1.0 +OpacityInteriorNight=1.0 + + +[FIRE] +IntensitySunrise=2.0 +IntensityDay=2.0 +IntensitySunset=2.0 +IntensityNight=2.0 +IntensityInteriorDay=2.0 +IntensityInteriorNight=2.0 +CurveSunrise=1.5 +CurveDay=1.5 +CurveSunset=1.5 +CurveNight=1.5 +CurveInteriorDay=1.5 +CurveInteriorNight=1.5 +AdditiveBlending=true + +[PARTICLE] +IntensitySunrise=0.2 +IntensityDay=1.0 +IntensitySunset=0.2 +IntensityNight=0.1 +IntensityInteriorDay=0.5 +IntensityInteriorNight=0.5 +LightingInfluenceSunrise=0.5 +LightingInfluenceDay=0.5 +LightingInfluenceSunset=0.5 +LightingInfluenceNight=1.0 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 + +[SHADOW] +ShadowCastersFix=true +UseBilateralShadowFilter=true +ShadowQualityFix=true +DetailedShadowQuality=-1 +ShadowFilterQuality=0 +ShadowBlurRange=7.0 +ShadowBlurRangeInterior=7.0 + +[RAYS] +SunRaysMultiplierSunrise=0.5 +SunRaysMultiplierDay=0.5 +SunRaysMultiplierSunset=0.5 +SunRaysMultiplierNight=0.5 +SunRaysMultiplierInteriorDay=0.5 +SunRaysMultiplierInteriorNight=0.5 + +[IMAGEBASEDLIGHTING] +AdditiveAmountSunrise=0.1 +AdditiveAmountDay=0.1 +AdditiveAmountSunset=0.1 +AdditiveAmountNight=0.1 +AdditiveAmountInteriorDay=0.1 +AdditiveAmountInteriorNight=0.1 +MultiplicativeAmountSunrise=0.5 +MultiplicativeAmountDay=0.5 +MultiplicativeAmountSunset=0.5 +MultiplicativeAmountNight=0.5 +MultiplicativeAmountInteriorDay=0.5 +MultiplicativeAmountInteriorNight=0.5 +ReflectiveAmountSunrise=0.05 +ReflectiveAmountDay=0.1 +ReflectiveAmountSunset=0.05 +ReflectiveAmountNight=0.05 +ReflectiveAmountInteriorDay=0.05 +ReflectiveAmountInteriorNight=0.05 + +[WATER] +WavesAmplitudeSunrise=0.2 +WavesAmplitudeDay=0.2 +WavesAmplitudeSunset=0.2 +WavesAmplitudeNight=0.2 +WavesAmplitudeInteriorDay=0.2 +WavesAmplitudeInteriorNight=0.2 + +[CLOUDSHADOWS] +OpacitySunrise=0.0 +OpacityDay=0.0 +OpacitySunset=0.0 +OpacityNight=0.0 +OpacityInteriorDay=0.0 +OpacityInteriorNight=0.0 + +[VOLUMETRICRAYS] +IntensitySunrise=1.0 +IntensityDay=1.0 +IntensitySunset=1.0 +IntensityNight=1.0 +IntensityInteriorDay=1.0 +IntensityInteriorNight=1.0 +DensitySunrise=2.0 +DensityDay=10.0 +DensitySunset=2.0 +DensityNight=2.0 +DensityInteriorDay=2.0 +DensityInteriorNight=2.0 +SkyColorAmountSunrise=0.0 +SkyColorAmountDay=0.0 +SkyColorAmountSunset=0.0 +SkyColorAmountNight=0.0 +SkyColorAmountInteriorDay=0.0 +SkyColorAmountInteriorNight=0.0 + +[PROCEDURALSUN] +GlowIntensitySunrise=1.0 +GlowIntensityDay=1.0 +GlowIntensitySunset=1.0 +GlowIntensityNight=1.0 +GlowIntensityInteriorDay=1.0 +GlowIntensityInteriorNight=1.0 +GlowCurveSunrise=10.0 +GlowCurveDay=10.0 +GlowCurveSunset=10.0 +GlowCurveNight=10.0 +GlowCurveInteriorDay=10.0 +GlowCurveInteriorNight=10.0 + +[MIST] +AnchorsAmountSunrise=1.0 +AnchorsAmountDay=1.0 +AnchorsAmountSunset=1.0 +AnchorsAmountNight=1.0 +AnchorsAmountInteriorDay=1.0 +AnchorsAmountInteriorNight=1.0 + +SkyLightingAmountSunrise=1.0 +SkyLightingAmountDay=1.0 +SkyLightingAmountSunset=1.0 +SkyLightingAmountNight=1.0 +SkyLightingAmountInteriorDay=1.0 +SkyLightingAmountInteriorNight=1.0 +SunLightingAmountSunrise=2.0 +SunLightingAmountDay=3.0 +SunLightingAmountSunset=2.0 +SunLightingAmountNight=2.0 +SunLightingAmountInteriorDay=3.0 +SunLightingAmountInteriorNight=2.0 +DesaturationSunrise=0.5 +DesaturationDay=0.5 +DesaturationSunset=0.5 +DesaturationNight=0.5 +DesaturationInteriorDay=0.5 +DesaturationInteriorNight=0.5 +ColorFilterSunrise=1, 1, 1 +ColorFilterDay=1, 1, 1 +ColorFilterSunset=1, 1, 1 +ColorFilterNight=1, 1, 1 +ColorFilterInteriorDay=1, 1, 1 +ColorFilterInteriorNight=1, 1, 1 + +RelativeToCameraSunrise=1.0 +RelativeToCameraDay=1.0 +RelativeToCameraSunset=1.0 +RelativeToCameraNight=1.0 +RelativeToCameraInteriorDay=1.0 +RelativeToCameraInteriorNight=1.0 +VerticalOffsetSunrise=-10.0 +VerticalOffsetDay=-10.0 +VerticalOffsetSunset=-10.0 +VerticalOffsetNight=-10.0 +VerticalOffsetInteriorDay=-10.0 +VerticalOffsetInteriorNight=-10.0 + +DensitySunrise=8.0 +DensityDay=8.0 +DensitySunset=8.0 +DensityNight=8.0 +DensityInteriorDay=8.0 +DensityInteriorNight=8.0 +VerticalFadeSunrise=0.3 +VerticalFadeDay=0.3 +VerticalFadeSunset=0.3 +VerticalFadeNight=0.3 +VerticalFadeInteriorDay=0.3 +VerticalFadeInteriorNight=0.3 +DistanceFadeSunrise=200.0 +DistanceFadeDay=200.0 +DistanceFadeSunset=200.0 +DistanceFadeNight=200.0 +DistanceFadeInteriorDay=200.0 +DistanceFadeInteriorNight=200.0 +BottomTopSunrise=0.0 +BottomTopDay=0.0 +BottomTopSunset=0.0 +BottomTopNight=0.0 +BottomTopInteriorDay=0.0 +BottomTopInteriorNight=0.0 +ExponentialFadeSunrise=0.0 +ExponentialFadeDay=0.0 +ExponentialFadeSunset=0.0 +ExponentialFadeNight=0.0 +ExponentialFadeInteriorDay=0.0 +ExponentialFadeInteriorNight=0.0 diff --git a/00 - Core/DAHAKA's ENB/enbseries/005 COT snow.ini b/00 - Core/DAHAKA's ENB/enbseries/005 COT snow.ini new file mode 100644 index 0000000..d6ea703 --- /dev/null +++ b/00 - Core/DAHAKA's ENB/enbseries/005 COT snow.ini @@ -0,0 +1,659 @@ +[BLOOM] +AmountSunrise=0.1 +AmountDay=0.1 +AmountSunset=0.1 +AmountNight=0.1 +AmountInteriorDay=0.1 +AmountInteriorNight=0.1 +BlueShiftAmountSunrise=0.0 +BlueShiftAmountDay=0.0 +BlueShiftAmountSunset=0.0 +BlueShiftAmountNight=0.0 +BlueShiftAmountInteriorDay=0.0 +BlueShiftAmountInteriorNight=0.0 + +[LENS] +ReflectionIntensitySunrise=0.1 +ReflectionIntensityDay=0.1 +ReflectionIntensitySunset=0.1 +ReflectionIntensityNight=0.1 +ReflectionIntensityInteriorDay=0.1 +ReflectionIntensityInteriorNight=0.1 +ReflectionPowerSunrise=1.0 +ReflectionPowerDay=1.0 +ReflectionPowerSunset=1.0 +ReflectionPowerNight=1.0 +ReflectionPowerInteriorDay=1.0 +ReflectionPowerInteriorNight=1.0 +DirtIntensitySunrise=50.0 +DirtIntensityDay=50.0 +DirtIntensitySunset=50.0 +DirtIntensityNight=50.0 +DirtIntensityInteriorDay=50.0 +DirtIntensityInteriorNight=50.0 +DirtPowerSunrise=8.0 +DirtPowerDay=8.0 +DirtPowerSunset=8.0 +DirtPowerNight=8.0 +DirtPowerInteriorDay=8.0 +DirtPowerInteriorNight=8.0 + +[SKYLIGHTING] +AmbientMinLevelSunrise=0.5 +AmbientMinLevelDay=0.5 +AmbientMinLevelSunset=0.5 +AmbientMinLevelNight=0.5 +AmbientMinLevelInteriorDay=0.5 +AmbientMinLevelInteriorNight=0.5 + +[ENVIRONMENT] +DirectLightingIntensitySunrise=0.0 +DirectLightingIntensityDay=0.0 +DirectLightingIntensitySunset=0.0 +DirectLightingIntensityNight=0.0 +DirectLightingIntensityInteriorDay=0.0 +DirectLightingIntensityInteriorNight=0.0 +DirectLightingCurveSunrise=1.0 +DirectLightingCurveDay=1.0 +DirectLightingCurveSunset=1.0 +DirectLightingCurveNight=1.0 +DirectLightingCurveInteriorDay=1.0 +DirectLightingCurveInteriorNight=1.0 +DirectLightingDesaturationSunrise=0.0 +DirectLightingDesaturationDay=0.0 +DirectLightingDesaturationSunset=0.0 +DirectLightingDesaturationNight=0.0 +DirectLightingDesaturationInteriorDay=0.0 +DirectLightingDesaturationInteriorNight=0.0 +SpecularAmountMultiplierSunrise=1.0 +SpecularAmountMultiplierDay=1.0 +SpecularAmountMultiplierSunset=1.0 +SpecularAmountMultiplierNight=1.0 +SpecularAmountMultiplierInteriorDay=1.0 +SpecularAmountMultiplierInteriorNight=1.0 +SpecularPowerMultiplierSunrise=0.5 +SpecularPowerMultiplierDay=0.5 +SpecularPowerMultiplierSunset=0.5 +SpecularPowerMultiplierNight=0.5 +SpecularPowerMultiplierInteriorDay=0.5 +SpecularPowerMultiplierInteriorNight=0.5 +SpecularFromLightSunrise=0.5 +SpecularFromLightDay=0.5 +SpecularFromLightSunset=0.5 +SpecularFromLightNight=0.5 +SpecularFromLightInteriorDay=0.5 +SpecularFromLightInteriorNight=0.5 +AmbientLightingIntensitySunrise=0.0 +AmbientLightingIntensityDay=0.0 +AmbientLightingIntensitySunset=0.0 +AmbientLightingIntensityNight=0.0 +AmbientLightingIntensityInteriorDay=0.0 +AmbientLightingIntensityInteriorNight=0.0 +AmbientLightingCurveSunrise=1.0 +AmbientLightingCurveDay=1.0 +AmbientLightingCurveSunset=1.0 +AmbientLightingCurveNight=1.0 +AmbientLightingCurveInteriorDay=1.0 +AmbientLightingCurveInteriorNight=1.0 +AmbientLightingDesaturationSunrise=0.0 +AmbientLightingDesaturationDay=0.0 +AmbientLightingDesaturationSunset=0.0 +AmbientLightingDesaturationNight=0.0 +AmbientLightingDesaturationInteriorDay=0.0 +AmbientLightingDesaturationInteriorNight=0.0 + +AmbientColorFilterAmountSunrise=1.0 +AmbientColorFilterAmountDay=1.0 +AmbientColorFilterAmountSunset=1.0 +AmbientColorFilterAmountNight=1.0 +AmbientColorFilterAmountInteriorDay=1.0 +AmbientColorFilterAmountInteriorNight=1.0 +AmbientColorFilterTopSunrise=0.0784, 0.0784, 0.0784 +AmbientColorFilterTopDay=0.196, 0.196, 0.196 +AmbientColorFilterTopSunset=0.0784, 0.0784, 0.0784 +AmbientColorFilterTopNight=0.0157, 0.0196, 0.0235 +AmbientColorFilterTopInteriorDay=0.0157, 0.0588, 0.141 +AmbientColorFilterTopInteriorNight=0.0157, 0.0588, 0.141 +AmbientColorFilterMiddleSunrise=0.157, 0.157, 0.157 +AmbientColorFilterMiddleDay=0.392, 0.392, 0.392 +AmbientColorFilterMiddleSunset=0.157, 0.157, 0.157 +AmbientColorFilterMiddleNight=0.0157, 0.0196, 0.0235 +AmbientColorFilterMiddleInteriorDay=0.0549, 0.0235, 0.0235 +AmbientColorFilterMiddleInteriorNight=0.0235, 0.0353, 0.0549 +AmbientColorFilterBottomSunrise=0.235, 0.235, 0.235 +AmbientColorFilterBottomDay=0.784, 0.784, 0.784 +AmbientColorFilterBottomSunset=0.235, 0.235, 0.235 +AmbientColorFilterBottomNight=0.0157, 0.0196, 0.0235 +AmbientColorFilterBottomInteriorDay=0.0353, 0.0196, 0.00392 +AmbientColorFilterBottomInteriorNight=0.0353, 0.0196, 0.00392 + +PointLightingIntensitySunrise=0.5 +PointLightingIntensityDay=0.5 +PointLightingIntensitySunset=0.5 +PointLightingIntensityNight=0.5 +PointLightingIntensityInteriorDay=1.0 +PointLightingIntensityInteriorNight=1.0 +PointLightingCurveSunrise=1.0 +PointLightingCurveDay=1.0 +PointLightingCurveSunset=1.0 +PointLightingCurveNight=1.0 +PointLightingCurveInteriorDay=1.0 +PointLightingCurveInteriorNight=1.0 +PointLightingDesaturationSunrise=0.0 +PointLightingDesaturationDay=0.0 +PointLightingDesaturationSunset=0.0 +PointLightingDesaturationNight=0.0 +PointLightingDesaturationInteriorDay=0.0 +PointLightingDesaturationInteriorNight=0.0 + +ParticleLightsIntensitySunrise=0.2 +ParticleLightsIntensityDay=0.2 +ParticleLightsIntensitySunset=0.2 +ParticleLightsIntensityNight=0.2 +ParticleLightsIntensityInteriorDay=0.2 +ParticleLightsIntensityInteriorNight=0.2 + +FogColorMultiplierSunrise=0.1 +FogColorMultiplierDay=0.5 +FogColorMultiplierSunset=0.1 +FogColorMultiplierNight=0.1 +FogColorMultiplierInteriorDay=0.1 +FogColorMultiplierInteriorNight=0.1 +FogColorCurveSunrise=0.5 +FogColorCurveDay=0.5 +FogColorCurveSunset=0.5 +FogColorCurveNight=0.5 +FogColorCurveInteriorDay=0.5 +FogColorCurveInteriorNight=0.5 +ColorPowSunrise=1.0 +ColorPowDay=1.0 +ColorPowSunset=1.0 +ColorPowNight=1.0 +ColorPowInteriorDay=1.0 +ColorPowInteriorNight=1.0 +DirectLightingColorFilterSunrise=0.953, 0.839, 0.616 +DirectLightingColorFilterDay=1, 1, 1 +DirectLightingColorFilterSunset=0.953, 0.671, 0.616 +DirectLightingColorFilterNight=0.616, 0.953, 0.616 +DirectLightingColorFilterInteriorDay=0.871, 0.784, 0.698 +DirectLightingColorFilterInteriorNight=0.698, 0.757, 0.871 +FogColorFilterSunrise=1, 1, 1 +FogColorFilterDay=1, 1, 1 +FogColorFilterSunset=1, 1, 1 +FogColorFilterNight=1, 1, 1 +FogColorFilterInteriorDay=1, 1, 1 +FogColorFilterInteriorNight=1, 1, 1 + +[SKY] +CloudsIntensitySunrise=0.5 +CloudsIntensityDay=1.0 +CloudsIntensitySunset=0.5 +CloudsIntensityNight=0.1 +CloudsIntensityInteriorDay=2.0 +CloudsIntensityInteriorNight=0.3 +CloudsCurveSunrise=1.0 +CloudsCurveDay=1.0 +CloudsCurveSunset=1.0 +CloudsCurveNight=1.0 +CloudsCurveInteriorDay=1.0 +CloudsCurveInteriorNight=1.0 +CloudsDesaturationSunrise=0.0 +CloudsDesaturationDay=0.0 +CloudsDesaturationSunset=0.0 +CloudsDesaturationNight=0.0 +CloudsDesaturationInteriorDay=0.0 +CloudsDesaturationInteriorNight=0.0 +CloudsOpacitySunrise=1.0 +CloudsOpacityDay=1.0 +CloudsOpacitySunset=1.0 +CloudsOpacityNight=1.0 +CloudsOpacityInteriorDay=1.0 +CloudsOpacityInteriorNight=1.0 +CloudsEdgeClamp=0.5 +CloudsEdgeIntensity=8.0 +CloudsEdgeFadeRange=1.0 +CloudsEdgeMoonMultiplier=4.0 + +GradientIntensitySunrise=0.2 +GradientIntensityDay=0.5 +GradientIntensitySunset=0.2 +GradientIntensityNight=0.15 +GradientIntensityInteriorDay=1.0 +GradientIntensityInteriorNight=0.15 +GradientDesaturationSunrise=0.0 +GradientDesaturationDay=0.0 +GradientDesaturationSunset=0.0 +GradientDesaturationNight=0.0 +GradientDesaturationInteriorDay=0.0 +GradientDesaturationInteriorNight=0.0 +GradientTopIntensitySunrise=1.0 +GradientTopIntensityDay=1.0 +GradientTopIntensitySunset=1.0 +GradientTopIntensityNight=1.0 +GradientTopIntensityInteriorDay=1.0 +GradientTopIntensityInteriorNight=1.0 +GradientTopCurveSunrise=1.0 +GradientTopCurveDay=1.0 +GradientTopCurveSunset=1.0 +GradientTopCurveNight=1.0 +GradientTopCurveInteriorDay=1.0 +GradientTopCurveInteriorNight=1.0 +GradientMiddleIntensitySunrise=1.0 +GradientMiddleIntensityDay=1.0 +GradientMiddleIntensitySunset=1.0 +GradientMiddleIntensityNight=1.0 +GradientMiddleIntensityInteriorDay=1.0 +GradientMiddleIntensityInteriorNight=1.0 +GradientMiddleCurveSunrise=1.0 +GradientMiddleCurveDay=1.0 +GradientMiddleCurveSunset=1.0 +GradientMiddleCurveNight=1.0 +GradientMiddleCurveInteriorDay=1.0 +GradientMiddleCurveInteriorNight=1.0 +GradientHorizonIntensitySunrise=2.0 +GradientHorizonIntensityDay=2.0 +GradientHorizonIntensitySunset=2.0 +GradientHorizonIntensityNight=2.0 +GradientHorizonIntensityInteriorDay=2.0 +GradientHorizonIntensityInteriorNight=2.0 +GradientHorizonCurveSunrise=1.0 +GradientHorizonCurveDay=1.0 +GradientHorizonCurveSunset=1.0 +GradientHorizonCurveNight=1.0 +GradientHorizonCurveInteriorDay=1.0 +GradientHorizonCurveInteriorNight=1.0 + +SunIntensitySunrise=1.0 +SunIntensityDay=1.0 +SunIntensitySunset=1.0 +SunIntensityNight=1.0 +SunIntensityInteriorDay=1.0 +SunIntensityInteriorNight=1.0 +SunDesaturationSunrise=1.0 +SunDesaturationDay=1.0 +SunDesaturationSunset=1.0 +SunDesaturationNight=1.0 +SunDesaturationInteriorDay=1.0 +SunDesaturationInteriorNight=1.0 +SunColorFilterSunrise=0.514, 0.333, 0.271 +SunColorFilterDay=0.749, 0.427, 0.475 +SunColorFilterSunset=0.671, 0.412, 0.114 +SunColorFilterNight=0.592, 0.318, 0.192 +SunColorFilterInteriorDay=1, 1, 1 +SunColorFilterInteriorNight=1, 1, 1 + +SunGlowIntensitySunrise=0.1 +SunGlowIntensityDay=1.05 +SunGlowIntensitySunset=0.1 +SunGlowIntensityNight=0.0 +SunGlowIntensityInteriorDay=1.0 +SunGlowIntensityInteriorNight=0.0 +SunGlowHazinessSunrise=0.03 +SunGlowHazinessDay=0.14 +SunGlowHazinessSunset=0.040001 +SunGlowHazinessNight=0.0 +SunGlowHazinessInteriorDay=0.160001 +SunGlowHazinessInteriorNight=0.0 + +MoonIntensitySunrise=0.1 +MoonIntensityDay=0.0 +MoonIntensitySunset=0.1 +MoonIntensityNight=0.5 +MoonIntensityInteriorDay=0.0 +MoonIntensityInteriorNight=0.5 +MoonCurveSunrise=2.0 +MoonCurveDay=2.0 +MoonCurveSunset=2.0 +MoonCurveNight=2.0 +MoonCurveInteriorDay=2.0 +MoonCurveInteriorNight=2.0 +MoonDesaturationSunrise=0.8 +MoonDesaturationDay=1.0 +MoonDesaturationSunset=0.8 +MoonDesaturationNight=0.4 +MoonDesaturationInteriorDay=1.0 +MoonDesaturationInteriorNight=0.4 +GradientTopColorFilterSunrise=1, 1, 1 +GradientTopColorFilterDay=1, 1, 1 +GradientTopColorFilterSunset=1, 1, 1 +GradientTopColorFilterNight=1, 1, 1 +GradientTopColorFilterInteriorDay=1, 1, 1 +GradientTopColorFilterInteriorNight=1, 1, 1 +GradientMiddleColorFilterSunrise=1, 1, 1 +GradientMiddleColorFilterDay=1, 1, 1 +GradientMiddleColorFilterSunset=1, 1, 1 +GradientMiddleColorFilterNight=1, 1, 1 +GradientMiddleColorFilterInteriorDay=1, 1, 1 +GradientMiddleColorFilterInteriorNight=1, 1, 1 +GradientHorizonColorFilterSunrise=1, 1, 1 +GradientHorizonColorFilterDay=1, 1, 1 +GradientHorizonColorFilterSunset=1, 1, 1 +GradientHorizonColorFilterNight=1, 1, 1 +GradientHorizonColorFilterInteriorDay=1, 1, 1 +GradientHorizonColorFilterInteriorNight=1, 1, 1 + +[OBJECT] +SubSurfaceScatteringMultiplierSunrise=0.35 +SubSurfaceScatteringMultiplierDay=0.3 +SubSurfaceScatteringMultiplierSunset=0.35 +SubSurfaceScatteringMultiplierNight=0.35 +SubSurfaceScatteringMultiplierInteriorDay=0.4 +SubSurfaceScatteringMultiplierInteriorNight=0.4 +SubSurfaceScatteringPowerSunrise=0.5 +SubSurfaceScatteringPowerDay=0.5 +SubSurfaceScatteringPowerSunset=0.5 +SubSurfaceScatteringPowerNight=0.5 +SubSurfaceScatteringPowerInteriorDay=0.5 +SubSurfaceScatteringPowerInteriorNight=0.5 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[VEGETATION] +SubSurfaceScatteringMultiplierSunrise=0.4 +SubSurfaceScatteringMultiplierDay=0.4 +SubSurfaceScatteringMultiplierSunset=0.4 +SubSurfaceScatteringMultiplierNight=0.4 +SubSurfaceScatteringMultiplierInteriorDay=0.4 +SubSurfaceScatteringMultiplierInteriorNight=0.4 +SubSurfaceScatteringPowerSunrise=0.5 +SubSurfaceScatteringPowerDay=0.5 +SubSurfaceScatteringPowerSunset=0.5 +SubSurfaceScatteringPowerNight=0.5 +SubSurfaceScatteringPowerInteriorDay=0.5 +SubSurfaceScatteringPowerInteriorNight=0.5 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[EYES] +SubSurfaceScatteringMultiplierSunrise=0.85 +SubSurfaceScatteringMultiplierDay=0.85 +SubSurfaceScatteringMultiplierSunset=0.85 +SubSurfaceScatteringMultiplierNight=1.0 +SubSurfaceScatteringMultiplierInteriorDay=1.2 +SubSurfaceScatteringMultiplierInteriorNight=1.2 +SubSurfaceScatteringPowerSunrise=8.0 +SubSurfaceScatteringPowerDay=8.0 +SubSurfaceScatteringPowerSunset=8.0 +SubSurfaceScatteringPowerNight=8.0 +SubSurfaceScatteringPowerInteriorDay=8.0 +SubSurfaceScatteringPowerInteriorNight=8.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[LIGHTSPRITE] +IntensitySunrise=0.2 +IntensityDay=0.2 +IntensitySunset=0.2 +IntensityNight=0.2 +IntensityInteriorDay=0.2 +IntensityInteriorNight=0.2 +CurveSunrise=3.0 +CurveDay=3.0 +CurveSunset=3.0 +CurveNight=3.0 +CurveInteriorDay=3.0 +CurveInteriorNight=3.0 + +[WINDOWLIGHT] +IntensitySunrise=0.5 +IntensityDay=0.3 +IntensitySunset=0.5 +IntensityNight=0.8 +IntensityInteriorDay=1.2 +IntensityInteriorNight=0.1 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 + +[VOLUMETRICFOG] +IntensitySunrise=0.3 +IntensityDay=0.3 +IntensitySunset=0.3 +IntensityNight=0.3 +IntensityInteriorDay=0.3 +IntensityInteriorNight=0.3 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 +LightingInfluenceSunrise=0.5 +LightingInfluenceDay=0.5 +LightingInfluenceSunset=0.5 +LightingInfluenceNight=0.5 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 +OpacitySunrise=0.0 +OpacityDay=0.0 +OpacitySunset=0.0 +OpacityNight=0.0 +OpacityInteriorDay=0.0 +OpacityInteriorNight=0.0 + + +[FIRE] +IntensitySunrise=2.0 +IntensityDay=2.0 +IntensitySunset=2.0 +IntensityNight=2.0 +IntensityInteriorDay=2.0 +IntensityInteriorNight=2.0 +CurveSunrise=1.5 +CurveDay=1.5 +CurveSunset=1.5 +CurveNight=1.5 +CurveInteriorDay=1.5 +CurveInteriorNight=1.5 +AdditiveBlending=true + +[PARTICLE] +IntensitySunrise=0.7 +IntensityDay=1.5 +IntensitySunset=0.7 +IntensityNight=0.05 +IntensityInteriorDay=0.5 +IntensityInteriorNight=0.5 +LightingInfluenceSunrise=1.0 +LightingInfluenceDay=1.0 +LightingInfluenceSunset=1.0 +LightingInfluenceNight=1.0 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 + +[SHADOW] +ShadowCastersFix=true +UseBilateralShadowFilter=true +ShadowQualityFix=true +DetailedShadowQuality=-1 +ShadowFilterQuality=0 +ShadowBlurRange=7.0 +ShadowBlurRangeInterior=7.0 + +[RAYS] +SunRaysMultiplierSunrise=0.5 +SunRaysMultiplierDay=0.5 +SunRaysMultiplierSunset=0.5 +SunRaysMultiplierNight=0.5 +SunRaysMultiplierInteriorDay=0.5 +SunRaysMultiplierInteriorNight=0.5 + +[IMAGEBASEDLIGHTING] +AdditiveAmountSunrise=0.0 +AdditiveAmountDay=0.0 +AdditiveAmountSunset=0.0 +AdditiveAmountNight=0.0 +AdditiveAmountInteriorDay=0.0 +AdditiveAmountInteriorNight=0.0 +MultiplicativeAmountSunrise=0.0 +MultiplicativeAmountDay=0.0 +MultiplicativeAmountSunset=0.0 +MultiplicativeAmountNight=0.0 +MultiplicativeAmountInteriorDay=0.0 +MultiplicativeAmountInteriorNight=0.0 +ReflectiveAmountSunrise=0.1 +ReflectiveAmountDay=0.1 +ReflectiveAmountSunset=0.1 +ReflectiveAmountNight=0.1 +ReflectiveAmountInteriorDay=0.1 +ReflectiveAmountInteriorNight=0.1 + +[WATER] +WavesAmplitudeSunrise=0.2 +WavesAmplitudeDay=0.2 +WavesAmplitudeSunset=0.2 +WavesAmplitudeNight=0.2 +WavesAmplitudeInteriorDay=0.2 +WavesAmplitudeInteriorNight=0.2 + +[CLOUDSHADOWS] +OpacitySunrise=0.0 +OpacityDay=0.0 +OpacitySunset=0.0 +OpacityNight=0.0 +OpacityInteriorDay=0.0 +OpacityInteriorNight=0.0 + +[VOLUMETRICRAYS] +IntensitySunrise=1.0 +IntensityDay=1.0 +IntensitySunset=1.0 +IntensityNight=1.0 +IntensityInteriorDay=1.0 +IntensityInteriorNight=1.0 +DensitySunrise=2.0 +DensityDay=10.0 +DensitySunset=2.0 +DensityNight=2.0 +DensityInteriorDay=2.0 +DensityInteriorNight=2.0 +SkyColorAmountSunrise=0.0 +SkyColorAmountDay=0.0 +SkyColorAmountSunset=0.0 +SkyColorAmountNight=0.0 +SkyColorAmountInteriorDay=0.0 +SkyColorAmountInteriorNight=0.0 + +[PROCEDURALSUN] +GlowIntensitySunrise=0.2 +GlowIntensityDay=0.2 +GlowIntensitySunset=0.2 +GlowIntensityNight=0.2 +GlowIntensityInteriorDay=0.2 +GlowIntensityInteriorNight=0.2 +GlowCurveSunrise=10.0 +GlowCurveDay=10.0 +GlowCurveSunset=10.0 +GlowCurveNight=10.0 +GlowCurveInteriorDay=10.0 +GlowCurveInteriorNight=10.0 + +[MIST] +AnchorsAmountSunrise=1.0 +AnchorsAmountDay=1.0 +AnchorsAmountSunset=1.0 +AnchorsAmountNight=1.0 +AnchorsAmountInteriorDay=1.0 +AnchorsAmountInteriorNight=1.0 + +SkyLightingAmountSunrise=1.0 +SkyLightingAmountDay=1.0 +SkyLightingAmountSunset=1.0 +SkyLightingAmountNight=1.0 +SkyLightingAmountInteriorDay=1.0 +SkyLightingAmountInteriorNight=1.0 +SunLightingAmountSunrise=3.0 +SunLightingAmountDay=3.0 +SunLightingAmountSunset=3.0 +SunLightingAmountNight=3.0 +SunLightingAmountInteriorDay=3.0 +SunLightingAmountInteriorNight=3.0 +DesaturationSunrise=1.0 +DesaturationDay=1.0 +DesaturationSunset=1.0 +DesaturationNight=1.0 +DesaturationInteriorDay=1.0 +DesaturationInteriorNight=1.0 +ColorFilterSunrise=1, 1, 1 +ColorFilterDay=1, 1, 1 +ColorFilterSunset=1, 1, 1 +ColorFilterNight=1, 1, 1 +ColorFilterInteriorDay=1, 1, 1 +ColorFilterInteriorNight=1, 1, 1 + +RelativeToCameraSunrise=0.0 +RelativeToCameraDay=0.0 +RelativeToCameraSunset=0.0 +RelativeToCameraNight=0.0 +RelativeToCameraInteriorDay=0.0 +RelativeToCameraInteriorNight=0.0 +VerticalOffsetSunrise=-10.0 +VerticalOffsetDay=-10.0 +VerticalOffsetSunset=-10.0 +VerticalOffsetNight=-10.0 +VerticalOffsetInteriorDay=-10.0 +VerticalOffsetInteriorNight=-10.0 + +DensitySunrise=3.0 +DensityDay=3.0 +DensitySunset=3.0 +DensityNight=3.0 +DensityInteriorDay=3.0 +DensityInteriorNight=3.0 +VerticalFadeSunrise=0.3 +VerticalFadeDay=0.3 +VerticalFadeSunset=0.3 +VerticalFadeNight=0.3 +VerticalFadeInteriorDay=0.3 +VerticalFadeInteriorNight=0.3 +DistanceFadeSunrise=0.0 +DistanceFadeDay=0.0 +DistanceFadeSunset=0.0 +DistanceFadeNight=0.0 +DistanceFadeInteriorDay=0.0 +DistanceFadeInteriorNight=0.0 +BottomTopSunrise=0.0 +BottomTopDay=0.0 +BottomTopSunset=0.0 +BottomTopNight=0.0 +BottomTopInteriorDay=0.0 +BottomTopInteriorNight=0.0 +ExponentialFadeSunrise=2.0 +ExponentialFadeDay=2.0 +ExponentialFadeSunset=2.0 +ExponentialFadeNight=2.0 +ExponentialFadeInteriorDay=2.0 +ExponentialFadeInteriorNight=2.0 diff --git a/00 - Core/DAHAKA's ENB/enbseries/006 COT clear INT.ini b/00 - Core/DAHAKA's ENB/enbseries/006 COT clear INT.ini new file mode 100644 index 0000000..6747491 --- /dev/null +++ b/00 - Core/DAHAKA's ENB/enbseries/006 COT clear INT.ini @@ -0,0 +1,659 @@ +[BLOOM] +AmountSunrise=0.1 +AmountDay=0.1 +AmountSunset=0.1 +AmountNight=0.1 +AmountInteriorDay=0.1 +AmountInteriorNight=0.1 +BlueShiftAmountSunrise=0.0 +BlueShiftAmountDay=0.0 +BlueShiftAmountSunset=0.0 +BlueShiftAmountNight=0.0 +BlueShiftAmountInteriorDay=0.0 +BlueShiftAmountInteriorNight=0.0 + +[LENS] +ReflectionIntensitySunrise=0.1 +ReflectionIntensityDay=0.1 +ReflectionIntensitySunset=0.1 +ReflectionIntensityNight=0.1 +ReflectionIntensityInteriorDay=0.1 +ReflectionIntensityInteriorNight=0.1 +ReflectionPowerSunrise=1.0 +ReflectionPowerDay=1.0 +ReflectionPowerSunset=1.0 +ReflectionPowerNight=1.0 +ReflectionPowerInteriorDay=1.0 +ReflectionPowerInteriorNight=1.0 +DirtIntensitySunrise=50.0 +DirtIntensityDay=50.0 +DirtIntensitySunset=50.0 +DirtIntensityNight=50.0 +DirtIntensityInteriorDay=50.0 +DirtIntensityInteriorNight=50.0 +DirtPowerSunrise=8.0 +DirtPowerDay=8.0 +DirtPowerSunset=8.0 +DirtPowerNight=8.0 +DirtPowerInteriorDay=8.0 +DirtPowerInteriorNight=8.0 + +[SKYLIGHTING] +AmbientMinLevelSunrise=0.2 +AmbientMinLevelDay=0.2 +AmbientMinLevelSunset=0.2 +AmbientMinLevelNight=0.5 +AmbientMinLevelInteriorDay=0.2 +AmbientMinLevelInteriorNight=0.5 + +[ENVIRONMENT] +DirectLightingIntensitySunrise=0.3 +DirectLightingIntensityDay=1.0 +DirectLightingIntensitySunset=0.3 +DirectLightingIntensityNight=0.2 +DirectLightingIntensityInteriorDay=0.2 +DirectLightingIntensityInteriorNight=0.05 +DirectLightingCurveSunrise=1.0 +DirectLightingCurveDay=1.0 +DirectLightingCurveSunset=1.0 +DirectLightingCurveNight=1.0 +DirectLightingCurveInteriorDay=1.0 +DirectLightingCurveInteriorNight=1.0 +DirectLightingDesaturationSunrise=0.0 +DirectLightingDesaturationDay=0.0 +DirectLightingDesaturationSunset=0.0 +DirectLightingDesaturationNight=0.0 +DirectLightingDesaturationInteriorDay=0.0 +DirectLightingDesaturationInteriorNight=0.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 +SpecularFromLightSunrise=0.5 +SpecularFromLightDay=0.5 +SpecularFromLightSunset=0.5 +SpecularFromLightNight=0.5 +SpecularFromLightInteriorDay=0.5 +SpecularFromLightInteriorNight=0.5 +AmbientLightingIntensitySunrise=0.1 +AmbientLightingIntensityDay=0.2 +AmbientLightingIntensitySunset=0.1 +AmbientLightingIntensityNight=0.1 +AmbientLightingIntensityInteriorDay=0.2 +AmbientLightingIntensityInteriorNight=0.1 +AmbientLightingCurveSunrise=1.0 +AmbientLightingCurveDay=1.0 +AmbientLightingCurveSunset=1.0 +AmbientLightingCurveNight=1.0 +AmbientLightingCurveInteriorDay=1.0 +AmbientLightingCurveInteriorNight=1.0 +AmbientLightingDesaturationSunrise=0.25 +AmbientLightingDesaturationDay=0.5 +AmbientLightingDesaturationSunset=0.25 +AmbientLightingDesaturationNight=0.1 +AmbientLightingDesaturationInteriorDay=0.5 +AmbientLightingDesaturationInteriorNight=0.0 + +AmbientColorFilterAmountSunrise=1.0 +AmbientColorFilterAmountDay=1.0 +AmbientColorFilterAmountSunset=1.0 +AmbientColorFilterAmountNight=1.0 +AmbientColorFilterAmountInteriorDay=1.0 +AmbientColorFilterAmountInteriorNight=1.0 +AmbientColorFilterTopSunrise=0.165, 0.118, 0.0706 +AmbientColorFilterTopDay=0.157, 0.176, 0.235 +AmbientColorFilterTopSunset=0.0706, 0.11, 0.165 +AmbientColorFilterTopNight=0.00392, 0.0196, 0.0353 +AmbientColorFilterTopInteriorDay=0.0157, 0.0588, 0.141 +AmbientColorFilterTopInteriorNight=0.0157, 0.0588, 0.141 +AmbientColorFilterMiddleSunrise=0.0627, 0.0745, 0.0941 +AmbientColorFilterMiddleDay=0.392, 0.392, 0.392 +AmbientColorFilterMiddleSunset=0.0863, 0.0784, 0.0706 +AmbientColorFilterMiddleNight=0.00392, 0.0157, 0.0353 +AmbientColorFilterMiddleInteriorDay=0.0549, 0.0235, 0.0235 +AmbientColorFilterMiddleInteriorNight=0.0235, 0.0353, 0.0549 +AmbientColorFilterBottomSunrise=0.0235, 0.0353, 0.0549 +AmbientColorFilterBottomDay=0.784, 0.784, 0.784 +AmbientColorFilterBottomSunset=0.0706, 0.0392, 0.00784 +AmbientColorFilterBottomNight=0.00392, 0.0157, 0.0353 +AmbientColorFilterBottomInteriorDay=0.0353, 0.0196, 0.00392 +AmbientColorFilterBottomInteriorNight=0.0353, 0.0196, 0.00392 + +PointLightingIntensitySunrise=0.5 +PointLightingIntensityDay=0.5 +PointLightingIntensitySunset=0.5 +PointLightingIntensityNight=0.5 +PointLightingIntensityInteriorDay=1.0 +PointLightingIntensityInteriorNight=1.0 +PointLightingCurveSunrise=1.0 +PointLightingCurveDay=1.0 +PointLightingCurveSunset=1.0 +PointLightingCurveNight=1.0 +PointLightingCurveInteriorDay=1.0 +PointLightingCurveInteriorNight=1.0 +PointLightingDesaturationSunrise=0.0 +PointLightingDesaturationDay=0.0 +PointLightingDesaturationSunset=0.0 +PointLightingDesaturationNight=0.0 +PointLightingDesaturationInteriorDay=0.0 +PointLightingDesaturationInteriorNight=0.0 + +ParticleLightsIntensitySunrise=0.2 +ParticleLightsIntensityDay=0.2 +ParticleLightsIntensitySunset=0.2 +ParticleLightsIntensityNight=0.2 +ParticleLightsIntensityInteriorDay=0.2 +ParticleLightsIntensityInteriorNight=0.3 + +FogColorMultiplierSunrise=0.05 +FogColorMultiplierDay=0.2 +FogColorMultiplierSunset=0.05 +FogColorMultiplierNight=0.05 +FogColorMultiplierInteriorDay=0.1 +FogColorMultiplierInteriorNight=0.05 +FogColorCurveSunrise=0.0 +FogColorCurveDay=0.0 +FogColorCurveSunset=0.0 +FogColorCurveNight=0.0 +FogColorCurveInteriorDay=0.0 +FogColorCurveInteriorNight=0.0 +ColorPowSunrise=1.0 +ColorPowDay=1.0 +ColorPowSunset=1.0 +ColorPowNight=1.0 +ColorPowInteriorDay=1.0 +ColorPowInteriorNight=1.0 +DirectLightingColorFilterSunrise=0.953, 0.784, 0.616 +DirectLightingColorFilterDay=1, 1, 1 +DirectLightingColorFilterSunset=0.953, 0.671, 0.616 +DirectLightingColorFilterNight=0.616, 0.953, 0.616 +DirectLightingColorFilterInteriorDay=1, 1, 1 +DirectLightingColorFilterInteriorNight=1, 1, 1 +FogColorFilterSunrise=1, 1, 1 +FogColorFilterDay=1, 1, 1 +FogColorFilterSunset=1, 1, 1 +FogColorFilterNight=1, 1, 1 +FogColorFilterInteriorDay=1, 1, 1 +FogColorFilterInteriorNight=1, 1, 1 + +[SKY] +CloudsIntensitySunrise=0.3 +CloudsIntensityDay=1.5 +CloudsIntensitySunset=0.3 +CloudsIntensityNight=0.1 +CloudsIntensityInteriorDay=2.0 +CloudsIntensityInteriorNight=0.3 +CloudsCurveSunrise=6.0 +CloudsCurveDay=6.0 +CloudsCurveSunset=6.0 +CloudsCurveNight=6.0 +CloudsCurveInteriorDay=6.0 +CloudsCurveInteriorNight=6.0 +CloudsDesaturationSunrise=0.5 +CloudsDesaturationDay=0.0 +CloudsDesaturationSunset=0.5 +CloudsDesaturationNight=0.0 +CloudsDesaturationInteriorDay=0.0 +CloudsDesaturationInteriorNight=0.0 +CloudsOpacitySunrise=1.0 +CloudsOpacityDay=1.0 +CloudsOpacitySunset=1.0 +CloudsOpacityNight=1.0 +CloudsOpacityInteriorDay=1.0 +CloudsOpacityInteriorNight=1.0 +CloudsEdgeClamp=0.5 +CloudsEdgeIntensity=8.0 +CloudsEdgeFadeRange=1.0 +CloudsEdgeMoonMultiplier=4.0 + +GradientIntensitySunrise=0.3 +GradientIntensityDay=0.5 +GradientIntensitySunset=0.3 +GradientIntensityNight=0.1 +GradientIntensityInteriorDay=1.0 +GradientIntensityInteriorNight=0.100001 +GradientDesaturationSunrise=0.0 +GradientDesaturationDay=0.3 +GradientDesaturationSunset=0.0 +GradientDesaturationNight=0.0 +GradientDesaturationInteriorDay=0.0 +GradientDesaturationInteriorNight=0.0 +GradientTopIntensitySunrise=1.0 +GradientTopIntensityDay=0.5 +GradientTopIntensitySunset=1.0 +GradientTopIntensityNight=1.0 +GradientTopIntensityInteriorDay=1.0 +GradientTopIntensityInteriorNight=1.0 +GradientTopCurveSunrise=0.1 +GradientTopCurveDay=1.0 +GradientTopCurveSunset=0.1 +GradientTopCurveNight=0.1 +GradientTopCurveInteriorDay=1.0 +GradientTopCurveInteriorNight=1.0 +GradientMiddleIntensitySunrise=1.0 +GradientMiddleIntensityDay=1.0 +GradientMiddleIntensitySunset=1.0 +GradientMiddleIntensityNight=1.0 +GradientMiddleIntensityInteriorDay=1.0 +GradientMiddleIntensityInteriorNight=1.0 +GradientMiddleCurveSunrise=0.1 +GradientMiddleCurveDay=1.0 +GradientMiddleCurveSunset=0.1 +GradientMiddleCurveNight=0.1 +GradientMiddleCurveInteriorDay=1.0 +GradientMiddleCurveInteriorNight=1.0 +GradientHorizonIntensitySunrise=1.0 +GradientHorizonIntensityDay=1.0 +GradientHorizonIntensitySunset=1.0 +GradientHorizonIntensityNight=1.0 +GradientHorizonIntensityInteriorDay=1.0 +GradientHorizonIntensityInteriorNight=1.0 +GradientHorizonCurveSunrise=0.1 +GradientHorizonCurveDay=1.0 +GradientHorizonCurveSunset=0.1 +GradientHorizonCurveNight=0.1 +GradientHorizonCurveInteriorDay=1.0 +GradientHorizonCurveInteriorNight=1.0 + +SunIntensitySunrise=1.0 +SunIntensityDay=1.0 +SunIntensitySunset=1.0 +SunIntensityNight=1.0 +SunIntensityInteriorDay=1.0 +SunIntensityInteriorNight=1.0 +SunDesaturationSunrise=0.0 +SunDesaturationDay=0.0 +SunDesaturationSunset=0.0 +SunDesaturationNight=0.0 +SunDesaturationInteriorDay=0.0 +SunDesaturationInteriorNight=0.0 +SunColorFilterSunrise=0.467, 0.294, 0.122 +SunColorFilterDay=0.353, 0.294, 0.235 +SunColorFilterSunset=0.467, 0.294, 0.122 +SunColorFilterNight=0.525, 0.125, 0.0627 +SunColorFilterInteriorDay=1, 1, 1 +SunColorFilterInteriorNight=1, 1, 1 + +SunGlowIntensitySunrise=0.1 +SunGlowIntensityDay=1.0 +SunGlowIntensitySunset=0.1 +SunGlowIntensityNight=0.0 +SunGlowIntensityInteriorDay=1.0 +SunGlowIntensityInteriorNight=0.0 +SunGlowHazinessSunrise=0.03 +SunGlowHazinessDay=0.14 +SunGlowHazinessSunset=0.040001 +SunGlowHazinessNight=0.0 +SunGlowHazinessInteriorDay=0.160001 +SunGlowHazinessInteriorNight=0.0 + +MoonIntensitySunrise=0.1 +MoonIntensityDay=0.0 +MoonIntensitySunset=0.1 +MoonIntensityNight=0.5 +MoonIntensityInteriorDay=0.0 +MoonIntensityInteriorNight=0.5 +MoonCurveSunrise=2.0 +MoonCurveDay=2.0 +MoonCurveSunset=2.0 +MoonCurveNight=2.0 +MoonCurveInteriorDay=2.0 +MoonCurveInteriorNight=2.0 +MoonDesaturationSunrise=0.8 +MoonDesaturationDay=1.0 +MoonDesaturationSunset=0.8 +MoonDesaturationNight=0.4 +MoonDesaturationInteriorDay=1.0 +MoonDesaturationInteriorNight=0.4 +GradientTopColorFilterSunrise=1, 1, 1 +GradientTopColorFilterDay=1, 1, 1 +GradientTopColorFilterSunset=1, 1, 1 +GradientTopColorFilterNight=1, 1, 1 +GradientTopColorFilterInteriorDay=1, 1, 1 +GradientTopColorFilterInteriorNight=1, 1, 1 +GradientMiddleColorFilterSunrise=1, 1, 1 +GradientMiddleColorFilterDay=1, 1, 1 +GradientMiddleColorFilterSunset=1, 1, 1 +GradientMiddleColorFilterNight=1, 1, 1 +GradientMiddleColorFilterInteriorDay=1, 1, 1 +GradientMiddleColorFilterInteriorNight=1, 1, 1 +GradientHorizonColorFilterSunrise=1, 1, 1 +GradientHorizonColorFilterDay=1, 1, 1 +GradientHorizonColorFilterSunset=1, 1, 1 +GradientHorizonColorFilterNight=1, 1, 1 +GradientHorizonColorFilterInteriorDay=1, 1, 1 +GradientHorizonColorFilterInteriorNight=1, 1, 1 + +[OBJECT] +SubSurfaceScatteringMultiplierSunrise=0.35 +SubSurfaceScatteringMultiplierDay=0.3 +SubSurfaceScatteringMultiplierSunset=0.35 +SubSurfaceScatteringMultiplierNight=0.35 +SubSurfaceScatteringMultiplierInteriorDay=0.4 +SubSurfaceScatteringMultiplierInteriorNight=0.4 +SubSurfaceScatteringPowerSunrise=0.5 +SubSurfaceScatteringPowerDay=0.5 +SubSurfaceScatteringPowerSunset=0.5 +SubSurfaceScatteringPowerNight=0.5 +SubSurfaceScatteringPowerInteriorDay=0.5 +SubSurfaceScatteringPowerInteriorNight=0.5 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[VEGETATION] +SubSurfaceScatteringMultiplierSunrise=0.1 +SubSurfaceScatteringMultiplierDay=0.2 +SubSurfaceScatteringMultiplierSunset=0.1 +SubSurfaceScatteringMultiplierNight=0.1 +SubSurfaceScatteringMultiplierInteriorDay=0.2 +SubSurfaceScatteringMultiplierInteriorNight=0.1 +SubSurfaceScatteringPowerSunrise=0.5 +SubSurfaceScatteringPowerDay=0.5 +SubSurfaceScatteringPowerSunset=0.5 +SubSurfaceScatteringPowerNight=0.5 +SubSurfaceScatteringPowerInteriorDay=0.5 +SubSurfaceScatteringPowerInteriorNight=0.5 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[EYES] +SubSurfaceScatteringMultiplierSunrise=0.85 +SubSurfaceScatteringMultiplierDay=0.85 +SubSurfaceScatteringMultiplierSunset=0.85 +SubSurfaceScatteringMultiplierNight=1.0 +SubSurfaceScatteringMultiplierInteriorDay=1.2 +SubSurfaceScatteringMultiplierInteriorNight=1.2 +SubSurfaceScatteringPowerSunrise=8.0 +SubSurfaceScatteringPowerDay=8.0 +SubSurfaceScatteringPowerSunset=8.0 +SubSurfaceScatteringPowerNight=8.0 +SubSurfaceScatteringPowerInteriorDay=8.0 +SubSurfaceScatteringPowerInteriorNight=8.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[LIGHTSPRITE] +IntensitySunrise=0.2 +IntensityDay=0.2 +IntensitySunset=0.2 +IntensityNight=0.2 +IntensityInteriorDay=0.2 +IntensityInteriorNight=0.2 +CurveSunrise=3.0 +CurveDay=3.0 +CurveSunset=3.0 +CurveNight=3.0 +CurveInteriorDay=3.0 +CurveInteriorNight=3.0 + +[WINDOWLIGHT] +IntensitySunrise=0.5 +IntensityDay=0.3 +IntensitySunset=0.5 +IntensityNight=0.8 +IntensityInteriorDay=1.2 +IntensityInteriorNight=0.1 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 + +[VOLUMETRICFOG] +IntensitySunrise=0.2 +IntensityDay=1.0 +IntensitySunset=0.2 +IntensityNight=0.2 +IntensityInteriorDay=1.0 +IntensityInteriorNight=0.2 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 +LightingInfluenceSunrise=0.5 +LightingInfluenceDay=0.5 +LightingInfluenceSunset=0.5 +LightingInfluenceNight=1.0 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 +OpacitySunrise=1.0 +OpacityDay=1.0 +OpacitySunset=1.0 +OpacityNight=1.0 +OpacityInteriorDay=1.0 +OpacityInteriorNight=1.0 + + +[FIRE] +IntensitySunrise=2.0 +IntensityDay=2.0 +IntensitySunset=2.0 +IntensityNight=2.0 +IntensityInteriorDay=2.0 +IntensityInteriorNight=2.0 +CurveSunrise=1.5 +CurveDay=1.5 +CurveSunset=1.5 +CurveNight=1.5 +CurveInteriorDay=1.5 +CurveInteriorNight=1.5 +AdditiveBlending=true + +[PARTICLE] +IntensitySunrise=0.2 +IntensityDay=1.0 +IntensitySunset=0.2 +IntensityNight=0.1 +IntensityInteriorDay=0.5 +IntensityInteriorNight=0.5 +LightingInfluenceSunrise=0.5 +LightingInfluenceDay=0.5 +LightingInfluenceSunset=0.5 +LightingInfluenceNight=1.0 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 + +[SHADOW] +ShadowCastersFix=true +UseBilateralShadowFilter=true +ShadowQualityFix=true +DetailedShadowQuality=-1 +ShadowFilterQuality=0 +ShadowBlurRange=7.0 +ShadowBlurRangeInterior=7.0 + +[RAYS] +SunRaysMultiplierSunrise=0.5 +SunRaysMultiplierDay=0.5 +SunRaysMultiplierSunset=0.5 +SunRaysMultiplierNight=0.5 +SunRaysMultiplierInteriorDay=0.5 +SunRaysMultiplierInteriorNight=0.5 + +[IMAGEBASEDLIGHTING] +AdditiveAmountSunrise=0.2 +AdditiveAmountDay=0.2 +AdditiveAmountSunset=0.2 +AdditiveAmountNight=0.2 +AdditiveAmountInteriorDay=0.2 +AdditiveAmountInteriorNight=0.2 +MultiplicativeAmountSunrise=0.5 +MultiplicativeAmountDay=0.5 +MultiplicativeAmountSunset=0.5 +MultiplicativeAmountNight=0.5 +MultiplicativeAmountInteriorDay=0.5 +MultiplicativeAmountInteriorNight=0.5 +ReflectiveAmountSunrise=1.0 +ReflectiveAmountDay=2.0 +ReflectiveAmountSunset=1.0 +ReflectiveAmountNight=1.0 +ReflectiveAmountInteriorDay=1.0 +ReflectiveAmountInteriorNight=1.0 + +[WATER] +WavesAmplitudeSunrise=1.0 +WavesAmplitudeDay=0.2 +WavesAmplitudeSunset=1.0 +WavesAmplitudeNight=1.0 +WavesAmplitudeInteriorDay=1.0 +WavesAmplitudeInteriorNight=1.0 + +[CLOUDSHADOWS] +OpacitySunrise=1.0 +OpacityDay=1.0 +OpacitySunset=1.0 +OpacityNight=1.0 +OpacityInteriorDay=1.0 +OpacityInteriorNight=1.0 + +[VOLUMETRICRAYS] +IntensitySunrise=0.1 +IntensityDay=0.0 +IntensitySunset=0.1 +IntensityNight=0.1 +IntensityInteriorDay=0.1 +IntensityInteriorNight=0.1 +DensitySunrise=1.0 +DensityDay=1.0 +DensitySunset=1.0 +DensityNight=1.0 +DensityInteriorDay=1.0 +DensityInteriorNight=1.0 +SkyColorAmountSunrise=0.0 +SkyColorAmountDay=0.0 +SkyColorAmountSunset=0.0 +SkyColorAmountNight=0.0 +SkyColorAmountInteriorDay=0.0 +SkyColorAmountInteriorNight=0.0 + +[PROCEDURALSUN] +GlowIntensitySunrise=0.2 +GlowIntensityDay=0.05 +GlowIntensitySunset=0.2 +GlowIntensityNight=0.2 +GlowIntensityInteriorDay=0.2 +GlowIntensityInteriorNight=0.2 +GlowCurveSunrise=10.0 +GlowCurveDay=10.0 +GlowCurveSunset=10.0 +GlowCurveNight=10.0 +GlowCurveInteriorDay=10.0 +GlowCurveInteriorNight=10.0 + +[MIST] +AnchorsAmountSunrise=1.0 +AnchorsAmountDay=1.0 +AnchorsAmountSunset=1.0 +AnchorsAmountNight=1.0 +AnchorsAmountInteriorDay=1.0 +AnchorsAmountInteriorNight=1.0 + +SkyLightingAmountSunrise=5.0 +SkyLightingAmountDay=5.0 +SkyLightingAmountSunset=5.0 +SkyLightingAmountNight=5.0 +SkyLightingAmountInteriorDay=5.0 +SkyLightingAmountInteriorNight=5.0 +SunLightingAmountSunrise=0.0 +SunLightingAmountDay=0.0 +SunLightingAmountSunset=0.0 +SunLightingAmountNight=0.0 +SunLightingAmountInteriorDay=0.0 +SunLightingAmountInteriorNight=0.0 +DesaturationSunrise=0.5 +DesaturationDay=0.5 +DesaturationSunset=0.5 +DesaturationNight=0.5 +DesaturationInteriorDay=0.5 +DesaturationInteriorNight=0.5 +ColorFilterSunrise=0.933, 0.89, 0.847 +ColorFilterDay=0.827, 0.784, 0.741 +ColorFilterSunset=0.933, 0.89, 0.847 +ColorFilterNight=0.235, 0.408, 0.549 +ColorFilterInteriorDay=1, 1, 1 +ColorFilterInteriorNight=1, 1, 1 + +RelativeToCameraSunrise=1.0 +RelativeToCameraDay=1.0 +RelativeToCameraSunset=1.0 +RelativeToCameraNight=1.0 +RelativeToCameraInteriorDay=1.0 +RelativeToCameraInteriorNight=1.0 +VerticalOffsetSunrise=-7.0 +VerticalOffsetDay=-7.0 +VerticalOffsetSunset=-7.0 +VerticalOffsetNight=-7.0 +VerticalOffsetInteriorDay=-7.0 +VerticalOffsetInteriorNight=-7.0 + +DensitySunrise=1.0 +DensityDay=1.0 +DensitySunset=1.0 +DensityNight=1.0 +DensityInteriorDay=1.0 +DensityInteriorNight=1.0 +VerticalFadeSunrise=0.3 +VerticalFadeDay=0.3 +VerticalFadeSunset=0.3 +VerticalFadeNight=0.3 +VerticalFadeInteriorDay=0.3 +VerticalFadeInteriorNight=0.3 +DistanceFadeSunrise=0.0 +DistanceFadeDay=0.0 +DistanceFadeSunset=0.0 +DistanceFadeNight=0.0 +DistanceFadeInteriorDay=0.0 +DistanceFadeInteriorNight=0.0 +BottomTopSunrise=0.0 +BottomTopDay=0.0 +BottomTopSunset=0.0 +BottomTopNight=0.0 +BottomTopInteriorDay=0.0 +BottomTopInteriorNight=0.0 +ExponentialFadeSunrise=1.5 +ExponentialFadeDay=1.5 +ExponentialFadeSunset=1.5 +ExponentialFadeNight=1.5 +ExponentialFadeInteriorDay=1.5 +ExponentialFadeInteriorNight=1.5 diff --git a/00 - Core/DAHAKA's ENB/enbseries/007 COT fog RIFTEN.ini b/00 - Core/DAHAKA's ENB/enbseries/007 COT fog RIFTEN.ini new file mode 100644 index 0000000..f45b712 --- /dev/null +++ b/00 - Core/DAHAKA's ENB/enbseries/007 COT fog RIFTEN.ini @@ -0,0 +1,659 @@ +[BLOOM] +AmountSunrise=0.1 +AmountDay=0.1 +AmountSunset=0.1 +AmountNight=0.1 +AmountInteriorDay=0.1 +AmountInteriorNight=0.1 +BlueShiftAmountSunrise=0.0 +BlueShiftAmountDay=0.0 +BlueShiftAmountSunset=0.0 +BlueShiftAmountNight=0.0 +BlueShiftAmountInteriorDay=0.0 +BlueShiftAmountInteriorNight=0.0 + +[LENS] +ReflectionIntensitySunrise=0.1 +ReflectionIntensityDay=0.1 +ReflectionIntensitySunset=0.1 +ReflectionIntensityNight=0.1 +ReflectionIntensityInteriorDay=0.1 +ReflectionIntensityInteriorNight=0.1 +ReflectionPowerSunrise=1.0 +ReflectionPowerDay=1.0 +ReflectionPowerSunset=1.0 +ReflectionPowerNight=1.0 +ReflectionPowerInteriorDay=1.0 +ReflectionPowerInteriorNight=1.0 +DirtIntensitySunrise=50.0 +DirtIntensityDay=50.0 +DirtIntensitySunset=50.0 +DirtIntensityNight=50.0 +DirtIntensityInteriorDay=50.0 +DirtIntensityInteriorNight=50.0 +DirtPowerSunrise=8.0 +DirtPowerDay=8.0 +DirtPowerSunset=8.0 +DirtPowerNight=8.0 +DirtPowerInteriorDay=8.0 +DirtPowerInteriorNight=8.0 + +[SKYLIGHTING] +AmbientMinLevelSunrise=0.3 +AmbientMinLevelDay=0.3 +AmbientMinLevelSunset=0.3 +AmbientMinLevelNight=0.5 +AmbientMinLevelInteriorDay=0.3 +AmbientMinLevelInteriorNight=0.5 + +[ENVIRONMENT] +DirectLightingIntensitySunrise=0.1 +DirectLightingIntensityDay=0.1 +DirectLightingIntensitySunset=0.1 +DirectLightingIntensityNight=0.1 +DirectLightingIntensityInteriorDay=0.1 +DirectLightingIntensityInteriorNight=0.1 +DirectLightingCurveSunrise=1.0 +DirectLightingCurveDay=1.0 +DirectLightingCurveSunset=1.0 +DirectLightingCurveNight=1.0 +DirectLightingCurveInteriorDay=1.0 +DirectLightingCurveInteriorNight=1.0 +DirectLightingDesaturationSunrise=0.0 +DirectLightingDesaturationDay=0.0 +DirectLightingDesaturationSunset=0.0 +DirectLightingDesaturationNight=0.0 +DirectLightingDesaturationInteriorDay=0.0 +DirectLightingDesaturationInteriorNight=0.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 +SpecularFromLightSunrise=0.5 +SpecularFromLightDay=0.5 +SpecularFromLightSunset=0.5 +SpecularFromLightNight=0.5 +SpecularFromLightInteriorDay=0.5 +SpecularFromLightInteriorNight=0.5 +AmbientLightingIntensitySunrise=0.1 +AmbientLightingIntensityDay=0.2 +AmbientLightingIntensitySunset=0.1 +AmbientLightingIntensityNight=0.1 +AmbientLightingIntensityInteriorDay=0.2 +AmbientLightingIntensityInteriorNight=0.1 +AmbientLightingCurveSunrise=1.0 +AmbientLightingCurveDay=1.0 +AmbientLightingCurveSunset=1.0 +AmbientLightingCurveNight=1.0 +AmbientLightingCurveInteriorDay=1.0 +AmbientLightingCurveInteriorNight=1.0 +AmbientLightingDesaturationSunrise=0.25 +AmbientLightingDesaturationDay=0.5 +AmbientLightingDesaturationSunset=0.25 +AmbientLightingDesaturationNight=0.1 +AmbientLightingDesaturationInteriorDay=0.5 +AmbientLightingDesaturationInteriorNight=0.0 + +AmbientColorFilterAmountSunrise=1.0 +AmbientColorFilterAmountDay=1.0 +AmbientColorFilterAmountSunset=1.0 +AmbientColorFilterAmountNight=1.0 +AmbientColorFilterAmountInteriorDay=1.0 +AmbientColorFilterAmountInteriorNight=1.0 +AmbientColorFilterTopSunrise=0.125, 0.145, 0.188 +AmbientColorFilterTopDay=0.0627, 0.0706, 0.0941 +AmbientColorFilterTopSunset=0.125, 0.145, 0.188 +AmbientColorFilterTopNight=0.00392, 0.0196, 0.0353 +AmbientColorFilterTopInteriorDay=0.0157, 0.0588, 0.141 +AmbientColorFilterTopInteriorNight=0.0157, 0.0588, 0.141 +AmbientColorFilterMiddleSunrise=0.141, 0.125, 0.0941 +AmbientColorFilterMiddleDay=0.153, 0.122, 0.0824 +AmbientColorFilterMiddleSunset=0.165, 0.118, 0.0706 +AmbientColorFilterMiddleNight=0.00392, 0.0157, 0.0353 +AmbientColorFilterMiddleInteriorDay=0.0549, 0.0235, 0.0235 +AmbientColorFilterMiddleInteriorNight=0.0235, 0.0353, 0.0549 +AmbientColorFilterBottomSunrise=0.0471, 0.0706, 0.11 +AmbientColorFilterBottomDay=0.0941, 0.145, 0.22 +AmbientColorFilterBottomSunset=0.0471, 0.0706, 0.11 +AmbientColorFilterBottomNight=0.00392, 0.0157, 0.0353 +AmbientColorFilterBottomInteriorDay=0.0353, 0.0196, 0.00392 +AmbientColorFilterBottomInteriorNight=0.0353, 0.0196, 0.00392 + +PointLightingIntensitySunrise=0.5 +PointLightingIntensityDay=0.5 +PointLightingIntensitySunset=0.5 +PointLightingIntensityNight=0.5 +PointLightingIntensityInteriorDay=1.0 +PointLightingIntensityInteriorNight=1.0 +PointLightingCurveSunrise=1.0 +PointLightingCurveDay=1.0 +PointLightingCurveSunset=1.0 +PointLightingCurveNight=1.0 +PointLightingCurveInteriorDay=1.0 +PointLightingCurveInteriorNight=1.0 +PointLightingDesaturationSunrise=0.0 +PointLightingDesaturationDay=0.0 +PointLightingDesaturationSunset=0.0 +PointLightingDesaturationNight=0.0 +PointLightingDesaturationInteriorDay=0.0 +PointLightingDesaturationInteriorNight=0.0 + +ParticleLightsIntensitySunrise=0.2 +ParticleLightsIntensityDay=0.2 +ParticleLightsIntensitySunset=0.2 +ParticleLightsIntensityNight=0.2 +ParticleLightsIntensityInteriorDay=0.2 +ParticleLightsIntensityInteriorNight=0.2 + +FogColorMultiplierSunrise=2.0 +FogColorMultiplierDay=2.0 +FogColorMultiplierSunset=2.0 +FogColorMultiplierNight=2.0 +FogColorMultiplierInteriorDay=2.0 +FogColorMultiplierInteriorNight=2.0 +FogColorCurveSunrise=4.0 +FogColorCurveDay=4.0 +FogColorCurveSunset=4.0 +FogColorCurveNight=4.0 +FogColorCurveInteriorDay=4.0 +FogColorCurveInteriorNight=4.0 +ColorPowSunrise=1.0 +ColorPowDay=1.0 +ColorPowSunset=1.0 +ColorPowNight=1.0 +ColorPowInteriorDay=1.0 +ColorPowInteriorNight=1.0 +DirectLightingColorFilterSunrise=0.953, 0.839, 0.616 +DirectLightingColorFilterDay=1, 1, 1 +DirectLightingColorFilterSunset=0.953, 0.671, 0.616 +DirectLightingColorFilterNight=0.616, 0.953, 0.616 +DirectLightingColorFilterInteriorDay=0.871, 0.784, 0.698 +DirectLightingColorFilterInteriorNight=0.698, 0.757, 0.871 +FogColorFilterSunrise=0.698, 0.871, 0.871 +FogColorFilterDay=1, 1, 1 +FogColorFilterSunset=0.871, 0.698, 0.698 +FogColorFilterNight=0.698, 0.757, 0.871 +FogColorFilterInteriorDay=1, 1, 1 +FogColorFilterInteriorNight=1, 1, 1 + +[SKY] +CloudsIntensitySunrise=0.3 +CloudsIntensityDay=0.3 +CloudsIntensitySunset=0.3 +CloudsIntensityNight=0.3 +CloudsIntensityInteriorDay=0.3 +CloudsIntensityInteriorNight=0.1 +CloudsCurveSunrise=6.0 +CloudsCurveDay=6.0 +CloudsCurveSunset=6.0 +CloudsCurveNight=6.0 +CloudsCurveInteriorDay=6.0 +CloudsCurveInteriorNight=6.0 +CloudsDesaturationSunrise=0.0 +CloudsDesaturationDay=0.0 +CloudsDesaturationSunset=0.0 +CloudsDesaturationNight=0.0 +CloudsDesaturationInteriorDay=0.0 +CloudsDesaturationInteriorNight=0.0 +CloudsOpacitySunrise=1.0 +CloudsOpacityDay=1.0 +CloudsOpacitySunset=1.0 +CloudsOpacityNight=1.0 +CloudsOpacityInteriorDay=1.0 +CloudsOpacityInteriorNight=1.0 +CloudsEdgeClamp=0.5 +CloudsEdgeIntensity=8.0 +CloudsEdgeFadeRange=1.0 +CloudsEdgeMoonMultiplier=4.0 + +GradientIntensitySunrise=0.2 +GradientIntensityDay=0.2 +GradientIntensitySunset=0.2 +GradientIntensityNight=0.2 +GradientIntensityInteriorDay=0.2 +GradientIntensityInteriorNight=0.2 +GradientDesaturationSunrise=1.0 +GradientDesaturationDay=1.0 +GradientDesaturationSunset=1.0 +GradientDesaturationNight=1.0 +GradientDesaturationInteriorDay=1.0 +GradientDesaturationInteriorNight=1.0 +GradientTopIntensitySunrise=1.0 +GradientTopIntensityDay=1.0 +GradientTopIntensitySunset=1.0 +GradientTopIntensityNight=1.0 +GradientTopIntensityInteriorDay=1.0 +GradientTopIntensityInteriorNight=1.0 +GradientTopCurveSunrise=1.0 +GradientTopCurveDay=1.0 +GradientTopCurveSunset=1.0 +GradientTopCurveNight=1.0 +GradientTopCurveInteriorDay=1.0 +GradientTopCurveInteriorNight=1.0 +GradientMiddleIntensitySunrise=1.0 +GradientMiddleIntensityDay=1.0 +GradientMiddleIntensitySunset=1.0 +GradientMiddleIntensityNight=1.0 +GradientMiddleIntensityInteriorDay=1.0 +GradientMiddleIntensityInteriorNight=1.0 +GradientMiddleCurveSunrise=1.0 +GradientMiddleCurveDay=1.0 +GradientMiddleCurveSunset=1.0 +GradientMiddleCurveNight=1.0 +GradientMiddleCurveInteriorDay=1.0 +GradientMiddleCurveInteriorNight=1.0 +GradientHorizonIntensitySunrise=2.0 +GradientHorizonIntensityDay=2.0 +GradientHorizonIntensitySunset=2.0 +GradientHorizonIntensityNight=2.0 +GradientHorizonIntensityInteriorDay=2.0 +GradientHorizonIntensityInteriorNight=2.0 +GradientHorizonCurveSunrise=1.0 +GradientHorizonCurveDay=1.0 +GradientHorizonCurveSunset=1.0 +GradientHorizonCurveNight=1.0 +GradientHorizonCurveInteriorDay=1.0 +GradientHorizonCurveInteriorNight=1.0 + +SunIntensitySunrise=1.0 +SunIntensityDay=1.0 +SunIntensitySunset=1.0 +SunIntensityNight=1.0 +SunIntensityInteriorDay=1.0 +SunIntensityInteriorNight=1.0 +SunDesaturationSunrise=0.55 +SunDesaturationDay=0.65 +SunDesaturationSunset=0.5 +SunDesaturationNight=0.19 +SunDesaturationInteriorDay=0.22 +SunDesaturationInteriorNight=0.17 +SunColorFilterSunrise=0.647, 0.522, 0.475 +SunColorFilterDay=0.91, 0.871, 0.875 +SunColorFilterSunset=0.722, 0.627, 0.588 +SunColorFilterNight=0.686, 0.584, 0.537 +SunColorFilterInteriorDay=1, 1, 1 +SunColorFilterInteriorNight=1, 1, 1 + +SunGlowIntensitySunrise=0.1 +SunGlowIntensityDay=1.05 +SunGlowIntensitySunset=0.1 +SunGlowIntensityNight=0.0 +SunGlowIntensityInteriorDay=1.0 +SunGlowIntensityInteriorNight=0.0 +SunGlowHazinessSunrise=0.03 +SunGlowHazinessDay=0.14 +SunGlowHazinessSunset=0.040001 +SunGlowHazinessNight=0.0 +SunGlowHazinessInteriorDay=0.160001 +SunGlowHazinessInteriorNight=0.0 + +MoonIntensitySunrise=0.1 +MoonIntensityDay=0.0 +MoonIntensitySunset=0.1 +MoonIntensityNight=0.5 +MoonIntensityInteriorDay=0.0 +MoonIntensityInteriorNight=0.5 +MoonCurveSunrise=2.0 +MoonCurveDay=2.0 +MoonCurveSunset=2.0 +MoonCurveNight=2.0 +MoonCurveInteriorDay=2.0 +MoonCurveInteriorNight=2.0 +MoonDesaturationSunrise=0.8 +MoonDesaturationDay=1.0 +MoonDesaturationSunset=0.8 +MoonDesaturationNight=0.4 +MoonDesaturationInteriorDay=1.0 +MoonDesaturationInteriorNight=0.4 +GradientTopColorFilterSunrise=1, 1, 1 +GradientTopColorFilterDay=1, 1, 1 +GradientTopColorFilterSunset=1, 1, 1 +GradientTopColorFilterNight=1, 1, 1 +GradientTopColorFilterInteriorDay=1, 1, 1 +GradientTopColorFilterInteriorNight=1, 1, 1 +GradientMiddleColorFilterSunrise=1, 1, 1 +GradientMiddleColorFilterDay=1, 1, 1 +GradientMiddleColorFilterSunset=1, 1, 1 +GradientMiddleColorFilterNight=1, 1, 1 +GradientMiddleColorFilterInteriorDay=1, 1, 1 +GradientMiddleColorFilterInteriorNight=1, 1, 1 +GradientHorizonColorFilterSunrise=1, 1, 1 +GradientHorizonColorFilterDay=1, 1, 1 +GradientHorizonColorFilterSunset=1, 1, 1 +GradientHorizonColorFilterNight=1, 1, 1 +GradientHorizonColorFilterInteriorDay=1, 1, 1 +GradientHorizonColorFilterInteriorNight=1, 1, 1 + +[OBJECT] +SubSurfaceScatteringMultiplierSunrise=0.35 +SubSurfaceScatteringMultiplierDay=0.3 +SubSurfaceScatteringMultiplierSunset=0.35 +SubSurfaceScatteringMultiplierNight=0.35 +SubSurfaceScatteringMultiplierInteriorDay=0.4 +SubSurfaceScatteringMultiplierInteriorNight=0.4 +SubSurfaceScatteringPowerSunrise=0.5 +SubSurfaceScatteringPowerDay=0.5 +SubSurfaceScatteringPowerSunset=0.5 +SubSurfaceScatteringPowerNight=0.5 +SubSurfaceScatteringPowerInteriorDay=0.5 +SubSurfaceScatteringPowerInteriorNight=0.5 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[VEGETATION] +SubSurfaceScatteringMultiplierSunrise=0.0 +SubSurfaceScatteringMultiplierDay=0.0 +SubSurfaceScatteringMultiplierSunset=0.0 +SubSurfaceScatteringMultiplierNight=0.0 +SubSurfaceScatteringMultiplierInteriorDay=0.0 +SubSurfaceScatteringMultiplierInteriorNight=0.0 +SubSurfaceScatteringPowerSunrise=0.5 +SubSurfaceScatteringPowerDay=0.5 +SubSurfaceScatteringPowerSunset=0.5 +SubSurfaceScatteringPowerNight=0.5 +SubSurfaceScatteringPowerInteriorDay=0.5 +SubSurfaceScatteringPowerInteriorNight=0.5 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[EYES] +SubSurfaceScatteringMultiplierSunrise=0.85 +SubSurfaceScatteringMultiplierDay=0.85 +SubSurfaceScatteringMultiplierSunset=0.85 +SubSurfaceScatteringMultiplierNight=1.0 +SubSurfaceScatteringMultiplierInteriorDay=1.2 +SubSurfaceScatteringMultiplierInteriorNight=1.2 +SubSurfaceScatteringPowerSunrise=8.0 +SubSurfaceScatteringPowerDay=8.0 +SubSurfaceScatteringPowerSunset=8.0 +SubSurfaceScatteringPowerNight=8.0 +SubSurfaceScatteringPowerInteriorDay=8.0 +SubSurfaceScatteringPowerInteriorNight=8.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[LIGHTSPRITE] +IntensitySunrise=0.2 +IntensityDay=0.2 +IntensitySunset=0.2 +IntensityNight=0.2 +IntensityInteriorDay=0.2 +IntensityInteriorNight=0.2 +CurveSunrise=3.0 +CurveDay=3.0 +CurveSunset=3.0 +CurveNight=3.0 +CurveInteriorDay=3.0 +CurveInteriorNight=3.0 + +[WINDOWLIGHT] +IntensitySunrise=0.5 +IntensityDay=0.3 +IntensitySunset=0.5 +IntensityNight=0.8 +IntensityInteriorDay=1.2 +IntensityInteriorNight=0.1 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 + +[VOLUMETRICFOG] +IntensitySunrise=0.5 +IntensityDay=0.7 +IntensitySunset=0.5 +IntensityNight=0.3 +IntensityInteriorDay=0.5 +IntensityInteriorNight=0.5 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 +LightingInfluenceSunrise=0.5 +LightingInfluenceDay=0.5 +LightingInfluenceSunset=0.5 +LightingInfluenceNight=0.5 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 +OpacitySunrise=0.0 +OpacityDay=0.0 +OpacitySunset=0.0 +OpacityNight=0.0 +OpacityInteriorDay=0.0 +OpacityInteriorNight=0.0 + + +[FIRE] +IntensitySunrise=2.0 +IntensityDay=2.0 +IntensitySunset=2.0 +IntensityNight=2.0 +IntensityInteriorDay=2.0 +IntensityInteriorNight=2.0 +CurveSunrise=1.5 +CurveDay=1.5 +CurveSunset=1.5 +CurveNight=1.5 +CurveInteriorDay=1.5 +CurveInteriorNight=1.5 +AdditiveBlending=true + +[PARTICLE] +IntensitySunrise=0.15 +IntensityDay=0.4 +IntensitySunset=0.15 +IntensityNight=0.1 +IntensityInteriorDay=0.5 +IntensityInteriorNight=0.5 +LightingInfluenceSunrise=0.5 +LightingInfluenceDay=0.5 +LightingInfluenceSunset=0.5 +LightingInfluenceNight=1.0 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 + +[SHADOW] +ShadowCastersFix=true +UseBilateralShadowFilter=true +ShadowQualityFix=true +DetailedShadowQuality=-1 +ShadowFilterQuality=0 +ShadowBlurRange=7.0 +ShadowBlurRangeInterior=7.0 + +[RAYS] +SunRaysMultiplierSunrise=0.5 +SunRaysMultiplierDay=0.5 +SunRaysMultiplierSunset=0.5 +SunRaysMultiplierNight=0.5 +SunRaysMultiplierInteriorDay=0.5 +SunRaysMultiplierInteriorNight=0.5 + +[IMAGEBASEDLIGHTING] +AdditiveAmountSunrise=0.0 +AdditiveAmountDay=0.0 +AdditiveAmountSunset=0.0 +AdditiveAmountNight=0.0 +AdditiveAmountInteriorDay=0.0 +AdditiveAmountInteriorNight=0.0 +MultiplicativeAmountSunrise=0.0 +MultiplicativeAmountDay=0.0 +MultiplicativeAmountSunset=0.0 +MultiplicativeAmountNight=0.0 +MultiplicativeAmountInteriorDay=0.0 +MultiplicativeAmountInteriorNight=0.0 +ReflectiveAmountSunrise=0.4 +ReflectiveAmountDay=0.5 +ReflectiveAmountSunset=0.4 +ReflectiveAmountNight=0.3 +ReflectiveAmountInteriorDay=0.1 +ReflectiveAmountInteriorNight=0.1 + +[WATER] +WavesAmplitudeSunrise=0.2 +WavesAmplitudeDay=0.2 +WavesAmplitudeSunset=0.2 +WavesAmplitudeNight=0.2 +WavesAmplitudeInteriorDay=0.2 +WavesAmplitudeInteriorNight=0.2 + +[CLOUDSHADOWS] +OpacitySunrise=1.0 +OpacityDay=1.0 +OpacitySunset=1.0 +OpacityNight=1.0 +OpacityInteriorDay=1.0 +OpacityInteriorNight=1.0 + +[VOLUMETRICRAYS] +IntensitySunrise=1.0 +IntensityDay=1.0 +IntensitySunset=1.0 +IntensityNight=1.0 +IntensityInteriorDay=1.0 +IntensityInteriorNight=1.0 +DensitySunrise=2.0 +DensityDay=10.0 +DensitySunset=2.0 +DensityNight=2.0 +DensityInteriorDay=2.0 +DensityInteriorNight=2.0 +SkyColorAmountSunrise=0.0 +SkyColorAmountDay=0.0 +SkyColorAmountSunset=0.0 +SkyColorAmountNight=0.0 +SkyColorAmountInteriorDay=0.0 +SkyColorAmountInteriorNight=0.0 + +[PROCEDURALSUN] +GlowIntensitySunrise=0.5 +GlowIntensityDay=0.5 +GlowIntensitySunset=0.5 +GlowIntensityNight=0.5 +GlowIntensityInteriorDay=0.5 +GlowIntensityInteriorNight=0.5 +GlowCurveSunrise=1.0 +GlowCurveDay=1.0 +GlowCurveSunset=1.0 +GlowCurveNight=1.0 +GlowCurveInteriorDay=1.0 +GlowCurveInteriorNight=1.0 + +[MIST] +AnchorsAmountSunrise=1.0 +AnchorsAmountDay=1.0 +AnchorsAmountSunset=1.0 +AnchorsAmountNight=1.0 +AnchorsAmountInteriorDay=1.0 +AnchorsAmountInteriorNight=1.0 + +SkyLightingAmountSunrise=5.0 +SkyLightingAmountDay=5.0 +SkyLightingAmountSunset=5.0 +SkyLightingAmountNight=2.0 +SkyLightingAmountInteriorDay=5.0 +SkyLightingAmountInteriorNight=2.0 +SunLightingAmountSunrise=0.1 +SunLightingAmountDay=0.1 +SunLightingAmountSunset=0.1 +SunLightingAmountNight=0.1 +SunLightingAmountInteriorDay=0.1 +SunLightingAmountInteriorNight=0.1 +DesaturationSunrise=1.0 +DesaturationDay=1.0 +DesaturationSunset=1.0 +DesaturationNight=1.0 +DesaturationInteriorDay=1.0 +DesaturationInteriorNight=1.0 +ColorFilterSunrise=0.741, 0.769, 0.827 +ColorFilterDay=0.871, 0.757, 0.698 +ColorFilterSunset=0.871, 0.698, 0.698 +ColorFilterNight=0.698, 0.757, 0.871 +ColorFilterInteriorDay=1, 1, 1 +ColorFilterInteriorNight=1, 1, 1 + +RelativeToCameraSunrise=0.0 +RelativeToCameraDay=0.0 +RelativeToCameraSunset=0.0 +RelativeToCameraNight=0.0 +RelativeToCameraInteriorDay=0.0 +RelativeToCameraInteriorNight=0.0 +VerticalOffsetSunrise=-10.0 +VerticalOffsetDay=-10.0 +VerticalOffsetSunset=-10.0 +VerticalOffsetNight=-10.0 +VerticalOffsetInteriorDay=-10.0 +VerticalOffsetInteriorNight=-10.0 + +DensitySunrise=4.0 +DensityDay=4.0 +DensitySunset=4.0 +DensityNight=4.0 +DensityInteriorDay=4.0 +DensityInteriorNight=4.0 +VerticalFadeSunrise=0.3 +VerticalFadeDay=0.3 +VerticalFadeSunset=0.3 +VerticalFadeNight=0.3 +VerticalFadeInteriorDay=0.3 +VerticalFadeInteriorNight=0.3 +DistanceFadeSunrise=20.0 +DistanceFadeDay=20.0 +DistanceFadeSunset=20.0 +DistanceFadeNight=20.0 +DistanceFadeInteriorDay=20.0 +DistanceFadeInteriorNight=20.0 +BottomTopSunrise=0.0 +BottomTopDay=0.0 +BottomTopSunset=0.0 +BottomTopNight=0.0 +BottomTopInteriorDay=0.0 +BottomTopInteriorNight=0.0 +ExponentialFadeSunrise=1.25 +ExponentialFadeDay=1.25 +ExponentialFadeSunset=1.25 +ExponentialFadeNight=1.25 +ExponentialFadeInteriorDay=1.25 +ExponentialFadeInteriorNight=1.25 diff --git a/00 - Core/DAHAKA's ENB/enbseries/008 COT clear CO.ini b/00 - Core/DAHAKA's ENB/enbseries/008 COT clear CO.ini new file mode 100644 index 0000000..3731c70 --- /dev/null +++ b/00 - Core/DAHAKA's ENB/enbseries/008 COT clear CO.ini @@ -0,0 +1,658 @@ +[BLOOM] +AmountSunrise=0.1 +AmountDay=0.1 +AmountSunset=0.1 +AmountNight=0.1 +AmountInteriorDay=0.1 +AmountInteriorNight=0.1 +BlueShiftAmountSunrise=0.0 +BlueShiftAmountDay=0.0 +BlueShiftAmountSunset=0.0 +BlueShiftAmountNight=0.0 +BlueShiftAmountInteriorDay=0.0 +BlueShiftAmountInteriorNight=0.0 + +[LENS] +ReflectionIntensitySunrise=0.1 +ReflectionIntensityDay=0.1 +ReflectionIntensitySunset=0.1 +ReflectionIntensityNight=0.1 +ReflectionIntensityInteriorDay=0.1 +ReflectionIntensityInteriorNight=0.1 +ReflectionPowerSunrise=1.0 +ReflectionPowerDay=1.0 +ReflectionPowerSunset=1.0 +ReflectionPowerNight=1.0 +ReflectionPowerInteriorDay=1.0 +ReflectionPowerInteriorNight=1.0 +DirtIntensitySunrise=50.0 +DirtIntensityDay=50.0 +DirtIntensitySunset=50.0 +DirtIntensityNight=50.0 +DirtIntensityInteriorDay=50.0 +DirtIntensityInteriorNight=50.0 +DirtPowerSunrise=8.0 +DirtPowerDay=8.0 +DirtPowerSunset=8.0 +DirtPowerNight=8.0 +DirtPowerInteriorDay=8.0 +DirtPowerInteriorNight=8.0 + +[SKYLIGHTING] +AmbientMinLevelSunrise=0.2 +AmbientMinLevelDay=0.2 +AmbientMinLevelSunset=0.2 +AmbientMinLevelNight=0.5 +AmbientMinLevelInteriorDay=0.2 +AmbientMinLevelInteriorNight=0.5 + +[ENVIRONMENT] +DirectLightingIntensitySunrise=0.3 +DirectLightingIntensityDay=1.0 +DirectLightingIntensitySunset=0.3 +DirectLightingIntensityNight=0.2 +DirectLightingIntensityInteriorDay=0.2 +DirectLightingIntensityInteriorNight=0.05 +DirectLightingCurveSunrise=1.0 +DirectLightingCurveDay=1.0 +DirectLightingCurveSunset=1.0 +DirectLightingCurveNight=1.0 +DirectLightingCurveInteriorDay=1.0 +DirectLightingCurveInteriorNight=1.0 +DirectLightingDesaturationSunrise=0.0 +DirectLightingDesaturationDay=0.0 +DirectLightingDesaturationSunset=0.0 +DirectLightingDesaturationNight=0.0 +DirectLightingDesaturationInteriorDay=0.0 +DirectLightingDesaturationInteriorNight=0.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 +SpecularFromLightSunrise=0.5 +SpecularFromLightDay=0.5 +SpecularFromLightSunset=0.5 +SpecularFromLightNight=0.5 +SpecularFromLightInteriorDay=0.5 +SpecularFromLightInteriorNight=0.5 +AmbientLightingIntensitySunrise=0.0 +AmbientLightingIntensityDay=0.0 +AmbientLightingIntensitySunset=0.0 +AmbientLightingIntensityNight=0.0 +AmbientLightingIntensityInteriorDay=0.0 +AmbientLightingIntensityInteriorNight=0.0 +AmbientLightingCurveSunrise=1.0 +AmbientLightingCurveDay=1.0 +AmbientLightingCurveSunset=1.0 +AmbientLightingCurveNight=1.0 +AmbientLightingCurveInteriorDay=1.0 +AmbientLightingCurveInteriorNight=1.0 +AmbientLightingDesaturationSunrise=0.0 +AmbientLightingDesaturationDay=0.0 +AmbientLightingDesaturationSunset=0.0 +AmbientLightingDesaturationNight=0.0 +AmbientLightingDesaturationInteriorDay=0.0 +AmbientLightingDesaturationInteriorNight=0.0 + +AmbientColorFilterAmountSunrise=1.0 +AmbientColorFilterAmountDay=1.0 +AmbientColorFilterAmountSunset=1.0 +AmbientColorFilterAmountNight=1.0 +AmbientColorFilterAmountInteriorDay=1.0 +AmbientColorFilterAmountInteriorNight=1.0 +AmbientColorFilterTopSunrise=0.0941, 0.141, 0.22 +AmbientColorFilterTopDay=0.235, 0.341, 0.549 +AmbientColorFilterTopSunset=0.0941, 0.141, 0.22 +AmbientColorFilterTopNight=0.00392, 0.0196, 0.0353 +AmbientColorFilterTopInteriorDay=0.0157, 0.0588, 0.141 +AmbientColorFilterTopInteriorNight=0.0157, 0.0588, 0.141 +AmbientColorFilterMiddleSunrise=0.165, 0.133, 0.0706 +AmbientColorFilterMiddleDay=0.588, 0.588, 0.588 +AmbientColorFilterMiddleSunset=0.0941, 0.11, 0.141 +AmbientColorFilterMiddleNight=0.00392, 0.0157, 0.0353 +AmbientColorFilterMiddleInteriorDay=0.0549, 0.0235, 0.0235 +AmbientColorFilterMiddleInteriorNight=0.0235, 0.0353, 0.0549 +AmbientColorFilterBottomSunrise=0.0471, 0.0667, 0.11 +AmbientColorFilterBottomDay=0.784, 0.784, 0.784 +AmbientColorFilterBottomSunset=0.141, 0.0784, 0.0157 +AmbientColorFilterBottomNight=0.00392, 0.0157, 0.0353 +AmbientColorFilterBottomInteriorDay=0.0353, 0.0196, 0.00392 +AmbientColorFilterBottomInteriorNight=0.0353, 0.0196, 0.00392 + +PointLightingIntensitySunrise=0.5 +PointLightingIntensityDay=0.5 +PointLightingIntensitySunset=0.5 +PointLightingIntensityNight=0.5 +PointLightingIntensityInteriorDay=1.0 +PointLightingIntensityInteriorNight=1.0 +PointLightingCurveSunrise=1.0 +PointLightingCurveDay=1.0 +PointLightingCurveSunset=1.0 +PointLightingCurveNight=1.0 +PointLightingCurveInteriorDay=1.0 +PointLightingCurveInteriorNight=1.0 +PointLightingDesaturationSunrise=0.0 +PointLightingDesaturationDay=0.0 +PointLightingDesaturationSunset=0.0 +PointLightingDesaturationNight=0.0 +PointLightingDesaturationInteriorDay=0.0 +PointLightingDesaturationInteriorNight=0.0 + +ParticleLightsIntensitySunrise=0.2 +ParticleLightsIntensityDay=0.2 +ParticleLightsIntensitySunset=0.2 +ParticleLightsIntensityNight=0.2 +ParticleLightsIntensityInteriorDay=0.2 +ParticleLightsIntensityInteriorNight=0.2 + +FogColorMultiplierSunrise=0.2 +FogColorMultiplierDay=0.2 +FogColorMultiplierSunset=0.2 +FogColorMultiplierNight=0.2 +FogColorMultiplierInteriorDay=0.2 +FogColorMultiplierInteriorNight=0.2 +FogColorCurveSunrise=2.0 +FogColorCurveDay=2.0 +FogColorCurveSunset=2.0 +FogColorCurveNight=2.0 +FogColorCurveInteriorDay=2.0 +FogColorCurveInteriorNight=2.0 +ColorPowSunrise=1.0 +ColorPowDay=1.0 +ColorPowSunset=1.0 +ColorPowNight=1.0 +ColorPowInteriorDay=1.0 +ColorPowInteriorNight=1.0 +DirectLightingColorFilterSunrise=0.953, 0.784, 0.616 +DirectLightingColorFilterDay=0.953, 0.839, 0.616 +DirectLightingColorFilterSunset=0.953, 0.671, 0.616 +DirectLightingColorFilterNight=0.616, 0.953, 0.616 +DirectLightingColorFilterInteriorDay=1, 1, 1 +DirectLightingColorFilterInteriorNight=1, 1, 1 +FogColorFilterSunrise=1, 1, 1 +FogColorFilterDay=1, 1, 1 +FogColorFilterSunset=1, 1, 1 +FogColorFilterNight=1, 1, 1 +FogColorFilterInteriorDay=1, 1, 1 +FogColorFilterInteriorNight=1, 1, 1 + +[SKY] +CloudsIntensitySunrise=0.1 +CloudsIntensityDay=1.0 +CloudsIntensitySunset=0.1 +CloudsIntensityNight=0.1 +CloudsIntensityInteriorDay=1.0 +CloudsIntensityInteriorNight=0.1 +CloudsCurveSunrise=6.0 +CloudsCurveDay=6.0 +CloudsCurveSunset=6.0 +CloudsCurveNight=6.0 +CloudsCurveInteriorDay=6.0 +CloudsCurveInteriorNight=6.0 +CloudsDesaturationSunrise=0.5 +CloudsDesaturationDay=0.0 +CloudsDesaturationSunset=0.5 +CloudsDesaturationNight=0.0 +CloudsDesaturationInteriorDay=0.0 +CloudsDesaturationInteriorNight=0.0 +CloudsOpacitySunrise=1.0 +CloudsOpacityDay=1.0 +CloudsOpacitySunset=1.0 +CloudsOpacityNight=1.0 +CloudsOpacityInteriorDay=1.0 +CloudsOpacityInteriorNight=1.0 +CloudsEdgeClamp=0.5 +CloudsEdgeIntensity=8.0 +CloudsEdgeFadeRange=1.0 +CloudsEdgeMoonMultiplier=4.0 + +GradientIntensitySunrise=0.1 +GradientIntensityDay=0.25 +GradientIntensitySunset=0.1 +GradientIntensityNight=0.05 +GradientIntensityInteriorDay=0.5 +GradientIntensityInteriorNight=0.05 +GradientDesaturationSunrise=0.0 +GradientDesaturationDay=0.0 +GradientDesaturationSunset=0.0 +GradientDesaturationNight=0.0 +GradientDesaturationInteriorDay=0.0 +GradientDesaturationInteriorNight=0.0 +GradientTopIntensitySunrise=1.0 +GradientTopIntensityDay=1.0 +GradientTopIntensitySunset=1.0 +GradientTopIntensityNight=1.0 +GradientTopIntensityInteriorDay=1.0 +GradientTopIntensityInteriorNight=1.0 +GradientTopCurveSunrise=1.0 +GradientTopCurveDay=1.0 +GradientTopCurveSunset=1.0 +GradientTopCurveNight=1.0 +GradientTopCurveInteriorDay=1.0 +GradientTopCurveInteriorNight=1.0 +GradientMiddleIntensitySunrise=2.0 +GradientMiddleIntensityDay=2.0 +GradientMiddleIntensitySunset=2.0 +GradientMiddleIntensityNight=2.0 +GradientMiddleIntensityInteriorDay=2.0 +GradientMiddleIntensityInteriorNight=2.0 +GradientMiddleCurveSunrise=1.0 +GradientMiddleCurveDay=1.0 +GradientMiddleCurveSunset=1.0 +GradientMiddleCurveNight=1.0 +GradientMiddleCurveInteriorDay=1.0 +GradientMiddleCurveInteriorNight=1.0 +GradientHorizonIntensitySunrise=3.0 +GradientHorizonIntensityDay=3.0 +GradientHorizonIntensitySunset=3.0 +GradientHorizonIntensityNight=3.0 +GradientHorizonIntensityInteriorDay=3.0 +GradientHorizonIntensityInteriorNight=3.0 +GradientHorizonCurveSunrise=1.0 +GradientHorizonCurveDay=1.0 +GradientHorizonCurveSunset=1.0 +GradientHorizonCurveNight=1.0 +GradientHorizonCurveInteriorDay=1.0 +GradientHorizonCurveInteriorNight=1.0 + +SunIntensitySunrise=1.0 +SunIntensityDay=1.0 +SunIntensitySunset=1.0 +SunIntensityNight=1.0 +SunIntensityInteriorDay=1.0 +SunIntensityInteriorNight=1.0 +SunDesaturationSunrise=0.55 +SunDesaturationDay=0.65 +SunDesaturationSunset=0.5 +SunDesaturationNight=0.19 +SunDesaturationInteriorDay=0.22 +SunDesaturationInteriorNight=0.17 +SunColorFilterSunrise=0.545, 0.306, 0.239 +SunColorFilterDay=0.671, 0.588, 0.506 +SunColorFilterSunset=0.882, 0.588, 0.294 +SunColorFilterNight=0.698, 0.251, 0.0863 +SunColorFilterInteriorDay=1, 1, 1 +SunColorFilterInteriorNight=1, 1, 1 + +SunGlowIntensitySunrise=0.1 +SunGlowIntensityDay=1.05 +SunGlowIntensitySunset=0.1 +SunGlowIntensityNight=0.0 +SunGlowIntensityInteriorDay=1.0 +SunGlowIntensityInteriorNight=0.0 +SunGlowHazinessSunrise=0.03 +SunGlowHazinessDay=0.14 +SunGlowHazinessSunset=0.040001 +SunGlowHazinessNight=0.0 +SunGlowHazinessInteriorDay=0.160001 +SunGlowHazinessInteriorNight=0.0 + +MoonIntensitySunrise=0.1 +MoonIntensityDay=0.0 +MoonIntensitySunset=0.1 +MoonIntensityNight=0.5 +MoonIntensityInteriorDay=0.0 +MoonIntensityInteriorNight=0.5 +MoonCurveSunrise=2.0 +MoonCurveDay=2.0 +MoonCurveSunset=2.0 +MoonCurveNight=2.0 +MoonCurveInteriorDay=2.0 +MoonCurveInteriorNight=2.0 +MoonDesaturationSunrise=0.8 +MoonDesaturationDay=1.0 +MoonDesaturationSunset=0.8 +MoonDesaturationNight=0.4 +MoonDesaturationInteriorDay=1.0 +MoonDesaturationInteriorNight=0.4 +GradientTopColorFilterSunrise=1, 1, 1 +GradientTopColorFilterDay=1, 1, 1 +GradientTopColorFilterSunset=1, 1, 1 +GradientTopColorFilterNight=1, 1, 1 +GradientTopColorFilterInteriorDay=1, 1, 1 +GradientTopColorFilterInteriorNight=1, 1, 1 +GradientMiddleColorFilterSunrise=1, 1, 1 +GradientMiddleColorFilterDay=0.616, 0.953, 0.616 +GradientMiddleColorFilterSunset=1, 1, 1 +GradientMiddleColorFilterNight=1, 1, 1 +GradientMiddleColorFilterInteriorDay=1, 1, 1 +GradientMiddleColorFilterInteriorNight=1, 1, 1 +GradientHorizonColorFilterSunrise=1, 1, 1 +GradientHorizonColorFilterDay=0.698, 0.871, 0.698 +GradientHorizonColorFilterSunset=1, 1, 1 +GradientHorizonColorFilterNight=1, 1, 1 +GradientHorizonColorFilterInteriorDay=1, 1, 1 +GradientHorizonColorFilterInteriorNight=1, 1, 1 + +[OBJECT] +SubSurfaceScatteringMultiplierSunrise=0.35 +SubSurfaceScatteringMultiplierDay=0.3 +SubSurfaceScatteringMultiplierSunset=0.35 +SubSurfaceScatteringMultiplierNight=0.35 +SubSurfaceScatteringMultiplierInteriorDay=0.4 +SubSurfaceScatteringMultiplierInteriorNight=0.4 +SubSurfaceScatteringPowerSunrise=0.5 +SubSurfaceScatteringPowerDay=0.5 +SubSurfaceScatteringPowerSunset=0.5 +SubSurfaceScatteringPowerNight=0.5 +SubSurfaceScatteringPowerInteriorDay=0.5 +SubSurfaceScatteringPowerInteriorNight=0.5 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[VEGETATION] +SubSurfaceScatteringMultiplierSunrise=0.1 +SubSurfaceScatteringMultiplierDay=0.2 +SubSurfaceScatteringMultiplierSunset=0.1 +SubSurfaceScatteringMultiplierNight=0.1 +SubSurfaceScatteringMultiplierInteriorDay=0.2 +SubSurfaceScatteringMultiplierInteriorNight=0.1 +SubSurfaceScatteringPowerSunrise=0.5 +SubSurfaceScatteringPowerDay=0.5 +SubSurfaceScatteringPowerSunset=0.5 +SubSurfaceScatteringPowerNight=0.5 +SubSurfaceScatteringPowerInteriorDay=0.5 +SubSurfaceScatteringPowerInteriorNight=0.5 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[EYES] +SubSurfaceScatteringMultiplierSunrise=0.85 +SubSurfaceScatteringMultiplierDay=0.85 +SubSurfaceScatteringMultiplierSunset=0.85 +SubSurfaceScatteringMultiplierNight=1.0 +SubSurfaceScatteringMultiplierInteriorDay=1.2 +SubSurfaceScatteringMultiplierInteriorNight=1.2 +SubSurfaceScatteringPowerSunrise=8.0 +SubSurfaceScatteringPowerDay=8.0 +SubSurfaceScatteringPowerSunset=8.0 +SubSurfaceScatteringPowerNight=8.0 +SubSurfaceScatteringPowerInteriorDay=8.0 +SubSurfaceScatteringPowerInteriorNight=8.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[LIGHTSPRITE] +IntensitySunrise=0.2 +IntensityDay=0.2 +IntensitySunset=0.2 +IntensityNight=0.2 +IntensityInteriorDay=0.2 +IntensityInteriorNight=0.2 +CurveSunrise=3.0 +CurveDay=3.0 +CurveSunset=3.0 +CurveNight=3.0 +CurveInteriorDay=3.0 +CurveInteriorNight=3.0 + +[WINDOWLIGHT] +IntensitySunrise=0.5 +IntensityDay=0.3 +IntensitySunset=0.5 +IntensityNight=0.8 +IntensityInteriorDay=1.2 +IntensityInteriorNight=0.1 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 + +[VOLUMETRICFOG] +IntensitySunrise=0.3 +IntensityDay=1.5 +IntensitySunset=0.3 +IntensityNight=0.3 +IntensityInteriorDay=0.3 +IntensityInteriorNight=0.3 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 +LightingInfluenceSunrise=0.5 +LightingInfluenceDay=0.5 +LightingInfluenceSunset=0.5 +LightingInfluenceNight=1.0 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 +OpacitySunrise=1.0 +OpacityDay=1.0 +OpacitySunset=1.0 +OpacityNight=1.0 +OpacityInteriorDay=1.0 +OpacityInteriorNight=1.0 + + +[FIRE] +IntensitySunrise=2.0 +IntensityDay=2.0 +IntensitySunset=2.0 +IntensityNight=2.0 +IntensityInteriorDay=2.0 +IntensityInteriorNight=2.0 +CurveSunrise=1.5 +CurveDay=1.5 +CurveSunset=1.5 +CurveNight=1.5 +CurveInteriorDay=1.5 +CurveInteriorNight=1.5 +AdditiveBlending=true + +[PARTICLE] +IntensitySunrise=0.2 +IntensityDay=1.0 +IntensitySunset=0.2 +IntensityNight=0.1 +IntensityInteriorDay=0.5 +IntensityInteriorNight=0.5 +LightingInfluenceSunrise=0.5 +LightingInfluenceDay=0.5 +LightingInfluenceSunset=0.5 +LightingInfluenceNight=1.0 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 + +[SHADOW] +ShadowCastersFix=true +UseBilateralShadowFilter=true +ShadowQualityFix=true +DetailedShadowQuality=-1 +ShadowFilterQuality=0 +ShadowBlurRange=7.0 +ShadowBlurRangeInterior=7.0 + +[RAYS] +SunRaysMultiplierSunrise=0.5 +SunRaysMultiplierDay=0.5 +SunRaysMultiplierSunset=0.5 +SunRaysMultiplierNight=0.5 +SunRaysMultiplierInteriorDay=0.5 +SunRaysMultiplierInteriorNight=0.5 + +[IMAGEBASEDLIGHTING] +AdditiveAmountSunrise=0.1 +AdditiveAmountDay=0.1 +AdditiveAmountSunset=0.1 +AdditiveAmountNight=0.1 +AdditiveAmountInteriorDay=0.1 +AdditiveAmountInteriorNight=0.1 +MultiplicativeAmountSunrise=0.5 +MultiplicativeAmountDay=0.5 +MultiplicativeAmountSunset=0.5 +MultiplicativeAmountNight=0.5 +MultiplicativeAmountInteriorDay=0.5 +MultiplicativeAmountInteriorNight=0.5 +ReflectiveAmountSunrise=1.0 +ReflectiveAmountDay=2.0 +ReflectiveAmountSunset=1.0 +ReflectiveAmountNight=1.0 +ReflectiveAmountInteriorDay=1.0 +ReflectiveAmountInteriorNight=1.0 + +[WATER] +WavesAmplitudeSunrise=1.0 +WavesAmplitudeDay=0.2 +WavesAmplitudeSunset=1.0 +WavesAmplitudeNight=1.0 +WavesAmplitudeInteriorDay=1.0 +WavesAmplitudeInteriorNight=1.0 + +[CLOUDSHADOWS] +OpacitySunrise=1.0 +OpacityDay=1.0 +OpacitySunset=1.0 +OpacityNight=1.0 +OpacityInteriorDay=1.0 +OpacityInteriorNight=1.0 + +[VOLUMETRICRAYS] +IntensitySunrise=0.1 +IntensityDay=0.0 +IntensitySunset=0.1 +IntensityNight=0.1 +IntensityInteriorDay=0.1 +IntensityInteriorNight=0.1 +DensitySunrise=1.0 +DensityDay=1.0 +DensitySunset=1.0 +DensityNight=1.0 +DensityInteriorDay=1.0 +DensityInteriorNight=1.0 +SkyColorAmountSunrise=0.0 +SkyColorAmountDay=0.0 +SkyColorAmountSunset=0.0 +SkyColorAmountNight=0.0 +SkyColorAmountInteriorDay=0.0 +SkyColorAmountInteriorNight=0.0 + +[PROCEDURALSUN] +GlowIntensitySunrise=0.2 +GlowIntensityDay=0.05 +GlowIntensitySunset=0.2 +GlowIntensityNight=0.2 +GlowIntensityInteriorDay=0.2 +GlowIntensityInteriorNight=0.2 +GlowCurveSunrise=10.0 +GlowCurveDay=10.0 +GlowCurveSunset=10.0 +GlowCurveNight=10.0 +GlowCurveInteriorDay=10.0 +GlowCurveInteriorNight=10.0 + +[MIST] +AnchorsAmountSunrise=1.0 +AnchorsAmountDay=1.0 +AnchorsAmountSunset=1.0 +AnchorsAmountNight=1.0 +AnchorsAmountInteriorDay=1.0 +AnchorsAmountInteriorNight=1.0 + +SkyLightingAmountSunrise=5.0 +SkyLightingAmountDay=5.0 +SkyLightingAmountSunset=5.0 +SkyLightingAmountNight=5.0 +SkyLightingAmountInteriorDay=5.0 +SkyLightingAmountInteriorNight=5.0 +SunLightingAmountSunrise=0.1 +SunLightingAmountDay=0.1 +SunLightingAmountSunset=0.1 +SunLightingAmountNight=0.1 +SunLightingAmountInteriorDay=0.1 +SunLightingAmountInteriorNight=0.1 +DesaturationSunrise=0.5 +DesaturationDay=0.5 +DesaturationSunset=0.5 +DesaturationNight=0.5 +DesaturationInteriorDay=0.5 +DesaturationInteriorNight=0.5 +ColorFilterSunrise=0.506, 0.557, 0.671 +ColorFilterDay=0.506, 0.557, 0.671 +ColorFilterSunset=0.506, 0.557, 0.671 +ColorFilterNight=0.267, 0.62, 0.91 +ColorFilterInteriorDay=1, 1, 1 +ColorFilterInteriorNight=1, 1, 1 +RelativeToCameraSunrise=0.0 +RelativeToCameraDay=0.0 +RelativeToCameraSunset=0.0 +RelativeToCameraNight=0.0 +RelativeToCameraInteriorDay=0.0 +RelativeToCameraInteriorNight=0.0 +VerticalOffsetSunrise=-10.0 +VerticalOffsetDay=-10.0 +VerticalOffsetSunset=-10.0 +VerticalOffsetNight=-10.0 +VerticalOffsetInteriorDay=-10.0 +VerticalOffsetInteriorNight=-10.0 + +DensitySunrise=2.0 +DensityDay=2.0 +DensitySunset=2.0 +DensityNight=2.0 +DensityInteriorDay=2.0 +DensityInteriorNight=2.0 +VerticalFadeSunrise=0.3 +VerticalFadeDay=0.3 +VerticalFadeSunset=0.3 +VerticalFadeNight=0.3 +VerticalFadeInteriorDay=0.3 +VerticalFadeInteriorNight=0.3 +DistanceFadeSunrise=0.0 +DistanceFadeDay=0.0 +DistanceFadeSunset=0.0 +DistanceFadeNight=0.0 +DistanceFadeInteriorDay=0.0 +DistanceFadeInteriorNight=0.0 +BottomTopSunrise=0.0 +BottomTopDay=0.0 +BottomTopSunset=0.0 +BottomTopNight=0.0 +BottomTopInteriorDay=0.0 +BottomTopInteriorNight=0.0 +ExponentialFadeSunrise=1.5 +ExponentialFadeDay=1.5 +ExponentialFadeSunset=1.5 +ExponentialFadeNight=1.5 +ExponentialFadeInteriorDay=1.5 +ExponentialFadeInteriorNight=1.5 diff --git a/00 - Core/DAHAKA's ENB/enbseries/009 COT clear RE.ini b/00 - Core/DAHAKA's ENB/enbseries/009 COT clear RE.ini new file mode 100644 index 0000000..a40df40 --- /dev/null +++ b/00 - Core/DAHAKA's ENB/enbseries/009 COT clear RE.ini @@ -0,0 +1,659 @@ +[BLOOM] +AmountSunrise=0.1 +AmountDay=0.1 +AmountSunset=0.1 +AmountNight=0.1 +AmountInteriorDay=0.1 +AmountInteriorNight=0.1 +BlueShiftAmountSunrise=0.0 +BlueShiftAmountDay=0.0 +BlueShiftAmountSunset=0.0 +BlueShiftAmountNight=0.0 +BlueShiftAmountInteriorDay=0.0 +BlueShiftAmountInteriorNight=0.0 + +[LENS] +ReflectionIntensitySunrise=0.1 +ReflectionIntensityDay=0.1 +ReflectionIntensitySunset=0.1 +ReflectionIntensityNight=0.1 +ReflectionIntensityInteriorDay=0.1 +ReflectionIntensityInteriorNight=0.1 +ReflectionPowerSunrise=1.0 +ReflectionPowerDay=1.0 +ReflectionPowerSunset=1.0 +ReflectionPowerNight=1.0 +ReflectionPowerInteriorDay=1.0 +ReflectionPowerInteriorNight=1.0 +DirtIntensitySunrise=50.0 +DirtIntensityDay=50.0 +DirtIntensitySunset=50.0 +DirtIntensityNight=50.0 +DirtIntensityInteriorDay=50.0 +DirtIntensityInteriorNight=50.0 +DirtPowerSunrise=8.0 +DirtPowerDay=8.0 +DirtPowerSunset=8.0 +DirtPowerNight=8.0 +DirtPowerInteriorDay=8.0 +DirtPowerInteriorNight=8.0 + +[SKYLIGHTING] +AmbientMinLevelSunrise=0.2 +AmbientMinLevelDay=0.2 +AmbientMinLevelSunset=0.2 +AmbientMinLevelNight=0.5 +AmbientMinLevelInteriorDay=0.2 +AmbientMinLevelInteriorNight=0.5 + +[ENVIRONMENT] +DirectLightingIntensitySunrise=0.3 +DirectLightingIntensityDay=1.0 +DirectLightingIntensitySunset=0.3 +DirectLightingIntensityNight=0.2 +DirectLightingIntensityInteriorDay=0.2 +DirectLightingIntensityInteriorNight=0.05 +DirectLightingCurveSunrise=1.0 +DirectLightingCurveDay=1.0 +DirectLightingCurveSunset=1.0 +DirectLightingCurveNight=1.0 +DirectLightingCurveInteriorDay=1.0 +DirectLightingCurveInteriorNight=1.0 +DirectLightingDesaturationSunrise=0.0 +DirectLightingDesaturationDay=0.0 +DirectLightingDesaturationSunset=0.0 +DirectLightingDesaturationNight=0.0 +DirectLightingDesaturationInteriorDay=0.0 +DirectLightingDesaturationInteriorNight=0.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 +SpecularFromLightSunrise=0.5 +SpecularFromLightDay=0.5 +SpecularFromLightSunset=0.5 +SpecularFromLightNight=0.5 +SpecularFromLightInteriorDay=0.5 +SpecularFromLightInteriorNight=0.5 +AmbientLightingIntensitySunrise=0.1 +AmbientLightingIntensityDay=0.2 +AmbientLightingIntensitySunset=0.1 +AmbientLightingIntensityNight=0.1 +AmbientLightingIntensityInteriorDay=0.2 +AmbientLightingIntensityInteriorNight=0.1 +AmbientLightingCurveSunrise=1.0 +AmbientLightingCurveDay=1.0 +AmbientLightingCurveSunset=1.0 +AmbientLightingCurveNight=1.0 +AmbientLightingCurveInteriorDay=1.0 +AmbientLightingCurveInteriorNight=1.0 +AmbientLightingDesaturationSunrise=0.25 +AmbientLightingDesaturationDay=0.5 +AmbientLightingDesaturationSunset=0.25 +AmbientLightingDesaturationNight=0.1 +AmbientLightingDesaturationInteriorDay=0.5 +AmbientLightingDesaturationInteriorNight=0.0 + +AmbientColorFilterAmountSunrise=1.0 +AmbientColorFilterAmountDay=1.0 +AmbientColorFilterAmountSunset=1.0 +AmbientColorFilterAmountNight=1.0 +AmbientColorFilterAmountInteriorDay=1.0 +AmbientColorFilterAmountInteriorNight=1.0 +AmbientColorFilterTopSunrise=0.0941, 0.141, 0.22 +AmbientColorFilterTopDay=0.0392, 0.149, 0.353 +AmbientColorFilterTopSunset=0.0941, 0.141, 0.22 +AmbientColorFilterTopNight=0.00392, 0.0196, 0.0353 +AmbientColorFilterTopInteriorDay=0.0157, 0.0588, 0.141 +AmbientColorFilterTopInteriorNight=0.0157, 0.0588, 0.141 +AmbientColorFilterMiddleSunrise=0.165, 0.133, 0.0706 +AmbientColorFilterMiddleDay=0.392, 0.392, 0.392 +AmbientColorFilterMiddleSunset=0.0941, 0.11, 0.141 +AmbientColorFilterMiddleNight=0.00392, 0.0157, 0.0353 +AmbientColorFilterMiddleInteriorDay=0.0549, 0.0235, 0.0235 +AmbientColorFilterMiddleInteriorNight=0.0235, 0.0353, 0.0549 +AmbientColorFilterBottomSunrise=0.0471, 0.0667, 0.11 +AmbientColorFilterBottomDay=0.784, 0.784, 0.784 +AmbientColorFilterBottomSunset=0.141, 0.0784, 0.0157 +AmbientColorFilterBottomNight=0.00392, 0.0157, 0.0353 +AmbientColorFilterBottomInteriorDay=0.0353, 0.0196, 0.00392 +AmbientColorFilterBottomInteriorNight=0.0353, 0.0196, 0.00392 + +PointLightingIntensitySunrise=0.5 +PointLightingIntensityDay=0.5 +PointLightingIntensitySunset=0.5 +PointLightingIntensityNight=0.5 +PointLightingIntensityInteriorDay=1.0 +PointLightingIntensityInteriorNight=1.0 +PointLightingCurveSunrise=1.0 +PointLightingCurveDay=1.0 +PointLightingCurveSunset=1.0 +PointLightingCurveNight=1.0 +PointLightingCurveInteriorDay=1.0 +PointLightingCurveInteriorNight=1.0 +PointLightingDesaturationSunrise=0.0 +PointLightingDesaturationDay=0.0 +PointLightingDesaturationSunset=0.0 +PointLightingDesaturationNight=0.0 +PointLightingDesaturationInteriorDay=0.0 +PointLightingDesaturationInteriorNight=0.0 + +ParticleLightsIntensitySunrise=0.2 +ParticleLightsIntensityDay=0.2 +ParticleLightsIntensitySunset=0.2 +ParticleLightsIntensityNight=0.2 +ParticleLightsIntensityInteriorDay=0.2 +ParticleLightsIntensityInteriorNight=0.2 + +FogColorMultiplierSunrise=0.1 +FogColorMultiplierDay=0.5 +FogColorMultiplierSunset=0.1 +FogColorMultiplierNight=0.1 +FogColorMultiplierInteriorDay=0.5 +FogColorMultiplierInteriorNight=0.1 +FogColorCurveSunrise=3.0 +FogColorCurveDay=3.0 +FogColorCurveSunset=3.0 +FogColorCurveNight=3.0 +FogColorCurveInteriorDay=3.0 +FogColorCurveInteriorNight=3.0 +ColorPowSunrise=1.0 +ColorPowDay=1.0 +ColorPowSunset=1.0 +ColorPowNight=1.0 +ColorPowInteriorDay=1.0 +ColorPowInteriorNight=1.0 +DirectLightingColorFilterSunrise=0.953, 0.839, 0.616 +DirectLightingColorFilterDay=0.616, 0.839, 0.953 +DirectLightingColorFilterSunset=0.953, 0.671, 0.616 +DirectLightingColorFilterNight=0.616, 0.953, 0.616 +DirectLightingColorFilterInteriorDay=0.871, 0.784, 0.698 +DirectLightingColorFilterInteriorNight=0.698, 0.757, 0.871 +FogColorFilterSunrise=1, 1, 1 +FogColorFilterDay=1, 1, 1 +FogColorFilterSunset=1, 1, 1 +FogColorFilterNight=1, 1, 1 +FogColorFilterInteriorDay=1, 1, 1 +FogColorFilterInteriorNight=1, 1, 1 + +[SKY] +CloudsIntensitySunrise=0.1 +CloudsIntensityDay=1.0 +CloudsIntensitySunset=0.1 +CloudsIntensityNight=0.3 +CloudsIntensityInteriorDay=2.0 +CloudsIntensityInteriorNight=0.1 +CloudsCurveSunrise=6.0 +CloudsCurveDay=6.0 +CloudsCurveSunset=6.0 +CloudsCurveNight=6.0 +CloudsCurveInteriorDay=6.0 +CloudsCurveInteriorNight=6.0 +CloudsDesaturationSunrise=0.5 +CloudsDesaturationDay=0.0 +CloudsDesaturationSunset=0.5 +CloudsDesaturationNight=0.0 +CloudsDesaturationInteriorDay=0.0 +CloudsDesaturationInteriorNight=0.0 +CloudsOpacitySunrise=1.0 +CloudsOpacityDay=1.0 +CloudsOpacitySunset=1.0 +CloudsOpacityNight=2.0 +CloudsOpacityInteriorDay=1.0 +CloudsOpacityInteriorNight=1.0 +CloudsEdgeClamp=0.5 +CloudsEdgeIntensity=8.0 +CloudsEdgeFadeRange=1.0 +CloudsEdgeMoonMultiplier=4.0 + +GradientIntensitySunrise=0.15 +GradientIntensityDay=0.4 +GradientIntensitySunset=0.15 +GradientIntensityNight=0.15 +GradientIntensityInteriorDay=1.0 +GradientIntensityInteriorNight=0.15 +GradientDesaturationSunrise=0.0 +GradientDesaturationDay=0.0 +GradientDesaturationSunset=0.0 +GradientDesaturationNight=0.0 +GradientDesaturationInteriorDay=0.0 +GradientDesaturationInteriorNight=0.0 +GradientTopIntensitySunrise=1.0 +GradientTopIntensityDay=0.5 +GradientTopIntensitySunset=1.0 +GradientTopIntensityNight=1.0 +GradientTopIntensityInteriorDay=1.0 +GradientTopIntensityInteriorNight=1.0 +GradientTopCurveSunrise=1.0 +GradientTopCurveDay=1.0 +GradientTopCurveSunset=1.0 +GradientTopCurveNight=1.0 +GradientTopCurveInteriorDay=1.0 +GradientTopCurveInteriorNight=1.0 +GradientMiddleIntensitySunrise=1.0 +GradientMiddleIntensityDay=1.0 +GradientMiddleIntensitySunset=1.0 +GradientMiddleIntensityNight=1.0 +GradientMiddleIntensityInteriorDay=1.0 +GradientMiddleIntensityInteriorNight=1.0 +GradientMiddleCurveSunrise=1.0 +GradientMiddleCurveDay=0.5 +GradientMiddleCurveSunset=1.0 +GradientMiddleCurveNight=1.0 +GradientMiddleCurveInteriorDay=1.0 +GradientMiddleCurveInteriorNight=1.0 +GradientHorizonIntensitySunrise=1.0 +GradientHorizonIntensityDay=1.0 +GradientHorizonIntensitySunset=1.0 +GradientHorizonIntensityNight=1.0 +GradientHorizonIntensityInteriorDay=1.0 +GradientHorizonIntensityInteriorNight=1.0 +GradientHorizonCurveSunrise=0.5 +GradientHorizonCurveDay=0.5 +GradientHorizonCurveSunset=0.5 +GradientHorizonCurveNight=0.5 +GradientHorizonCurveInteriorDay=0.5 +GradientHorizonCurveInteriorNight=0.5 + +SunIntensitySunrise=1.0 +SunIntensityDay=1.0 +SunIntensitySunset=1.0 +SunIntensityNight=1.0 +SunIntensityInteriorDay=1.0 +SunIntensityInteriorNight=1.0 +SunDesaturationSunrise=0.55 +SunDesaturationDay=0.65 +SunDesaturationSunset=0.5 +SunDesaturationNight=0.19 +SunDesaturationInteriorDay=0.22 +SunDesaturationInteriorNight=0.17 +SunColorFilterSunrise=0.506, 0.325, 0.278 +SunColorFilterDay=0.647, 0.588, 0.529 +SunColorFilterSunset=0.827, 0.357, 0.349 +SunColorFilterNight=0.91, 0.278, 0.267 +SunColorFilterInteriorDay=1, 1, 1 +SunColorFilterInteriorNight=1, 1, 1 + +SunGlowIntensitySunrise=0.1 +SunGlowIntensityDay=1.05 +SunGlowIntensitySunset=0.1 +SunGlowIntensityNight=0.0 +SunGlowIntensityInteriorDay=1.0 +SunGlowIntensityInteriorNight=0.0 +SunGlowHazinessSunrise=0.03 +SunGlowHazinessDay=0.14 +SunGlowHazinessSunset=0.040001 +SunGlowHazinessNight=0.0 +SunGlowHazinessInteriorDay=0.160001 +SunGlowHazinessInteriorNight=0.0 + +MoonIntensitySunrise=0.1 +MoonIntensityDay=0.0 +MoonIntensitySunset=0.1 +MoonIntensityNight=0.5 +MoonIntensityInteriorDay=0.0 +MoonIntensityInteriorNight=0.5 +MoonCurveSunrise=2.0 +MoonCurveDay=2.0 +MoonCurveSunset=2.0 +MoonCurveNight=2.0 +MoonCurveInteriorDay=2.0 +MoonCurveInteriorNight=2.0 +MoonDesaturationSunrise=0.8 +MoonDesaturationDay=1.0 +MoonDesaturationSunset=0.8 +MoonDesaturationNight=0.4 +MoonDesaturationInteriorDay=1.0 +MoonDesaturationInteriorNight=0.4 +GradientTopColorFilterSunrise=1, 1, 1 +GradientTopColorFilterDay=1, 1, 1 +GradientTopColorFilterSunset=1, 1, 1 +GradientTopColorFilterNight=1, 1, 1 +GradientTopColorFilterInteriorDay=1, 1, 1 +GradientTopColorFilterInteriorNight=1, 1, 1 +GradientMiddleColorFilterSunrise=1, 1, 1 +GradientMiddleColorFilterDay=1, 1, 1 +GradientMiddleColorFilterSunset=1, 1, 1 +GradientMiddleColorFilterNight=1, 1, 1 +GradientMiddleColorFilterInteriorDay=1, 1, 1 +GradientMiddleColorFilterInteriorNight=1, 1, 1 +GradientHorizonColorFilterSunrise=1, 1, 1 +GradientHorizonColorFilterDay=1, 1, 1 +GradientHorizonColorFilterSunset=1, 1, 1 +GradientHorizonColorFilterNight=1, 1, 1 +GradientHorizonColorFilterInteriorDay=1, 1, 1 +GradientHorizonColorFilterInteriorNight=1, 1, 1 + +[OBJECT] +SubSurfaceScatteringMultiplierSunrise=0.35 +SubSurfaceScatteringMultiplierDay=0.3 +SubSurfaceScatteringMultiplierSunset=0.35 +SubSurfaceScatteringMultiplierNight=0.35 +SubSurfaceScatteringMultiplierInteriorDay=0.4 +SubSurfaceScatteringMultiplierInteriorNight=0.4 +SubSurfaceScatteringPowerSunrise=0.5 +SubSurfaceScatteringPowerDay=0.5 +SubSurfaceScatteringPowerSunset=0.5 +SubSurfaceScatteringPowerNight=0.5 +SubSurfaceScatteringPowerInteriorDay=0.5 +SubSurfaceScatteringPowerInteriorNight=0.5 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[VEGETATION] +SubSurfaceScatteringMultiplierSunrise=0.1 +SubSurfaceScatteringMultiplierDay=0.2 +SubSurfaceScatteringMultiplierSunset=0.1 +SubSurfaceScatteringMultiplierNight=0.1 +SubSurfaceScatteringMultiplierInteriorDay=0.2 +SubSurfaceScatteringMultiplierInteriorNight=0.1 +SubSurfaceScatteringPowerSunrise=0.5 +SubSurfaceScatteringPowerDay=0.5 +SubSurfaceScatteringPowerSunset=0.5 +SubSurfaceScatteringPowerNight=0.5 +SubSurfaceScatteringPowerInteriorDay=0.5 +SubSurfaceScatteringPowerInteriorNight=0.5 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[EYES] +SubSurfaceScatteringMultiplierSunrise=0.85 +SubSurfaceScatteringMultiplierDay=0.85 +SubSurfaceScatteringMultiplierSunset=0.85 +SubSurfaceScatteringMultiplierNight=1.0 +SubSurfaceScatteringMultiplierInteriorDay=1.2 +SubSurfaceScatteringMultiplierInteriorNight=1.2 +SubSurfaceScatteringPowerSunrise=8.0 +SubSurfaceScatteringPowerDay=8.0 +SubSurfaceScatteringPowerSunset=8.0 +SubSurfaceScatteringPowerNight=8.0 +SubSurfaceScatteringPowerInteriorDay=8.0 +SubSurfaceScatteringPowerInteriorNight=8.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[LIGHTSPRITE] +IntensitySunrise=0.2 +IntensityDay=0.2 +IntensitySunset=0.2 +IntensityNight=0.2 +IntensityInteriorDay=0.2 +IntensityInteriorNight=0.2 +CurveSunrise=3.0 +CurveDay=3.0 +CurveSunset=3.0 +CurveNight=3.0 +CurveInteriorDay=3.0 +CurveInteriorNight=3.0 + +[WINDOWLIGHT] +IntensitySunrise=0.5 +IntensityDay=0.3 +IntensitySunset=0.5 +IntensityNight=0.8 +IntensityInteriorDay=1.2 +IntensityInteriorNight=0.1 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 + +[VOLUMETRICFOG] +IntensitySunrise=0.3 +IntensityDay=1.5 +IntensitySunset=0.3 +IntensityNight=0.3 +IntensityInteriorDay=0.3 +IntensityInteriorNight=0.3 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 +LightingInfluenceSunrise=0.5 +LightingInfluenceDay=0.5 +LightingInfluenceSunset=0.5 +LightingInfluenceNight=1.0 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 +OpacitySunrise=1.0 +OpacityDay=1.0 +OpacitySunset=1.0 +OpacityNight=1.0 +OpacityInteriorDay=1.0 +OpacityInteriorNight=1.0 + + +[FIRE] +IntensitySunrise=2.0 +IntensityDay=2.0 +IntensitySunset=2.0 +IntensityNight=2.0 +IntensityInteriorDay=2.0 +IntensityInteriorNight=2.0 +CurveSunrise=1.5 +CurveDay=1.5 +CurveSunset=1.5 +CurveNight=1.5 +CurveInteriorDay=1.5 +CurveInteriorNight=1.5 +AdditiveBlending=true + +[PARTICLE] +IntensitySunrise=0.2 +IntensityDay=1.0 +IntensitySunset=0.2 +IntensityNight=0.1 +IntensityInteriorDay=0.5 +IntensityInteriorNight=0.5 +LightingInfluenceSunrise=0.5 +LightingInfluenceDay=0.5 +LightingInfluenceSunset=0.5 +LightingInfluenceNight=1.0 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 + +[SHADOW] +ShadowCastersFix=true +UseBilateralShadowFilter=true +ShadowQualityFix=true +DetailedShadowQuality=-1 +ShadowFilterQuality=0 +ShadowBlurRange=7.0 +ShadowBlurRangeInterior=7.0 + +[RAYS] +SunRaysMultiplierSunrise=0.5 +SunRaysMultiplierDay=0.5 +SunRaysMultiplierSunset=0.5 +SunRaysMultiplierNight=0.5 +SunRaysMultiplierInteriorDay=0.5 +SunRaysMultiplierInteriorNight=0.5 + +[IMAGEBASEDLIGHTING] +AdditiveAmountSunrise=0.0 +AdditiveAmountDay=0.0 +AdditiveAmountSunset=0.0 +AdditiveAmountNight=0.0 +AdditiveAmountInteriorDay=0.0 +AdditiveAmountInteriorNight=0.0 +MultiplicativeAmountSunrise=0.0 +MultiplicativeAmountDay=0.0 +MultiplicativeAmountSunset=0.0 +MultiplicativeAmountNight=0.0 +MultiplicativeAmountInteriorDay=0.0 +MultiplicativeAmountInteriorNight=0.0 +ReflectiveAmountSunrise=1.0 +ReflectiveAmountDay=2.0 +ReflectiveAmountSunset=1.0 +ReflectiveAmountNight=1.0 +ReflectiveAmountInteriorDay=1.0 +ReflectiveAmountInteriorNight=1.0 + +[WATER] +WavesAmplitudeSunrise=1.0 +WavesAmplitudeDay=0.2 +WavesAmplitudeSunset=1.0 +WavesAmplitudeNight=1.0 +WavesAmplitudeInteriorDay=1.0 +WavesAmplitudeInteriorNight=1.0 + +[CLOUDSHADOWS] +OpacitySunrise=1.0 +OpacityDay=1.0 +OpacitySunset=1.0 +OpacityNight=1.0 +OpacityInteriorDay=1.0 +OpacityInteriorNight=1.0 + +[VOLUMETRICRAYS] +IntensitySunrise=0.3 +IntensityDay=0.0 +IntensitySunset=0.3 +IntensityNight=0.3 +IntensityInteriorDay=0.3 +IntensityInteriorNight=0.3 +DensitySunrise=1.0 +DensityDay=1.0 +DensitySunset=1.0 +DensityNight=1.0 +DensityInteriorDay=1.0 +DensityInteriorNight=1.0 +SkyColorAmountSunrise=0.0 +SkyColorAmountDay=0.0 +SkyColorAmountSunset=0.0 +SkyColorAmountNight=0.0 +SkyColorAmountInteriorDay=0.0 +SkyColorAmountInteriorNight=0.0 + +[PROCEDURALSUN] +GlowIntensitySunrise=0.2 +GlowIntensityDay=0.05 +GlowIntensitySunset=0.2 +GlowIntensityNight=0.2 +GlowIntensityInteriorDay=0.2 +GlowIntensityInteriorNight=0.2 +GlowCurveSunrise=10.0 +GlowCurveDay=10.0 +GlowCurveSunset=10.0 +GlowCurveNight=10.0 +GlowCurveInteriorDay=10.0 +GlowCurveInteriorNight=10.0 + +[MIST] +AnchorsAmountSunrise=1.0 +AnchorsAmountDay=1.0 +AnchorsAmountSunset=1.0 +AnchorsAmountNight=1.0 +AnchorsAmountInteriorDay=1.0 +AnchorsAmountInteriorNight=1.0 + +SkyLightingAmountSunrise=5.0 +SkyLightingAmountDay=5.0 +SkyLightingAmountSunset=5.0 +SkyLightingAmountNight=5.0 +SkyLightingAmountInteriorDay=5.0 +SkyLightingAmountInteriorNight=5.0 +SunLightingAmountSunrise=0.1 +SunLightingAmountDay=0.1 +SunLightingAmountSunset=0.1 +SunLightingAmountNight=0.1 +SunLightingAmountInteriorDay=0.1 +SunLightingAmountInteriorNight=0.1 +DesaturationSunrise=0.5 +DesaturationDay=0.5 +DesaturationSunset=0.5 +DesaturationNight=0.5 +DesaturationInteriorDay=0.5 +DesaturationInteriorNight=0.5 +ColorFilterSunrise=0.698, 0.753, 0.871 +ColorFilterDay=0.698, 0.757, 0.871 +ColorFilterSunset=0.698, 0.753, 0.871 +ColorFilterNight=0.729, 0.776, 0.816 +ColorFilterInteriorDay=1, 1, 1 +ColorFilterInteriorNight=1, 1, 1 + +RelativeToCameraSunrise=0.0 +RelativeToCameraDay=0.0 +RelativeToCameraSunset=0.0 +RelativeToCameraNight=0.0 +RelativeToCameraInteriorDay=0.0 +RelativeToCameraInteriorNight=0.0 +VerticalOffsetSunrise=-10.0 +VerticalOffsetDay=-10.0 +VerticalOffsetSunset=-10.0 +VerticalOffsetNight=-10.0 +VerticalOffsetInteriorDay=-10.0 +VerticalOffsetInteriorNight=-10.0 + +DensitySunrise=2.0 +DensityDay=2.0 +DensitySunset=2.0 +DensityNight=2.0 +DensityInteriorDay=2.0 +DensityInteriorNight=2.0 +VerticalFadeSunrise=0.3 +VerticalFadeDay=0.3 +VerticalFadeSunset=0.3 +VerticalFadeNight=0.3 +VerticalFadeInteriorDay=0.3 +VerticalFadeInteriorNight=0.3 +DistanceFadeSunrise=0.0 +DistanceFadeDay=0.0 +DistanceFadeSunset=0.0 +DistanceFadeNight=0.0 +DistanceFadeInteriorDay=0.0 +DistanceFadeInteriorNight=0.0 +BottomTopSunrise=0.0 +BottomTopDay=0.0 +BottomTopSunset=0.0 +BottomTopNight=0.0 +BottomTopInteriorDay=0.0 +BottomTopInteriorNight=0.0 +ExponentialFadeSunrise=1.5 +ExponentialFadeDay=1.5 +ExponentialFadeSunset=1.5 +ExponentialFadeNight=1.5 +ExponentialFadeInteriorDay=1.5 +ExponentialFadeInteriorNight=1.5 diff --git a/00 - Core/DAHAKA's ENB/enbseries/010 COT clear FF.ini b/00 - Core/DAHAKA's ENB/enbseries/010 COT clear FF.ini new file mode 100644 index 0000000..8c4b779 --- /dev/null +++ b/00 - Core/DAHAKA's ENB/enbseries/010 COT clear FF.ini @@ -0,0 +1,659 @@ +[BLOOM] +AmountSunrise=0.1 +AmountDay=0.1 +AmountSunset=0.1 +AmountNight=0.1 +AmountInteriorDay=0.1 +AmountInteriorNight=0.1 +BlueShiftAmountSunrise=0.0 +BlueShiftAmountDay=0.0 +BlueShiftAmountSunset=0.0 +BlueShiftAmountNight=0.0 +BlueShiftAmountInteriorDay=0.0 +BlueShiftAmountInteriorNight=0.0 + +[LENS] +ReflectionIntensitySunrise=0.1 +ReflectionIntensityDay=0.1 +ReflectionIntensitySunset=0.1 +ReflectionIntensityNight=0.1 +ReflectionIntensityInteriorDay=0.1 +ReflectionIntensityInteriorNight=0.1 +ReflectionPowerSunrise=1.0 +ReflectionPowerDay=1.0 +ReflectionPowerSunset=1.0 +ReflectionPowerNight=1.0 +ReflectionPowerInteriorDay=1.0 +ReflectionPowerInteriorNight=1.0 +DirtIntensitySunrise=50.0 +DirtIntensityDay=50.0 +DirtIntensitySunset=50.0 +DirtIntensityNight=50.0 +DirtIntensityInteriorDay=50.0 +DirtIntensityInteriorNight=50.0 +DirtPowerSunrise=8.0 +DirtPowerDay=8.0 +DirtPowerSunset=8.0 +DirtPowerNight=8.0 +DirtPowerInteriorDay=8.0 +DirtPowerInteriorNight=8.0 + +[SKYLIGHTING] +AmbientMinLevelSunrise=0.2 +AmbientMinLevelDay=0.2 +AmbientMinLevelSunset=0.2 +AmbientMinLevelNight=0.5 +AmbientMinLevelInteriorDay=0.2 +AmbientMinLevelInteriorNight=0.5 + +[ENVIRONMENT] +DirectLightingIntensitySunrise=0.3 +DirectLightingIntensityDay=1.0 +DirectLightingIntensitySunset=0.3 +DirectLightingIntensityNight=0.2 +DirectLightingIntensityInteriorDay=0.2 +DirectLightingIntensityInteriorNight=0.05 +DirectLightingCurveSunrise=1.0 +DirectLightingCurveDay=1.0 +DirectLightingCurveSunset=1.0 +DirectLightingCurveNight=1.0 +DirectLightingCurveInteriorDay=1.0 +DirectLightingCurveInteriorNight=1.0 +DirectLightingDesaturationSunrise=0.0 +DirectLightingDesaturationDay=0.0 +DirectLightingDesaturationSunset=0.0 +DirectLightingDesaturationNight=0.0 +DirectLightingDesaturationInteriorDay=0.0 +DirectLightingDesaturationInteriorNight=0.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 +SpecularFromLightSunrise=0.5 +SpecularFromLightDay=0.5 +SpecularFromLightSunset=0.5 +SpecularFromLightNight=0.5 +SpecularFromLightInteriorDay=0.5 +SpecularFromLightInteriorNight=0.5 +AmbientLightingIntensitySunrise=0.0 +AmbientLightingIntensityDay=0.0 +AmbientLightingIntensitySunset=0.0 +AmbientLightingIntensityNight=0.0 +AmbientLightingIntensityInteriorDay=0.0 +AmbientLightingIntensityInteriorNight=0.0 +AmbientLightingCurveSunrise=1.0 +AmbientLightingCurveDay=1.0 +AmbientLightingCurveSunset=1.0 +AmbientLightingCurveNight=1.0 +AmbientLightingCurveInteriorDay=1.0 +AmbientLightingCurveInteriorNight=1.0 +AmbientLightingDesaturationSunrise=0.0 +AmbientLightingDesaturationDay=0.0 +AmbientLightingDesaturationSunset=0.0 +AmbientLightingDesaturationNight=0.0 +AmbientLightingDesaturationInteriorDay=0.0 +AmbientLightingDesaturationInteriorNight=0.0 + +AmbientColorFilterAmountSunrise=1.0 +AmbientColorFilterAmountDay=1.0 +AmbientColorFilterAmountSunset=1.0 +AmbientColorFilterAmountNight=1.0 +AmbientColorFilterAmountInteriorDay=1.0 +AmbientColorFilterAmountInteriorNight=1.0 +AmbientColorFilterTopSunrise=0.22, 0.176, 0.0941 +AmbientColorFilterTopDay=0.118, 0.176, 0.275 +AmbientColorFilterTopSunset=0.0941, 0.149, 0.22 +AmbientColorFilterTopNight=0.00392, 0.0196, 0.0353 +AmbientColorFilterTopInteriorDay=0.0157, 0.0588, 0.141 +AmbientColorFilterTopInteriorNight=0.0157, 0.0588, 0.141 +AmbientColorFilterMiddleSunrise=0.0941, 0.11, 0.141 +AmbientColorFilterMiddleDay=0.392, 0.392, 0.392 +AmbientColorFilterMiddleSunset=0.0941, 0.11, 0.141 +AmbientColorFilterMiddleNight=0.00392, 0.0157, 0.0353 +AmbientColorFilterMiddleInteriorDay=0.0549, 0.0235, 0.0235 +AmbientColorFilterMiddleInteriorNight=0.0235, 0.0353, 0.0549 +AmbientColorFilterBottomSunrise=0.0157, 0.0549, 0.141 +AmbientColorFilterBottomDay=0.784, 0.784, 0.784 +AmbientColorFilterBottomSunset=0.141, 0.0784, 0.0157 +AmbientColorFilterBottomNight=0.00392, 0.0157, 0.0353 +AmbientColorFilterBottomInteriorDay=0.0353, 0.0196, 0.00392 +AmbientColorFilterBottomInteriorNight=0.0353, 0.0196, 0.00392 + +PointLightingIntensitySunrise=0.5 +PointLightingIntensityDay=0.5 +PointLightingIntensitySunset=0.5 +PointLightingIntensityNight=0.5 +PointLightingIntensityInteriorDay=1.0 +PointLightingIntensityInteriorNight=1.0 +PointLightingCurveSunrise=1.0 +PointLightingCurveDay=1.0 +PointLightingCurveSunset=1.0 +PointLightingCurveNight=1.0 +PointLightingCurveInteriorDay=1.0 +PointLightingCurveInteriorNight=1.0 +PointLightingDesaturationSunrise=0.0 +PointLightingDesaturationDay=0.0 +PointLightingDesaturationSunset=0.0 +PointLightingDesaturationNight=0.0 +PointLightingDesaturationInteriorDay=0.0 +PointLightingDesaturationInteriorNight=0.0 + +ParticleLightsIntensitySunrise=0.2 +ParticleLightsIntensityDay=0.2 +ParticleLightsIntensitySunset=0.2 +ParticleLightsIntensityNight=0.2 +ParticleLightsIntensityInteriorDay=0.2 +ParticleLightsIntensityInteriorNight=0.2 + +FogColorMultiplierSunrise=0.05 +FogColorMultiplierDay=0.5 +FogColorMultiplierSunset=0.05 +FogColorMultiplierNight=0.05 +FogColorMultiplierInteriorDay=0.05 +FogColorMultiplierInteriorNight=0.05 +FogColorCurveSunrise=0.0 +FogColorCurveDay=0.0 +FogColorCurveSunset=0.0 +FogColorCurveNight=0.0 +FogColorCurveInteriorDay=0.0 +FogColorCurveInteriorNight=0.0 +ColorPowSunrise=1.0 +ColorPowDay=1.0 +ColorPowSunset=1.0 +ColorPowNight=1.0 +ColorPowInteriorDay=1.0 +ColorPowInteriorNight=1.0 +DirectLightingColorFilterSunrise=0.953, 0.839, 0.616 +DirectLightingColorFilterDay=1, 1, 1 +DirectLightingColorFilterSunset=0.953, 0.671, 0.616 +DirectLightingColorFilterNight=0.616, 0.953, 0.616 +DirectLightingColorFilterInteriorDay=0.871, 0.784, 0.698 +DirectLightingColorFilterInteriorNight=0.698, 0.757, 0.871 +FogColorFilterSunrise=1, 1, 1 +FogColorFilterDay=1, 1, 1 +FogColorFilterSunset=1, 1, 1 +FogColorFilterNight=1, 1, 1 +FogColorFilterInteriorDay=1, 1, 1 +FogColorFilterInteriorNight=1, 1, 1 + +[SKY] +CloudsIntensitySunrise=0.1 +CloudsIntensityDay=1.0 +CloudsIntensitySunset=0.1 +CloudsIntensityNight=0.3 +CloudsIntensityInteriorDay=2.0 +CloudsIntensityInteriorNight=0.1 +CloudsCurveSunrise=6.0 +CloudsCurveDay=6.0 +CloudsCurveSunset=6.0 +CloudsCurveNight=6.0 +CloudsCurveInteriorDay=6.0 +CloudsCurveInteriorNight=6.0 +CloudsDesaturationSunrise=0.5 +CloudsDesaturationDay=0.0 +CloudsDesaturationSunset=0.5 +CloudsDesaturationNight=0.0 +CloudsDesaturationInteriorDay=0.0 +CloudsDesaturationInteriorNight=0.0 +CloudsOpacitySunrise=1.0 +CloudsOpacityDay=1.0 +CloudsOpacitySunset=1.0 +CloudsOpacityNight=1.0 +CloudsOpacityInteriorDay=1.0 +CloudsOpacityInteriorNight=1.0 +CloudsEdgeClamp=0.5 +CloudsEdgeIntensity=8.0 +CloudsEdgeFadeRange=1.0 +CloudsEdgeMoonMultiplier=4.0 + +GradientIntensitySunrise=0.1 +GradientIntensityDay=0.3 +GradientIntensitySunset=0.1 +GradientIntensityNight=0.1 +GradientIntensityInteriorDay=1.0 +GradientIntensityInteriorNight=0.1 +GradientDesaturationSunrise=0.0 +GradientDesaturationDay=0.0 +GradientDesaturationSunset=0.0 +GradientDesaturationNight=0.0 +GradientDesaturationInteriorDay=0.0 +GradientDesaturationInteriorNight=0.0 +GradientTopIntensitySunrise=1.0 +GradientTopIntensityDay=0.5 +GradientTopIntensitySunset=1.0 +GradientTopIntensityNight=1.0 +GradientTopIntensityInteriorDay=1.0 +GradientTopIntensityInteriorNight=1.0 +GradientTopCurveSunrise=1.0 +GradientTopCurveDay=1.0 +GradientTopCurveSunset=1.0 +GradientTopCurveNight=1.0 +GradientTopCurveInteriorDay=1.0 +GradientTopCurveInteriorNight=1.0 +GradientMiddleIntensitySunrise=1.5 +GradientMiddleIntensityDay=1.5 +GradientMiddleIntensitySunset=1.5 +GradientMiddleIntensityNight=1.5 +GradientMiddleIntensityInteriorDay=1.5 +GradientMiddleIntensityInteriorNight=1.5 +GradientMiddleCurveSunrise=1.0 +GradientMiddleCurveDay=1.0 +GradientMiddleCurveSunset=1.0 +GradientMiddleCurveNight=1.0 +GradientMiddleCurveInteriorDay=1.0 +GradientMiddleCurveInteriorNight=1.0 +GradientHorizonIntensitySunrise=2.0 +GradientHorizonIntensityDay=2.0 +GradientHorizonIntensitySunset=2.0 +GradientHorizonIntensityNight=2.0 +GradientHorizonIntensityInteriorDay=2.0 +GradientHorizonIntensityInteriorNight=2.0 +GradientHorizonCurveSunrise=0.5 +GradientHorizonCurveDay=0.5 +GradientHorizonCurveSunset=0.5 +GradientHorizonCurveNight=0.5 +GradientHorizonCurveInteriorDay=0.5 +GradientHorizonCurveInteriorNight=0.5 + +SunIntensitySunrise=1.0 +SunIntensityDay=1.0 +SunIntensitySunset=1.0 +SunIntensityNight=1.0 +SunIntensityInteriorDay=1.0 +SunIntensityInteriorNight=1.0 +SunDesaturationSunrise=0.55 +SunDesaturationDay=0.65 +SunDesaturationSunset=0.5 +SunDesaturationNight=0.19 +SunDesaturationInteriorDay=0.22 +SunDesaturationInteriorNight=0.17 +SunColorFilterSunrise=0.275, 0.153, 0.118 +SunColorFilterDay=0.471, 0.392, 0.314 +SunColorFilterSunset=0.878, 0.529, 0.298 +SunColorFilterNight=0.91, 0.447, 0.267 +SunColorFilterInteriorDay=1, 1, 1 +SunColorFilterInteriorNight=1, 1, 1 + +SunGlowIntensitySunrise=1.0 +SunGlowIntensityDay=1.0 +SunGlowIntensitySunset=1.0 +SunGlowIntensityNight=0.0 +SunGlowIntensityInteriorDay=1.0 +SunGlowIntensityInteriorNight=0.0 +SunGlowHazinessSunrise=0.03 +SunGlowHazinessDay=0.15 +SunGlowHazinessSunset=0.040001 +SunGlowHazinessNight=0.0 +SunGlowHazinessInteriorDay=0.160001 +SunGlowHazinessInteriorNight=0.0 + +MoonIntensitySunrise=0.1 +MoonIntensityDay=0.0 +MoonIntensitySunset=0.1 +MoonIntensityNight=0.5 +MoonIntensityInteriorDay=0.0 +MoonIntensityInteriorNight=0.5 +MoonCurveSunrise=2.0 +MoonCurveDay=2.0 +MoonCurveSunset=2.0 +MoonCurveNight=2.0 +MoonCurveInteriorDay=2.0 +MoonCurveInteriorNight=2.0 +MoonDesaturationSunrise=0.8 +MoonDesaturationDay=1.0 +MoonDesaturationSunset=0.8 +MoonDesaturationNight=0.4 +MoonDesaturationInteriorDay=1.0 +MoonDesaturationInteriorNight=0.4 +GradientTopColorFilterSunrise=1, 1, 1 +GradientTopColorFilterDay=1, 1, 1 +GradientTopColorFilterSunset=1, 1, 1 +GradientTopColorFilterNight=1, 1, 1 +GradientTopColorFilterInteriorDay=1, 1, 1 +GradientTopColorFilterInteriorNight=1, 1, 1 +GradientMiddleColorFilterSunrise=1, 1, 1 +GradientMiddleColorFilterDay=1, 1, 1 +GradientMiddleColorFilterSunset=1, 1, 1 +GradientMiddleColorFilterNight=1, 1, 1 +GradientMiddleColorFilterInteriorDay=1, 1, 1 +GradientMiddleColorFilterInteriorNight=1, 1, 1 +GradientHorizonColorFilterSunrise=1, 1, 1 +GradientHorizonColorFilterDay=1, 1, 1 +GradientHorizonColorFilterSunset=1, 1, 1 +GradientHorizonColorFilterNight=1, 1, 1 +GradientHorizonColorFilterInteriorDay=1, 1, 1 +GradientHorizonColorFilterInteriorNight=1, 1, 1 + +[OBJECT] +SubSurfaceScatteringMultiplierSunrise=0.35 +SubSurfaceScatteringMultiplierDay=0.3 +SubSurfaceScatteringMultiplierSunset=0.35 +SubSurfaceScatteringMultiplierNight=0.35 +SubSurfaceScatteringMultiplierInteriorDay=0.4 +SubSurfaceScatteringMultiplierInteriorNight=0.4 +SubSurfaceScatteringPowerSunrise=0.5 +SubSurfaceScatteringPowerDay=0.5 +SubSurfaceScatteringPowerSunset=0.5 +SubSurfaceScatteringPowerNight=0.5 +SubSurfaceScatteringPowerInteriorDay=0.5 +SubSurfaceScatteringPowerInteriorNight=0.5 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[VEGETATION] +SubSurfaceScatteringMultiplierSunrise=0.1 +SubSurfaceScatteringMultiplierDay=0.2 +SubSurfaceScatteringMultiplierSunset=0.1 +SubSurfaceScatteringMultiplierNight=0.1 +SubSurfaceScatteringMultiplierInteriorDay=0.1 +SubSurfaceScatteringMultiplierInteriorNight=0.1 +SubSurfaceScatteringPowerSunrise=0.5 +SubSurfaceScatteringPowerDay=0.5 +SubSurfaceScatteringPowerSunset=0.5 +SubSurfaceScatteringPowerNight=0.5 +SubSurfaceScatteringPowerInteriorDay=0.5 +SubSurfaceScatteringPowerInteriorNight=0.5 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[EYES] +SubSurfaceScatteringMultiplierSunrise=0.85 +SubSurfaceScatteringMultiplierDay=0.85 +SubSurfaceScatteringMultiplierSunset=0.85 +SubSurfaceScatteringMultiplierNight=1.0 +SubSurfaceScatteringMultiplierInteriorDay=1.2 +SubSurfaceScatteringMultiplierInteriorNight=1.2 +SubSurfaceScatteringPowerSunrise=8.0 +SubSurfaceScatteringPowerDay=8.0 +SubSurfaceScatteringPowerSunset=8.0 +SubSurfaceScatteringPowerNight=8.0 +SubSurfaceScatteringPowerInteriorDay=8.0 +SubSurfaceScatteringPowerInteriorNight=8.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[LIGHTSPRITE] +IntensitySunrise=0.2 +IntensityDay=0.2 +IntensitySunset=0.2 +IntensityNight=0.2 +IntensityInteriorDay=0.2 +IntensityInteriorNight=0.2 +CurveSunrise=3.0 +CurveDay=3.0 +CurveSunset=3.0 +CurveNight=3.0 +CurveInteriorDay=3.0 +CurveInteriorNight=3.0 + +[WINDOWLIGHT] +IntensitySunrise=0.5 +IntensityDay=0.3 +IntensitySunset=0.5 +IntensityNight=0.8 +IntensityInteriorDay=1.2 +IntensityInteriorNight=0.1 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 + +[VOLUMETRICFOG] +IntensitySunrise=0.2 +IntensityDay=1.0 +IntensitySunset=0.2 +IntensityNight=0.3 +IntensityInteriorDay=0.3 +IntensityInteriorNight=0.3 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 +LightingInfluenceSunrise=0.5 +LightingInfluenceDay=0.5 +LightingInfluenceSunset=0.5 +LightingInfluenceNight=1.0 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 +OpacitySunrise=1.0 +OpacityDay=1.0 +OpacitySunset=1.0 +OpacityNight=1.0 +OpacityInteriorDay=1.0 +OpacityInteriorNight=1.0 + + +[FIRE] +IntensitySunrise=2.0 +IntensityDay=2.0 +IntensitySunset=2.0 +IntensityNight=2.0 +IntensityInteriorDay=2.0 +IntensityInteriorNight=2.0 +CurveSunrise=1.5 +CurveDay=1.5 +CurveSunset=1.5 +CurveNight=1.5 +CurveInteriorDay=1.5 +CurveInteriorNight=1.5 +AdditiveBlending=true + +[PARTICLE] +IntensitySunrise=0.15 +IntensityDay=1.0 +IntensitySunset=0.15 +IntensityNight=0.1 +IntensityInteriorDay=0.5 +IntensityInteriorNight=0.5 +LightingInfluenceSunrise=0.5 +LightingInfluenceDay=0.5 +LightingInfluenceSunset=0.5 +LightingInfluenceNight=1.0 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 + +[SHADOW] +ShadowCastersFix=true +UseBilateralShadowFilter=true +ShadowQualityFix=true +DetailedShadowQuality=-1 +ShadowFilterQuality=0 +ShadowBlurRange=7.0 +ShadowBlurRangeInterior=7.0 + +[RAYS] +SunRaysMultiplierSunrise=0.5 +SunRaysMultiplierDay=0.5 +SunRaysMultiplierSunset=0.5 +SunRaysMultiplierNight=0.5 +SunRaysMultiplierInteriorDay=0.5 +SunRaysMultiplierInteriorNight=0.5 + +[IMAGEBASEDLIGHTING] +AdditiveAmountSunrise=0.0 +AdditiveAmountDay=0.0 +AdditiveAmountSunset=0.0 +AdditiveAmountNight=0.0 +AdditiveAmountInteriorDay=0.0 +AdditiveAmountInteriorNight=0.0 +MultiplicativeAmountSunrise=0.0 +MultiplicativeAmountDay=0.0 +MultiplicativeAmountSunset=0.0 +MultiplicativeAmountNight=0.0 +MultiplicativeAmountInteriorDay=0.0 +MultiplicativeAmountInteriorNight=0.0 +ReflectiveAmountSunrise=1.0 +ReflectiveAmountDay=2.0 +ReflectiveAmountSunset=1.0 +ReflectiveAmountNight=1.0 +ReflectiveAmountInteriorDay=1.0 +ReflectiveAmountInteriorNight=1.0 + +[WATER] +WavesAmplitudeSunrise=1.0 +WavesAmplitudeDay=0.2 +WavesAmplitudeSunset=1.0 +WavesAmplitudeNight=1.0 +WavesAmplitudeInteriorDay=1.0 +WavesAmplitudeInteriorNight=1.0 + +[CLOUDSHADOWS] +OpacitySunrise=1.0 +OpacityDay=1.0 +OpacitySunset=1.0 +OpacityNight=1.0 +OpacityInteriorDay=1.0 +OpacityInteriorNight=1.0 + +[VOLUMETRICRAYS] +IntensitySunrise=0.1 +IntensityDay=0.0 +IntensitySunset=0.1 +IntensityNight=0.1 +IntensityInteriorDay=0.1 +IntensityInteriorNight=0.1 +DensitySunrise=1.0 +DensityDay=1.0 +DensitySunset=1.0 +DensityNight=1.0 +DensityInteriorDay=1.0 +DensityInteriorNight=1.0 +SkyColorAmountSunrise=0.0 +SkyColorAmountDay=0.0 +SkyColorAmountSunset=0.0 +SkyColorAmountNight=0.0 +SkyColorAmountInteriorDay=0.0 +SkyColorAmountInteriorNight=0.0 + +[PROCEDURALSUN] +GlowIntensitySunrise=0.2 +GlowIntensityDay=0.05 +GlowIntensitySunset=0.2 +GlowIntensityNight=0.2 +GlowIntensityInteriorDay=0.2 +GlowIntensityInteriorNight=0.2 +GlowCurveSunrise=10.0 +GlowCurveDay=10.0 +GlowCurveSunset=10.0 +GlowCurveNight=10.0 +GlowCurveInteriorDay=10.0 +GlowCurveInteriorNight=10.0 + +[MIST] +AnchorsAmountSunrise=1.0 +AnchorsAmountDay=1.0 +AnchorsAmountSunset=1.0 +AnchorsAmountNight=1.0 +AnchorsAmountInteriorDay=1.0 +AnchorsAmountInteriorNight=1.0 + +SkyLightingAmountSunrise=2.0 +SkyLightingAmountDay=2.0 +SkyLightingAmountSunset=2.0 +SkyLightingAmountNight=5.0 +SkyLightingAmountInteriorDay=2.0 +SkyLightingAmountInteriorNight=5.0 +SunLightingAmountSunrise=0.1 +SunLightingAmountDay=0.1 +SunLightingAmountSunset=0.1 +SunLightingAmountNight=0.1 +SunLightingAmountInteriorDay=0.1 +SunLightingAmountInteriorNight=0.1 +DesaturationSunrise=0.5 +DesaturationDay=0.5 +DesaturationSunset=0.5 +DesaturationNight=0.5 +DesaturationInteriorDay=0.5 +DesaturationInteriorNight=0.5 +ColorFilterSunrise=0.973, 0.976, 0.988 +ColorFilterDay=0.98, 0.98, 0.98 +ColorFilterSunset=0.973, 0.976, 0.988 +ColorFilterNight=0.267, 0.694, 0.91 +ColorFilterInteriorDay=1, 1, 1 +ColorFilterInteriorNight=1, 1, 1 + +RelativeToCameraSunrise=0.0 +RelativeToCameraDay=0.0 +RelativeToCameraSunset=0.0 +RelativeToCameraNight=0.0 +RelativeToCameraInteriorDay=0.0 +RelativeToCameraInteriorNight=0.0 +VerticalOffsetSunrise=-10.0 +VerticalOffsetDay=-10.0 +VerticalOffsetSunset=-10.0 +VerticalOffsetNight=-10.0 +VerticalOffsetInteriorDay=-10.0 +VerticalOffsetInteriorNight=-10.0 + +DensitySunrise=2.0 +DensityDay=2.0 +DensitySunset=2.0 +DensityNight=2.0 +DensityInteriorDay=2.0 +DensityInteriorNight=2.0 +VerticalFadeSunrise=0.3 +VerticalFadeDay=0.3 +VerticalFadeSunset=0.3 +VerticalFadeNight=0.3 +VerticalFadeInteriorDay=0.3 +VerticalFadeInteriorNight=0.3 +DistanceFadeSunrise=1.0 +DistanceFadeDay=1.0 +DistanceFadeSunset=1.0 +DistanceFadeNight=1.0 +DistanceFadeInteriorDay=1.0 +DistanceFadeInteriorNight=1.0 +BottomTopSunrise=0.0 +BottomTopDay=0.0 +BottomTopSunset=0.0 +BottomTopNight=0.0 +BottomTopInteriorDay=0.0 +BottomTopInteriorNight=0.0 +ExponentialFadeSunrise=1.5 +ExponentialFadeDay=1.5 +ExponentialFadeSunset=1.5 +ExponentialFadeNight=1.5 +ExponentialFadeInteriorDay=1.5 +ExponentialFadeInteriorNight=1.5 diff --git a/00 - Core/DAHAKA's ENB/enbseries/011 COT clear SN.ini b/00 - Core/DAHAKA's ENB/enbseries/011 COT clear SN.ini new file mode 100644 index 0000000..14f8670 --- /dev/null +++ b/00 - Core/DAHAKA's ENB/enbseries/011 COT clear SN.ini @@ -0,0 +1,658 @@ +[BLOOM] +AmountSunrise=0.1 +AmountDay=0.1 +AmountSunset=0.1 +AmountNight=0.1 +AmountInteriorDay=0.1 +AmountInteriorNight=0.1 +BlueShiftAmountSunrise=0.0 +BlueShiftAmountDay=0.0 +BlueShiftAmountSunset=0.0 +BlueShiftAmountNight=0.0 +BlueShiftAmountInteriorDay=0.0 +BlueShiftAmountInteriorNight=0.0 + +[LENS] +ReflectionIntensitySunrise=0.1 +ReflectionIntensityDay=0.1 +ReflectionIntensitySunset=0.1 +ReflectionIntensityNight=0.1 +ReflectionIntensityInteriorDay=0.1 +ReflectionIntensityInteriorNight=0.1 +ReflectionPowerSunrise=1.0 +ReflectionPowerDay=1.0 +ReflectionPowerSunset=1.0 +ReflectionPowerNight=1.0 +ReflectionPowerInteriorDay=1.0 +ReflectionPowerInteriorNight=1.0 +DirtIntensitySunrise=50.0 +DirtIntensityDay=50.0 +DirtIntensitySunset=50.0 +DirtIntensityNight=50.0 +DirtIntensityInteriorDay=50.0 +DirtIntensityInteriorNight=50.0 +DirtPowerSunrise=8.0 +DirtPowerDay=8.0 +DirtPowerSunset=8.0 +DirtPowerNight=8.0 +DirtPowerInteriorDay=8.0 +DirtPowerInteriorNight=8.0 + +[SKYLIGHTING] +AmbientMinLevelSunrise=0.2 +AmbientMinLevelDay=0.2 +AmbientMinLevelSunset=0.2 +AmbientMinLevelNight=0.5 +AmbientMinLevelInteriorDay=0.2 +AmbientMinLevelInteriorNight=0.5 + +[ENVIRONMENT] +DirectLightingIntensitySunrise=0.3 +DirectLightingIntensityDay=1.0 +DirectLightingIntensitySunset=0.3 +DirectLightingIntensityNight=0.2 +DirectLightingIntensityInteriorDay=0.2 +DirectLightingIntensityInteriorNight=0.05 +DirectLightingCurveSunrise=0.1 +DirectLightingCurveDay=0.1 +DirectLightingCurveSunset=0.1 +DirectLightingCurveNight=0.1 +DirectLightingCurveInteriorDay=0.1 +DirectLightingCurveInteriorNight=0.1 +DirectLightingDesaturationSunrise=0.0 +DirectLightingDesaturationDay=0.0 +DirectLightingDesaturationSunset=0.0 +DirectLightingDesaturationNight=0.0 +DirectLightingDesaturationInteriorDay=0.0 +DirectLightingDesaturationInteriorNight=0.0 +SpecularAmountMultiplierSunrise=1.0 +SpecularAmountMultiplierDay=1.0 +SpecularAmountMultiplierSunset=1.0 +SpecularAmountMultiplierNight=1.0 +SpecularAmountMultiplierInteriorDay=1.0 +SpecularAmountMultiplierInteriorNight=1.0 +SpecularPowerMultiplierSunrise=1.0 +SpecularPowerMultiplierDay=1.0 +SpecularPowerMultiplierSunset=1.0 +SpecularPowerMultiplierNight=1.0 +SpecularPowerMultiplierInteriorDay=1.0 +SpecularPowerMultiplierInteriorNight=1.0 +SpecularFromLightSunrise=0.5 +SpecularFromLightDay=0.5 +SpecularFromLightSunset=0.5 +SpecularFromLightNight=0.5 +SpecularFromLightInteriorDay=0.5 +SpecularFromLightInteriorNight=0.5 +AmbientLightingIntensitySunrise=0.1 +AmbientLightingIntensityDay=0.2 +AmbientLightingIntensitySunset=0.1 +AmbientLightingIntensityNight=0.1 +AmbientLightingIntensityInteriorDay=0.2 +AmbientLightingIntensityInteriorNight=0.1 +AmbientLightingCurveSunrise=1.0 +AmbientLightingCurveDay=1.0 +AmbientLightingCurveSunset=1.0 +AmbientLightingCurveNight=1.0 +AmbientLightingCurveInteriorDay=1.0 +AmbientLightingCurveInteriorNight=1.0 +AmbientLightingDesaturationSunrise=0.25 +AmbientLightingDesaturationDay=0.5 +AmbientLightingDesaturationSunset=0.25 +AmbientLightingDesaturationNight=0.1 +AmbientLightingDesaturationInteriorDay=0.5 +AmbientLightingDesaturationInteriorNight=0.0 + +AmbientColorFilterAmountSunrise=1.0 +AmbientColorFilterAmountDay=1.0 +AmbientColorFilterAmountSunset=1.0 +AmbientColorFilterAmountNight=1.0 +AmbientColorFilterAmountInteriorDay=1.0 +AmbientColorFilterAmountInteriorNight=1.0 +AmbientColorFilterTopSunrise=0.314, 0.314, 0.314 +AmbientColorFilterTopDay=0.784, 0.784, 0.784 +AmbientColorFilterTopSunset=0.314, 0.314, 0.314 +AmbientColorFilterTopNight=0.00392, 0.0196, 0.0353 +AmbientColorFilterTopInteriorDay=0.0157, 0.0588, 0.141 +AmbientColorFilterTopInteriorNight=0.0157, 0.0588, 0.141 +AmbientColorFilterMiddleSunrise=0.157, 0.157, 0.157 +AmbientColorFilterMiddleDay=0.784, 0.784, 0.784 +AmbientColorFilterMiddleSunset=0.157, 0.157, 0.157 +AmbientColorFilterMiddleNight=0.00392, 0.0157, 0.0353 +AmbientColorFilterMiddleInteriorDay=0.0549, 0.0235, 0.0235 +AmbientColorFilterMiddleInteriorNight=0.0235, 0.0353, 0.0549 +AmbientColorFilterBottomSunrise=0.0784, 0.0784, 0.0784 +AmbientColorFilterBottomDay=0.784, 0.784, 0.784 +AmbientColorFilterBottomSunset=0.0784, 0.0784, 0.0784 +AmbientColorFilterBottomNight=0.00392, 0.0157, 0.0353 +AmbientColorFilterBottomInteriorDay=0.0353, 0.0196, 0.00392 +AmbientColorFilterBottomInteriorNight=0.0353, 0.0196, 0.00392 + +PointLightingIntensitySunrise=0.5 +PointLightingIntensityDay=0.5 +PointLightingIntensitySunset=0.5 +PointLightingIntensityNight=0.5 +PointLightingIntensityInteriorDay=1.0 +PointLightingIntensityInteriorNight=1.0 +PointLightingCurveSunrise=1.0 +PointLightingCurveDay=1.0 +PointLightingCurveSunset=1.0 +PointLightingCurveNight=1.0 +PointLightingCurveInteriorDay=1.0 +PointLightingCurveInteriorNight=1.0 +PointLightingDesaturationSunrise=0.0 +PointLightingDesaturationDay=0.0 +PointLightingDesaturationSunset=0.0 +PointLightingDesaturationNight=0.0 +PointLightingDesaturationInteriorDay=0.0 +PointLightingDesaturationInteriorNight=0.0 + +ParticleLightsIntensitySunrise=0.2 +ParticleLightsIntensityDay=0.2 +ParticleLightsIntensitySunset=0.2 +ParticleLightsIntensityNight=0.2 +ParticleLightsIntensityInteriorDay=0.2 +ParticleLightsIntensityInteriorNight=0.2 + +FogColorMultiplierSunrise=0.1 +FogColorMultiplierDay=0.5 +FogColorMultiplierSunset=0.1 +FogColorMultiplierNight=0.1 +FogColorMultiplierInteriorDay=0.1 +FogColorMultiplierInteriorNight=0.1 +FogColorCurveSunrise=1.0 +FogColorCurveDay=1.0 +FogColorCurveSunset=1.0 +FogColorCurveNight=1.0 +FogColorCurveInteriorDay=1.0 +FogColorCurveInteriorNight=1.0 +ColorPowSunrise=1.0 +ColorPowDay=1.0 +ColorPowSunset=1.0 +ColorPowNight=1.0 +ColorPowInteriorDay=1.0 +ColorPowInteriorNight=1.0 +DirectLightingColorFilterSunrise=0.953, 0.839, 0.616 +DirectLightingColorFilterDay=1, 1, 1 +DirectLightingColorFilterSunset=0.953, 0.671, 0.616 +DirectLightingColorFilterNight=0.616, 0.953, 0.616 +DirectLightingColorFilterInteriorDay=0.871, 0.784, 0.698 +DirectLightingColorFilterInteriorNight=0.698, 0.757, 0.871 +FogColorFilterSunrise=1, 1, 1 +FogColorFilterDay=1, 1, 1 +FogColorFilterSunset=1, 1, 1 +FogColorFilterNight=1, 1, 1 +FogColorFilterInteriorDay=1, 1, 1 +FogColorFilterInteriorNight=1, 1, 1 + +[SKY] +CloudsIntensitySunrise=0.1 +CloudsIntensityDay=1.0 +CloudsIntensitySunset=0.1 +CloudsIntensityNight=0.3 +CloudsIntensityInteriorDay=2.0 +CloudsIntensityInteriorNight=0.1 +CloudsCurveSunrise=6.0 +CloudsCurveDay=6.0 +CloudsCurveSunset=6.0 +CloudsCurveNight=6.0 +CloudsCurveInteriorDay=6.0 +CloudsCurveInteriorNight=6.0 +CloudsDesaturationSunrise=0.5 +CloudsDesaturationDay=0.0 +CloudsDesaturationSunset=0.5 +CloudsDesaturationNight=0.0 +CloudsDesaturationInteriorDay=0.0 +CloudsDesaturationInteriorNight=0.0 +CloudsOpacitySunrise=1.0 +CloudsOpacityDay=1.0 +CloudsOpacitySunset=1.0 +CloudsOpacityNight=1.0 +CloudsOpacityInteriorDay=1.0 +CloudsOpacityInteriorNight=1.0 +CloudsEdgeClamp=0.5 +CloudsEdgeIntensity=8.0 +CloudsEdgeFadeRange=1.0 +CloudsEdgeMoonMultiplier=4.0 + +GradientIntensitySunrise=0.1 +GradientIntensityDay=0.3 +GradientIntensitySunset=0.1 +GradientIntensityNight=0.1 +GradientIntensityInteriorDay=1.0 +GradientIntensityInteriorNight=0.1 +GradientDesaturationSunrise=0.0 +GradientDesaturationDay=0.0 +GradientDesaturationSunset=0.0 +GradientDesaturationNight=0.0 +GradientDesaturationInteriorDay=0.0 +GradientDesaturationInteriorNight=0.0 +GradientTopIntensitySunrise=1.0 +GradientTopIntensityDay=0.5 +GradientTopIntensitySunset=1.0 +GradientTopIntensityNight=1.0 +GradientTopIntensityInteriorDay=1.0 +GradientTopIntensityInteriorNight=1.0 +GradientTopCurveSunrise=1.0 +GradientTopCurveDay=1.0 +GradientTopCurveSunset=1.0 +GradientTopCurveNight=1.0 +GradientTopCurveInteriorDay=1.0 +GradientTopCurveInteriorNight=1.0 +GradientMiddleIntensitySunrise=1.5 +GradientMiddleIntensityDay=1.5 +GradientMiddleIntensitySunset=1.5 +GradientMiddleIntensityNight=1.5 +GradientMiddleIntensityInteriorDay=1.5 +GradientMiddleIntensityInteriorNight=1.5 +GradientMiddleCurveSunrise=1.0 +GradientMiddleCurveDay=1.0 +GradientMiddleCurveSunset=1.0 +GradientMiddleCurveNight=1.0 +GradientMiddleCurveInteriorDay=1.0 +GradientMiddleCurveInteriorNight=1.0 +GradientHorizonIntensitySunrise=2.0 +GradientHorizonIntensityDay=2.0 +GradientHorizonIntensitySunset=2.0 +GradientHorizonIntensityNight=2.0 +GradientHorizonIntensityInteriorDay=2.0 +GradientHorizonIntensityInteriorNight=2.0 +GradientHorizonCurveSunrise=0.5 +GradientHorizonCurveDay=0.5 +GradientHorizonCurveSunset=0.5 +GradientHorizonCurveNight=0.5 +GradientHorizonCurveInteriorDay=0.5 +GradientHorizonCurveInteriorNight=0.5 + +SunIntensitySunrise=1.0 +SunIntensityDay=1.0 +SunIntensitySunset=1.0 +SunIntensityNight=1.0 +SunIntensityInteriorDay=1.0 +SunIntensityInteriorNight=1.0 +SunDesaturationSunrise=0.55 +SunDesaturationDay=0.65 +SunDesaturationSunset=0.5 +SunDesaturationNight=0.19 +SunDesaturationInteriorDay=0.22 +SunDesaturationInteriorNight=0.17 +SunColorFilterSunrise=0.541, 0.259, 0.243 +SunColorFilterDay=0.671, 0.588, 0.506 +SunColorFilterSunset=0.827, 0.349, 0.388 +SunColorFilterNight=0.91, 0.373, 0.267 +SunColorFilterInteriorDay=1, 1, 1 +SunColorFilterInteriorNight=1, 1, 1 + +SunGlowIntensitySunrise=0.1 +SunGlowIntensityDay=1.05 +SunGlowIntensitySunset=0.1 +SunGlowIntensityNight=0.0 +SunGlowIntensityInteriorDay=1.0 +SunGlowIntensityInteriorNight=0.0 +SunGlowHazinessSunrise=0.03 +SunGlowHazinessDay=0.14 +SunGlowHazinessSunset=0.040001 +SunGlowHazinessNight=0.0 +SunGlowHazinessInteriorDay=0.160001 +SunGlowHazinessInteriorNight=0.0 + +MoonIntensitySunrise=0.1 +MoonIntensityDay=0.0 +MoonIntensitySunset=0.1 +MoonIntensityNight=0.5 +MoonIntensityInteriorDay=0.0 +MoonIntensityInteriorNight=0.5 +MoonCurveSunrise=2.0 +MoonCurveDay=2.0 +MoonCurveSunset=2.0 +MoonCurveNight=2.0 +MoonCurveInteriorDay=2.0 +MoonCurveInteriorNight=2.0 +MoonDesaturationSunrise=0.8 +MoonDesaturationDay=1.0 +MoonDesaturationSunset=0.8 +MoonDesaturationNight=0.4 +MoonDesaturationInteriorDay=1.0 +MoonDesaturationInteriorNight=0.4 +GradientTopColorFilterSunrise=1, 1, 1 +GradientTopColorFilterDay=1, 1, 1 +GradientTopColorFilterSunset=1, 1, 1 +GradientTopColorFilterNight=1, 1, 1 +GradientTopColorFilterInteriorDay=1, 1, 1 +GradientTopColorFilterInteriorNight=1, 1, 1 +GradientMiddleColorFilterSunrise=1, 1, 1 +GradientMiddleColorFilterDay=1, 1, 1 +GradientMiddleColorFilterSunset=1, 1, 1 +GradientMiddleColorFilterNight=1, 1, 1 +GradientMiddleColorFilterInteriorDay=1, 1, 1 +GradientMiddleColorFilterInteriorNight=1, 1, 1 +GradientHorizonColorFilterSunrise=1, 1, 1 +GradientHorizonColorFilterDay=1, 1, 1 +GradientHorizonColorFilterSunset=1, 1, 1 +GradientHorizonColorFilterNight=1, 1, 1 +GradientHorizonColorFilterInteriorDay=1, 1, 1 +GradientHorizonColorFilterInteriorNight=1, 1, 1 + +[OBJECT] +SubSurfaceScatteringMultiplierSunrise=0.35 +SubSurfaceScatteringMultiplierDay=0.35 +SubSurfaceScatteringMultiplierSunset=0.35 +SubSurfaceScatteringMultiplierNight=0.35 +SubSurfaceScatteringMultiplierInteriorDay=0.4 +SubSurfaceScatteringMultiplierInteriorNight=0.4 +SubSurfaceScatteringPowerSunrise=0.5 +SubSurfaceScatteringPowerDay=0.5 +SubSurfaceScatteringPowerSunset=0.5 +SubSurfaceScatteringPowerNight=0.5 +SubSurfaceScatteringPowerInteriorDay=0.5 +SubSurfaceScatteringPowerInteriorNight=0.5 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[VEGETATION] +SubSurfaceScatteringMultiplierSunrise=0.1 +SubSurfaceScatteringMultiplierDay=0.2 +SubSurfaceScatteringMultiplierSunset=0.1 +SubSurfaceScatteringMultiplierNight=0.1 +SubSurfaceScatteringMultiplierInteriorDay=0.2 +SubSurfaceScatteringMultiplierInteriorNight=0.1 +SubSurfaceScatteringPowerSunrise=0.5 +SubSurfaceScatteringPowerDay=0.5 +SubSurfaceScatteringPowerSunset=0.5 +SubSurfaceScatteringPowerNight=0.5 +SubSurfaceScatteringPowerInteriorDay=0.5 +SubSurfaceScatteringPowerInteriorNight=0.5 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[EYES] +SubSurfaceScatteringMultiplierSunrise=0.85 +SubSurfaceScatteringMultiplierDay=0.85 +SubSurfaceScatteringMultiplierSunset=0.85 +SubSurfaceScatteringMultiplierNight=1.0 +SubSurfaceScatteringMultiplierInteriorDay=1.2 +SubSurfaceScatteringMultiplierInteriorNight=1.2 +SubSurfaceScatteringPowerSunrise=8.0 +SubSurfaceScatteringPowerDay=8.0 +SubSurfaceScatteringPowerSunset=8.0 +SubSurfaceScatteringPowerNight=8.0 +SubSurfaceScatteringPowerInteriorDay=8.0 +SubSurfaceScatteringPowerInteriorNight=8.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[LIGHTSPRITE] +IntensitySunrise=0.2 +IntensityDay=0.2 +IntensitySunset=0.2 +IntensityNight=0.2 +IntensityInteriorDay=0.2 +IntensityInteriorNight=0.2 +CurveSunrise=3.0 +CurveDay=3.0 +CurveSunset=3.0 +CurveNight=3.0 +CurveInteriorDay=3.0 +CurveInteriorNight=3.0 + +[WINDOWLIGHT] +IntensitySunrise=0.5 +IntensityDay=0.3 +IntensitySunset=0.5 +IntensityNight=0.8 +IntensityInteriorDay=1.2 +IntensityInteriorNight=0.1 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 + +[VOLUMETRICFOG] +IntensitySunrise=0.2 +IntensityDay=1.0 +IntensitySunset=0.2 +IntensityNight=0.3 +IntensityInteriorDay=0.3 +IntensityInteriorNight=0.3 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 +LightingInfluenceSunrise=0.5 +LightingInfluenceDay=0.5 +LightingInfluenceSunset=0.5 +LightingInfluenceNight=1.0 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 +OpacitySunrise=1.0 +OpacityDay=1.0 +OpacitySunset=1.0 +OpacityNight=1.0 +OpacityInteriorDay=1.0 +OpacityInteriorNight=1.0 + +[FIRE] +IntensitySunrise=2.0 +IntensityDay=2.0 +IntensitySunset=2.0 +IntensityNight=2.0 +IntensityInteriorDay=2.0 +IntensityInteriorNight=2.0 +CurveSunrise=1.5 +CurveDay=1.5 +CurveSunset=1.5 +CurveNight=1.5 +CurveInteriorDay=1.5 +CurveInteriorNight=1.5 +AdditiveBlending=true + +[PARTICLE] +IntensitySunrise=0.15 +IntensityDay=1.0 +IntensitySunset=0.15 +IntensityNight=0.1 +IntensityInteriorDay=0.5 +IntensityInteriorNight=0.5 +LightingInfluenceSunrise=0.5 +LightingInfluenceDay=0.5 +LightingInfluenceSunset=0.5 +LightingInfluenceNight=1.0 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 + +[SHADOW] +ShadowCastersFix=true +UseBilateralShadowFilter=true +ShadowQualityFix=true +DetailedShadowQuality=-1 +ShadowFilterQuality=0 +ShadowBlurRange=7.0 +ShadowBlurRangeInterior=7.0 + +[RAYS] +SunRaysMultiplierSunrise=0.5 +SunRaysMultiplierDay=0.5 +SunRaysMultiplierSunset=0.5 +SunRaysMultiplierNight=0.5 +SunRaysMultiplierInteriorDay=0.5 +SunRaysMultiplierInteriorNight=0.5 + +[IMAGEBASEDLIGHTING] +AdditiveAmountSunrise=0.1 +AdditiveAmountDay=0.1 +AdditiveAmountSunset=0.1 +AdditiveAmountNight=0.1 +AdditiveAmountInteriorDay=0.1 +AdditiveAmountInteriorNight=0.1 +MultiplicativeAmountSunrise=0.5 +MultiplicativeAmountDay=0.5 +MultiplicativeAmountSunset=0.5 +MultiplicativeAmountNight=0.5 +MultiplicativeAmountInteriorDay=0.5 +MultiplicativeAmountInteriorNight=0.5 +ReflectiveAmountSunrise=1.0 +ReflectiveAmountDay=2.0 +ReflectiveAmountSunset=1.0 +ReflectiveAmountNight=1.0 +ReflectiveAmountInteriorDay=1.0 +ReflectiveAmountInteriorNight=1.0 + +[WATER] +WavesAmplitudeSunrise=1.0 +WavesAmplitudeDay=0.2 +WavesAmplitudeSunset=1.0 +WavesAmplitudeNight=1.0 +WavesAmplitudeInteriorDay=1.0 +WavesAmplitudeInteriorNight=1.0 + +[CLOUDSHADOWS] +OpacitySunrise=1.0 +OpacityDay=1.0 +OpacitySunset=1.0 +OpacityNight=1.0 +OpacityInteriorDay=1.0 +OpacityInteriorNight=1.0 + +[VOLUMETRICRAYS] +IntensitySunrise=0.1 +IntensityDay=0.0 +IntensitySunset=0.1 +IntensityNight=0.1 +IntensityInteriorDay=0.1 +IntensityInteriorNight=0.1 +DensitySunrise=1.0 +DensityDay=1.0 +DensitySunset=1.0 +DensityNight=1.0 +DensityInteriorDay=1.0 +DensityInteriorNight=1.0 +SkyColorAmountSunrise=0.0 +SkyColorAmountDay=0.0 +SkyColorAmountSunset=0.0 +SkyColorAmountNight=0.0 +SkyColorAmountInteriorDay=0.0 +SkyColorAmountInteriorNight=0.0 + +[PROCEDURALSUN] +GlowIntensitySunrise=0.2 +GlowIntensityDay=0.05 +GlowIntensitySunset=0.2 +GlowIntensityNight=0.2 +GlowIntensityInteriorDay=0.2 +GlowIntensityInteriorNight=0.2 +GlowCurveSunrise=10.0 +GlowCurveDay=10.0 +GlowCurveSunset=10.0 +GlowCurveNight=10.0 +GlowCurveInteriorDay=10.0 +GlowCurveInteriorNight=10.0 + +[MIST] +AnchorsAmountSunrise=1.0 +AnchorsAmountDay=1.0 +AnchorsAmountSunset=1.0 +AnchorsAmountNight=1.0 +AnchorsAmountInteriorDay=1.0 +AnchorsAmountInteriorNight=1.0 + +SkyLightingAmountSunrise=5.0 +SkyLightingAmountDay=5.0 +SkyLightingAmountSunset=5.0 +SkyLightingAmountNight=5.0 +SkyLightingAmountInteriorDay=5.0 +SkyLightingAmountInteriorNight=5.0 +SunLightingAmountSunrise=0.1 +SunLightingAmountDay=0.1 +SunLightingAmountSunset=0.1 +SunLightingAmountNight=0.1 +SunLightingAmountInteriorDay=0.1 +SunLightingAmountInteriorNight=0.1 +DesaturationSunrise=0.5 +DesaturationDay=0.5 +DesaturationSunset=0.5 +DesaturationNight=0.5 +DesaturationInteriorDay=0.5 +DesaturationInteriorNight=0.5 +ColorFilterSunrise=0.784, 0.843, 1 +ColorFilterDay=0.812, 0.847, 0.922 +ColorFilterSunset=0.784, 0.843, 1 +ColorFilterNight=0.639, 0.78, 0.906 +ColorFilterInteriorDay=1, 1, 1 +ColorFilterInteriorNight=1, 1, 1 + +RelativeToCameraSunrise=0.0 +RelativeToCameraDay=0.0 +RelativeToCameraSunset=0.0 +RelativeToCameraNight=0.0 +RelativeToCameraInteriorDay=0.0 +RelativeToCameraInteriorNight=0.0 +VerticalOffsetSunrise=-10.0 +VerticalOffsetDay=-10.0 +VerticalOffsetSunset=-10.0 +VerticalOffsetNight=-10.0 +VerticalOffsetInteriorDay=-10.0 +VerticalOffsetInteriorNight=-10.0 + +DensitySunrise=2.0 +DensityDay=2.0 +DensitySunset=2.0 +DensityNight=2.0 +DensityInteriorDay=2.0 +DensityInteriorNight=2.0 +VerticalFadeSunrise=0.3 +VerticalFadeDay=0.3 +VerticalFadeSunset=0.3 +VerticalFadeNight=0.3 +VerticalFadeInteriorDay=0.3 +VerticalFadeInteriorNight=0.3 +DistanceFadeSunrise=0.0 +DistanceFadeDay=0.0 +DistanceFadeSunset=0.0 +DistanceFadeNight=0.0 +DistanceFadeInteriorDay=0.0 +DistanceFadeInteriorNight=0.0 +BottomTopSunrise=0.0 +BottomTopDay=0.0 +BottomTopSunset=0.0 +BottomTopNight=0.0 +BottomTopInteriorDay=0.0 +BottomTopInteriorNight=0.0 +ExponentialFadeSunrise=1.5 +ExponentialFadeDay=1.5 +ExponentialFadeSunset=1.5 +ExponentialFadeNight=1.5 +ExponentialFadeInteriorDay=1.5 +ExponentialFadeInteriorNight=1.5 diff --git a/00 - Core/DAHAKA's ENB/enbseries/012 COT clear MA.ini b/00 - Core/DAHAKA's ENB/enbseries/012 COT clear MA.ini new file mode 100644 index 0000000..4369979 --- /dev/null +++ b/00 - Core/DAHAKA's ENB/enbseries/012 COT clear MA.ini @@ -0,0 +1,659 @@ +[BLOOM] +AmountSunrise=0.1 +AmountDay=0.1 +AmountSunset=0.1 +AmountNight=0.1 +AmountInteriorDay=0.1 +AmountInteriorNight=0.1 +BlueShiftAmountSunrise=0.0 +BlueShiftAmountDay=0.0 +BlueShiftAmountSunset=0.0 +BlueShiftAmountNight=0.0 +BlueShiftAmountInteriorDay=0.0 +BlueShiftAmountInteriorNight=0.0 + +[LENS] +ReflectionIntensitySunrise=0.1 +ReflectionIntensityDay=0.1 +ReflectionIntensitySunset=0.1 +ReflectionIntensityNight=0.1 +ReflectionIntensityInteriorDay=0.1 +ReflectionIntensityInteriorNight=0.1 +ReflectionPowerSunrise=1.0 +ReflectionPowerDay=1.0 +ReflectionPowerSunset=1.0 +ReflectionPowerNight=1.0 +ReflectionPowerInteriorDay=1.0 +ReflectionPowerInteriorNight=1.0 +DirtIntensitySunrise=50.0 +DirtIntensityDay=50.0 +DirtIntensitySunset=50.0 +DirtIntensityNight=50.0 +DirtIntensityInteriorDay=50.0 +DirtIntensityInteriorNight=50.0 +DirtPowerSunrise=8.0 +DirtPowerDay=8.0 +DirtPowerSunset=8.0 +DirtPowerNight=8.0 +DirtPowerInteriorDay=8.0 +DirtPowerInteriorNight=8.0 + +[SKYLIGHTING] +AmbientMinLevelSunrise=0.2 +AmbientMinLevelDay=0.2 +AmbientMinLevelSunset=0.2 +AmbientMinLevelNight=0.5 +AmbientMinLevelInteriorDay=0.2 +AmbientMinLevelInteriorNight=0.5 + +[ENVIRONMENT] +DirectLightingIntensitySunrise=0.3 +DirectLightingIntensityDay=1.0 +DirectLightingIntensitySunset=0.3 +DirectLightingIntensityNight=0.2 +DirectLightingIntensityInteriorDay=0.2 +DirectLightingIntensityInteriorNight=0.05 +DirectLightingCurveSunrise=1.0 +DirectLightingCurveDay=1.0 +DirectLightingCurveSunset=1.0 +DirectLightingCurveNight=1.0 +DirectLightingCurveInteriorDay=1.0 +DirectLightingCurveInteriorNight=1.0 +DirectLightingDesaturationSunrise=0.0 +DirectLightingDesaturationDay=0.0 +DirectLightingDesaturationSunset=0.0 +DirectLightingDesaturationNight=0.0 +DirectLightingDesaturationInteriorDay=0.0 +DirectLightingDesaturationInteriorNight=0.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 +SpecularFromLightSunrise=0.5 +SpecularFromLightDay=0.5 +SpecularFromLightSunset=0.5 +SpecularFromLightNight=0.5 +SpecularFromLightInteriorDay=0.5 +SpecularFromLightInteriorNight=0.5 +AmbientLightingIntensitySunrise=0.1 +AmbientLightingIntensityDay=0.2 +AmbientLightingIntensitySunset=0.1 +AmbientLightingIntensityNight=0.1 +AmbientLightingIntensityInteriorDay=0.2 +AmbientLightingIntensityInteriorNight=0.1 +AmbientLightingCurveSunrise=1.0 +AmbientLightingCurveDay=1.0 +AmbientLightingCurveSunset=1.0 +AmbientLightingCurveNight=1.0 +AmbientLightingCurveInteriorDay=1.0 +AmbientLightingCurveInteriorNight=1.0 +AmbientLightingDesaturationSunrise=0.25 +AmbientLightingDesaturationDay=0.5 +AmbientLightingDesaturationSunset=0.25 +AmbientLightingDesaturationNight=0.1 +AmbientLightingDesaturationInteriorDay=0.5 +AmbientLightingDesaturationInteriorNight=0.0 + +AmbientColorFilterAmountSunrise=1.0 +AmbientColorFilterAmountDay=1.0 +AmbientColorFilterAmountSunset=1.0 +AmbientColorFilterAmountNight=1.0 +AmbientColorFilterAmountInteriorDay=1.0 +AmbientColorFilterAmountInteriorNight=1.0 +AmbientColorFilterTopSunrise=0.0353, 0.129, 0.278 +AmbientColorFilterTopDay=0.0431, 0.145, 0.349 +AmbientColorFilterTopSunset=0.0353, 0.118, 0.278 +AmbientColorFilterTopNight=0.00392, 0.0196, 0.0353 +AmbientColorFilterTopInteriorDay=0.0157, 0.0588, 0.141 +AmbientColorFilterTopInteriorNight=0.0157, 0.0588, 0.141 +AmbientColorFilterMiddleSunrise=0.165, 0.133, 0.0706 +AmbientColorFilterMiddleDay=0.471, 0.392, 0.314 +AmbientColorFilterMiddleSunset=0.0941, 0.11, 0.141 +AmbientColorFilterMiddleNight=0.00392, 0.0157, 0.0353 +AmbientColorFilterMiddleInteriorDay=0.0549, 0.0235, 0.0235 +AmbientColorFilterMiddleInteriorNight=0.0235, 0.0353, 0.0549 +AmbientColorFilterBottomSunrise=0.0157, 0.0588, 0.141 +AmbientColorFilterBottomDay=0.698, 0.871, 0.698 +AmbientColorFilterBottomSunset=0.141, 0.0784, 0.0157 +AmbientColorFilterBottomNight=0.00392, 0.0157, 0.0353 +AmbientColorFilterBottomInteriorDay=0.0353, 0.0196, 0.00392 +AmbientColorFilterBottomInteriorNight=0.0353, 0.0196, 0.00392 + +PointLightingIntensitySunrise=0.5 +PointLightingIntensityDay=0.5 +PointLightingIntensitySunset=0.5 +PointLightingIntensityNight=0.5 +PointLightingIntensityInteriorDay=1.0 +PointLightingIntensityInteriorNight=1.0 +PointLightingCurveSunrise=1.0 +PointLightingCurveDay=1.0 +PointLightingCurveSunset=1.0 +PointLightingCurveNight=1.0 +PointLightingCurveInteriorDay=1.0 +PointLightingCurveInteriorNight=1.0 +PointLightingDesaturationSunrise=0.0 +PointLightingDesaturationDay=0.0 +PointLightingDesaturationSunset=0.0 +PointLightingDesaturationNight=0.0 +PointLightingDesaturationInteriorDay=0.0 +PointLightingDesaturationInteriorNight=0.0 + +ParticleLightsIntensitySunrise=0.2 +ParticleLightsIntensityDay=0.2 +ParticleLightsIntensitySunset=0.2 +ParticleLightsIntensityNight=0.2 +ParticleLightsIntensityInteriorDay=0.2 +ParticleLightsIntensityInteriorNight=0.2 + +FogColorMultiplierSunrise=0.2 +FogColorMultiplierDay=0.5 +FogColorMultiplierSunset=0.2 +FogColorMultiplierNight=0.2 +FogColorMultiplierInteriorDay=0.2 +FogColorMultiplierInteriorNight=0.2 +FogColorCurveSunrise=2.0 +FogColorCurveDay=2.0 +FogColorCurveSunset=2.0 +FogColorCurveNight=2.0 +FogColorCurveInteriorDay=2.0 +FogColorCurveInteriorNight=2.0 +ColorPowSunrise=1.0 +ColorPowDay=1.0 +ColorPowSunset=1.0 +ColorPowNight=1.0 +ColorPowInteriorDay=1.0 +ColorPowInteriorNight=1.0 +DirectLightingColorFilterSunrise=0.953, 0.839, 0.616 +DirectLightingColorFilterDay=1, 1, 1 +DirectLightingColorFilterSunset=0.953, 0.671, 0.616 +DirectLightingColorFilterNight=0.616, 0.953, 0.616 +DirectLightingColorFilterInteriorDay=0.871, 0.784, 0.698 +DirectLightingColorFilterInteriorNight=0.698, 0.757, 0.871 +FogColorFilterSunrise=1, 1, 1 +FogColorFilterDay=1, 1, 1 +FogColorFilterSunset=1, 1, 1 +FogColorFilterNight=1, 1, 1 +FogColorFilterInteriorDay=1, 1, 1 +FogColorFilterInteriorNight=1, 1, 1 + +[SKY] +CloudsIntensitySunrise=0.1 +CloudsIntensityDay=1.0 +CloudsIntensitySunset=0.1 +CloudsIntensityNight=0.1 +CloudsIntensityInteriorDay=2.0 +CloudsIntensityInteriorNight=0.1 +CloudsCurveSunrise=6.0 +CloudsCurveDay=6.0 +CloudsCurveSunset=6.0 +CloudsCurveNight=6.0 +CloudsCurveInteriorDay=6.0 +CloudsCurveInteriorNight=6.0 +CloudsDesaturationSunrise=0.5 +CloudsDesaturationDay=0.0 +CloudsDesaturationSunset=0.5 +CloudsDesaturationNight=0.0 +CloudsDesaturationInteriorDay=0.0 +CloudsDesaturationInteriorNight=0.0 +CloudsOpacitySunrise=1.0 +CloudsOpacityDay=1.0 +CloudsOpacitySunset=1.0 +CloudsOpacityNight=2.0 +CloudsOpacityInteriorDay=1.0 +CloudsOpacityInteriorNight=1.0 +CloudsEdgeClamp=0.5 +CloudsEdgeIntensity=8.0 +CloudsEdgeFadeRange=1.0 +CloudsEdgeMoonMultiplier=4.0 + +GradientIntensitySunrise=0.2 +GradientIntensityDay=0.5 +GradientIntensitySunset=0.2 +GradientIntensityNight=0.1 +GradientIntensityInteriorDay=1.0 +GradientIntensityInteriorNight=0.1 +GradientDesaturationSunrise=0.0 +GradientDesaturationDay=0.0 +GradientDesaturationSunset=0.0 +GradientDesaturationNight=0.0 +GradientDesaturationInteriorDay=0.0 +GradientDesaturationInteriorNight=0.0 +GradientTopIntensitySunrise=1.0 +GradientTopIntensityDay=0.5 +GradientTopIntensitySunset=1.0 +GradientTopIntensityNight=1.0 +GradientTopIntensityInteriorDay=1.0 +GradientTopIntensityInteriorNight=1.0 +GradientTopCurveSunrise=0.1 +GradientTopCurveDay=1.0 +GradientTopCurveSunset=0.1 +GradientTopCurveNight=1.0 +GradientTopCurveInteriorDay=1.0 +GradientTopCurveInteriorNight=1.0 +GradientMiddleIntensitySunrise=1.0 +GradientMiddleIntensityDay=1.0 +GradientMiddleIntensitySunset=1.0 +GradientMiddleIntensityNight=1.0 +GradientMiddleIntensityInteriorDay=1.0 +GradientMiddleIntensityInteriorNight=1.0 +GradientMiddleCurveSunrise=0.1 +GradientMiddleCurveDay=0.5 +GradientMiddleCurveSunset=0.1 +GradientMiddleCurveNight=1.0 +GradientMiddleCurveInteriorDay=1.0 +GradientMiddleCurveInteriorNight=1.0 +GradientHorizonIntensitySunrise=1.0 +GradientHorizonIntensityDay=1.0 +GradientHorizonIntensitySunset=1.0 +GradientHorizonIntensityNight=1.0 +GradientHorizonIntensityInteriorDay=1.0 +GradientHorizonIntensityInteriorNight=1.0 +GradientHorizonCurveSunrise=0.1 +GradientHorizonCurveDay=0.5 +GradientHorizonCurveSunset=0.1 +GradientHorizonCurveNight=0.5 +GradientHorizonCurveInteriorDay=0.5 +GradientHorizonCurveInteriorNight=0.5 + +SunIntensitySunrise=1.0 +SunIntensityDay=1.0 +SunIntensitySunset=1.0 +SunIntensityNight=1.0 +SunIntensityInteriorDay=1.0 +SunIntensityInteriorNight=1.0 +SunDesaturationSunrise=0.55 +SunDesaturationDay=0.65 +SunDesaturationSunset=0.5 +SunDesaturationNight=0.19 +SunDesaturationInteriorDay=0.22 +SunDesaturationInteriorNight=0.17 +SunColorFilterSunrise=0.62, 0.302, 0.165 +SunColorFilterDay=0.471, 0.412, 0.314 +SunColorFilterSunset=0.62, 0.294, 0.165 +SunColorFilterNight=0.698, 0.208, 0.0863 +SunColorFilterInteriorDay=1, 1, 1 +SunColorFilterInteriorNight=1, 1, 1 + +SunGlowIntensitySunrise=0.1 +SunGlowIntensityDay=1.05 +SunGlowIntensitySunset=0.1 +SunGlowIntensityNight=0.0 +SunGlowIntensityInteriorDay=1.0 +SunGlowIntensityInteriorNight=0.0 +SunGlowHazinessSunrise=0.03 +SunGlowHazinessDay=0.14 +SunGlowHazinessSunset=0.040001 +SunGlowHazinessNight=0.0 +SunGlowHazinessInteriorDay=0.160001 +SunGlowHazinessInteriorNight=0.0 + +MoonIntensitySunrise=0.1 +MoonIntensityDay=0.0 +MoonIntensitySunset=0.1 +MoonIntensityNight=0.5 +MoonIntensityInteriorDay=0.0 +MoonIntensityInteriorNight=0.5 +MoonCurveSunrise=2.0 +MoonCurveDay=2.0 +MoonCurveSunset=2.0 +MoonCurveNight=2.0 +MoonCurveInteriorDay=2.0 +MoonCurveInteriorNight=2.0 +MoonDesaturationSunrise=0.8 +MoonDesaturationDay=1.0 +MoonDesaturationSunset=0.8 +MoonDesaturationNight=0.4 +MoonDesaturationInteriorDay=1.0 +MoonDesaturationInteriorNight=0.4 +GradientTopColorFilterSunrise=1, 1, 1 +GradientTopColorFilterDay=1, 1, 1 +GradientTopColorFilterSunset=1, 1, 1 +GradientTopColorFilterNight=1, 1, 1 +GradientTopColorFilterInteriorDay=1, 1, 1 +GradientTopColorFilterInteriorNight=1, 1, 1 +GradientMiddleColorFilterSunrise=1, 1, 1 +GradientMiddleColorFilterDay=1, 1, 1 +GradientMiddleColorFilterSunset=1, 1, 1 +GradientMiddleColorFilterNight=1, 1, 1 +GradientMiddleColorFilterInteriorDay=1, 1, 1 +GradientMiddleColorFilterInteriorNight=1, 1, 1 +GradientHorizonColorFilterSunrise=1, 1, 1 +GradientHorizonColorFilterDay=1, 1, 1 +GradientHorizonColorFilterSunset=1, 1, 1 +GradientHorizonColorFilterNight=1, 1, 1 +GradientHorizonColorFilterInteriorDay=1, 1, 1 +GradientHorizonColorFilterInteriorNight=1, 1, 1 + +[OBJECT] +SubSurfaceScatteringMultiplierSunrise=0.35 +SubSurfaceScatteringMultiplierDay=0.3 +SubSurfaceScatteringMultiplierSunset=0.35 +SubSurfaceScatteringMultiplierNight=0.35 +SubSurfaceScatteringMultiplierInteriorDay=0.4 +SubSurfaceScatteringMultiplierInteriorNight=0.4 +SubSurfaceScatteringPowerSunrise=0.5 +SubSurfaceScatteringPowerDay=0.5 +SubSurfaceScatteringPowerSunset=0.5 +SubSurfaceScatteringPowerNight=0.5 +SubSurfaceScatteringPowerInteriorDay=0.5 +SubSurfaceScatteringPowerInteriorNight=0.5 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[VEGETATION] +SubSurfaceScatteringMultiplierSunrise=0.1 +SubSurfaceScatteringMultiplierDay=0.2 +SubSurfaceScatteringMultiplierSunset=0.1 +SubSurfaceScatteringMultiplierNight=0.1 +SubSurfaceScatteringMultiplierInteriorDay=0.1 +SubSurfaceScatteringMultiplierInteriorNight=0.1 +SubSurfaceScatteringPowerSunrise=0.5 +SubSurfaceScatteringPowerDay=0.5 +SubSurfaceScatteringPowerSunset=0.5 +SubSurfaceScatteringPowerNight=0.5 +SubSurfaceScatteringPowerInteriorDay=0.5 +SubSurfaceScatteringPowerInteriorNight=0.5 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[EYES] +SubSurfaceScatteringMultiplierSunrise=0.85 +SubSurfaceScatteringMultiplierDay=0.85 +SubSurfaceScatteringMultiplierSunset=0.85 +SubSurfaceScatteringMultiplierNight=1.0 +SubSurfaceScatteringMultiplierInteriorDay=1.2 +SubSurfaceScatteringMultiplierInteriorNight=1.2 +SubSurfaceScatteringPowerSunrise=8.0 +SubSurfaceScatteringPowerDay=8.0 +SubSurfaceScatteringPowerSunset=8.0 +SubSurfaceScatteringPowerNight=8.0 +SubSurfaceScatteringPowerInteriorDay=8.0 +SubSurfaceScatteringPowerInteriorNight=8.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[LIGHTSPRITE] +IntensitySunrise=0.2 +IntensityDay=0.2 +IntensitySunset=0.2 +IntensityNight=0.2 +IntensityInteriorDay=0.2 +IntensityInteriorNight=0.2 +CurveSunrise=3.0 +CurveDay=3.0 +CurveSunset=3.0 +CurveNight=3.0 +CurveInteriorDay=3.0 +CurveInteriorNight=3.0 + +[WINDOWLIGHT] +IntensitySunrise=0.5 +IntensityDay=0.3 +IntensitySunset=0.5 +IntensityNight=0.8 +IntensityInteriorDay=1.2 +IntensityInteriorNight=0.1 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 + +[VOLUMETRICFOG] +IntensitySunrise=0.2 +IntensityDay=1.0 +IntensitySunset=0.2 +IntensityNight=0.2 +IntensityInteriorDay=0.3 +IntensityInteriorNight=0.3 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 +LightingInfluenceSunrise=0.5 +LightingInfluenceDay=0.5 +LightingInfluenceSunset=0.5 +LightingInfluenceNight=1.0 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 +OpacitySunrise=1.0 +OpacityDay=1.0 +OpacitySunset=1.0 +OpacityNight=1.0 +OpacityInteriorDay=1.0 +OpacityInteriorNight=1.0 + + +[FIRE] +IntensitySunrise=2.0 +IntensityDay=2.0 +IntensitySunset=2.0 +IntensityNight=2.0 +IntensityInteriorDay=2.0 +IntensityInteriorNight=2.0 +CurveSunrise=1.5 +CurveDay=1.5 +CurveSunset=1.5 +CurveNight=1.5 +CurveInteriorDay=1.5 +CurveInteriorNight=1.5 +AdditiveBlending=true + +[PARTICLE] +IntensitySunrise=0.2 +IntensityDay=1.0 +IntensitySunset=0.2 +IntensityNight=0.1 +IntensityInteriorDay=0.5 +IntensityInteriorNight=0.5 +LightingInfluenceSunrise=0.5 +LightingInfluenceDay=0.5 +LightingInfluenceSunset=0.5 +LightingInfluenceNight=1.0 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 + +[SHADOW] +ShadowCastersFix=true +UseBilateralShadowFilter=true +ShadowQualityFix=true +DetailedShadowQuality=-1 +ShadowFilterQuality=0 +ShadowBlurRange=7.0 +ShadowBlurRangeInterior=7.0 + +[RAYS] +SunRaysMultiplierSunrise=0.5 +SunRaysMultiplierDay=0.5 +SunRaysMultiplierSunset=0.5 +SunRaysMultiplierNight=0.5 +SunRaysMultiplierInteriorDay=0.5 +SunRaysMultiplierInteriorNight=0.5 + +[IMAGEBASEDLIGHTING] +AdditiveAmountSunrise=0.1 +AdditiveAmountDay=0.1 +AdditiveAmountSunset=0.1 +AdditiveAmountNight=0.1 +AdditiveAmountInteriorDay=0.1 +AdditiveAmountInteriorNight=0.1 +MultiplicativeAmountSunrise=0.5 +MultiplicativeAmountDay=0.5 +MultiplicativeAmountSunset=0.5 +MultiplicativeAmountNight=0.5 +MultiplicativeAmountInteriorDay=0.5 +MultiplicativeAmountInteriorNight=0.5 +ReflectiveAmountSunrise=1.0 +ReflectiveAmountDay=2.0 +ReflectiveAmountSunset=1.0 +ReflectiveAmountNight=1.0 +ReflectiveAmountInteriorDay=1.0 +ReflectiveAmountInteriorNight=1.0 + +[WATER] +WavesAmplitudeSunrise=1.0 +WavesAmplitudeDay=0.2 +WavesAmplitudeSunset=1.0 +WavesAmplitudeNight=1.0 +WavesAmplitudeInteriorDay=1.0 +WavesAmplitudeInteriorNight=1.0 + +[CLOUDSHADOWS] +OpacitySunrise=1.0 +OpacityDay=1.0 +OpacitySunset=1.0 +OpacityNight=1.0 +OpacityInteriorDay=1.0 +OpacityInteriorNight=1.0 + +[VOLUMETRICRAYS] +IntensitySunrise=0.1 +IntensityDay=0.0 +IntensitySunset=0.1 +IntensityNight=0.1 +IntensityInteriorDay=0.1 +IntensityInteriorNight=0.1 +DensitySunrise=1.0 +DensityDay=1.0 +DensitySunset=1.0 +DensityNight=1.0 +DensityInteriorDay=1.0 +DensityInteriorNight=1.0 +SkyColorAmountSunrise=0.0 +SkyColorAmountDay=0.0 +SkyColorAmountSunset=0.0 +SkyColorAmountNight=0.0 +SkyColorAmountInteriorDay=0.0 +SkyColorAmountInteriorNight=0.0 + +[PROCEDURALSUN] +GlowIntensitySunrise=0.2 +GlowIntensityDay=0.05 +GlowIntensitySunset=0.2 +GlowIntensityNight=0.2 +GlowIntensityInteriorDay=0.2 +GlowIntensityInteriorNight=0.2 +GlowCurveSunrise=10.0 +GlowCurveDay=10.0 +GlowCurveSunset=10.0 +GlowCurveNight=10.0 +GlowCurveInteriorDay=10.0 +GlowCurveInteriorNight=10.0 + +[MIST] +AnchorsAmountSunrise=1.0 +AnchorsAmountDay=1.0 +AnchorsAmountSunset=1.0 +AnchorsAmountNight=1.0 +AnchorsAmountInteriorDay=1.0 +AnchorsAmountInteriorNight=1.0 + +SkyLightingAmountSunrise=3.0 +SkyLightingAmountDay=3.0 +SkyLightingAmountSunset=3.0 +SkyLightingAmountNight=5.0 +SkyLightingAmountInteriorDay=3.0 +SkyLightingAmountInteriorNight=5.0 +SunLightingAmountSunrise=0.1 +SunLightingAmountDay=0.1 +SunLightingAmountSunset=0.1 +SunLightingAmountNight=0.1 +SunLightingAmountInteriorDay=0.1 +SunLightingAmountInteriorNight=0.1 +DesaturationSunrise=0.5 +DesaturationDay=0.5 +DesaturationSunset=0.5 +DesaturationNight=0.5 +DesaturationInteriorDay=0.5 +DesaturationInteriorNight=0.5 +ColorFilterSunrise=1, 1, 1 +ColorFilterDay=1, 1, 1 +ColorFilterSunset=1, 1, 1 +ColorFilterNight=1, 1, 1 +ColorFilterInteriorDay=1, 1, 1 +ColorFilterInteriorNight=1, 1, 1 + +RelativeToCameraSunrise=0.0 +RelativeToCameraDay=0.0 +RelativeToCameraSunset=0.0 +RelativeToCameraNight=0.0 +RelativeToCameraInteriorDay=0.0 +RelativeToCameraInteriorNight=0.0 +VerticalOffsetSunrise=-10.0 +VerticalOffsetDay=-10.0 +VerticalOffsetSunset=-10.0 +VerticalOffsetNight=-10.0 +VerticalOffsetInteriorDay=-10.0 +VerticalOffsetInteriorNight=-10.0 + +DensitySunrise=2.0 +DensityDay=2.0 +DensitySunset=2.0 +DensityNight=2.0 +DensityInteriorDay=2.0 +DensityInteriorNight=2.0 +VerticalFadeSunrise=0.3 +VerticalFadeDay=0.3 +VerticalFadeSunset=0.3 +VerticalFadeNight=0.3 +VerticalFadeInteriorDay=0.3 +VerticalFadeInteriorNight=0.3 +DistanceFadeSunrise=2.0 +DistanceFadeDay=2.0 +DistanceFadeSunset=2.0 +DistanceFadeNight=2.0 +DistanceFadeInteriorDay=2.0 +DistanceFadeInteriorNight=2.0 +BottomTopSunrise=0.0 +BottomTopDay=0.0 +BottomTopSunset=0.0 +BottomTopNight=0.0 +BottomTopInteriorDay=0.0 +BottomTopInteriorNight=0.0 +ExponentialFadeSunrise=1.0 +ExponentialFadeDay=1.0 +ExponentialFadeSunset=1.0 +ExponentialFadeNight=1.0 +ExponentialFadeInteriorDay=1.0 +ExponentialFadeInteriorNight=1.0 diff --git a/00 - Core/DAHAKA's ENB/enbseries/013 COT clear VT.ini b/00 - Core/DAHAKA's ENB/enbseries/013 COT clear VT.ini new file mode 100644 index 0000000..70a5a37 --- /dev/null +++ b/00 - Core/DAHAKA's ENB/enbseries/013 COT clear VT.ini @@ -0,0 +1,659 @@ +[BLOOM] +AmountSunrise=0.1 +AmountDay=0.1 +AmountSunset=0.1 +AmountNight=0.1 +AmountInteriorDay=0.1 +AmountInteriorNight=0.1 +BlueShiftAmountSunrise=0.0 +BlueShiftAmountDay=0.0 +BlueShiftAmountSunset=0.0 +BlueShiftAmountNight=0.0 +BlueShiftAmountInteriorDay=0.0 +BlueShiftAmountInteriorNight=0.0 + +[LENS] +ReflectionIntensitySunrise=0.1 +ReflectionIntensityDay=0.1 +ReflectionIntensitySunset=0.1 +ReflectionIntensityNight=0.1 +ReflectionIntensityInteriorDay=0.1 +ReflectionIntensityInteriorNight=0.1 +ReflectionPowerSunrise=1.0 +ReflectionPowerDay=1.0 +ReflectionPowerSunset=1.0 +ReflectionPowerNight=1.0 +ReflectionPowerInteriorDay=1.0 +ReflectionPowerInteriorNight=1.0 +DirtIntensitySunrise=50.0 +DirtIntensityDay=50.0 +DirtIntensitySunset=50.0 +DirtIntensityNight=50.0 +DirtIntensityInteriorDay=50.0 +DirtIntensityInteriorNight=50.0 +DirtPowerSunrise=8.0 +DirtPowerDay=8.0 +DirtPowerSunset=8.0 +DirtPowerNight=8.0 +DirtPowerInteriorDay=8.0 +DirtPowerInteriorNight=8.0 + +[SKYLIGHTING] +AmbientMinLevelSunrise=0.2 +AmbientMinLevelDay=0.2 +AmbientMinLevelSunset=0.2 +AmbientMinLevelNight=0.5 +AmbientMinLevelInteriorDay=0.2 +AmbientMinLevelInteriorNight=0.5 + +[ENVIRONMENT] +DirectLightingIntensitySunrise=0.3 +DirectLightingIntensityDay=1.0 +DirectLightingIntensitySunset=0.3 +DirectLightingIntensityNight=0.2 +DirectLightingIntensityInteriorDay=0.2 +DirectLightingIntensityInteriorNight=0.05 +DirectLightingCurveSunrise=1.0 +DirectLightingCurveDay=1.0 +DirectLightingCurveSunset=1.0 +DirectLightingCurveNight=1.0 +DirectLightingCurveInteriorDay=1.0 +DirectLightingCurveInteriorNight=1.0 +DirectLightingDesaturationSunrise=0.0 +DirectLightingDesaturationDay=0.0 +DirectLightingDesaturationSunset=0.0 +DirectLightingDesaturationNight=0.0 +DirectLightingDesaturationInteriorDay=0.0 +DirectLightingDesaturationInteriorNight=0.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 +SpecularFromLightSunrise=0.5 +SpecularFromLightDay=0.5 +SpecularFromLightSunset=0.5 +SpecularFromLightNight=0.5 +SpecularFromLightInteriorDay=0.5 +SpecularFromLightInteriorNight=0.5 +AmbientLightingIntensitySunrise=0.0 +AmbientLightingIntensityDay=0.0 +AmbientLightingIntensitySunset=0.0 +AmbientLightingIntensityNight=0.0 +AmbientLightingIntensityInteriorDay=0.0 +AmbientLightingIntensityInteriorNight=0.0 +AmbientLightingCurveSunrise=1.0 +AmbientLightingCurveDay=1.0 +AmbientLightingCurveSunset=1.0 +AmbientLightingCurveNight=1.0 +AmbientLightingCurveInteriorDay=1.0 +AmbientLightingCurveInteriorNight=1.0 +AmbientLightingDesaturationSunrise=0.0 +AmbientLightingDesaturationDay=0.0 +AmbientLightingDesaturationSunset=0.0 +AmbientLightingDesaturationNight=0.0 +AmbientLightingDesaturationInteriorDay=0.0 +AmbientLightingDesaturationInteriorNight=0.0 + +AmbientColorFilterAmountSunrise=1.0 +AmbientColorFilterAmountDay=1.0 +AmbientColorFilterAmountSunset=1.0 +AmbientColorFilterAmountNight=1.0 +AmbientColorFilterAmountInteriorDay=1.0 +AmbientColorFilterAmountInteriorNight=1.0 +AmbientColorFilterTopSunrise=0.22, 0.157, 0.0941 +AmbientColorFilterTopDay=0.118, 0.169, 0.275 +AmbientColorFilterTopSunset=0.0627, 0.137, 0.251 +AmbientColorFilterTopNight=0.00392, 0.0196, 0.0353 +AmbientColorFilterTopInteriorDay=0.0157, 0.0588, 0.141 +AmbientColorFilterTopInteriorNight=0.0157, 0.0588, 0.141 +AmbientColorFilterMiddleSunrise=0.102, 0.0941, 0.141 +AmbientColorFilterMiddleDay=0.392, 0.392, 0.392 +AmbientColorFilterMiddleSunset=0.0941, 0.11, 0.141 +AmbientColorFilterMiddleNight=0.00392, 0.0157, 0.0353 +AmbientColorFilterMiddleInteriorDay=0.0549, 0.0235, 0.0235 +AmbientColorFilterMiddleInteriorNight=0.0235, 0.0353, 0.0549 +AmbientColorFilterBottomSunrise=0.00784, 0.0275, 0.0706 +AmbientColorFilterBottomDay=0.784, 0.784, 0.784 +AmbientColorFilterBottomSunset=0.0706, 0.0392, 0.00784 +AmbientColorFilterBottomNight=0.00392, 0.0157, 0.0353 +AmbientColorFilterBottomInteriorDay=0.0353, 0.0196, 0.00392 +AmbientColorFilterBottomInteriorNight=0.0353, 0.0196, 0.00392 + +PointLightingIntensitySunrise=0.5 +PointLightingIntensityDay=0.5 +PointLightingIntensitySunset=0.5 +PointLightingIntensityNight=0.5 +PointLightingIntensityInteriorDay=1.0 +PointLightingIntensityInteriorNight=1.0 +PointLightingCurveSunrise=1.0 +PointLightingCurveDay=1.0 +PointLightingCurveSunset=1.0 +PointLightingCurveNight=1.0 +PointLightingCurveInteriorDay=1.0 +PointLightingCurveInteriorNight=1.0 +PointLightingDesaturationSunrise=0.0 +PointLightingDesaturationDay=0.0 +PointLightingDesaturationSunset=0.0 +PointLightingDesaturationNight=0.0 +PointLightingDesaturationInteriorDay=0.0 +PointLightingDesaturationInteriorNight=0.0 + +ParticleLightsIntensitySunrise=0.2 +ParticleLightsIntensityDay=0.2 +ParticleLightsIntensitySunset=0.2 +ParticleLightsIntensityNight=0.2 +ParticleLightsIntensityInteriorDay=0.2 +ParticleLightsIntensityInteriorNight=0.2 + +FogColorMultiplierSunrise=0.1 +FogColorMultiplierDay=1.0 +FogColorMultiplierSunset=0.1 +FogColorMultiplierNight=0.1 +FogColorMultiplierInteriorDay=0.1 +FogColorMultiplierInteriorNight=0.1 +FogColorCurveSunrise=1.0 +FogColorCurveDay=1.0 +FogColorCurveSunset=1.0 +FogColorCurveNight=1.0 +FogColorCurveInteriorDay=1.0 +FogColorCurveInteriorNight=1.0 +ColorPowSunrise=1.0 +ColorPowDay=1.0 +ColorPowSunset=1.0 +ColorPowNight=1.0 +ColorPowInteriorDay=1.0 +ColorPowInteriorNight=1.0 +DirectLightingColorFilterSunrise=0.953, 0.839, 0.616 +DirectLightingColorFilterDay=1, 1, 1 +DirectLightingColorFilterSunset=0.953, 0.671, 0.616 +DirectLightingColorFilterNight=0.616, 0.953, 0.616 +DirectLightingColorFilterInteriorDay=0.871, 0.784, 0.698 +DirectLightingColorFilterInteriorNight=0.698, 0.757, 0.871 +FogColorFilterSunrise=1, 1, 1 +FogColorFilterDay=1, 1, 1 +FogColorFilterSunset=1, 1, 1 +FogColorFilterNight=1, 1, 1 +FogColorFilterInteriorDay=1, 1, 1 +FogColorFilterInteriorNight=1, 1, 1 + +[SKY] +CloudsIntensitySunrise=0.1 +CloudsIntensityDay=1.0 +CloudsIntensitySunset=0.1 +CloudsIntensityNight=0.1 +CloudsIntensityInteriorDay=2.0 +CloudsIntensityInteriorNight=0.1 +CloudsCurveSunrise=6.0 +CloudsCurveDay=6.0 +CloudsCurveSunset=6.0 +CloudsCurveNight=6.0 +CloudsCurveInteriorDay=6.0 +CloudsCurveInteriorNight=6.0 +CloudsDesaturationSunrise=0.5 +CloudsDesaturationDay=0.0 +CloudsDesaturationSunset=0.5 +CloudsDesaturationNight=0.0 +CloudsDesaturationInteriorDay=0.0 +CloudsDesaturationInteriorNight=0.0 +CloudsOpacitySunrise=2.0 +CloudsOpacityDay=1.0 +CloudsOpacitySunset=2.0 +CloudsOpacityNight=2.0 +CloudsOpacityInteriorDay=1.0 +CloudsOpacityInteriorNight=1.0 +CloudsEdgeClamp=0.5 +CloudsEdgeIntensity=8.0 +CloudsEdgeFadeRange=1.0 +CloudsEdgeMoonMultiplier=4.0 + +GradientIntensitySunrise=0.2 +GradientIntensityDay=0.4 +GradientIntensitySunset=0.2 +GradientIntensityNight=0.15 +GradientIntensityInteriorDay=1.0 +GradientIntensityInteriorNight=0.15 +GradientDesaturationSunrise=0.0 +GradientDesaturationDay=0.0 +GradientDesaturationSunset=0.0 +GradientDesaturationNight=0.0 +GradientDesaturationInteriorDay=0.0 +GradientDesaturationInteriorNight=0.0 +GradientTopIntensitySunrise=1.0 +GradientTopIntensityDay=0.5 +GradientTopIntensitySunset=1.0 +GradientTopIntensityNight=1.0 +GradientTopIntensityInteriorDay=1.0 +GradientTopIntensityInteriorNight=1.0 +GradientTopCurveSunrise=1.0 +GradientTopCurveDay=1.0 +GradientTopCurveSunset=1.0 +GradientTopCurveNight=1.0 +GradientTopCurveInteriorDay=1.0 +GradientTopCurveInteriorNight=1.0 +GradientMiddleIntensitySunrise=1.0 +GradientMiddleIntensityDay=1.0 +GradientMiddleIntensitySunset=1.0 +GradientMiddleIntensityNight=1.0 +GradientMiddleIntensityInteriorDay=1.0 +GradientMiddleIntensityInteriorNight=1.0 +GradientMiddleCurveSunrise=1.0 +GradientMiddleCurveDay=0.5 +GradientMiddleCurveSunset=1.0 +GradientMiddleCurveNight=1.0 +GradientMiddleCurveInteriorDay=1.0 +GradientMiddleCurveInteriorNight=1.0 +GradientHorizonIntensitySunrise=1.0 +GradientHorizonIntensityDay=1.0 +GradientHorizonIntensitySunset=1.0 +GradientHorizonIntensityNight=1.0 +GradientHorizonIntensityInteriorDay=1.0 +GradientHorizonIntensityInteriorNight=1.0 +GradientHorizonCurveSunrise=0.5 +GradientHorizonCurveDay=0.5 +GradientHorizonCurveSunset=0.5 +GradientHorizonCurveNight=0.5 +GradientHorizonCurveInteriorDay=0.5 +GradientHorizonCurveInteriorNight=0.5 + +SunIntensitySunrise=1.0 +SunIntensityDay=1.0 +SunIntensitySunset=1.0 +SunIntensityNight=1.0 +SunIntensityInteriorDay=1.0 +SunIntensityInteriorNight=1.0 +SunDesaturationSunrise=0.55 +SunDesaturationDay=0.65 +SunDesaturationSunset=0.5 +SunDesaturationNight=0.19 +SunDesaturationInteriorDay=0.22 +SunDesaturationInteriorNight=0.17 +SunColorFilterSunrise=0.408, 0.18, 0.18 +SunColorFilterDay=0.353, 0.294, 0.235 +SunColorFilterSunset=0.467, 0.196, 0.122 +SunColorFilterNight=0.525, 0.0627, 0.0627 +SunColorFilterInteriorDay=1, 1, 1 +SunColorFilterInteriorNight=1, 1, 1 + +SunGlowIntensitySunrise=0.1 +SunGlowIntensityDay=1.05 +SunGlowIntensitySunset=0.1 +SunGlowIntensityNight=0.0 +SunGlowIntensityInteriorDay=1.0 +SunGlowIntensityInteriorNight=0.0 +SunGlowHazinessSunrise=0.03 +SunGlowHazinessDay=0.14 +SunGlowHazinessSunset=0.040001 +SunGlowHazinessNight=0.0 +SunGlowHazinessInteriorDay=0.160001 +SunGlowHazinessInteriorNight=0.0 + +MoonIntensitySunrise=0.1 +MoonIntensityDay=0.0 +MoonIntensitySunset=0.1 +MoonIntensityNight=0.5 +MoonIntensityInteriorDay=0.0 +MoonIntensityInteriorNight=0.5 +MoonCurveSunrise=2.0 +MoonCurveDay=2.0 +MoonCurveSunset=2.0 +MoonCurveNight=2.0 +MoonCurveInteriorDay=2.0 +MoonCurveInteriorNight=2.0 +MoonDesaturationSunrise=0.8 +MoonDesaturationDay=1.0 +MoonDesaturationSunset=0.8 +MoonDesaturationNight=0.4 +MoonDesaturationInteriorDay=1.0 +MoonDesaturationInteriorNight=0.4 +GradientTopColorFilterSunrise=1, 1, 1 +GradientTopColorFilterDay=1, 1, 1 +GradientTopColorFilterSunset=1, 1, 1 +GradientTopColorFilterNight=1, 1, 1 +GradientTopColorFilterInteriorDay=1, 1, 1 +GradientTopColorFilterInteriorNight=1, 1, 1 +GradientMiddleColorFilterSunrise=1, 1, 1 +GradientMiddleColorFilterDay=1, 1, 1 +GradientMiddleColorFilterSunset=1, 1, 1 +GradientMiddleColorFilterNight=1, 1, 1 +GradientMiddleColorFilterInteriorDay=1, 1, 1 +GradientMiddleColorFilterInteriorNight=1, 1, 1 +GradientHorizonColorFilterSunrise=1, 1, 1 +GradientHorizonColorFilterDay=1, 1, 1 +GradientHorizonColorFilterSunset=1, 1, 1 +GradientHorizonColorFilterNight=1, 1, 1 +GradientHorizonColorFilterInteriorDay=1, 1, 1 +GradientHorizonColorFilterInteriorNight=1, 1, 1 + +[OBJECT] +SubSurfaceScatteringMultiplierSunrise=0.35 +SubSurfaceScatteringMultiplierDay=0.3 +SubSurfaceScatteringMultiplierSunset=0.35 +SubSurfaceScatteringMultiplierNight=0.35 +SubSurfaceScatteringMultiplierInteriorDay=0.4 +SubSurfaceScatteringMultiplierInteriorNight=0.4 +SubSurfaceScatteringPowerSunrise=0.5 +SubSurfaceScatteringPowerDay=0.5 +SubSurfaceScatteringPowerSunset=0.5 +SubSurfaceScatteringPowerNight=0.5 +SubSurfaceScatteringPowerInteriorDay=0.5 +SubSurfaceScatteringPowerInteriorNight=0.5 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[VEGETATION] +SubSurfaceScatteringMultiplierSunrise=0.1 +SubSurfaceScatteringMultiplierDay=0.2 +SubSurfaceScatteringMultiplierSunset=0.1 +SubSurfaceScatteringMultiplierNight=0.1 +SubSurfaceScatteringMultiplierInteriorDay=0.2 +SubSurfaceScatteringMultiplierInteriorNight=0.1 +SubSurfaceScatteringPowerSunrise=0.5 +SubSurfaceScatteringPowerDay=0.5 +SubSurfaceScatteringPowerSunset=0.5 +SubSurfaceScatteringPowerNight=0.5 +SubSurfaceScatteringPowerInteriorDay=0.5 +SubSurfaceScatteringPowerInteriorNight=0.5 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[EYES] +SubSurfaceScatteringMultiplierSunrise=0.85 +SubSurfaceScatteringMultiplierDay=0.85 +SubSurfaceScatteringMultiplierSunset=0.85 +SubSurfaceScatteringMultiplierNight=1.0 +SubSurfaceScatteringMultiplierInteriorDay=1.2 +SubSurfaceScatteringMultiplierInteriorNight=1.2 +SubSurfaceScatteringPowerSunrise=8.0 +SubSurfaceScatteringPowerDay=8.0 +SubSurfaceScatteringPowerSunset=8.0 +SubSurfaceScatteringPowerNight=8.0 +SubSurfaceScatteringPowerInteriorDay=8.0 +SubSurfaceScatteringPowerInteriorNight=8.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[LIGHTSPRITE] +IntensitySunrise=0.2 +IntensityDay=0.2 +IntensitySunset=0.2 +IntensityNight=0.2 +IntensityInteriorDay=0.2 +IntensityInteriorNight=0.2 +CurveSunrise=3.0 +CurveDay=3.0 +CurveSunset=3.0 +CurveNight=3.0 +CurveInteriorDay=3.0 +CurveInteriorNight=3.0 + +[WINDOWLIGHT] +IntensitySunrise=0.5 +IntensityDay=0.3 +IntensitySunset=0.5 +IntensityNight=0.8 +IntensityInteriorDay=1.2 +IntensityInteriorNight=0.1 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 + +[VOLUMETRICFOG] +IntensitySunrise=0.3 +IntensityDay=1.0 +IntensitySunset=0.3 +IntensityNight=0.3 +IntensityInteriorDay=0.3 +IntensityInteriorNight=0.3 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 +LightingInfluenceSunrise=0.5 +LightingInfluenceDay=0.5 +LightingInfluenceSunset=0.5 +LightingInfluenceNight=1.0 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 +OpacitySunrise=1.0 +OpacityDay=1.0 +OpacitySunset=1.0 +OpacityNight=1.0 +OpacityInteriorDay=1.0 +OpacityInteriorNight=1.0 + + +[FIRE] +IntensitySunrise=2.0 +IntensityDay=2.0 +IntensitySunset=2.0 +IntensityNight=2.0 +IntensityInteriorDay=2.0 +IntensityInteriorNight=2.0 +CurveSunrise=1.5 +CurveDay=1.5 +CurveSunset=1.5 +CurveNight=1.5 +CurveInteriorDay=1.5 +CurveInteriorNight=1.5 +AdditiveBlending=true + +[PARTICLE] +IntensitySunrise=0.2 +IntensityDay=1.0 +IntensitySunset=0.2 +IntensityNight=0.1 +IntensityInteriorDay=0.5 +IntensityInteriorNight=0.5 +LightingInfluenceSunrise=0.5 +LightingInfluenceDay=0.5 +LightingInfluenceSunset=0.5 +LightingInfluenceNight=1.0 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 + +[SHADOW] +ShadowCastersFix=true +UseBilateralShadowFilter=true +ShadowQualityFix=true +DetailedShadowQuality=-1 +ShadowFilterQuality=0 +ShadowBlurRange=7.0 +ShadowBlurRangeInterior=7.0 + +[RAYS] +SunRaysMultiplierSunrise=0.5 +SunRaysMultiplierDay=0.5 +SunRaysMultiplierSunset=0.5 +SunRaysMultiplierNight=0.5 +SunRaysMultiplierInteriorDay=0.5 +SunRaysMultiplierInteriorNight=0.5 + +[IMAGEBASEDLIGHTING] +AdditiveAmountSunrise=0.1 +AdditiveAmountDay=0.1 +AdditiveAmountSunset=0.1 +AdditiveAmountNight=0.1 +AdditiveAmountInteriorDay=0.1 +AdditiveAmountInteriorNight=0.1 +MultiplicativeAmountSunrise=0.5 +MultiplicativeAmountDay=0.5 +MultiplicativeAmountSunset=0.5 +MultiplicativeAmountNight=0.5 +MultiplicativeAmountInteriorDay=0.5 +MultiplicativeAmountInteriorNight=0.5 +ReflectiveAmountSunrise=1.0 +ReflectiveAmountDay=2.0 +ReflectiveAmountSunset=1.0 +ReflectiveAmountNight=1.0 +ReflectiveAmountInteriorDay=1.0 +ReflectiveAmountInteriorNight=1.0 + +[WATER] +WavesAmplitudeSunrise=1.0 +WavesAmplitudeDay=0.2 +WavesAmplitudeSunset=1.0 +WavesAmplitudeNight=1.0 +WavesAmplitudeInteriorDay=1.0 +WavesAmplitudeInteriorNight=1.0 + +[CLOUDSHADOWS] +OpacitySunrise=1.0 +OpacityDay=1.0 +OpacitySunset=1.0 +OpacityNight=1.0 +OpacityInteriorDay=1.0 +OpacityInteriorNight=1.0 + +[VOLUMETRICRAYS] +IntensitySunrise=0.1 +IntensityDay=0.0 +IntensitySunset=0.1 +IntensityNight=0.1 +IntensityInteriorDay=0.1 +IntensityInteriorNight=0.1 +DensitySunrise=1.0 +DensityDay=1.0 +DensitySunset=1.0 +DensityNight=1.0 +DensityInteriorDay=1.0 +DensityInteriorNight=1.0 +SkyColorAmountSunrise=0.0 +SkyColorAmountDay=0.0 +SkyColorAmountSunset=0.0 +SkyColorAmountNight=0.0 +SkyColorAmountInteriorDay=0.0 +SkyColorAmountInteriorNight=0.0 + +[PROCEDURALSUN] +GlowIntensitySunrise=0.2 +GlowIntensityDay=0.05 +GlowIntensitySunset=0.2 +GlowIntensityNight=0.2 +GlowIntensityInteriorDay=0.2 +GlowIntensityInteriorNight=0.2 +GlowCurveSunrise=10.0 +GlowCurveDay=10.0 +GlowCurveSunset=10.0 +GlowCurveNight=10.0 +GlowCurveInteriorDay=10.0 +GlowCurveInteriorNight=10.0 + +[MIST] +AnchorsAmountSunrise=1.0 +AnchorsAmountDay=1.0 +AnchorsAmountSunset=1.0 +AnchorsAmountNight=1.0 +AnchorsAmountInteriorDay=1.0 +AnchorsAmountInteriorNight=1.0 + +SkyLightingAmountSunrise=5.0 +SkyLightingAmountDay=5.0 +SkyLightingAmountSunset=5.0 +SkyLightingAmountNight=5.0 +SkyLightingAmountInteriorDay=5.0 +SkyLightingAmountInteriorNight=5.0 +SunLightingAmountSunrise=0.1 +SunLightingAmountDay=0.1 +SunLightingAmountSunset=0.1 +SunLightingAmountNight=0.1 +SunLightingAmountInteriorDay=0.1 +SunLightingAmountInteriorNight=0.1 +DesaturationSunrise=0.5 +DesaturationDay=0.5 +DesaturationSunset=0.5 +DesaturationNight=0.5 +DesaturationInteriorDay=0.5 +DesaturationInteriorNight=0.5 +ColorFilterSunrise=0.698, 0.812, 0.871 +ColorFilterDay=0.698, 0.698, 0.871 +ColorFilterSunset=0.698, 0.812, 0.871 +ColorFilterNight=1, 1, 1 +ColorFilterInteriorDay=1, 1, 1 +ColorFilterInteriorNight=1, 1, 1 + +RelativeToCameraSunrise=1.0 +RelativeToCameraDay=1.0 +RelativeToCameraSunset=1.0 +RelativeToCameraNight=1.0 +RelativeToCameraInteriorDay=1.0 +RelativeToCameraInteriorNight=1.0 +VerticalOffsetSunrise=-10.0 +VerticalOffsetDay=-10.0 +VerticalOffsetSunset=-10.0 +VerticalOffsetNight=-10.0 +VerticalOffsetInteriorDay=-10.0 +VerticalOffsetInteriorNight=-10.0 + +DensitySunrise=2.0 +DensityDay=2.0 +DensitySunset=2.0 +DensityNight=2.0 +DensityInteriorDay=2.0 +DensityInteriorNight=2.0 +VerticalFadeSunrise=0.3 +VerticalFadeDay=0.3 +VerticalFadeSunset=0.3 +VerticalFadeNight=0.3 +VerticalFadeInteriorDay=0.3 +VerticalFadeInteriorNight=0.3 +DistanceFadeSunrise=1.0 +DistanceFadeDay=1.0 +DistanceFadeSunset=1.0 +DistanceFadeNight=1.0 +DistanceFadeInteriorDay=1.0 +DistanceFadeInteriorNight=1.0 +BottomTopSunrise=0.0 +BottomTopDay=0.0 +BottomTopSunset=0.0 +BottomTopNight=0.0 +BottomTopInteriorDay=0.0 +BottomTopInteriorNight=0.0 +ExponentialFadeSunrise=1.0 +ExponentialFadeDay=1.0 +ExponentialFadeSunset=1.0 +ExponentialFadeNight=1.0 +ExponentialFadeInteriorDay=1.0 +ExponentialFadeInteriorNight=1.0 diff --git a/00 - Core/DAHAKA's ENB/enbseries/014 COT cloud.ini b/00 - Core/DAHAKA's ENB/enbseries/014 COT cloud.ini new file mode 100644 index 0000000..c3adf38 --- /dev/null +++ b/00 - Core/DAHAKA's ENB/enbseries/014 COT cloud.ini @@ -0,0 +1,660 @@ +[BLOOM] +AmountSunrise=0.1 +AmountDay=0.1 +AmountSunset=0.1 +AmountNight=0.1 +AmountInteriorDay=0.1 +AmountInteriorNight=0.1 +BlueShiftAmountSunrise=0.0 +BlueShiftAmountDay=0.0 +BlueShiftAmountSunset=0.0 +BlueShiftAmountNight=0.0 +BlueShiftAmountInteriorDay=0.0 +BlueShiftAmountInteriorNight=0.0 + +[LENS] +ReflectionIntensitySunrise=0.1 +ReflectionIntensityDay=0.1 +ReflectionIntensitySunset=0.1 +ReflectionIntensityNight=0.1 +ReflectionIntensityInteriorDay=0.1 +ReflectionIntensityInteriorNight=0.1 +ReflectionPowerSunrise=1.0 +ReflectionPowerDay=1.0 +ReflectionPowerSunset=1.0 +ReflectionPowerNight=1.0 +ReflectionPowerInteriorDay=1.0 +ReflectionPowerInteriorNight=1.0 +DirtIntensitySunrise=50.0 +DirtIntensityDay=50.0 +DirtIntensitySunset=50.0 +DirtIntensityNight=50.0 +DirtIntensityInteriorDay=50.0 +DirtIntensityInteriorNight=50.0 +DirtPowerSunrise=8.0 +DirtPowerDay=8.0 +DirtPowerSunset=8.0 +DirtPowerNight=8.0 +DirtPowerInteriorDay=8.0 +DirtPowerInteriorNight=8.0 + +[SKYLIGHTING] +AmbientMinLevelSunrise=0.2 +AmbientMinLevelDay=0.2 +AmbientMinLevelSunset=0.2 +AmbientMinLevelNight=0.5 +AmbientMinLevelInteriorDay=0.2 +AmbientMinLevelInteriorNight=0.5 + +[ENVIRONMENT] +DirectLightingIntensitySunrise=0.3 +DirectLightingIntensityDay=1.0 +DirectLightingIntensitySunset=0.3 +DirectLightingIntensityNight=0.2 +DirectLightingIntensityInteriorDay=0.2 +DirectLightingIntensityInteriorNight=0.05 +DirectLightingCurveSunrise=1.0 +DirectLightingCurveDay=1.0 +DirectLightingCurveSunset=1.0 +DirectLightingCurveNight=1.0 +DirectLightingCurveInteriorDay=0.1 +DirectLightingCurveInteriorNight=0.1 +DirectLightingDesaturationSunrise=0.0 +DirectLightingDesaturationDay=0.0 +DirectLightingDesaturationSunset=0.0 +DirectLightingDesaturationNight=0.0 +DirectLightingDesaturationInteriorDay=0.0 +DirectLightingDesaturationInteriorNight=0.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 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+MoonDesaturationNight=0.4 +MoonDesaturationInteriorDay=1.0 +MoonDesaturationInteriorNight=0.4 +GradientTopColorFilterSunrise=1, 1, 1 +GradientTopColorFilterDay=1, 1, 1 +GradientTopColorFilterSunset=1, 1, 1 +GradientTopColorFilterNight=1, 1, 1 +GradientTopColorFilterInteriorDay=1, 1, 1 +GradientTopColorFilterInteriorNight=1, 1, 1 +GradientMiddleColorFilterSunrise=1, 1, 1 +GradientMiddleColorFilterDay=1, 1, 1 +GradientMiddleColorFilterSunset=1, 1, 1 +GradientMiddleColorFilterNight=1, 1, 1 +GradientMiddleColorFilterInteriorDay=1, 1, 1 +GradientMiddleColorFilterInteriorNight=1, 1, 1 +GradientHorizonColorFilterSunrise=1, 1, 1 +GradientHorizonColorFilterDay=1, 1, 1 +GradientHorizonColorFilterSunset=1, 1, 1 +GradientHorizonColorFilterNight=1, 1, 1 +GradientHorizonColorFilterInteriorDay=1, 1, 1 +GradientHorizonColorFilterInteriorNight=1, 1, 1 + +[OBJECT] +SubSurfaceScatteringMultiplierSunrise=0.2 +SubSurfaceScatteringMultiplierDay=0.55 +SubSurfaceScatteringMultiplierSunset=0.2 +SubSurfaceScatteringMultiplierNight=0.1 +SubSurfaceScatteringMultiplierInteriorDay=1.0 +SubSurfaceScatteringMultiplierInteriorNight=1.0 +SubSurfaceScatteringPowerSunrise=0.5 +SubSurfaceScatteringPowerDay=0.5 +SubSurfaceScatteringPowerSunset=0.5 +SubSurfaceScatteringPowerNight=0.5 +SubSurfaceScatteringPowerInteriorDay=0.5 +SubSurfaceScatteringPowerInteriorNight=0.5 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[VEGETATION] +SubSurfaceScatteringMultiplierSunrise=0.2 +SubSurfaceScatteringMultiplierDay=0.2 +SubSurfaceScatteringMultiplierSunset=0.2 +SubSurfaceScatteringMultiplierNight=0.2 +SubSurfaceScatteringMultiplierInteriorDay=0.2 +SubSurfaceScatteringMultiplierInteriorNight=0.2 +SubSurfaceScatteringPowerSunrise=1.0 +SubSurfaceScatteringPowerDay=1.0 +SubSurfaceScatteringPowerSunset=1.0 +SubSurfaceScatteringPowerNight=1.0 +SubSurfaceScatteringPowerInteriorDay=1.0 +SubSurfaceScatteringPowerInteriorNight=1.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[EYES] +SubSurfaceScatteringMultiplierSunrise=0.85 +SubSurfaceScatteringMultiplierDay=0.85 +SubSurfaceScatteringMultiplierSunset=0.85 +SubSurfaceScatteringMultiplierNight=1.0 +SubSurfaceScatteringMultiplierInteriorDay=1.2 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+[WINDOWLIGHT] +IntensitySunrise=0.5 +IntensityDay=0.3 +IntensitySunset=0.5 +IntensityNight=0.8 +IntensityInteriorDay=1.2 +IntensityInteriorNight=0.1 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 + +[VOLUMETRICFOG] +IntensitySunrise=0.2 +IntensityDay=1.25 +IntensitySunset=0.2 +IntensityNight=0.2 +IntensityInteriorDay=1.0 +IntensityInteriorNight=0.2 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 +LightingInfluenceSunrise=0.5 +LightingInfluenceDay=0.5 +LightingInfluenceSunset=0.5 +LightingInfluenceNight=0.5 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 +OpacitySunrise=1.0 +OpacityDay=1.0 +OpacitySunset=1.0 +OpacityNight=1.0 +OpacityInteriorDay=1.0 +OpacityInteriorNight=1.0 + +[FIRE] +IntensitySunrise=2.0 +IntensityDay=2.0 +IntensitySunset=2.0 +IntensityNight=2.0 +IntensityInteriorDay=2.0 +IntensityInteriorNight=2.0 +CurveSunrise=1.5 +CurveDay=1.5 +CurveSunset=1.5 +CurveNight=1.5 +CurveInteriorDay=1.5 +CurveInteriorNight=1.5 +AdditiveBlending=true + +[PARTICLE] +IntensitySunrise=0.3 +IntensityDay=1.5 +IntensitySunset=0.3 +IntensityNight=0.2 +IntensityInteriorDay=0.5 +IntensityInteriorNight=0.5 +LightingInfluenceSunrise=0.5 +LightingInfluenceDay=0.5 +LightingInfluenceSunset=0.5 +LightingInfluenceNight=1.0 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 + +[SHADOW] +ShadowCastersFix=true +UseBilateralShadowFilter=true +ShadowQualityFix=true +DetailedShadowQuality=-1 +ShadowFilterQuality=0 +ShadowBlurRange=7.0 +ShadowBlurRangeInterior=7.0 + +[RAYS] +SunRaysMultiplierSunrise=0.5 +SunRaysMultiplierDay=0.5 +SunRaysMultiplierSunset=0.5 +SunRaysMultiplierNight=0.5 +SunRaysMultiplierInteriorDay=0.5 +SunRaysMultiplierInteriorNight=0.5 + +[IMAGEBASEDLIGHTING] +AdditiveAmountSunrise=0.1 +AdditiveAmountDay=0.1 +AdditiveAmountSunset=0.1 +AdditiveAmountNight=0.1 +AdditiveAmountInteriorDay=0.1 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+SunLightingAmountNight=0.1 +SunLightingAmountInteriorDay=0.1 +SunLightingAmountInteriorNight=0.1 +DesaturationSunrise=0.5 +DesaturationDay=0.5 +DesaturationSunset=0.5 +DesaturationNight=0.5 +DesaturationInteriorDay=0.5 +DesaturationInteriorNight=0.5 +ColorFilterSunrise=0.506, 0.553, 0.671 +ColorFilterDay=0.741, 0.784, 0.827 +ColorFilterSunset=0.506, 0.557, 0.671 +ColorFilterNight=0.506, 0.592, 0.671 +ColorFilterInteriorDay=1, 1, 1 +ColorFilterInteriorNight=1, 1, 1 + +RelativeToCameraSunrise=0.0 +RelativeToCameraDay=0.0 +RelativeToCameraSunset=0.0 +RelativeToCameraNight=0.0 +RelativeToCameraInteriorDay=0.0 +RelativeToCameraInteriorNight=0.0 +VerticalOffsetSunrise=-10.0 +VerticalOffsetDay=-10.0 +VerticalOffsetSunset=-10.0 +VerticalOffsetNight=-10.0 +VerticalOffsetInteriorDay=-10.0 +VerticalOffsetInteriorNight=-10.0 + +DensitySunrise=2.0 +DensityDay=2.0 +DensitySunset=2.0 +DensityNight=2.0 +DensityInteriorDay=2.0 +DensityInteriorNight=2.0 +VerticalFadeSunrise=0.3 +VerticalFadeDay=0.3 +VerticalFadeSunset=0.3 +VerticalFadeNight=0.3 +VerticalFadeInteriorDay=0.3 +VerticalFadeInteriorNight=0.3 +DistanceFadeSunrise=0.0 +DistanceFadeDay=0.0 +DistanceFadeSunset=0.0 +DistanceFadeNight=0.0 +DistanceFadeInteriorDay=0.0 +DistanceFadeInteriorNight=0.0 +BottomTopSunrise=0.0 +BottomTopDay=0.0 +BottomTopSunset=0.0 +BottomTopNight=0.0 +BottomTopInteriorDay=0.0 +BottomTopInteriorNight=0.0 +ExponentialFadeSunrise=1.5 +ExponentialFadeDay=1.5 +ExponentialFadeSunset=1.5 +ExponentialFadeNight=1.5 +ExponentialFadeInteriorDay=1.5 +ExponentialFadeInteriorNight=1.5 + diff --git a/00 - Core/DAHAKA's ENB/enbseries/015 COT overcast STORM.ini b/00 - Core/DAHAKA's ENB/enbseries/015 COT overcast STORM.ini new file mode 100644 index 0000000..0beade7 --- /dev/null +++ b/00 - Core/DAHAKA's ENB/enbseries/015 COT overcast STORM.ini @@ -0,0 +1,659 @@ +[BLOOM] +AmountSunrise=0.1 +AmountDay=0.1 +AmountSunset=0.1 +AmountNight=0.1 +AmountInteriorDay=0.1 +AmountInteriorNight=0.1 +BlueShiftAmountSunrise=0.0 +BlueShiftAmountDay=0.0 +BlueShiftAmountSunset=0.0 +BlueShiftAmountNight=0.0 +BlueShiftAmountInteriorDay=0.0 +BlueShiftAmountInteriorNight=0.0 + +[LENS] +ReflectionIntensitySunrise=0.1 +ReflectionIntensityDay=0.1 +ReflectionIntensitySunset=0.1 +ReflectionIntensityNight=0.1 +ReflectionIntensityInteriorDay=0.1 +ReflectionIntensityInteriorNight=0.1 +ReflectionPowerSunrise=1.0 +ReflectionPowerDay=1.0 +ReflectionPowerSunset=1.0 +ReflectionPowerNight=1.0 +ReflectionPowerInteriorDay=1.0 +ReflectionPowerInteriorNight=1.0 +DirtIntensitySunrise=50.0 +DirtIntensityDay=50.0 +DirtIntensitySunset=50.0 +DirtIntensityNight=50.0 +DirtIntensityInteriorDay=50.0 +DirtIntensityInteriorNight=50.0 +DirtPowerSunrise=8.0 +DirtPowerDay=8.0 +DirtPowerSunset=8.0 +DirtPowerNight=8.0 +DirtPowerInteriorDay=8.0 +DirtPowerInteriorNight=8.0 + +[SKYLIGHTING] +AmbientMinLevelSunrise=1.0 +AmbientMinLevelDay=1.0 +AmbientMinLevelSunset=1.0 +AmbientMinLevelNight=1.0 +AmbientMinLevelInteriorDay=1.0 +AmbientMinLevelInteriorNight=1.0 + +[ENVIRONMENT] +DirectLightingIntensitySunrise=0.05 +DirectLightingIntensityDay=0.05 +DirectLightingIntensitySunset=0.05 +DirectLightingIntensityNight=0.05 +DirectLightingIntensityInteriorDay=0.05 +DirectLightingIntensityInteriorNight=0.05 +DirectLightingCurveSunrise=1.0 +DirectLightingCurveDay=1.0 +DirectLightingCurveSunset=1.0 +DirectLightingCurveNight=1.0 +DirectLightingCurveInteriorDay=1.0 +DirectLightingCurveInteriorNight=1.0 +DirectLightingDesaturationSunrise=0.0 +DirectLightingDesaturationDay=0.0 +DirectLightingDesaturationSunset=0.0 +DirectLightingDesaturationNight=0.0 +DirectLightingDesaturationInteriorDay=0.0 +DirectLightingDesaturationInteriorNight=0.0 +SpecularAmountMultiplierSunrise=10.0 +SpecularAmountMultiplierDay=10.0 +SpecularAmountMultiplierSunset=10.0 +SpecularAmountMultiplierNight=10.0 +SpecularAmountMultiplierInteriorDay=1.0 +SpecularAmountMultiplierInteriorNight=1.0 +SpecularPowerMultiplierSunrise=10.0 +SpecularPowerMultiplierDay=10.0 +SpecularPowerMultiplierSunset=10.0 +SpecularPowerMultiplierNight=10.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 +SpecularFromLightSunrise=0.0 +SpecularFromLightDay=0.0 +SpecularFromLightSunset=0.0 +SpecularFromLightNight=0.0 +SpecularFromLightInteriorDay=0.5 +SpecularFromLightInteriorNight=0.5 +AmbientLightingIntensitySunrise=0.0 +AmbientLightingIntensityDay=0.0 +AmbientLightingIntensitySunset=0.0 +AmbientLightingIntensityNight=0.0 +AmbientLightingIntensityInteriorDay=0.0 +AmbientLightingIntensityInteriorNight=0.0 +AmbientLightingCurveSunrise=1.0 +AmbientLightingCurveDay=1.0 +AmbientLightingCurveSunset=1.0 +AmbientLightingCurveNight=1.0 +AmbientLightingCurveInteriorDay=1.0 +AmbientLightingCurveInteriorNight=1.0 +AmbientLightingDesaturationSunrise=0.0 +AmbientLightingDesaturationDay=0.0 +AmbientLightingDesaturationSunset=0.0 +AmbientLightingDesaturationNight=0.0 +AmbientLightingDesaturationInteriorDay=0.0 +AmbientLightingDesaturationInteriorNight=0.0 + +AmbientColorFilterAmountSunrise=0.5 +AmbientColorFilterAmountDay=0.5 +AmbientColorFilterAmountSunset=0.5 +AmbientColorFilterAmountNight=1.0 +AmbientColorFilterAmountInteriorDay=1.0 +AmbientColorFilterAmountInteriorNight=1.0 +AmbientColorFilterTopSunrise=0.0196, 0.0196, 0.0196 +AmbientColorFilterTopDay=0.0196, 0.0196, 0.0196 +AmbientColorFilterTopSunset=0.0196, 0.0196, 0.0196 +AmbientColorFilterTopNight=0.0118, 0.0196, 0.0275 +AmbientColorFilterTopInteriorDay=0.0157, 0.0588, 0.141 +AmbientColorFilterTopInteriorNight=0.0157, 0.0588, 0.141 +AmbientColorFilterMiddleSunrise=0.0196, 0.0196, 0.0196 +AmbientColorFilterMiddleDay=0.0196, 0.0196, 0.0196 +AmbientColorFilterMiddleSunset=0.0196, 0.0196, 0.0196 +AmbientColorFilterMiddleNight=0.0118, 0.0196, 0.0275 +AmbientColorFilterMiddleInteriorDay=0.0549, 0.0235, 0.0235 +AmbientColorFilterMiddleInteriorNight=0.0235, 0.0353, 0.0549 +AmbientColorFilterBottomSunrise=0.0118, 0.0196, 0.0275 +AmbientColorFilterBottomDay=0.0118, 0.0196, 0.0275 +AmbientColorFilterBottomSunset=0.0118, 0.0196, 0.0275 +AmbientColorFilterBottomNight=0.0118, 0.0196, 0.0275 +AmbientColorFilterBottomInteriorDay=0.0353, 0.0196, 0.00392 +AmbientColorFilterBottomInteriorNight=0.0353, 0.0196, 0.00392 + +PointLightingIntensitySunrise=0.25 +PointLightingIntensityDay=0.25 +PointLightingIntensitySunset=0.25 +PointLightingIntensityNight=0.25 +PointLightingIntensityInteriorDay=1.0 +PointLightingIntensityInteriorNight=1.0 +PointLightingCurveSunrise=1.0 +PointLightingCurveDay=1.0 +PointLightingCurveSunset=1.0 +PointLightingCurveNight=1.0 +PointLightingCurveInteriorDay=1.0 +PointLightingCurveInteriorNight=1.0 +PointLightingDesaturationSunrise=0.0 +PointLightingDesaturationDay=0.0 +PointLightingDesaturationSunset=0.0 +PointLightingDesaturationNight=0.0 +PointLightingDesaturationInteriorDay=0.0 +PointLightingDesaturationInteriorNight=0.0 + +ParticleLightsIntensitySunrise=0.2 +ParticleLightsIntensityDay=0.2 +ParticleLightsIntensitySunset=0.2 +ParticleLightsIntensityNight=0.2 +ParticleLightsIntensityInteriorDay=0.2 +ParticleLightsIntensityInteriorNight=0.2 + +FogColorMultiplierSunrise=0.1 +FogColorMultiplierDay=0.1 +FogColorMultiplierSunset=0.1 +FogColorMultiplierNight=0.1 +FogColorMultiplierInteriorDay=0.1 +FogColorMultiplierInteriorNight=0.1 +FogColorCurveSunrise=3.0 +FogColorCurveDay=3.0 +FogColorCurveSunset=3.0 +FogColorCurveNight=3.0 +FogColorCurveInteriorDay=3.0 +FogColorCurveInteriorNight=3.0 +ColorPowSunrise=1.0 +ColorPowDay=1.0 +ColorPowSunset=1.0 +ColorPowNight=1.0 +ColorPowInteriorDay=1.0 +ColorPowInteriorNight=1.0 +DirectLightingColorFilterSunrise=0.953, 0.839, 0.616 +DirectLightingColorFilterDay=1, 1, 1 +DirectLightingColorFilterSunset=0.953, 0.671, 0.616 +DirectLightingColorFilterNight=0.616, 0.953, 0.616 +DirectLightingColorFilterInteriorDay=0.871, 0.784, 0.698 +DirectLightingColorFilterInteriorNight=0.698, 0.757, 0.871 +FogColorFilterSunrise=1, 1, 1 +FogColorFilterDay=1, 1, 1 +FogColorFilterSunset=1, 1, 1 +FogColorFilterNight=1, 1, 1 +FogColorFilterInteriorDay=1, 1, 1 +FogColorFilterInteriorNight=1, 1, 1 + +[SKY] +CloudsIntensitySunrise=0.3 +CloudsIntensityDay=0.3 +CloudsIntensitySunset=0.3 +CloudsIntensityNight=0.1 +CloudsIntensityInteriorDay=0.6 +CloudsIntensityInteriorNight=0.1 +CloudsCurveSunrise=6.0 +CloudsCurveDay=6.0 +CloudsCurveSunset=6.0 +CloudsCurveNight=6.0 +CloudsCurveInteriorDay=6.0 +CloudsCurveInteriorNight=6.0 +CloudsDesaturationSunrise=1.0 +CloudsDesaturationDay=1.0 +CloudsDesaturationSunset=1.0 +CloudsDesaturationNight=0.0 +CloudsDesaturationInteriorDay=1.0 +CloudsDesaturationInteriorNight=1.0 +CloudsOpacitySunrise=1.0 +CloudsOpacityDay=1.0 +CloudsOpacitySunset=1.0 +CloudsOpacityNight=1.0 +CloudsOpacityInteriorDay=1.0 +CloudsOpacityInteriorNight=1.0 +CloudsEdgeClamp=0.5 +CloudsEdgeIntensity=8.0 +CloudsEdgeFadeRange=1.0 +CloudsEdgeMoonMultiplier=4.0 + +GradientIntensitySunrise=0.5 +GradientIntensityDay=0.5 +GradientIntensitySunset=0.5 +GradientIntensityNight=0.1 +GradientIntensityInteriorDay=0.5 +GradientIntensityInteriorNight=0.1 +GradientDesaturationSunrise=1.0 +GradientDesaturationDay=1.0 +GradientDesaturationSunset=1.0 +GradientDesaturationNight=1.0 +GradientDesaturationInteriorDay=1.0 +GradientDesaturationInteriorNight=1.0 +GradientTopIntensitySunrise=2.0 +GradientTopIntensityDay=2.0 +GradientTopIntensitySunset=2.0 +GradientTopIntensityNight=2.0 +GradientTopIntensityInteriorDay=2.0 +GradientTopIntensityInteriorNight=2.0 +GradientTopCurveSunrise=1.0 +GradientTopCurveDay=1.0 +GradientTopCurveSunset=1.0 +GradientTopCurveNight=1.0 +GradientTopCurveInteriorDay=1.0 +GradientTopCurveInteriorNight=1.0 +GradientMiddleIntensitySunrise=2.0 +GradientMiddleIntensityDay=2.0 +GradientMiddleIntensitySunset=2.0 +GradientMiddleIntensityNight=2.0 +GradientMiddleIntensityInteriorDay=2.0 +GradientMiddleIntensityInteriorNight=2.0 +GradientMiddleCurveSunrise=1.0 +GradientMiddleCurveDay=1.0 +GradientMiddleCurveSunset=1.0 +GradientMiddleCurveNight=1.0 +GradientMiddleCurveInteriorDay=1.0 +GradientMiddleCurveInteriorNight=1.0 +GradientHorizonIntensitySunrise=1.0 +GradientHorizonIntensityDay=1.0 +GradientHorizonIntensitySunset=1.0 +GradientHorizonIntensityNight=1.0 +GradientHorizonIntensityInteriorDay=1.0 +GradientHorizonIntensityInteriorNight=1.0 +GradientHorizonCurveSunrise=1.0 +GradientHorizonCurveDay=1.0 +GradientHorizonCurveSunset=1.0 +GradientHorizonCurveNight=1.0 +GradientHorizonCurveInteriorDay=1.0 +GradientHorizonCurveInteriorNight=1.0 + +SunIntensitySunrise=0.0 +SunIntensityDay=0.0 +SunIntensitySunset=0.0 +SunIntensityNight=0.0 +SunIntensityInteriorDay=0.0 +SunIntensityInteriorNight=0.0 +SunDesaturationSunrise=0.55 +SunDesaturationDay=0.65 +SunDesaturationSunset=0.5 +SunDesaturationNight=0.19 +SunDesaturationInteriorDay=0.22 +SunDesaturationInteriorNight=0.17 +SunColorFilterSunrise=0.698, 0.498, 0.424 +SunColorFilterDay=1, 0.78, 0.812 +SunColorFilterSunset=0.898, 0.678, 0.412 +SunColorFilterNight=0.808, 0.541, 0.416 +SunColorFilterInteriorDay=1, 1, 1 +SunColorFilterInteriorNight=1, 1, 1 + +SunGlowIntensitySunrise=0.1 +SunGlowIntensityDay=1.05 +SunGlowIntensitySunset=0.1 +SunGlowIntensityNight=0.0 +SunGlowIntensityInteriorDay=1.0 +SunGlowIntensityInteriorNight=0.0 +SunGlowHazinessSunrise=0.03 +SunGlowHazinessDay=0.14 +SunGlowHazinessSunset=0.040001 +SunGlowHazinessNight=0.0 +SunGlowHazinessInteriorDay=0.160001 +SunGlowHazinessInteriorNight=0.0 + +MoonIntensitySunrise=0.1 +MoonIntensityDay=0.0 +MoonIntensitySunset=0.1 +MoonIntensityNight=0.5 +MoonIntensityInteriorDay=0.0 +MoonIntensityInteriorNight=0.5 +MoonCurveSunrise=2.0 +MoonCurveDay=2.0 +MoonCurveSunset=2.0 +MoonCurveNight=2.0 +MoonCurveInteriorDay=2.0 +MoonCurveInteriorNight=2.0 +MoonDesaturationSunrise=0.8 +MoonDesaturationDay=1.0 +MoonDesaturationSunset=0.8 +MoonDesaturationNight=0.4 +MoonDesaturationInteriorDay=1.0 +MoonDesaturationInteriorNight=0.4 +GradientTopColorFilterSunrise=1, 1, 1 +GradientTopColorFilterDay=1, 1, 1 +GradientTopColorFilterSunset=1, 1, 1 +GradientTopColorFilterNight=1, 1, 1 +GradientTopColorFilterInteriorDay=1, 1, 1 +GradientTopColorFilterInteriorNight=1, 1, 1 +GradientMiddleColorFilterSunrise=1, 1, 1 +GradientMiddleColorFilterDay=1, 1, 1 +GradientMiddleColorFilterSunset=1, 1, 1 +GradientMiddleColorFilterNight=1, 1, 1 +GradientMiddleColorFilterInteriorDay=1, 1, 1 +GradientMiddleColorFilterInteriorNight=1, 1, 1 +GradientHorizonColorFilterSunrise=1, 1, 1 +GradientHorizonColorFilterDay=1, 1, 1 +GradientHorizonColorFilterSunset=1, 1, 1 +GradientHorizonColorFilterNight=1, 1, 1 +GradientHorizonColorFilterInteriorDay=1, 1, 1 +GradientHorizonColorFilterInteriorNight=1, 1, 1 + +[OBJECT] +SubSurfaceScatteringMultiplierSunrise=0.35 +SubSurfaceScatteringMultiplierDay=0.3 +SubSurfaceScatteringMultiplierSunset=0.35 +SubSurfaceScatteringMultiplierNight=0.35 +SubSurfaceScatteringMultiplierInteriorDay=0.4 +SubSurfaceScatteringMultiplierInteriorNight=0.4 +SubSurfaceScatteringPowerSunrise=0.5 +SubSurfaceScatteringPowerDay=0.5 +SubSurfaceScatteringPowerSunset=0.5 +SubSurfaceScatteringPowerNight=0.5 +SubSurfaceScatteringPowerInteriorDay=0.5 +SubSurfaceScatteringPowerInteriorNight=0.5 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[VEGETATION] +SubSurfaceScatteringMultiplierSunrise=1.0 +SubSurfaceScatteringMultiplierDay=1.0 +SubSurfaceScatteringMultiplierSunset=1.0 +SubSurfaceScatteringMultiplierNight=1.0 +SubSurfaceScatteringMultiplierInteriorDay=1.0 +SubSurfaceScatteringMultiplierInteriorNight=1.0 +SubSurfaceScatteringPowerSunrise=1.0 +SubSurfaceScatteringPowerDay=1.0 +SubSurfaceScatteringPowerSunset=1.0 +SubSurfaceScatteringPowerNight=1.0 +SubSurfaceScatteringPowerInteriorDay=1.0 +SubSurfaceScatteringPowerInteriorNight=1.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[EYES] +SubSurfaceScatteringMultiplierSunrise=0.85 +SubSurfaceScatteringMultiplierDay=0.85 +SubSurfaceScatteringMultiplierSunset=0.85 +SubSurfaceScatteringMultiplierNight=1.0 +SubSurfaceScatteringMultiplierInteriorDay=1.2 +SubSurfaceScatteringMultiplierInteriorNight=1.2 +SubSurfaceScatteringPowerSunrise=8.0 +SubSurfaceScatteringPowerDay=8.0 +SubSurfaceScatteringPowerSunset=8.0 +SubSurfaceScatteringPowerNight=8.0 +SubSurfaceScatteringPowerInteriorDay=8.0 +SubSurfaceScatteringPowerInteriorNight=8.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[LIGHTSPRITE] +IntensitySunrise=0.2 +IntensityDay=0.2 +IntensitySunset=0.2 +IntensityNight=0.2 +IntensityInteriorDay=0.2 +IntensityInteriorNight=0.2 +CurveSunrise=3.0 +CurveDay=3.0 +CurveSunset=3.0 +CurveNight=3.0 +CurveInteriorDay=3.0 +CurveInteriorNight=3.0 + +[WINDOWLIGHT] +IntensitySunrise=0.5 +IntensityDay=0.3 +IntensitySunset=0.5 +IntensityNight=0.8 +IntensityInteriorDay=0.2 +IntensityInteriorNight=0.1 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 + +[VOLUMETRICFOG] +IntensitySunrise=0.3 +IntensityDay=0.3 +IntensitySunset=0.3 +IntensityNight=0.3 +IntensityInteriorDay=0.3 +IntensityInteriorNight=0.3 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 +LightingInfluenceSunrise=0.5 +LightingInfluenceDay=0.5 +LightingInfluenceSunset=0.5 +LightingInfluenceNight=1.0 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 +OpacitySunrise=0.0 +OpacityDay=0.0 +OpacitySunset=0.0 +OpacityNight=0.0 +OpacityInteriorDay=0.0 +OpacityInteriorNight=0.0 + + +[FIRE] +IntensitySunrise=2.0 +IntensityDay=2.0 +IntensitySunset=2.0 +IntensityNight=2.0 +IntensityInteriorDay=2.0 +IntensityInteriorNight=2.0 +CurveSunrise=1.5 +CurveDay=1.5 +CurveSunset=1.5 +CurveNight=1.5 +CurveInteriorDay=1.5 +CurveInteriorNight=1.5 +AdditiveBlending=true + +[PARTICLE] +IntensitySunrise=0.1 +IntensityDay=0.1 +IntensitySunset=0.1 +IntensityNight=0.1 +IntensityInteriorDay=0.5 +IntensityInteriorNight=0.5 +LightingInfluenceSunrise=0.5 +LightingInfluenceDay=0.5 +LightingInfluenceSunset=0.5 +LightingInfluenceNight=1.0 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 + +[SHADOW] +ShadowCastersFix=true +UseBilateralShadowFilter=true +ShadowQualityFix=true +DetailedShadowQuality=-1 +ShadowFilterQuality=0 +ShadowBlurRange=7.0 +ShadowBlurRangeInterior=7.0 + +[RAYS] +SunRaysMultiplierSunrise=1.0 +SunRaysMultiplierDay=1.0 +SunRaysMultiplierSunset=1.0 +SunRaysMultiplierNight=1.0 +SunRaysMultiplierInteriorDay=1.0 +SunRaysMultiplierInteriorNight=1.0 + +[IMAGEBASEDLIGHTING] +AdditiveAmountSunrise=0.0 +AdditiveAmountDay=0.0 +AdditiveAmountSunset=0.0 +AdditiveAmountNight=0.0 +AdditiveAmountInteriorDay=0.0 +AdditiveAmountInteriorNight=0.0 +MultiplicativeAmountSunrise=0.0 +MultiplicativeAmountDay=0.0 +MultiplicativeAmountSunset=0.0 +MultiplicativeAmountNight=0.0 +MultiplicativeAmountInteriorDay=0.0 +MultiplicativeAmountInteriorNight=0.0 +ReflectiveAmountSunrise=0.5 +ReflectiveAmountDay=0.5 +ReflectiveAmountSunset=0.5 +ReflectiveAmountNight=0.5 +ReflectiveAmountInteriorDay=0.5 +ReflectiveAmountInteriorNight=0.5 + +[WATER] +WavesAmplitudeSunrise=1.0 +WavesAmplitudeDay=1.0 +WavesAmplitudeSunset=1.0 +WavesAmplitudeNight=1.0 +WavesAmplitudeInteriorDay=1.0 +WavesAmplitudeInteriorNight=1.0 + +[CLOUDSHADOWS] +OpacitySunrise=0.0 +OpacityDay=0.0 +OpacitySunset=0.0 +OpacityNight=0.0 +OpacityInteriorDay=0.0 +OpacityInteriorNight=0.0 + +[VOLUMETRICRAYS] +IntensitySunrise=1.0 +IntensityDay=1.0 +IntensitySunset=1.0 +IntensityNight=1.0 +IntensityInteriorDay=1.0 +IntensityInteriorNight=1.0 +DensitySunrise=2.0 +DensityDay=10.0 +DensitySunset=2.0 +DensityNight=2.0 +DensityInteriorDay=2.0 +DensityInteriorNight=2.0 +SkyColorAmountSunrise=0.0 +SkyColorAmountDay=0.0 +SkyColorAmountSunset=0.0 +SkyColorAmountNight=0.0 +SkyColorAmountInteriorDay=0.0 +SkyColorAmountInteriorNight=0.0 + +[PROCEDURALSUN] +GlowIntensitySunrise=0.0 +GlowIntensityDay=0.0 +GlowIntensitySunset=0.0 +GlowIntensityNight=0.0 +GlowIntensityInteriorDay=0.0 +GlowIntensityInteriorNight=0.0 +GlowCurveSunrise=0.5 +GlowCurveDay=0.5 +GlowCurveSunset=0.5 +GlowCurveNight=0.5 +GlowCurveInteriorDay=0.5 +GlowCurveInteriorNight=0.5 + +[MIST] +AnchorsAmountSunrise=1.0 +AnchorsAmountDay=1.0 +AnchorsAmountSunset=1.0 +AnchorsAmountNight=1.0 +AnchorsAmountInteriorDay=1.0 +AnchorsAmountInteriorNight=1.0 + +SkyLightingAmountSunrise=2.0 +SkyLightingAmountDay=2.0 +SkyLightingAmountSunset=2.0 +SkyLightingAmountNight=2.0 +SkyLightingAmountInteriorDay=2.0 +SkyLightingAmountInteriorNight=2.0 +SunLightingAmountSunrise=0.0 +SunLightingAmountDay=0.0 +SunLightingAmountSunset=0.0 +SunLightingAmountNight=0.0 +SunLightingAmountInteriorDay=0.0 +SunLightingAmountInteriorNight=0.0 +DesaturationSunrise=0.0 +DesaturationDay=0.0 +DesaturationSunset=0.0 +DesaturationNight=0.0 +DesaturationInteriorDay=0.0 +DesaturationInteriorNight=0.0 +ColorFilterSunrise=1, 1, 1 +ColorFilterDay=1, 1, 1 +ColorFilterSunset=1, 1, 1 +ColorFilterNight=1, 1, 1 +ColorFilterInteriorDay=1, 1, 1 +ColorFilterInteriorNight=1, 1, 1 + +RelativeToCameraSunrise=1.0 +RelativeToCameraDay=1.0 +RelativeToCameraSunset=1.0 +RelativeToCameraNight=1.0 +RelativeToCameraInteriorDay=1.0 +RelativeToCameraInteriorNight=1.0 +VerticalOffsetSunrise=-10.0 +VerticalOffsetDay=-10.0 +VerticalOffsetSunset=-10.0 +VerticalOffsetNight=-10.0 +VerticalOffsetInteriorDay=-10.0 +VerticalOffsetInteriorNight=-10.0 + +DensitySunrise=3.0 +DensityDay=3.0 +DensitySunset=3.0 +DensityNight=3.0 +DensityInteriorDay=3.0 +DensityInteriorNight=3.0 +VerticalFadeSunrise=0.3 +VerticalFadeDay=0.3 +VerticalFadeSunset=0.3 +VerticalFadeNight=0.3 +VerticalFadeInteriorDay=0.3 +VerticalFadeInteriorNight=0.3 +DistanceFadeSunrise=1.0 +DistanceFadeDay=1.0 +DistanceFadeSunset=1.0 +DistanceFadeNight=1.0 +DistanceFadeInteriorDay=1.0 +DistanceFadeInteriorNight=1.0 +BottomTopSunrise=0.0 +BottomTopDay=0.0 +BottomTopSunset=0.0 +BottomTopNight=0.0 +BottomTopInteriorDay=0.0 +BottomTopInteriorNight=0.0 +ExponentialFadeSunrise=2.0 +ExponentialFadeDay=2.0 +ExponentialFadeSunset=2.0 +ExponentialFadeNight=2.0 +ExponentialFadeInteriorDay=2.0 +ExponentialFadeInteriorNight=2.0 diff --git a/00 - Core/DAHAKA's ENB/enbseries/016 COT overcast rain.ini b/00 - Core/DAHAKA's ENB/enbseries/016 COT overcast rain.ini new file mode 100644 index 0000000..ffb7474 --- /dev/null +++ b/00 - Core/DAHAKA's ENB/enbseries/016 COT overcast rain.ini @@ -0,0 +1,659 @@ +[BLOOM] +AmountSunrise=0.1 +AmountDay=0.1 +AmountSunset=0.1 +AmountNight=0.1 +AmountInteriorDay=0.1 +AmountInteriorNight=0.1 +BlueShiftAmountSunrise=0.0 +BlueShiftAmountDay=0.0 +BlueShiftAmountSunset=0.0 +BlueShiftAmountNight=0.0 +BlueShiftAmountInteriorDay=0.0 +BlueShiftAmountInteriorNight=0.0 + +[LENS] +ReflectionIntensitySunrise=0.1 +ReflectionIntensityDay=0.1 +ReflectionIntensitySunset=0.1 +ReflectionIntensityNight=0.1 +ReflectionIntensityInteriorDay=0.1 +ReflectionIntensityInteriorNight=0.1 +ReflectionPowerSunrise=1.0 +ReflectionPowerDay=1.0 +ReflectionPowerSunset=1.0 +ReflectionPowerNight=1.0 +ReflectionPowerInteriorDay=1.0 +ReflectionPowerInteriorNight=1.0 +DirtIntensitySunrise=50.0 +DirtIntensityDay=50.0 +DirtIntensitySunset=50.0 +DirtIntensityNight=50.0 +DirtIntensityInteriorDay=50.0 +DirtIntensityInteriorNight=50.0 +DirtPowerSunrise=8.0 +DirtPowerDay=8.0 +DirtPowerSunset=8.0 +DirtPowerNight=8.0 +DirtPowerInteriorDay=8.0 +DirtPowerInteriorNight=8.0 + +[SKYLIGHTING] +AmbientMinLevelSunrise=0.5 +AmbientMinLevelDay=0.5 +AmbientMinLevelSunset=0.5 +AmbientMinLevelNight=0.5 +AmbientMinLevelInteriorDay=0.5 +AmbientMinLevelInteriorNight=0.5 + +[ENVIRONMENT] +DirectLightingIntensitySunrise=0.1 +DirectLightingIntensityDay=0.1 +DirectLightingIntensitySunset=0.1 +DirectLightingIntensityNight=0.0 +DirectLightingIntensityInteriorDay=0.1 +DirectLightingIntensityInteriorNight=0.0 +DirectLightingCurveSunrise=1.0 +DirectLightingCurveDay=1.0 +DirectLightingCurveSunset=1.0 +DirectLightingCurveNight=1.0 +DirectLightingCurveInteriorDay=1.0 +DirectLightingCurveInteriorNight=1.0 +DirectLightingDesaturationSunrise=1.0 +DirectLightingDesaturationDay=1.0 +DirectLightingDesaturationSunset=1.0 +DirectLightingDesaturationNight=1.0 +DirectLightingDesaturationInteriorDay=1.0 +DirectLightingDesaturationInteriorNight=1.0 +SpecularAmountMultiplierSunrise=10.0 +SpecularAmountMultiplierDay=10.0 +SpecularAmountMultiplierSunset=10.0 +SpecularAmountMultiplierNight=10.0 +SpecularAmountMultiplierInteriorDay=1.0 +SpecularAmountMultiplierInteriorNight=1.0 +SpecularPowerMultiplierSunrise=10.0 +SpecularPowerMultiplierDay=10.0 +SpecularPowerMultiplierSunset=10.0 +SpecularPowerMultiplierNight=10.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 +SpecularFromLightSunrise=0.0 +SpecularFromLightDay=0.0 +SpecularFromLightSunset=0.0 +SpecularFromLightNight=0.0 +SpecularFromLightInteriorDay=0.5 +SpecularFromLightInteriorNight=0.5 +AmbientLightingIntensitySunrise=0.0 +AmbientLightingIntensityDay=0.0 +AmbientLightingIntensitySunset=0.0 +AmbientLightingIntensityNight=0.0 +AmbientLightingIntensityInteriorDay=0.0 +AmbientLightingIntensityInteriorNight=0.0 +AmbientLightingCurveSunrise=1.0 +AmbientLightingCurveDay=1.0 +AmbientLightingCurveSunset=1.0 +AmbientLightingCurveNight=1.0 +AmbientLightingCurveInteriorDay=1.0 +AmbientLightingCurveInteriorNight=1.0 +AmbientLightingDesaturationSunrise=0.0 +AmbientLightingDesaturationDay=0.0 +AmbientLightingDesaturationSunset=0.0 +AmbientLightingDesaturationNight=0.0 +AmbientLightingDesaturationInteriorDay=0.0 +AmbientLightingDesaturationInteriorNight=0.0 + +AmbientColorFilterAmountSunrise=1.0 +AmbientColorFilterAmountDay=1.0 +AmbientColorFilterAmountSunset=1.0 +AmbientColorFilterAmountNight=1.0 +AmbientColorFilterAmountInteriorDay=1.0 +AmbientColorFilterAmountInteriorNight=1.0 +AmbientColorFilterTopSunrise=0.0353, 0.0392, 0.0431 +AmbientColorFilterTopDay=0.0353, 0.0392, 0.0431 +AmbientColorFilterTopSunset=0.0353, 0.0392, 0.0431 +AmbientColorFilterTopNight=0.0118, 0.0196, 0.0275 +AmbientColorFilterTopInteriorDay=0.0157, 0.0588, 0.141 +AmbientColorFilterTopInteriorNight=0.0157, 0.0588, 0.141 +AmbientColorFilterMiddleSunrise=0.0549, 0.0588, 0.0627 +AmbientColorFilterMiddleDay=0.0549, 0.0588, 0.0627 +AmbientColorFilterMiddleSunset=0.0549, 0.0588, 0.0627 +AmbientColorFilterMiddleNight=0.0118, 0.0196, 0.0275 +AmbientColorFilterMiddleInteriorDay=0.0549, 0.0235, 0.0235 +AmbientColorFilterMiddleInteriorNight=0.0235, 0.0353, 0.0549 +AmbientColorFilterBottomSunrise=0.0745, 0.0784, 0.0824 +AmbientColorFilterBottomDay=0.0706, 0.0784, 0.0863 +AmbientColorFilterBottomSunset=0.0706, 0.0784, 0.0863 +AmbientColorFilterBottomNight=0.0118, 0.0196, 0.0275 +AmbientColorFilterBottomInteriorDay=0.0353, 0.0196, 0.00392 +AmbientColorFilterBottomInteriorNight=0.0353, 0.0196, 0.00392 + +PointLightingIntensitySunrise=0.5 +PointLightingIntensityDay=0.5 +PointLightingIntensitySunset=0.5 +PointLightingIntensityNight=0.5 +PointLightingIntensityInteriorDay=1.0 +PointLightingIntensityInteriorNight=1.0 +PointLightingCurveSunrise=1.0 +PointLightingCurveDay=1.0 +PointLightingCurveSunset=1.0 +PointLightingCurveNight=1.0 +PointLightingCurveInteriorDay=1.0 +PointLightingCurveInteriorNight=1.0 +PointLightingDesaturationSunrise=0.0 +PointLightingDesaturationDay=0.0 +PointLightingDesaturationSunset=0.0 +PointLightingDesaturationNight=0.0 +PointLightingDesaturationInteriorDay=0.0 +PointLightingDesaturationInteriorNight=0.0 + +ParticleLightsIntensitySunrise=0.2 +ParticleLightsIntensityDay=0.2 +ParticleLightsIntensitySunset=0.2 +ParticleLightsIntensityNight=0.2 +ParticleLightsIntensityInteriorDay=0.2 +ParticleLightsIntensityInteriorNight=0.2 + +FogColorMultiplierSunrise=0.2 +FogColorMultiplierDay=0.2 +FogColorMultiplierSunset=0.2 +FogColorMultiplierNight=0.2 +FogColorMultiplierInteriorDay=0.2 +FogColorMultiplierInteriorNight=0.2 +FogColorCurveSunrise=1.0 +FogColorCurveDay=1.0 +FogColorCurveSunset=1.0 +FogColorCurveNight=1.0 +FogColorCurveInteriorDay=1.0 +FogColorCurveInteriorNight=1.0 +ColorPowSunrise=1.0 +ColorPowDay=1.0 +ColorPowSunset=1.0 +ColorPowNight=1.0 +ColorPowInteriorDay=1.0 +ColorPowInteriorNight=1.0 +DirectLightingColorFilterSunrise=0.953, 0.839, 0.616 +DirectLightingColorFilterDay=1, 1, 1 +DirectLightingColorFilterSunset=0.953, 0.671, 0.616 +DirectLightingColorFilterNight=0.616, 0.953, 0.616 +DirectLightingColorFilterInteriorDay=0.871, 0.784, 0.698 +DirectLightingColorFilterInteriorNight=0.698, 0.757, 0.871 +FogColorFilterSunrise=1, 1, 1 +FogColorFilterDay=1, 1, 1 +FogColorFilterSunset=1, 1, 1 +FogColorFilterNight=1, 1, 1 +FogColorFilterInteriorDay=1, 1, 1 +FogColorFilterInteriorNight=1, 1, 1 + +[SKY] +CloudsIntensitySunrise=0.3 +CloudsIntensityDay=0.3 +CloudsIntensitySunset=0.3 +CloudsIntensityNight=0.3 +CloudsIntensityInteriorDay=1.0 +CloudsIntensityInteriorNight=0.3 +CloudsCurveSunrise=6.0 +CloudsCurveDay=6.0 +CloudsCurveSunset=6.0 +CloudsCurveNight=6.0 +CloudsCurveInteriorDay=6.0 +CloudsCurveInteriorNight=6.0 +CloudsDesaturationSunrise=0.0 +CloudsDesaturationDay=0.0 +CloudsDesaturationSunset=0.0 +CloudsDesaturationNight=0.0 +CloudsDesaturationInteriorDay=0.0 +CloudsDesaturationInteriorNight=0.0 +CloudsOpacitySunrise=1.0 +CloudsOpacityDay=1.0 +CloudsOpacitySunset=1.0 +CloudsOpacityNight=1.0 +CloudsOpacityInteriorDay=1.0 +CloudsOpacityInteriorNight=1.0 +CloudsEdgeClamp=0.5 +CloudsEdgeIntensity=8.0 +CloudsEdgeFadeRange=1.0 +CloudsEdgeMoonMultiplier=4.0 + +GradientIntensitySunrise=0.5 +GradientIntensityDay=0.5 +GradientIntensitySunset=0.5 +GradientIntensityNight=0.5 +GradientIntensityInteriorDay=1.0 +GradientIntensityInteriorNight=0.5 +GradientDesaturationSunrise=0.0 +GradientDesaturationDay=0.0 +GradientDesaturationSunset=0.0 +GradientDesaturationNight=0.0 +GradientDesaturationInteriorDay=0.0 +GradientDesaturationInteriorNight=0.0 +GradientTopIntensitySunrise=1.0 +GradientTopIntensityDay=1.0 +GradientTopIntensitySunset=1.0 +GradientTopIntensityNight=1.0 +GradientTopIntensityInteriorDay=1.0 +GradientTopIntensityInteriorNight=1.0 +GradientTopCurveSunrise=1.0 +GradientTopCurveDay=1.0 +GradientTopCurveSunset=1.0 +GradientTopCurveNight=1.0 +GradientTopCurveInteriorDay=1.0 +GradientTopCurveInteriorNight=1.0 +GradientMiddleIntensitySunrise=1.0 +GradientMiddleIntensityDay=1.0 +GradientMiddleIntensitySunset=1.0 +GradientMiddleIntensityNight=1.0 +GradientMiddleIntensityInteriorDay=1.0 +GradientMiddleIntensityInteriorNight=1.0 +GradientMiddleCurveSunrise=1.0 +GradientMiddleCurveDay=1.0 +GradientMiddleCurveSunset=1.0 +GradientMiddleCurveNight=1.0 +GradientMiddleCurveInteriorDay=1.0 +GradientMiddleCurveInteriorNight=1.0 +GradientHorizonIntensitySunrise=1.0 +GradientHorizonIntensityDay=1.0 +GradientHorizonIntensitySunset=1.0 +GradientHorizonIntensityNight=1.0 +GradientHorizonIntensityInteriorDay=1.0 +GradientHorizonIntensityInteriorNight=1.0 +GradientHorizonCurveSunrise=1.0 +GradientHorizonCurveDay=1.0 +GradientHorizonCurveSunset=1.0 +GradientHorizonCurveNight=1.0 +GradientHorizonCurveInteriorDay=1.0 +GradientHorizonCurveInteriorNight=1.0 + +SunIntensitySunrise=1.0 +SunIntensityDay=1.0 +SunIntensitySunset=1.0 +SunIntensityNight=1.0 +SunIntensityInteriorDay=1.0 +SunIntensityInteriorNight=1.0 +SunDesaturationSunrise=0.55 +SunDesaturationDay=0.65 +SunDesaturationSunset=0.5 +SunDesaturationNight=0.19 +SunDesaturationInteriorDay=0.22 +SunDesaturationInteriorNight=0.17 +SunColorFilterSunrise=0.235, 0.165, 0.157 +SunColorFilterDay=0.663, 0.604, 0.514 +SunColorFilterSunset=0.235, 0.196, 0.157 +SunColorFilterNight=0.471, 0.365, 0.314 +SunColorFilterInteriorDay=0.471, 0.38, 0.314 +SunColorFilterInteriorNight=0.392, 0.392, 0.392 + +SunGlowIntensitySunrise=0.1 +SunGlowIntensityDay=1.05 +SunGlowIntensitySunset=0.1 +SunGlowIntensityNight=0.0 +SunGlowIntensityInteriorDay=1.0 +SunGlowIntensityInteriorNight=0.0 +SunGlowHazinessSunrise=0.03 +SunGlowHazinessDay=0.14 +SunGlowHazinessSunset=0.040001 +SunGlowHazinessNight=0.0 +SunGlowHazinessInteriorDay=0.160001 +SunGlowHazinessInteriorNight=0.0 + +MoonIntensitySunrise=0.1 +MoonIntensityDay=0.0 +MoonIntensitySunset=0.1 +MoonIntensityNight=0.5 +MoonIntensityInteriorDay=0.0 +MoonIntensityInteriorNight=0.5 +MoonCurveSunrise=2.0 +MoonCurveDay=2.0 +MoonCurveSunset=2.0 +MoonCurveNight=2.0 +MoonCurveInteriorDay=2.0 +MoonCurveInteriorNight=2.0 +MoonDesaturationSunrise=0.8 +MoonDesaturationDay=1.0 +MoonDesaturationSunset=0.8 +MoonDesaturationNight=0.4 +MoonDesaturationInteriorDay=1.0 +MoonDesaturationInteriorNight=0.4 +GradientTopColorFilterSunrise=1, 1, 1 +GradientTopColorFilterDay=1, 1, 1 +GradientTopColorFilterSunset=1, 1, 1 +GradientTopColorFilterNight=1, 1, 1 +GradientTopColorFilterInteriorDay=1, 1, 1 +GradientTopColorFilterInteriorNight=1, 1, 1 +GradientMiddleColorFilterSunrise=1, 1, 1 +GradientMiddleColorFilterDay=1, 1, 1 +GradientMiddleColorFilterSunset=1, 1, 1 +GradientMiddleColorFilterNight=1, 1, 1 +GradientMiddleColorFilterInteriorDay=1, 1, 1 +GradientMiddleColorFilterInteriorNight=1, 1, 1 +GradientHorizonColorFilterSunrise=1, 1, 1 +GradientHorizonColorFilterDay=1, 1, 1 +GradientHorizonColorFilterSunset=1, 1, 1 +GradientHorizonColorFilterNight=1, 1, 1 +GradientHorizonColorFilterInteriorDay=1, 1, 1 +GradientHorizonColorFilterInteriorNight=1, 1, 1 + +[OBJECT] +SubSurfaceScatteringMultiplierSunrise=0.35 +SubSurfaceScatteringMultiplierDay=0.3 +SubSurfaceScatteringMultiplierSunset=0.35 +SubSurfaceScatteringMultiplierNight=0.35 +SubSurfaceScatteringMultiplierInteriorDay=0.4 +SubSurfaceScatteringMultiplierInteriorNight=0.4 +SubSurfaceScatteringPowerSunrise=0.5 +SubSurfaceScatteringPowerDay=0.5 +SubSurfaceScatteringPowerSunset=0.5 +SubSurfaceScatteringPowerNight=0.5 +SubSurfaceScatteringPowerInteriorDay=0.5 +SubSurfaceScatteringPowerInteriorNight=0.5 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[VEGETATION] +SubSurfaceScatteringMultiplierSunrise=0.0 +SubSurfaceScatteringMultiplierDay=0.0 +SubSurfaceScatteringMultiplierSunset=0.0 +SubSurfaceScatteringMultiplierNight=0.0 +SubSurfaceScatteringMultiplierInteriorDay=0.0 +SubSurfaceScatteringMultiplierInteriorNight=0.0 +SubSurfaceScatteringPowerSunrise=1.0 +SubSurfaceScatteringPowerDay=1.0 +SubSurfaceScatteringPowerSunset=1.0 +SubSurfaceScatteringPowerNight=1.0 +SubSurfaceScatteringPowerInteriorDay=1.0 +SubSurfaceScatteringPowerInteriorNight=1.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[EYES] +SubSurfaceScatteringMultiplierSunrise=0.85 +SubSurfaceScatteringMultiplierDay=0.85 +SubSurfaceScatteringMultiplierSunset=0.85 +SubSurfaceScatteringMultiplierNight=1.0 +SubSurfaceScatteringMultiplierInteriorDay=1.2 +SubSurfaceScatteringMultiplierInteriorNight=1.2 +SubSurfaceScatteringPowerSunrise=8.0 +SubSurfaceScatteringPowerDay=8.0 +SubSurfaceScatteringPowerSunset=8.0 +SubSurfaceScatteringPowerNight=8.0 +SubSurfaceScatteringPowerInteriorDay=8.0 +SubSurfaceScatteringPowerInteriorNight=8.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[LIGHTSPRITE] +IntensitySunrise=0.2 +IntensityDay=0.2 +IntensitySunset=0.2 +IntensityNight=0.2 +IntensityInteriorDay=0.2 +IntensityInteriorNight=0.2 +CurveSunrise=3.0 +CurveDay=3.0 +CurveSunset=3.0 +CurveNight=3.0 +CurveInteriorDay=3.0 +CurveInteriorNight=3.0 + +[WINDOWLIGHT] +IntensitySunrise=0.5 +IntensityDay=0.3 +IntensitySunset=0.5 +IntensityNight=0.8 +IntensityInteriorDay=1.2 +IntensityInteriorNight=0.1 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 + +[VOLUMETRICFOG] +IntensitySunrise=0.2 +IntensityDay=0.2 +IntensitySunset=0.2 +IntensityNight=0.2 +IntensityInteriorDay=0.2 +IntensityInteriorNight=0.2 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 +LightingInfluenceSunrise=0.5 +LightingInfluenceDay=0.5 +LightingInfluenceSunset=0.5 +LightingInfluenceNight=0.5 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 +OpacitySunrise=0.0 +OpacityDay=0.0 +OpacitySunset=0.0 +OpacityNight=0.0 +OpacityInteriorDay=0.0 +OpacityInteriorNight=0.0 + + +[FIRE] +IntensitySunrise=2.0 +IntensityDay=2.0 +IntensitySunset=2.0 +IntensityNight=2.0 +IntensityInteriorDay=2.0 +IntensityInteriorNight=2.0 +CurveSunrise=1.5 +CurveDay=1.5 +CurveSunset=1.5 +CurveNight=1.5 +CurveInteriorDay=1.5 +CurveInteriorNight=1.5 +AdditiveBlending=true + +[PARTICLE] +IntensitySunrise=0.15 +IntensityDay=0.3 +IntensitySunset=0.15 +IntensityNight=0.1 +IntensityInteriorDay=0.5 +IntensityInteriorNight=0.5 +LightingInfluenceSunrise=0.5 +LightingInfluenceDay=0.5 +LightingInfluenceSunset=0.5 +LightingInfluenceNight=1.0 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 + +[SHADOW] +ShadowCastersFix=true +UseBilateralShadowFilter=true +ShadowQualityFix=true +DetailedShadowQuality=-1 +ShadowFilterQuality=0 +ShadowBlurRange=7.0 +ShadowBlurRangeInterior=7.0 + +[RAYS] +SunRaysMultiplierSunrise=0.5 +SunRaysMultiplierDay=0.5 +SunRaysMultiplierSunset=0.5 +SunRaysMultiplierNight=0.5 +SunRaysMultiplierInteriorDay=0.5 +SunRaysMultiplierInteriorNight=0.5 + +[IMAGEBASEDLIGHTING] +AdditiveAmountSunrise=0.0 +AdditiveAmountDay=0.0 +AdditiveAmountSunset=0.0 +AdditiveAmountNight=0.0 +AdditiveAmountInteriorDay=0.0 +AdditiveAmountInteriorNight=0.0 +MultiplicativeAmountSunrise=0.0 +MultiplicativeAmountDay=0.0 +MultiplicativeAmountSunset=0.0 +MultiplicativeAmountNight=0.0 +MultiplicativeAmountInteriorDay=0.0 +MultiplicativeAmountInteriorNight=0.0 +ReflectiveAmountSunrise=0.5 +ReflectiveAmountDay=1.0 +ReflectiveAmountSunset=0.5 +ReflectiveAmountNight=0.5 +ReflectiveAmountInteriorDay=0.5 +ReflectiveAmountInteriorNight=0.5 + +[WATER] +WavesAmplitudeSunrise=1.0 +WavesAmplitudeDay=1.0 +WavesAmplitudeSunset=1.0 +WavesAmplitudeNight=1.0 +WavesAmplitudeInteriorDay=1.0 +WavesAmplitudeInteriorNight=1.0 + +[CLOUDSHADOWS] +OpacitySunrise=0.0 +OpacityDay=0.0 +OpacitySunset=0.0 +OpacityNight=0.0 +OpacityInteriorDay=0.0 +OpacityInteriorNight=0.0 + +[VOLUMETRICRAYS] +IntensitySunrise=1.0 +IntensityDay=1.0 +IntensitySunset=1.0 +IntensityNight=1.0 +IntensityInteriorDay=1.0 +IntensityInteriorNight=1.0 +DensitySunrise=1.0 +DensityDay=1.0 +DensitySunset=1.0 +DensityNight=1.0 +DensityInteriorDay=1.0 +DensityInteriorNight=1.0 +SkyColorAmountSunrise=0.0 +SkyColorAmountDay=0.0 +SkyColorAmountSunset=0.0 +SkyColorAmountNight=0.0 +SkyColorAmountInteriorDay=0.0 +SkyColorAmountInteriorNight=0.0 + +[PROCEDURALSUN] +GlowIntensitySunrise=0.2 +GlowIntensityDay=0.2 +GlowIntensitySunset=0.2 +GlowIntensityNight=0.2 +GlowIntensityInteriorDay=0.2 +GlowIntensityInteriorNight=0.2 +GlowCurveSunrise=10.0 +GlowCurveDay=10.0 +GlowCurveSunset=10.0 +GlowCurveNight=10.0 +GlowCurveInteriorDay=10.0 +GlowCurveInteriorNight=10.0 + +[MIST] +AnchorsAmountSunrise=1.0 +AnchorsAmountDay=1.0 +AnchorsAmountSunset=1.0 +AnchorsAmountNight=1.0 +AnchorsAmountInteriorDay=1.0 +AnchorsAmountInteriorNight=1.0 + +SkyLightingAmountSunrise=1.0 +SkyLightingAmountDay=1.0 +SkyLightingAmountSunset=1.0 +SkyLightingAmountNight=1.0 +SkyLightingAmountInteriorDay=1.0 +SkyLightingAmountInteriorNight=1.0 +SunLightingAmountSunrise=0.0 +SunLightingAmountDay=0.0 +SunLightingAmountSunset=0.0 +SunLightingAmountNight=0.0 +SunLightingAmountInteriorDay=0.0 +SunLightingAmountInteriorNight=0.0 +DesaturationSunrise=0.5 +DesaturationDay=0.5 +DesaturationSunset=0.5 +DesaturationNight=0.5 +DesaturationInteriorDay=0.5 +DesaturationInteriorNight=0.5 +ColorFilterSunrise=0.549, 0.549, 0.627 +ColorFilterDay=0.549, 0.549, 0.627 +ColorFilterSunset=0.549, 0.549, 0.627 +ColorFilterNight=0.506, 0.506, 0.671 +ColorFilterInteriorDay=1, 1, 1 +ColorFilterInteriorNight=1, 1, 1 + +RelativeToCameraSunrise=0.0 +RelativeToCameraDay=0.0 +RelativeToCameraSunset=0.0 +RelativeToCameraNight=0.0 +RelativeToCameraInteriorDay=0.0 +RelativeToCameraInteriorNight=0.0 +VerticalOffsetSunrise=-10.0 +VerticalOffsetDay=-10.0 +VerticalOffsetSunset=-10.0 +VerticalOffsetNight=-10.0 +VerticalOffsetInteriorDay=-10.0 +VerticalOffsetInteriorNight=-10.0 + +DensitySunrise=2.0 +DensityDay=2.0 +DensitySunset=2.0 +DensityNight=2.0 +DensityInteriorDay=2.0 +DensityInteriorNight=2.0 +VerticalFadeSunrise=0.3 +VerticalFadeDay=0.3 +VerticalFadeSunset=0.3 +VerticalFadeNight=0.3 +VerticalFadeInteriorDay=0.3 +VerticalFadeInteriorNight=0.3 +DistanceFadeSunrise=0.0 +DistanceFadeDay=0.0 +DistanceFadeSunset=0.0 +DistanceFadeNight=0.0 +DistanceFadeInteriorDay=0.0 +DistanceFadeInteriorNight=0.0 +BottomTopSunrise=0.0 +BottomTopDay=0.0 +BottomTopSunset=0.0 +BottomTopNight=0.0 +BottomTopInteriorDay=0.0 +BottomTopInteriorNight=0.0 +ExponentialFadeSunrise=1.0 +ExponentialFadeDay=1.0 +ExponentialFadeSunset=1.0 +ExponentialFadeNight=1.0 +ExponentialFadeInteriorDay=1.0 +ExponentialFadeInteriorNight=1.0 diff --git a/00 - Core/DAHAKA's ENB/enbseries/017 COT blizzard.ini b/00 - Core/DAHAKA's ENB/enbseries/017 COT blizzard.ini new file mode 100644 index 0000000..93b0cfa --- /dev/null +++ b/00 - Core/DAHAKA's ENB/enbseries/017 COT blizzard.ini @@ -0,0 +1,659 @@ +[BLOOM] +AmountSunrise=0.1 +AmountDay=0.1 +AmountSunset=0.1 +AmountNight=0.1 +AmountInteriorDay=0.1 +AmountInteriorNight=0.1 +BlueShiftAmountSunrise=0.0 +BlueShiftAmountDay=0.0 +BlueShiftAmountSunset=0.0 +BlueShiftAmountNight=0.0 +BlueShiftAmountInteriorDay=0.0 +BlueShiftAmountInteriorNight=0.0 + +[LENS] +ReflectionIntensitySunrise=0.1 +ReflectionIntensityDay=0.1 +ReflectionIntensitySunset=0.1 +ReflectionIntensityNight=0.1 +ReflectionIntensityInteriorDay=0.1 +ReflectionIntensityInteriorNight=0.1 +ReflectionPowerSunrise=1.0 +ReflectionPowerDay=1.0 +ReflectionPowerSunset=1.0 +ReflectionPowerNight=1.0 +ReflectionPowerInteriorDay=1.0 +ReflectionPowerInteriorNight=1.0 +DirtIntensitySunrise=50.0 +DirtIntensityDay=50.0 +DirtIntensitySunset=50.0 +DirtIntensityNight=50.0 +DirtIntensityInteriorDay=50.0 +DirtIntensityInteriorNight=50.0 +DirtPowerSunrise=8.0 +DirtPowerDay=8.0 +DirtPowerSunset=8.0 +DirtPowerNight=8.0 +DirtPowerInteriorDay=8.0 +DirtPowerInteriorNight=8.0 + +[SKYLIGHTING] +AmbientMinLevelSunrise=0.5 +AmbientMinLevelDay=0.5 +AmbientMinLevelSunset=0.5 +AmbientMinLevelNight=0.5 +AmbientMinLevelInteriorDay=0.5 +AmbientMinLevelInteriorNight=0.5 + +[ENVIRONMENT] +DirectLightingIntensitySunrise=0.1 +DirectLightingIntensityDay=0.1 +DirectLightingIntensitySunset=0.1 +DirectLightingIntensityNight=0.0 +DirectLightingIntensityInteriorDay=0.1 +DirectLightingIntensityInteriorNight=0.0 +DirectLightingCurveSunrise=1.0 +DirectLightingCurveDay=1.0 +DirectLightingCurveSunset=1.0 +DirectLightingCurveNight=1.0 +DirectLightingCurveInteriorDay=1.0 +DirectLightingCurveInteriorNight=1.0 +DirectLightingDesaturationSunrise=0.0 +DirectLightingDesaturationDay=0.0 +DirectLightingDesaturationSunset=0.0 +DirectLightingDesaturationNight=0.0 +DirectLightingDesaturationInteriorDay=0.0 +DirectLightingDesaturationInteriorNight=0.0 +SpecularAmountMultiplierSunrise=1.0 +SpecularAmountMultiplierDay=1.0 +SpecularAmountMultiplierSunset=1.0 +SpecularAmountMultiplierNight=1.0 +SpecularAmountMultiplierInteriorDay=1.0 +SpecularAmountMultiplierInteriorNight=1.0 +SpecularPowerMultiplierSunrise=0.5 +SpecularPowerMultiplierDay=0.5 +SpecularPowerMultiplierSunset=0.5 +SpecularPowerMultiplierNight=0.5 +SpecularPowerMultiplierInteriorDay=0.5 +SpecularPowerMultiplierInteriorNight=0.5 +SpecularFromLightSunrise=0.5 +SpecularFromLightDay=0.5 +SpecularFromLightSunset=0.5 +SpecularFromLightNight=0.5 +SpecularFromLightInteriorDay=0.5 +SpecularFromLightInteriorNight=0.5 +AmbientLightingIntensitySunrise=0.0 +AmbientLightingIntensityDay=0.0 +AmbientLightingIntensitySunset=0.0 +AmbientLightingIntensityNight=0.1 +AmbientLightingIntensityInteriorDay=0.2 +AmbientLightingIntensityInteriorNight=0.1 +AmbientLightingCurveSunrise=1.0 +AmbientLightingCurveDay=1.0 +AmbientLightingCurveSunset=1.0 +AmbientLightingCurveNight=1.0 +AmbientLightingCurveInteriorDay=1.0 +AmbientLightingCurveInteriorNight=1.0 +AmbientLightingDesaturationSunrise=0.25 +AmbientLightingDesaturationDay=0.5 +AmbientLightingDesaturationSunset=0.25 +AmbientLightingDesaturationNight=0.1 +AmbientLightingDesaturationInteriorDay=0.5 +AmbientLightingDesaturationInteriorNight=0.0 + +AmbientColorFilterAmountSunrise=1.0 +AmbientColorFilterAmountDay=1.0 +AmbientColorFilterAmountSunset=1.0 +AmbientColorFilterAmountNight=1.0 +AmbientColorFilterAmountInteriorDay=1.0 +AmbientColorFilterAmountInteriorNight=1.0 +AmbientColorFilterTopSunrise=0.188, 0.224, 0.282 +AmbientColorFilterTopDay=0.196, 0.196, 0.196 +AmbientColorFilterTopSunset=0.188, 0.224, 0.282 +AmbientColorFilterTopNight=0.00392, 0.0196, 0.0353 +AmbientColorFilterTopInteriorDay=0.0157, 0.0588, 0.141 +AmbientColorFilterTopInteriorNight=0.0157, 0.0588, 0.141 +AmbientColorFilterMiddleSunrise=0.188, 0.165, 0.125 +AmbientColorFilterMiddleDay=0.392, 0.392, 0.392 +AmbientColorFilterMiddleSunset=0.188, 0.157, 0.125 +AmbientColorFilterMiddleNight=0.00392, 0.0157, 0.0353 +AmbientColorFilterMiddleInteriorDay=0.0549, 0.0235, 0.0235 +AmbientColorFilterMiddleInteriorNight=0.0235, 0.0353, 0.0549 +AmbientColorFilterBottomSunrise=0.0627, 0.0745, 0.0941 +AmbientColorFilterBottomDay=0.784, 0.784, 0.784 +AmbientColorFilterBottomSunset=0.0627, 0.0745, 0.0941 +AmbientColorFilterBottomNight=0.00392, 0.0157, 0.0353 +AmbientColorFilterBottomInteriorDay=0.0353, 0.0196, 0.00392 +AmbientColorFilterBottomInteriorNight=0.0353, 0.0196, 0.00392 + +PointLightingIntensitySunrise=0.5 +PointLightingIntensityDay=0.5 +PointLightingIntensitySunset=0.5 +PointLightingIntensityNight=0.5 +PointLightingIntensityInteriorDay=1.0 +PointLightingIntensityInteriorNight=1.0 +PointLightingCurveSunrise=1.0 +PointLightingCurveDay=1.0 +PointLightingCurveSunset=1.0 +PointLightingCurveNight=1.0 +PointLightingCurveInteriorDay=1.0 +PointLightingCurveInteriorNight=1.0 +PointLightingDesaturationSunrise=0.0 +PointLightingDesaturationDay=0.0 +PointLightingDesaturationSunset=0.0 +PointLightingDesaturationNight=0.0 +PointLightingDesaturationInteriorDay=0.0 +PointLightingDesaturationInteriorNight=0.0 + +ParticleLightsIntensitySunrise=0.2 +ParticleLightsIntensityDay=0.2 +ParticleLightsIntensitySunset=0.2 +ParticleLightsIntensityNight=0.2 +ParticleLightsIntensityInteriorDay=0.2 +ParticleLightsIntensityInteriorNight=0.2 + +FogColorMultiplierSunrise=0.05 +FogColorMultiplierDay=0.05 +FogColorMultiplierSunset=0.05 +FogColorMultiplierNight=0.05 +FogColorMultiplierInteriorDay=0.05 +FogColorMultiplierInteriorNight=0.05 +FogColorCurveSunrise=1.0 +FogColorCurveDay=1.0 +FogColorCurveSunset=1.0 +FogColorCurveNight=1.0 +FogColorCurveInteriorDay=1.0 +FogColorCurveInteriorNight=1.0 +ColorPowSunrise=1.0 +ColorPowDay=1.0 +ColorPowSunset=1.0 +ColorPowNight=1.0 +ColorPowInteriorDay=1.0 +ColorPowInteriorNight=1.0 +DirectLightingColorFilterSunrise=0.953, 0.839, 0.616 +DirectLightingColorFilterDay=1, 1, 1 +DirectLightingColorFilterSunset=0.953, 0.671, 0.616 +DirectLightingColorFilterNight=0.616, 0.953, 0.616 +DirectLightingColorFilterInteriorDay=0.871, 0.784, 0.698 +DirectLightingColorFilterInteriorNight=0.698, 0.757, 0.871 +FogColorFilterSunrise=1, 1, 1 +FogColorFilterDay=1, 1, 1 +FogColorFilterSunset=1, 1, 1 +FogColorFilterNight=1, 1, 1 +FogColorFilterInteriorDay=1, 1, 1 +FogColorFilterInteriorNight=1, 1, 1 + +[SKY] +CloudsIntensitySunrise=0.3 +CloudsIntensityDay=0.3 +CloudsIntensitySunset=0.3 +CloudsIntensityNight=0.3 +CloudsIntensityInteriorDay=2.0 +CloudsIntensityInteriorNight=0.1 +CloudsCurveSunrise=3.0 +CloudsCurveDay=3.0 +CloudsCurveSunset=3.0 +CloudsCurveNight=3.0 +CloudsCurveInteriorDay=3.0 +CloudsCurveInteriorNight=3.0 +CloudsDesaturationSunrise=0.0 +CloudsDesaturationDay=0.0 +CloudsDesaturationSunset=0.0 +CloudsDesaturationNight=0.0 +CloudsDesaturationInteriorDay=0.0 +CloudsDesaturationInteriorNight=0.0 +CloudsOpacitySunrise=2.0 +CloudsOpacityDay=2.0 +CloudsOpacitySunset=2.0 +CloudsOpacityNight=2.0 +CloudsOpacityInteriorDay=2.0 +CloudsOpacityInteriorNight=2.0 +CloudsEdgeClamp=0.5 +CloudsEdgeIntensity=8.0 +CloudsEdgeFadeRange=1.0 +CloudsEdgeMoonMultiplier=4.0 + +GradientIntensitySunrise=0.2 +GradientIntensityDay=0.2 +GradientIntensitySunset=0.2 +GradientIntensityNight=0.1 +GradientIntensityInteriorDay=1.0 +GradientIntensityInteriorNight=0.1 +GradientDesaturationSunrise=1.0 +GradientDesaturationDay=1.0 +GradientDesaturationSunset=1.0 +GradientDesaturationNight=1.0 +GradientDesaturationInteriorDay=1.0 +GradientDesaturationInteriorNight=1.0 +GradientTopIntensitySunrise=1.0 +GradientTopIntensityDay=1.0 +GradientTopIntensitySunset=1.0 +GradientTopIntensityNight=1.0 +GradientTopIntensityInteriorDay=1.0 +GradientTopIntensityInteriorNight=1.0 +GradientTopCurveSunrise=1.0 +GradientTopCurveDay=1.0 +GradientTopCurveSunset=1.0 +GradientTopCurveNight=1.0 +GradientTopCurveInteriorDay=1.0 +GradientTopCurveInteriorNight=1.0 +GradientMiddleIntensitySunrise=1.0 +GradientMiddleIntensityDay=1.0 +GradientMiddleIntensitySunset=1.0 +GradientMiddleIntensityNight=1.0 +GradientMiddleIntensityInteriorDay=1.0 +GradientMiddleIntensityInteriorNight=1.0 +GradientMiddleCurveSunrise=1.0 +GradientMiddleCurveDay=1.0 +GradientMiddleCurveSunset=1.0 +GradientMiddleCurveNight=1.0 +GradientMiddleCurveInteriorDay=1.0 +GradientMiddleCurveInteriorNight=1.0 +GradientHorizonIntensitySunrise=1.0 +GradientHorizonIntensityDay=1.0 +GradientHorizonIntensitySunset=1.0 +GradientHorizonIntensityNight=1.0 +GradientHorizonIntensityInteriorDay=1.0 +GradientHorizonIntensityInteriorNight=1.0 +GradientHorizonCurveSunrise=1.0 +GradientHorizonCurveDay=1.0 +GradientHorizonCurveSunset=1.0 +GradientHorizonCurveNight=1.0 +GradientHorizonCurveInteriorDay=1.0 +GradientHorizonCurveInteriorNight=1.0 + +SunIntensitySunrise=1.0 +SunIntensityDay=1.0 +SunIntensitySunset=1.0 +SunIntensityNight=1.0 +SunIntensityInteriorDay=1.0 +SunIntensityInteriorNight=1.0 +SunDesaturationSunrise=0.55 +SunDesaturationDay=0.65 +SunDesaturationSunset=0.5 +SunDesaturationNight=0.19 +SunDesaturationInteriorDay=0.22 +SunDesaturationInteriorNight=0.17 +SunColorFilterSunrise=1, 1, 1 +SunColorFilterDay=1, 1, 1 +SunColorFilterSunset=1, 1, 1 +SunColorFilterNight=1, 1, 1 +SunColorFilterInteriorDay=1, 1, 1 +SunColorFilterInteriorNight=1, 1, 1 + +SunGlowIntensitySunrise=0.1 +SunGlowIntensityDay=1.05 +SunGlowIntensitySunset=0.1 +SunGlowIntensityNight=0.0 +SunGlowIntensityInteriorDay=1.0 +SunGlowIntensityInteriorNight=0.0 +SunGlowHazinessSunrise=0.03 +SunGlowHazinessDay=0.14 +SunGlowHazinessSunset=0.040001 +SunGlowHazinessNight=0.0 +SunGlowHazinessInteriorDay=0.160001 +SunGlowHazinessInteriorNight=0.0 + +MoonIntensitySunrise=0.1 +MoonIntensityDay=0.0 +MoonIntensitySunset=0.1 +MoonIntensityNight=0.5 +MoonIntensityInteriorDay=0.0 +MoonIntensityInteriorNight=0.5 +MoonCurveSunrise=2.0 +MoonCurveDay=2.0 +MoonCurveSunset=2.0 +MoonCurveNight=2.0 +MoonCurveInteriorDay=2.0 +MoonCurveInteriorNight=2.0 +MoonDesaturationSunrise=0.8 +MoonDesaturationDay=1.0 +MoonDesaturationSunset=0.8 +MoonDesaturationNight=0.4 +MoonDesaturationInteriorDay=1.0 +MoonDesaturationInteriorNight=0.4 +GradientTopColorFilterSunrise=1, 1, 1 +GradientTopColorFilterDay=1, 1, 1 +GradientTopColorFilterSunset=1, 1, 1 +GradientTopColorFilterNight=1, 1, 1 +GradientTopColorFilterInteriorDay=1, 1, 1 +GradientTopColorFilterInteriorNight=1, 1, 1 +GradientMiddleColorFilterSunrise=1, 1, 1 +GradientMiddleColorFilterDay=1, 1, 1 +GradientMiddleColorFilterSunset=1, 1, 1 +GradientMiddleColorFilterNight=1, 1, 1 +GradientMiddleColorFilterInteriorDay=1, 1, 1 +GradientMiddleColorFilterInteriorNight=1, 1, 1 +GradientHorizonColorFilterSunrise=1, 1, 1 +GradientHorizonColorFilterDay=1, 1, 1 +GradientHorizonColorFilterSunset=1, 1, 1 +GradientHorizonColorFilterNight=1, 1, 1 +GradientHorizonColorFilterInteriorDay=1, 1, 1 +GradientHorizonColorFilterInteriorNight=1, 1, 1 + +[OBJECT] +SubSurfaceScatteringMultiplierSunrise=0.35 +SubSurfaceScatteringMultiplierDay=0.3 +SubSurfaceScatteringMultiplierSunset=0.35 +SubSurfaceScatteringMultiplierNight=0.35 +SubSurfaceScatteringMultiplierInteriorDay=0.4 +SubSurfaceScatteringMultiplierInteriorNight=0.4 +SubSurfaceScatteringPowerSunrise=0.5 +SubSurfaceScatteringPowerDay=0.5 +SubSurfaceScatteringPowerSunset=0.5 +SubSurfaceScatteringPowerNight=0.5 +SubSurfaceScatteringPowerInteriorDay=0.5 +SubSurfaceScatteringPowerInteriorNight=0.5 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[VEGETATION] +SubSurfaceScatteringMultiplierSunrise=0.0 +SubSurfaceScatteringMultiplierDay=0.0 +SubSurfaceScatteringMultiplierSunset=0.0 +SubSurfaceScatteringMultiplierNight=0.0 +SubSurfaceScatteringMultiplierInteriorDay=0.0 +SubSurfaceScatteringMultiplierInteriorNight=0.0 +SubSurfaceScatteringPowerSunrise=0.5 +SubSurfaceScatteringPowerDay=0.5 +SubSurfaceScatteringPowerSunset=0.5 +SubSurfaceScatteringPowerNight=0.5 +SubSurfaceScatteringPowerInteriorDay=0.5 +SubSurfaceScatteringPowerInteriorNight=0.5 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[EYES] +SubSurfaceScatteringMultiplierSunrise=0.85 +SubSurfaceScatteringMultiplierDay=0.85 +SubSurfaceScatteringMultiplierSunset=0.85 +SubSurfaceScatteringMultiplierNight=1.0 +SubSurfaceScatteringMultiplierInteriorDay=1.2 +SubSurfaceScatteringMultiplierInteriorNight=1.2 +SubSurfaceScatteringPowerSunrise=8.0 +SubSurfaceScatteringPowerDay=8.0 +SubSurfaceScatteringPowerSunset=8.0 +SubSurfaceScatteringPowerNight=8.0 +SubSurfaceScatteringPowerInteriorDay=8.0 +SubSurfaceScatteringPowerInteriorNight=8.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[LIGHTSPRITE] +IntensitySunrise=0.2 +IntensityDay=0.2 +IntensitySunset=0.2 +IntensityNight=0.2 +IntensityInteriorDay=0.2 +IntensityInteriorNight=0.2 +CurveSunrise=3.0 +CurveDay=3.0 +CurveSunset=3.0 +CurveNight=3.0 +CurveInteriorDay=3.0 +CurveInteriorNight=3.0 + +[WINDOWLIGHT] +IntensitySunrise=0.5 +IntensityDay=0.3 +IntensitySunset=0.5 +IntensityNight=0.8 +IntensityInteriorDay=1.2 +IntensityInteriorNight=0.1 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 + +[VOLUMETRICFOG] +IntensitySunrise=0.5 +IntensityDay=0.7 +IntensitySunset=0.5 +IntensityNight=0.3 +IntensityInteriorDay=0.5 +IntensityInteriorNight=0.5 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 +LightingInfluenceSunrise=0.5 +LightingInfluenceDay=0.5 +LightingInfluenceSunset=0.5 +LightingInfluenceNight=0.5 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 +OpacitySunrise=1.0 +OpacityDay=1.0 +OpacitySunset=1.0 +OpacityNight=1.0 +OpacityInteriorDay=1.0 +OpacityInteriorNight=1.0 + + +[FIRE] +IntensitySunrise=2.0 +IntensityDay=2.0 +IntensitySunset=2.0 +IntensityNight=2.0 +IntensityInteriorDay=2.0 +IntensityInteriorNight=2.0 +CurveSunrise=1.5 +CurveDay=1.5 +CurveSunset=1.5 +CurveNight=1.5 +CurveInteriorDay=1.5 +CurveInteriorNight=1.5 +AdditiveBlending=true + +[PARTICLE] +IntensitySunrise=0.3 +IntensityDay=1.5 +IntensitySunset=0.3 +IntensityNight=0.1 +IntensityInteriorDay=1.0 +IntensityInteriorNight=1.0 +LightingInfluenceSunrise=1.0 +LightingInfluenceDay=1.0 +LightingInfluenceSunset=1.0 +LightingInfluenceNight=1.0 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 + +[SHADOW] +ShadowCastersFix=true +UseBilateralShadowFilter=true +ShadowQualityFix=true +DetailedShadowQuality=-1 +ShadowFilterQuality=0 +ShadowBlurRange=7.0 +ShadowBlurRangeInterior=7.0 + +[RAYS] +SunRaysMultiplierSunrise=1.0 +SunRaysMultiplierDay=1.0 +SunRaysMultiplierSunset=1.0 +SunRaysMultiplierNight=0.0 +SunRaysMultiplierInteriorDay=1.0 +SunRaysMultiplierInteriorNight=1.0 + +[IMAGEBASEDLIGHTING] +AdditiveAmountSunrise=0.5 +AdditiveAmountDay=0.5 +AdditiveAmountSunset=0.5 +AdditiveAmountNight=0.5 +AdditiveAmountInteriorDay=0.5 +AdditiveAmountInteriorNight=0.5 +MultiplicativeAmountSunrise=0.5 +MultiplicativeAmountDay=0.5 +MultiplicativeAmountSunset=0.5 +MultiplicativeAmountNight=0.5 +MultiplicativeAmountInteriorDay=0.5 +MultiplicativeAmountInteriorNight=0.5 +ReflectiveAmountSunrise=0.0 +ReflectiveAmountDay=0.0 +ReflectiveAmountSunset=0.0 +ReflectiveAmountNight=0.0 +ReflectiveAmountInteriorDay=0.0 +ReflectiveAmountInteriorNight=0.0 + +[WATER] +WavesAmplitudeSunrise=0.2 +WavesAmplitudeDay=0.2 +WavesAmplitudeSunset=0.2 +WavesAmplitudeNight=0.2 +WavesAmplitudeInteriorDay=0.2 +WavesAmplitudeInteriorNight=0.2 + +[CLOUDSHADOWS] +OpacitySunrise=1.0 +OpacityDay=1.0 +OpacitySunset=1.0 +OpacityNight=1.0 +OpacityInteriorDay=1.0 +OpacityInteriorNight=1.0 + +[VOLUMETRICRAYS] +IntensitySunrise=1.0 +IntensityDay=1.0 +IntensitySunset=1.0 +IntensityNight=1.0 +IntensityInteriorDay=1.0 +IntensityInteriorNight=1.0 +DensitySunrise=2.0 +DensityDay=10.0 +DensitySunset=2.0 +DensityNight=2.0 +DensityInteriorDay=2.0 +DensityInteriorNight=2.0 +SkyColorAmountSunrise=0.0 +SkyColorAmountDay=0.0 +SkyColorAmountSunset=0.0 +SkyColorAmountNight=0.0 +SkyColorAmountInteriorDay=0.0 +SkyColorAmountInteriorNight=0.0 + +[PROCEDURALSUN] +GlowIntensitySunrise=0.3 +GlowIntensityDay=0.3 +GlowIntensitySunset=0.3 +GlowIntensityNight=0.3 +GlowIntensityInteriorDay=0.3 +GlowIntensityInteriorNight=0.3 +GlowCurveSunrise=0.2 +GlowCurveDay=0.2 +GlowCurveSunset=0.2 +GlowCurveNight=0.2 +GlowCurveInteriorDay=0.2 +GlowCurveInteriorNight=0.2 + +[MIST] +AnchorsAmountSunrise=1.0 +AnchorsAmountDay=1.0 +AnchorsAmountSunset=1.0 +AnchorsAmountNight=1.0 +AnchorsAmountInteriorDay=1.0 +AnchorsAmountInteriorNight=1.0 + +SkyLightingAmountSunrise=0.0 +SkyLightingAmountDay=0.0 +SkyLightingAmountSunset=0.0 +SkyLightingAmountNight=0.0 +SkyLightingAmountInteriorDay=0.0 +SkyLightingAmountInteriorNight=0.0 +SunLightingAmountSunrise=1.0 +SunLightingAmountDay=1.0 +SunLightingAmountSunset=1.0 +SunLightingAmountNight=1.0 +SunLightingAmountInteriorDay=1.0 +SunLightingAmountInteriorNight=1.0 +DesaturationSunrise=1.0 +DesaturationDay=1.0 +DesaturationSunset=1.0 +DesaturationNight=1.0 +DesaturationInteriorDay=1.0 +DesaturationInteriorNight=1.0 +ColorFilterSunrise=1, 1, 1 +ColorFilterDay=1, 1, 1 +ColorFilterSunset=1, 1, 1 +ColorFilterNight=0.588, 0.588, 0.588 +ColorFilterInteriorDay=1, 1, 1 +ColorFilterInteriorNight=1, 1, 1 + +RelativeToCameraSunrise=0.0 +RelativeToCameraDay=0.0 +RelativeToCameraSunset=0.0 +RelativeToCameraNight=0.0 +RelativeToCameraInteriorDay=0.0 +RelativeToCameraInteriorNight=0.0 +VerticalOffsetSunrise=-10.0 +VerticalOffsetDay=-10.0 +VerticalOffsetSunset=-10.0 +VerticalOffsetNight=-10.0 +VerticalOffsetInteriorDay=-10.0 +VerticalOffsetInteriorNight=-10.0 + +DensitySunrise=3.0 +DensityDay=3.0 +DensitySunset=3.0 +DensityNight=3.0 +DensityInteriorDay=3.0 +DensityInteriorNight=3.0 +VerticalFadeSunrise=0.3 +VerticalFadeDay=0.3 +VerticalFadeSunset=0.3 +VerticalFadeNight=0.3 +VerticalFadeInteriorDay=0.3 +VerticalFadeInteriorNight=0.3 +DistanceFadeSunrise=0.0 +DistanceFadeDay=0.0 +DistanceFadeSunset=0.0 +DistanceFadeNight=0.0 +DistanceFadeInteriorDay=0.0 +DistanceFadeInteriorNight=0.0 +BottomTopSunrise=0.0 +BottomTopDay=0.0 +BottomTopSunset=0.0 +BottomTopNight=0.0 +BottomTopInteriorDay=0.0 +BottomTopInteriorNight=0.0 +ExponentialFadeSunrise=1.0 +ExponentialFadeDay=1.0 +ExponentialFadeSunset=1.0 +ExponentialFadeNight=1.0 +ExponentialFadeInteriorDay=1.0 +ExponentialFadeInteriorNight=1.0 diff --git a/00 - Core/DAHAKA's ENB/enbseries/018 COT ash.ini b/00 - Core/DAHAKA's ENB/enbseries/018 COT ash.ini new file mode 100644 index 0000000..3d961e1 --- /dev/null +++ b/00 - Core/DAHAKA's ENB/enbseries/018 COT ash.ini @@ -0,0 +1,659 @@ +[BLOOM] +AmountSunrise=0.1 +AmountDay=0.1 +AmountSunset=0.1 +AmountNight=0.1 +AmountInteriorDay=0.1 +AmountInteriorNight=0.1 +BlueShiftAmountSunrise=0.0 +BlueShiftAmountDay=0.0 +BlueShiftAmountSunset=0.0 +BlueShiftAmountNight=0.0 +BlueShiftAmountInteriorDay=0.0 +BlueShiftAmountInteriorNight=0.0 + +[LENS] +ReflectionIntensitySunrise=0.1 +ReflectionIntensityDay=0.1 +ReflectionIntensitySunset=0.1 +ReflectionIntensityNight=0.1 +ReflectionIntensityInteriorDay=0.1 +ReflectionIntensityInteriorNight=0.1 +ReflectionPowerSunrise=1.0 +ReflectionPowerDay=1.0 +ReflectionPowerSunset=1.0 +ReflectionPowerNight=1.0 +ReflectionPowerInteriorDay=1.0 +ReflectionPowerInteriorNight=1.0 +DirtIntensitySunrise=50.0 +DirtIntensityDay=50.0 +DirtIntensitySunset=50.0 +DirtIntensityNight=50.0 +DirtIntensityInteriorDay=50.0 +DirtIntensityInteriorNight=50.0 +DirtPowerSunrise=8.0 +DirtPowerDay=8.0 +DirtPowerSunset=8.0 +DirtPowerNight=8.0 +DirtPowerInteriorDay=8.0 +DirtPowerInteriorNight=8.0 + +[SKYLIGHTING] +AmbientMinLevelSunrise=0.5 +AmbientMinLevelDay=0.5 +AmbientMinLevelSunset=0.5 +AmbientMinLevelNight=0.5 +AmbientMinLevelInteriorDay=0.5 +AmbientMinLevelInteriorNight=0.5 + +[ENVIRONMENT] +DirectLightingIntensitySunrise=0.1 +DirectLightingIntensityDay=0.2 +DirectLightingIntensitySunset=0.1 +DirectLightingIntensityNight=0.0 +DirectLightingIntensityInteriorDay=0.1 +DirectLightingIntensityInteriorNight=0.0 +DirectLightingCurveSunrise=1.0 +DirectLightingCurveDay=1.0 +DirectLightingCurveSunset=1.0 +DirectLightingCurveNight=1.0 +DirectLightingCurveInteriorDay=1.0 +DirectLightingCurveInteriorNight=1.0 +DirectLightingDesaturationSunrise=1.0 +DirectLightingDesaturationDay=1.0 +DirectLightingDesaturationSunset=1.0 +DirectLightingDesaturationNight=1.0 +DirectLightingDesaturationInteriorDay=1.0 +DirectLightingDesaturationInteriorNight=1.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 +SpecularFromLightSunrise=0.5 +SpecularFromLightDay=0.5 +SpecularFromLightSunset=0.5 +SpecularFromLightNight=0.5 +SpecularFromLightInteriorDay=0.5 +SpecularFromLightInteriorNight=0.5 +AmbientLightingIntensitySunrise=0.1 +AmbientLightingIntensityDay=0.2 +AmbientLightingIntensitySunset=0.1 +AmbientLightingIntensityNight=0.1 +AmbientLightingIntensityInteriorDay=0.2 +AmbientLightingIntensityInteriorNight=0.1 +AmbientLightingCurveSunrise=1.0 +AmbientLightingCurveDay=1.0 +AmbientLightingCurveSunset=1.0 +AmbientLightingCurveNight=1.0 +AmbientLightingCurveInteriorDay=1.0 +AmbientLightingCurveInteriorNight=1.0 +AmbientLightingDesaturationSunrise=0.25 +AmbientLightingDesaturationDay=0.5 +AmbientLightingDesaturationSunset=0.25 +AmbientLightingDesaturationNight=0.1 +AmbientLightingDesaturationInteriorDay=0.5 +AmbientLightingDesaturationInteriorNight=0.0 + +AmbientColorFilterAmountSunrise=1.0 +AmbientColorFilterAmountDay=1.0 +AmbientColorFilterAmountSunset=1.0 +AmbientColorFilterAmountNight=1.0 +AmbientColorFilterAmountInteriorDay=1.0 +AmbientColorFilterAmountInteriorNight=1.0 +AmbientColorFilterTopSunrise=0.0627, 0.0745, 0.0941 +AmbientColorFilterTopDay=0.0784, 0.0941, 0.118 +AmbientColorFilterTopSunset=0.0627, 0.0745, 0.0941 +AmbientColorFilterTopNight=0.00392, 0.0157, 0.0353 +AmbientColorFilterTopInteriorDay=0.0157, 0.0588, 0.141 +AmbientColorFilterTopInteriorNight=0.0157, 0.0588, 0.141 +AmbientColorFilterMiddleSunrise=0.11, 0.0902, 0.0471 +AmbientColorFilterMiddleDay=0.275, 0.204, 0.118 +AmbientColorFilterMiddleSunset=0.11, 0.0784, 0.0471 +AmbientColorFilterMiddleNight=0.00392, 0.0157, 0.0353 +AmbientColorFilterMiddleInteriorDay=0.0549, 0.0235, 0.0235 +AmbientColorFilterMiddleInteriorNight=0.0235, 0.0353, 0.0549 +AmbientColorFilterBottomSunrise=0.0471, 0.0706, 0.11 +AmbientColorFilterBottomDay=0.314, 0.373, 0.471 +AmbientColorFilterBottomSunset=0.0471, 0.0706, 0.11 +AmbientColorFilterBottomNight=0.00392, 0.0157, 0.0353 +AmbientColorFilterBottomInteriorDay=0.0353, 0.0196, 0.00392 +AmbientColorFilterBottomInteriorNight=0.0353, 0.0196, 0.00392 + +PointLightingIntensitySunrise=0.25 +PointLightingIntensityDay=0.25 +PointLightingIntensitySunset=0.25 +PointLightingIntensityNight=0.25 +PointLightingIntensityInteriorDay=1.0 +PointLightingIntensityInteriorNight=1.0 +PointLightingCurveSunrise=1.0 +PointLightingCurveDay=1.0 +PointLightingCurveSunset=1.0 +PointLightingCurveNight=1.0 +PointLightingCurveInteriorDay=1.0 +PointLightingCurveInteriorNight=1.0 +PointLightingDesaturationSunrise=0.0 +PointLightingDesaturationDay=0.0 +PointLightingDesaturationSunset=0.0 +PointLightingDesaturationNight=0.0 +PointLightingDesaturationInteriorDay=0.0 +PointLightingDesaturationInteriorNight=0.0 + +ParticleLightsIntensitySunrise=0.2 +ParticleLightsIntensityDay=0.2 +ParticleLightsIntensitySunset=0.2 +ParticleLightsIntensityNight=0.2 +ParticleLightsIntensityInteriorDay=0.2 +ParticleLightsIntensityInteriorNight=0.2 + +FogColorMultiplierSunrise=0.1 +FogColorMultiplierDay=0.1 +FogColorMultiplierSunset=0.1 +FogColorMultiplierNight=0.1 +FogColorMultiplierInteriorDay=0.1 +FogColorMultiplierInteriorNight=0.1 +FogColorCurveSunrise=1.0 +FogColorCurveDay=1.0 +FogColorCurveSunset=1.0 +FogColorCurveNight=1.0 +FogColorCurveInteriorDay=1.0 +FogColorCurveInteriorNight=1.0 +ColorPowSunrise=1.0 +ColorPowDay=1.0 +ColorPowSunset=1.0 +ColorPowNight=1.0 +ColorPowInteriorDay=1.0 +ColorPowInteriorNight=1.0 +DirectLightingColorFilterSunrise=0.953, 0.839, 0.616 +DirectLightingColorFilterDay=1, 1, 1 +DirectLightingColorFilterSunset=0.953, 0.671, 0.616 +DirectLightingColorFilterNight=0.616, 0.953, 0.616 +DirectLightingColorFilterInteriorDay=0.871, 0.784, 0.698 +DirectLightingColorFilterInteriorNight=0.698, 0.757, 0.871 +FogColorFilterSunrise=1, 1, 1 +FogColorFilterDay=1, 1, 1 +FogColorFilterSunset=1, 1, 1 +FogColorFilterNight=1, 1, 1 +FogColorFilterInteriorDay=1, 1, 1 +FogColorFilterInteriorNight=1, 1, 1 + +[SKY] +CloudsIntensitySunrise=0.1 +CloudsIntensityDay=0.1 +CloudsIntensitySunset=0.1 +CloudsIntensityNight=0.1 +CloudsIntensityInteriorDay=0.1 +CloudsIntensityInteriorNight=0.1 +CloudsCurveSunrise=6.0 +CloudsCurveDay=6.0 +CloudsCurveSunset=6.0 +CloudsCurveNight=6.0 +CloudsCurveInteriorDay=6.0 +CloudsCurveInteriorNight=6.0 +CloudsDesaturationSunrise=0.0 +CloudsDesaturationDay=0.0 +CloudsDesaturationSunset=0.0 +CloudsDesaturationNight=0.0 +CloudsDesaturationInteriorDay=0.0 +CloudsDesaturationInteriorNight=0.0 +CloudsOpacitySunrise=1.0 +CloudsOpacityDay=1.0 +CloudsOpacitySunset=1.0 +CloudsOpacityNight=1.0 +CloudsOpacityInteriorDay=1.0 +CloudsOpacityInteriorNight=1.0 +CloudsEdgeClamp=0.5 +CloudsEdgeIntensity=8.0 +CloudsEdgeFadeRange=1.0 +CloudsEdgeMoonMultiplier=4.0 + +GradientIntensitySunrise=0.000001 +GradientIntensityDay=0.000001 +GradientIntensitySunset=0.000001 +GradientIntensityNight=0.000001 +GradientIntensityInteriorDay=0.000001 +GradientIntensityInteriorNight=0.000001 +GradientDesaturationSunrise=0.0 +GradientDesaturationDay=0.0 +GradientDesaturationSunset=0.0 +GradientDesaturationNight=0.0 +GradientDesaturationInteriorDay=0.0 +GradientDesaturationInteriorNight=0.0 +GradientTopIntensitySunrise=1.0 +GradientTopIntensityDay=1.0 +GradientTopIntensitySunset=1.0 +GradientTopIntensityNight=1.0 +GradientTopIntensityInteriorDay=1.0 +GradientTopIntensityInteriorNight=1.0 +GradientTopCurveSunrise=1.0 +GradientTopCurveDay=1.0 +GradientTopCurveSunset=1.0 +GradientTopCurveNight=1.0 +GradientTopCurveInteriorDay=1.0 +GradientTopCurveInteriorNight=1.0 +GradientMiddleIntensitySunrise=1.0 +GradientMiddleIntensityDay=1.0 +GradientMiddleIntensitySunset=1.0 +GradientMiddleIntensityNight=1.0 +GradientMiddleIntensityInteriorDay=1.0 +GradientMiddleIntensityInteriorNight=1.0 +GradientMiddleCurveSunrise=1.0 +GradientMiddleCurveDay=1.0 +GradientMiddleCurveSunset=1.0 +GradientMiddleCurveNight=1.0 +GradientMiddleCurveInteriorDay=1.0 +GradientMiddleCurveInteriorNight=1.0 +GradientHorizonIntensitySunrise=2.0 +GradientHorizonIntensityDay=2.0 +GradientHorizonIntensitySunset=2.0 +GradientHorizonIntensityNight=2.0 +GradientHorizonIntensityInteriorDay=2.0 +GradientHorizonIntensityInteriorNight=2.0 +GradientHorizonCurveSunrise=1.0 +GradientHorizonCurveDay=1.0 +GradientHorizonCurveSunset=1.0 +GradientHorizonCurveNight=1.0 +GradientHorizonCurveInteriorDay=1.0 +GradientHorizonCurveInteriorNight=1.0 + +SunIntensitySunrise=1.0 +SunIntensityDay=1.0 +SunIntensitySunset=1.0 +SunIntensityNight=1.0 +SunIntensityInteriorDay=1.0 +SunIntensityInteriorNight=0.05 +SunDesaturationSunrise=0.55 +SunDesaturationDay=0.65 +SunDesaturationSunset=0.5 +SunDesaturationNight=0.19 +SunDesaturationInteriorDay=0.22 +SunDesaturationInteriorNight=0.17 +SunColorFilterSunrise=0.259, 0.169, 0.133 +SunColorFilterDay=0.235, 0.157, 0.169 +SunColorFilterSunset=0.333, 0.204, 0.0588 +SunColorFilterNight=0.349, 0.141, 0.0431 +SunColorFilterInteriorDay=1, 1, 1 +SunColorFilterInteriorNight=1, 1, 1 + +SunGlowIntensitySunrise=0.1 +SunGlowIntensityDay=1.05 +SunGlowIntensitySunset=0.1 +SunGlowIntensityNight=0.0 +SunGlowIntensityInteriorDay=1.0 +SunGlowIntensityInteriorNight=0.0 +SunGlowHazinessSunrise=0.03 +SunGlowHazinessDay=0.14 +SunGlowHazinessSunset=0.040001 +SunGlowHazinessNight=0.0 +SunGlowHazinessInteriorDay=0.160001 +SunGlowHazinessInteriorNight=0.0 + +MoonIntensitySunrise=0.1 +MoonIntensityDay=0.0 +MoonIntensitySunset=0.1 +MoonIntensityNight=0.5 +MoonIntensityInteriorDay=0.0 +MoonIntensityInteriorNight=0.5 +MoonCurveSunrise=2.0 +MoonCurveDay=2.0 +MoonCurveSunset=2.0 +MoonCurveNight=2.0 +MoonCurveInteriorDay=2.0 +MoonCurveInteriorNight=2.0 +MoonDesaturationSunrise=0.8 +MoonDesaturationDay=1.0 +MoonDesaturationSunset=0.8 +MoonDesaturationNight=0.4 +MoonDesaturationInteriorDay=1.0 +MoonDesaturationInteriorNight=0.4 +GradientTopColorFilterSunrise=1, 1, 1 +GradientTopColorFilterDay=1, 1, 1 +GradientTopColorFilterSunset=1, 1, 1 +GradientTopColorFilterNight=1, 1, 1 +GradientTopColorFilterInteriorDay=1, 1, 1 +GradientTopColorFilterInteriorNight=1, 1, 1 +GradientMiddleColorFilterSunrise=1, 1, 1 +GradientMiddleColorFilterDay=1, 1, 1 +GradientMiddleColorFilterSunset=1, 1, 1 +GradientMiddleColorFilterNight=1, 1, 1 +GradientMiddleColorFilterInteriorDay=1, 1, 1 +GradientMiddleColorFilterInteriorNight=1, 1, 1 +GradientHorizonColorFilterSunrise=1, 1, 1 +GradientHorizonColorFilterDay=1, 1, 1 +GradientHorizonColorFilterSunset=1, 1, 1 +GradientHorizonColorFilterNight=1, 1, 1 +GradientHorizonColorFilterInteriorDay=1, 1, 1 +GradientHorizonColorFilterInteriorNight=1, 1, 1 + +[OBJECT] +SubSurfaceScatteringMultiplierSunrise=0.35 +SubSurfaceScatteringMultiplierDay=0.3 +SubSurfaceScatteringMultiplierSunset=0.35 +SubSurfaceScatteringMultiplierNight=0.35 +SubSurfaceScatteringMultiplierInteriorDay=0.4 +SubSurfaceScatteringMultiplierInteriorNight=0.4 +SubSurfaceScatteringPowerSunrise=0.5 +SubSurfaceScatteringPowerDay=0.5 +SubSurfaceScatteringPowerSunset=0.5 +SubSurfaceScatteringPowerNight=0.5 +SubSurfaceScatteringPowerInteriorDay=0.5 +SubSurfaceScatteringPowerInteriorNight=0.5 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[VEGETATION] +SubSurfaceScatteringMultiplierSunrise=1.0 +SubSurfaceScatteringMultiplierDay=1.0 +SubSurfaceScatteringMultiplierSunset=1.0 +SubSurfaceScatteringMultiplierNight=1.0 +SubSurfaceScatteringMultiplierInteriorDay=1.0 +SubSurfaceScatteringMultiplierInteriorNight=1.0 +SubSurfaceScatteringPowerSunrise=2.0 +SubSurfaceScatteringPowerDay=2.0 +SubSurfaceScatteringPowerSunset=2.0 +SubSurfaceScatteringPowerNight=2.0 +SubSurfaceScatteringPowerInteriorDay=2.0 +SubSurfaceScatteringPowerInteriorNight=2.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[EYES] +SubSurfaceScatteringMultiplierSunrise=0.85 +SubSurfaceScatteringMultiplierDay=0.85 +SubSurfaceScatteringMultiplierSunset=0.85 +SubSurfaceScatteringMultiplierNight=1.0 +SubSurfaceScatteringMultiplierInteriorDay=1.2 +SubSurfaceScatteringMultiplierInteriorNight=1.2 +SubSurfaceScatteringPowerSunrise=8.0 +SubSurfaceScatteringPowerDay=8.0 +SubSurfaceScatteringPowerSunset=8.0 +SubSurfaceScatteringPowerNight=8.0 +SubSurfaceScatteringPowerInteriorDay=8.0 +SubSurfaceScatteringPowerInteriorNight=8.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[LIGHTSPRITE] +IntensitySunrise=0.2 +IntensityDay=0.2 +IntensitySunset=0.2 +IntensityNight=0.2 +IntensityInteriorDay=0.2 +IntensityInteriorNight=0.2 +CurveSunrise=3.0 +CurveDay=3.0 +CurveSunset=3.0 +CurveNight=3.0 +CurveInteriorDay=3.0 +CurveInteriorNight=3.0 + +[WINDOWLIGHT] +IntensitySunrise=0.5 +IntensityDay=0.3 +IntensitySunset=0.5 +IntensityNight=0.8 +IntensityInteriorDay=1.2 +IntensityInteriorNight=0.1 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 + +[VOLUMETRICFOG] +IntensitySunrise=0.5 +IntensityDay=0.7 +IntensitySunset=0.5 +IntensityNight=0.3 +IntensityInteriorDay=0.5 +IntensityInteriorNight=0.5 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 +LightingInfluenceSunrise=0.5 +LightingInfluenceDay=0.5 +LightingInfluenceSunset=0.5 +LightingInfluenceNight=0.5 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 +OpacitySunrise=0.0 +OpacityDay=0.0 +OpacitySunset=0.0 +OpacityNight=0.0 +OpacityInteriorDay=0.0 +OpacityInteriorNight=0.0 + + +[FIRE] +IntensitySunrise=2.0 +IntensityDay=2.0 +IntensitySunset=2.0 +IntensityNight=2.0 +IntensityInteriorDay=2.0 +IntensityInteriorNight=2.0 +CurveSunrise=1.5 +CurveDay=1.5 +CurveSunset=1.5 +CurveNight=1.5 +CurveInteriorDay=1.5 +CurveInteriorNight=1.5 +AdditiveBlending=true + +[PARTICLE] +IntensitySunrise=0.5 +IntensityDay=1.0 +IntensitySunset=0.5 +IntensityNight=0.1 +IntensityInteriorDay=0.5 +IntensityInteriorNight=0.5 +LightingInfluenceSunrise=1.0 +LightingInfluenceDay=1.0 +LightingInfluenceSunset=1.0 +LightingInfluenceNight=1.0 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 + +[SHADOW] +ShadowCastersFix=true +UseBilateralShadowFilter=true +ShadowQualityFix=true +DetailedShadowQuality=-1 +ShadowFilterQuality=0 +ShadowBlurRange=7.0 +ShadowBlurRangeInterior=7.0 + +[RAYS] +SunRaysMultiplierSunrise=0.5 +SunRaysMultiplierDay=0.5 +SunRaysMultiplierSunset=0.5 +SunRaysMultiplierNight=0.5 +SunRaysMultiplierInteriorDay=0.5 +SunRaysMultiplierInteriorNight=0.5 + +[IMAGEBASEDLIGHTING] +AdditiveAmountSunrise=0.0 +AdditiveAmountDay=0.0 +AdditiveAmountSunset=0.0 +AdditiveAmountNight=0.0 +AdditiveAmountInteriorDay=0.0 +AdditiveAmountInteriorNight=0.0 +MultiplicativeAmountSunrise=0.0 +MultiplicativeAmountDay=0.0 +MultiplicativeAmountSunset=0.0 +MultiplicativeAmountNight=0.0 +MultiplicativeAmountInteriorDay=0.0 +MultiplicativeAmountInteriorNight=0.0 +ReflectiveAmountSunrise=0.2 +ReflectiveAmountDay=1.0 +ReflectiveAmountSunset=0.2 +ReflectiveAmountNight=0.1 +ReflectiveAmountInteriorDay=0.1 +ReflectiveAmountInteriorNight=0.1 + +[WATER] +WavesAmplitudeSunrise=0.2 +WavesAmplitudeDay=0.2 +WavesAmplitudeSunset=0.2 +WavesAmplitudeNight=0.2 +WavesAmplitudeInteriorDay=0.2 +WavesAmplitudeInteriorNight=0.2 + +[CLOUDSHADOWS] +OpacitySunrise=0.0 +OpacityDay=0.0 +OpacitySunset=0.0 +OpacityNight=0.0 +OpacityInteriorDay=0.0 +OpacityInteriorNight=0.0 + +[VOLUMETRICRAYS] +IntensitySunrise=1.0 +IntensityDay=1.0 +IntensitySunset=1.0 +IntensityNight=1.0 +IntensityInteriorDay=1.0 +IntensityInteriorNight=1.0 +DensitySunrise=2.0 +DensityDay=10.0 +DensitySunset=2.0 +DensityNight=2.0 +DensityInteriorDay=2.0 +DensityInteriorNight=2.0 +SkyColorAmountSunrise=0.0 +SkyColorAmountDay=0.0 +SkyColorAmountSunset=0.0 +SkyColorAmountNight=0.0 +SkyColorAmountInteriorDay=0.0 +SkyColorAmountInteriorNight=0.0 + +[PROCEDURALSUN] +GlowIntensitySunrise=0.2 +GlowIntensityDay=0.2 +GlowIntensitySunset=0.2 +GlowIntensityNight=0.2 +GlowIntensityInteriorDay=0.2 +GlowIntensityInteriorNight=0.2 +GlowCurveSunrise=10.0 +GlowCurveDay=10.0 +GlowCurveSunset=10.0 +GlowCurveNight=10.0 +GlowCurveInteriorDay=10.0 +GlowCurveInteriorNight=10.0 + +[MIST] +AnchorsAmountSunrise=1.0 +AnchorsAmountDay=1.0 +AnchorsAmountSunset=1.0 +AnchorsAmountNight=1.0 +AnchorsAmountInteriorDay=1.0 +AnchorsAmountInteriorNight=1.0 + +SkyLightingAmountSunrise=1.0 +SkyLightingAmountDay=1.0 +SkyLightingAmountSunset=1.0 +SkyLightingAmountNight=1.0 +SkyLightingAmountInteriorDay=1.0 +SkyLightingAmountInteriorNight=1.0 +SunLightingAmountSunrise=4.0 +SunLightingAmountDay=4.0 +SunLightingAmountSunset=4.0 +SunLightingAmountNight=4.0 +SunLightingAmountInteriorDay=4.0 +SunLightingAmountInteriorNight=4.0 +DesaturationSunrise=0.5 +DesaturationDay=0.5 +DesaturationSunset=0.5 +DesaturationNight=0.5 +DesaturationInteriorDay=0.5 +DesaturationInteriorNight=0.5 +ColorFilterSunrise=0.671, 0.616, 0.506 +ColorFilterDay=0.549, 0.698, 0.549 +ColorFilterSunset=0.671, 0.643, 0.506 +ColorFilterNight=0.827, 0.776, 0.741 +ColorFilterInteriorDay=0.671, 0.624, 0.506 +ColorFilterInteriorNight=0.471, 0.42, 0.314 + +RelativeToCameraSunrise=0.0 +RelativeToCameraDay=0.0 +RelativeToCameraSunset=0.0 +RelativeToCameraNight=0.0 +RelativeToCameraInteriorDay=0.0 +RelativeToCameraInteriorNight=0.0 +VerticalOffsetSunrise=-10.0 +VerticalOffsetDay=-10.0 +VerticalOffsetSunset=-10.0 +VerticalOffsetNight=-10.0 +VerticalOffsetInteriorDay=-10.0 +VerticalOffsetInteriorNight=-10.0 + +DensitySunrise=4.0 +DensityDay=4.0 +DensitySunset=4.0 +DensityNight=4.0 +DensityInteriorDay=4.0 +DensityInteriorNight=4.0 +VerticalFadeSunrise=0.3 +VerticalFadeDay=0.3 +VerticalFadeSunset=0.3 +VerticalFadeNight=0.3 +VerticalFadeInteriorDay=0.3 +VerticalFadeInteriorNight=0.3 +DistanceFadeSunrise=10.0 +DistanceFadeDay=10.0 +DistanceFadeSunset=10.0 +DistanceFadeNight=10.0 +DistanceFadeInteriorDay=10.0 +DistanceFadeInteriorNight=10.0 +BottomTopSunrise=0.0 +BottomTopDay=0.0 +BottomTopSunset=0.0 +BottomTopNight=0.0 +BottomTopInteriorDay=0.0 +BottomTopInteriorNight=0.0 +ExponentialFadeSunrise=1.0 +ExponentialFadeDay=1.0 +ExponentialFadeSunset=1.0 +ExponentialFadeNight=1.0 +ExponentialFadeInteriorDay=1.0 +ExponentialFadeInteriorNight=1.0 diff --git a/00 - Core/DAHAKA's ENB/enbseries/_mist_anchors.xml b/00 - 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+bool C_BLACKLEVEL < + string UIName = "Enable Black Level"; +> = {true}; + +bool C_CONTRASTCURVES < + string UIName = "Enable Contrast"; +> = {true}; + +bool C_VIBRANCE < + string UIName = "Enable Vibrance"; +> = {true}; + +////////////////// +// CONTRAST // +////////////////// +float ContrastCurveDay < + string UIName="Contrast - Day"; + string UIWidget="Spinner"; + float UIMin=-1.0; + float UIMax=1.0; +> = {0}; + +float ContrastCurveNight < + string UIName="Contrast - Night"; + string UIWidget="Spinner"; + float UIMin=-1.0; + float UIMax=1.0; +> = {0}; + +float ContrastCurveInt < + string UIName="Contrast - Interior"; + string UIWidget="Spinner"; + float UIMin=-1.0; + float UIMax=1.0; +> = {0}; + +////////////////// +// VIBRANCE // +////////////////// +float VibranceDay < + string UIName="Vibrance - Day"; + string UIWidget="Spinner"; + float UIMin=-2.0; + float UIMax=2.0; +> = {0}; + +float VibranceNight < + string UIName="Vibrance - Night"; + string UIWidget="Spinner"; + float UIMin=-2.0; + float UIMax=2.0; +> = {0}; + +float VibranceInt < + string UIName="Vibrance - Interior"; + string UIWidget="Spinner"; + float UIMin=-2.0; + float UIMax=2.0; +> = {0}; + +//////////////////// +// LUMASHARPEN // +//////////////////// +float sharp_strength < + string UIName="LumaSharpen Strength"; + string UIWidget="Spinner"; + float UIMin=0.0; + float UIMax=5.0; +> = {0.5}; + +float sharp_clamp < + string UIName="LumaSharpen Clamp"; + string UIWidget="Spinner"; + float UIMin=0.0; + float UIMax=1.0; +> = {0.025}; + +//////////////////// +// BLACK LEVELS // +//////////////////// +float BlackPointDay < + string UIName="Black Level - Day"; + string UIWidget="Spinner"; + float UIMin=0.0; + float UIMax=255.0; +> = {5}; + +float BlackPointNight < + string UIName="Black Level - Night"; + string UIWidget="Spinner"; + float UIMin=0.0; + float UIMax=255.0; +> = {5}; + +float BlackPointInt < + string UIName="Black Level - Interior"; + string UIWidget="Spinner"; + float UIMin=0.0; + float UIMax=255.0; +> = {5}; + +float WhitePointDay < + string UIName="White Level - Day"; + string UIWidget="Spinner"; + float UIMin=0.0; + float UIMax=255.0; +> = {245}; + +float WhitePointNight < + string UIName="White Level - Night"; + string UIWidget="Spinner"; + float UIMin=0.0; + float UIMax=255.0; +> = {245}; + +float WhitePointInt < + string UIName="White Level - Interior"; + string UIWidget="Spinner"; + float UIMin=0.0; + float UIMax=255.0; +> = {245}; + + +///////////////////////// +// RAIN DESATURATION // +///////////////////////// + +float DesaturationFade < + string UIName="Rain Desaturation - Fade"; + string UIWidget="Spinner"; + float UIMin=1.0; + float UIMax=10.0; +> = {5.0}; + +float DesaturationOffset < + string UIName="Rain Desaturation - Offset"; + string UIWidget="Spinner"; + float UIMin=-1.0; + float UIMax=0.0; +> = {-0.1}; + + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +//--------------------------// +// External parameters // +// Do not modify // +//--------------------------// + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// Keyboard controlled temporary variables. +// Press and hold key 1,2,3...8 together with PageUp or PageDown to modify. +// By default all set to 1.0 +float4 tempF1; //0,1,2,3 +float4 tempF2; //5,6,7,8 +float4 tempF3; //9,0 +float4 Timer; //x=generic timer in range 0..1, period of 16777216 ms (4.6 hours), w=frame time elapsed (in seconds) +float4 ScreenSize; //x=Width, y=1/Width, z=ScreenScaleY, w=1/ScreenScaleY +float ENightDayFactor; //changes in range 0..1, 0 means that night time, 1 - day time +float EInteriorFactor; //changes 0 or 1. 0 means that exterior, 1 - interior +float4 WeatherAndTime; +//////////////////////////////////////////////////////////////////////////////////////////////////////////////// + +////////////////// +// TEXTURES // +////////////////// +texture2D texColor; +texture2D texNoise; + +/////////////////// +// SAMPLERS // +/////////////////// +sampler2D SamplerColor = sampler_state +{ + Texture = ; + MinFilter = LINEAR; + MagFilter = LINEAR; + MipFilter = NONE; + AddressU = Clamp; + AddressV = Clamp; + SRGBTexture=FALSE; + MaxMipLevel=0; + MipMapLodBias=0; +}; + +sampler2D SamplerNoise = sampler_state +{ + Texture = ; + MinFilter = LINEAR; + MagFilter = LINEAR; + MipFilter = NONE; + AddressU = Wrap; + AddressV = Wrap; + SRGBTexture=FALSE; + MaxMipLevel=0; + MipMapLodBias=0; +}; + +////////////////// +// STRUCTS // +////////////////// +struct VS_OUTPUT_POST +{ + float4 vpos : POSITION; + float2 txcoord : TEXCOORD0; +}; + +struct VS_INPUT_POST +{ + float3 pos : POSITION; + float2 txcoord : TEXCOORD0; +}; + +VS_OUTPUT_POST VS_PostProcess(VS_INPUT_POST IN) +{ + VS_OUTPUT_POST OUT; + + float4 pos=float4(IN.pos.x,IN.pos.y,IN.pos.z,1.0); + + OUT.vpos=pos; + OUT.txcoord.xy=IN.txcoord.xy; + + return OUT; +} + +////////////////// +// SHADERS // +////////////////// +float4 PS_ProcessLumaSharpen(VS_OUTPUT_POST IN, float2 vPos : VPOS, float2 tex : TEXCOORD0) : COLOR +{ + float2 coord = IN.txcoord.xy; + float sHeight = ScreenSize.x * ScreenSize.w; + float2 TexelSize = float2 (ScreenSize.y, 1.0 / sHeight); + float px = TexelSize.x; + float py = TexelSize.y; + + #define SharpMethod 4 + + // Bias value + float offset_bias = 1.0; + + #define CoefLuma float4(0.2126, 0.7152, 0.0722, 0) + #define sharp_strength_luma (CoefLuma * sharp_strength) + + half4 ori = tex2D(SamplerColor, coord.xy); + + [branch] if (any(frac(ori.rgb))) + { + #if SharpMethod == 1 + // -- Gaussian filter -- + // [ 2/9, 4/9, ] [ 1 , 2 , ] + // [ 4/9, 8/9, 4/9] = [ 2 , 4 , 2 ] + // [ , 2/9, 2/9] [ , 2 , 1 ] + + half4 blur_ori = tex2Dlod(SamplerColor, float4(tex,tex) + float4(-px,py,-px,py) / 3 * offset_bias); // North West + blur_ori += tex2Dlod(SamplerColor, float4(tex,tex) + float4(px,-py,px,-py) / 3 * offset_bias); // South East + + //Divide by the number of texture fetches + blur_ori /= 2; + #endif + + // -- Pattern 2 -- A 9 tap gaussian using 4+1 texture fetches. + #if SharpMethod == 2 + // -- Gaussian filter -- + // [ .25, .50, .25] [ 1 , 2 , 1 ] + // [ .50, 1, .50] = [ 2 , 4 , 2 ] + // [ .25, .50, .25] [ 1 , 2 , 1 ] + + half4 blur_ori = tex2Dlod(SamplerColor, float4(tex,tex) + float4(-px,py,-px,py) * 0.5 * offset_bias); // North West + blur_ori += tex2Dlod(SamplerColor, float4(tex,tex) + float4(px,-py,px,-py) * 0.5 * offset_bias); // South East + + if (any((blur_ori.rgb / 2) - ori.rgb)) + { + blur_ori += tex2Dlod(SamplerColor, float4(tex,tex) + float4(-px,-py,-px,-py) * 0.5 * offset_bias); // South West + blur_ori += tex2Dlod(SamplerColor, float4(tex,tex) + float4(px,py,px,py) * 0.5 * offset_bias); // North East + + //Divide by the number of texture fetches + blur_ori *= 0.25;; + } + + //Divide by the number of texture fetches + blur_ori *= 0.25;; + #endif + + // -- Pattern 3 -- An experimental 17 tap gaussian using 4+1 texture fetches. + #if SharpMethod == 3 + // -- Gaussian filter -- + // [ , 4 , 6 , , ] + // [ ,16 ,24 ,16 , 4 ] + // [ 6 ,24 ,50 ,24 , 6 ] + // [ 4 ,16 ,24 ,16 , ] + // [ , , 6 , 4 , ] + + half4 blur_ori = tex2Dlod(SamplerColor, float4(tex,tex) + float4(-0.4*px,1.2*py,-0.4*px,1.2*py) * offset_bias); // North North West + blur_ori += tex2Dlod(SamplerColor, float4(tex,tex) + float4(0.4*px,-1.2*py,0.4*px,-1.2*py) * offset_bias); // South South East + blur_ori += tex2Dlod(SamplerColor, float4(tex,tex) + float4(1.2*px,0.4*py,0,0) * offset_bias); // East North East + blur_ori += tex2Dlod(SamplerColor, float4(tex,tex) + float4(-1.2*px,-0.4*py,0,0) * offset_bias); // West South West + blur_ori += ori; // Probably not needed. Only serves to lessen the effect. + + blur_ori /= 5; //Divide by the number of texture fetches + #endif + + // -- Pattern 4 -- A 9 tap high pass using 4+1 texture fetches. + #if SharpMethod == 4 + // -- Gaussian filter -- + // [ .50, .50, .50] [ 1 , 1 , 1 ] + // [ .50, , .50] = [ 1 , , 1 ] + // [ .50, .50, .50] [ 1 , 1 , 1 ] + + half4 blur_ori = tex2Dlod(SamplerColor, float4(tex,tex) + float4(0.5 * -px,py,0.5 * -px,py) * offset_bias); // North North West + blur_ori += tex2Dlod(SamplerColor, float4(tex,tex) + float4(0.5 * px,-py,0.5 * px,-py)); // South South East + blur_ori += tex2Dlod(SamplerColor, float4(tex,tex) + float4(-px,0.5 * -py,-px,0.5 * -py)); // West South West + blur_ori += tex2Dlod(SamplerColor, float4(tex,tex) + float4(px,0.5 * py,px,0.5 * py) * offset_bias); // East North East + blur_ori += (2 * ori); // Probably not needed. Only serves to lessen the effect. + + blur_ori /= 6; //Divide by the number of texture fetches + #endif + + // -- Calculate the sharpening -- + half sharp = ori - blur_ori; + // -- Adjust strength of the sharpening -- + sharp = dot(sharp, sharp_strength_luma); + // -- Clamping the maximum amount of sharpening to prevent halo artifacts -- + sharp = clamp(sharp, -sharp_clamp, sharp_clamp); + // -- Combining the values to get the final sharpened pixel -- + half4 done = ori + sharp; + + return done; + } + + else + { + return ori; + } +} + +float4 PS_ProcessContrast(VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR +{ + float ContrastCurve = lerp(lerp(ContrastCurveNight, ContrastCurveDay, ENightDayFactor), ContrastCurveInt, EInteriorFactor); + + float4 res; + float3 origcolor = tex2D(SamplerColor, IN.txcoord.xy); + + float3 lumCoeff = float3(0.212656, 0.715158, 0.072186); //Calculate luma with these values + float luma = dot(lumCoeff, origcolor.rgb); + float3 chroma = origcolor.rgb - luma; + float Curves_contrast_blend = ContrastCurve; + float PI = 3.1415926535897932384626433832795; + float x = luma; //If the curve should be applied to Luma + x = x - 0.5; + x = x / ((abs(x)*1.25) + 0.375 ) + 0.5; + x = lerp(luma, x, Curves_contrast_blend); //if the curve should be applied to both Luma and Chroma + + if (C_CONTRASTCURVES==true) { + res.rgb = x + chroma; //Blend by Curves_contrast + } + if (C_CONTRASTCURVES==false) { + res.rgb = origcolor.rgb; + } + + res.w=1.0; + return res; +} + +float4 PS_ProcessVibrance(VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR +{ + + float2 VibranceDayRain; //Desaturation for rainy weather. + + if(WeatherAndTime.x > 14.8 && WeatherAndTime.x < 16.2) + VibranceDayRain.x = VibranceDay / DesaturationFade + DesaturationOffset; + else + VibranceDayRain.x = VibranceDay; + + if(WeatherAndTime.y > 14.8 && WeatherAndTime.y < 16.2) + VibranceDayRain.y = VibranceDay / DesaturationFade + DesaturationOffset; + else + VibranceDayRain.y = VibranceDay; + + float Vibrance = lerp(lerp(VibranceNight, lerp(VibranceDayRain.y,VibranceDayRain.x,WeatherAndTime.z), ENightDayFactor), VibranceInt, EInteriorFactor); + + float4 res; + float3 origcolor=tex2D(SamplerColor, IN.txcoord.xy); + + float3 lumCoeff = float3(0.212656, 0.715158, 0.072186); //Calculate luma with these values + float luma = dot(lumCoeff, origcolor.rgb); + float3 chroma = origcolor.rgb - luma; + float max_color = max(origcolor.r, max(origcolor.g,origcolor.b)); //Find the strongest color + float min_color = min(origcolor.r, min(origcolor.g,origcolor.b)); //Find the weakest color + + float color_saturation = max_color - min_color; //Saturation is the difference between min and max + + if (C_VIBRANCE==true) { + res.rgb = lerp(luma, origcolor.rgb, (1.0 + (Vibrance * (1.0 - (sign(Vibrance) * color_saturation))))); //Extrapolate between luma and original by 1 + (1-saturation) - current + } + if (C_VIBRANCE==false) { + res.rgb = origcolor.rgb; + } + + res.w=1.0; + return res; +} + +float4 PS_ProcessLevels(VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR +{ + float Levels_black_point = lerp(lerp(BlackPointNight, BlackPointDay, ENightDayFactor), BlackPointInt, EInteriorFactor); + float Levels_white_point = lerp(lerp(WhitePointNight, WhitePointDay, ENightDayFactor), WhitePointInt, EInteriorFactor); + + #define black_point_float ( Levels_black_point / 255.0 ) + #define white_point_float ( 255.0 / (Levels_white_point - Levels_black_point)) + + float4 res; + float3 origcolor = tex2D(SamplerColor, IN.txcoord.xy); + + if (C_BLACKLEVEL==true) { + res.rgb = origcolor.rgb * white_point_float - (black_point_float * white_point_float); + } + if (C_BLACKLEVEL==false) { + res.rgb = origcolor.rgb; + } + + res.w=1.0; + return res; +} + +/////////////////////// +// TECHNIQUES // +/////////////////////// +technique PostProcess +{ + pass P0 + { + VertexShader = compile vs_3_0 VS_PostProcess(); + PixelShader = compile ps_3_0 PS_ProcessLumaSharpen(); + + DitherEnable=FALSE; + ZEnable=FALSE; + CullMode=NONE; + ALPHATESTENABLE=FALSE; + SEPARATEALPHABLENDENABLE=FALSE; + AlphaBlendEnable=FALSE; + StencilEnable=FALSE; + FogEnable=FALSE; + SRGBWRITEENABLE=FALSE; + } +} + +technique PostProcess2 +{ + pass P0 + { + VertexShader = compile vs_3_0 VS_PostProcess(); + PixelShader = compile ps_3_0 PS_ProcessLevels(); + + DitherEnable=FALSE; + ZEnable=FALSE; + CullMode=NONE; + ALPHATESTENABLE=FALSE; + SEPARATEALPHABLENDENABLE=FALSE; + AlphaBlendEnable=FALSE; + StencilEnable=FALSE; + FogEnable=FALSE; + SRGBWRITEENABLE=FALSE; + } +} + +technique PostProcess3 +{ + pass P0 + { + VertexShader = compile vs_3_0 VS_PostProcess(); + PixelShader = compile ps_3_0 PS_ProcessVibrance(); + + DitherEnable=FALSE; + ZEnable=FALSE; + CullMode=NONE; + ALPHATESTENABLE=FALSE; + SEPARATEALPHABLENDENABLE=FALSE; + AlphaBlendEnable=FALSE; + StencilEnable=FALSE; + FogEnable=FALSE; + SRGBWRITEENABLE=FALSE; + } +} + +technique PostProcess4 +{ + pass P0 + { + VertexShader = compile vs_3_0 VS_PostProcess(); + PixelShader = compile ps_3_0 PS_ProcessContrast(); + + DitherEnable=FALSE; + ZEnable=FALSE; + CullMode=NONE; + ALPHATESTENABLE=FALSE; + SEPARATEALPHABLENDENABLE=FALSE; + AlphaBlendEnable=FALSE; + StencilEnable=FALSE; + FogEnable=FALSE; + SRGBWRITEENABLE=FALSE; + } +} \ No newline at end of file diff --git a/00 - Core/DAHAKA's ENB/enbseries/enbbloom.fx b/00 - Core/DAHAKA's ENB/enbseries/enbbloom.fx new file mode 100644 index 0000000..65957ab --- /dev/null +++ b/00 - Core/DAHAKA's ENB/enbseries/enbbloom.fx @@ -0,0 +1,493 @@ +/////////////////////////////////////////////// +// Filename: ENBSeries Bloom fx // +// http://enbdev.com // +// Copyright (c) 2007-2014 Boris Vorontsov // +// Modified by Carlos for CR Enb 264 Version // +// Ultimate mutiple BloomLayer effects // +// Mimic Next generation game bloom effect // +/////////////////////////////////////////////// + +// NOTE: This file is formatted to be viewed in Courier New font. + +///////////////////////// +// DEFINES AND ENABLES // +///////////////////////// + +// NOTE: To activate a feature, remove the two slashes in front of the #define. To deactivate it, add two slashes. + +#define ENABLE_BLOOM // Enable Bloom. See Bloom settings. +#define USE_BLOOM_AVG // Use average of active bloom layers. If this is disabled, it will add them together. + +#define ENABLE_LENZ_REFLECTION // Enable Lenz Reflection. Only use one lenz below. +#define USE_LENZ_SHARP // Use sharp reflections in lenz. +#define USE_LENZ_FUZZY // Use fuzzy reflections in lenz. +//#define USE_LENZ_BLURRY // Use blurry reflections in lenz. +#define USE_LENZ_FILTER // Use filter colors for reflections, rather than simply tinting the lens reflection. + +////////////////////////// +// GLOBALS AND SETTINGS // +////////////////////////// + +// Bloom settings +// NOTE: High bloom curves can cause a posterized look to bloom with multiple blur layers active. +float fBloomCurve = 0.6; // Controls spread of brighter parts of bloom. Higher = Wider. Range is 0.2-2. +float fBloomDistance = 6; // Controls initial spread of bloom samples (in pixels). Range is 1.0+. +float fBloomMult1 = 0.0; // Controls the amount of original image in bloom. Range is 0-1. +float fBloomMult2 = 1.0; // Controls the amount of the initial blur spread in bloom. Range is 0-1. +float fBloomMult3 = 0.86; // Controls the amount of 10px blur. Range is 0-1. +float fBloomMult4 = 0.86; // Controls the amount of 20px blur. Range is 0-1. +float fBloomMult5 = 0.10; // Controls the amount of 40px blur. Range is 0-1. +float fBloomMult6 = 0.08; // Controls the amount of 80px blur. Range is 0-1. +float fBloomMult7 = 0.06; // Controls the amount of 160px blur. Range is 0-1. +float fBloomMult8 = 0.04; // Controls the amount of 320px blur. Range is 0-1. + +// Lenz settings +float LenzScalar = 2.0; // Controls overall Lenz reflection intensity. +const float3 LenzOffset[4]={ // Controls the deepness, curvature, inverse size of the four lens reflections. + float3(1.6, 4.0, 1.0), + float3(0.7, 0.25, 2.0), + float3(0.3, 1.5, 0.5), + float3(-0.5, 1.0, 1.0)}; +const float3 LenzColors[4]={ // Controls the color of the four lens reflection filter colors. + float3(0.3, 0.4, 0.4), + float3(0.2, 0.4, 0.5), + float3(0.5, 0.3, 0.7), + float3(0.1, 0.2, 0.7)}; +const float3 LenzTint[4]={ // Controls the color of the four lens reflection tints. + float3(0.0, 0.2, 0.2), + float3(0.1, 0.2, 0.0), + float3(0.25, 0.15, 0.0), + float3(0.05, 0.0, 0.35)}; +////////////////////////////////////////////// +// DO NOT MODIFY ANYTHING BELOW THIS LINE, // +// UNLESS YOU KNOW HLSL SHADER PROGRAMMING. // +////////////////////////////////////////////// + +// Temporary variables. Press and hold key 1,2,3...8 together with PageUp or PageDown to modify them in-game. By default all set to 1.0. +float4 tempF1; //0,1,2,3 +float4 tempF2; //5,6,7,8 +float4 tempF3; //9,0 +float4 ScreenSize; //x=Width, y=1/Width, z=ScreenScaleY, w=1/ScreenScaleY +float4 Timer; //x=timer, range 0..1, period of 16777216 ms (4.6 hours), w=frame time elapsed (in seconds) +float4 TempParameters; //additional info for computations +float4 LenzParameters; //Lenz reflection intensity, lenz reflection power +float4 BloomParameters; //BloomRadius1, BloomRadius2, BloomBlueShiftAmount, BloomContrast + +////////////// +// TEXTURES // +////////////// +texture2D texBloom1; +texture2D texBloom2; +texture2D texBloom3; +texture2D texBloom4; +texture2D texBloom5; +texture2D texBloom6; +texture2D texBloom7; +texture2D texBloom8; + +sampler2D SamplerBloom1 = sampler_state +{ + Texture = ; + MinFilter = LINEAR; + MagFilter = LINEAR; + MipFilter = NONE; + AddressU = Clamp; + AddressV = Clamp; + SRGBTexture=FALSE; + MaxMipLevel=0; + MipMapLodBias=0; +}; + +sampler2D SamplerBloom2 = sampler_state +{ + Texture = ; + MinFilter = LINEAR; + MagFilter = LINEAR; + MipFilter = NONE; + AddressU = Clamp; + AddressV = Clamp; + SRGBTexture=FALSE; + MaxMipLevel=0; + MipMapLodBias=0; +}; + +sampler2D SamplerBloom3 = sampler_state +{ + Texture = ; + MinFilter = LINEAR; + MagFilter = LINEAR; + MipFilter = NONE; + AddressU = Clamp; + AddressV = Clamp; + SRGBTexture=FALSE; + MaxMipLevel=0; + MipMapLodBias=0; +}; + +sampler2D SamplerBloom4 = sampler_state +{ + Texture = ; + MinFilter = LINEAR; + MagFilter = LINEAR; + MipFilter = NONE; + AddressU = Clamp; + AddressV = Clamp; + SRGBTexture=FALSE; + MaxMipLevel=0; + MipMapLodBias=0; +}; + +sampler2D SamplerBloom5 = sampler_state +{ + Texture = ; + MinFilter = LINEAR; + MagFilter = LINEAR; + MipFilter = NONE; + AddressU = Clamp; + AddressV = Clamp; + SRGBTexture=FALSE; + MaxMipLevel=0; + MipMapLodBias=0; +}; + +sampler2D SamplerBloom6 = sampler_state +{ + Texture = ; + MinFilter = LINEAR; + MagFilter = LINEAR; + MipFilter = NONE; + AddressU = Clamp; + AddressV = Clamp; + SRGBTexture=FALSE; + MaxMipLevel=0; + MipMapLodBias=0; +}; + +sampler2D SamplerBloom7 = sampler_state +{ + Texture = ; + MinFilter = LINEAR; + MagFilter = LINEAR; + MipFilter = NONE; + AddressU = Clamp; + AddressV = Clamp; + SRGBTexture=FALSE; + MaxMipLevel=0; + MipMapLodBias=0; +}; + +sampler2D SamplerBloom8 = sampler_state +{ + Texture = ; + MinFilter = LINEAR; + MagFilter = LINEAR; + MipFilter = NONE; + AddressU = Clamp; + AddressV = Clamp; + SRGBTexture=FALSE; + MaxMipLevel=0; + MipMapLodBias=0; +}; + +/////////////// +// FUNCTIONS // +/////////////// + +float Luminance( float3 Color ) +{ + return dot( Color, float3( 0.2125, 0.7154, 0.0721 ) ); +} + +///////////// +// SHADERS // +///////////// + +struct VS_OUTPUT_POST +{ + float4 vpos : POSITION; + float2 txcoord0 : TEXCOORD0; +}; +struct VS_INPUT_POST +{ + float3 pos : POSITION; + float2 txcoord0 : TEXCOORD0; +}; + +VS_OUTPUT_POST VS_Bloom(VS_INPUT_POST IN) +{ + VS_OUTPUT_POST OUT; + OUT.vpos=float4(IN.pos.x,IN.pos.y,IN.pos.z,1.0); + OUT.txcoord0.xy=IN.txcoord0.xy+TempParameters.xy; + return OUT; +} + +// Bloom Pass 0. Averages colors from original image pixels in a square pattern. +float4 PS_BloomPrePass(VS_OUTPUT_POST In) : COLOR +{ + float4 BloomTexCoord = float4( In.txcoord0.x, In.txcoord0.y, 0.0, 1.0 ); + float4 BloomColor = 0.0; + const float2 TexCoordOffset[9] = + { + float2(-0.7, -0.7), + float2(-1.0, 0.0), + float2(-0.7, 0.7), + float2(0.0, -1.0), + float2(0.0, 0.0), + float2(0.0, 1.0), + float2(0.7, -0.7), + float2(1.0, 0.0), + float2(0.7, 0.7) + }; + // NOTE: I've no idea what TempParameter is, but it's in Boris's original code. Oh well. + float2 ScreenFactor = float2( ScreenSize.y, ScreenSize.y * ScreenSize.z ); + float ScreenFactorMultiplier = fBloomDistance; + ScreenFactor.xy *= ScreenFactorMultiplier; + float BloomWeight = 0.00001; + for( int i = 0; i < 9; i++) + { + BloomTexCoord.xy = In.txcoord0.xy + ( ScreenFactor.xy * TexCoordOffset[i] ); + // Weight the bloom based on the Bloom Curve. + float4 TempBloomColor = tex2D(SamplerBloom1, BloomTexCoord.xy); + float TempBloomLuminance = ( TempBloomColor.r + TempBloomColor.g + TempBloomColor.b ) * 0.3333; + float TempBloomWeight = pow( TempBloomLuminance, fBloomCurve ); + BloomWeight += TempBloomWeight; + BloomColor += TempBloomColor * TempBloomWeight; + } + BloomColor /= BloomWeight; + BloomColor.rgb = clamp( BloomColor.rgb, 0.0, 32767.0 ); + BloomColor.a = 1.0; + return BloomColor; +} + +// Bloom Pass 1. Averages colors from input textures in adjacent pixels, based on which pass it is. +float4 PS_BloomTexture1(VS_OUTPUT_POST In) : COLOR +{ + + float4 BloomTexCoord = float4( In.txcoord0.x, In.txcoord0.y, 0.0, 1.0 ); + float4 BloomColor = 0.0; + const float2 TexCoordOffset[9] = + { + float2(-0.7, -0.7), + float2(-1.0, 0.0), + float2(-0.7, 0.7), + float2(0.0, -1.0), + float2(0.0, 0.0), + float2(0.0, 1.0), + float2(0.7, -0.7), + float2(1.0, 0.0), + float2(0.7, 0.7) + }; + // NOTE: I've no idea what TempParameter is, but it's in Boris's original code. Oh well. + // float2 ScreenFactor = float2( ScreenSize.y, ScreenSize.y * ScreenSize.z ); + float2 ScreenFactor = float2( TempParameters.z, TempParameters.z * ScreenSize.z ); + float ScreenFactorMultiplier = BloomParameters.x; + ScreenFactor.xy *= ScreenFactorMultiplier; + float BloomWeight = 0.00001; + for( int i = 0; i < 9; i++) + { + BloomTexCoord.xy = In.txcoord0.xy + ( ScreenFactor.xy * TexCoordOffset[i] ); + // Weight the bloom based on the Bloom Curve. + float4 TempBloomColor = tex2D(SamplerBloom1, BloomTexCoord.xy); + float TempBloomLuminance = ( TempBloomColor.r + TempBloomColor.g + TempBloomColor.b ) * 0.3333; + float TempBloomWeight = pow( TempBloomLuminance, fBloomCurve ); + BloomWeight += TempBloomWeight; + BloomColor += TempBloomColor * TempBloomWeight; + } + BloomColor /= BloomWeight; + BloomColor.rgb = clamp( BloomColor.rgb, 0.0, 32767.0 ); + BloomColor.a = 1.0; + return BloomColor; +} + +// Bloom Pass 2. Averages colors from input textures in a rotated adjacent pattern, based on which pass it is. +float4 PS_BloomTexture2(VS_OUTPUT_POST In) : COLOR +{ + float4 BloomTexCoord = float4( In.txcoord0.x, In.txcoord0.y, 0.0, 1.0 ); + float4 BloomColor = 0.0; + const float2 TexCoordOffset[9]= + { + float2(-0.7, -0.7), + float2(-1.0, 0.0), + float2(-0.7, 0.7), + float2(0.0, -1.0), + float2(0.0, 0.0), + float2(0.0, 1.0), + float2(0.7, -0.7), + float2(1.0, 0.0), + float2(0.7, 0.7) + }; + // NOTE: I've no idea what TempParameter is, but it's in Boris's original code. Oh well. + // float2 ScreenFactor = float2( ScreenSize.y, ScreenSize.y * ScreenSize.z ); + float2 ScreenFactor = float2( TempParameters.z, TempParameters.z * ScreenSize.z ); + float ScreenFactorMultiplier = BloomParameters.y; + ScreenFactor.xy *= ScreenFactorMultiplier; + float BloomWeight = 0.00001; + for( int i = 0; i < 9; i++ ) + { + // Rotate the original vectors from Bloom Pass 1. + const float PI = 3.14159265359; + float Rotation = PI / 6.0; + float2 OriginalVector = TexCoordOffset[i]; + float2 RotatedVector = 0.0; + RotatedVector.x = ( OriginalVector.x * cos( Rotation ) ) - ( OriginalVector.y * sin( Rotation ) ); + RotatedVector.y = ( OriginalVector.y * cos( Rotation ) ) + ( OriginalVector.x * sin( Rotation ) ); + BloomTexCoord.xy = In.txcoord0.xy + ( ScreenFactor.xy * RotatedVector ); + // Weight the bloom based on the Bloom Curve. + float4 TempBloomColor = tex2D(SamplerBloom1, BloomTexCoord.xy); + float TempBloomLuminance = ( TempBloomColor.r + TempBloomColor.g + TempBloomColor.b ) * 0.3333; + float TempBloomWeight = pow( TempBloomLuminance, fBloomCurve ); + BloomWeight += TempBloomWeight; + BloomColor += TempBloomColor * TempBloomWeight; + } + BloomColor /= BloomWeight; + BloomColor.rgb = clamp( BloomColor.rgb, 0.0, 32767.0 ); + BloomColor.a = 1.0; + return BloomColor; +} + +float4 PS_BloomPostPass(VS_OUTPUT_POST In) : COLOR +{ + float4 BloomColor = 0.0; + float4 BloomTexCoord = float4( In.txcoord0.x, In.txcoord0.y, 0.0, 1.0 ); + #ifdef ENABLE_BLOOM + BloomColor += tex2D(SamplerBloom6, BloomTexCoord.xy) * fBloomMult1; + BloomColor += tex2D(SamplerBloom5, BloomTexCoord.xy) * fBloomMult2; + BloomColor += tex2D(SamplerBloom1, BloomTexCoord.xy) * fBloomMult3; + BloomColor += tex2D(SamplerBloom2, BloomTexCoord.xy) * fBloomMult4; + BloomColor += tex2D(SamplerBloom3, BloomTexCoord.xy) * fBloomMult5; + BloomColor += tex2D(SamplerBloom4, BloomTexCoord.xy) * fBloomMult6; + BloomColor += tex2D(SamplerBloom7, BloomTexCoord.xy) * fBloomMult7; + BloomColor += tex2D(SamplerBloom8, BloomTexCoord.xy) * fBloomMult8; + #ifdef USE_BLOOM_AVG + float TotalBloom = fBloomMult1 + fBloomMult2 + fBloomMult3 + fBloomMult4 + fBloomMult5 + fBloomMult6 + fBloomMult7 + fBloomMult8; + BloomColor /= max( 1.0, TotalBloom ); + #endif + #endif + #ifndef ENABLE_BLOOM + BloomColor = float4( 0.01, 0.01, 0.01, 1.0 ); + #endif + BloomColor.rgb = clamp( BloomColor.rgb, 0.0, 32767.0 ); + + #ifdef ENABLE_LENZ_REFLECTION + float3 LenzColor = 0.0; + float4 LenzTexCoord = float4( In.txcoord0.x, In.txcoord0.y, 0.0, 1.0 ); + if( LenzParameters.x > 0.0001 ) + { + for( int i = 0; i < 4; i++ ) + { + float2 distfact = ( In.txcoord0.xy - 0.5 ); + LenzTexCoord.xy = LenzOffset[i].x * distfact; + LenzTexCoord.xy *= pow( 2.0 * length( float2( distfact.x*ScreenSize.z,distfact.y ) ), LenzOffset[i].y ); + LenzTexCoord.xy *= LenzOffset[i].z; + LenzTexCoord.xy = 0.5-LenzTexCoord.xy; + float3 TempLenzColor = 0.0; + #ifdef USE_LENZ_SHARP + TempLenzColor = tex2D( SamplerBloom5, LenzTexCoord.xy ); + #endif + #ifdef USE_LENZ_FUZZY + TempLenzColor = tex2D( SamplerBloom1, LenzTexCoord.xy ); + #endif + #ifdef USE_LENZ_BLURRY + TempLenzColor = tex2D( SamplerBloom2, LenzTexCoord.xy ); + #endif + #ifdef USE_LENZ_FILTER + TempLenzColor = TempLenzColor * LenzColors[i]; + distfact = ( LenzTexCoord.xy - 0.5 ); + distfact *= 2.0; + TempLenzColor *= saturate( 1.0 - dot( distfact, distfact ) ); + float maxlenz = max( TempLenzColor.x, max( TempLenzColor.y, TempLenzColor.z ) ); + float tempnor = (maxlenz/(1.0+maxlenz)) * LenzScalar; + tempnor=pow(tempnor, LenzParameters.y); + TempLenzColor.rgb *= tempnor; + LenzColor += TempLenzColor; + #endif + #ifndef USE_LENZ_FILTER + TempLenzColor = ( 0.5 * TempLenzColor ) + LenzTint[i]; + distfact = ( LenzTexCoord.xy - 0.5 ); + distfact *= 2.0; + TempLenzColor *= saturate( 1.0 - dot( distfact, distfact ) ); + float maxlenz = max( TempLenzColor.x, max( TempLenzColor.y, TempLenzColor.z ) ); + float tempnor = (maxlenz/(1.0+maxlenz)) * LenzScalar; + tempnor=pow(tempnor, LenzParameters.y); + TempLenzColor.rgb *= tempnor; + LenzColor += TempLenzColor; + #endif + } + LenzColor.rgb *= min( 1.0, max( 0.0, LenzParameters.x ) ); + BloomColor.rgb += LenzColor.rgb; + } + #endif + BloomColor.a = 1.0; + return BloomColor; +} + +//////////////// +// TECHNIQUES // +//////////////// +technique BloomPrePass +{ + pass p0 + { + VertexShader = compile vs_3_0 VS_Bloom(); + PixelShader = compile ps_3_0 PS_BloomPrePass(); + + ColorWriteEnable=ALPHA|RED|GREEN|BLUE; + CullMode=NONE; + AlphaBlendEnable=FALSE; + AlphaTestEnable=FALSE; + SEPARATEALPHABLENDENABLE=FALSE; + FogEnable=FALSE; + SRGBWRITEENABLE=FALSE; + } +} + +technique BloomTexture1 +{ + pass p0 + { + VertexShader = compile vs_3_0 VS_Bloom(); + PixelShader = compile ps_3_0 PS_BloomTexture1(); + + ColorWriteEnable=ALPHA|RED|GREEN|BLUE; + CullMode=NONE; + AlphaBlendEnable=FALSE; + AlphaTestEnable=FALSE; + SEPARATEALPHABLENDENABLE=FALSE; + FogEnable=FALSE; + SRGBWRITEENABLE=FALSE; + } +} + +technique BloomTexture2 +{ + pass p0 + { + VertexShader = compile vs_3_0 VS_Bloom(); + PixelShader = compile ps_3_0 PS_BloomTexture2(); + + ColorWriteEnable=ALPHA|RED|GREEN|BLUE; + CullMode=NONE; + AlphaBlendEnable=FALSE; + AlphaTestEnable=FALSE; + SEPARATEALPHABLENDENABLE=FALSE; + FogEnable=FALSE; + SRGBWRITEENABLE=FALSE; + } +} + +technique BloomPostPass +{ + pass p0 + { + VertexShader = compile vs_3_0 VS_Bloom(); + PixelShader = compile ps_3_0 PS_BloomPostPass(); + + ColorWriteEnable=ALPHA|RED|GREEN|BLUE; + CullMode=NONE; + AlphaBlendEnable=FALSE; + AlphaTestEnable=FALSE; + SEPARATEALPHABLENDENABLE=FALSE; + FogEnable=FALSE; + SRGBWRITEENABLE=FALSE; + } +} \ No newline at end of file diff --git a/00 - Core/DAHAKA's ENB/enbseries/enbbloom.fx.ini b/00 - Core/DAHAKA's ENB/enbseries/enbbloom.fx.ini new file mode 100644 index 0000000..c6f0615 --- /dev/null +++ b/00 - Core/DAHAKA's ENB/enbseries/enbbloom.fx.ini @@ -0,0 +1,17 @@ +[ENBBLOOM.FX] +TECHNIQUE=0 +D - Bloom Threshold=0.0 +D - Bloom Chroma=1.0 +D - Bloom Luma=1.0 +N - Bloom Threshold=0.0 +N - Bloom Chroma=1.0 +N - Bloom Luma=1.0 +I - Bloom Threshold=0.0 +I - Bloom Chroma=1.0 +I - Bloom Luma=1.0 +Light Spread Threshold=0.0 +Light Spread Power=0.8 +Glow Threshold=0.7 +Glow Power=1.0 +Multiplicative Threshold=0.4 +Multiplicative Power=1.0 diff --git a/00 - Core/DAHAKA's ENB/enbseries/enbeffect.fx b/00 - Core/DAHAKA's ENB/enbseries/enbeffect.fx new file mode 100644 index 0000000..9151685 --- /dev/null +++ b/00 - Core/DAHAKA's ENB/enbseries/enbeffect.fx @@ -0,0 +1,690 @@ +//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +// ENBSeries effect file +// Visit http://enbdev.com for updates +// Copyright (c) 2007-2013 Boris Vorontsov +//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +// Editing by Matso (SVI Series), 2012-2013 +//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ + +//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +// Internal parameters, can be modified +//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +// Adaptation parameters. +// Day +float fAdaptationMinDay +< + string UIName="A: Adaptation min day"; + string UIWidget="Spinner"; + float UIMin=0.0; + float UIMax=2.0; +> = {0.05}; + +float fAdaptationMaxDay +< + string UIName="A: Adaptation max day"; + string UIWidget="Spinner"; + float UIMin=0.0; + float UIMax=2.0; +> = {0.125}; + +// Night +float fAdaptationMinNight +< + string UIName="A: Adaptation min night"; + string UIWidget="Spinner"; + float UIMin=0.0; + float UIMax=2.0; +> = {0.2}; + +float fAdaptationMaxNight +< + string UIName="A: Adaptation max night"; + string UIWidget="Spinner"; + float UIMin=0.0; + float UIMax=2.0; +> = {0.225}; + +// Interior +float fAdaptationMinInterior +< + string UIName="A: Adaptation min interior"; + string UIWidget="Spinner"; + float UIMin=0.0; + float UIMax=2.0; +> = {0.15}; + +float fAdaptationMaxInterior +< + string UIName="A: Adaptation max interior"; + string UIWidget="Spinner"; + float UIMin=0.0; + float UIMax=2.0; +> = {0.225}; + +//-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// Tone mapping parameters. +// Day +float fToneMappingCurveDay +< + string UIName="TM: Tone mapping curve day"; + string UIWidget="Spinner"; + float UIMin=0.0; + float UIMax=10.0; +> = {4.0}; + +float fToneMappingOversaturationDay +< + string UIName="TM: Tone mapping oversaturation day"; + string UIWidget="Spinner"; + float UIMin=0.0; + float UIMax=2000.0; +> = {60.0}; + +// Night +float fToneMappingCurveNight +< + string UIName="TM: Tone mapping curve night"; + string UIWidget="Spinner"; + float UIMin=0.0; + float UIMax=10.0; +> = {4.0}; + +float fToneMappingOversaturationNight +< + string UIName="TM: Tone mapping oversaturation night"; + string UIWidget="Spinner"; + float UIMin=0.0; + float UIMax=2000.0; +> = {60.0}; + +// Interior +float fToneMappingCurveInterior +< + string UIName="TM: Tone mapping curve interior"; + string UIWidget="Spinner"; + float UIMin=0.0; + float UIMax=10.0; +> = {2.5}; + +float fToneMappingOversaturationInterior +< + string UIName="TM: Tone mapping oversaturation interior"; + string UIWidget="Spinner"; + float UIMin=0.0; + float UIMax=2000.0; +> = {60.0}; + +//-///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// LDR color correction parameters. +float ECCGamma +< + string UIName="CC: Gamma"; + string UIWidget="Spinner"; + float UIMin=0.2;//not zero!!! + float UIMax=5.0; +> = {1.0}; + +float ECCInBlack +< + string UIName="CC: In black"; + string UIWidget="Spinner"; + float UIMin=0.0; + float UIMax=1.0; +> = {0.0}; + +float ECCInWhite +< + string UIName="CC: In white"; + string UIWidget="Spinner"; + float UIMin=0.0; + float UIMax=1.0; +> = {1.0}; + +float ECCOutBlack +< + string UIName="CC: Out black"; + string UIWidget="Spinner"; + float UIMin=0.0; + float UIMax=1.0; +> = {0.0}; + +float ECCOutWhite +< + string UIName="CC: Out white"; + string UIWidget="Spinner"; + float UIMin=0.0; + float UIMax=1.0; +> = {1.0}; + +float ECCBrightness +< + string UIName="CC: Brightness"; + string UIWidget="Spinner"; + float UIMin=0.0; + float UIMax=10.0; +> = {1.0}; + +float ECCContrastGrayLevel +< + string UIName="CC: Contrast gray level"; + string UIWidget="Spinner"; + float UIMin=0.01; + float UIMax=0.99; +> = {0.5}; + +float ECCContrast +< + string UIName="CC: Contrast"; + string UIWidget="Spinner"; + float UIMin=0.0; + float UIMax=10.0; +> = {1.0}; + +float ECCSaturation +< + string UIName="CC: Saturation"; + string UIWidget="Spinner"; + float UIMin=0.0; + float UIMax=10.0; +> = {1.0};//0.75 + +float ECCDesaturateShadows +< + string UIName="CC: Desaturate shadows"; + string UIWidget="Spinner"; + float UIMin=0.0; + float UIMax=1.0; +> = {0.0}; + +float3 ECCColorBalanceShadows < + string UIName="CC: Color balance shadows"; + string UIWidget="Color"; +> = {0.0, 0.0, 0.0}; + +float3 ECCColorBalanceHighlights < + string UIName="CC: Color balance highlights"; + string UIWidget="Color"; +> = {0.5, 0.5, 0.5}; + +float3 ECCChannelMixerR < + string UIName="CC: Channel mixer R"; + string UIWidget="Color"; +> = {1.0, 0.0, 0.0}; + +float3 ECCChannelMixerG < + string UIName="CC: Channel mixer G"; + string UIWidget="Color"; +> = {0.0, 1.0, 0.0}; + +float3 ECCChannelMixerB < + string UIName="CC: Channel mixer B"; + string UIWidget="Color"; +> = {0.0, 0.0, 1.0}; + +//+++++++++++++++++++++++++++++ +// External parameters, do not modify +//+++++++++++++++++++++++++++++ +//keyboard controlled temporary variables (in some versions exists in the config file). Press and hold key 1,2,3...8 together with PageUp or PageDown to modify. By default all set to 1.0 +float4 tempF1; //0,1,2,3 +float4 tempF2; //5,6,7,8 +float4 tempF3; //9,0 +//x=generic timer in range 0..1, period of 16777216 ms (4.6 hours), w=frame time elapsed (in seconds) +float4 Timer; +//x=Width, y=1/Width, z=ScreenScaleY, w=1/ScreenScaleY +float4 ScreenSize; +//changes in range 0..1, 0 means that night time, 1 - day time +float ENightDayFactor; +//changes 0 or 1. 0 means that exterior, 1 - interior +float EInteriorFactor; +//changes in range 0..1, 0 means full quality, 1 lowest dynamic quality (0.33, 0.66 are limits for quality levels) +float EAdaptiveQualityFactor; +//enb version of bloom applied, ignored if original post processing used +float EBloomAmount; +//fov in degrees +float FieldOfView; + +texture2D texs0;//color +texture2D texs1;//bloom skyrim +texture2D texs2;//adaptation skyrim +texture2D texs3;//bloom enb +texture2D texs4;//adaptation enb +texture2D texs7;//palette enb +texture2D LutN ; //palette enb night +texture2D LutI ; //palette enb Interior + +sampler2D _s0 = sampler_state +{ + Texture = ; + MinFilter = POINT;// + MagFilter = POINT;// + MipFilter = NONE;//LINEAR; + AddressU = Clamp; + AddressV = Clamp; + SRGBTexture=FALSE; + MaxMipLevel=0; + MipMapLodBias=0; +}; + +sampler2D _s1 = sampler_state +{ + Texture = ; + MinFilter = LINEAR;// + MagFilter = LINEAR;// + MipFilter = NONE;//LINEAR; + AddressU = Clamp; + AddressV = Clamp; + SRGBTexture=FALSE; + MaxMipLevel=0; + MipMapLodBias=0; +}; + +sampler2D _s2 = sampler_state +{ + Texture = ; + MinFilter = LINEAR;// + MagFilter = LINEAR;// + MipFilter = NONE;//LINEAR; + AddressU = Clamp; + AddressV = Clamp; + SRGBTexture=FALSE; + MaxMipLevel=0; + MipMapLodBias=0; +}; + +sampler2D _s3 = sampler_state +{ + Texture = ; + MinFilter = LINEAR;// + MagFilter = LINEAR;// + MipFilter = NONE;//LINEAR; + AddressU = Clamp; + AddressV = Clamp; + SRGBTexture=FALSE; + MaxMipLevel=0; + MipMapLodBias=0; +}; + +sampler2D _s4 = sampler_state +{ + Texture = ; + MinFilter = LINEAR;// + MagFilter = LINEAR;// + MipFilter = NONE;//LINEAR; + AddressU = Clamp; + AddressV = Clamp; + SRGBTexture=FALSE; + MaxMipLevel=0; + MipMapLodBias=0; +}; + +sampler2D _s7 = sampler_state +{ + Texture = ; + MinFilter = LINEAR; + MagFilter = LINEAR; + MipFilter = NONE; + AddressU = Clamp; + AddressV = Clamp; + SRGBTexture=FALSE; + MaxMipLevel=0; + MipMapLodBias=0; +}; + +sampler2D _LutN = sampler_state +{ + Texture = ; + MinFilter = LINEAR; + MagFilter = LINEAR; + MipFilter = NONE; + AddressU = Clamp; + AddressV = Clamp; + SRGBTexture=FALSE; + MaxMipLevel=0; + MipMapLodBias=0; +}; + +sampler2D _LutI = sampler_state +{ + Texture = ; + MinFilter = LINEAR; + MagFilter = LINEAR; + MipFilter = NONE; + AddressU = Clamp; + AddressV = Clamp; + SRGBTexture=FALSE; + MaxMipLevel=0; + MipMapLodBias=0; +}; + +struct VS_OUTPUT_POST +{ + float4 vpos : POSITION; + float2 txcoord0 : TEXCOORD0; +}; + +struct VS_INPUT_POST +{ + float3 pos : POSITION; + float2 txcoord0 : TEXCOORD0; +}; + +//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +// +//+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +VS_OUTPUT_POST VS_Quad(VS_INPUT_POST IN) +{ + VS_OUTPUT_POST OUT; + + OUT.vpos=float4(IN.pos.x,IN.pos.y,IN.pos.z,1.0); + OUT.txcoord0.xy=IN.txcoord0.xy; + + return OUT; +} + +//skyrim shader specific externals, do not modify +float4 _c1 : register(c1); +float4 _c2 : register(c2); +float4 _c3 : register(c3); +float4 _c4 : register(c4); +float4 _c5 : register(c5); + +float4 PS_D6EC7DD1(VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR +{ + float4 _oC0 = 0.0; //output + + float4 _c6 = float4(0, 0, 0, 0); + float4 _c7 = float4(0.212500006, 0.715399981, 0.0720999986, 1.0); + + float4 r0; + float4 r1; + float4 r2; + float4 r3; + float4 r4; + float4 r5; + float4 r6; + float4 r7; + float4 r8; + float4 r9; + float4 r10; + float4 r11; + float4 _v0=0.0; + + _v0.xy = IN.txcoord0.xy; + + r1 = tex2D(_s0, _v0.xy); //color + + //apply bloom + float4 xcolorbloom = tex2D(_s3, _v0.xy); + xcolorbloom.xyz = xcolorbloom - r1; + xcolorbloom.xyz = max(xcolorbloom, 0.0); + r1.xyz += xcolorbloom * EBloomAmount; + + r11 = r1; //my bypass + _oC0.xyz = r1.xyz; //for future use without game color corrections + +#ifdef APPLYGAMECOLORCORRECTION + //apply original + r0.x = 1.0 / _c2.y; + r1 = tex2D(_s2, _v0); + r0.yz = r1.xy * _c1.y; + r0.w = 1.0 / r0.y; + r0.z = r0.w * r0.z; + r1 = tex2D(_s0, _v0); + r1.xyz = r1 * _c1.y; + r0.w = dot(_c7.xyz, r1.xyz); + r1.w = r0.w * r0.z; + r0.z = r0.z * r0.w + _c7.w; + r0.z = 1.0 / r0.z; + r0.x = r1.w * r0.x + _c7.w; + r0.x = r0.x * r1.w; + r0.x = r0.z * r0.x; + if (r0.w < 0) r0.x = _c6.x; + r0.z = 1.0 / r0.w; + r0.z = r0.z * r0.x; + r0.x = saturate(-r0.x + _c2.x); + r2 = tex2D(_s1, _v0);//skyrim bloom + r2.xyz = r2 * _c1.y; + r2.xyz = r0.x * r2; + r1.xyz = r1 * r0.z + r2; + r0.x = dot(r1.xyz, _c7.xyz); + r1.w = _c7.w; + r2 = lerp(r0.x, r1, _c3.x); + r1 = r0.x * _c4 - r2; + r1 = _c4.w * r1 + r2; + r1 = _c3.w * r1 - r0.y; //khajiit night vision _c3.w + r0 = _c3.z * r1 + r0.y; + r1 = -r0 + _c5; + _oC0 = _c5.w * r1 + r0; +#endif //APPLYGAMECOLORCORRECTION + + float4 color = _oC0; + + //adaptation in time + float4 Adaptation = tex2D(_s4, 0.5); + float grayadaptation = max(max(Adaptation.r, Adaptation.g), Adaptation.b); + + grayadaptation = max(grayadaptation, 0.0); + grayadaptation = min(grayadaptation, 50.0); + + float adaptationMin = lerp(lerp(fAdaptationMinNight, fAdaptationMinDay, ENightDayFactor), fAdaptationMinInterior, EInteriorFactor); + float adaptationMax = lerp(lerp(fAdaptationMaxNight, fAdaptationMaxDay, ENightDayFactor), fAdaptationMaxInterior, EInteriorFactor); + float mappingOversaturation = lerp(lerp(fToneMappingOversaturationNight, fToneMappingOversaturationDay, ENightDayFactor), fToneMappingOversaturationInterior, EInteriorFactor); + float toneMappingCurve = lerp(lerp(fToneMappingCurveNight, fToneMappingCurveDay, ENightDayFactor), fToneMappingCurveInterior, EInteriorFactor); + + color.rgb = color.rgb / (grayadaptation * adaptationMax + adaptationMin); + color.rgb = (color.rgb * (1.0 + color.rgb / mappingOversaturation)) / (color.rgb + toneMappingCurve); + + // WIP + //float4 c = tex2D(_s0, 0.5); + //float3 bC = max(c - float3(2, 2, 2), 0.0); + //c = lerp(0.0, c, smoothstep(0.0, 0.5, dot(bC, 1.0))); + + float blind = 0.0;//max(max(c.r, c.g), c.b); + //blind = min(blind, 1.0); + + //pallete texture (0.082+ version feature) + +/* +#ifdef E_CC_PALETTE + color.rgb = saturate(color.rgb); + + float3 brightness = Adaptation.xyz; + brightness = (brightness / (brightness + 1.0)); + brightness = max(brightness.x, max(brightness.y, brightness.z)); + + float3 palette; + float4 uvsrc = 0.0; + uvsrc.y = brightness.r; + uvsrc.x = color.r; + palette.r = tex2Dlod(_s7, uvsrc).r; + uvsrc.x = color.g; + uvsrc.y = brightness.g; + palette.g = tex2Dlod(_s7, uvsrc).g; + uvsrc.x = color.b; + uvsrc.y = brightness.b; + palette.b = tex2Dlod(_s7, uvsrc).b; + color.rgb = palette.rgb; +#endif //E_CC_PALETTE +*/ + +// Original Code by kingeric1992 http://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=4394 +// Modified by tktk http://skyrimshot.blog.fc2.com/blog-entry-78.html +#ifdef E_CC_PALETTE +float2 CLut_pSize = float2(0.00390625, 0.0625);// 1 / float2(256, 16); +color.rgb = saturate(color.rgb); +color.b *= 15; +float4 CLut_UV = 0; +CLut_UV.w = floor(color.b); +CLut_UV.xy = color.rg * 15 * CLut_pSize + 0.5 * CLut_pSize ; +CLut_UV.x += CLut_UV.w * CLut_pSize.y; + +float3 LUTD; +float3 LUTD2; +float3 LUTN; +float3 LUTN2; +float3 LUTI; +float3 LUTI2; +float3 LUTA; +float3 LUTA2; + +LUTD.rgb = tex2Dlod(_s7, CLut_UV.xyzz).rgb; +LUTD2.rgb = tex2Dlod(_s7, CLut_UV.xyzz + float4(CLut_pSize.y, 0, 0, 0)).rgb; +LUTN.rgb = tex2Dlod(_LutN, CLut_UV.xyzz).rgb; +LUTN2.rgb = tex2Dlod(_LutN, CLut_UV.xyzz + float4(CLut_pSize.y, 0, 0, 0)).rgb; +LUTI.rgb = tex2Dlod(_LutI, CLut_UV.xyzz).rgb; +LUTI2.rgb = tex2Dlod(_LutI, CLut_UV.xyzz + float4(CLut_pSize.y, 0, 0, 0)).rgb; +LUTA.rgb = lerp(lerp(LUTN.rgb, LUTD.rgb, ENightDayFactor), LUTI.rgb, EInteriorFactor); +LUTA2.rgb = lerp(lerp(LUTN2.rgb, LUTD2.rgb, ENightDayFactor), LUTI2.rgb, EInteriorFactor); + +color.rgb = lerp( LUTA.rgb, LUTA2.rgb, color.b - CLut_UV.w); +#endif //E_CC_PALETTE + +#ifdef E_CC_PROCEDURAL + float tempgray; + float4 tempvar; + float3 tempcolor; + + //+++ levels like in photoshop, including gamma, lightness, additive brightness + color = max(color - ECCInBlack, 0.0) / max(ECCInWhite - ECCInBlack, 0.0001); + if (ECCGamma != 1.0) color = pow(color, ECCGamma); + color = color * (ECCOutWhite - ECCOutBlack) + ECCOutBlack; + + //+++ brightness + color = color * ECCBrightness; + + //+++ contrast + color = (color - ECCContrastGrayLevel) * (ECCContrast + blind) + ECCContrastGrayLevel; + + //+++ saturation + tempgray = dot(color, 0.3333); + color = lerp(tempgray, color, ECCSaturation);// * grayadaptation); + + //+++ desaturate shadows + tempgray = dot(color, 0.3333); + tempvar.x = saturate(1.0 - tempgray); + tempvar.x *= tempvar.x; + tempvar.x *= tempvar.x; + color = lerp(color, tempgray, ECCDesaturateShadows * tempvar.x); + + //+++ color balance + color = saturate(color); + tempgray = dot(color, 0.3333); + + float2 shadow_highlight = float2(1.0 - tempgray, tempgray); + shadow_highlight *= shadow_highlight; + color.rgb += (ECCColorBalanceHighlights * 2.0 - 1.0) * color * shadow_highlight.x; + color.rgb += (ECCColorBalanceShadows * 2.0 - 1.0) * (1.0 - color) * shadow_highlight.y; + + //+++ channel mixer + tempcolor = color; + color.r = dot(tempcolor, ECCChannelMixerR); + color.g = dot(tempcolor, ECCChannelMixerG); + color.b = dot(tempcolor, ECCChannelMixerB); +#endif //E_CC_PROCEDURAL + + _oC0.a = 1.0; + _oC0.rgb = color.rgb; + return _oC0; +} + +//switch between vanilla and mine post processing +technique Shader_D6EC7DD1 +{ + pass p0 + { + VertexShader = compile vs_3_0 VS_Quad(); + PixelShader = compile ps_3_0 PS_D6EC7DD1(); + + ColorWriteEnable=ALPHA|RED|GREEN|BLUE; + ZEnable=FALSE; + ZWriteEnable=FALSE; + CullMode=NONE; + AlphaTestEnable=FALSE; + AlphaBlendEnable=FALSE; + SRGBWRITEENABLE=FALSE; + } +} + +//original shader of post processing +technique Shader_ORIGINALPOSTPROCESS +{ + pass p0 + { + VertexShader = compile vs_3_0 VS_Quad(); + PixelShader= + asm + { +// Parameters: +// sampler2D Avg; +// sampler2D Blend; +// float4 Cinematic; +// float4 ColorRange; +// float4 Fade; +// sampler2D Image; +// float4 Param; +// float4 Tint; +// Registers: +// Name Reg Size +// ------------ ----- ---- +// ColorRange c1 1 +// Param c2 1 +// Cinematic c3 1 +// Tint c4 1 +// Fade c5 1 +// Image s0 1 +// Blend s1 1 +// Avg s2 1 +//s0 bloom result +//s1 color +//s2 is average color + + ps_3_0 + def c6, 0, 0, 0, 0 + //was c0 originally + def c7, 0.212500006, 0.715399981, 0.0720999986, 1 + dcl_texcoord v0.xy + dcl_2d s0 + dcl_2d s1 + dcl_2d s2 + rcp r0.x, c2.y + texld r1, v0, s2 + mul r0.yz, r1.xxyw, c1.y + rcp r0.w, r0.y + mul r0.z, r0.w, r0.z + texld r1, v0, s1 + mul r1.xyz, r1, c1.y + dp3 r0.w, c7, r1 + mul r1.w, r0.w, r0.z + mad r0.z, r0.z, r0.w, c7.w + rcp r0.z, r0.z + mad r0.x, r1.w, r0.x, c7.w + mul r0.x, r0.x, r1.w + mul r0.x, r0.z, r0.x + cmp r0.x, -r0.w, c6.x, r0.x + rcp r0.z, r0.w + mul r0.z, r0.z, r0.x + add_sat r0.x, -r0.x, c2.x + texld r2, v0, s0 + mul r2.xyz, r2, c1.y + mul r2.xyz, r0.x, r2 + mad r1.xyz, r1, r0.z, r2 + dp3 r0.x, r1, c7 + mov r1.w, c7.w + lrp r2, c3.x, r1, r0.x + mad r1, r0.x, c4, -r2 + mad r1, c4.w, r1, r2 + mad r1, c3.w, r1, -r0.y + mad r0, c3.z, r1, r0.y + add r1, -r0, c5 + mad oC0, c5.w, r1, r0 + }; + ColorWriteEnable=ALPHA|RED|GREEN|BLUE; + ZEnable=FALSE; + ZWriteEnable=FALSE; + CullMode=NONE; + AlphaTestEnable=FALSE; + AlphaBlendEnable=FALSE; + SRGBWRITEENABLE=FALSE; + } +} + diff --git a/00 - Core/DAHAKA's ENB/enbseries/enbeffectprepass.fx b/00 - Core/DAHAKA's ENB/enbseries/enbeffectprepass.fx new file mode 100644 index 0000000..472e26a --- /dev/null +++ b/00 - Core/DAHAKA's ENB/enbseries/enbeffectprepass.fx @@ -0,0 +1,590 @@ +////////////////////////////////////////////////////////////////////// +// +// ENBSeries effect file +// visit http://enbdev.com for updates +// Copyright ?2007-2011 Boris Vorontsov +// +//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +// +// by kingeric1992, based on GDC 2004 presentation +// "Advanced Depth of Field" by Thorsten Scheuermann +// more info at http://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=3224 +// +////////////////////////////////////////////////////////////////////// +// +// internal parameters, can be modified +//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +// +// place "//" before "#define" to disable specific feature entirely, +// equivalent to setting effect intensity 0, but save some performance +// by skipping computation. +// +// example: +// //#define example +// +////////////////////////////////////////////////////////////////////// + +#define CHROMATIC_ABERRATION //Axial & Transverse chromatic aberration +#define VIGNETTE //Optical vignette +#define NOISE //Noise grain +#define zF 2500 // == fBlockMaximumDistance/100 in SkyrimPerfs.ini +#define zN 0.15 // == fNearDistance/100 in Skyrim.ini, game default == 15(i.e., set 0.15 here.) + +float AFRange = 0.5; //AF sample range(px) +float FilmWide = 0.0359; //D3X, 35mm film. +float Fmin = 2.8; //maximum F-number to have circle shape. +float Fmax = 4; //minimum F-number to have solid polygon shape. +float CoClerp = 0.01; //near blur cap, usage: lerp(FarEndCoC, NearEndCoC, CoClerp). +float fix = 10; //fix to adapt lens parameters to "smart blur". +float fixfix = 4; //fix"fix"...curve control. + +bool MF_MODE = {false}; +bool AF_CURSOR = {false}; +float2 AF_POS = {0.5, 0.5}; //(0, 0) at top left corner. +float MF_FOCUSED = {0.00}; +float FocalLength = {35}; +float F_Number = {5.6}; +int ShutterLeaf = {6}; +int LeafOffset = {0}; +int TS_Axis = {0}; //Rotate tilt shift axis +float TS_Angle = {0.00}; //0 == no tilt shift +int QUALITY = {4}; //DoF quality, 8 == max. +float Highlight = {3}; // > 1 to increace highlight, < 1 to decreace. +float BokehRatio = {1}; //Bokeh shape, 0.66 for anamorphic +float BokehBias = {0.5}; //Brightness of center point +float BokehBiasCurve = {0.5}; //Brightness curve from center to edge +float GuassianColor = {1}; //Guassian Size. +#ifdef VIGNETTE +float VigBias = {0}; //0 == no vignette. +float VigScale = {0}; //vignette radius, Maxumum == 1 focal length. +#endif +#ifdef CHROMATIC_ABERRATION +float CA_axial = {0}; //Axial(longitudinal) & Transverse(lateral) CA +float CA_trans = {0}; +#endif +#ifdef NOISE +float NoiseAmount = {0.01}; +float NoiseCurve = {0.95}; +#endif + +////////////////////////////////////////////////////////////////////// +// external parameters, do not modify +////////////////////////////////////////////////////////////////////// + +//keyboard controlled temporary variables (in some versions exists in the config file). +//Press and hold key 1,2,3...8 together with PageUp or PageDown to modify. By default all set to 1.0 +float4 tempF1; //0,1,2,3 +float4 tempF2; //5,6,7,8 +float4 tempF3; //9,0 +float4 ScreenSize; //x=Width, y=1/Width, z=ScreenScaleY, w=1/ScreenScaleY +float4 Timer; //x=generic timer in range 0..1, period of 16777216 ms (4.6 hours), w=frame time elapsed (in seconds) +float FadeFactor; //adaptation delta time for focusing + +//textures +texture2D texColor; +texture2D texDepth; +texture2D texNoise; +texture2D texPalette; +texture2D texFocus; //computed focusing depth +texture2D texCurr; //4*4 texture for focusing +texture2D texPrev; //4*4 texture for focusing + +sampler2D SamplerColor = sampler_state +{ + Texture = ; + MinFilter = LINEAR; + MagFilter = LINEAR; + MipFilter = NONE;//NONE; + AddressU = Clamp; + AddressV = Clamp; + SRGBTexture=FALSE; + MaxMipLevel=0; + MipMapLodBias=0; +}; + +sampler2D SamplerDepth = sampler_state +{ + Texture = ; + MinFilter = POINT; + MagFilter = POINT; + MipFilter = NONE; + AddressU = Clamp; + AddressV = Clamp; + SRGBTexture=FALSE; + MaxMipLevel=0; + MipMapLodBias=0; +}; + +sampler2D SamplerNoise = sampler_state +{ + Texture = ; + MinFilter = POINT; + MagFilter = POINT; + MipFilter = NONE;//NONE; + AddressU = Wrap; + AddressV = Wrap; + SRGBTexture=FALSE; + MaxMipLevel=0; + MipMapLodBias=0; +}; + +sampler2D SamplerPalette = sampler_state +{ + Texture = ; + MinFilter = LINEAR; + MagFilter = LINEAR; + MipFilter = NONE;//NONE; + AddressU = Clamp; + AddressV = Clamp; + SRGBTexture=FALSE; + MaxMipLevel=0; + MipMapLodBias=0; +}; + +//for focus computation +sampler2D SamplerCurr = sampler_state +{ + Texture = ; + MinFilter = LINEAR; + MagFilter = LINEAR; + MipFilter = LINEAR;//NONE; + AddressU = Clamp; + AddressV = Clamp; + SRGBTexture=FALSE; + MaxMipLevel=0; + MipMapLodBias=0; +}; + +//for focus computation +sampler2D SamplerPrev = sampler_state +{ + Texture = ; + MinFilter = LINEAR; + MagFilter = LINEAR; + MipFilter = NONE; + AddressU = Clamp; + AddressV = Clamp; + SRGBTexture=FALSE; + MaxMipLevel=0; + MipMapLodBias=0; +}; + +//for dof only in PostProcess techniques +sampler2D SamplerFocus = sampler_state +{ + Texture = ; + MinFilter = LINEAR; + MagFilter = LINEAR; + MipFilter = NONE; + AddressU = Clamp; + AddressV = Clamp; + SRGBTexture=FALSE; + MaxMipLevel=0; + MipMapLodBias=0; +}; + +////////////////////////////////////////////////////////////////////// +// Functions +////////////////////////////////////////////////////////////////////// + +struct VS_OUTPUT_POST +{ + float4 vpos : POSITION; + float2 txcoord : TEXCOORD0; +}; + +struct VS_INPUT_POST +{ + float3 pos : POSITION; + float2 txcoord : TEXCOORD0; +}; + +struct VS_CONEBLUR_POST +{ + float4 vpos : POSITION; + float2 txcoord : TEXCOORD0; + float2 maxCoC : TEXCOORD1; +}; + +float2 LensDistortion( float2 tex, float s) +{ + float r2 = (tex.x - 0.5) * (tex.x - 0.5) + (tex.y - 0.5) * (tex.y - 0.5); + float f = s; + float2 uv = tex + f * (tex - 0.5); + return uv; +} + +float linearizeDepth(float zB) +{ + return zF * zN / (zF + zB * ( zN - zF)); +} + +////////////////////////////////////////////////////////////////////// +// begin focusing code +////////////////////////////////////////////////////////////////////// + +VS_OUTPUT_POST VS_Focus(VS_INPUT_POST IN) +{ + VS_OUTPUT_POST OUT; + float4 pos=float4(IN.pos.x,IN.pos.y,IN.pos.z,1.0); + + OUT.vpos=pos; + OUT.txcoord.xy=IN.txcoord.xy; + return OUT; +} + +//SRCpass1X=ScreenWidth; +//SRCpass1Y=ScreenHeight; +//DESTpass2X=4; +//DESTpass2Y=4; +float4 PS_ReadFocus(VS_OUTPUT_POST IN) : COLOR +{ + float2 pixelSize = ScreenSize.y; + pixelSize.y *= ScreenSize.z; + + const float2 offset[4]= + { + float2(0.0, 1.0), + float2(0.0, -1.0), + float2(1.0, 0.0), + float2(-1.0, 0.0) + }; + + float2 pos = AF_POS + (tempF1.xy - 1) * 0.01; + + float res = linearizeDepth(tex2D(SamplerDepth, pos).x); + for (int i=0; i<4; i++) + { + res += linearizeDepth(tex2D(SamplerDepth, pos + offset[i] * pixelSize * AFRange).x); + } + res*=0.2; + return res; +} + +//SRCpass1X=4; +//SRCpass1Y=4; +//DESTpass2X=4; +//DESTpass2Y=4; +float4 PS_WriteFocus(VS_OUTPUT_POST IN) : COLOR +{ + + float res = 0.0; + float2 pos = AF_POS + (tempF1.xy - 1) * 0.01; + float curr = tex2D(SamplerCurr, pos).x; + float prev = tex2D(SamplerPrev, pos).x; + res = lerp(prev, curr, saturate(FadeFactor));//time elapsed factor + return res; +} + +////////////////////////////////////////////////////////////////////// +// Focus pass +////////////////////////////////////////////////////////////////////// + +technique ReadFocus +{ + pass P0 + { + VertexShader = compile vs_3_0 VS_Focus(); + PixelShader = compile ps_3_0 PS_ReadFocus(); + + ZEnable=FALSE; + CullMode=NONE; + ALPHATESTENABLE=FALSE; + SEPARATEALPHABLENDENABLE=FALSE; + AlphaBlendEnable=FALSE; + FogEnable=FALSE; + SRGBWRITEENABLE=FALSE; + } +} + +technique WriteFocus +{ + pass P0 + { + VertexShader = compile vs_3_0 VS_Focus(); + PixelShader = compile ps_3_0 PS_WriteFocus(); + + ZEnable=FALSE; + CullMode=NONE; + ALPHATESTENABLE=FALSE; + SEPARATEALPHABLENDENABLE=FALSE; + AlphaBlendEnable=FALSE; + FogEnable=FALSE; + SRGBWRITEENABLE=FALSE; + } +} + +////////////////////////////////////////////////////////////////////// +// end focusing, starting DoF +////////////////////////////////////////////////////////////////////// + +VS_CONEBLUR_POST VS_PostProcess(VS_INPUT_POST IN) +{ + VS_CONEBLUR_POST OUT; + + float4 pos=float4(IN.pos.x,IN.pos.y,IN.pos.z,1.0); + OUT.vpos=pos; + OUT.txcoord.xy=IN.txcoord.xy; + + float focallength = FocalLength / 1000 + tempF1.z / 1000; + float CenterFocusDepth = ( MF_MODE == true)? MF_FOCUSED * tempF1.w / 10 : tex2Dlod(SamplerFocus, 0.5).x; + OUT.maxCoC = (focallength / F_Number) * (focallength / (CenterFocusDepth - focallength)) / FilmWide; + OUT.maxCoC.x *= lerp((zF - CenterFocusDepth) / zF, (CenterFocusDepth - zN) / zN, CoClerp);//lerp(Far CoC, Near CoC, CoClerp) == BlurDisk + OUT.maxCoC.y *= F_Number; + return OUT; +} + +//Calculate CoC & Tilt_Shift +float4 PS_CoCtoAlpha(VS_CONEBLUR_POST IN, float2 vPos : VPOS) : COLOR +{ + float2 coord = IN.txcoord; + float BlurDisk = IN.maxCoC.x; + float4 res = tex2D(SamplerColor, coord); + float depth = linearizeDepth(tex2D(SamplerDepth, coord).x); + float focallength = FocalLength / 1000 + tempF1.z / 1000; + + float TS_Dist = ((coord.x - 0.5) * tan(TS_Axis * 0.0174533) - ScreenSize.z * ( coord.y - 0.5)) * FilmWide; + TS_Dist /= length(float2( tan(TS_Axis * 0.0174533), ScreenSize.z));//in m + float CenterFocusDepth = ( MF_MODE == true)? MF_FOCUSED * tempF1.w / 10 : tex2D(SamplerFocus, 0.5).x; + float PrincipalDist = CenterFocusDepth * focallength / (CenterFocusDepth - focallength); + PrincipalDist += tan( TS_Angle * 0.0174533) * TS_Dist; + + float FocusDepth = PrincipalDist * focallength / (PrincipalDist - focallength); + res.w = (focallength / F_Number ) * ((FocusDepth - depth) / depth) * (PrincipalDist / FocusDepth); + + res.w /= FilmWide * BlurDisk;// in % to x 0~1 , convert to BlurDisk unit + res.w = clamp(res.w + 1, 0, 2);//Clamp CoC between +- BlurDisk, in BlurDisk unit + return res; +} + +//Dof pass +float4 PS_DepthOfField(VS_CONEBLUR_POST IN, float2 vPos : VPOS) : COLOR +{ + float2 coord = IN.txcoord.xy; + float BlurDisk = IN.maxCoC.x; //is diameter + float2 pixelSize = float2(1, ScreenSize.z); + float4 CenterColor = tex2D(SamplerColor, coord.xy); //.a is CenterDepth, near is larger than far, + float CenterCoC = abs(CenterColor.a - 1) * BlurDisk; //is diameter + +#ifdef VIGNETTE + float vigradius = IN.maxCoC.y * VigScale; + float2 vigcenter = LensDistortion(coord, lerp(0, vigradius, VigBias)/ 0.707) - coord;//in sample coord sys +#endif + + float4 res; + res.xyz = CenterColor.xyz * (1 - BokehBias); + res.xyz = pow(res.xyz, Highlight); + res.w = 1; + + float leafangle = 6.28318530 / ShutterLeaf; + float shutterShape = smoothstep(Fmin, Fmax, F_Number); + + float sampleCycleCounter; + float sampleCounterInCycle; + float2 sampleOffset; + int dofTaps = QUALITY * (QUALITY + 1) * 3; + + for(int i=0; i < 246 && i < dofTaps; i++) + { + if((sampleCounterInCycle % (sampleCycleCounter * 6)) == 0) + { + sampleCounterInCycle = 0; + sampleCycleCounter++; + } + + float sampleAngle = 1.04719755 * ( sampleCounterInCycle / sampleCycleCounter); + sampleCounterInCycle++; + sincos(sampleAngle, sampleOffset.y, sampleOffset.x); + sampleOffset *= pixelSize * CenterCoC * sampleCycleCounter / QUALITY / 2; + sampleOffset.x *= BokehRatio;//[0,1] + + float deltaAngle = (sampleAngle + leafangle * shutterShape + LeafOffset) % leafangle; + deltaAngle -= leafangle / 2; + sampleOffset *= lerp( 1, (cos(leafangle/2)/cos(deltaAngle)), shutterShape); + + float4 tap; + float3 weight; + +#ifdef CHROMATIC_ABERRATION + tap.ra = tex2Dlod(SamplerColor, float4(LensDistortion(coord + sampleOffset * ( 1 + CA_axial), CenterCoC * CA_trans), 0, 0)).ra; + weight.r = (tap.a > CenterColor.a)? abs(tap.a - 1): 1.0; + tap.ga = tex2Dlod(SamplerColor, float4(coord + sampleOffset, 0, 0)).ga; + weight.g = (tap.a > CenterColor.a)? abs(tap.a - 1): 1.0; + tap.ba = tex2Dlod(SamplerColor, float4(LensDistortion(coord + sampleOffset * ( 1 - CA_axial), CenterCoC * -CA_trans), 0, 0)).ba; + weight.b = (tap.a > CenterColor.a)? abs(tap.a - 1): 1.0; +#else + tap = tex2Dlod(SamplerColor, float4(coord + sampleOffset, 0, 0)); + weight.rgb = (tap.a > CenterColor.a)? abs(tap.a - 1): 1.0; +#endif + + weight = saturate(pow(weight * fix, fixfix)); + tap.rgb *= lerp(1.0, pow(sampleCycleCounter/QUALITY, BokehBiasCurve), BokehBias);//Brightness of each ring + +#ifdef VIGNETTE + weight *= (length(sampleOffset - vigcenter) > vigradius)? 0 : 1; +#endif + + res.rgb += pow(tap.rgb * weight.rgb, Highlight); + res.a += pow(weight.g, Highlight); + } + res.rgb = pow( res.rgb / res.a, 1 / Highlight); + res.a = CenterCoC; + return res; +} + +float4 PS_GuassianH(VS_OUTPUT_POST IN, float2 vPos : VPOS, uniform float BlurStrength) : COLOR +{ + float2 coord = IN.txcoord.xy; + float4 CenterColor = tex2D(SamplerColor, coord); + float blurAmount = CenterColor.a / 20 / QUALITY; + float weight[11] = {0.082607, 0.080977, 0.076276, 0.069041, 0.060049, 0.050187, 0.040306, 0.031105, 0.023066, 0.016436, 0.011254}; + float4 res = CenterColor * weight[0]; + + for(int i=1; i < 11; i++) + { + res += tex2D(SamplerColor, coord + float2(i * blurAmount * BlurStrength * BokehRatio, 0)) * weight[i]; + res += tex2D(SamplerColor, coord - float2(i * blurAmount * BlurStrength * BokehRatio, 0)) * weight[i]; + } + return res; +} + +float4 PS_GuassianV(VS_OUTPUT_POST IN, float2 vPos : VPOS, uniform float BlurStrength) : COLOR +{ + float2 coord = IN.txcoord.xy; + float4 CenterColor = tex2D(SamplerColor, coord); + float blurAmount = CenterColor.a / 20 / QUALITY; + float weight[11] = {0.082607, 0.080977, 0.076276, 0.069041, 0.060049, 0.050187, 0.040306, 0.031105, 0.023066, 0.016436, 0.011254}; + float4 res = CenterColor * weight[0]; + + for(int i=1; i < 11; i++) + { + res += tex2D(SamplerColor, coord + float2(0, i * ScreenSize.z * blurAmount * BlurStrength)) * weight[i]; + res += tex2D(SamplerColor, coord - float2(0, i * ScreenSize.z * blurAmount * BlurStrength)) * weight[i]; + } + return res; +} + +//Noise + AF cursor +float4 PS_PostProcess(VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR +{ + float2 coord = IN.txcoord.xy; + float4 res = tex2D(SamplerColor, coord); + +#ifdef NOISE + float origgray = dot(res.xyz, 0.3333); + origgray /= origgray + 1.0; + float4 cnoi = tex2D(SamplerNoise, coord * 16.0 + origgray); + float noiseAmount = NoiseAmount * pow(res.a, NoiseCurve); + res *= lerp( 1, (cnoi.x+0.5), noiseAmount * saturate( 1.0 - origgray * 1.8)); +#endif + + if(AF_CURSOR == true) + { + float2 pos = AF_POS + (tempF1.xy - 1) * 0.01; + float2 pixelSize = ScreenSize.y; + pixelSize.y *= ScreenSize.z; + if( ( abs(coord.x - pos.x) < 5 * pixelSize.x) && ( abs(coord.y - pos.y) < 5 * pixelSize.y)) + res.rgb = float3(2.0, 0, 0); + } + return res; +} + +////////////////////////////////////////////////////////////////////// +// DoF Pass +////////////////////////////////////////////////////////////////////// +technique PostProcess +{ + pass P0 + { + + VertexShader = compile vs_3_0 VS_PostProcess(); + PixelShader = compile ps_3_0 PS_CoCtoAlpha(); + + DitherEnable=FALSE; + ZEnable=FALSE; + CullMode=NONE; + ALPHATESTENABLE=FALSE; + SEPARATEALPHABLENDENABLE=FALSE; + AlphaBlendEnable=FALSE; + StencilEnable=FALSE; + FogEnable=FALSE; + SRGBWRITEENABLE=FALSE; + } +} + +technique PostProcess2 +{ + pass P0 + { + VertexShader = compile vs_3_0 VS_PostProcess(); + PixelShader = compile ps_3_0 PS_DepthOfField(); + + DitherEnable=FALSE; + ZEnable=FALSE; + CullMode=NONE; + ALPHATESTENABLE=FALSE; + SEPARATEALPHABLENDENABLE=FALSE; + AlphaBlendEnable=FALSE; + StencilEnable=FALSE; + FogEnable=FALSE; + SRGBWRITEENABLE=FALSE; + } +} + +technique PostProcess3 +{ + pass P0 + { + VertexShader = compile vs_3_0 VS_PostProcess(); + PixelShader = compile ps_3_0 PS_GuassianH(GuassianColor); + + DitherEnable=FALSE; + ZEnable=FALSE; + CullMode=NONE; + ALPHATESTENABLE=FALSE; + SEPARATEALPHABLENDENABLE=FALSE; + AlphaBlendEnable=FALSE; + StencilEnable=FALSE; + FogEnable=FALSE; + SRGBWRITEENABLE=FALSE; + } +} + +technique PostProcess4 +{ + pass P0 + { + VertexShader = compile vs_3_0 VS_PostProcess(); + PixelShader = compile ps_3_0 PS_GuassianV(GuassianColor); + + DitherEnable=FALSE; + ZEnable=FALSE; + CullMode=NONE; + ALPHATESTENABLE=FALSE; + SEPARATEALPHABLENDENABLE=FALSE; + AlphaBlendEnable=FALSE; + StencilEnable=FALSE; + FogEnable=FALSE; + SRGBWRITEENABLE=FALSE; + } +} + + +technique PostProcess5 +{ + pass P0 + { + VertexShader = compile vs_3_0 VS_PostProcess(); + PixelShader = compile ps_3_0 PS_PostProcess(); + + DitherEnable=FALSE; + ZEnable=FALSE; + CullMode=NONE; + ALPHATESTENABLE=FALSE; + SEPARATEALPHABLENDENABLE=FALSE; + AlphaBlendEnable=FALSE; + StencilEnable=FALSE; + FogEnable=FALSE; + SRGBWRITEENABLE=FALSE; + } +} \ No newline at end of file diff --git a/00 - Core/DAHAKA's ENB/enbseries/enbhelper.dll b/00 - Core/DAHAKA's ENB/enbseries/enbhelper.dll new file mode 100644 index 0000000..33466ab Binary files /dev/null and b/00 - Core/DAHAKA's ENB/enbseries/enbhelper.dll differ diff --git a/00 - Core/DAHAKA's ENB/enbseries/enblens.fx b/00 - Core/DAHAKA's ENB/enbseries/enblens.fx new file mode 100644 index 0000000..a177c3f --- /dev/null +++ b/00 - Core/DAHAKA's ENB/enbseries/enblens.fx @@ -0,0 +1,939 @@ +////////////////////////////////////////////////////////////////////////// +// // +// ENBSeries effect file // +// visit http://enbdev.com for updates // +// Copyright (c) 2007-2013 Boris Vorontsov // +// // +//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++// +// // +// Weather FX by kingeric1992 // +// more info at // +// http://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=3293 // +// // +// update: Jan.17.2015 // +////////////////////////////////////////////////////////////////////////// +// // +// description // +//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++// +// // +// Weather special effects for rain & snow // +// for rain, there are two types of FX, droplet & dynamic lens dirt. // +// for snow, the FX here is frost vignette. // +// // +// Rain: // +//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++// +// Global control for both droplets & dynamic dirt. // +// // +// Rain_SizeMin, Rain_SizeMax: // +// min/max range for randomized size. // +// Rain_SizeCurve: // +// manipulate random distribution of size. // +// Rain_Freqency: // +// Droplet/Dirt frequency. // +// Rain_Intensity: // +// Droplet/Dirt intensity. // +// // +// Droplets: // +//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++// +// Randomly select a droplet normal map(enbweather.bmp rgb channel)// +// with random size, ratio, rotation, coordinate. // +// // +// Droplet_Offset_Curve, Droplet_Offset_Scale: // +// controls distortion level. // +// Droplet_Ratio_Min, Droplet_Ratio_Max: // +// min/max range for randomized xy ratio // +// Droplet_Feather: // +// use normalmap.z (Blue channel) to determine opacity // +// // +// Dynamic Lens Dirt; // +//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++// +// Randomly place a bokeh shape with Boris's coloring method // +// // +// Dirt_ShutterLeaf, Dirt_ShutterShape, Dirt_Angle: // +// aperture control. // +// Dirt_Curve: // +// controls dirt sensitivity to light. // +// Dirt_DestWeight: // +// maximum background weight. // +// // +// Frost: // +//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++// +// Draw a frost vignette(enbweather.bmp alpha channel) arround // +// screen. // +// // +// Frost_FeatherRadii: // +// edge feathering. // +// Frost_MinRadii: // +// minimum range for clear area. // +// Frost_Intensity: // +// frost vignette intensity. // +// // +////////////////////////////////////////////////////////////////////////// +// // +// internal parameters, can be modified // +//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++// +// // +// place "//" before "#define" to disable specific feature entirely, // +// equivalent to setting effect intensity 0, but save some performance // +// by skipping computation. // +// // +// example: // +// //#define example // +// // +////////////////////////////////////////////////////////////////////////// +#define USE_WEATHER_FX //comment it to disable weather effects +#define USE_DROPLETS //Use droplets instead of dynamic lens dirt. +#define DROPLET_GRID 8 //grid size of droplet texture, 5 means it use 5x5 grid with total 25 textures + +//Lens : controls lens reflection +float LensX < string UIName="Lens Reflect Position X"; string UIWidget="Spinner"; float UIMin=-1; float UIMax=1;> = {0}; +float LensY < string UIName="Lens Reflect Position Y"; string UIWidget="Spinner"; float UIMin=-1; float UIMax=1;> = {0}; + +float LensSize < string UIName="Lens Reflect Size"; string UIWidget="Spinner"; float UIMin=0.1; float UIMax=10.0;> = {1}; +float LensIntensity < string UIName="Lens Reflect Intensity"; string UIWidget="Spinner"; float UIMin=0.0; float UIMax=1000.0;> = {1}; + + + +//Flare : controls lens flare +float FlareIntensity1N < string UIName="Flare IntensityL-N"; string UIWidget="Spinner"; float UIMin=0.0; float UIMax=1000.0;> = {2}; +float FlareIntensity2N < string UIName="Flare IntensityH-N"; string UIWidget="Spinner"; float UIMin=0.0; float UIMax=1000.0;> = {1}; +float FlareIntensity1D < string UIName="Flare IntensityL-D"; string UIWidget="Spinner"; float UIMin=0.0; float UIMax=1000.0;> = {2}; +float FlareIntensity2D < string UIName="Flare IntensityH-D"; string UIWidget="Spinner"; float UIMin=0.0; float UIMax=1000.0;> = {1}; +float FlareIntensity1I < string UIName="Flare IntensityL-I"; string UIWidget="Spinner"; float UIMin=0.0; float UIMax=1000.0;> = {2}; +float FlareIntensity2I < string UIName="Flare IntensityH-I"; string UIWidget="Spinner"; float UIMin=0.0; float UIMax=1000.0;> = {1}; + +float FlareThreshold1N < string UIName="Flare Lighting ThresholdL-N"; string UIWidget="Spinner"; float UIMin=0.0; float UIMax=100.0;> = {0.7}; +float FlareThreshold2N < string UIName="Flare Lighting ThresholdH-N"; string UIWidget="Spinner"; float UIMin=0.0; float UIMax=100.0;> = {0.9}; +float FlareThreshold1D < string UIName="Flare Lighting ThresholdL-D"; string UIWidget="Spinner"; float UIMin=0.0; float UIMax=100.0;> = {0.7}; +float FlareThreshold2D < string UIName="Flare Lighting ThresholdH-D"; string UIWidget="Spinner"; float UIMin=0.0; float UIMax=100.0;> = {0.9}; +float FlareThreshold1I < string UIName="Flare Lighting ThresholdL-I"; string UIWidget="Spinner"; float UIMin=0.0; float UIMax=100.0;> = {0.7}; +float FlareThreshold2I < string UIName="Flare Lighting ThresholdH-I"; string UIWidget="Spinner"; float UIMin=0.0; float UIMax=100.0;> = {0.9}; + +float FlareCurve1 < string UIName="Flare Curve1"; string UIWidget="Spinner"; float UIMin=1; float UIMax=100;> = {6}; +float FlareCurve2 < string UIName="Flare Curve2"; string UIWidget="Spinner"; float UIMin=1; float UIMax=100;> = {6}; + +float3 FlareTint1 < string UIName="Flare Tint1"; string UIWidget="color";> = {0.137, 0.216, 1}; +float3 FlareTint2 < string UIName="Flare Tint2"; string UIWidget="color";> = {0.137, 0.216, 1}; + +float FlareAngle1 < string UIName="Flare Angle 1"; string UIWidget="Spinner"; float UIMin=0.01; float UIMax=180;> = {180}; +float FlareAngle2 < string UIName="Flare Angle 2"; string UIWidget="Spinner"; float UIMin=0.01; float UIMax=180;> = {90}; + +float radii < string UIName="blur radii"; string UIWidget="Spinner"; float UIMin=0; float UIMax=1000;> = {16}; + +//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +// Weather + +#ifdef USE_WEATHER_FX +//change weather id according to _weatherlist.ini [WEATHER###] +//for example: +//rain +#define RAIN_1_START 15 +#define RAIN_1_ENDS 15 + +#define RAIN_2_START 16 +#define RAIN_2_ENDS 16 + +//snow +#define SNOW_1_START 5 +#define SNOW_1_ENDS 5 + +#define SNOW_2_START 11 +#define SNOW_2_ENDS 11 + +#define SNOW_3_START 17 +#define SNOW_3_ENDS 17 + +bool Rain = {false}; +float Rain_SizeMin = {0.05}; +float Rain_SizeMax = {0.15}; +float Rain_SizeCurve = 0.25; +float Rain_Freqency = {0.8}; +float Rain_Intensity_D = {1}; +float Rain_Intensity_N = {1}; +#ifdef USE_DROPLETS +float Droplet_Offset_Curve= 1.5; +float Droplet_Offset_Scale= 0.5; +float Droplet_Ratio_Min = {0.9}; +float Droplet_Ratio_Max = {1.1}; +float2 Droplet_Feather = {0.25, 1}; +#else +int Dirt_ShutterLeaf = {7}; +float Dirt_ShutterShape = {1}; +int Dirt_Angle = {0}; +float Dirt_Curve_D = {0.5}; +float Dirt_Curve_N = {0.9}; +float Dirt_DestWeight = 0.2; +#endif +bool Frost = {false}; +float Frost_FeatherRadii = {0.4}; +float Frost_MinRadii = {0.2}; +float Frost_Intensity_D = {0.6}; +float Frost_Intensity_N = {0.6}; +#endif + + +////////////////////////////////////////////////////////////////////////// +// external parameters, do not modify // +////////////////////////////////////////////////////////////////////////// + +//keyboard controlled temporary variables (in some versions exists in the config file). +//Press and hold key 1,2,3...8 together with PageUp or PageDown to modify. By default all set to 1.0 +float4 tempF1; //1,2,3,4 +float4 tempF2; //5,6,7,8 +float4 tempF3; //9,0 +float4 ScreenSize; //x=Width, y=1/Width, z=ScreenScaleY, w=1/ScreenScaleY +float ENightDayFactor;//changes in range 0..1, 0 means that night time, 1 - day time +float EInteriorFactor;//changes 0 or 1. 0 means that exterior, 1 - interior +float4 Timer; //x=generic timer in range 0..1, period of 16777216 ms (4.6 hours), w=frame time elapsed (in seconds) +float4 TempParameters; //additional info for computations +float4 LensParameters; //x=reflection intensity, y=reflection power, z=dirt intensity, w=dirt power +float FieldOfView; //fov in degrees +float4 WeatherAndTime; //.x - current weather index, .y - outgoing weather index, .z - weather transition, .w - time of the day in 24 standart hours. + +texture2D texColor; //output of Draw +texture2D texMask; //enblensmask texture +texture2D texBloom1; //Original ENB blurred input; pre-blurred +texture2D texBloom2; //Downsampled to 512 +texture2D texBloom3; //Downsampled to 256 +texture2D texBloom4; //Downsampled to 128 +texture2D texBloom5; //Downsampled to 64 +texture2D texBloom6; //Downsampled to 32 +texture2D texBloom7; //empty +texture2D texBloom8; //empty + +#ifdef USE_WEATHER_FX +texture2D texWeather ;//.rgb is droplet normal map, .a is frost mask +sampler2D SamplerWeather = sampler_state +{ + Texture = ; + MinFilter = LINEAR; + MagFilter = LINEAR; + MipFilter = NONE; + AddressU = Clamp; + AddressV = Clamp; + SRGBTexture = FALSE; + MaxMipLevel = 0; + MipMapLodBias = 0; +}; +#endif + +sampler2D SamplerColor = sampler_state +{ + Texture = ; + MinFilter = LINEAR; + MagFilter = LINEAR; + MipFilter = NONE; + AddressU = Clamp; + AddressV = Clamp; + SRGBTexture=FALSE; + MaxMipLevel=0; + MipMapLodBias=0; +}; + +sampler2D SamplerMask = sampler_state +{ + Texture = ; + MinFilter = LINEAR; + MagFilter = LINEAR; + MipFilter = NONE; + AddressU = Clamp; + AddressV = Clamp; + SRGBTexture=FALSE; + MaxMipLevel=0; + MipMapLodBias=0; +}; + +sampler2D SamplerBloom1 = sampler_state +{ + Texture = ; + MinFilter = LINEAR; + MagFilter = LINEAR; + MipFilter = NONE; + AddressU = Clamp; + AddressV = Clamp; + SRGBTexture=FALSE; + MaxMipLevel=0; + MipMapLodBias=0; +}; + +sampler2D SamplerBloom2 = sampler_state +{ + Texture = ; + MinFilter = LINEAR; + MagFilter = LINEAR; + MipFilter = NONE; + AddressU = Clamp; + AddressV = Clamp; + SRGBTexture=FALSE; + MaxMipLevel=0; + MipMapLodBias=0; +}; + +sampler2D SamplerBloom3 = sampler_state +{ + Texture = ; + MinFilter = LINEAR; + MagFilter = LINEAR; + MipFilter = NONE; + AddressU = Clamp; + AddressV = Clamp; + SRGBTexture=FALSE; + MaxMipLevel=0; + MipMapLodBias=0; +}; + +sampler2D SamplerBloom4 = sampler_state +{ + Texture = ; + MinFilter = LINEAR; + MagFilter = LINEAR; + MipFilter = NONE; + AddressU = Clamp; + AddressV = Clamp; + SRGBTexture=FALSE; + MaxMipLevel=0; + MipMapLodBias=0; +}; + +sampler2D SamplerBloom5 = sampler_state +{ + Texture = ; + MinFilter = LINEAR; + MagFilter = LINEAR; + MipFilter = NONE; + AddressU = Clamp; + AddressV = Clamp; + SRGBTexture=FALSE; + MaxMipLevel=0; + MipMapLodBias=0; +}; + +sampler2D SamplerBloom6 = sampler_state +{ + Texture = ; + MinFilter = LINEAR; + MagFilter = LINEAR; + MipFilter = NONE; + AddressU = Clamp; + AddressV = Clamp; + SRGBTexture=FALSE; + MaxMipLevel=0; + MipMapLodBias=0; +}; + +sampler2D SamplerBloom7 = sampler_state +{ + Texture = ; + MinFilter = LINEAR; + MagFilter = LINEAR; + MipFilter = NONE; + AddressU = Clamp; + AddressV = Clamp; + SRGBTexture=FALSE; + MaxMipLevel=0; + MipMapLodBias=0; +}; + +sampler2D SamplerBloom8 = sampler_state +{ + Texture = ; + MinFilter = LINEAR; + MagFilter = LINEAR; + MipFilter = NONE; + AddressU = Clamp; + AddressV = Clamp; + SRGBTexture=FALSE; + MaxMipLevel=0; + MipMapLodBias=0; +}; + + +////////////////////////////////////////////////////////////////////////// +// Structs // +////////////////////////////////////////////////////////////////////////// + +struct VS_OUTPUT_POST +{ + float4 vpos : POSITION; + float2 txcoord0 : TEXCOORD0; +}; + +struct VS_INPUT_POST +{ + float3 pos : POSITION; + float2 txcoord0 : TEXCOORD0; +}; + +struct VS_OUTPUT_WEATHER +{ + float4 vpos : POSITION; + float2 txcoord0 : TEXCOORD0; +#ifdef USE_DROPLETS + float3 wconst : TEXCOORD1; +#else + float wconst : TEXCOORD1; +#endif +}; + + +////////////////////////////////////////////////////////////////////////// +// Funstions // +////////////////////////////////////////////////////////////////////////// + +float Random(float2 co) +{ + return frac(sin(dot(co.xy, float2(12.9898, 78.233))) * 43758.5453); +} + + +//+++++++++++++++++++++++++++++++++++++++++++++++++++++++ +//for ALF Effect +//+++++++++++++++++++++++++++++++++++++++++++++++++++++++ + + +float3 BrightPass(float2 tex, float BrightPassThreshold) +{ + float3 c = tex2D(SamplerBloom2, tex).rgb; + float lum = dot(c, float3(0.212, 0.716, 0.072)); // Rec.709 coefficients + float lum2 = max(lum - BrightPassThreshold, 0.0f); + return c*= lum2 / lum; +} + + +/* +float3 BrightPass(float2 tex, float BrightPassThreshold) +{ + float3 c = tex2D(SamplerBloom2, tex).rgb; + float3 bC = max(c - float3(BrightPassThreshold, BrightPassThreshold, BrightPassThreshold), 0.0); + return lerp(0.0, c, smoothstep(0.0, 0.5, (bC.x + bC.y + bC.z))); +} +*/ + + +float4 PS_AnamorphicLensFlare(VS_OUTPUT_POST In, float2 vPos : VPOS) : COLOR +{ + float4 res; + + float FlareCurve[2] = { FlareCurve1, FlareCurve2}; + float FlareIntensity[2] = + { + lerp(lerp(FlareIntensity1N, FlareIntensity1D, ENightDayFactor), FlareIntensity1I, EInteriorFactor), + lerp(lerp(FlareIntensity2N, FlareIntensity2D, ENightDayFactor), FlareIntensity2I, EInteriorFactor) + }; + + float FlareThreshold[2] = + { + lerp(lerp(FlareThreshold1N, FlareThreshold1D, ENightDayFactor), FlareThreshold1I, EInteriorFactor), + lerp(lerp(FlareThreshold2N, FlareThreshold2D, ENightDayFactor), FlareThreshold2I, EInteriorFactor) + }; + + float FlareAngle[2] = { (FlareAngle1 - 90), (FlareAngle2 - 90)}; + +for(int i = 0; i < 2; i++) +{ + float3 FlareTint[2] = { FlareTint1, FlareTint2}; + float3 BaseTint[2] = { FlareTint[i], float3 (1.0f, 1.0f, 1.0f)}; + float2 startcoord = 0; + float2 Dvector = 0; + sincos( FlareAngle[i] * 0.017453292, Dvector.y, Dvector.x); //set angle between 0~180 + + if ( Dvector.x != 0)//get starting point + { + float slope = Dvector.y / Dvector.x; //get slope + float yintercept = ( -In.txcoord0.x * slope ) + In.txcoord0.y;//get y intercept + if( yintercept > 1) + startcoord.xy = float2( (1-In.txcoord0.y)/slope + In.txcoord0.x, 1); + else if( yintercept < 0) + startcoord.xy = float2(( -In.txcoord0.y / slope + In.txcoord0.x), 0); + else + startcoord.xy = float2( 0, yintercept); + } + else //for vertical line + startcoord.xy = float2( In.txcoord0.x, 0); + + for(int j = 0; j < 2; j++) + { + float2 tex = startcoord; + float3 ALFtemp =0; + float2 maxpos=0; + float3 BrightSample = 0; + + for(int i = 0; i < 30; i++) + { + ALFtemp = BrightPass(tex, FlareThreshold[j]); + if(length(ALFtemp) > length(BrightSample)) + maxpos.xy = tex.xy; + BrightSample.xyz = max(ALFtemp, BrightSample); + tex.xy += Dvector.xy * 0.05; + + } + res.rgb += BrightSample * pow(0.2, length( In.txcoord0.xy - maxpos) * FlareCurve[j]) * FlareIntensity[j] * BaseTint[j]; + } +} + res.a = 1.0; + return res; +} + + +////////////////////////////////////////////////////////////////////////// +// Shaders // +////////////////////////////////////////////////////////////////////////// + +/* +Weather FX by kingeric1992 +*/ + +#ifdef USE_WEATHER_FX +// Dynamic Lens Dirt(rainFX) VS +//seed.xy == offset; .z == size; .w == ratio +VS_OUTPUT_WEATHER VS_Rain(VS_INPUT_POST IN, uniform float4 seed, uniform float toffset) +{ + VS_OUTPUT_WEATHER OUT; + + float2 rainlvl; + if(WeatherAndTime.x > (RAIN_1_START - 0.2) && WeatherAndTime.x < (RAIN_1_ENDS + 0.2)) + rainlvl.x = 3; + else if(WeatherAndTime.x > (RAIN_2_START - 0.2) && WeatherAndTime.x < (RAIN_2_ENDS + 0.2)) + rainlvl.x = 1; + else + rainlvl.x = 0; + + if(WeatherAndTime.y > (RAIN_1_START - 0.2) && WeatherAndTime.y < (RAIN_1_ENDS + 0.2)) + rainlvl.y = 3; + else if(WeatherAndTime.y > (RAIN_2_START - 0.2) && WeatherAndTime.y < (RAIN_2_ENDS + 0.2)) + rainlvl.y = 1; + else + rainlvl.y = 0; + + rainlvl /= 3; + rainlvl *= (1 - EInteriorFactor); + + float frequency = lerp( 0, Rain_Freqency, lerp(rainlvl.x, rainlvl.y, step(WeatherAndTime.z, 0.5))); + float time = (Timer.x * 16777.216 + toffset) * frequency; + float2 timeconst = float2(floor(time), frac(time)); + float random = Random( float2(timeconst.x, seed.z)); + float size = lerp( Rain_SizeMin, Rain_SizeMax, pow(random, lerp(1, Rain_SizeCurve, rainlvl.y))); + float2 offset = float2( Random( float2(timeconst.x, seed.x)), Random( float2(timeconst.x, seed.y))) * 2 - 1; + size *= 1 + timeconst.y * 0.2;//enlarge +#ifdef USE_DROPLETS + float ratio = lerp(Droplet_Ratio_Min, Droplet_Ratio_Max, Random(float2(timeconst.x, seed.w))); + float angle = Random(float2(timeconst.x, seed.y)) * 6.28; + float2 rotate; + sincos(angle, rotate.y, rotate.x); + float2 pos = IN.pos.xy * size * float2(ratio, ScreenSize.z); + pos = float2( dot(pos, rotate * float2( 1, -1)), dot(pos, rotate.yx)); +#else + float2 pos = IN.pos.xy * size * float2(1, ScreenSize.z); +#endif + OUT.vpos = float4(pos - offset, IN.pos.z, 1.0);; + OUT.txcoord0.xy = IN.txcoord0.xy; + OUT.wconst = (frequency > 0 )? pow( 1 - timeconst.y, 0.3) * (abs(WeatherAndTime.z - 0.5) * 2): 0; //Alpha, fades during transition +#ifdef USE_DROPLETS + OUT.wconst.x = timeconst; + OUT.wconst.y = angle; +#endif + return OUT; +} +#ifdef USE_DROPLETS +// Droplets(rainFX) PS +float4 PS_Droplets(VS_OUTPUT_WEATHER IN, float2 vPos : VPOS, uniform float2 seed) : COLOR +{ + clip((IN.wconst.z < 0.001)? -1:1 );//discard if weather constant == 0 + float2 coord = IN.txcoord0.xy; + float2 sscoord = ScreenSize.y * vPos; + sscoord.y *= ScreenSize.z; + + float intensity = lerp(Rain_Intensity_N, Rain_Intensity_D, ENightDayFactor); + + float2 index = float2(Random(float2(IN.wconst.x, seed.x)), Random(float2(IN.wconst.x, seed.y))); + index *= DROPLET_GRID; + index = floor(index) + coord; + + float3 normal = tex2D(SamplerWeather, index / DROPLET_GRID).rgb - 0.5; + normal *= 2; + normal.xy = normalize(normal.xy) * pow(length(normal.xy), Droplet_Offset_Curve); + + float2 rotate; + sincos(-IN.wconst.y, rotate.y, rotate.x); + normal.xy = float2( dot(normal.xy, rotate * float2( 1, -1)), dot(normal.xy, rotate.yx)); + + float4 res = tex2D(SamplerBloom3, sscoord + normal.xy * Droplet_Offset_Scale); + res.a = IN.wconst.z * smoothstep(Droplet_Feather.x, Droplet_Feather.y, normal.z); + res.rgb *= intensity * res.a; + res.a *= 0.75; + return res; +} + +#else +// Dynamic Lens Dirt(rainFX) PS +float4 PS_Rain(VS_OUTPUT_WEATHER IN, float2 vPos : VPOS) : COLOR +{ + clip((IN.wconst < 0.001)? -1:1 );//discard if weather constant == 0 + + float2 coord = IN.txcoord0.xy - 0.5; + float2 pixelSize = ScreenSize.y; + pixelSize.y *= ScreenSize.z; + float theta = ( length(coord) == 0)? 0 : atan2(coord.y, coord.x) + 3.1415926; + float leaf = 6.28318530 / Dirt_ShutterLeaf; + float delta = (theta + Dirt_Angle) % leaf; + delta -= leaf * 0.5; + float r = lerp(1, cos(leaf * 0.5) / cos(delta), Dirt_ShutterShape) * 0.5; + + float intensity = lerp(Rain_Intensity_N, Rain_Intensity_D, ENightDayFactor); + float curve = lerp(Dirt_Curve_N, Dirt_Curve_D, ENightDayFactor); + + //Lens Dirt coloring by Boris + float4 templens = tex2D(SamplerBloom6, vPos * pixelSize); + float maxlens = max(templens.r, max( templens.g, templens.b)); + float tempnor = maxlens / ( 1.0 + maxlens); + templens.rgb *= pow(tempnor, curve) * intensity * IN.wconst; + templens.a = lerp(IN.wconst, 0, Dirt_DestWeight); + templens *= 1 - smoothstep(r - 0.1, r,length(coord)); + return templens; +} +#endif + +// Frost vignette VS +VS_OUTPUT_WEATHER VS_Snow(VS_INPUT_POST IN) +{ + VS_OUTPUT_WEATHER OUT; + + float2 lvl; + if(WeatherAndTime.x > (SNOW_1_START - 0.2) && WeatherAndTime.x < (SNOW_1_ENDS + 0.2)) + lvl.x = 3; + else if(WeatherAndTime.x > (SNOW_2_START - 0.2) && WeatherAndTime.x < (SNOW_2_ENDS + 0.2)) + lvl.x = 2; + else if(WeatherAndTime.x > (SNOW_3_START - 0.2) && WeatherAndTime.x < (SNOW_3_ENDS + 0.2)) + lvl.x = 4; + else + lvl.x = 0; + + if(WeatherAndTime.y > (SNOW_1_START - 0.2) && WeatherAndTime.y < (SNOW_1_ENDS + 0.2)) + lvl.y = 3; + else if(WeatherAndTime.y > (SNOW_2_START - 0.2) && WeatherAndTime.y < (SNOW_2_ENDS + 0.2)) + lvl.y = 2; + else if(WeatherAndTime.y > (SNOW_3_START - 0.2) && WeatherAndTime.y < (SNOW_3_ENDS + 0.2)) + lvl.y = 4; + else + lvl.y = 0; + + lvl.xy /= 3; + lvl *= (1 - EInteriorFactor); + + OUT.vpos = float4(IN.pos.x, IN.pos.y, IN.pos.z, 1.0); + OUT.txcoord0.xy = IN.txcoord0.xy + TempParameters.xy; + OUT.wconst = lerp(lvl.y, lvl.x, WeatherAndTime.z); + + return OUT; +} + +// Frost vignette PS +float4 PS_Frost(VS_OUTPUT_WEATHER IN, float2 vPos : VPOS) : COLOR +{ + clip((IN.wconst.x < 0.001)? -1:1 );//discard if weather constant == 0 + float r = length(IN.txcoord0.xy - 0.5); + float4 res = tex2D(SamplerBloom6, IN.txcoord0.xy); + float4 frostmask = tex2D(SamplerWeather, IN.txcoord0.xy).a; + float frostradii = lerp( 0.7071, Frost_MinRadii, IN.wconst.x); + float intensity = lerp(Frost_Intensity_N, Frost_Intensity_D, ENightDayFactor); + + res += frostmask * intensity * smoothstep( frostradii, 0.7071, r); + res.a *= smoothstep( frostradii, (frostradii + Frost_FeatherRadii), r); + + return res; +} +#endif + + +/* +Lens Flare Shaders +*/ + +VS_OUTPUT_POST VS_Draw(VS_INPUT_POST IN) +{ + VS_OUTPUT_POST OUT; + OUT.vpos=float4(IN.pos.x,IN.pos.y,IN.pos.z,1.0); + OUT.txcoord0.xy=IN.txcoord0.xy+TempParameters.xy; + return OUT; +} + + +float4 PS_Draw(VS_OUTPUT_POST In) : COLOR +{ + float4 res = 0; + + float2 coord; + //deepness, curvature, inverse size + const float3 offset[4]= + { + float3(1.6, 4.0, 1.0), + float3(0.7, 0.25, 2.0), + float3(0.3, 1.5, 0.5), + float3(-0.5, 1.0, 1.0) + }; + //color filter per reflection + const float3 factors[4]= + { + float3(0.3, 0.4, 0.4), + float3(0.2, 0.4, 0.5), + float3(0.5, 0.3, 0.7), + float3(0.1, 0.2, 0.7) + }; + + for (int i=0; i<4; i++) + { + float2 distfact=(In.txcoord0.xy-0.5); + distfact.x += LensX; + distfact.y += LensY; + coord.xy=offset[i].x*distfact; + coord.xy*=pow(2.0*length(float2(distfact.x*ScreenSize.z/LensSize,distfact.y/ LensSize)), offset[i].y); + coord.xy*=offset[i].z; + coord.xy=0.5-coord.xy;//v1 +// coord.xy=In.txcoord0.xy-coord.xy;//v2 + + + float3 templens=tex2D(SamplerBloom2, coord.xy); + templens=templens*factors[i]; + distfact=(coord.xy-0.5); + distfact*=2.0; + templens*=saturate(1.0-dot(distfact,distfact));//limit by uv 0..1 +// templens=factors[i] * (1.0-dot(distfact,distfact)); + float maxlens=max(templens.x, max(templens.y, templens.z)); +// float3 tempnor=(templens.xyz/maxlens); +// tempnor=pow(tempnor, tempF1.z); +// templens.xyz=tempnor.xyz*maxlens; + float tempnor=(maxlens/(1.0+maxlens)); + tempnor=pow(tempnor, LensParameters.y); + templens.xyz*=tempnor; + + res.xyz+=templens; + } + res.xyz*=LensIntensity*LensParameters.x; + + + + //add mask + { + coord=In.txcoord0.xy; + coord.y*=ScreenSize.w;//remove stretching of image + float4 mask=tex2D(SamplerMask, coord); + float3 templensM=tex2D(SamplerBloom6, In.txcoord0.xy); + float maxlens=max(templensM.x, max(templensM.y, templensM.z)); + float tempnor=(maxlens/(1.0+maxlens)); + tempnor=pow(tempnor, LensParameters.w); + templensM.xyz*=tempnor * LensParameters.z; + res.xyz+=mask.xyz * templensM.xyz; + } + + return res; +} + +//blurring may required when quality of blurring is too bad for bilinear filtering on screen +float4 PS_LensPostPass(VS_OUTPUT_POST In) : COLOR +{ + float4 res = 0; + + //blur + const float2 offset[8]= + { + float2(1.0, 1.0), + float2(1.0, -1.0), + float2(-1.0, 1.0), + float2(-1.0, -1.0), + float2(0.0, 1.0), + float2(0.0, -1.0), + float2(1.0, 0.0), + float2(-1.0, 0.0) + }; +// float2 screenfact=TempParameters.y; +// screenfact.y*=ScreenSize.z; + float2 screenfact=ScreenSize.y; + screenfact.y*=ScreenSize.z; + for (int i=0; i<8; i++) + { + float2 coord= radii*offset[i].xy*screenfact.xy+In.txcoord0.xy; + res.xyz+= tex2D(SamplerColor, coord); + } + res.xyz*=0.125; + res.xyz=min(res.xyz, 32768.0f); + res.xyz=max(res.xyz, 0.0); +/* + //no blur + res=tex2D(SamplerColor, In.txcoord0.xy); + res.xyz=min(res.xyz, 32768.0); + res.xyz=max(res.xyz, 0.0); +*/ + return res; + + +} + +//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +// +//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ +//actual computation, draw all effects to small texture + + +technique Draw +{ + pass p0 + { + VertexShader = compile vs_3_0 VS_Draw(); + PixelShader = compile ps_3_0 PS_Draw(); + + ColorWriteEnable=ALPHA|RED|GREEN|BLUE; + CullMode=NONE; + AlphaBlendEnable=FALSE; + AlphaTestEnable=FALSE; + SeparateAlphaBlendEnable=FALSE; + SRGBWriteEnable=FALSE; + } + + pass p1 + { + VertexShader = compile vs_3_0 VS_Draw(); + PixelShader = compile ps_3_0 PS_AnamorphicLensFlare(); + ColorWriteEnable=ALPHA|RED|GREEN|BLUE; + AlphaBlendEnable = True; + SrcBlend = One; + DestBlend = One; + } + +} + + +//final pass, output to screen with additive blending and no alpha +technique LensPostPass +{ + pass p0 + { + VertexShader = compile vs_3_0 VS_Draw(); + PixelShader = compile ps_3_0 PS_LensPostPass(); + + AlphaBlendEnable=TRUE; + SrcBlend=ONE; + DestBlend=ONE; + ColorWriteEnable=RED|GREEN|BLUE;//warning, no alpha output! + CullMode=NONE; + AlphaTestEnable=FALSE; + SeparateAlphaBlendEnable=FALSE; + SRGBWriteEnable=FALSE; + } + + #ifdef USE_WEATHER_FX + pass p1 + { + VertexShader = compile vs_3_0 VS_Rain(float4(72, 11, 19, 5), 1.7); +#ifdef USE_DROPLETS + PixelShader = compile ps_3_0 PS_Droplets(float2(3, 5)); +#else + PixelShader = compile ps_3_0 PS_Rain(); +#endif + AlphaBlendEnable=TRUE; + SrcBlend=ONE; + DestBlend=INVSRCALPHA; + ColorWriteEnable=RED|GREEN|BLUE;//warning, no alpha output! + CullMode=NONE; + AlphaTestEnable=FALSE; + SeparateAlphaBlendEnable=FALSE; + SRGBWriteEnable=FALSE; + } + pass p2 + { + VertexShader = compile vs_3_0 VS_Rain(float4(88, 3, 500, 11), 2.9); +#ifdef USE_DROPLETS + PixelShader = compile ps_3_0 PS_Droplets(float2(2, 7)); +#else + PixelShader = compile ps_3_0 PS_Rain(); +#endif + + AlphaBlendEnable=TRUE; + SrcBlend=ONE; + DestBlend=INVSRCALPHA; + ColorWriteEnable=RED|GREEN|BLUE;//warning, no alpha output! + CullMode=NONE; + AlphaTestEnable=FALSE; + SeparateAlphaBlendEnable=FALSE; + SRGBWriteEnable=FALSE; + } + + pass p3 + { + VertexShader = compile vs_3_0 VS_Rain(float4(20, 100, 700, 9), 3.7); +#ifdef USE_DROPLETS + PixelShader = compile ps_3_0 PS_Droplets(float2(11, 13)); +#else + PixelShader = compile ps_3_0 PS_Rain(); +#endif + AlphaBlendEnable=TRUE; + SrcBlend=ONE; + DestBlend=INVSRCALPHA; + ColorWriteEnable=RED|GREEN|BLUE;//warning, no alpha output! + CullMode=NONE; + AlphaTestEnable=FALSE; + SeparateAlphaBlendEnable=FALSE; + SRGBWriteEnable=FALSE; + } + + pass p4 + { + VertexShader = compile vs_3_0 VS_Rain(float4(150, 3, 250, 7), 1.3); +#ifdef USE_DROPLETS + PixelShader = compile ps_3_0 PS_Droplets(float2(17, 19)); +#else + PixelShader = compile ps_3_0 PS_Rain(); +#endif + AlphaBlendEnable=TRUE; + SrcBlend=ONE; + DestBlend=INVSRCALPHA; + ColorWriteEnable=RED|GREEN|BLUE;//warning, no alpha output! + CullMode=NONE; + AlphaTestEnable=FALSE; + SeparateAlphaBlendEnable=FALSE; + SRGBWriteEnable=FALSE; + } + + pass p5 + { + VertexShader = compile vs_3_0 VS_Rain(float4(66, 220, 250, 19), 0); +#ifdef USE_DROPLETS + PixelShader = compile ps_3_0 PS_Droplets(float2(23, 29)); +#else + PixelShader = compile ps_3_0 PS_Rain(); +#endif + AlphaBlendEnable=TRUE; + SrcBlend=ONE; + DestBlend=INVSRCALPHA; + ColorWriteEnable=RED|GREEN|BLUE;//warning, no alpha output! + CullMode=NONE; + AlphaTestEnable=FALSE; + SeparateAlphaBlendEnable=FALSE; + SRGBWriteEnable=FALSE; + } + + pass p6 + { + VertexShader = compile vs_3_0 VS_Snow(); + PixelShader = compile ps_3_0 PS_Frost(); + + AlphaBlendEnable=TRUE; + SrcBlend=SRCALPHA; + DestBlend=INVSRCALPHA; + ColorWriteEnable=RED|GREEN|BLUE;//warning, no alpha output! + CullMode=NONE; + AlphaTestEnable=FALSE; + SeparateAlphaBlendEnable=FALSE; + SRGBWriteEnable=FALSE; + } + +#endif + +} + + + + + + + + diff --git a/00 - Core/DAHAKA's ENB/enbseries/enblens.fx.ini b/00 - Core/DAHAKA's ENB/enbseries/enblens.fx.ini new file mode 100644 index 0000000..106aab3 --- /dev/null +++ b/00 - Core/DAHAKA's ENB/enbseries/enblens.fx.ini @@ -0,0 +1,38 @@ +[ENBLENS.FX] +TECHNIQUE=0 +Lens Reflect Position X=0.0 +Lens Reflect Position Y=0.0 +Lens Reflect Size=1.0 +Lens Reflect Intensity=0.5 +Flare IntensityL-N=0.5 +Flare IntensityH-N=0.5 +Flare IntensityL-D=0.5 +Flare IntensityH-D=0.5 +Flare IntensityL-I=0.5 +Flare IntensityH-I=0.5 +Flare Lighting ThresholdL-N=2.0 +Flare Lighting ThresholdH-N=2.0 +Flare Lighting ThresholdL-D=2.0 +Flare Lighting ThresholdH-D=2.0 +Flare Lighting ThresholdL-I=2.0 +Flare Lighting ThresholdH-I=2.0 +Flare Curve1=10.0 +Flare Curve2=10.0 +Flare Tint1=1, 1, 1 +Flare Tint2=1, 1, 1 +Flare Angle 1=180.0 +Flare Angle 2=90.0 +blur radii=5.0 ++++Rain Settings+++=false +Rain SizeMin=0.01 +Rain SizeMax=0.05 +Rain Freqency(Hz)=2.0 +Rain Intensity-D=1.0 +Rain Intensity-N=1.0 +Droplet Ratio Min=1.0 +Droplet Ratio Max=1.0 ++++Frost Settings++=false +Frost Feather Radii=0.6 +Frost MinRadii=0.5 +Frost Intensity-D=0.5 +Frost Intensity-N=0.1 diff --git a/00 - Core/DAHAKA's ENB/enbseries/enbpalette - backup.bmp b/00 - Core/DAHAKA's ENB/enbseries/enbpalette - backup.bmp new file mode 100644 index 0000000..4eef62b Binary files /dev/null and b/00 - Core/DAHAKA's ENB/enbseries/enbpalette - backup.bmp differ diff --git a/00 - Core/DAHAKA's ENB/enbseries/enbpalette.bmp b/00 - Core/DAHAKA's ENB/enbseries/enbpalette.bmp new file mode 100644 index 0000000..4eef62b Binary files /dev/null and b/00 - Core/DAHAKA's ENB/enbseries/enbpalette.bmp differ diff --git a/00 - Core/DAHAKA's ENB/enbseries/enbpaletteI.bmp b/00 - Core/DAHAKA's ENB/enbseries/enbpaletteI.bmp new file mode 100644 index 0000000..dd78c84 Binary files /dev/null and b/00 - Core/DAHAKA's ENB/enbseries/enbpaletteI.bmp differ diff --git a/00 - Core/DAHAKA's ENB/enbseries/enbpaletteN.bmp b/00 - Core/DAHAKA's ENB/enbseries/enbpaletteN.bmp new file mode 100644 index 0000000..9d9698b Binary files /dev/null and b/00 - Core/DAHAKA's ENB/enbseries/enbpaletteN.bmp differ diff --git a/00 - Core/DAHAKA's ENB/enbseries/enbraindrops.tga b/00 - Core/DAHAKA's ENB/enbseries/enbraindrops.tga new file mode 100644 index 0000000..7de6620 Binary files /dev/null and b/00 - Core/DAHAKA's ENB/enbseries/enbraindrops.tga differ diff --git a/00 - Core/DAHAKA's ENB/enbseries/enbspectrum.bmp b/00 - Core/DAHAKA's ENB/enbseries/enbspectrum.bmp new file mode 100644 index 0000000..4b30767 Binary files /dev/null and b/00 - Core/DAHAKA's ENB/enbseries/enbspectrum.bmp differ diff --git a/00 - Core/DAHAKA's ENB/enbseries/enbsunsprite.fx b/00 - Core/DAHAKA's ENB/enbseries/enbsunsprite.fx new file mode 100644 index 0000000..4075c57 --- /dev/null +++ b/00 - Core/DAHAKA's ENB/enbseries/enbsunsprite.fx @@ -0,0 +1,911 @@ +////////////////////////////////////////////////////////////////////////// +// // +// ENBSeries effect file // +// visit http://enbdev.com for updates // +// Copyright (c) 2007-2013 Boris Vorontsov // +// // +//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++// +// // +// by kingeric1992 // +// for more info, visit // +// http://enbseries.enbdev.com/forum/viewtopic.php?f=7&t=3549 // +// // +// update: Jan.20.2015 // +////////////////////////////////////////////////////////////////////////// +// // +// internal parameters, can be modified // +//++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++// +// // +// place "//" before "#define" to disable specific feature entirely, // +// equivalent to setting effect intensity 0, but save some performance // +// by skipping computation. // +// // +// example: // +// //#define example // +// // +////////////////////////////////////////////////////////////////////////// +//ToDo: +//chromatic vignette?? +//reduce UI variables +#define ENABLE_DIRT //use enbsunsprite alpha channel as lens dirt texture. +#define ENABLE_CORONA + + + +#define LUMA_CONST float3(0.333, 0.333, 0.333) //luminance constant +/* + Rec.601 float3( 0.299, 0.587, 0.114) + Rec.709 float3( 0.2126, 0.7152, 0.0722) +*/ + +//Colors +#define TINT_CYAN float3(0.1, 1.0, 1.0) +#define TINT_MAGENTA float3(1.0, 0.1, 1.0) +#define TINT_YELLOW float3(1.0, 1.0, 0.1) +#define TINT_RED float3(1.0, 0.1, 0.1) +#define TINT_GREEN float3(0.1, 1.0, 0.1) +#define TINT_BLUE float3(0.1, 0.1, 1.0) +#define TINT_S_RED float3(1, 0, 0) +#define TINT_S_ORANGE float3(1, 0.5, 0) +#define TINT_S_YELLOW float3(1, 1, 0) +#define TINT_S_GREEN float3(0, 1, 0) +#define TINT_S_BLUE float3(0, 0, 1) +#define TINT_S_INDIGO float3(0.3, 0, 0.5) +#define TINT_S_PURPLE float3(0.6, 0, 1) + +bool Lens_Settings = {false}; +int Lens_Leaf = {6}; //Blades count, controls sprite shape & diffraction pattern. +float Lens_fNumber = {5.6}; //f-stop, controls sprite shape & size(relative). +int Lens_Angle = {0}; //Aperture angle offset. +float Lens_Dirt_Curve = 3.0; //lens dirt contrast +float Lens_Fmin = 2.8; //maximum F-number to have circle aperture. +float Lens_Fmax = 4; //minimum F-number to have polygon aperture. +bool Glare_Settings = {false}; +float Glare_Diff_Curve = {6}; //contrast of glare diffraction pattern (only visible when polygon aperture applied) +float Glare_Diff_Intensity = {10}; //diffraction pattern intensity +float Glare_Intensity = {0.07}; //intensity +float Glare_AlphaWeight = {30}; //intensity modifier when overlaping with sprites +float3 Glare_Tint = {0.5, 1, 1}; +float Glare_DynamicMod = 0.4; //glare dynamic rotation modifier +#ifdef ENABLE_CORONA +bool Corona_Settings = {false}; +float Corona_Radius = {0.3}; //Corona radius +float Corona_Intensity = {3}; //Corona intensity +float Corona_Width = 0.5; +float Corona_Diff_Frequency= 500; +float Corona_Diff_Scale = 0.3; +float Corona_Weight[3] = {1, 0.5, 0.25}; +#endif +bool Global_Settings = {false}; +float Sprite_Intensity = {0.6}; //global sprite intensity +float Sprite_Scale = {0.5}; //global scale +float Sprite_Diff_Mod = 200; //Sprite diffraction pattern frequency(strips around edges) +bool Group1_Settings = {false};//9 small +float Group1_Offset_Scale = {0.22}; // 1 == screen size +float Group1_Scale = {0.15}; // 1 == screen size +float Group1_Intensity = {1}; //intensity modifier for current group +float Group1_Edge_Intensity = {2}; //edge intensity +float Group1_Edge_Curve = {5}; //intensity curve from edge towards center +float Group1_Chroma = {1.04}; //chromatic aberration amount +float3 Group1_Tint = {0.5, 1, 1}; +#define GROUP1_VIGNETTE 0.5 +#define GROUP1_FEATHER 0.85 +bool Group2_Settings = {false};//9 small +float Group2_Offset_Scale = {0.18}; // 1 == screen size +float Group2_Scale = {0.2}; // 1 == screen size +float Group2_Intensity = {1}; //intensity modifier for current group +float Group2_Edge_Intensity = {2}; //edge intensity +float Group2_Edge_Curve = {5}; //intensity curve from edge towards center +float Group2_Chroma = {1.04}; //chromatic aberration amount +float3 Group2_Tint = {0.5, 1, 1}; +#define GROUP2_VIGNETTE 0.5 +#define GROUP2_FEATHER 0.85 +bool Group3_Settings = {false};//9 large +float Group3_Offset_Scale = {0.12}; // 1 == screen size +float Group3_Scale = {0.5}; // 1 == screen size +float Group3_Intensity = {1}; //intensity modifier for current group +float Group3_Edge_Intensity = {2}; //edge intensity +float Group3_Edge_Curve = {5}; //intensity curve from edge towards center +float Group3_Chroma = {1.04}; //chromatic aberration amount +float3 Group3_Tint = {0.5, 1, 1}; +#define GROUP3_VIGNETTE 0.45 +#define GROUP3_FEATHER 0.85 +bool Group4_Settings = {false};//9 large +float Group4_Offset_Scale = {0.08}; // 1 == screen size +float Group4_Scale = {0.73}; // 1 == screen size +float Group4_Intensity = {0}; //intensity modifier for current group +float Group4_Edge_Intensity = {1}; //edge intensity +float Group4_Edge_Curve = {5}; //intensity curve from edge towards center +float Group4_Chroma = {1.1}; //chromatic aberration amount +float3 Group4_Tint = {0.5, 1, 1}; +#define GROUP4_VIGNETTE 0.45 +#define GROUP4_FEATHER 0.85 + +bool S1_Settings = {false}; +float S1_Scale = {0.5}; // 1 == screen size +float S1_Intensity = {4}; //intensity +float S1_Offset = {1.44}; //-1 == Sun pos, 0 == screen center +int S1_Axis = {0}; //rotate sprite axis, center at sunpos +float S1_Edge_Curve = {5}; //intensity curve from edge towards center +float S1_Edge_Intensity = {0}; //edge intensity +float S1_VigRadius = {0.5}; //vignette radius +float S1_Feather = {0.7}; //feather radius +float S1_Distort_Offset = {-1.54}; //distortion center, -1 == Sun pos, 0 == screen center +float S1_Distort_Scale = {-0.68}; //distortion amount +float S1_Chroma = {1.06}; //chromatic aberration amount +float3 S1_Tint = {0.5, 1, 1}; + +bool S2_Settings = {false}; +float S2_Scale = {0.49}; // 1 == screen size +float S2_Intensity = {2}; //intensity +float S2_Offset = {-1.65}; //-1 == Sun pos, 0 == screen center +int S2_Axis = {0}; //rotate sprite axis, center at sunpos +float S2_Edge_Curve = {5}; //intensity curve from edge towards center +float S2_Edge_Intensity = {0}; //edge intensity +float S2_VigRadius = {0.5}; //vignette radius +float S2_Feather = {0.9}; //feather radius +float S2_Distort_Offset = {1.95}; //distortion center, -1 == Sun pos, 0 == screen center +float S2_Distort_Scale = {-0.52}; //distortion amount +float S2_Chroma = {1.01}; //chromatic aberration amount +float3 S2_Tint = {0.5, 1, 1}; + +bool S3_Settings = {false}; +float S3_Scale = {0.56}; // 1 == screen size +float S3_Intensity = {4}; //intensity +float S3_Offset = {-0.11}; //-1 == Sun pos, 0 == screen center +int S3_Axis = {0}; //rotate sprite axis, center at sunpos +float S3_Edge_Curve = {8}; //intensity curve from edge towards center +float S3_Edge_Intensity = {0}; //edge intensity +float S3_VigRadius = {0.5}; //vignette radius +float S3_Feather = {0.9}; //feather radius +float S3_Distort_Offset = {0.6}; //distortion center, -1 == Sun pos, 0 == screen center +float S3_Distort_Scale = {-0.25}; //distortion amount +float S3_Chroma = {1.06}; //chromatic aberration amount +float3 S3_Tint = {0.5, 1, 1}; + +bool S4_Settings = {false}; +float S4_Scale = {0.4}; //1 == screen size +float S4_Intensity = {5}; //intensity +float S4_Offset = {-2}; //-1 == Sun pos, 0 == screen center +int S4_Axis = {141}; //rotate sprite axis, center at sunpos +float S4_Edge_Curve = {5}; //intensity curve from edge towards center +float S4_Edge_Intensity = {0}; //edge intensity +float S4_VigRadius = {0.5}; //vignette radius +float S4_Feather = {0.35}; //feather radius +float S4_Distort_Offset = {1}; //distortion center, -1 == Sun pos, 0 == screen center +float S4_Distort_Scale = {0.64}; //distortion amount +float S4_Chroma = {0.73}; //chromatic aberration amount +float3 S4_Tint = {0.5, 1, 1}; + + +//from http://simple.wikipedia.org/wiki/Rainbow +float3 Spectrum[7] = +{ + TINT_S_RED, + TINT_S_ORANGE, + TINT_S_YELLOW, + TINT_S_GREEN, + TINT_S_BLUE, + TINT_S_INDIGO, + TINT_S_PURPLE +}; +////////////////////////////////////////////////////////////////////////// +// external parameters, do not modify // +////////////////////////////////////////////////////////////////////////// + +// keyboard controlled temporary variables (in some versions exists in the config file). +// Press and hold key 1,2,3...8 together with PageUp or PageDown to modify. By default all set to 1.0 +float4 tempF1; //1,2,3,4 +float4 tempF2; //5,6,7,8 +float4 tempF3; //9,0 +float4 ScreenSize; //x=Width, y=1/Width, z=ScreenScaleY, w=1/ScreenScaleY +float4 Timer; //x=generic timer in range 0..1, period of 16777216 ms (4.6 hours), w=frame time elapsed (in seconds) +float EAdaptiveQualityFactor; //changes in range 0..1, 0 means full quality, 1 lowest dynamic quality (0.33, 0.66 are limits for quality levels) +float4 LightParameters; //xy=sun position on screen, w=visibility +float FieldOfView; //fov in degrees + +//textures +texture2D texColor; //enbsunsprite.bmp/tga/png, .r == glare, .g == sprite .a == lens dirt +texture2D texMask; //hdr color of sun masked by clouds or objects + +#ifdef ENABLE_CORONA +//spectrum color, red at left side, .y == 0.25 for chromatic color( partial dispersion spectrum), .y == 0.75 for spectrum color +texture2D texSpectrum ; +sampler2D SamplerSpectrum = sampler_state +{ + Texture = ; + MinFilter = LINEAR; + MagFilter = LINEAR; + MipFilter = NONE; + AddressU = Wrap; //Wrap + AddressV = Clamp; + SRGBTexture=FALSE; + MaxMipLevel=0; + MipMapLodBias=0; +}; +#endif + +sampler2D SamplerColor = sampler_state +{ + Texture = ; + MinFilter = LINEAR; + MagFilter = LINEAR; + MipFilter = NONE; + AddressU = Clamp; + AddressV = Clamp; + SRGBTexture=FALSE; + MaxMipLevel=0; + MipMapLodBias=0; +}; + +sampler2D SamplerMask = sampler_state +{ + Texture = ; + MinFilter = LINEAR; + MagFilter = LINEAR; + MipFilter = NONE; + AddressU = Clamp; + AddressV = Clamp; + SRGBTexture=FALSE; + MaxMipLevel=0; + MipMapLodBias=0; +}; + +////////////////////////////////////////////////////////////////////////// +// Structs // +////////////////////////////////////////////////////////////////////////// + +struct VS_OUTPUT_POST +{ + float4 vpos : POSITION; + float2 txcoord : TEXCOORD0; + float sunconst : TEXCOORD1; +}; + +struct VS_INPUT_POST +{ + float3 pos : POSITION; + float2 txcoord : TEXCOORD0; +}; + +////////////////////////////////////////////////////////////////////////// +// Funstions // +////////////////////////////////////////////////////////////////////////// + +//convert Cartesian into Polar, theta in radians +float2 Polar(float2 coord) +{ + float r = length(coord); + return float2( r, ( r == 0)? 0 : atan2(coord.y, coord.x));//(r, theta), theta = [-pi, pi] +} + +float2 Distortion( float2 coord, float curve, float scale) +{ + float r = length(coord); + float2 offset = pow( 2 * r, curve) * (coord / r) * scale; + return coord + offset; +} + +// calculate luminance +float Lum(float3 color) +{ + return dot(color, LUMA_CONST); +} + +////////////////////////////////////////////////////////////////////////// +// Shaders // +////////////////////////////////////////////////////////////////////////// + +//used in clearing alpha +VS_OUTPUT_POST VS_FullScreen(VS_INPUT_POST IN) +{ + VS_OUTPUT_POST OUT; + OUT.vpos = float4(IN.pos.xyz,1.0); + OUT.txcoord.xy = IN.txcoord.xy; + OUT.sunconst = 0; + return OUT; +} + +//used in clearing alpha +float4 PS_ClearAlpha( VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR +{ + return 1; +} + +//float4 posparameter == {offset, axis, scale, distort flag(0 or 1)} +VS_OUTPUT_POST VS_Draw( VS_INPUT_POST IN, uniform float4 posparameter) +{ + VS_OUTPUT_POST OUT; + float2 rotation; + float2 offset = LightParameters.xy * ( 1 + posparameter.x);//offset + sincos(posparameter.y * 0.0174533, rotation.y, rotation.x); + offset = float2( dot(offset, rotation.xy * float2( 1, -1)), dot(offset, rotation.yx)); //axis + float4 pos = float4(IN.pos.xy * posparameter.z * Sprite_Scale, IN.pos.z, 1.0); + pos.xy /= lerp( Lens_fNumber, 1, posparameter.w); + float angle = lerp( Lens_Angle, 0, posparameter.w); + sincos(angle * 0.0174533, rotation.y, rotation.x); + pos.xy = float2( dot(pos, rotation.xy * float2( 1, -1)), dot(pos, rotation.yx)); + pos.y *= ScreenSize.z;//screen ratio fix, output squre + pos.xy += LightParameters.xy - offset; + +//read sun visibility as amount of effect + float sunmask = tex2Dlod(SamplerMask, float4(0.5, 0.5, 0, 0)).x; + sunmask = pow(sunmask, 3.0);//more contrast to clouds + + OUT.vpos = pos; + OUT.txcoord.xy = IN.txcoord.xy; + OUT.sunconst = sunmask; + return OUT; +} + + +//Primary sprite, no lens distortion +//float4 tint == {color tint, intensity modifier} +//float4 weight == {edge_intensity, edge_curve, vignette, feather_range} +//float chroma == chromatic amount +float4 PS_Sprite_Primary( VS_OUTPUT_POST IN, float2 vPos : VPOS, uniform float4 tint, uniform float4 weight, uniform float chroma) : COLOR +{ + float2 coord = IN.txcoord.xy; + float sunmask = IN.sunconst * tint.a * Sprite_Intensity; + clip( sunmask - 0.001);//skip current pixel if sunmask < 0.001 + float2 sscoord = vPos * ScreenSize.y; + sscoord.y *= ScreenSize.z; + float leaf = 6.28318530 / Lens_Leaf; + float4 res = 0; + float2 Pcoord = Polar(coord - 0.5); + Pcoord.y = (Pcoord.y + 3.1415926) % leaf; + Pcoord.y -= leaf / 2; + Pcoord.x /= 0.5 * lerp( 1, (cos(leaf/2)/cos(Pcoord.y)), smoothstep(Lens_Fmin, Lens_Fmax, Lens_fNumber)); + + if(chroma < 1.01) //skip chroma + { + float3 tempres = 1; + tempres *= 1 + pow(Pcoord.x, weight.y) * weight.x * (cos(( 1 - Pcoord.x) * ( 1 - Pcoord.x) * Sprite_Diff_Mod) + 1);//weight + tempres *= (1 - smoothstep( weight.w, 1, Pcoord.x));//feather + res.rgb += tempres; + } + else + { + for(int i=0; i < 4; i++) + { + float3 tempres = Spectrum[i * 2]; + tempres *= 1 + pow(Pcoord.x, weight.y) * weight.x * (cos(( 1 - Pcoord.x) * ( 1 - Pcoord.x) * Sprite_Diff_Mod) + 1);//weight + tempres *= (1 - smoothstep( weight.w, 1, Pcoord.x));//feather + Pcoord.x *= chroma; + res.rgb += tempres; + } + } + +#ifdef ENABLE_DIRT + res.rgb *= pow(tex2D(SamplerColor, coord).a, Lens_Dirt_Curve);//lens dirt +#endif + res.rgb *= ( 1 - smoothstep( 0.95, 1, length(vPos * ScreenSize.y - 0.5) / weight.z));//vignette + res.rgb *= tint.rgb * sunmask * LightParameters.w; //tint + res.a = Lum(res.rgb) * Glare_AlphaWeight; + return res; +} + +//Secondary sprite, with lens distortion +//float4 tint == {color tint, intensity modifier} +//float4 weight == {edge_intensity, edge_curve, vignette_radius, feather_range} +//float3 distort == {distortion scale, chromatic amount, distortion center offset} +float4 PS_Sprite_Secondary( VS_OUTPUT_POST IN, float2 vPos : VPOS, uniform float4 tint, uniform float4 weight, uniform float3 distort) : COLOR +{ + float2 coord = IN.txcoord.xy; + float2 sscoord = vPos * ScreenSize.y; + sscoord.y *= ScreenSize.z; + float sunmask = IN.sunconst * tint.a * Sprite_Intensity; + clip( sunmask - 0.001);//skip current pixel if sunmask < 0.001 + sscoord -= 0.5 + float2(0.5, -0.5) * LightParameters.xy * distort.z;//distort center offset + sscoord *= float2(ScreenSize.z, 1); + float2 shift = Distortion(sscoord, 0.5, distort.x) - sscoord;//delta + float2 Pcoord; + float leaf = 6.28318530 / Lens_Leaf; + float4 res = 0; + + for(int i=0; i < 7; i++) + { + Pcoord = Polar(coord + shift - 0.5); + Pcoord.y = (Pcoord.y + 3.1415926 + Lens_Angle * 0.0174533) % leaf; + Pcoord.y -= leaf / 2; + float r = 0.5 * lerp( 1, (cos(leaf/2)/cos(Pcoord.y)), smoothstep(Lens_Fmin, Lens_Fmax, Lens_fNumber)) / Lens_fNumber; + Pcoord.x /= r;//index + + shift *= distort.y; + float3 tempres = Spectrum[i]; + tempres *= 1 + pow(Pcoord.x, weight.y) * weight.x * (cos(( 1 - Pcoord.x) * ( 1 - Pcoord.x) * Sprite_Diff_Mod) + 1);//weight + tempres *= (1 - smoothstep( weight.w, 1, Pcoord.x));//aperture + res.rgb += tempres; + } + +#ifdef ENABLE_DIRT + res.rgb *= pow(tex2D(SamplerColor, coord).a, Lens_Dirt_Curve);//lens dirt +#endif + res.rgb *= ( 1 - smoothstep( 0.95, 1, length(coord - 0.5) / weight.z));//vignette + res.rgb *= tint.rgb * sunmask * LightParameters.w; //tint + res.a = Lum(res.rgb) * Glare_AlphaWeight; + return res; +} + +//Sun glare shader with 3 layers of corona +float4 PS_Glare( VS_OUTPUT_POST IN, float2 vPos : VPOS) : COLOR +{ + float2 coord = IN.txcoord.xy; + float sunmask = IN.sunconst * Glare_Intensity /100; + clip( sunmask - 0.001);//skip current pixel if sunmask < 0.001 + +//Glare + float4 res = tex2D(SamplerColor, coord).r; + float2 rotate; + sincos(length(LightParameters.xy) * Glare_DynamicMod, rotate.y, rotate.x); + coord -= 0.5; + res += tex2D(SamplerColor, float2(dot(coord, rotate * float2(1, -1)), dot(coord, rotate.yx)) + 0.5).r; //dynamic + coord = Polar(coord); + float deltaAngle = (coord.y * 0.159155 + 0.5) * Lens_Leaf; + deltaAngle *= (Lens_Leaf % 2) + 1; + deltaAngle = abs(frac(deltaAngle) - 0.5) * 2; + res.rgb *= 1 + pow(deltaAngle, Glare_Diff_Curve) * Glare_Diff_Intensity * smoothstep(Lens_Fmin, Lens_Fmax, Lens_fNumber);//weight + res.rgb *= sunmask * LightParameters.w; //weight + res.rgb *= Glare_Tint;//tint + res.a = Lum(res.rgb); +//Glare Ends +#ifdef ENABLE_CORONA +//Corona + float3 tempres = 0; + float2 r = Corona_Radius; + r.x *= Corona_Width; + r /= (sin(coord.y * Corona_Diff_Frequency) + 1) * Corona_Diff_Scale + 1; + for(int i=0; i < 3; i++) + { + float index = (coord.x - r.x) / (r.y - r.x); + tempres = tex2D(SamplerSpectrum, float2(index, 0.75)).rgb; + tempres *= smoothstep( 0, 0.25, 0.5 - abs(index - 0.5)) * Corona_Weight[i] * Corona_Intensity * res.a;//weight + res.rgb += tempres; + r /= 2; + } +//Corona Ends +#endif + return res; +} + +////////////////////////////////////////////////////////////////////////// +// passes // +////////////////////////////////////////////////////////////////////////// +technique Draw +{ + pass P0//Clear Alpha + { + VertexShader = compile vs_3_0 VS_FullScreen(); + PixelShader = compile ps_3_0 PS_ClearAlpha(); + + AlphaBlendEnable=FALSE; + ColorWriteEnable=ALPHA; + DitherEnable=FALSE; + ZEnable=FALSE; + CullMode=NONE; + ALPHATESTENABLE=FALSE; + SEPARATEALPHABLENDENABLE=FALSE; + StencilEnable=FALSE; + FogEnable=FALSE; + SRGBWRITEENABLE=FALSE; + } +//////////////////////////////////Group1////////////////////////////////// + pass P1//Sprite1 + { + VertexShader = compile vs_3_0 VS_Draw(float4(-1 + 4 * Group1_Offset_Scale, 0, Group1_Scale * 0.75, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(TINT_BLUE * Group1_Tint, Group1_Intensity), + float4(Group1_Edge_Intensity, Group1_Edge_Curve, GROUP1_VIGNETTE + 0.2, GROUP1_FEATHER), Group1_Chroma); + AlphaBlendEnable=TRUE; + SrcBlend=ONE; + DestBlend=ONE; + + ColorWriteEnable=ALPHA|RED|GREEN|BLUE; + DitherEnable=FALSE; + ZEnable=FALSE; + CullMode=NONE; + ALPHATESTENABLE=FALSE; + SEPARATEALPHABLENDENABLE=FALSE; + StencilEnable=FALSE; + FogEnable=FALSE; + SRGBWRITEENABLE=FALSE; + } + pass P2//Sprite2 + { + VertexShader = compile vs_3_0 VS_Draw(float4(-1 + 3 * Group1_Offset_Scale, 1, Group1_Scale * 1.2, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(TINT_BLUE * Group1_Tint, Group1_Intensity), + float4(Group1_Edge_Intensity, Group1_Edge_Curve, GROUP1_VIGNETTE + 0.1, GROUP1_FEATHER), Group1_Chroma); + } + pass P3//Sprite3 + { + VertexShader = compile vs_3_0 VS_Draw(float4(-1 + 2 * Group1_Offset_Scale, 0, Group1_Scale, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(TINT_GREEN * Group1_Tint, Group1_Intensity), + float4(Group1_Edge_Intensity, Group1_Edge_Curve, GROUP1_VIGNETTE, GROUP1_FEATHER), Group1_Chroma); + } + pass P4//Sprite4 + { + VertexShader = compile vs_3_0 VS_Draw(float4(-1 + Group1_Offset_Scale, 0, Group1_Scale * 0.5, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(TINT_CYAN * Group1_Tint, Group1_Intensity), + float4(Group1_Edge_Intensity, Group1_Edge_Curve, GROUP1_VIGNETTE, GROUP1_FEATHER), Group1_Chroma); + } + pass P5//Sprite5 + { + VertexShader = compile vs_3_0 VS_Draw(float4(-1, 0, Group1_Scale, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(Group1_Tint, Group1_Intensity), + float4(Group1_Edge_Intensity, Group1_Edge_Curve, GROUP1_VIGNETTE + 0.125, GROUP1_FEATHER), Group1_Chroma); + } + pass P6//Sprite6 + { + VertexShader = compile vs_3_0 VS_Draw(float4(-1 - Group1_Offset_Scale, 0, Group1_Scale * 0.8, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(TINT_CYAN * Group1_Tint, Group1_Intensity), + float4(Group1_Edge_Intensity, Group1_Edge_Curve, GROUP1_VIGNETTE, GROUP1_FEATHER), Group1_Chroma); + } + pass P7//Sprite7 + { + VertexShader = compile vs_3_0 VS_Draw(float4(-1 - 2 * Group1_Offset_Scale, 0, Group1_Scale, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(TINT_MAGENTA * Group1_Tint, Group1_Intensity), + float4(Group1_Edge_Intensity, Group1_Edge_Curve, GROUP1_VIGNETTE + 0.1, GROUP1_FEATHER), Group1_Chroma); + } + pass P8//Sprite8 + { + VertexShader = compile vs_3_0 VS_Draw(float4(-1 - 3 * Group1_Offset_Scale, -1, Group1_Scale * 1.2, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(TINT_MAGENTA * Group1_Tint, Group1_Intensity), + float4(Group1_Edge_Intensity, Group1_Edge_Curve, GROUP1_VIGNETTE + 0.2, GROUP1_FEATHER), Group1_Chroma); + } + pass P9//Sprite9 + { + VertexShader = compile vs_3_0 VS_Draw(float4(-1 - 4 * Group1_Offset_Scale, 0, Group1_Scale * 0.9, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(TINT_RED * Group1_Tint, Group1_Intensity), + float4(Group1_Edge_Intensity, Group1_Edge_Curve, GROUP1_VIGNETTE + 0.3, GROUP1_FEATHER), Group1_Chroma); + } +//////////////////////////////////Group2////////////////////////////////// + pass P10//Sprite1 + { + VertexShader = compile vs_3_0 VS_Draw(float4( 1 + 4 * Group2_Offset_Scale, 0, Group2_Scale, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(TINT_RED * Group2_Tint, Group2_Intensity), + float4(Group2_Edge_Intensity, Group2_Edge_Curve, GROUP2_VIGNETTE + 0.3, GROUP2_FEATHER), Group2_Chroma); + } + pass P11//Sprite2 + { + VertexShader = compile vs_3_0 VS_Draw(float4( 1 + 3 * Group2_Offset_Scale, -2, Group2_Scale * 1.3, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(TINT_BLUE * Group2_Tint, Group2_Intensity), + float4(Group2_Edge_Intensity, Group2_Edge_Curve, GROUP2_VIGNETTE + 0.2, GROUP2_FEATHER), Group2_Chroma); + } + pass P12//Sprite3 + { + VertexShader = compile vs_3_0 VS_Draw(float4( 1 + 2 * Group2_Offset_Scale, 0, Group2_Scale, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(TINT_BLUE * Group2_Tint, Group2_Intensity), + float4(Group2_Edge_Intensity, Group2_Edge_Curve, GROUP2_VIGNETTE + 0.1, GROUP2_FEATHER), Group2_Chroma); + } + pass P13//Sprite4 + { + VertexShader = compile vs_3_0 VS_Draw(float4( 1 + Group2_Offset_Scale, 1, Group2_Scale * 1.1, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(Group2_Tint, Group2_Intensity), + float4(Group2_Edge_Intensity, Group2_Edge_Curve, GROUP2_VIGNETTE, GROUP2_FEATHER), Group2_Chroma); + } + pass P14//Sprite5 + { + VertexShader = compile vs_3_0 VS_Draw(float4( 1, 0, Group2_Scale, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(TINT_MAGENTA * Group2_Tint, Group2_Intensity), + float4(Group2_Edge_Intensity, Group2_Edge_Curve, GROUP2_VIGNETTE, GROUP2_FEATHER), Group2_Chroma); + } + pass P15//Sprite6 + { + VertexShader = compile vs_3_0 VS_Draw(float4( 1 - Group2_Offset_Scale, 0, Group2_Scale, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(TINT_MAGENTA * Group2_Tint, Group2_Intensity), + float4(Group2_Edge_Intensity, Group2_Edge_Curve, GROUP2_VIGNETTE, GROUP2_FEATHER), Group2_Chroma); + } + pass P16//Sprite7 + { + VertexShader = compile vs_3_0 VS_Draw(float4( 1 - 2 * Group2_Offset_Scale, 0, Group2_Scale * 0.5, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(TINT_GREEN * Group2_Tint, Group2_Intensity), + float4(Group2_Edge_Intensity, Group2_Edge_Curve, GROUP2_VIGNETTE, GROUP2_FEATHER), Group2_Chroma); + } + pass P17//Sprite8 + { + VertexShader = compile vs_3_0 VS_Draw(float4( 1 - 3 * Group2_Offset_Scale, 2, Group2_Scale * 0.9, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(TINT_CYAN * Group2_Tint, Group2_Intensity), + float4(Group2_Edge_Intensity, Group2_Edge_Curve, GROUP2_VIGNETTE, GROUP2_FEATHER), Group2_Chroma); + } + pass P18//Sprite9 + { + VertexShader = compile vs_3_0 VS_Draw(float4( 1 - 4 * Group2_Offset_Scale, -1, Group2_Scale * 0.7, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(TINT_CYAN * Group2_Tint, Group2_Intensity), + float4(Group2_Edge_Intensity, Group2_Edge_Curve, GROUP2_VIGNETTE, GROUP2_FEATHER), Group2_Chroma); + } +//////////////////////////////////Group3////////////////////////////////// + pass P19//Sprite1 + { + VertexShader = compile vs_3_0 VS_Draw(float4( -1 + 4 * Group3_Offset_Scale, 0, Group3_Scale * 0.7, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(TINT_CYAN * Group3_Tint, Group3_Intensity), + float4(Group3_Edge_Intensity, Group3_Edge_Curve, GROUP3_VIGNETTE, GROUP3_FEATHER), Group3_Chroma); + } + pass P20//Sprite2 + { + VertexShader = compile vs_3_0 VS_Draw(float4( -1 + 3 * Group3_Offset_Scale, 2, Group3_Scale * 0.9, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(TINT_CYAN * Group3_Tint, Group3_Intensity), + float4(Group3_Edge_Intensity, Group3_Edge_Curve, GROUP3_VIGNETTE, GROUP3_FEATHER), Group3_Chroma); + } + pass P21//Sprite3 + { + VertexShader = compile vs_3_0 VS_Draw(float4( -1 + 2 * Group3_Offset_Scale, 2, Group3_Scale * 1.5, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(TINT_GREEN * Group3_Tint, Group3_Intensity), + float4(Group3_Edge_Intensity, Group3_Edge_Curve, GROUP3_VIGNETTE, GROUP3_FEATHER), Group3_Chroma); + } + pass P22//Sprite4 + { + VertexShader = compile vs_3_0 VS_Draw(float4( -1 + Group3_Offset_Scale, -1, Group3_Scale * 1.7, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(TINT_GREEN * Group3_Tint, Group3_Intensity), + float4(Group3_Edge_Intensity, Group3_Edge_Curve, GROUP3_VIGNETTE, GROUP3_FEATHER), Group3_Chroma); + } + pass P23//Sprite5 + { + VertexShader = compile vs_3_0 VS_Draw(float4( -1, 0, Group3_Scale * 1.4, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(TINT_BLUE * Group3_Tint, Group3_Intensity), + float4(Group3_Edge_Intensity, Group3_Edge_Curve, GROUP3_VIGNETTE, GROUP3_FEATHER), Group3_Chroma); + } + pass P24//Sprite6 + { + VertexShader = compile vs_3_0 VS_Draw(float4( -1 - Group3_Offset_Scale, -2, Group3_Scale * 1.3, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(TINT_BLUE * Group3_Tint, Group3_Intensity), + float4(Group3_Edge_Intensity, Group3_Edge_Curve, GROUP3_VIGNETTE, GROUP3_FEATHER), Group3_Chroma); + } + pass P25//Sprite7 + { + VertexShader = compile vs_3_0 VS_Draw(float4( -1 - 2 * Group3_Offset_Scale, 1, Group3_Scale, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(Group3_Tint, Group3_Intensity), + float4(Group3_Edge_Intensity, Group3_Edge_Curve, GROUP3_VIGNETTE + 0.1, GROUP3_FEATHER), Group3_Chroma); + } + pass P26//Sprite8 + { + VertexShader = compile vs_3_0 VS_Draw(float4( -1 - 3 * Group3_Offset_Scale, 2, Group3_Scale * 0.8, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(TINT_BLUE * Group3_Tint, Group3_Intensity), + float4(Group3_Edge_Intensity, Group3_Edge_Curve, GROUP3_VIGNETTE + 0.2, GROUP3_FEATHER), Group3_Chroma); + } + pass P27//Sprite9 + { + VertexShader = compile vs_3_0 VS_Draw(float4( -1 - 4 * Group3_Offset_Scale, 0, Group3_Scale * 0.6, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(TINT_BLUE * Group3_Tint, Group3_Intensity), + float4(Group3_Edge_Intensity, Group3_Edge_Curve, GROUP3_VIGNETTE + 0.3, GROUP3_FEATHER), Group3_Chroma); + } +//////////////////////////////////Group4////////////////////////////////// + pass P28//Sprite1 + { + VertexShader = compile vs_3_0 VS_Draw(float4( 1 + 4 * Group4_Offset_Scale, 0, Group4_Scale * 0.6, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(TINT_BLUE * Group4_Tint, Group4_Intensity), + float4(Group4_Edge_Intensity, Group4_Edge_Curve, GROUP4_VIGNETTE + 0.3, GROUP4_FEATHER), Group4_Chroma); + } + pass P29//Sprite2 + { + VertexShader = compile vs_3_0 VS_Draw(float4( 1 + 3 * Group4_Offset_Scale, -1, Group4_Scale * 0.8, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(TINT_CYAN * Group4_Tint, Group4_Intensity), + float4(Group4_Edge_Intensity, Group4_Edge_Curve, GROUP4_VIGNETTE + 0.2, GROUP4_FEATHER), Group4_Chroma); + } + pass P30//Sprite3 + { + VertexShader = compile vs_3_0 VS_Draw(float4( 1 + 2 * Group4_Offset_Scale, 2, Group4_Scale, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(Group4_Tint, Group4_Intensity), + float4(Group4_Edge_Intensity, Group4_Edge_Curve, GROUP4_VIGNETTE + 0.1, GROUP4_FEATHER), Group4_Chroma); + } + pass P31//Sprite4 + { + VertexShader = compile vs_3_0 VS_Draw(float4( 1 + Group4_Offset_Scale, 0, Group4_Scale * 1.2, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(TINT_BLUE * Group4_Tint, Group4_Intensity), + float4(Group4_Edge_Intensity, Group4_Edge_Curve, GROUP4_VIGNETTE, GROUP4_FEATHER), Group4_Chroma); + } + pass P32//Sprite5 + { + VertexShader = compile vs_3_0 VS_Draw(float4( 1, 1, Group4_Scale * 1.5, -2)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(TINT_GREEN * Group4_Tint, Group4_Intensity), + float4(Group4_Edge_Intensity, Group4_Edge_Curve, GROUP4_VIGNETTE, GROUP4_FEATHER), Group4_Chroma); + } + pass P33//Sprite6 + { + VertexShader = compile vs_3_0 VS_Draw(float4( 1 - Group4_Offset_Scale, -2, Group4_Scale * 1.5, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(TINT_MAGENTA * Group4_Tint, Group4_Intensity), + float4(Group4_Edge_Intensity, Group4_Edge_Curve, GROUP4_VIGNETTE, GROUP4_FEATHER), Group4_Chroma); + } + pass P34//Sprite7 + { + VertexShader = compile vs_3_0 VS_Draw(float4( 1 - 2 * Group4_Offset_Scale, 0, Group4_Scale, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(TINT_MAGENTA * Group4_Tint, Group4_Intensity), + float4(Group4_Edge_Intensity, Group4_Edge_Curve, GROUP4_VIGNETTE, GROUP4_FEATHER), Group4_Chroma); + } + pass P35//Sprite8 + { + VertexShader = compile vs_3_0 VS_Draw(float4( 1 - 3 * Group4_Offset_Scale, 2, Group4_Scale * 0.7, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(TINT_GREEN * Group4_Tint, Group4_Intensity), + float4(Group4_Edge_Intensity, Group4_Edge_Curve, GROUP4_VIGNETTE, GROUP4_FEATHER), Group4_Chroma); + } + pass P36//Sprite9 + { + VertexShader = compile vs_3_0 VS_Draw(float4( 1 - 4 * Group4_Offset_Scale, 0, Group4_Scale * 0.5, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(TINT_CYAN * Group4_Tint, Group4_Intensity), + float4(Group4_Edge_Intensity, Group4_Edge_Curve, GROUP4_VIGNETTE, GROUP4_FEATHER), Group4_Chroma); + } +////////////////////////////////Secondary//////////////////////////////// + + pass P37//S1 + { + VertexShader = compile vs_3_0 VS_Draw(float4(S1_Offset, S1_Axis, S1_Scale, 1)); + PixelShader = compile ps_3_0 PS_Sprite_Secondary( + float4(S1_Tint, S1_Intensity), + float4(S1_Edge_Intensity, S1_Edge_Curve, S1_VigRadius, S1_Feather), + float3(S1_Distort_Scale, S1_Chroma, S1_Distort_Offset)); + } + pass P38//S2 + { + VertexShader = compile vs_3_0 VS_Draw(float4(S2_Offset, S2_Axis, S2_Scale, 1)); + PixelShader = compile ps_3_0 PS_Sprite_Secondary( + float4(S2_Tint, S2_Intensity), + float4(S2_Edge_Intensity, S2_Edge_Curve, S2_VigRadius, S2_Feather), + float3(S2_Distort_Scale, S2_Chroma, S2_Distort_Offset)); + } + pass P39//S3 + { + VertexShader = compile vs_3_0 VS_Draw(float4(S3_Offset, S3_Axis, S3_Scale, 1)); + PixelShader = compile ps_3_0 PS_Sprite_Secondary( + float4(S3_Tint, S3_Intensity), + float4(S3_Edge_Intensity, S3_Edge_Curve, S3_VigRadius, S3_Feather), + float3(S3_Distort_Scale, S3_Chroma, S3_Distort_Offset)); + } + pass P40//S4 + { + VertexShader = compile vs_3_0 VS_Draw(float4(S4_Offset, S4_Axis, S4_Scale, 1)); + PixelShader = compile ps_3_0 PS_Sprite_Secondary( + float4(S4_Tint, S4_Intensity), + float4(S4_Edge_Intensity, S4_Edge_Curve, S4_VigRadius, S4_Feather), + float3(S4_Distort_Scale, S4_Chroma, S4_Distort_Offset)); + } + + +/* + pass P41//Sprite1 + { + + VertexShader = compile vs_3_0 VS_Draw(float4(Sprite_Offset, Sprite_Axis, Sprite_Scale, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(Sprite_Tint, Sprite_Intensity), + float4(Sprite_Edge_Intensity, Sprite_Edge_Curve, Sprite_VigRadius, Sprite_Feather), Sprite_Chroma_Axial); + + } + pass P42//Sprite1 + { + + VertexShader = compile vs_3_0 VS_Draw(float4(Sprite_Offset, Sprite_Axis, Sprite_Scale, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(Sprite_Tint, Sprite_Intensity), + float4(Sprite_Edge_Intensity, Sprite_Edge_Curve, Sprite_VigRadius, Sprite_Feather), Sprite_Chroma_Axial); + + } + pass P43//Sprite1 + { + + VertexShader = compile vs_3_0 VS_Draw(float4(Sprite_Offset, Sprite_Axis, Sprite_Scale, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(Sprite_Tint, Sprite_Intensity), + float4(Sprite_Edge_Intensity, Sprite_Edge_Curve, Sprite_VigRadius, Sprite_Feather), Sprite_Chroma_Axial); + + } + + pass P44//Sprite1 + { + + VertexShader = compile vs_3_0 VS_Draw(float4(Sprite_Offset, Sprite_Axis, Sprite_Scale, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(Sprite_Tint, Sprite_Intensity), + float4(Sprite_Edge_Intensity, Sprite_Edge_Curve, Sprite_VigRadius, Sprite_Feather), Sprite_Chroma_Axial); + + } + pass P45//Sprite1 + { + + VertexShader = compile vs_3_0 VS_Draw(float4(Sprite_Offset, Sprite_Axis, Sprite_Scale, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(Sprite_Tint, Sprite_Intensity), + float4(Sprite_Edge_Intensity, Sprite_Edge_Curve, Sprite_VigRadius, Sprite_Feather), Sprite_Chroma_Axial); + + } + pass P46//Sprite1 + { + + VertexShader = compile vs_3_0 VS_Draw(float4(Sprite_Offset, Sprite_Axis, Sprite_Scale, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(Sprite_Tint, Sprite_Intensity), + float4(Sprite_Edge_Intensity, Sprite_Edge_Curve, Sprite_VigRadius, Sprite_Feather), Sprite_Chroma_Axial); + + } + pass P47//Sprite1 + { + + VertexShader = compile vs_3_0 VS_Draw(float4(Sprite_Offset, Sprite_Axis, Sprite_Scale, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(Sprite_Tint, Sprite_Intensity), + float4(Sprite_Edge_Intensity, Sprite_Edge_Curve, Sprite_VigRadius, Sprite_Feather), Sprite_Chroma_Axial); + + } + pass P48//Sprite1 + { + + VertexShader = compile vs_3_0 VS_Draw(float4(Sprite_Offset, Sprite_Axis, Sprite_Scale, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(Sprite_Tint, Sprite_Intensity), + float4(Sprite_Edge_Intensity, Sprite_Edge_Curve, Sprite_VigRadius, Sprite_Feather), Sprite_Chroma_Axial); + + } + pass P49//Sprite1 + { + + VertexShader = compile vs_3_0 VS_Draw(float4(Sprite_Offset, Sprite_Axis, Sprite_Scale, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(Sprite_Tint, Sprite_Intensity), + float4(Sprite_Edge_Intensity, Sprite_Edge_Curve, Sprite_VigRadius, Sprite_Feather), Sprite_Chroma_Axial); + + } + pass P50//Sprite1 + { + + VertexShader = compile vs_3_0 VS_Draw(float4(Sprite_Offset, Sprite_Axis, Sprite_Scale, 0)); + PixelShader = compile ps_3_0 PS_Sprite_Primary( + float4(Sprite_Tint, Sprite_Intensity), + float4(Sprite_Edge_Intensity, Sprite_Edge_Curve, Sprite_VigRadius, Sprite_Feather), Sprite_Chroma_Axial); + + } +*/ + pass P51//Glare + { + + VertexShader = compile vs_3_0 VS_Draw( float4(-1, 0, 1.75, 1)); + PixelShader = compile ps_3_0 PS_Glare(); + + AlphaBlendEnable=TRUE; + SrcBlend=DESTALPHA; + DestBlend=ONE; + + DitherEnable=FALSE; + ZEnable=FALSE; + CullMode=NONE; + ALPHATESTENABLE=FALSE; + SEPARATEALPHABLENDENABLE=FALSE; + StencilEnable=FALSE; + FogEnable=FALSE; + SRGBWRITEENABLE=FALSE; + } + +} + diff --git a/00 - Core/DAHAKA's ENB/enbseries/enbsunsprite.fx.ini b/00 - Core/DAHAKA's ENB/enbseries/enbsunsprite.fx.ini new file mode 100644 index 0000000..f58ecab --- /dev/null +++ b/00 - Core/DAHAKA's ENB/enbseries/enbsunsprite.fx.ini @@ -0,0 +1,103 @@ +[ENBSUNSPRITE.FX] +TECHNIQUE=0 ++++++Lens+++++=false +Shutter Leaf=10 +F-Number=10.0 +Offset Angle(°)=0 ++++++Glare+++++=false +Glare_Diff_Curve=3.0 +Glare_Diff_Intensity=2.0 +Glare_Intensity=2.0 +Glare_AlphaWeight=30.0 +Glare_Tint=0.545, 0.392, 0.239 ++++++Corona+++++=false +Corona_Radius=0.5 +Corona_Intensity=1.0 ++++++Sprite+++++=false +Sprite_Intensity=0.5 +Sprite_Scale=0.5 ++++++Group1+++++=false +Group1_Offset_Scale=0.22 +Group1_Scale=0.15 +Group1_Intensity=0.5 +Group1_Edge_Intensity=2.0 +Group1_Edge_Curve=5.0 +Group1_Chroma=1.04 +Group1_Tint=0.498, 1, 1 ++++++Group2+++++=false +Group2_Offset_Scale=0.18 +Group2_Scale=0.2 +Group2_Intensity=0.5 +Group2_Edge_Intensity=2.0 +Group2_Edge_Curve=5.0 +Group2_Chroma=1.04 +Group2_Tint=0.498, 1, 1 ++++++Group3+++++=false +Group3_Offset_Scale=0.12 +Group3_Scale=0.5 +Group3_Intensity=0.5 +Group3_Edge_Intensity=2.0 +Group3_Edge_Curve=5.0 +Group3_Chroma=1.04 +Group3_Tint=0.498, 1, 1 ++++++Group4+++++=false +Group4_Offset_Scale=0.08 +Group4_Scale=0.73 +Group4_Intensity=0.0 +Group4_Edge_Intensity=0.5 +Group4_Edge_Curve=5.0 +Group4_Chroma=1.1 +Group4_Tint=0.498, 1, 1 ++++Secondary Sprite1+++=false +S1_Scale=0.5 +S1_Intensity=0.25 +S1_Offset=1.44 +S1_Axis(°)=0 +S1_Edge_Curve=5.0 +S1_Edge_Intensity=0.0 +S1_VigRadius=0.5 +S1_Feather=0.7 +S1_Distort_Offset=-1.54 +S1_Distort_Scale=-0.68 +S1_Chroma=1.06 +S1_Tint=0.498, 1, 1 ++++Secondary Sprite2+++=false +S2_Scale=0.49 +S2_Intensity=1.0 +S2_Offset=-1.65 +S2_Axis(°)=0 +S2_Edge_Curve=5.0 +S2_Edge_Intensity=0.0 +S2_VigRadius=0.5 +S2_Feather=0.9 +S2_Distort_Offset=1.95 +S2_Distort_Scale=-0.52 +S2_Chroma=1.01 +S2_Tint=0.498, 1, 1 ++++Secondary Sprite3+++=false +S3_Scale=0.56 +S3_Intensity=0.5 +S3_Offset=-0.11 +S3_Axis(°)=0 +S3_Edge_Curve=8.0 +S3_Edge_Intensity=0.0 +S3_VigRadius=0.5 +S3_Feather=0.9 +S3_Distort_Offset=0.6 +S3_Distort_Scale=-0.25 +S3_Chroma=1.06 +S3_Tint=0.498, 1, 1 ++++Secondary Sprite4+++=false +S4_Scale=0.4 +S4_Intensity=0.5 +S4_Offset=-2.0 +S4_Axis(°)=141 +S4_Edge_Curve=5.0 +S4_Edge_Intensity=0.0 +S4_VigRadius=0.5 +S4_Feather=0.35 +S4_Distort_Offset=1.0 +S4_Distort_Scale=0.64 +S4_Chroma=0.73 +S4_Tint=0.498, 1, 1 +Lenz flare intensity=0.25 diff --git a/00 - Core/DAHAKA's ENB/enbseries/enbsunsprite.tga b/00 - Core/DAHAKA's ENB/enbseries/enbsunsprite.tga new file mode 100644 index 0000000..646c5ee Binary files /dev/null and b/00 - Core/DAHAKA's ENB/enbseries/enbsunsprite.tga differ diff --git a/00 - Core/DAHAKA's ENB/enbseries/enbweather.bmp b/00 - Core/DAHAKA's ENB/enbseries/enbweather.bmp new file mode 100644 index 0000000..a5a8a7c Binary files /dev/null and b/00 - Core/DAHAKA's ENB/enbseries/enbweather.bmp differ diff --git a/00 - Core/Meshes/effects/ELFX/ELFXFakeLight.nif b/00 - Core/Meshes/effects/ELFX/ELFXFakeLight.nif new file mode 100644 index 0000000..65852f5 Binary files /dev/null and b/00 - Core/Meshes/effects/ELFX/ELFXFakeLight.nif differ diff --git a/00 - Core/Meshes/effects/ELFX/ELFXFakeLightHalf.nif b/00 - Core/Meshes/effects/ELFX/ELFXFakeLightHalf.nif new file mode 100644 index 0000000..65852f5 Binary files /dev/null and b/00 - Core/Meshes/effects/ELFX/ELFXFakeLightHalf.nif differ diff --git a/00 - Core/Meshes/effects/fxcameraattachupsnow.nif b/00 - Core/Meshes/effects/fxcameraattachupsnow.nif new file mode 100644 index 0000000..e8e5b06 Binary files /dev/null and b/00 - Core/Meshes/effects/fxcameraattachupsnow.nif differ diff --git a/00 - Core/Meshes/effects/mxenbsnowfall.nif b/00 - Core/Meshes/effects/mxenbsnowfall.nif new file mode 100644 index 0000000..3b7f255 Binary files /dev/null and b/00 - Core/Meshes/effects/mxenbsnowfall.nif differ diff --git a/00 - Core/Meshes/effects/mxenbstormsnow.nif b/00 - Core/Meshes/effects/mxenbstormsnow.nif new file mode 100644 index 0000000..a47a17c Binary files /dev/null and b/00 - Core/Meshes/effects/mxenbstormsnow.nif differ diff --git a/00 - Core/Meshes/plants/floranirnroot01.nif b/00 - Core/Meshes/plants/floranirnroot01.nif new file mode 100644 index 0000000..2f98068 Binary files /dev/null and b/00 - Core/Meshes/plants/floranirnroot01.nif differ diff --git a/00 - Core/Meshes/plants/floranirnroot01red.nif b/00 - Core/Meshes/plants/floranirnroot01red.nif new file mode 100644 index 0000000..bf09641 Binary files /dev/null and b/00 - Core/Meshes/plants/floranirnroot01red.nif differ diff --git a/00 - Core/Meshes/sky/atmosphere.nif b/00 - Core/Meshes/sky/atmosphere.nif new file mode 100644 index 0000000..b5a6739 Binary files /dev/null and b/00 - Core/Meshes/sky/atmosphere.nif differ diff --git a/00 - Core/textures/sky/climatesoftamriel/sunglare.dds b/00 - Core/textures/sky/climatesoftamriel/sunglare.dds new file mode 100644 index 0000000..50b6ec1 Binary files /dev/null and b/00 - Core/textures/sky/climatesoftamriel/sunglare.dds differ diff --git a/01 - Quality/High/DAHAKA's ENB/enbseries.ini b/01 - Quality/High/DAHAKA's ENB/enbseries.ini new file mode 100644 index 0000000..4b02610 --- /dev/null +++ b/01 - Quality/High/DAHAKA's ENB/enbseries.ini @@ -0,0 +1,877 @@ +[GLOBAL] +UseEffect=true + +[EFFECT] +UseOriginalPostProcessing=false +UseOriginalObjectsProcessing=false +EnableBloom=true +EnableLens=true +EnableAdaptation=true +EnableDepthOfField=true +EnableAmbientOcclusion=true +EnableDetailedShadow=true +EnableSunRays=true +EnableSunGlare=true +EnableSkyLighting=true +EnableImageBasedLighting=true +EnableReflection=true +EnableSoftParticles=true +EnableParticleLights=true +EnableSubSurfaceScattering=true +EnableWater=true +EnableUnderwater=true +EnableCloudShadows=true +EnableVolumetricRays=true +EnableProceduralSun=true +EnableMist=true + +[COLORCORRECTION] +UsePaletteTexture=true +Brightness=1.0 +GammaCurve=1.0 +UseProceduralCorrection=true + +[WEATHER] +EnableMultipleWeathers=true + +[TIMEOFDAY] +Enable=true +DawnDuration=1.0 +SunriseTime=7.5 +DayTime=13.25 +SunsetTime=18.0 +DuskDuration=1.0 +NightTime=23.75 + +[NIGHTDAY] +DetectorOldVersion=false +DetectorDefaultDay=false +DetectorLevelDay=0.6 +DetectorLevelNight=0.3 +DetectorLevelCurve=1.8 + +[ADAPTATION] +ForceMinMaxValues=true +AdaptationSensitivity=0.1 +AdaptationTime=1.0 +AdaptationMin=0.0 +AdaptationMax=0.25 + +[BLOOM] +AmountSunrise=0.1 +AmountDay=0.1 +AmountSunset=0.1 +AmountNight=0.1 +AmountInteriorDay=0.1 +AmountInteriorNight=0.1 +BlueShiftAmountSunrise=0.0 +BlueShiftAmountDay=0.0 +BlueShiftAmountSunset=0.0 +BlueShiftAmountNight=0.0 +BlueShiftAmountInteriorDay=0.0 +BlueShiftAmountInteriorNight=0.0 +IgnoreWeatherSystem=false + +[LENS] +IgnoreWeatherSystem=false +ReflectionIntensitySunrise=0.1 +ReflectionIntensityDay=0.1 +ReflectionIntensitySunset=0.1 +ReflectionIntensityNight=0.1 +ReflectionIntensityInteriorDay=0.1 +ReflectionIntensityInteriorNight=0.1 +ReflectionPowerSunrise=1.0 +ReflectionPowerDay=1.0 +ReflectionPowerSunset=1.0 +ReflectionPowerNight=1.0 +ReflectionPowerInteriorDay=1.0 +ReflectionPowerInteriorNight=1.0 +DirtIntensitySunrise=50.0 +DirtIntensityDay=50.0 +DirtIntensitySunset=50.0 +DirtIntensityNight=50.0 +DirtIntensityInteriorDay=50.0 +DirtIntensityInteriorNight=50.0 +DirtPowerSunrise=8.0 +DirtPowerDay=8.0 +DirtPowerSunset=8.0 +DirtPowerNight=8.0 +DirtPowerInteriorDay=8.0 +DirtPowerInteriorNight=8.0 + +[SSAO_SSIL] +EnableSupersampling=false +UseIndirectLighting=true +UseComplexIndirectLighting=true +UseComplexAmbientOcclusion=true +UseAmbientIndirectLighting=true +SamplingQuality=0 +SamplingPrecision=0 +SamplingRange=0.15 +FadeFogRange=100.0 +SizeScale=0.5 +SourceTexturesScale=0.5 +EnableComplexFilter=true +FilterQuality=0 +FilterType=0 +AOAmount=2.0 +AOAmountInterior=2.0 +ILAmount=2.0 +ILAmountInterior=2.0 +AOIntensity=1.0 +AOIntensityInterior=1.0 +AOType=2 +ILType=0 +AOMixingType=0 +AOMixingTypeInterior=0 +EnableDenoiser=true + +[SKYLIGHTING] +IgnoreWeatherSystem=false +Quality=0 +FilterQuality=0 +AmbientMinLevelSunrise=0.3 +AmbientMinLevelDay=0.3 +AmbientMinLevelSunset=0.3 +AmbientMinLevelNight=0.5 +AmbientMinLevelInteriorDay=0.3 +AmbientMinLevelInteriorNight=0.5 + +[ENVIRONMENT] +IgnoreWeatherSystem=false +DirectLightingIntensitySunrise=0.05 +DirectLightingIntensityDay=1.0 +DirectLightingIntensitySunset=0.05 +DirectLightingIntensityNight=0.05 +DirectLightingIntensityInteriorDay=0.4 +DirectLightingIntensityInteriorNight=0.05 +DirectLightingCurveSunrise=2.0 +DirectLightingCurveDay=1.0 +DirectLightingCurveSunset=2.0 +DirectLightingCurveNight=1.0 +DirectLightingCurveInteriorDay=1.0 +DirectLightingCurveInteriorNight=1.0 +DirectLightingDesaturationSunrise=0.0 +DirectLightingDesaturationDay=0.0 +DirectLightingDesaturationSunset=0.0 +DirectLightingDesaturationNight=0.0 +DirectLightingDesaturationInteriorDay=0.0 +DirectLightingDesaturationInteriorNight=0.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 +SpecularFromLightSunrise=0.5 +SpecularFromLightDay=0.5 +SpecularFromLightSunset=0.5 +SpecularFromLightNight=0.5 +SpecularFromLightInteriorDay=0.5 +SpecularFromLightInteriorNight=0.5 +AmbientLightingIntensitySunrise=0.0 +AmbientLightingIntensityDay=0.0 +AmbientLightingIntensitySunset=0.0 +AmbientLightingIntensityNight=0.0 +AmbientLightingIntensityInteriorDay=0.0 +AmbientLightingIntensityInteriorNight=0.0 +AmbientLightingCurveSunrise=1.0 +AmbientLightingCurveDay=1.0 +AmbientLightingCurveSunset=1.0 +AmbientLightingCurveNight=1.0 +AmbientLightingCurveInteriorDay=1.0 +AmbientLightingCurveInteriorNight=1.0 +AmbientLightingDesaturationSunrise=0.0 +AmbientLightingDesaturationDay=0.0 +AmbientLightingDesaturationSunset=0.0 +AmbientLightingDesaturationNight=0.0 +AmbientLightingDesaturationInteriorDay=0.0 +AmbientLightingDesaturationInteriorNight=0.0 + +AmbientColorFilterAmountSunrise=1.0 +AmbientColorFilterAmountDay=1.0 +AmbientColorFilterAmountSunset=1.0 +AmbientColorFilterAmountNight=1.0 +AmbientColorFilterAmountInteriorDay=1.0 +AmbientColorFilterAmountInteriorNight=1.0 +AmbientColorFilterTopSunrise=0.0235, 0.11, 0.212 +AmbientColorFilterTopDay=0.141, 0.204, 0.329 +AmbientColorFilterTopSunset=0.165, 0.118, 0.0706 +AmbientColorFilterTopNight=0.00392, 0.0196, 0.0353 +AmbientColorFilterTopInteriorDay=0.0157, 0.0588, 0.141 +AmbientColorFilterTopInteriorNight=0.0157, 0.0588, 0.141 +AmbientColorFilterMiddleSunrise=0.11, 0.0863, 0.0471 +AmbientColorFilterMiddleDay=0.188, 0.157, 0.125 +AmbientColorFilterMiddleSunset=0.0157, 0.0588, 0.141 +AmbientColorFilterMiddleNight=0.00392, 0.0157, 0.0353 +AmbientColorFilterMiddleInteriorDay=0.0549, 0.0235, 0.0235 +AmbientColorFilterMiddleInteriorNight=0.0235, 0.0353, 0.0549 +AmbientColorFilterBottomSunrise=0.00784, 0.0314, 0.0706 +AmbientColorFilterBottomDay=0.141, 0.0784, 0.0157 +AmbientColorFilterBottomSunset=0.0706, 0.0392, 0.00784 +AmbientColorFilterBottomNight=0.00392, 0.0157, 0.0353 +AmbientColorFilterBottomInteriorDay=0.0353, 0.0196, 0.00392 +AmbientColorFilterBottomInteriorNight=0.0353, 0.0196, 0.00392 + +PointLightingIntensitySunrise=0.5 +PointLightingIntensityDay=0.5 +PointLightingIntensitySunset=0.5 +PointLightingIntensityNight=0.5 +PointLightingIntensityInteriorDay=1.0 +PointLightingIntensityInteriorNight=1.0 +PointLightingCurveSunrise=1.0 +PointLightingCurveDay=1.0 +PointLightingCurveSunset=1.0 +PointLightingCurveNight=1.0 +PointLightingCurveInteriorDay=1.0 +PointLightingCurveInteriorNight=1.0 +PointLightingDesaturationSunrise=0.0 +PointLightingDesaturationDay=0.0 +PointLightingDesaturationSunset=0.0 +PointLightingDesaturationNight=0.0 +PointLightingDesaturationInteriorDay=0.0 +PointLightingDesaturationInteriorNight=0.0 + +ParticleLightsIntensitySunrise=0.2 +ParticleLightsIntensityDay=0.2 +ParticleLightsIntensitySunset=0.2 +ParticleLightsIntensityNight=0.2 +ParticleLightsIntensityInteriorDay=0.2 +ParticleLightsIntensityInteriorNight=0.2 + +FogColorMultiplierSunrise=0.05 +FogColorMultiplierDay=0.05 +FogColorMultiplierSunset=0.05 +FogColorMultiplierNight=0.05 +FogColorMultiplierInteriorDay=0.05 +FogColorMultiplierInteriorNight=0.05 +FogColorCurveSunrise=1.0 +FogColorCurveDay=1.0 +FogColorCurveSunset=1.0 +FogColorCurveNight=1.0 +FogColorCurveInteriorDay=1.0 +FogColorCurveInteriorNight=1.0 +ColorPowSunrise=1.0 +ColorPowDay=1.0 +ColorPowSunset=1.0 +ColorPowNight=1.0 +ColorPowInteriorDay=1.0 +ColorPowInteriorNight=1.0 +DirectLightingColorFilterSunrise=0.953, 0.839, 0.616 +DirectLightingColorFilterDay=1, 1, 1 +DirectLightingColorFilterSunset=0.953, 0.671, 0.616 +DirectLightingColorFilterNight=0.616, 0.953, 0.616 +DirectLightingColorFilterInteriorDay=0.871, 0.784, 0.698 +DirectLightingColorFilterInteriorNight=0.698, 0.757, 0.871 +FogColorFilterSunrise=1, 1, 1 +FogColorFilterDay=1, 1, 1 +FogColorFilterSunset=1, 1, 1 +FogColorFilterNight=1, 1, 1 +FogColorFilterInteriorDay=1, 1, 1 +FogColorFilterInteriorNight=1, 1, 1 + +[SKY] +IgnoreWeatherSystem=false +Enable=true +DisableWrongSkyMath=true + +StarsIntensity=1.0 +StarsCurve=1.0 + +AuroraBorealisIntensity=0.5 +AuroraBorealisCurve=0.2 +CloudsIntensitySunrise=0.3 +CloudsIntensityDay=1.0 +CloudsIntensitySunset=0.3 +CloudsIntensityNight=0.3 +CloudsIntensityInteriorDay=1.0 +CloudsIntensityInteriorNight=1.0 +CloudsCurveSunrise=6.0 +CloudsCurveDay=6.0 +CloudsCurveSunset=6.0 +CloudsCurveNight=6.0 +CloudsCurveInteriorDay=6.0 +CloudsCurveInteriorNight=6.0 +CloudsDesaturationSunrise=0.75 +CloudsDesaturationDay=0.0 +CloudsDesaturationSunset=0.75 +CloudsDesaturationNight=1.0 +CloudsDesaturationInteriorDay=0.0 +CloudsDesaturationInteriorNight=0.0 +CloudsOpacitySunrise=1.0 +CloudsOpacityDay=1.0 +CloudsOpacitySunset=1.0 +CloudsOpacityNight=1.0 +CloudsOpacityInteriorDay=1.0 +CloudsOpacityInteriorNight=1.0 +CloudsEdgeClamp=0.0 +CloudsEdgeIntensity=20.0 +CloudsEdgeFadeRange=0.95 +CloudsEdgeMoonMultiplier=20.0 + +GradientIntensitySunrise=0.2 +GradientIntensityDay=0.2 +GradientIntensitySunset=0.2 +GradientIntensityNight=0.2 +GradientIntensityInteriorDay=1.0 +GradientIntensityInteriorNight=0.2 +GradientDesaturationSunrise=0.0 +GradientDesaturationDay=0.0 +GradientDesaturationSunset=0.0 +GradientDesaturationNight=0.0 +GradientDesaturationInteriorDay=0.0 +GradientDesaturationInteriorNight=0.0 +GradientTopIntensitySunrise=1.0 +GradientTopIntensityDay=1.0 +GradientTopIntensitySunset=1.0 +GradientTopIntensityNight=1.0 +GradientTopIntensityInteriorDay=1.0 +GradientTopIntensityInteriorNight=1.0 +GradientTopCurveSunrise=0.1 +GradientTopCurveDay=1.0 +GradientTopCurveSunset=0.1 +GradientTopCurveNight=1.0 +GradientTopCurveInteriorDay=1.0 +GradientTopCurveInteriorNight=1.0 +GradientMiddleIntensitySunrise=1.0 +GradientMiddleIntensityDay=1.0 +GradientMiddleIntensitySunset=1.0 +GradientMiddleIntensityNight=1.0 +GradientMiddleIntensityInteriorDay=1.0 +GradientMiddleIntensityInteriorNight=1.0 +GradientMiddleCurveSunrise=0.1 +GradientMiddleCurveDay=0.75 +GradientMiddleCurveSunset=0.1 +GradientMiddleCurveNight=1.0 +GradientMiddleCurveInteriorDay=1.0 +GradientMiddleCurveInteriorNight=1.0 +GradientHorizonIntensitySunrise=1.0 +GradientHorizonIntensityDay=1.0 +GradientHorizonIntensitySunset=1.0 +GradientHorizonIntensityNight=1.0 +GradientHorizonIntensityInteriorDay=1.0 +GradientHorizonIntensityInteriorNight=1.0 +GradientHorizonCurveSunrise=0.1 +GradientHorizonCurveDay=0.5 +GradientHorizonCurveSunset=0.1 +GradientHorizonCurveNight=0.5 +GradientHorizonCurveInteriorDay=0.5 +GradientHorizonCurveInteriorNight=0.5 + +SunIntensitySunrise=1.0 +SunIntensityDay=1.0 +SunIntensitySunset=1.0 +SunIntensityNight=1.0 +SunIntensityInteriorDay=1.0 +SunIntensityInteriorNight=1.0 +SunDesaturationSunrise=0.55 +SunDesaturationDay=0.65 +SunDesaturationSunset=0.5 +SunDesaturationNight=0.19 +SunDesaturationInteriorDay=0.22 +SunDesaturationInteriorNight=0.17 +SunColorFilterSunrise=0.91, 0.482, 0.267 +SunColorFilterDay=0.671, 0.588, 0.506 +SunColorFilterSunset=0.827, 0.486, 0.349 +SunColorFilterNight=0.91, 0.373, 0.267 +SunColorFilterInteriorDay=1, 1, 1 +SunColorFilterInteriorNight=1, 1, 1 + +SunGlowIntensitySunrise=0.1 +SunGlowIntensityDay=1.05 +SunGlowIntensitySunset=0.1 +SunGlowIntensityNight=0.0 +SunGlowIntensityInteriorDay=1.0 +SunGlowIntensityInteriorNight=0.0 +SunGlowHazinessSunrise=0.03 +SunGlowHazinessDay=0.14 +SunGlowHazinessSunset=0.040001 +SunGlowHazinessNight=0.0 +SunGlowHazinessInteriorDay=0.160001 +SunGlowHazinessInteriorNight=0.0 + +SunCoronaIntensity=1.00001 +SunCoronaCurve=0.12 +SunCoronaDesaturation=0.08 + +MoonIntensitySunrise=0.1 +MoonIntensityDay=0.0 +MoonIntensitySunset=0.1 +MoonIntensityNight=0.5 +MoonIntensityInteriorDay=0.0 +MoonIntensityInteriorNight=0.5 +MoonCurveSunrise=2.0 +MoonCurveDay=2.0 +MoonCurveSunset=2.0 +MoonCurveNight=2.0 +MoonCurveInteriorDay=2.0 +MoonCurveInteriorNight=2.0 +MoonDesaturationSunrise=0.8 +MoonDesaturationDay=1.0 +MoonDesaturationSunset=0.8 +MoonDesaturationNight=0.4 +MoonDesaturationInteriorDay=1.0 +MoonDesaturationInteriorNight=0.4 +GradientTopColorFilterSunrise=1, 1, 1 +GradientTopColorFilterDay=1, 1, 1 +GradientTopColorFilterSunset=1, 1, 1 +GradientTopColorFilterNight=1, 1, 1 +GradientTopColorFilterInteriorDay=1, 1, 1 +GradientTopColorFilterInteriorNight=1, 1, 1 +GradientMiddleColorFilterSunrise=1, 1, 1 +GradientMiddleColorFilterDay=1, 1, 1 +GradientMiddleColorFilterSunset=1, 1, 1 +GradientMiddleColorFilterNight=1, 1, 1 +GradientMiddleColorFilterInteriorDay=1, 1, 1 +GradientMiddleColorFilterInteriorNight=1, 1, 1 +GradientHorizonColorFilterSunrise=1, 1, 1 +GradientHorizonColorFilterDay=1, 1, 1 +GradientHorizonColorFilterSunset=1, 1, 1 +GradientHorizonColorFilterNight=1, 1, 1 +GradientHorizonColorFilterInteriorDay=1, 1, 1 +GradientHorizonColorFilterInteriorNight=1, 1, 1 + +[OBJECT] +IgnoreWeatherSystem=false +SubSurfaceScatteringMultiplierSunrise=0.2 +SubSurfaceScatteringMultiplierDay=0.55 +SubSurfaceScatteringMultiplierSunset=0.2 +SubSurfaceScatteringMultiplierNight=0.1 +SubSurfaceScatteringMultiplierInteriorDay=1.0 +SubSurfaceScatteringMultiplierInteriorNight=1.0 +SubSurfaceScatteringPowerSunrise=0.5 +SubSurfaceScatteringPowerDay=0.5 +SubSurfaceScatteringPowerSunset=0.5 +SubSurfaceScatteringPowerNight=0.5 +SubSurfaceScatteringPowerInteriorDay=0.5 +SubSurfaceScatteringPowerInteriorNight=0.5 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[VEGETATION] +SubSurfaceScatteringMultiplierSunrise=0.2 +SubSurfaceScatteringMultiplierDay=0.2 +SubSurfaceScatteringMultiplierSunset=0.2 +SubSurfaceScatteringMultiplierNight=0.2 +SubSurfaceScatteringMultiplierInteriorDay=0.2 +SubSurfaceScatteringMultiplierInteriorNight=0.2 +SubSurfaceScatteringPowerSunrise=1.0 +SubSurfaceScatteringPowerDay=1.0 +SubSurfaceScatteringPowerSunset=1.0 +SubSurfaceScatteringPowerNight=1.0 +SubSurfaceScatteringPowerInteriorDay=1.0 +SubSurfaceScatteringPowerInteriorNight=1.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 +IgnoreWeatherSystem=false + +[EYES] +IgnoreWeatherSystem=false +SubSurfaceScatteringMultiplierSunrise=0.85 +SubSurfaceScatteringMultiplierDay=0.85 +SubSurfaceScatteringMultiplierSunset=0.85 +SubSurfaceScatteringMultiplierNight=1.0 +SubSurfaceScatteringMultiplierInteriorDay=1.2 +SubSurfaceScatteringMultiplierInteriorNight=1.2 +SubSurfaceScatteringPowerSunrise=8.0 +SubSurfaceScatteringPowerDay=8.0 +SubSurfaceScatteringPowerSunset=8.0 +SubSurfaceScatteringPowerNight=8.0 +SubSurfaceScatteringPowerInteriorDay=8.0 +SubSurfaceScatteringPowerInteriorNight=8.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[LIGHTSPRITE] +IgnoreWeatherSystem=false +IntensitySunrise=0.2 +IntensityDay=0.2 +IntensitySunset=0.2 +IntensityNight=0.2 +IntensityInteriorDay=0.2 +IntensityInteriorNight=0.2 +CurveSunrise=3.0 +CurveDay=3.0 +CurveSunset=3.0 +CurveNight=3.0 +CurveInteriorDay=3.0 +CurveInteriorNight=3.0 + +[WINDOWLIGHT] +IgnoreWeatherSystem=false +IntensitySunrise=0.5 +IntensityDay=0.3 +IntensitySunset=0.5 +IntensityNight=0.8 +IntensityInteriorDay=1.2 +IntensityInteriorNight=0.1 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 + +[VOLUMETRICFOG] +IgnoreWeatherSystem=false +EnableShadows=true +IntensitySunrise=0.5 +IntensityDay=1.0 +IntensitySunset=0.5 +IntensityNight=0.3 +IntensityInteriorDay=0.3 +IntensityInteriorNight=0.3 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 +LightingInfluenceSunrise=0.5 +LightingInfluenceDay=0.5 +LightingInfluenceSunset=0.5 +LightingInfluenceNight=1.0 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 +OpacitySunrise=1.0 +OpacityDay=1.0 +OpacitySunset=1.0 +OpacityNight=1.0 +OpacityInteriorDay=1.0 +OpacityInteriorNight=1.0 + +[FIRE] +IgnoreWeatherSystem=false +IntensitySunrise=2.0 +IntensityDay=2.0 +IntensitySunset=2.0 +IntensityNight=2.0 +IntensityInteriorDay=2.0 +IntensityInteriorNight=2.0 +CurveSunrise=1.5 +CurveDay=1.5 +CurveSunset=1.5 +CurveNight=1.5 +CurveInteriorDay=1.5 +CurveInteriorNight=1.5 +AdditiveBlending=true + +[PARTICLE] +IgnoreWeatherSystem=false +IntensitySunrise=0.5 +IntensityDay=1.0 +IntensitySunset=0.5 +IntensityNight=0.2 +IntensityInteriorDay=0.5 +IntensityInteriorNight=0.5 +LightingInfluenceSunrise=0.5 +LightingInfluenceDay=0.5 +LightingInfluenceSunset=0.5 +LightingInfluenceNight=1.0 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 + +[DEPTHOFFIELD] +IgnoreWeatherSystem=false +Quality=-1 +FadeTime=0.15 + +[SHADOW] +IgnoreWeatherSystem=false +ShadowCastersFix=true +UseBilateralShadowFilter=true +ShadowQualityFix=true +DetailedShadowQuality=-1 +ShadowFilterQuality=0 +ShadowBlurRange=7.0 +ShadowBlurRangeInterior=7.0 + +[RAYS] +IgnoreWeatherSystem=false +SunRaysMultiplierSunrise=0.5 +SunRaysMultiplierDay=0.5 +SunRaysMultiplierSunset=0.5 +SunRaysMultiplierNight=0.5 +SunRaysMultiplierInteriorDay=0.5 +SunRaysMultiplierInteriorNight=0.5 + +[REFLECTION] +IgnoreWeatherSystem=false +Quality=0 +FilterQuality=0 +FilterBluriness=0.5 +SizeScale=0.5 +SourceTexturesScale=0.5 +Amount=0.5 +AmountInterior=0.5 +Power=0.5 +PowerInterior=0.5 +GlosinessMin=0.0 +GlosinessMax=1.0 +EnableDenoiser=true +DenoiserType=0 +EnableSupersampling=false +ExteriorEnable=true +InteriorEnable=true + +[IMAGEBASEDLIGHTING] +IgnoreWeatherSystem=false +AdditiveAmountSunrise=0.1 +AdditiveAmountDay=0.1 +AdditiveAmountSunset=0.1 +AdditiveAmountNight=0.1 +AdditiveAmountInteriorDay=0.1 +AdditiveAmountInteriorNight=0.1 +MultiplicativeAmountSunrise=0.5 +MultiplicativeAmountDay=0.5 +MultiplicativeAmountSunset=0.5 +MultiplicativeAmountNight=0.5 +MultiplicativeAmountInteriorDay=0.5 +MultiplicativeAmountInteriorNight=0.5 +ReflectiveAmountSunrise=1.0 +ReflectiveAmountDay=2.0 +ReflectiveAmountSunset=1.0 +ReflectiveAmountNight=0.5 +ReflectiveAmountInteriorDay=0.1 +ReflectiveAmountInteriorNight=0.1 + +[RAIN] +IgnoreWeatherSystem=false +Enable=true +EnableAntialiasing=true +EnableSupersampling=false +MotionStretch=0.5 +MotionTransparency=0.9 + +[SUBSURFACESCATTERING] +IgnoreWeatherSystem=false +EnableTextureAlpha=true +Quality=0 +Radius=1.0 +Amount=1.0 +EpidermalAmount=10.0 +SubdermalAmount=10.0 +EpidermalDiffuseSaturation=0.0 +SubdermalDiffuseSaturation=0.0 +EpidermalMix=0.2 +SubdermalMix=0.2 +SubdermalTranslucency=1.0 +SubdermalPhase=1.0 + +[WATER] +IgnoreWeatherSystem=false +EnablePreCache=true +EnableDispersion=true +EnableCaustics=true +EnableParallax=true +EnableShadow=true +EnableVolumetricShadow=true +EnableLighting=true +EnableSelfReflection=true +EnableDisplacement=true +DisplacementQuality=0 +DisplacementFilterQuality=0 +ShadowQuality=0 +EnableShadowNoise=false +ReflectionAmount=0.5 +FrennelMultiplier=5.0 +FrennelMin=0.0 +FrennelMax=1.0 +DispersionAmount=0.25 +CausticsAmount=1.0 +SunSpecularMultiplier=3.0 +SunScatteringMultiplier=10.0 +SunLightingMultiplier=1.0 +WetMultiplier=1.0 +WavesAmplitudeSunrise=1.0 +WavesAmplitudeDay=0.2 +WavesAmplitudeSunset=1.0 +WavesAmplitudeNight=1.0 +WavesAmplitudeInteriorDay=1.0 +WavesAmplitudeInteriorNight=1.0 +Muddiness=0.1 + +[UNDERWATER] +IgnoreWeatherSystem=false +EnableDispersion=true +EnableParallax=true +EnableDisplacement=true +EnableSilhouette=true +EnableBlurring=true +EnableReflection=true +EnableShadow=true +ShadowQuality=0 +DispersionAmount=0.25 +ReflectionAmount=0.5 +TransparencyFade=1.0 +TransparencyCurve=2.0 +DeepnessFade=0.1 +DeepnessDarkening=0.1 +TintAmount=100.0 +TintFade=100.0 +SunScatteringMultiplier=10.0 + +[CLOUDSHADOWS] +IgnoreWeatherSystem=false +EnableAtNight=true +OpacitySunrise=1.0 +OpacityDay=1.0 +OpacitySunset=1.0 +OpacityNight=1.0 +OpacityInteriorDay=1.0 +OpacityInteriorNight=1.0 + +[VOLUMETRICRAYS] +IgnoreWeatherSystem=false +Quality=0 +IntensitySunrise=0.3 +IntensityDay=0.0 +IntensitySunset=0.3 +IntensityNight=0.3 +IntensityInteriorDay=0.3 +IntensityInteriorNight=0.3 +DensitySunrise=1.0 +DensityDay=1.0 +DensitySunset=1.0 +DensityNight=1.0 +DensityInteriorDay=1.0 +DensityInteriorNight=1.0 +SkyColorAmountSunrise=1.0 +SkyColorAmountDay=1.0 +SkyColorAmountSunset=1.0 +SkyColorAmountNight=1.0 +SkyColorAmountInteriorDay=1.0 +SkyColorAmountInteriorNight=1.0 + +[PROCEDURALSUN] +IgnoreWeatherSystem=false +Size=0.75 +EdgeSoftness=0.8 +GlowIntensitySunrise=0.2 +GlowIntensityDay=0.05 +GlowIntensitySunset=0.2 +GlowIntensityNight=0.2 +GlowIntensityInteriorDay=0.2 +GlowIntensityInteriorNight=0.2 +GlowCurveSunrise=10.0 +GlowCurveDay=10.0 +GlowCurveSunset=10.0 +GlowCurveNight=10.0 +GlowCurveInteriorDay=10.0 +GlowCurveInteriorNight=10.0 + +[MIST] +IgnoreWeatherSystem=false +EnableAnchors=true +AnchorsAmountSunrise=1.0 +AnchorsAmountDay=1.0 +AnchorsAmountSunset=1.0 +AnchorsAmountNight=1.0 +AnchorsAmountInteriorDay=1.0 +AnchorsAmountInteriorNight=1.0 + +ColorFromEnvironmentFog=0.5 +SkyLightingAmountSunrise=5.0 +SkyLightingAmountDay=5.0 +SkyLightingAmountSunset=5.0 +SkyLightingAmountNight=5.0 +SkyLightingAmountInteriorDay=5.0 +SkyLightingAmountInteriorNight=5.0 +SunLightingAmountSunrise=0.1 +SunLightingAmountDay=0.1 +SunLightingAmountSunset=0.1 +SunLightingAmountNight=0.1 +SunLightingAmountInteriorDay=0.1 +SunLightingAmountInteriorNight=0.1 +DesaturationSunrise=0.5 +DesaturationDay=0.5 +DesaturationSunset=0.5 +DesaturationNight=0.5 +DesaturationInteriorDay=0.5 +DesaturationInteriorNight=0.5 +ColorFilterSunrise=0.427, 0.518, 0.749 +ColorFilterDay=0.616, 0.702, 0.953 +ColorFilterSunset=0.427, 0.525, 0.749 +ColorFilterNight=0.345, 0.604, 0.831 +ColorFilterInteriorDay=1, 1, 1 +ColorFilterInteriorNight=1, 1, 1 + +RelativeToCameraSunrise=0.0 +RelativeToCameraDay=0.0 +RelativeToCameraSunset=0.0 +RelativeToCameraNight=0.0 +RelativeToCameraInteriorDay=0.0 +RelativeToCameraInteriorNight=0.0 +VerticalOffsetSunrise=-10.0 +VerticalOffsetDay=-10.0 +VerticalOffsetSunset=-10.0 +VerticalOffsetNight=-10.0 +VerticalOffsetInteriorDay=-10.0 +VerticalOffsetInteriorNight=-10.0 + +DensitySunrise=2.0 +DensityDay=1.5 +DensitySunset=2.0 +DensityNight=2.0 +DensityInteriorDay=2.0 +DensityInteriorNight=2.0 +VerticalFadeSunrise=0.3 +VerticalFadeDay=0.3 +VerticalFadeSunset=0.3 +VerticalFadeNight=0.3 +VerticalFadeInteriorDay=0.3 +VerticalFadeInteriorNight=0.3 +DistanceFadeSunrise=0.25 +DistanceFadeDay=0.25 +DistanceFadeSunset=0.25 +DistanceFadeNight=0.25 +DistanceFadeInteriorDay=0.25 +DistanceFadeInteriorNight=0.25 +BottomTopSunrise=0.0 +BottomTopDay=0.0 +BottomTopSunset=0.0 +BottomTopNight=0.0 +BottomTopInteriorDay=0.0 +BottomTopInteriorNight=0.0 +ExponentialFadeSunrise=1.25 +ExponentialFadeDay=1.25 +ExponentialFadeSunset=1.25 +ExponentialFadeNight=1.25 +ExponentialFadeInteriorDay=1.25 +ExponentialFadeInteriorNight=1.25 diff --git a/01 - Quality/Insane/DAHAKA's ENB/enbseries.ini b/01 - Quality/Insane/DAHAKA's ENB/enbseries.ini new file mode 100644 index 0000000..c7f4282 --- /dev/null +++ b/01 - Quality/Insane/DAHAKA's ENB/enbseries.ini @@ -0,0 +1,877 @@ +[GLOBAL] +UseEffect=true + +[EFFECT] +UseOriginalPostProcessing=false +UseOriginalObjectsProcessing=false +EnableBloom=true +EnableLens=true +EnableAdaptation=true +EnableDepthOfField=true +EnableAmbientOcclusion=true +EnableDetailedShadow=true +EnableSunRays=true +EnableSunGlare=true +EnableSkyLighting=true +EnableImageBasedLighting=true +EnableReflection=true +EnableSoftParticles=true +EnableParticleLights=true +EnableSubSurfaceScattering=true +EnableWater=true +EnableUnderwater=true +EnableCloudShadows=true +EnableVolumetricRays=true +EnableProceduralSun=true +EnableMist=true + +[COLORCORRECTION] +UsePaletteTexture=true +Brightness=1.0 +GammaCurve=1.0 +UseProceduralCorrection=true + +[WEATHER] +EnableMultipleWeathers=true + +[TIMEOFDAY] +Enable=true +DawnDuration=1.0 +SunriseTime=7.5 +DayTime=13.25 +SunsetTime=18.0 +DuskDuration=1.0 +NightTime=23.75 + +[NIGHTDAY] +DetectorOldVersion=false +DetectorDefaultDay=false +DetectorLevelDay=0.6 +DetectorLevelNight=0.3 +DetectorLevelCurve=1.8 + +[ADAPTATION] +ForceMinMaxValues=true +AdaptationSensitivity=0.1 +AdaptationTime=1.0 +AdaptationMin=0.0 +AdaptationMax=0.25 + +[BLOOM] +AmountSunrise=0.1 +AmountDay=0.1 +AmountSunset=0.1 +AmountNight=0.1 +AmountInteriorDay=0.1 +AmountInteriorNight=0.1 +BlueShiftAmountSunrise=0.0 +BlueShiftAmountDay=0.0 +BlueShiftAmountSunset=0.0 +BlueShiftAmountNight=0.0 +BlueShiftAmountInteriorDay=0.0 +BlueShiftAmountInteriorNight=0.0 +IgnoreWeatherSystem=false + +[LENS] +IgnoreWeatherSystem=false +ReflectionIntensitySunrise=0.1 +ReflectionIntensityDay=0.1 +ReflectionIntensitySunset=0.1 +ReflectionIntensityNight=0.1 +ReflectionIntensityInteriorDay=0.1 +ReflectionIntensityInteriorNight=0.1 +ReflectionPowerSunrise=1.0 +ReflectionPowerDay=1.0 +ReflectionPowerSunset=1.0 +ReflectionPowerNight=1.0 +ReflectionPowerInteriorDay=1.0 +ReflectionPowerInteriorNight=1.0 +DirtIntensitySunrise=50.0 +DirtIntensityDay=50.0 +DirtIntensitySunset=50.0 +DirtIntensityNight=50.0 +DirtIntensityInteriorDay=50.0 +DirtIntensityInteriorNight=50.0 +DirtPowerSunrise=8.0 +DirtPowerDay=8.0 +DirtPowerSunset=8.0 +DirtPowerNight=8.0 +DirtPowerInteriorDay=8.0 +DirtPowerInteriorNight=8.0 + +[SSAO_SSIL] +EnableSupersampling=true +UseIndirectLighting=true +UseComplexIndirectLighting=true +UseComplexAmbientOcclusion=true +UseAmbientIndirectLighting=true +SamplingQuality=-1 +SamplingPrecision=-1 +SamplingRange=0.15 +FadeFogRange=100.0 +SizeScale=1.0 +SourceTexturesScale=1.0 +EnableComplexFilter=true +FilterQuality=-1 +FilterType=4 +AOAmount=2.0 +AOAmountInterior=2.0 +ILAmount=2.0 +ILAmountInterior=2.0 +AOIntensity=1.0 +AOIntensityInterior=1.0 +AOType=2 +ILType=0 +AOMixingType=0 +AOMixingTypeInterior=0 +EnableDenoiser=true + +[SKYLIGHTING] +IgnoreWeatherSystem=false +Quality=0 +FilterQuality=0 +AmbientMinLevelSunrise=0.3 +AmbientMinLevelDay=0.3 +AmbientMinLevelSunset=0.3 +AmbientMinLevelNight=0.5 +AmbientMinLevelInteriorDay=0.3 +AmbientMinLevelInteriorNight=0.5 + +[ENVIRONMENT] +IgnoreWeatherSystem=false +DirectLightingIntensitySunrise=0.05 +DirectLightingIntensityDay=1.0 +DirectLightingIntensitySunset=0.05 +DirectLightingIntensityNight=0.05 +DirectLightingIntensityInteriorDay=0.4 +DirectLightingIntensityInteriorNight=0.05 +DirectLightingCurveSunrise=2.0 +DirectLightingCurveDay=1.0 +DirectLightingCurveSunset=2.0 +DirectLightingCurveNight=1.0 +DirectLightingCurveInteriorDay=1.0 +DirectLightingCurveInteriorNight=1.0 +DirectLightingDesaturationSunrise=0.0 +DirectLightingDesaturationDay=0.0 +DirectLightingDesaturationSunset=0.0 +DirectLightingDesaturationNight=0.0 +DirectLightingDesaturationInteriorDay=0.0 +DirectLightingDesaturationInteriorNight=0.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 +SpecularFromLightSunrise=0.5 +SpecularFromLightDay=0.5 +SpecularFromLightSunset=0.5 +SpecularFromLightNight=0.5 +SpecularFromLightInteriorDay=0.5 +SpecularFromLightInteriorNight=0.5 +AmbientLightingIntensitySunrise=0.0 +AmbientLightingIntensityDay=0.0 +AmbientLightingIntensitySunset=0.0 +AmbientLightingIntensityNight=0.0 +AmbientLightingIntensityInteriorDay=0.0 +AmbientLightingIntensityInteriorNight=0.0 +AmbientLightingCurveSunrise=1.0 +AmbientLightingCurveDay=1.0 +AmbientLightingCurveSunset=1.0 +AmbientLightingCurveNight=1.0 +AmbientLightingCurveInteriorDay=1.0 +AmbientLightingCurveInteriorNight=1.0 +AmbientLightingDesaturationSunrise=0.0 +AmbientLightingDesaturationDay=0.0 +AmbientLightingDesaturationSunset=0.0 +AmbientLightingDesaturationNight=0.0 +AmbientLightingDesaturationInteriorDay=0.0 +AmbientLightingDesaturationInteriorNight=0.0 + +AmbientColorFilterAmountSunrise=1.0 +AmbientColorFilterAmountDay=1.0 +AmbientColorFilterAmountSunset=1.0 +AmbientColorFilterAmountNight=1.0 +AmbientColorFilterAmountInteriorDay=1.0 +AmbientColorFilterAmountInteriorNight=1.0 +AmbientColorFilterTopSunrise=0.0235, 0.11, 0.212 +AmbientColorFilterTopDay=0.141, 0.204, 0.329 +AmbientColorFilterTopSunset=0.165, 0.118, 0.0706 +AmbientColorFilterTopNight=0.00392, 0.0196, 0.0353 +AmbientColorFilterTopInteriorDay=0.0157, 0.0588, 0.141 +AmbientColorFilterTopInteriorNight=0.0157, 0.0588, 0.141 +AmbientColorFilterMiddleSunrise=0.11, 0.0863, 0.0471 +AmbientColorFilterMiddleDay=0.188, 0.157, 0.125 +AmbientColorFilterMiddleSunset=0.0157, 0.0588, 0.141 +AmbientColorFilterMiddleNight=0.00392, 0.0157, 0.0353 +AmbientColorFilterMiddleInteriorDay=0.0549, 0.0235, 0.0235 +AmbientColorFilterMiddleInteriorNight=0.0235, 0.0353, 0.0549 +AmbientColorFilterBottomSunrise=0.00784, 0.0314, 0.0706 +AmbientColorFilterBottomDay=0.141, 0.0784, 0.0157 +AmbientColorFilterBottomSunset=0.0706, 0.0392, 0.00784 +AmbientColorFilterBottomNight=0.00392, 0.0157, 0.0353 +AmbientColorFilterBottomInteriorDay=0.0353, 0.0196, 0.00392 +AmbientColorFilterBottomInteriorNight=0.0353, 0.0196, 0.00392 + +PointLightingIntensitySunrise=0.5 +PointLightingIntensityDay=0.5 +PointLightingIntensitySunset=0.5 +PointLightingIntensityNight=0.5 +PointLightingIntensityInteriorDay=1.0 +PointLightingIntensityInteriorNight=1.0 +PointLightingCurveSunrise=1.0 +PointLightingCurveDay=1.0 +PointLightingCurveSunset=1.0 +PointLightingCurveNight=1.0 +PointLightingCurveInteriorDay=1.0 +PointLightingCurveInteriorNight=1.0 +PointLightingDesaturationSunrise=0.0 +PointLightingDesaturationDay=0.0 +PointLightingDesaturationSunset=0.0 +PointLightingDesaturationNight=0.0 +PointLightingDesaturationInteriorDay=0.0 +PointLightingDesaturationInteriorNight=0.0 + +ParticleLightsIntensitySunrise=0.2 +ParticleLightsIntensityDay=0.2 +ParticleLightsIntensitySunset=0.2 +ParticleLightsIntensityNight=0.2 +ParticleLightsIntensityInteriorDay=0.2 +ParticleLightsIntensityInteriorNight=0.2 + +FogColorMultiplierSunrise=0.05 +FogColorMultiplierDay=0.05 +FogColorMultiplierSunset=0.05 +FogColorMultiplierNight=0.05 +FogColorMultiplierInteriorDay=0.05 +FogColorMultiplierInteriorNight=0.05 +FogColorCurveSunrise=1.0 +FogColorCurveDay=1.0 +FogColorCurveSunset=1.0 +FogColorCurveNight=1.0 +FogColorCurveInteriorDay=1.0 +FogColorCurveInteriorNight=1.0 +ColorPowSunrise=1.0 +ColorPowDay=1.0 +ColorPowSunset=1.0 +ColorPowNight=1.0 +ColorPowInteriorDay=1.0 +ColorPowInteriorNight=1.0 +DirectLightingColorFilterSunrise=0.953, 0.839, 0.616 +DirectLightingColorFilterDay=1, 1, 1 +DirectLightingColorFilterSunset=0.953, 0.671, 0.616 +DirectLightingColorFilterNight=0.616, 0.953, 0.616 +DirectLightingColorFilterInteriorDay=0.871, 0.784, 0.698 +DirectLightingColorFilterInteriorNight=0.698, 0.757, 0.871 +FogColorFilterSunrise=1, 1, 1 +FogColorFilterDay=1, 1, 1 +FogColorFilterSunset=1, 1, 1 +FogColorFilterNight=1, 1, 1 +FogColorFilterInteriorDay=1, 1, 1 +FogColorFilterInteriorNight=1, 1, 1 + +[SKY] +IgnoreWeatherSystem=false +Enable=true +DisableWrongSkyMath=true + +StarsIntensity=1.0 +StarsCurve=1.0 + +AuroraBorealisIntensity=0.5 +AuroraBorealisCurve=0.2 +CloudsIntensitySunrise=0.3 +CloudsIntensityDay=1.0 +CloudsIntensitySunset=0.3 +CloudsIntensityNight=0.3 +CloudsIntensityInteriorDay=1.0 +CloudsIntensityInteriorNight=1.0 +CloudsCurveSunrise=6.0 +CloudsCurveDay=6.0 +CloudsCurveSunset=6.0 +CloudsCurveNight=6.0 +CloudsCurveInteriorDay=6.0 +CloudsCurveInteriorNight=6.0 +CloudsDesaturationSunrise=0.75 +CloudsDesaturationDay=0.0 +CloudsDesaturationSunset=0.75 +CloudsDesaturationNight=1.0 +CloudsDesaturationInteriorDay=0.0 +CloudsDesaturationInteriorNight=0.0 +CloudsOpacitySunrise=1.0 +CloudsOpacityDay=1.0 +CloudsOpacitySunset=1.0 +CloudsOpacityNight=1.0 +CloudsOpacityInteriorDay=1.0 +CloudsOpacityInteriorNight=1.0 +CloudsEdgeClamp=0.0 +CloudsEdgeIntensity=20.0 +CloudsEdgeFadeRange=0.95 +CloudsEdgeMoonMultiplier=20.0 + +GradientIntensitySunrise=0.2 +GradientIntensityDay=0.2 +GradientIntensitySunset=0.2 +GradientIntensityNight=0.2 +GradientIntensityInteriorDay=1.0 +GradientIntensityInteriorNight=0.2 +GradientDesaturationSunrise=0.0 +GradientDesaturationDay=0.0 +GradientDesaturationSunset=0.0 +GradientDesaturationNight=0.0 +GradientDesaturationInteriorDay=0.0 +GradientDesaturationInteriorNight=0.0 +GradientTopIntensitySunrise=1.0 +GradientTopIntensityDay=1.0 +GradientTopIntensitySunset=1.0 +GradientTopIntensityNight=1.0 +GradientTopIntensityInteriorDay=1.0 +GradientTopIntensityInteriorNight=1.0 +GradientTopCurveSunrise=0.1 +GradientTopCurveDay=1.0 +GradientTopCurveSunset=0.1 +GradientTopCurveNight=1.0 +GradientTopCurveInteriorDay=1.0 +GradientTopCurveInteriorNight=1.0 +GradientMiddleIntensitySunrise=1.0 +GradientMiddleIntensityDay=1.0 +GradientMiddleIntensitySunset=1.0 +GradientMiddleIntensityNight=1.0 +GradientMiddleIntensityInteriorDay=1.0 +GradientMiddleIntensityInteriorNight=1.0 +GradientMiddleCurveSunrise=0.1 +GradientMiddleCurveDay=0.75 +GradientMiddleCurveSunset=0.1 +GradientMiddleCurveNight=1.0 +GradientMiddleCurveInteriorDay=1.0 +GradientMiddleCurveInteriorNight=1.0 +GradientHorizonIntensitySunrise=1.0 +GradientHorizonIntensityDay=1.0 +GradientHorizonIntensitySunset=1.0 +GradientHorizonIntensityNight=1.0 +GradientHorizonIntensityInteriorDay=1.0 +GradientHorizonIntensityInteriorNight=1.0 +GradientHorizonCurveSunrise=0.1 +GradientHorizonCurveDay=0.5 +GradientHorizonCurveSunset=0.1 +GradientHorizonCurveNight=0.5 +GradientHorizonCurveInteriorDay=0.5 +GradientHorizonCurveInteriorNight=0.5 + +SunIntensitySunrise=1.0 +SunIntensityDay=1.0 +SunIntensitySunset=1.0 +SunIntensityNight=1.0 +SunIntensityInteriorDay=1.0 +SunIntensityInteriorNight=1.0 +SunDesaturationSunrise=0.55 +SunDesaturationDay=0.65 +SunDesaturationSunset=0.5 +SunDesaturationNight=0.19 +SunDesaturationInteriorDay=0.22 +SunDesaturationInteriorNight=0.17 +SunColorFilterSunrise=0.91, 0.482, 0.267 +SunColorFilterDay=0.671, 0.588, 0.506 +SunColorFilterSunset=0.827, 0.486, 0.349 +SunColorFilterNight=0.91, 0.373, 0.267 +SunColorFilterInteriorDay=1, 1, 1 +SunColorFilterInteriorNight=1, 1, 1 + +SunGlowIntensitySunrise=0.1 +SunGlowIntensityDay=1.05 +SunGlowIntensitySunset=0.1 +SunGlowIntensityNight=0.0 +SunGlowIntensityInteriorDay=1.0 +SunGlowIntensityInteriorNight=0.0 +SunGlowHazinessSunrise=0.03 +SunGlowHazinessDay=0.14 +SunGlowHazinessSunset=0.040001 +SunGlowHazinessNight=0.0 +SunGlowHazinessInteriorDay=0.160001 +SunGlowHazinessInteriorNight=0.0 + +SunCoronaIntensity=1.00001 +SunCoronaCurve=0.12 +SunCoronaDesaturation=0.08 + +MoonIntensitySunrise=0.1 +MoonIntensityDay=0.0 +MoonIntensitySunset=0.1 +MoonIntensityNight=0.5 +MoonIntensityInteriorDay=0.0 +MoonIntensityInteriorNight=0.5 +MoonCurveSunrise=2.0 +MoonCurveDay=2.0 +MoonCurveSunset=2.0 +MoonCurveNight=2.0 +MoonCurveInteriorDay=2.0 +MoonCurveInteriorNight=2.0 +MoonDesaturationSunrise=0.8 +MoonDesaturationDay=1.0 +MoonDesaturationSunset=0.8 +MoonDesaturationNight=0.4 +MoonDesaturationInteriorDay=1.0 +MoonDesaturationInteriorNight=0.4 +GradientTopColorFilterSunrise=1, 1, 1 +GradientTopColorFilterDay=1, 1, 1 +GradientTopColorFilterSunset=1, 1, 1 +GradientTopColorFilterNight=1, 1, 1 +GradientTopColorFilterInteriorDay=1, 1, 1 +GradientTopColorFilterInteriorNight=1, 1, 1 +GradientMiddleColorFilterSunrise=1, 1, 1 +GradientMiddleColorFilterDay=1, 1, 1 +GradientMiddleColorFilterSunset=1, 1, 1 +GradientMiddleColorFilterNight=1, 1, 1 +GradientMiddleColorFilterInteriorDay=1, 1, 1 +GradientMiddleColorFilterInteriorNight=1, 1, 1 +GradientHorizonColorFilterSunrise=1, 1, 1 +GradientHorizonColorFilterDay=1, 1, 1 +GradientHorizonColorFilterSunset=1, 1, 1 +GradientHorizonColorFilterNight=1, 1, 1 +GradientHorizonColorFilterInteriorDay=1, 1, 1 +GradientHorizonColorFilterInteriorNight=1, 1, 1 + +[OBJECT] +IgnoreWeatherSystem=false +SubSurfaceScatteringMultiplierSunrise=0.2 +SubSurfaceScatteringMultiplierDay=0.55 +SubSurfaceScatteringMultiplierSunset=0.2 +SubSurfaceScatteringMultiplierNight=0.1 +SubSurfaceScatteringMultiplierInteriorDay=1.0 +SubSurfaceScatteringMultiplierInteriorNight=1.0 +SubSurfaceScatteringPowerSunrise=0.5 +SubSurfaceScatteringPowerDay=0.5 +SubSurfaceScatteringPowerSunset=0.5 +SubSurfaceScatteringPowerNight=0.5 +SubSurfaceScatteringPowerInteriorDay=0.5 +SubSurfaceScatteringPowerInteriorNight=0.5 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[VEGETATION] +SubSurfaceScatteringMultiplierSunrise=0.2 +SubSurfaceScatteringMultiplierDay=0.2 +SubSurfaceScatteringMultiplierSunset=0.2 +SubSurfaceScatteringMultiplierNight=0.2 +SubSurfaceScatteringMultiplierInteriorDay=0.2 +SubSurfaceScatteringMultiplierInteriorNight=0.2 +SubSurfaceScatteringPowerSunrise=1.0 +SubSurfaceScatteringPowerDay=1.0 +SubSurfaceScatteringPowerSunset=1.0 +SubSurfaceScatteringPowerNight=1.0 +SubSurfaceScatteringPowerInteriorDay=1.0 +SubSurfaceScatteringPowerInteriorNight=1.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 +IgnoreWeatherSystem=false + +[EYES] +IgnoreWeatherSystem=false +SubSurfaceScatteringMultiplierSunrise=0.85 +SubSurfaceScatteringMultiplierDay=0.85 +SubSurfaceScatteringMultiplierSunset=0.85 +SubSurfaceScatteringMultiplierNight=1.0 +SubSurfaceScatteringMultiplierInteriorDay=1.2 +SubSurfaceScatteringMultiplierInteriorNight=1.2 +SubSurfaceScatteringPowerSunrise=8.0 +SubSurfaceScatteringPowerDay=8.0 +SubSurfaceScatteringPowerSunset=8.0 +SubSurfaceScatteringPowerNight=8.0 +SubSurfaceScatteringPowerInteriorDay=8.0 +SubSurfaceScatteringPowerInteriorNight=8.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[LIGHTSPRITE] +IgnoreWeatherSystem=false +IntensitySunrise=0.2 +IntensityDay=0.2 +IntensitySunset=0.2 +IntensityNight=0.2 +IntensityInteriorDay=0.2 +IntensityInteriorNight=0.2 +CurveSunrise=3.0 +CurveDay=3.0 +CurveSunset=3.0 +CurveNight=3.0 +CurveInteriorDay=3.0 +CurveInteriorNight=3.0 + +[WINDOWLIGHT] +IgnoreWeatherSystem=false +IntensitySunrise=0.5 +IntensityDay=0.3 +IntensitySunset=0.5 +IntensityNight=0.8 +IntensityInteriorDay=1.2 +IntensityInteriorNight=0.1 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 + +[VOLUMETRICFOG] +IgnoreWeatherSystem=false +EnableShadows=true +IntensitySunrise=0.5 +IntensityDay=1.0 +IntensitySunset=0.5 +IntensityNight=0.3 +IntensityInteriorDay=0.3 +IntensityInteriorNight=0.3 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 +LightingInfluenceSunrise=0.5 +LightingInfluenceDay=0.5 +LightingInfluenceSunset=0.5 +LightingInfluenceNight=1.0 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 +OpacitySunrise=1.0 +OpacityDay=1.0 +OpacitySunset=1.0 +OpacityNight=1.0 +OpacityInteriorDay=1.0 +OpacityInteriorNight=1.0 + +[FIRE] +IgnoreWeatherSystem=false +IntensitySunrise=2.0 +IntensityDay=2.0 +IntensitySunset=2.0 +IntensityNight=2.0 +IntensityInteriorDay=2.0 +IntensityInteriorNight=2.0 +CurveSunrise=1.5 +CurveDay=1.5 +CurveSunset=1.5 +CurveNight=1.5 +CurveInteriorDay=1.5 +CurveInteriorNight=1.5 +AdditiveBlending=true + +[PARTICLE] +IgnoreWeatherSystem=false +IntensitySunrise=0.5 +IntensityDay=1.0 +IntensitySunset=0.5 +IntensityNight=0.2 +IntensityInteriorDay=0.5 +IntensityInteriorNight=0.5 +LightingInfluenceSunrise=0.5 +LightingInfluenceDay=0.5 +LightingInfluenceSunset=0.5 +LightingInfluenceNight=1.0 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 + +[DEPTHOFFIELD] +IgnoreWeatherSystem=false +Quality=-1 +FadeTime=0.15 + +[SHADOW] +IgnoreWeatherSystem=false +ShadowCastersFix=true +UseBilateralShadowFilter=true +ShadowQualityFix=true +DetailedShadowQuality=-1 +ShadowFilterQuality=0 +ShadowBlurRange=7.0 +ShadowBlurRangeInterior=7.0 + +[RAYS] +IgnoreWeatherSystem=false +SunRaysMultiplierSunrise=0.5 +SunRaysMultiplierDay=0.5 +SunRaysMultiplierSunset=0.5 +SunRaysMultiplierNight=0.5 +SunRaysMultiplierInteriorDay=0.5 +SunRaysMultiplierInteriorNight=0.5 + +[REFLECTION] +IgnoreWeatherSystem=false +Quality=-1 +FilterQuality=0 +FilterBluriness=0.5 +SizeScale=1.0 +SourceTexturesScale=1.0 +Amount=0.5 +AmountInterior=0.5 +Power=0.5 +PowerInterior=0.5 +GlosinessMin=0.0 +GlosinessMax=1.0 +EnableDenoiser=true +DenoiserType=0 +EnableSupersampling=true +ExteriorEnable=true +InteriorEnable=true + +[IMAGEBASEDLIGHTING] +IgnoreWeatherSystem=false +AdditiveAmountSunrise=0.1 +AdditiveAmountDay=0.1 +AdditiveAmountSunset=0.1 +AdditiveAmountNight=0.1 +AdditiveAmountInteriorDay=0.1 +AdditiveAmountInteriorNight=0.1 +MultiplicativeAmountSunrise=0.5 +MultiplicativeAmountDay=0.5 +MultiplicativeAmountSunset=0.5 +MultiplicativeAmountNight=0.5 +MultiplicativeAmountInteriorDay=0.5 +MultiplicativeAmountInteriorNight=0.5 +ReflectiveAmountSunrise=1.0 +ReflectiveAmountDay=2.0 +ReflectiveAmountSunset=1.0 +ReflectiveAmountNight=0.5 +ReflectiveAmountInteriorDay=0.1 +ReflectiveAmountInteriorNight=0.1 + +[RAIN] +IgnoreWeatherSystem=false +Enable=true +EnableAntialiasing=true +EnableSupersampling=false +MotionStretch=0.5 +MotionTransparency=0.9 + +[SUBSURFACESCATTERING] +IgnoreWeatherSystem=false +EnableTextureAlpha=true +Quality=0 +Radius=1.0 +Amount=1.0 +EpidermalAmount=10.0 +SubdermalAmount=10.0 +EpidermalDiffuseSaturation=0.0 +SubdermalDiffuseSaturation=0.0 +EpidermalMix=0.2 +SubdermalMix=0.2 +SubdermalTranslucency=1.0 +SubdermalPhase=1.0 + +[WATER] +IgnoreWeatherSystem=false +EnablePreCache=true +EnableDispersion=true +EnableCaustics=true +EnableParallax=true +EnableShadow=true +EnableVolumetricShadow=true +EnableLighting=true +EnableSelfReflection=true +EnableDisplacement=true +DisplacementQuality=-1 +DisplacementFilterQuality=-1 +ShadowQuality=0 +EnableShadowNoise=false +ReflectionAmount=0.5 +FrennelMultiplier=5.0 +FrennelMin=0.0 +FrennelMax=1.0 +DispersionAmount=0.25 +CausticsAmount=1.0 +SunSpecularMultiplier=3.0 +SunScatteringMultiplier=10.0 +SunLightingMultiplier=1.0 +WetMultiplier=1.0 +WavesAmplitudeSunrise=1.0 +WavesAmplitudeDay=0.2 +WavesAmplitudeSunset=1.0 +WavesAmplitudeNight=1.0 +WavesAmplitudeInteriorDay=1.0 +WavesAmplitudeInteriorNight=1.0 +Muddiness=0.1 + +[UNDERWATER] +IgnoreWeatherSystem=false +EnableDispersion=true +EnableParallax=true +EnableDisplacement=true +EnableSilhouette=true +EnableBlurring=true +EnableReflection=true +EnableShadow=true +ShadowQuality=0 +DispersionAmount=0.25 +ReflectionAmount=0.5 +TransparencyFade=1.0 +TransparencyCurve=2.0 +DeepnessFade=0.1 +DeepnessDarkening=0.1 +TintAmount=100.0 +TintFade=100.0 +SunScatteringMultiplier=10.0 + +[CLOUDSHADOWS] +IgnoreWeatherSystem=false +EnableAtNight=true +OpacitySunrise=1.0 +OpacityDay=1.0 +OpacitySunset=1.0 +OpacityNight=1.0 +OpacityInteriorDay=1.0 +OpacityInteriorNight=1.0 + +[VOLUMETRICRAYS] +IgnoreWeatherSystem=false +Quality=-1 +IntensitySunrise=0.3 +IntensityDay=0.0 +IntensitySunset=0.3 +IntensityNight=0.3 +IntensityInteriorDay=0.3 +IntensityInteriorNight=0.3 +DensitySunrise=1.0 +DensityDay=1.0 +DensitySunset=1.0 +DensityNight=1.0 +DensityInteriorDay=1.0 +DensityInteriorNight=1.0 +SkyColorAmountSunrise=1.0 +SkyColorAmountDay=1.0 +SkyColorAmountSunset=1.0 +SkyColorAmountNight=1.0 +SkyColorAmountInteriorDay=1.0 +SkyColorAmountInteriorNight=1.0 + +[PROCEDURALSUN] +IgnoreWeatherSystem=false +Size=0.75 +EdgeSoftness=0.8 +GlowIntensitySunrise=0.2 +GlowIntensityDay=0.05 +GlowIntensitySunset=0.2 +GlowIntensityNight=0.2 +GlowIntensityInteriorDay=0.2 +GlowIntensityInteriorNight=0.2 +GlowCurveSunrise=10.0 +GlowCurveDay=10.0 +GlowCurveSunset=10.0 +GlowCurveNight=10.0 +GlowCurveInteriorDay=10.0 +GlowCurveInteriorNight=10.0 + +[MIST] +IgnoreWeatherSystem=false +EnableAnchors=true +AnchorsAmountSunrise=1.0 +AnchorsAmountDay=1.0 +AnchorsAmountSunset=1.0 +AnchorsAmountNight=1.0 +AnchorsAmountInteriorDay=1.0 +AnchorsAmountInteriorNight=1.0 + +ColorFromEnvironmentFog=0.5 +SkyLightingAmountSunrise=5.0 +SkyLightingAmountDay=5.0 +SkyLightingAmountSunset=5.0 +SkyLightingAmountNight=5.0 +SkyLightingAmountInteriorDay=5.0 +SkyLightingAmountInteriorNight=5.0 +SunLightingAmountSunrise=0.1 +SunLightingAmountDay=0.1 +SunLightingAmountSunset=0.1 +SunLightingAmountNight=0.1 +SunLightingAmountInteriorDay=0.1 +SunLightingAmountInteriorNight=0.1 +DesaturationSunrise=0.5 +DesaturationDay=0.5 +DesaturationSunset=0.5 +DesaturationNight=0.5 +DesaturationInteriorDay=0.5 +DesaturationInteriorNight=0.5 +ColorFilterSunrise=0.427, 0.518, 0.749 +ColorFilterDay=0.616, 0.702, 0.953 +ColorFilterSunset=0.427, 0.525, 0.749 +ColorFilterNight=0.345, 0.604, 0.831 +ColorFilterInteriorDay=1, 1, 1 +ColorFilterInteriorNight=1, 1, 1 + +RelativeToCameraSunrise=0.0 +RelativeToCameraDay=0.0 +RelativeToCameraSunset=0.0 +RelativeToCameraNight=0.0 +RelativeToCameraInteriorDay=0.0 +RelativeToCameraInteriorNight=0.0 +VerticalOffsetSunrise=-10.0 +VerticalOffsetDay=-10.0 +VerticalOffsetSunset=-10.0 +VerticalOffsetNight=-10.0 +VerticalOffsetInteriorDay=-10.0 +VerticalOffsetInteriorNight=-10.0 + +DensitySunrise=2.0 +DensityDay=1.5 +DensitySunset=2.0 +DensityNight=2.0 +DensityInteriorDay=2.0 +DensityInteriorNight=2.0 +VerticalFadeSunrise=0.3 +VerticalFadeDay=0.3 +VerticalFadeSunset=0.3 +VerticalFadeNight=0.3 +VerticalFadeInteriorDay=0.3 +VerticalFadeInteriorNight=0.3 +DistanceFadeSunrise=0.25 +DistanceFadeDay=0.25 +DistanceFadeSunset=0.25 +DistanceFadeNight=0.25 +DistanceFadeInteriorDay=0.25 +DistanceFadeInteriorNight=0.25 +BottomTopSunrise=0.0 +BottomTopDay=0.0 +BottomTopSunset=0.0 +BottomTopNight=0.0 +BottomTopInteriorDay=0.0 +BottomTopInteriorNight=0.0 +ExponentialFadeSunrise=1.25 +ExponentialFadeDay=1.25 +ExponentialFadeSunset=1.25 +ExponentialFadeNight=1.25 +ExponentialFadeInteriorDay=1.25 +ExponentialFadeInteriorNight=1.25 diff --git a/01 - Quality/Low/DAHAKA's ENB/enbseries.ini b/01 - Quality/Low/DAHAKA's ENB/enbseries.ini new file mode 100644 index 0000000..0e84e9a --- /dev/null +++ b/01 - Quality/Low/DAHAKA's ENB/enbseries.ini @@ -0,0 +1,877 @@ +[GLOBAL] +UseEffect=true + +[EFFECT] +UseOriginalPostProcessing=false +UseOriginalObjectsProcessing=false +EnableBloom=true +EnableLens=true +EnableAdaptation=true +EnableDepthOfField=true +EnableAmbientOcclusion=true +EnableDetailedShadow=true +EnableSunRays=true +EnableSunGlare=true +EnableSkyLighting=true +EnableImageBasedLighting=true +EnableReflection=true +EnableSoftParticles=true +EnableParticleLights=true +EnableSubSurfaceScattering=true +EnableWater=true +EnableUnderwater=true +EnableCloudShadows=true +EnableVolumetricRays=true +EnableProceduralSun=true +EnableMist=true + +[COLORCORRECTION] +UsePaletteTexture=true +Brightness=1.0 +GammaCurve=1.0 +UseProceduralCorrection=true + +[WEATHER] +EnableMultipleWeathers=true + +[TIMEOFDAY] +Enable=true +DawnDuration=1.0 +SunriseTime=7.5 +DayTime=13.25 +SunsetTime=18.0 +DuskDuration=1.0 +NightTime=23.75 + +[NIGHTDAY] +DetectorOldVersion=false +DetectorDefaultDay=false +DetectorLevelDay=0.6 +DetectorLevelNight=0.3 +DetectorLevelCurve=1.8 + +[ADAPTATION] +ForceMinMaxValues=true +AdaptationSensitivity=0.1 +AdaptationTime=1.0 +AdaptationMin=0.0 +AdaptationMax=0.25 + +[BLOOM] +AmountSunrise=0.1 +AmountDay=0.1 +AmountSunset=0.1 +AmountNight=0.1 +AmountInteriorDay=0.1 +AmountInteriorNight=0.1 +BlueShiftAmountSunrise=0.0 +BlueShiftAmountDay=0.0 +BlueShiftAmountSunset=0.0 +BlueShiftAmountNight=0.0 +BlueShiftAmountInteriorDay=0.0 +BlueShiftAmountInteriorNight=0.0 +IgnoreWeatherSystem=false + +[LENS] +IgnoreWeatherSystem=false +ReflectionIntensitySunrise=0.1 +ReflectionIntensityDay=0.1 +ReflectionIntensitySunset=0.1 +ReflectionIntensityNight=0.1 +ReflectionIntensityInteriorDay=0.1 +ReflectionIntensityInteriorNight=0.1 +ReflectionPowerSunrise=1.0 +ReflectionPowerDay=1.0 +ReflectionPowerSunset=1.0 +ReflectionPowerNight=1.0 +ReflectionPowerInteriorDay=1.0 +ReflectionPowerInteriorNight=1.0 +DirtIntensitySunrise=50.0 +DirtIntensityDay=50.0 +DirtIntensitySunset=50.0 +DirtIntensityNight=50.0 +DirtIntensityInteriorDay=50.0 +DirtIntensityInteriorNight=50.0 +DirtPowerSunrise=8.0 +DirtPowerDay=8.0 +DirtPowerSunset=8.0 +DirtPowerNight=8.0 +DirtPowerInteriorDay=8.0 +DirtPowerInteriorNight=8.0 + +[SSAO_SSIL] +EnableSupersampling=false +UseIndirectLighting=true +UseComplexIndirectLighting=true +UseComplexAmbientOcclusion=true +UseAmbientIndirectLighting=true +SamplingQuality=2 +SamplingPrecision=2 +SamplingRange=0.15 +FadeFogRange=100.0 +SizeScale=0.5 +SourceTexturesScale=0.5 +EnableComplexFilter=true +FilterQuality=2 +FilterType=0 +AOAmount=2.0 +AOAmountInterior=2.0 +ILAmount=2.0 +ILAmountInterior=2.0 +AOIntensity=1.0 +AOIntensityInterior=1.0 +AOType=2 +ILType=0 +AOMixingType=0 +AOMixingTypeInterior=0 +EnableDenoiser=true + +[SKYLIGHTING] +IgnoreWeatherSystem=false +Quality=2 +FilterQuality=2 +AmbientMinLevelSunrise=0.3 +AmbientMinLevelDay=0.3 +AmbientMinLevelSunset=0.3 +AmbientMinLevelNight=0.5 +AmbientMinLevelInteriorDay=0.3 +AmbientMinLevelInteriorNight=0.5 + +[ENVIRONMENT] +IgnoreWeatherSystem=false +DirectLightingIntensitySunrise=0.05 +DirectLightingIntensityDay=1.0 +DirectLightingIntensitySunset=0.05 +DirectLightingIntensityNight=0.05 +DirectLightingIntensityInteriorDay=0.4 +DirectLightingIntensityInteriorNight=0.05 +DirectLightingCurveSunrise=2.0 +DirectLightingCurveDay=1.0 +DirectLightingCurveSunset=2.0 +DirectLightingCurveNight=1.0 +DirectLightingCurveInteriorDay=1.0 +DirectLightingCurveInteriorNight=1.0 +DirectLightingDesaturationSunrise=0.0 +DirectLightingDesaturationDay=0.0 +DirectLightingDesaturationSunset=0.0 +DirectLightingDesaturationNight=0.0 +DirectLightingDesaturationInteriorDay=0.0 +DirectLightingDesaturationInteriorNight=0.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 +SpecularFromLightSunrise=0.5 +SpecularFromLightDay=0.5 +SpecularFromLightSunset=0.5 +SpecularFromLightNight=0.5 +SpecularFromLightInteriorDay=0.5 +SpecularFromLightInteriorNight=0.5 +AmbientLightingIntensitySunrise=0.0 +AmbientLightingIntensityDay=0.0 +AmbientLightingIntensitySunset=0.0 +AmbientLightingIntensityNight=0.0 +AmbientLightingIntensityInteriorDay=0.0 +AmbientLightingIntensityInteriorNight=0.0 +AmbientLightingCurveSunrise=1.0 +AmbientLightingCurveDay=1.0 +AmbientLightingCurveSunset=1.0 +AmbientLightingCurveNight=1.0 +AmbientLightingCurveInteriorDay=1.0 +AmbientLightingCurveInteriorNight=1.0 +AmbientLightingDesaturationSunrise=0.0 +AmbientLightingDesaturationDay=0.0 +AmbientLightingDesaturationSunset=0.0 +AmbientLightingDesaturationNight=0.0 +AmbientLightingDesaturationInteriorDay=0.0 +AmbientLightingDesaturationInteriorNight=0.0 + +AmbientColorFilterAmountSunrise=1.0 +AmbientColorFilterAmountDay=1.0 +AmbientColorFilterAmountSunset=1.0 +AmbientColorFilterAmountNight=1.0 +AmbientColorFilterAmountInteriorDay=1.0 +AmbientColorFilterAmountInteriorNight=1.0 +AmbientColorFilterTopSunrise=0.0235, 0.11, 0.212 +AmbientColorFilterTopDay=0.141, 0.204, 0.329 +AmbientColorFilterTopSunset=0.165, 0.118, 0.0706 +AmbientColorFilterTopNight=0.00392, 0.0196, 0.0353 +AmbientColorFilterTopInteriorDay=0.0157, 0.0588, 0.141 +AmbientColorFilterTopInteriorNight=0.0157, 0.0588, 0.141 +AmbientColorFilterMiddleSunrise=0.11, 0.0863, 0.0471 +AmbientColorFilterMiddleDay=0.188, 0.157, 0.125 +AmbientColorFilterMiddleSunset=0.0157, 0.0588, 0.141 +AmbientColorFilterMiddleNight=0.00392, 0.0157, 0.0353 +AmbientColorFilterMiddleInteriorDay=0.0549, 0.0235, 0.0235 +AmbientColorFilterMiddleInteriorNight=0.0235, 0.0353, 0.0549 +AmbientColorFilterBottomSunrise=0.00784, 0.0314, 0.0706 +AmbientColorFilterBottomDay=0.141, 0.0784, 0.0157 +AmbientColorFilterBottomSunset=0.0706, 0.0392, 0.00784 +AmbientColorFilterBottomNight=0.00392, 0.0157, 0.0353 +AmbientColorFilterBottomInteriorDay=0.0353, 0.0196, 0.00392 +AmbientColorFilterBottomInteriorNight=0.0353, 0.0196, 0.00392 + +PointLightingIntensitySunrise=0.5 +PointLightingIntensityDay=0.5 +PointLightingIntensitySunset=0.5 +PointLightingIntensityNight=0.5 +PointLightingIntensityInteriorDay=1.0 +PointLightingIntensityInteriorNight=1.0 +PointLightingCurveSunrise=1.0 +PointLightingCurveDay=1.0 +PointLightingCurveSunset=1.0 +PointLightingCurveNight=1.0 +PointLightingCurveInteriorDay=1.0 +PointLightingCurveInteriorNight=1.0 +PointLightingDesaturationSunrise=0.0 +PointLightingDesaturationDay=0.0 +PointLightingDesaturationSunset=0.0 +PointLightingDesaturationNight=0.0 +PointLightingDesaturationInteriorDay=0.0 +PointLightingDesaturationInteriorNight=0.0 + +ParticleLightsIntensitySunrise=0.2 +ParticleLightsIntensityDay=0.2 +ParticleLightsIntensitySunset=0.2 +ParticleLightsIntensityNight=0.2 +ParticleLightsIntensityInteriorDay=0.2 +ParticleLightsIntensityInteriorNight=0.2 + +FogColorMultiplierSunrise=0.05 +FogColorMultiplierDay=0.05 +FogColorMultiplierSunset=0.05 +FogColorMultiplierNight=0.05 +FogColorMultiplierInteriorDay=0.05 +FogColorMultiplierInteriorNight=0.05 +FogColorCurveSunrise=1.0 +FogColorCurveDay=1.0 +FogColorCurveSunset=1.0 +FogColorCurveNight=1.0 +FogColorCurveInteriorDay=1.0 +FogColorCurveInteriorNight=1.0 +ColorPowSunrise=1.0 +ColorPowDay=1.0 +ColorPowSunset=1.0 +ColorPowNight=1.0 +ColorPowInteriorDay=1.0 +ColorPowInteriorNight=1.0 +DirectLightingColorFilterSunrise=0.953, 0.839, 0.616 +DirectLightingColorFilterDay=1, 1, 1 +DirectLightingColorFilterSunset=0.953, 0.671, 0.616 +DirectLightingColorFilterNight=0.616, 0.953, 0.616 +DirectLightingColorFilterInteriorDay=0.871, 0.784, 0.698 +DirectLightingColorFilterInteriorNight=0.698, 0.757, 0.871 +FogColorFilterSunrise=1, 1, 1 +FogColorFilterDay=1, 1, 1 +FogColorFilterSunset=1, 1, 1 +FogColorFilterNight=1, 1, 1 +FogColorFilterInteriorDay=1, 1, 1 +FogColorFilterInteriorNight=1, 1, 1 + +[SKY] +IgnoreWeatherSystem=false +Enable=true +DisableWrongSkyMath=true + +StarsIntensity=1.0 +StarsCurve=1.0 + +AuroraBorealisIntensity=0.5 +AuroraBorealisCurve=0.2 +CloudsIntensitySunrise=0.3 +CloudsIntensityDay=1.0 +CloudsIntensitySunset=0.3 +CloudsIntensityNight=0.3 +CloudsIntensityInteriorDay=1.0 +CloudsIntensityInteriorNight=1.0 +CloudsCurveSunrise=6.0 +CloudsCurveDay=6.0 +CloudsCurveSunset=6.0 +CloudsCurveNight=6.0 +CloudsCurveInteriorDay=6.0 +CloudsCurveInteriorNight=6.0 +CloudsDesaturationSunrise=0.75 +CloudsDesaturationDay=0.0 +CloudsDesaturationSunset=0.75 +CloudsDesaturationNight=1.0 +CloudsDesaturationInteriorDay=0.0 +CloudsDesaturationInteriorNight=0.0 +CloudsOpacitySunrise=1.0 +CloudsOpacityDay=1.0 +CloudsOpacitySunset=1.0 +CloudsOpacityNight=1.0 +CloudsOpacityInteriorDay=1.0 +CloudsOpacityInteriorNight=1.0 +CloudsEdgeClamp=0.0 +CloudsEdgeIntensity=20.0 +CloudsEdgeFadeRange=0.95 +CloudsEdgeMoonMultiplier=20.0 + +GradientIntensitySunrise=0.2 +GradientIntensityDay=0.2 +GradientIntensitySunset=0.2 +GradientIntensityNight=0.2 +GradientIntensityInteriorDay=1.0 +GradientIntensityInteriorNight=0.2 +GradientDesaturationSunrise=0.0 +GradientDesaturationDay=0.0 +GradientDesaturationSunset=0.0 +GradientDesaturationNight=0.0 +GradientDesaturationInteriorDay=0.0 +GradientDesaturationInteriorNight=0.0 +GradientTopIntensitySunrise=1.0 +GradientTopIntensityDay=1.0 +GradientTopIntensitySunset=1.0 +GradientTopIntensityNight=1.0 +GradientTopIntensityInteriorDay=1.0 +GradientTopIntensityInteriorNight=1.0 +GradientTopCurveSunrise=0.1 +GradientTopCurveDay=1.0 +GradientTopCurveSunset=0.1 +GradientTopCurveNight=1.0 +GradientTopCurveInteriorDay=1.0 +GradientTopCurveInteriorNight=1.0 +GradientMiddleIntensitySunrise=1.0 +GradientMiddleIntensityDay=1.0 +GradientMiddleIntensitySunset=1.0 +GradientMiddleIntensityNight=1.0 +GradientMiddleIntensityInteriorDay=1.0 +GradientMiddleIntensityInteriorNight=1.0 +GradientMiddleCurveSunrise=0.1 +GradientMiddleCurveDay=0.75 +GradientMiddleCurveSunset=0.1 +GradientMiddleCurveNight=1.0 +GradientMiddleCurveInteriorDay=1.0 +GradientMiddleCurveInteriorNight=1.0 +GradientHorizonIntensitySunrise=1.0 +GradientHorizonIntensityDay=1.0 +GradientHorizonIntensitySunset=1.0 +GradientHorizonIntensityNight=1.0 +GradientHorizonIntensityInteriorDay=1.0 +GradientHorizonIntensityInteriorNight=1.0 +GradientHorizonCurveSunrise=0.1 +GradientHorizonCurveDay=0.5 +GradientHorizonCurveSunset=0.1 +GradientHorizonCurveNight=0.5 +GradientHorizonCurveInteriorDay=0.5 +GradientHorizonCurveInteriorNight=0.5 + +SunIntensitySunrise=1.0 +SunIntensityDay=1.0 +SunIntensitySunset=1.0 +SunIntensityNight=1.0 +SunIntensityInteriorDay=1.0 +SunIntensityInteriorNight=1.0 +SunDesaturationSunrise=0.55 +SunDesaturationDay=0.65 +SunDesaturationSunset=0.5 +SunDesaturationNight=0.19 +SunDesaturationInteriorDay=0.22 +SunDesaturationInteriorNight=0.17 +SunColorFilterSunrise=0.91, 0.482, 0.267 +SunColorFilterDay=0.671, 0.588, 0.506 +SunColorFilterSunset=0.827, 0.486, 0.349 +SunColorFilterNight=0.91, 0.373, 0.267 +SunColorFilterInteriorDay=1, 1, 1 +SunColorFilterInteriorNight=1, 1, 1 + +SunGlowIntensitySunrise=0.1 +SunGlowIntensityDay=1.05 +SunGlowIntensitySunset=0.1 +SunGlowIntensityNight=0.0 +SunGlowIntensityInteriorDay=1.0 +SunGlowIntensityInteriorNight=0.0 +SunGlowHazinessSunrise=0.03 +SunGlowHazinessDay=0.14 +SunGlowHazinessSunset=0.040001 +SunGlowHazinessNight=0.0 +SunGlowHazinessInteriorDay=0.160001 +SunGlowHazinessInteriorNight=0.0 + +SunCoronaIntensity=1.00001 +SunCoronaCurve=0.12 +SunCoronaDesaturation=0.08 + +MoonIntensitySunrise=0.1 +MoonIntensityDay=0.0 +MoonIntensitySunset=0.1 +MoonIntensityNight=0.5 +MoonIntensityInteriorDay=0.0 +MoonIntensityInteriorNight=0.5 +MoonCurveSunrise=2.0 +MoonCurveDay=2.0 +MoonCurveSunset=2.0 +MoonCurveNight=2.0 +MoonCurveInteriorDay=2.0 +MoonCurveInteriorNight=2.0 +MoonDesaturationSunrise=0.8 +MoonDesaturationDay=1.0 +MoonDesaturationSunset=0.8 +MoonDesaturationNight=0.4 +MoonDesaturationInteriorDay=1.0 +MoonDesaturationInteriorNight=0.4 +GradientTopColorFilterSunrise=1, 1, 1 +GradientTopColorFilterDay=1, 1, 1 +GradientTopColorFilterSunset=1, 1, 1 +GradientTopColorFilterNight=1, 1, 1 +GradientTopColorFilterInteriorDay=1, 1, 1 +GradientTopColorFilterInteriorNight=1, 1, 1 +GradientMiddleColorFilterSunrise=1, 1, 1 +GradientMiddleColorFilterDay=1, 1, 1 +GradientMiddleColorFilterSunset=1, 1, 1 +GradientMiddleColorFilterNight=1, 1, 1 +GradientMiddleColorFilterInteriorDay=1, 1, 1 +GradientMiddleColorFilterInteriorNight=1, 1, 1 +GradientHorizonColorFilterSunrise=1, 1, 1 +GradientHorizonColorFilterDay=1, 1, 1 +GradientHorizonColorFilterSunset=1, 1, 1 +GradientHorizonColorFilterNight=1, 1, 1 +GradientHorizonColorFilterInteriorDay=1, 1, 1 +GradientHorizonColorFilterInteriorNight=1, 1, 1 + +[OBJECT] +IgnoreWeatherSystem=false +SubSurfaceScatteringMultiplierSunrise=0.2 +SubSurfaceScatteringMultiplierDay=0.55 +SubSurfaceScatteringMultiplierSunset=0.2 +SubSurfaceScatteringMultiplierNight=0.1 +SubSurfaceScatteringMultiplierInteriorDay=1.0 +SubSurfaceScatteringMultiplierInteriorNight=1.0 +SubSurfaceScatteringPowerSunrise=0.5 +SubSurfaceScatteringPowerDay=0.5 +SubSurfaceScatteringPowerSunset=0.5 +SubSurfaceScatteringPowerNight=0.5 +SubSurfaceScatteringPowerInteriorDay=0.5 +SubSurfaceScatteringPowerInteriorNight=0.5 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[VEGETATION] +SubSurfaceScatteringMultiplierSunrise=0.2 +SubSurfaceScatteringMultiplierDay=0.2 +SubSurfaceScatteringMultiplierSunset=0.2 +SubSurfaceScatteringMultiplierNight=0.2 +SubSurfaceScatteringMultiplierInteriorDay=0.2 +SubSurfaceScatteringMultiplierInteriorNight=0.2 +SubSurfaceScatteringPowerSunrise=1.0 +SubSurfaceScatteringPowerDay=1.0 +SubSurfaceScatteringPowerSunset=1.0 +SubSurfaceScatteringPowerNight=1.0 +SubSurfaceScatteringPowerInteriorDay=1.0 +SubSurfaceScatteringPowerInteriorNight=1.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 +IgnoreWeatherSystem=false + +[EYES] +IgnoreWeatherSystem=false +SubSurfaceScatteringMultiplierSunrise=0.85 +SubSurfaceScatteringMultiplierDay=0.85 +SubSurfaceScatteringMultiplierSunset=0.85 +SubSurfaceScatteringMultiplierNight=1.0 +SubSurfaceScatteringMultiplierInteriorDay=1.2 +SubSurfaceScatteringMultiplierInteriorNight=1.2 +SubSurfaceScatteringPowerSunrise=8.0 +SubSurfaceScatteringPowerDay=8.0 +SubSurfaceScatteringPowerSunset=8.0 +SubSurfaceScatteringPowerNight=8.0 +SubSurfaceScatteringPowerInteriorDay=8.0 +SubSurfaceScatteringPowerInteriorNight=8.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[LIGHTSPRITE] +IgnoreWeatherSystem=false +IntensitySunrise=0.2 +IntensityDay=0.2 +IntensitySunset=0.2 +IntensityNight=0.2 +IntensityInteriorDay=0.2 +IntensityInteriorNight=0.2 +CurveSunrise=3.0 +CurveDay=3.0 +CurveSunset=3.0 +CurveNight=3.0 +CurveInteriorDay=3.0 +CurveInteriorNight=3.0 + +[WINDOWLIGHT] +IgnoreWeatherSystem=false +IntensitySunrise=0.5 +IntensityDay=0.3 +IntensitySunset=0.5 +IntensityNight=0.8 +IntensityInteriorDay=1.2 +IntensityInteriorNight=0.1 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 + +[VOLUMETRICFOG] +IgnoreWeatherSystem=false +EnableShadows=true +IntensitySunrise=0.5 +IntensityDay=1.0 +IntensitySunset=0.5 +IntensityNight=0.3 +IntensityInteriorDay=0.3 +IntensityInteriorNight=0.3 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 +LightingInfluenceSunrise=0.5 +LightingInfluenceDay=0.5 +LightingInfluenceSunset=0.5 +LightingInfluenceNight=1.0 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 +OpacitySunrise=1.0 +OpacityDay=1.0 +OpacitySunset=1.0 +OpacityNight=1.0 +OpacityInteriorDay=1.0 +OpacityInteriorNight=1.0 + +[FIRE] +IgnoreWeatherSystem=false +IntensitySunrise=2.0 +IntensityDay=2.0 +IntensitySunset=2.0 +IntensityNight=2.0 +IntensityInteriorDay=2.0 +IntensityInteriorNight=2.0 +CurveSunrise=1.5 +CurveDay=1.5 +CurveSunset=1.5 +CurveNight=1.5 +CurveInteriorDay=1.5 +CurveInteriorNight=1.5 +AdditiveBlending=true + +[PARTICLE] +IgnoreWeatherSystem=false +IntensitySunrise=0.5 +IntensityDay=1.0 +IntensitySunset=0.5 +IntensityNight=0.2 +IntensityInteriorDay=0.5 +IntensityInteriorNight=0.5 +LightingInfluenceSunrise=0.5 +LightingInfluenceDay=0.5 +LightingInfluenceSunset=0.5 +LightingInfluenceNight=1.0 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 + +[DEPTHOFFIELD] +IgnoreWeatherSystem=false +Quality=2 +FadeTime=0.15 + +[SHADOW] +IgnoreWeatherSystem=false +ShadowCastersFix=true +UseBilateralShadowFilter=true +ShadowQualityFix=true +DetailedShadowQuality=2 +ShadowFilterQuality=2 +ShadowBlurRange=7.0 +ShadowBlurRangeInterior=7.0 + +[RAYS] +IgnoreWeatherSystem=false +SunRaysMultiplierSunrise=0.5 +SunRaysMultiplierDay=0.5 +SunRaysMultiplierSunset=0.5 +SunRaysMultiplierNight=0.5 +SunRaysMultiplierInteriorDay=0.5 +SunRaysMultiplierInteriorNight=0.5 + +[REFLECTION] +IgnoreWeatherSystem=false +Quality=2 +FilterQuality=2 +FilterBluriness=0.5 +SizeScale=0.5 +SourceTexturesScale=0.5 +Amount=0.5 +AmountInterior=0.5 +Power=0.5 +PowerInterior=0.5 +GlosinessMin=0.0 +GlosinessMax=1.0 +EnableDenoiser=true +DenoiserType=0 +EnableSupersampling=false +ExteriorEnable=true +InteriorEnable=true + +[IMAGEBASEDLIGHTING] +IgnoreWeatherSystem=false +AdditiveAmountSunrise=0.1 +AdditiveAmountDay=0.1 +AdditiveAmountSunset=0.1 +AdditiveAmountNight=0.1 +AdditiveAmountInteriorDay=0.1 +AdditiveAmountInteriorNight=0.1 +MultiplicativeAmountSunrise=0.5 +MultiplicativeAmountDay=0.5 +MultiplicativeAmountSunset=0.5 +MultiplicativeAmountNight=0.5 +MultiplicativeAmountInteriorDay=0.5 +MultiplicativeAmountInteriorNight=0.5 +ReflectiveAmountSunrise=1.0 +ReflectiveAmountDay=2.0 +ReflectiveAmountSunset=1.0 +ReflectiveAmountNight=0.5 +ReflectiveAmountInteriorDay=0.1 +ReflectiveAmountInteriorNight=0.1 + +[RAIN] +IgnoreWeatherSystem=false +Enable=true +EnableAntialiasing=false +EnableSupersampling=false +MotionStretch=0.5 +MotionTransparency=0.9 + +[SUBSURFACESCATTERING] +IgnoreWeatherSystem=false +EnableTextureAlpha=true +Quality=2 +Radius=1.0 +Amount=1.0 +EpidermalAmount=10.0 +SubdermalAmount=10.0 +EpidermalDiffuseSaturation=0.0 +SubdermalDiffuseSaturation=0.0 +EpidermalMix=0.2 +SubdermalMix=0.2 +SubdermalTranslucency=1.0 +SubdermalPhase=1.0 + +[WATER] +IgnoreWeatherSystem=false +EnablePreCache=true +EnableDispersion=true +EnableCaustics=true +EnableParallax=true +EnableShadow=true +EnableVolumetricShadow=true +EnableLighting=true +EnableSelfReflection=true +EnableDisplacement=true +DisplacementQuality=2 +DisplacementFilterQuality=2 +ShadowQuality=2 +EnableShadowNoise=false +ReflectionAmount=0.5 +FrennelMultiplier=5.0 +FrennelMin=0.0 +FrennelMax=1.0 +DispersionAmount=0.25 +CausticsAmount=1.0 +SunSpecularMultiplier=3.0 +SunScatteringMultiplier=10.0 +SunLightingMultiplier=1.0 +WetMultiplier=1.0 +WavesAmplitudeSunrise=1.0 +WavesAmplitudeDay=0.2 +WavesAmplitudeSunset=1.0 +WavesAmplitudeNight=1.0 +WavesAmplitudeInteriorDay=1.0 +WavesAmplitudeInteriorNight=1.0 +Muddiness=0.1 + +[UNDERWATER] +IgnoreWeatherSystem=false +EnableDispersion=true +EnableParallax=true +EnableDisplacement=true +EnableSilhouette=true +EnableBlurring=true +EnableReflection=true +EnableShadow=true +ShadowQuality=2 +DispersionAmount=0.25 +ReflectionAmount=0.5 +TransparencyFade=1.0 +TransparencyCurve=2.0 +DeepnessFade=0.1 +DeepnessDarkening=0.1 +TintAmount=100.0 +TintFade=100.0 +SunScatteringMultiplier=10.0 + +[CLOUDSHADOWS] +IgnoreWeatherSystem=false +EnableAtNight=true +OpacitySunrise=1.0 +OpacityDay=1.0 +OpacitySunset=1.0 +OpacityNight=1.0 +OpacityInteriorDay=1.0 +OpacityInteriorNight=1.0 + +[VOLUMETRICRAYS] +IgnoreWeatherSystem=false +Quality=2 +IntensitySunrise=0.3 +IntensityDay=0.0 +IntensitySunset=0.3 +IntensityNight=0.3 +IntensityInteriorDay=0.3 +IntensityInteriorNight=0.3 +DensitySunrise=1.0 +DensityDay=1.0 +DensitySunset=1.0 +DensityNight=1.0 +DensityInteriorDay=1.0 +DensityInteriorNight=1.0 +SkyColorAmountSunrise=1.0 +SkyColorAmountDay=1.0 +SkyColorAmountSunset=1.0 +SkyColorAmountNight=1.0 +SkyColorAmountInteriorDay=1.0 +SkyColorAmountInteriorNight=1.0 + +[PROCEDURALSUN] +IgnoreWeatherSystem=false +Size=0.75 +EdgeSoftness=0.8 +GlowIntensitySunrise=0.2 +GlowIntensityDay=0.05 +GlowIntensitySunset=0.2 +GlowIntensityNight=0.2 +GlowIntensityInteriorDay=0.2 +GlowIntensityInteriorNight=0.2 +GlowCurveSunrise=10.0 +GlowCurveDay=10.0 +GlowCurveSunset=10.0 +GlowCurveNight=10.0 +GlowCurveInteriorDay=10.0 +GlowCurveInteriorNight=10.0 + +[MIST] +IgnoreWeatherSystem=false +EnableAnchors=true +AnchorsAmountSunrise=1.0 +AnchorsAmountDay=1.0 +AnchorsAmountSunset=1.0 +AnchorsAmountNight=1.0 +AnchorsAmountInteriorDay=1.0 +AnchorsAmountInteriorNight=1.0 + +ColorFromEnvironmentFog=0.5 +SkyLightingAmountSunrise=5.0 +SkyLightingAmountDay=5.0 +SkyLightingAmountSunset=5.0 +SkyLightingAmountNight=5.0 +SkyLightingAmountInteriorDay=5.0 +SkyLightingAmountInteriorNight=5.0 +SunLightingAmountSunrise=0.1 +SunLightingAmountDay=0.1 +SunLightingAmountSunset=0.1 +SunLightingAmountNight=0.1 +SunLightingAmountInteriorDay=0.1 +SunLightingAmountInteriorNight=0.1 +DesaturationSunrise=0.5 +DesaturationDay=0.5 +DesaturationSunset=0.5 +DesaturationNight=0.5 +DesaturationInteriorDay=0.5 +DesaturationInteriorNight=0.5 +ColorFilterSunrise=0.427, 0.518, 0.749 +ColorFilterDay=0.616, 0.702, 0.953 +ColorFilterSunset=0.427, 0.525, 0.749 +ColorFilterNight=0.345, 0.604, 0.831 +ColorFilterInteriorDay=1, 1, 1 +ColorFilterInteriorNight=1, 1, 1 + +RelativeToCameraSunrise=0.0 +RelativeToCameraDay=0.0 +RelativeToCameraSunset=0.0 +RelativeToCameraNight=0.0 +RelativeToCameraInteriorDay=0.0 +RelativeToCameraInteriorNight=0.0 +VerticalOffsetSunrise=-10.0 +VerticalOffsetDay=-10.0 +VerticalOffsetSunset=-10.0 +VerticalOffsetNight=-10.0 +VerticalOffsetInteriorDay=-10.0 +VerticalOffsetInteriorNight=-10.0 + +DensitySunrise=2.0 +DensityDay=1.5 +DensitySunset=2.0 +DensityNight=2.0 +DensityInteriorDay=2.0 +DensityInteriorNight=2.0 +VerticalFadeSunrise=0.3 +VerticalFadeDay=0.3 +VerticalFadeSunset=0.3 +VerticalFadeNight=0.3 +VerticalFadeInteriorDay=0.3 +VerticalFadeInteriorNight=0.3 +DistanceFadeSunrise=0.25 +DistanceFadeDay=0.25 +DistanceFadeSunset=0.25 +DistanceFadeNight=0.25 +DistanceFadeInteriorDay=0.25 +DistanceFadeInteriorNight=0.25 +BottomTopSunrise=0.0 +BottomTopDay=0.0 +BottomTopSunset=0.0 +BottomTopNight=0.0 +BottomTopInteriorDay=0.0 +BottomTopInteriorNight=0.0 +ExponentialFadeSunrise=1.25 +ExponentialFadeDay=1.25 +ExponentialFadeSunset=1.25 +ExponentialFadeNight=1.25 +ExponentialFadeInteriorDay=1.25 +ExponentialFadeInteriorNight=1.25 diff --git a/01 - Quality/Medium/DAHAKA's ENB/enbseries.ini b/01 - Quality/Medium/DAHAKA's ENB/enbseries.ini new file mode 100644 index 0000000..44b06fc --- /dev/null +++ b/01 - Quality/Medium/DAHAKA's ENB/enbseries.ini @@ -0,0 +1,877 @@ +[GLOBAL] +UseEffect=true + +[EFFECT] +UseOriginalPostProcessing=false +UseOriginalObjectsProcessing=false +EnableBloom=true +EnableLens=true +EnableAdaptation=true +EnableDepthOfField=true +EnableAmbientOcclusion=true +EnableDetailedShadow=true +EnableSunRays=true +EnableSunGlare=true +EnableSkyLighting=true +EnableImageBasedLighting=true +EnableReflection=true +EnableSoftParticles=true +EnableParticleLights=true +EnableSubSurfaceScattering=true +EnableWater=true +EnableUnderwater=true +EnableCloudShadows=true +EnableVolumetricRays=true +EnableProceduralSun=true +EnableMist=true + +[COLORCORRECTION] +UsePaletteTexture=true +Brightness=1.0 +GammaCurve=1.0 +UseProceduralCorrection=true + +[WEATHER] +EnableMultipleWeathers=true + +[TIMEOFDAY] +Enable=true +DawnDuration=1.0 +SunriseTime=7.5 +DayTime=13.25 +SunsetTime=18.0 +DuskDuration=1.0 +NightTime=23.75 + +[NIGHTDAY] +DetectorOldVersion=false +DetectorDefaultDay=false +DetectorLevelDay=0.6 +DetectorLevelNight=0.3 +DetectorLevelCurve=1.8 + +[ADAPTATION] +ForceMinMaxValues=true +AdaptationSensitivity=0.1 +AdaptationTime=1.0 +AdaptationMin=0.0 +AdaptationMax=0.25 + +[BLOOM] +AmountSunrise=0.1 +AmountDay=0.1 +AmountSunset=0.1 +AmountNight=0.1 +AmountInteriorDay=0.1 +AmountInteriorNight=0.1 +BlueShiftAmountSunrise=0.0 +BlueShiftAmountDay=0.0 +BlueShiftAmountSunset=0.0 +BlueShiftAmountNight=0.0 +BlueShiftAmountInteriorDay=0.0 +BlueShiftAmountInteriorNight=0.0 +IgnoreWeatherSystem=false + +[LENS] +IgnoreWeatherSystem=false +ReflectionIntensitySunrise=0.1 +ReflectionIntensityDay=0.1 +ReflectionIntensitySunset=0.1 +ReflectionIntensityNight=0.1 +ReflectionIntensityInteriorDay=0.1 +ReflectionIntensityInteriorNight=0.1 +ReflectionPowerSunrise=1.0 +ReflectionPowerDay=1.0 +ReflectionPowerSunset=1.0 +ReflectionPowerNight=1.0 +ReflectionPowerInteriorDay=1.0 +ReflectionPowerInteriorNight=1.0 +DirtIntensitySunrise=50.0 +DirtIntensityDay=50.0 +DirtIntensitySunset=50.0 +DirtIntensityNight=50.0 +DirtIntensityInteriorDay=50.0 +DirtIntensityInteriorNight=50.0 +DirtPowerSunrise=8.0 +DirtPowerDay=8.0 +DirtPowerSunset=8.0 +DirtPowerNight=8.0 +DirtPowerInteriorDay=8.0 +DirtPowerInteriorNight=8.0 + +[SSAO_SSIL] +EnableSupersampling=false +UseIndirectLighting=true +UseComplexIndirectLighting=true +UseComplexAmbientOcclusion=true +UseAmbientIndirectLighting=true +SamplingQuality=1 +SamplingPrecision=1 +SamplingRange=0.15 +FadeFogRange=100.0 +SizeScale=0.5 +SourceTexturesScale=0.5 +EnableComplexFilter=true +FilterQuality=1 +FilterType=0 +AOAmount=2.0 +AOAmountInterior=2.0 +ILAmount=2.0 +ILAmountInterior=2.0 +AOIntensity=1.0 +AOIntensityInterior=1.0 +AOType=2 +ILType=0 +AOMixingType=0 +AOMixingTypeInterior=0 +EnableDenoiser=true + +[SKYLIGHTING] +IgnoreWeatherSystem=false +Quality=1 +FilterQuality=1 +AmbientMinLevelSunrise=0.3 +AmbientMinLevelDay=0.3 +AmbientMinLevelSunset=0.3 +AmbientMinLevelNight=0.5 +AmbientMinLevelInteriorDay=0.3 +AmbientMinLevelInteriorNight=0.5 + +[ENVIRONMENT] +IgnoreWeatherSystem=false +DirectLightingIntensitySunrise=0.05 +DirectLightingIntensityDay=1.0 +DirectLightingIntensitySunset=0.05 +DirectLightingIntensityNight=0.05 +DirectLightingIntensityInteriorDay=0.4 +DirectLightingIntensityInteriorNight=0.05 +DirectLightingCurveSunrise=2.0 +DirectLightingCurveDay=1.0 +DirectLightingCurveSunset=2.0 +DirectLightingCurveNight=1.0 +DirectLightingCurveInteriorDay=1.0 +DirectLightingCurveInteriorNight=1.0 +DirectLightingDesaturationSunrise=0.0 +DirectLightingDesaturationDay=0.0 +DirectLightingDesaturationSunset=0.0 +DirectLightingDesaturationNight=0.0 +DirectLightingDesaturationInteriorDay=0.0 +DirectLightingDesaturationInteriorNight=0.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 +SpecularFromLightSunrise=0.5 +SpecularFromLightDay=0.5 +SpecularFromLightSunset=0.5 +SpecularFromLightNight=0.5 +SpecularFromLightInteriorDay=0.5 +SpecularFromLightInteriorNight=0.5 +AmbientLightingIntensitySunrise=0.0 +AmbientLightingIntensityDay=0.0 +AmbientLightingIntensitySunset=0.0 +AmbientLightingIntensityNight=0.0 +AmbientLightingIntensityInteriorDay=0.0 +AmbientLightingIntensityInteriorNight=0.0 +AmbientLightingCurveSunrise=1.0 +AmbientLightingCurveDay=1.0 +AmbientLightingCurveSunset=1.0 +AmbientLightingCurveNight=1.0 +AmbientLightingCurveInteriorDay=1.0 +AmbientLightingCurveInteriorNight=1.0 +AmbientLightingDesaturationSunrise=0.0 +AmbientLightingDesaturationDay=0.0 +AmbientLightingDesaturationSunset=0.0 +AmbientLightingDesaturationNight=0.0 +AmbientLightingDesaturationInteriorDay=0.0 +AmbientLightingDesaturationInteriorNight=0.0 + +AmbientColorFilterAmountSunrise=1.0 +AmbientColorFilterAmountDay=1.0 +AmbientColorFilterAmountSunset=1.0 +AmbientColorFilterAmountNight=1.0 +AmbientColorFilterAmountInteriorDay=1.0 +AmbientColorFilterAmountInteriorNight=1.0 +AmbientColorFilterTopSunrise=0.0235, 0.11, 0.212 +AmbientColorFilterTopDay=0.141, 0.204, 0.329 +AmbientColorFilterTopSunset=0.165, 0.118, 0.0706 +AmbientColorFilterTopNight=0.00392, 0.0196, 0.0353 +AmbientColorFilterTopInteriorDay=0.0157, 0.0588, 0.141 +AmbientColorFilterTopInteriorNight=0.0157, 0.0588, 0.141 +AmbientColorFilterMiddleSunrise=0.11, 0.0863, 0.0471 +AmbientColorFilterMiddleDay=0.188, 0.157, 0.125 +AmbientColorFilterMiddleSunset=0.0157, 0.0588, 0.141 +AmbientColorFilterMiddleNight=0.00392, 0.0157, 0.0353 +AmbientColorFilterMiddleInteriorDay=0.0549, 0.0235, 0.0235 +AmbientColorFilterMiddleInteriorNight=0.0235, 0.0353, 0.0549 +AmbientColorFilterBottomSunrise=0.00784, 0.0314, 0.0706 +AmbientColorFilterBottomDay=0.141, 0.0784, 0.0157 +AmbientColorFilterBottomSunset=0.0706, 0.0392, 0.00784 +AmbientColorFilterBottomNight=0.00392, 0.0157, 0.0353 +AmbientColorFilterBottomInteriorDay=0.0353, 0.0196, 0.00392 +AmbientColorFilterBottomInteriorNight=0.0353, 0.0196, 0.00392 + +PointLightingIntensitySunrise=0.5 +PointLightingIntensityDay=0.5 +PointLightingIntensitySunset=0.5 +PointLightingIntensityNight=0.5 +PointLightingIntensityInteriorDay=1.0 +PointLightingIntensityInteriorNight=1.0 +PointLightingCurveSunrise=1.0 +PointLightingCurveDay=1.0 +PointLightingCurveSunset=1.0 +PointLightingCurveNight=1.0 +PointLightingCurveInteriorDay=1.0 +PointLightingCurveInteriorNight=1.0 +PointLightingDesaturationSunrise=0.0 +PointLightingDesaturationDay=0.0 +PointLightingDesaturationSunset=0.0 +PointLightingDesaturationNight=0.0 +PointLightingDesaturationInteriorDay=0.0 +PointLightingDesaturationInteriorNight=0.0 + +ParticleLightsIntensitySunrise=0.2 +ParticleLightsIntensityDay=0.2 +ParticleLightsIntensitySunset=0.2 +ParticleLightsIntensityNight=0.2 +ParticleLightsIntensityInteriorDay=0.2 +ParticleLightsIntensityInteriorNight=0.2 + +FogColorMultiplierSunrise=0.05 +FogColorMultiplierDay=0.05 +FogColorMultiplierSunset=0.05 +FogColorMultiplierNight=0.05 +FogColorMultiplierInteriorDay=0.05 +FogColorMultiplierInteriorNight=0.05 +FogColorCurveSunrise=1.0 +FogColorCurveDay=1.0 +FogColorCurveSunset=1.0 +FogColorCurveNight=1.0 +FogColorCurveInteriorDay=1.0 +FogColorCurveInteriorNight=1.0 +ColorPowSunrise=1.0 +ColorPowDay=1.0 +ColorPowSunset=1.0 +ColorPowNight=1.0 +ColorPowInteriorDay=1.0 +ColorPowInteriorNight=1.0 +DirectLightingColorFilterSunrise=0.953, 0.839, 0.616 +DirectLightingColorFilterDay=1, 1, 1 +DirectLightingColorFilterSunset=0.953, 0.671, 0.616 +DirectLightingColorFilterNight=0.616, 0.953, 0.616 +DirectLightingColorFilterInteriorDay=0.871, 0.784, 0.698 +DirectLightingColorFilterInteriorNight=0.698, 0.757, 0.871 +FogColorFilterSunrise=1, 1, 1 +FogColorFilterDay=1, 1, 1 +FogColorFilterSunset=1, 1, 1 +FogColorFilterNight=1, 1, 1 +FogColorFilterInteriorDay=1, 1, 1 +FogColorFilterInteriorNight=1, 1, 1 + +[SKY] +IgnoreWeatherSystem=false +Enable=true +DisableWrongSkyMath=true + +StarsIntensity=1.0 +StarsCurve=1.0 + +AuroraBorealisIntensity=0.5 +AuroraBorealisCurve=0.2 +CloudsIntensitySunrise=0.3 +CloudsIntensityDay=1.0 +CloudsIntensitySunset=0.3 +CloudsIntensityNight=0.3 +CloudsIntensityInteriorDay=1.0 +CloudsIntensityInteriorNight=1.0 +CloudsCurveSunrise=6.0 +CloudsCurveDay=6.0 +CloudsCurveSunset=6.0 +CloudsCurveNight=6.0 +CloudsCurveInteriorDay=6.0 +CloudsCurveInteriorNight=6.0 +CloudsDesaturationSunrise=0.75 +CloudsDesaturationDay=0.0 +CloudsDesaturationSunset=0.75 +CloudsDesaturationNight=1.0 +CloudsDesaturationInteriorDay=0.0 +CloudsDesaturationInteriorNight=0.0 +CloudsOpacitySunrise=1.0 +CloudsOpacityDay=1.0 +CloudsOpacitySunset=1.0 +CloudsOpacityNight=1.0 +CloudsOpacityInteriorDay=1.0 +CloudsOpacityInteriorNight=1.0 +CloudsEdgeClamp=0.0 +CloudsEdgeIntensity=20.0 +CloudsEdgeFadeRange=0.95 +CloudsEdgeMoonMultiplier=20.0 + +GradientIntensitySunrise=0.2 +GradientIntensityDay=0.2 +GradientIntensitySunset=0.2 +GradientIntensityNight=0.2 +GradientIntensityInteriorDay=1.0 +GradientIntensityInteriorNight=0.2 +GradientDesaturationSunrise=0.0 +GradientDesaturationDay=0.0 +GradientDesaturationSunset=0.0 +GradientDesaturationNight=0.0 +GradientDesaturationInteriorDay=0.0 +GradientDesaturationInteriorNight=0.0 +GradientTopIntensitySunrise=1.0 +GradientTopIntensityDay=1.0 +GradientTopIntensitySunset=1.0 +GradientTopIntensityNight=1.0 +GradientTopIntensityInteriorDay=1.0 +GradientTopIntensityInteriorNight=1.0 +GradientTopCurveSunrise=0.1 +GradientTopCurveDay=1.0 +GradientTopCurveSunset=0.1 +GradientTopCurveNight=1.0 +GradientTopCurveInteriorDay=1.0 +GradientTopCurveInteriorNight=1.0 +GradientMiddleIntensitySunrise=1.0 +GradientMiddleIntensityDay=1.0 +GradientMiddleIntensitySunset=1.0 +GradientMiddleIntensityNight=1.0 +GradientMiddleIntensityInteriorDay=1.0 +GradientMiddleIntensityInteriorNight=1.0 +GradientMiddleCurveSunrise=0.1 +GradientMiddleCurveDay=0.75 +GradientMiddleCurveSunset=0.1 +GradientMiddleCurveNight=1.0 +GradientMiddleCurveInteriorDay=1.0 +GradientMiddleCurveInteriorNight=1.0 +GradientHorizonIntensitySunrise=1.0 +GradientHorizonIntensityDay=1.0 +GradientHorizonIntensitySunset=1.0 +GradientHorizonIntensityNight=1.0 +GradientHorizonIntensityInteriorDay=1.0 +GradientHorizonIntensityInteriorNight=1.0 +GradientHorizonCurveSunrise=0.1 +GradientHorizonCurveDay=0.5 +GradientHorizonCurveSunset=0.1 +GradientHorizonCurveNight=0.5 +GradientHorizonCurveInteriorDay=0.5 +GradientHorizonCurveInteriorNight=0.5 + +SunIntensitySunrise=1.0 +SunIntensityDay=1.0 +SunIntensitySunset=1.0 +SunIntensityNight=1.0 +SunIntensityInteriorDay=1.0 +SunIntensityInteriorNight=1.0 +SunDesaturationSunrise=0.55 +SunDesaturationDay=0.65 +SunDesaturationSunset=0.5 +SunDesaturationNight=0.19 +SunDesaturationInteriorDay=0.22 +SunDesaturationInteriorNight=0.17 +SunColorFilterSunrise=0.91, 0.482, 0.267 +SunColorFilterDay=0.671, 0.588, 0.506 +SunColorFilterSunset=0.827, 0.486, 0.349 +SunColorFilterNight=0.91, 0.373, 0.267 +SunColorFilterInteriorDay=1, 1, 1 +SunColorFilterInteriorNight=1, 1, 1 + +SunGlowIntensitySunrise=0.1 +SunGlowIntensityDay=1.05 +SunGlowIntensitySunset=0.1 +SunGlowIntensityNight=0.0 +SunGlowIntensityInteriorDay=1.0 +SunGlowIntensityInteriorNight=0.0 +SunGlowHazinessSunrise=0.03 +SunGlowHazinessDay=0.14 +SunGlowHazinessSunset=0.040001 +SunGlowHazinessNight=0.0 +SunGlowHazinessInteriorDay=0.160001 +SunGlowHazinessInteriorNight=0.0 + +SunCoronaIntensity=1.00001 +SunCoronaCurve=0.12 +SunCoronaDesaturation=0.08 + +MoonIntensitySunrise=0.1 +MoonIntensityDay=0.0 +MoonIntensitySunset=0.1 +MoonIntensityNight=0.5 +MoonIntensityInteriorDay=0.0 +MoonIntensityInteriorNight=0.5 +MoonCurveSunrise=2.0 +MoonCurveDay=2.0 +MoonCurveSunset=2.0 +MoonCurveNight=2.0 +MoonCurveInteriorDay=2.0 +MoonCurveInteriorNight=2.0 +MoonDesaturationSunrise=0.8 +MoonDesaturationDay=1.0 +MoonDesaturationSunset=0.8 +MoonDesaturationNight=0.4 +MoonDesaturationInteriorDay=1.0 +MoonDesaturationInteriorNight=0.4 +GradientTopColorFilterSunrise=1, 1, 1 +GradientTopColorFilterDay=1, 1, 1 +GradientTopColorFilterSunset=1, 1, 1 +GradientTopColorFilterNight=1, 1, 1 +GradientTopColorFilterInteriorDay=1, 1, 1 +GradientTopColorFilterInteriorNight=1, 1, 1 +GradientMiddleColorFilterSunrise=1, 1, 1 +GradientMiddleColorFilterDay=1, 1, 1 +GradientMiddleColorFilterSunset=1, 1, 1 +GradientMiddleColorFilterNight=1, 1, 1 +GradientMiddleColorFilterInteriorDay=1, 1, 1 +GradientMiddleColorFilterInteriorNight=1, 1, 1 +GradientHorizonColorFilterSunrise=1, 1, 1 +GradientHorizonColorFilterDay=1, 1, 1 +GradientHorizonColorFilterSunset=1, 1, 1 +GradientHorizonColorFilterNight=1, 1, 1 +GradientHorizonColorFilterInteriorDay=1, 1, 1 +GradientHorizonColorFilterInteriorNight=1, 1, 1 + +[OBJECT] +IgnoreWeatherSystem=false +SubSurfaceScatteringMultiplierSunrise=0.2 +SubSurfaceScatteringMultiplierDay=0.55 +SubSurfaceScatteringMultiplierSunset=0.2 +SubSurfaceScatteringMultiplierNight=0.1 +SubSurfaceScatteringMultiplierInteriorDay=1.0 +SubSurfaceScatteringMultiplierInteriorNight=1.0 +SubSurfaceScatteringPowerSunrise=0.5 +SubSurfaceScatteringPowerDay=0.5 +SubSurfaceScatteringPowerSunset=0.5 +SubSurfaceScatteringPowerNight=0.5 +SubSurfaceScatteringPowerInteriorDay=0.5 +SubSurfaceScatteringPowerInteriorNight=0.5 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[VEGETATION] +SubSurfaceScatteringMultiplierSunrise=0.2 +SubSurfaceScatteringMultiplierDay=0.2 +SubSurfaceScatteringMultiplierSunset=0.2 +SubSurfaceScatteringMultiplierNight=0.2 +SubSurfaceScatteringMultiplierInteriorDay=0.2 +SubSurfaceScatteringMultiplierInteriorNight=0.2 +SubSurfaceScatteringPowerSunrise=1.0 +SubSurfaceScatteringPowerDay=1.0 +SubSurfaceScatteringPowerSunset=1.0 +SubSurfaceScatteringPowerNight=1.0 +SubSurfaceScatteringPowerInteriorDay=1.0 +SubSurfaceScatteringPowerInteriorNight=1.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 +IgnoreWeatherSystem=false + +[EYES] +IgnoreWeatherSystem=false +SubSurfaceScatteringMultiplierSunrise=0.85 +SubSurfaceScatteringMultiplierDay=0.85 +SubSurfaceScatteringMultiplierSunset=0.85 +SubSurfaceScatteringMultiplierNight=1.0 +SubSurfaceScatteringMultiplierInteriorDay=1.2 +SubSurfaceScatteringMultiplierInteriorNight=1.2 +SubSurfaceScatteringPowerSunrise=8.0 +SubSurfaceScatteringPowerDay=8.0 +SubSurfaceScatteringPowerSunset=8.0 +SubSurfaceScatteringPowerNight=8.0 +SubSurfaceScatteringPowerInteriorDay=8.0 +SubSurfaceScatteringPowerInteriorNight=8.0 +SpecularAmountMultiplierSunrise=2.0 +SpecularAmountMultiplierDay=2.0 +SpecularAmountMultiplierSunset=2.0 +SpecularAmountMultiplierNight=2.0 +SpecularAmountMultiplierInteriorDay=2.0 +SpecularAmountMultiplierInteriorNight=2.0 +SpecularPowerMultiplierSunrise=2.0 +SpecularPowerMultiplierDay=2.0 +SpecularPowerMultiplierSunset=2.0 +SpecularPowerMultiplierNight=2.0 +SpecularPowerMultiplierInteriorDay=2.0 +SpecularPowerMultiplierInteriorNight=2.0 + +[LIGHTSPRITE] +IgnoreWeatherSystem=false +IntensitySunrise=0.2 +IntensityDay=0.2 +IntensitySunset=0.2 +IntensityNight=0.2 +IntensityInteriorDay=0.2 +IntensityInteriorNight=0.2 +CurveSunrise=3.0 +CurveDay=3.0 +CurveSunset=3.0 +CurveNight=3.0 +CurveInteriorDay=3.0 +CurveInteriorNight=3.0 + +[WINDOWLIGHT] +IgnoreWeatherSystem=false +IntensitySunrise=0.5 +IntensityDay=0.3 +IntensitySunset=0.5 +IntensityNight=0.8 +IntensityInteriorDay=1.2 +IntensityInteriorNight=0.1 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 + +[VOLUMETRICFOG] +IgnoreWeatherSystem=false +EnableShadows=true +IntensitySunrise=0.5 +IntensityDay=1.0 +IntensitySunset=0.5 +IntensityNight=0.3 +IntensityInteriorDay=0.3 +IntensityInteriorNight=0.3 +CurveSunrise=1.0 +CurveDay=1.0 +CurveSunset=1.0 +CurveNight=1.0 +CurveInteriorDay=1.0 +CurveInteriorNight=1.0 +LightingInfluenceSunrise=0.5 +LightingInfluenceDay=0.5 +LightingInfluenceSunset=0.5 +LightingInfluenceNight=1.0 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 +OpacitySunrise=1.0 +OpacityDay=1.0 +OpacitySunset=1.0 +OpacityNight=1.0 +OpacityInteriorDay=1.0 +OpacityInteriorNight=1.0 + +[FIRE] +IgnoreWeatherSystem=false +IntensitySunrise=2.0 +IntensityDay=2.0 +IntensitySunset=2.0 +IntensityNight=2.0 +IntensityInteriorDay=2.0 +IntensityInteriorNight=2.0 +CurveSunrise=1.5 +CurveDay=1.5 +CurveSunset=1.5 +CurveNight=1.5 +CurveInteriorDay=1.5 +CurveInteriorNight=1.5 +AdditiveBlending=true + +[PARTICLE] +IgnoreWeatherSystem=false +IntensitySunrise=0.5 +IntensityDay=1.0 +IntensitySunset=0.5 +IntensityNight=0.2 +IntensityInteriorDay=0.5 +IntensityInteriorNight=0.5 +LightingInfluenceSunrise=0.5 +LightingInfluenceDay=0.5 +LightingInfluenceSunset=0.5 +LightingInfluenceNight=1.0 +LightingInfluenceInteriorDay=1.0 +LightingInfluenceInteriorNight=1.0 + +[DEPTHOFFIELD] +IgnoreWeatherSystem=false +Quality=1 +FadeTime=0.15 + +[SHADOW] +IgnoreWeatherSystem=false +ShadowCastersFix=true +UseBilateralShadowFilter=true +ShadowQualityFix=true +DetailedShadowQuality=1 +ShadowFilterQuality=1 +ShadowBlurRange=7.0 +ShadowBlurRangeInterior=7.0 + +[RAYS] +IgnoreWeatherSystem=false +SunRaysMultiplierSunrise=0.5 +SunRaysMultiplierDay=0.5 +SunRaysMultiplierSunset=0.5 +SunRaysMultiplierNight=0.5 +SunRaysMultiplierInteriorDay=0.5 +SunRaysMultiplierInteriorNight=0.5 + +[REFLECTION] +IgnoreWeatherSystem=false +Quality=1 +FilterQuality=1 +FilterBluriness=0.5 +SizeScale=0.5 +SourceTexturesScale=0.5 +Amount=0.5 +AmountInterior=0.5 +Power=0.5 +PowerInterior=0.5 +GlosinessMin=0.0 +GlosinessMax=1.0 +EnableDenoiser=true +DenoiserType=0 +EnableSupersampling=false +ExteriorEnable=true +InteriorEnable=true + +[IMAGEBASEDLIGHTING] +IgnoreWeatherSystem=false +AdditiveAmountSunrise=0.1 +AdditiveAmountDay=0.1 +AdditiveAmountSunset=0.1 +AdditiveAmountNight=0.1 +AdditiveAmountInteriorDay=0.1 +AdditiveAmountInteriorNight=0.1 +MultiplicativeAmountSunrise=0.5 +MultiplicativeAmountDay=0.5 +MultiplicativeAmountSunset=0.5 +MultiplicativeAmountNight=0.5 +MultiplicativeAmountInteriorDay=0.5 +MultiplicativeAmountInteriorNight=0.5 +ReflectiveAmountSunrise=1.0 +ReflectiveAmountDay=2.0 +ReflectiveAmountSunset=1.0 +ReflectiveAmountNight=0.5 +ReflectiveAmountInteriorDay=0.1 +ReflectiveAmountInteriorNight=0.1 + +[RAIN] +IgnoreWeatherSystem=false +Enable=true +EnableAntialiasing=true +EnableSupersampling=false +MotionStretch=0.5 +MotionTransparency=0.9 + +[SUBSURFACESCATTERING] +IgnoreWeatherSystem=false +EnableTextureAlpha=true +Quality=1 +Radius=1.0 +Amount=1.0 +EpidermalAmount=10.0 +SubdermalAmount=10.0 +EpidermalDiffuseSaturation=0.0 +SubdermalDiffuseSaturation=0.0 +EpidermalMix=0.2 +SubdermalMix=0.2 +SubdermalTranslucency=1.0 +SubdermalPhase=1.0 + +[WATER] +IgnoreWeatherSystem=false +EnablePreCache=true +EnableDispersion=true +EnableCaustics=true +EnableParallax=true +EnableShadow=true +EnableVolumetricShadow=true +EnableLighting=true +EnableSelfReflection=true +EnableDisplacement=true +DisplacementQuality=1 +DisplacementFilterQuality=1 +ShadowQuality=1 +EnableShadowNoise=false +ReflectionAmount=0.5 +FrennelMultiplier=5.0 +FrennelMin=0.0 +FrennelMax=1.0 +DispersionAmount=0.25 +CausticsAmount=1.0 +SunSpecularMultiplier=3.0 +SunScatteringMultiplier=10.0 +SunLightingMultiplier=1.0 +WetMultiplier=1.0 +WavesAmplitudeSunrise=1.0 +WavesAmplitudeDay=0.2 +WavesAmplitudeSunset=1.0 +WavesAmplitudeNight=1.0 +WavesAmplitudeInteriorDay=1.0 +WavesAmplitudeInteriorNight=1.0 +Muddiness=0.1 + +[UNDERWATER] +IgnoreWeatherSystem=false +EnableDispersion=true +EnableParallax=true +EnableDisplacement=true +EnableSilhouette=true +EnableBlurring=true +EnableReflection=true +EnableShadow=true +ShadowQuality=1 +DispersionAmount=0.25 +ReflectionAmount=0.5 +TransparencyFade=1.0 +TransparencyCurve=2.0 +DeepnessFade=0.1 +DeepnessDarkening=0.1 +TintAmount=100.0 +TintFade=100.0 +SunScatteringMultiplier=10.0 + +[CLOUDSHADOWS] +IgnoreWeatherSystem=false +EnableAtNight=true +OpacitySunrise=1.0 +OpacityDay=1.0 +OpacitySunset=1.0 +OpacityNight=1.0 +OpacityInteriorDay=1.0 +OpacityInteriorNight=1.0 + +[VOLUMETRICRAYS] +IgnoreWeatherSystem=false +Quality=1 +IntensitySunrise=0.3 +IntensityDay=0.0 +IntensitySunset=0.3 +IntensityNight=0.3 +IntensityInteriorDay=0.3 +IntensityInteriorNight=0.3 +DensitySunrise=1.0 +DensityDay=1.0 +DensitySunset=1.0 +DensityNight=1.0 +DensityInteriorDay=1.0 +DensityInteriorNight=1.0 +SkyColorAmountSunrise=1.0 +SkyColorAmountDay=1.0 +SkyColorAmountSunset=1.0 +SkyColorAmountNight=1.0 +SkyColorAmountInteriorDay=1.0 +SkyColorAmountInteriorNight=1.0 + +[PROCEDURALSUN] +IgnoreWeatherSystem=false +Size=0.75 +EdgeSoftness=0.8 +GlowIntensitySunrise=0.2 +GlowIntensityDay=0.05 +GlowIntensitySunset=0.2 +GlowIntensityNight=0.2 +GlowIntensityInteriorDay=0.2 +GlowIntensityInteriorNight=0.2 +GlowCurveSunrise=10.0 +GlowCurveDay=10.0 +GlowCurveSunset=10.0 +GlowCurveNight=10.0 +GlowCurveInteriorDay=10.0 +GlowCurveInteriorNight=10.0 + +[MIST] +IgnoreWeatherSystem=false +EnableAnchors=true +AnchorsAmountSunrise=1.0 +AnchorsAmountDay=1.0 +AnchorsAmountSunset=1.0 +AnchorsAmountNight=1.0 +AnchorsAmountInteriorDay=1.0 +AnchorsAmountInteriorNight=1.0 + +ColorFromEnvironmentFog=0.5 +SkyLightingAmountSunrise=5.0 +SkyLightingAmountDay=5.0 +SkyLightingAmountSunset=5.0 +SkyLightingAmountNight=5.0 +SkyLightingAmountInteriorDay=5.0 +SkyLightingAmountInteriorNight=5.0 +SunLightingAmountSunrise=0.1 +SunLightingAmountDay=0.1 +SunLightingAmountSunset=0.1 +SunLightingAmountNight=0.1 +SunLightingAmountInteriorDay=0.1 +SunLightingAmountInteriorNight=0.1 +DesaturationSunrise=0.5 +DesaturationDay=0.5 +DesaturationSunset=0.5 +DesaturationNight=0.5 +DesaturationInteriorDay=0.5 +DesaturationInteriorNight=0.5 +ColorFilterSunrise=0.427, 0.518, 0.749 +ColorFilterDay=0.616, 0.702, 0.953 +ColorFilterSunset=0.427, 0.525, 0.749 +ColorFilterNight=0.345, 0.604, 0.831 +ColorFilterInteriorDay=1, 1, 1 +ColorFilterInteriorNight=1, 1, 1 + +RelativeToCameraSunrise=0.0 +RelativeToCameraDay=0.0 +RelativeToCameraSunset=0.0 +RelativeToCameraNight=0.0 +RelativeToCameraInteriorDay=0.0 +RelativeToCameraInteriorNight=0.0 +VerticalOffsetSunrise=-10.0 +VerticalOffsetDay=-10.0 +VerticalOffsetSunset=-10.0 +VerticalOffsetNight=-10.0 +VerticalOffsetInteriorDay=-10.0 +VerticalOffsetInteriorNight=-10.0 + +DensitySunrise=2.0 +DensityDay=1.5 +DensitySunset=2.0 +DensityNight=2.0 +DensityInteriorDay=2.0 +DensityInteriorNight=2.0 +VerticalFadeSunrise=0.3 +VerticalFadeDay=0.3 +VerticalFadeSunset=0.3 +VerticalFadeNight=0.3 +VerticalFadeInteriorDay=0.3 +VerticalFadeInteriorNight=0.3 +DistanceFadeSunrise=0.25 +DistanceFadeDay=0.25 +DistanceFadeSunset=0.25 +DistanceFadeNight=0.25 +DistanceFadeInteriorDay=0.25 +DistanceFadeInteriorNight=0.25 +BottomTopSunrise=0.0 +BottomTopDay=0.0 +BottomTopSunset=0.0 +BottomTopNight=0.0 +BottomTopInteriorDay=0.0 +BottomTopInteriorNight=0.0 +ExponentialFadeSunrise=1.25 +ExponentialFadeDay=1.25 +ExponentialFadeSunset=1.25 +ExponentialFadeNight=1.25 +ExponentialFadeInteriorDay=1.25 +ExponentialFadeInteriorNight=1.25 diff --git a/02 - Color/Achromatopsia/DAHAKA's ENB/enbseries/effect.txt.ini b/02 - Color/Achromatopsia/DAHAKA's ENB/enbseries/effect.txt.ini new file mode 100644 index 0000000..464be51 --- /dev/null +++ b/02 - Color/Achromatopsia/DAHAKA's ENB/enbseries/effect.txt.ini @@ -0,0 +1,21 @@ +[EFFECT.TXT] +TECHNIQUE=0 +Enable Black Level=true +Enable Contrast=true +Enable Vibrance=true +Contrast - Day=0.0 +Contrast - Night=0.0 +Contrast - Interior=0.0 +Vibrance - Day=1.0 +Vibrance - Night=1.0 +Vibrance - Interior=1.0 +LumaSharpen Strength=1.0 +LumaSharpen Clamp=0.05 +Black Level - Day=0.0 +Black Level - Night=0.0 +Black Level - Interior=0.0 +White Level - Day=255.0 +White Level - Night=255.0 +White Level - Interior=255.0 +Rain Desaturation - Fade=2.0 +Rain Desaturation - Offset=-0.05 diff --git a/02 - Color/Fantasy/DAHAKA's ENB/enbseries/effect.txt.ini b/02 - Color/Fantasy/DAHAKA's ENB/enbseries/effect.txt.ini new file mode 100644 index 0000000..8de349e --- /dev/null +++ b/02 - Color/Fantasy/DAHAKA's ENB/enbseries/effect.txt.ini @@ -0,0 +1,21 @@ +[EFFECT.TXT] +TECHNIQUE=0 +Enable Black Level=true +Enable Contrast=true +Enable Vibrance=true +Contrast - Day=0.0 +Contrast - Night=0.0 +Contrast - Interior=0.0 +Vibrance - Day=0.75 +Vibrance - Night=0.75 +Vibrance - Interior=0.75 +LumaSharpen Strength=1.0 +LumaSharpen Clamp=0.05 +Black Level - Day=0.0 +Black Level - Night=0.0 +Black Level - Interior=0.0 +White Level - Day=255.0 +White Level - Night=255.0 +White Level - Interior=255.0 +Rain Desaturation - Fade=2.0 +Rain Desaturation - Offset=-0.05 diff --git a/02 - Color/Realistic/DAHAKA's ENB/enbseries/effect.txt.ini b/02 - Color/Realistic/DAHAKA's ENB/enbseries/effect.txt.ini new file mode 100644 index 0000000..2a5f090 --- /dev/null +++ b/02 - Color/Realistic/DAHAKA's ENB/enbseries/effect.txt.ini @@ -0,0 +1,21 @@ +[EFFECT.TXT] +TECHNIQUE=0 +Enable Black Level=true +Enable Contrast=true +Enable Vibrance=true +Contrast - Day=0.0 +Contrast - Night=0.0 +Contrast - Interior=0.0 +Vibrance - Day=0.25 +Vibrance - Night=0.25 +Vibrance - Interior=0.25 +LumaSharpen Strength=1.0 +LumaSharpen Clamp=0.05 +Black Level - Day=0.0 +Black Level - Night=0.0 +Black Level - Interior=0.0 +White Level - Day=255.0 +White Level - Night=255.0 +White Level - Interior=255.0 +Rain Desaturation - Fade=2.0 +Rain Desaturation - Offset=-0.05 diff --git a/02 - Color/Vanilla/DAHAKA's ENB/enbseries/effect.txt.ini b/02 - Color/Vanilla/DAHAKA's ENB/enbseries/effect.txt.ini new file mode 100644 index 0000000..38fef80 --- /dev/null +++ b/02 - Color/Vanilla/DAHAKA's ENB/enbseries/effect.txt.ini @@ -0,0 +1,21 @@ +[EFFECT.TXT] +TECHNIQUE=0 +Enable Black Level=true +Enable Contrast=true +Enable Vibrance=true +Contrast - Day=0.0 +Contrast - Night=0.0 +Contrast - Interior=0.0 +Vibrance - Day=0.0 +Vibrance - Night=0.0 +Vibrance - Interior=0.0 +LumaSharpen Strength=1.0 +LumaSharpen Clamp=0.05 +Black Level - Day=0.0 +Black Level - Night=0.0 +Black Level - Interior=0.0 +White Level - Day=255.0 +White Level - Night=255.0 +White Level - Interior=255.0 +Rain Desaturation - Fade=2.0 +Rain Desaturation - Offset=-0.05 diff --git a/02 - Color/Vivid/DAHAKA's ENB/enbseries/effect.txt.ini b/02 - Color/Vivid/DAHAKA's ENB/enbseries/effect.txt.ini new file mode 100644 index 0000000..b9077c9 --- /dev/null +++ b/02 - Color/Vivid/DAHAKA's ENB/enbseries/effect.txt.ini @@ -0,0 +1,21 @@ +[EFFECT.TXT] +TECHNIQUE=0 +Enable Black Level=true +Enable Contrast=true +Enable Vibrance=true +Contrast - Day=0.0 +Contrast - Night=0.0 +Contrast - Interior=0.0 +Vibrance - Day=0.5 +Vibrance - Night=0.5 +Vibrance - Interior=0.5 +LumaSharpen Strength=1.0 +LumaSharpen Clamp=0.05 +Black Level - Day=0.0 +Black Level - Night=0.0 +Black Level - Interior=0.0 +White Level - Day=255.0 +White Level - Night=255.0 +White Level - Interior=255.0 +Rain Desaturation - Fade=2.0 +Rain Desaturation - Offset=-0.05 diff --git a/03 - Night/Bright/DAHAKA's ENB/enbseries/enbeffect.fx.ini b/03 - Night/Bright/DAHAKA's ENB/enbseries/enbeffect.fx.ini new file mode 100644 index 0000000..e8bc2f1 --- /dev/null +++ b/03 - Night/Bright/DAHAKA's ENB/enbseries/enbeffect.fx.ini @@ -0,0 +1,29 @@ +[ENBEFFECT.FX] +TECHNIQUE=0 +A: Adaptation min day=0.1 +A: Adaptation max day=2.0 +A: Adaptation min night=0.2 +A: Adaptation max night=2.0 +A: Adaptation min interior=0.3 +A: Adaptation max interior=2.0 +TM: Tone mapping curve day=0.5 +TM: Tone mapping oversaturation day=5.0 +TM: Tone mapping curve night=0.5 +TM: Tone mapping oversaturation night=5.0 +TM: Tone mapping curve interior=0.5 +TM: Tone mapping oversaturation interior=5.0 +CC: Gamma=1.0 +CC: In black=0.0 +CC: In white=1.0 +CC: Out black=0.0 +CC: Out white=1.0 +CC: Brightness=0.8 +CC: Contrast gray level=0.5 +CC: Contrast=1.0 +CC: Saturation=1.0 +CC: Desaturate shadows=0.0 +CC: Color balance shadows=1, 1, 1 +CC: Color balance highlights=1, 1, 1 +CC: Channel mixer R=1, 0, 0 +CC: Channel mixer G=0, 1, 0 +CC: Channel mixer B=0, 0, 1 diff --git a/03 - Night/Dark/DAHAKA's ENB/enbseries/enbeffect.fx.ini b/03 - Night/Dark/DAHAKA's ENB/enbseries/enbeffect.fx.ini new file mode 100644 index 0000000..78701e8 --- /dev/null +++ b/03 - Night/Dark/DAHAKA's ENB/enbseries/enbeffect.fx.ini @@ -0,0 +1,29 @@ +[ENBEFFECT.FX] +TECHNIQUE=0 +A: Adaptation min day=0.1 +A: Adaptation max day=2.0 +A: Adaptation min night=0.4 +A: Adaptation max night=2.0 +A: Adaptation min interior=0.3 +A: Adaptation max interior=2.0 +TM: Tone mapping curve day=0.5 +TM: Tone mapping oversaturation day=5.0 +TM: Tone mapping curve night=0.5 +TM: Tone mapping oversaturation night=5.0 +TM: Tone mapping curve interior=0.5 +TM: Tone mapping oversaturation interior=5.0 +CC: Gamma=1.0 +CC: In black=0.0 +CC: In white=1.0 +CC: Out black=0.0 +CC: Out white=1.0 +CC: Brightness=0.8 +CC: Contrast gray level=0.5 +CC: Contrast=1.0 +CC: Saturation=1.0 +CC: Desaturate shadows=0.0 +CC: Color balance shadows=1, 1, 1 +CC: Color balance highlights=1, 1, 1 +CC: Channel mixer R=1, 0, 0 +CC: Channel mixer G=0, 1, 0 +CC: Channel mixer B=0, 0, 1 diff --git a/03 - Night/Hardcore/DAHAKA's ENB/enbseries/enbeffect.fx.ini b/03 - Night/Hardcore/DAHAKA's ENB/enbseries/enbeffect.fx.ini new file mode 100644 index 0000000..c9af9d6 --- /dev/null +++ b/03 - Night/Hardcore/DAHAKA's ENB/enbseries/enbeffect.fx.ini @@ -0,0 +1,29 @@ +[ENBEFFECT.FX] +TECHNIQUE=0 +A: Adaptation min day=0.1 +A: Adaptation max day=2.0 +A: Adaptation min night=0.5 +A: Adaptation max night=2.0 +A: Adaptation min interior=0.3 +A: Adaptation max interior=2.0 +TM: Tone mapping curve day=0.5 +TM: Tone mapping oversaturation day=5.0 +TM: Tone mapping curve night=0.5 +TM: Tone mapping oversaturation night=5.0 +TM: Tone mapping curve interior=0.5 +TM: Tone mapping oversaturation interior=5.0 +CC: Gamma=1.0 +CC: In black=0.0 +CC: In white=1.0 +CC: Out black=0.0 +CC: Out white=1.0 +CC: Brightness=0.8 +CC: Contrast gray level=0.5 +CC: Contrast=1.0 +CC: Saturation=1.0 +CC: Desaturate shadows=0.0 +CC: Color balance shadows=1, 1, 1 +CC: Color balance highlights=1, 1, 1 +CC: Channel mixer R=1, 0, 0 +CC: Channel mixer G=0, 1, 0 +CC: Channel mixer B=0, 0, 1 diff --git a/03 - Night/Nightmare/DAHAKA's ENB/enbseries/enbeffect.fx.ini b/03 - Night/Nightmare/DAHAKA's ENB/enbseries/enbeffect.fx.ini new file mode 100644 index 0000000..5fa19f6 --- /dev/null +++ b/03 - Night/Nightmare/DAHAKA's ENB/enbseries/enbeffect.fx.ini @@ -0,0 +1,29 @@ +[ENBEFFECT.FX] +TECHNIQUE=0 +A: Adaptation min day=0.1 +A: Adaptation max day=2.0 +A: Adaptation min night=0.6 +A: Adaptation max night=2.0 +A: Adaptation min interior=0.3 +A: Adaptation max interior=2.0 +TM: Tone mapping curve day=0.5 +TM: Tone mapping oversaturation day=5.0 +TM: Tone mapping curve night=0.5 +TM: Tone mapping oversaturation night=5.0 +TM: Tone mapping curve interior=0.5 +TM: Tone mapping oversaturation interior=5.0 +CC: Gamma=1.0 +CC: In black=0.0 +CC: In white=1.0 +CC: Out black=0.0 +CC: Out white=1.0 +CC: Brightness=0.8 +CC: Contrast gray level=0.5 +CC: Contrast=1.0 +CC: Saturation=1.0 +CC: Desaturate shadows=0.0 +CC: Color balance shadows=1, 1, 1 +CC: Color balance highlights=1, 1, 1 +CC: Channel mixer R=1, 0, 0 +CC: Channel mixer G=0, 1, 0 +CC: Channel mixer B=0, 0, 1 diff --git a/03 - Night/Normal/DAHAKA's ENB/enbseries/enbeffect.fx.ini b/03 - Night/Normal/DAHAKA's ENB/enbseries/enbeffect.fx.ini new file mode 100644 index 0000000..272fdaf --- /dev/null +++ b/03 - Night/Normal/DAHAKA's ENB/enbseries/enbeffect.fx.ini @@ -0,0 +1,29 @@ +[ENBEFFECT.FX] +TECHNIQUE=0 +A: Adaptation min day=0.1 +A: Adaptation max day=2.0 +A: Adaptation min night=0.3 +A: Adaptation max night=2.0 +A: Adaptation min interior=0.3 +A: Adaptation max interior=2.0 +TM: Tone mapping curve day=0.5 +TM: Tone mapping oversaturation day=5.0 +TM: Tone mapping curve night=0.5 +TM: Tone mapping oversaturation night=5.0 +TM: Tone mapping curve interior=0.5 +TM: Tone mapping oversaturation interior=5.0 +CC: Gamma=1.0 +CC: In black=0.0 +CC: In white=1.0 +CC: Out black=0.0 +CC: Out white=1.0 +CC: Brightness=0.8 +CC: Contrast gray level=0.5 +CC: Contrast=1.0 +CC: Saturation=1.0 +CC: Desaturate shadows=0.0 +CC: Color balance shadows=1, 1, 1 +CC: Color balance highlights=1, 1, 1 +CC: Channel mixer R=1, 0, 0 +CC: Channel mixer G=0, 1, 0 +CC: Channel mixer B=0, 0, 1 diff --git a/04 - DOF/10mm/DAHAKA's ENB/enbseries/enbeffectprepass.fx.ini b/04 - DOF/10mm/DAHAKA's ENB/enbseries/enbeffectprepass.fx.ini new file mode 100644 index 0000000..991c2c5 --- /dev/null +++ b/04 - DOF/10mm/DAHAKA's ENB/enbseries/enbeffectprepass.fx.ini @@ -0,0 +1,27 @@ +[ENBEFFECTPREPASS.FX] +TECHNIQUE=0 +MF mode=false +Display AF Cursor=false +AF posX=0.5 +AF posY=0.5 +MF Focused Plane(m)=0.15 +Focal Length(mm)=10.0 +F_Number=3.0 +Shutter Leaf=10 +Leaf Offset Angle=0 +Tilt Shift Axis=0 +Tilt Shift Angle=0.0 +DoF Quality=2 +Bokeh Highlight=5.0 +Bokeh Ratio=2.0 +Bokeh Bias=0.0 +Bokeh Bias Curve=0.0 +Guassian Radius=2.0 +Vignette Bias=1.0 +Vignette Scale=0.3 +Axial CA=0.2 +Trans CA=0.003 +Noise Amount=0.5 +Noise Curve=0.5 + + diff --git a/04 - DOF/15mm/DAHAKA's ENB/enbseries/enbeffectprepass.fx.ini b/04 - DOF/15mm/DAHAKA's ENB/enbseries/enbeffectprepass.fx.ini new file mode 100644 index 0000000..ccb88c8 --- /dev/null +++ b/04 - DOF/15mm/DAHAKA's ENB/enbseries/enbeffectprepass.fx.ini @@ -0,0 +1,27 @@ +[ENBEFFECTPREPASS.FX] +TECHNIQUE=0 +MF mode=false +Display AF Cursor=false +AF posX=0.5 +AF posY=0.5 +MF Focused Plane(m)=0.15 +Focal Length(mm)=15.0 +F_Number=3.0 +Shutter Leaf=10 +Leaf Offset Angle=0 +Tilt Shift Axis=0 +Tilt Shift Angle=0.0 +DoF Quality=2 +Bokeh Highlight=5.0 +Bokeh Ratio=2.0 +Bokeh Bias=0.0 +Bokeh Bias Curve=0.0 +Guassian Radius=2.0 +Vignette Bias=1.0 +Vignette Scale=0.3 +Axial CA=0.2 +Trans CA=0.003 +Noise Amount=0.5 +Noise Curve=0.5 + + diff --git a/04 - DOF/20mm/DAHAKA's ENB/enbseries/enbeffectprepass.fx.ini b/04 - DOF/20mm/DAHAKA's ENB/enbseries/enbeffectprepass.fx.ini new file mode 100644 index 0000000..70332e0 --- /dev/null +++ b/04 - DOF/20mm/DAHAKA's ENB/enbseries/enbeffectprepass.fx.ini @@ -0,0 +1,27 @@ +[ENBEFFECTPREPASS.FX] +TECHNIQUE=0 +MF mode=false +Display AF Cursor=false +AF posX=0.5 +AF posY=0.5 +MF Focused Plane(m)=0.15 +Focal Length(mm)=20.0 +F_Number=3.0 +Shutter Leaf=10 +Leaf Offset Angle=0 +Tilt Shift Axis=0 +Tilt Shift Angle=0.0 +DoF Quality=2 +Bokeh Highlight=5.0 +Bokeh Ratio=2.0 +Bokeh Bias=0.0 +Bokeh Bias Curve=0.0 +Guassian Radius=2.0 +Vignette Bias=1.0 +Vignette Scale=0.3 +Axial CA=0.2 +Trans CA=0.003 +Noise Amount=0.5 +Noise Curve=0.5 + + diff --git a/04 - DOF/25mm/DAHAKA's ENB/enbseries/enbeffectprepass.fx.ini b/04 - DOF/25mm/DAHAKA's ENB/enbseries/enbeffectprepass.fx.ini new file mode 100644 index 0000000..044e54c --- /dev/null +++ b/04 - DOF/25mm/DAHAKA's ENB/enbseries/enbeffectprepass.fx.ini @@ -0,0 +1,27 @@ +[ENBEFFECTPREPASS.FX] +TECHNIQUE=0 +MF mode=false +Display AF Cursor=false +AF posX=0.5 +AF posY=0.5 +MF Focused Plane(m)=0.15 +Focal Length(mm)=25.0 +F_Number=3.0 +Shutter Leaf=10 +Leaf Offset Angle=0 +Tilt Shift Axis=0 +Tilt Shift Angle=0.0 +DoF Quality=2 +Bokeh Highlight=5.0 +Bokeh Ratio=2.0 +Bokeh Bias=0.0 +Bokeh Bias Curve=0.0 +Guassian Radius=2.0 +Vignette Bias=1.0 +Vignette Scale=0.3 +Axial CA=0.2 +Trans CA=0.003 +Noise Amount=0.5 +Noise Curve=0.5 + + diff --git a/04 - DOF/30mm/DAHAKA's ENB/enbseries/enbeffectprepass.fx.ini b/04 - DOF/30mm/DAHAKA's ENB/enbseries/enbeffectprepass.fx.ini new file mode 100644 index 0000000..bb27a44 --- /dev/null +++ b/04 - DOF/30mm/DAHAKA's ENB/enbseries/enbeffectprepass.fx.ini @@ -0,0 +1,27 @@ +[ENBEFFECTPREPASS.FX] +TECHNIQUE=0 +MF mode=false +Display AF Cursor=false +AF posX=0.5 +AF posY=0.5 +MF Focused Plane(m)=0.15 +Focal Length(mm)=30.0 +F_Number=3.0 +Shutter Leaf=10 +Leaf Offset Angle=0 +Tilt Shift Axis=0 +Tilt Shift Angle=0.0 +DoF Quality=2 +Bokeh Highlight=5.0 +Bokeh Ratio=2.0 +Bokeh Bias=0.0 +Bokeh Bias Curve=0.0 +Guassian Radius=2.0 +Vignette Bias=1.0 +Vignette Scale=0.3 +Axial CA=0.2 +Trans CA=0.003 +Noise Amount=0.5 +Noise Curve=0.5 + + diff --git a/05 - Lensmask/enblensmask (1)/DAHAKA's ENB/enbseries/enblensmask.png b/05 - Lensmask/enblensmask (1)/DAHAKA's ENB/enbseries/enblensmask.png new file mode 100644 index 0000000..5b3f5c1 Binary files /dev/null and b/05 - Lensmask/enblensmask (1)/DAHAKA's ENB/enbseries/enblensmask.png differ diff --git a/05 - Lensmask/enblensmask (10)/DAHAKA's ENB/enbseries/enblensmask.png b/05 - Lensmask/enblensmask (10)/DAHAKA's ENB/enbseries/enblensmask.png new file mode 100644 index 0000000..f72753c Binary files /dev/null and b/05 - Lensmask/enblensmask (10)/DAHAKA's ENB/enbseries/enblensmask.png differ diff --git a/05 - Lensmask/enblensmask (11)/DAHAKA's ENB/enbseries/enblensmask.png b/05 - Lensmask/enblensmask (11)/DAHAKA's ENB/enbseries/enblensmask.png new file mode 100644 index 0000000..33b0aa5 Binary files /dev/null and b/05 - Lensmask/enblensmask (11)/DAHAKA's ENB/enbseries/enblensmask.png differ diff --git a/05 - Lensmask/enblensmask (12)/DAHAKA's ENB/enbseries/enblensmask.png b/05 - Lensmask/enblensmask (12)/DAHAKA's 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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +' | DAHAKA's ENB - Autoinstaller Script | +' ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +' coded by SkyrimTuner +' + +'Option Explicit + +dim filesys, fullpath, instpath, filename, pathfile, myArray(), strdatei, result, overwrite, ShellWSH, objFile, objSubFolder +dim VRAMamount, SYSRAMamount, windowsversion, cardname, text, filetoadd, usage, x, i, rFile, wFile, suchstring, ausgabe + +Set ShellWSH = WScript.CreateObject("WScript.Shell") +Set filesys = WScript.CreateObject("Scripting.FileSystemObject") +fullpath = filesys.GetParentFolderName(WScript.ScriptFullName) +result=6 + +' -------------------------------------------------------------------------------------------------------------------------------------------- +If filesys.FileExists("instpath.txt") Then + dim org_zeile + strdatei="instpath.txt" + x = 0 + Const ForReading = 1 + Set pathfile = filesys.OpenTextFile(strdatei, ForReading) + Do While pathfile.AtEndOfStream <> True + x = x+1 + ReDim Preserve myArray(x) + org_zeile = pathfile.Readline + myArray(x) = org_zeile + Loop + pathfile.Close + instpath=myArray(x) + if instpath="..\..\" then instpath=left(fullpath, len(fullpath) - 25) +Else + instpath=left(fullpath, len(fullpath) - 25) +End if + +Set pathfile = filesys.CreateTextFile("instpath.txt", TRUE) +pathfile.WriteLine (instpath) +pathfile.Close + +If filesys.FileExists(instpath & "DAHAKA_install.log") Then + overwrite = MsgBox("Found DAHAKA_install.log from previous installation in " & instpath & vbCrlf & vbCrlf & "Do you want to overwrite?" & vbCrlf & "(Not recommended, better make a clean uninstall first)",3,"DAHAKA's ENB") + If overwrite <> 6 then WScript.Quit +Else + +' -------------------------------------------------------------------------------------------------------------------------------------------- + If not LCase(Left(right(fullpath,49),28)) = LCase("SteamApps\common\skyrim\Data") Then + On Error Resume Next + filename = "tesv.exe" + count=0 + + Do While count<1 + driveok=0 + Do While driveok<1 + drive = UCase(InputBox("DAHAKA's ENB_ENB_files folder is not in Steam\SteamApps\common\Skyrim\Data" & vbCrlf & vbCrlf & "Please enter the driveletter of the drive where TESV.exe is located:","DAHAKA's ENB")) + If drive="" then WScript.Quit + If instr(drive,":") > 0 then drive=left(drive,instr(drive,":")-1) + For Each objDrive In filesys.Drives + if objDrive.DriveType = 2 and UCase(objDrive.DriveLetter) = drive then + driveok=driveok+1 + + If not filesys.FileExists(drive & ":\Program Files (x86)\Steam\SteamApps\common\Skyrim\TESV.exe") Then + If not filesys.FileExists(drive & ":\Steam\SteamApps\common\Skyrim\TESV.exe") Then + + Set ie4 = CreateObject("InternetExplorer.Application") + ie4.navigate ("about:blank") + With ie4 + .AddressBar = False + .MenuBar = False + .StatusBar = False + .Toolbar = False + .Height = 200 + .Width = 400 + .Top = 300 + .Left = 300 + End With + ie4.Visible = True + ie4.document.body.innerHTML = "

searching for TESV.exe
on drive " & UCase(drive) & "

please wait...
" + ie4.document.Title = "please wait" + 'ShellWSH.AppActivate "please wait - Internet Explorer" + ProcFolders(filesys.GetFolder(drive&":\")) + ie4.Quit + Set ie4 = Nothing + + Else + instpath=drive & ":\Steam\SteamApps\common\Skyrim\" + count=1 + End if + Else + instpath=drive & ":\Program Files (x86)\Steam\SteamApps\common\Skyrim\" + count=1 + End if + end if + Next + Loop + + if count = 0 then + MsgBox "TESV.exe not found on drive " & drive,48,"DAHAKA's ENB" + else + result = MsgBox ("TESV.exe found in " & instpath & vbCrlf & vbCrlf & "Start installation?",3,"DAHAKA's ENB") + Set pathfile = filesys.CreateTextFile("instpath.txt", TRUE) + pathfile.WriteLine (instpath) + pathfile.Close + End if + Loop + End if +End If +' -------------------------------------------------------------------------------------------------------------------------------------------- + if result = 6 then + ENBoost + copycheck + else + WScript.Quit + end if + + + + +' ------------------------------------------------------------------------------------------------------- + +' --- filecopy --- + +Sub filecopy(ipath) + If filesys.FolderExists(ipath & "enbseries") Then + permchange(filesys.GetFolder(ipath & "enbseries")) + filesys.DeleteFolder(ipath & "enbseries") + End if + filesys.CreateFolder(ipath & "enbseries") + filesys.GetFolder(".\enbseries").Copy ipath & "enbseries" + If filesys.FileExists(ipath & "DAHAKA_uninstall.log") Then filesys.DeleteFile ipath & "DAHAKA_uninstall.log" + Set pathfile = filesys.CreateTextFile(ipath & "DAHAKA_install.log", TRUE) + pathfile.WriteLine ("DAHAKA's ENB files copied successfully.") + pathfile.Close + For Each objFile In filesys.GetFolder(".\").Files + If filesys.GetFile(objFile).Name <> "DAHAKA's ENB Installer.vbs" AND filesys.GetFile(objFile).Name <> "DAHAKA's ENB Uninstaller.vbs" AND filesys.GetFile(objFile).Name <> "instpath.txt" Then + filesys.CopyFile objFile, ipath, True + End if + Next +End Sub + +' ------------------------------------------------------------------------------------------------------- + +' --- change permission --- + +Sub permchange(objFolder) + For Each objFile In objFolder.Files + If filesys.GetFile(objFile).Attributes And 1 Then + filesys.GetFile(objFile).Attributes = filesys.GetFile(objFile).Attributes - 1 + End If + Next + For Each objSubFolder In objFolder.SubFolders + On Error Resume Next + permchange(objSubFolder) + On Error Goto 0 + Next +End Sub + +' ------------------------------------------------------------------------------------------------------- + +' --- filesearch --- + +Sub ProcFolders(objFolder) + For Each objFile In objFolder.Files + If LCase(filename) = LCase(objFile.Name) Then + count=count+1 + Position=InStrRev(LCase(objFile.Path),filename) + instpath=Left(objFile.Path,Position-1) + End If + Next + if count<1 then + For Each objSubFolder In objFolder.SubFolders + On Error Resume Next + ProcFolders(objSubFolder) + On Error Goto 0 + Next + else + Exit Sub + end if +End Sub + +' ------------------------------------------------------------------------------------------------------- + +' --- copy & check --- + +Sub copycheck + filecopy(instpath) + If not filesys.FileExists(instpath & "DAHAKA_install.log") Then + MsgBox "Oh no, there is something wrong!" & vbCrlf & vbCrlf & "Please copy all files except DAHAKA's ENB Installer.vbs, DAHAKA's ENB Uninstaller.vbs, instpath.txt" & vbCrlf & "to Skyrim-mainfolder where TESV.exe is located, manually.",16,"DAHAKA's ENB" + Else + MsgBox "Installation successful!" & vbCrlf & vbCrlf & "Thanks for using DAHAKA's ENB ",0,"DAHAKA's ENB" + If not filesys.FileExists(instpath & "d3d9.dll") AND not filesys.FileExists(instpath & "enbseries.dll") Then + WScript.Sleep 300 + MsgBox "d3d9.dll (wrapper) or enbseries.dll (injector) missing in Skyrim mainfolder!" & vbCrlf & vbCrlf & "Get the newest ENBSERIES BINARY FILES(dll and enbhost) from enbdev:" & vbCrlf & vbCrlf &"http://enbdev.com/download_mod_tesskyrim.htm",48,"DAHAKA's ENB" + dim Wsh + Set Wsh=WScript.CreateObject("WScript.Shell") + On error Resume Next + Wsh.Run "http://enbdev.com/download_mod_tesskyrim.htm" + End if + End if +End Sub + +' ------------------------------------------------------------------------------------------------------- + +' --- ENBoost settings --- +Sub ENBoost + dim strComputer, objWMIService, colItems + strComputer = "." + cardname="not found" + VRAMamount=-1 + +'Windowsversion--- + Set objWMIService = GetObject("winmgmts:\\" & strComputer & "\root\cimv2") + Set colItems = objWMIService.ExecQuery("Select * from Win32_OperatingSystem",,48) + Dim objItem 'as Win32_OperatingSystem + For Each objItem in colItems + windowsversion=objItem.OSArchitecture + Next + +'Videoadapter--- + Set colItems = objWMIService.ExecQuery _ + ("Select * from Win32_VideoController") + + For Each objItem in colItems + 'msgbox objItem.VideoMemoryType + + if instr(objItem.Name, "Intel") = 0 then + cardname=objItem.Name + 'VRAMamount=INT(objItem.AdapterRAM/1024/1024) + end if + + Next +'RAM--- + Set objWMIService = GetObject("winmgmts:" _ + & "{impersonationLevel=impersonate}!\\" _ + & strComputer & "\root\cimv2") + Set colItems = objWMIService.ExecQuery _ + ("Select * from Win32_ComputerSystem") + + For Each objItem in colItems + SYSRAMamount=INT(objItem.TotalPhysicalMemory/1024/1024) + Next + +'VRAM--- + do while VRAMamount <> 0 and VRAMamount <> 128 and VRAMamount <> 256 and VRAMamount <> 512 and VRAMamount <> 768 and VRAMamount <> 1024 and VRAMamount <> 2048 and VRAMamount <> 3072 and VRAMamount <> 4096 and VRAMamount <> 6144 and VRAMamount <> 8192 + + On Error Resume Next + VRAMamount = InputBox("Please enter video RAM amount (VRAM) of your graphics card in MB (Megabytes)" & vBCrlf & vBCrlf & "To abort, or to use default settings," & vBCrlf & "enter '0' or click 'Cancel'" & vBCrlf & vBCrlf & "Possible values:" & vBCrlf & "128|256|512|768|1024|2048|3072|4096|6144|8192" & vBCrlf & vBCrlf & "If you are using Crossfire or SLI," & vBCrlf & "ONLY insert VRAM of 1 single card!","ENBOOST CONFIGURATOR") + loop + +if VRAMamount > 0 then + + if SYSRAMamount >= 64000 then + SYSRAMamount=65536 + else + if SYSRAMamount >= 32000 then + SYSRAMamount=32768 + else + if SYSRAMamount >= 16000 then + SYSRAMamount=16384 + else + if SYSRAMamount >= 12000 then + SYSRAMamount=12288 + else + if SYSRAMamount >= 8000 then + SYSRAMamount=8192 + else + if SYSRAMamount >= 6000 then + SYSRAMamount=6144 + else + if SYSRAMamount >= 4000 then + SYSRAMamount=4096 + else + if SYSRAMamount >= 2000 then + SYSRAMamount=2048 + else + if SYSRAMamount >= 1000 then + SYSRAMamount=1024 + end if + end if + end if + end if + end if + end if + end if + end if + end if + + 'Windows: " & windowsversion & " Karte: " & cardname & " VRAM: " & VRAMamount & " RAM: " & SYSRAMamount + + ' ---ExpandSystemMemoryX64--- + if instr(windowsversion,"32") > 0 then + addstring "false", "ExpandSystemMemoryX64" + end if + + ' ---VideoMemorySizeMb--- + addstring VRAMamount+SYSRAMamount-2048, "VideoMemorySizeMb" + + ' ---ReservedMemorySizeMb--- + if VRAMamount >= 3072 then + addstring 512, "ReservedMemorySizeMb" + else + if VRAMamount >= 2048 then + addstring 256, "ReservedMemorySizeMb" + else + addstring "true", "EnableCompression" + if VRAMamount >= 1024 then + addstring 128, "ReservedMemorySizeMb" + else + addstring 64, "ReservedMemorySizeMb" + end if + end if + end if + +Set rFile = filesys.OpenTextFile(".\enblocal.ini", ForReading) + x = 0 + i = 0 + + Do While rFile.AtEndOfStream <> True + x = x+1 + ReDim Preserve myArray(x) + myArray(x) = rFile.Readline + if instr(UCase(myArray(x)),UCase("[MEMORY]")) <> 0 then + i=1 + end if + if i>0 and i<=10 then + ausgabe=ausgabe & myArray(x) & vbCrlf + i=i+1 + end if + Loop +rFile.close +msgbox "Your enblocal.ini has been created:" & vBCrlf & vBCrlf & ausgabe,0, "ENBoost settings" + +end if +End Sub + +Sub addstring(text, suchstring) + Set rFile = filesys.OpenTextFile(".\enblocal.ini", ForReading) + x = 0 + Do While rFile.AtEndOfStream <> True + x = x+1 + ReDim Preserve myArray(x) + myArray(x) = rFile.Readline + if instr(UCase(myArray(x)),UCase(suchstring)) <> 0 then + myArray(x)=suchstring & "=" & text + end if + Loop + rFile.close + Set wFile = filesys.CreateTextFile(".\enblocal.ini", True) + for i = 1 to x + wFile.WriteLine myArray(i) + next + wFile.close +End Sub diff --git a/06 - Autoinstaller/DAHAKA's ENB/DAHAKA's ENB Uninstaller.vbs b/06 - Autoinstaller/DAHAKA's ENB/DAHAKA's ENB Uninstaller.vbs new file mode 100644 index 0000000..19cf531 --- /dev/null +++ b/06 - Autoinstaller/DAHAKA's ENB/DAHAKA's ENB Uninstaller.vbs @@ -0,0 +1,93 @@ +' ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +' | DAHAKA ENB - AutoUninstaller Script | +' ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +' coded by SkyrimTuner +' + +dim filesys +dim erasepath +dim ipath +dim strdatei +dim myArray() +dim fullpath +dim pathfile + +Set ShellWSH = WScript.CreateObject("WScript.Shell") +Set filesys = WScript.CreateObject("Scripting.FileSystemObject") +fullpath = filesys.GetParentFolderName(WScript.ScriptFullName) +erasepath = "..\..\" +answer=6 + +' ------------------------------------------------------------------------------------------------------------------------------------------ +If filesys.FileExists("instpath.txt") Then + strdatei="instpath.txt" + x = 0 + Const ForReading = 1 + Set f = filesys.OpenTextFile(strdatei, ForReading) + Do While f.AtEndOfStream <> True + x = x+1 + ReDim Preserve myArray(x) + org_zeile = f.Readline + myArray(x) = org_zeile + Loop + f.Close + erasepath=myArray(x) + if erasepath="..\..\" then erasepath=left(fullpath, len(fullpath) - 25) +Else + instpath=left(fullpath, len(fullpath) - 25) +End if + +' ------------------------------------------------------------------------------------------------------------------------------------------ +If filesys.FileExists(erasepath & "DAHAKA_uninstall.log") Then + answer=MsgBox("DAHAKA_uninstall.log present in " & erasepath & vbCrlf & vbCrlf & "Do you still want to uninstall?",3,"DAHAKA's ENB") +end if + +if answer = 6 AND filesys.FileExists(erasepath & "TESV.exe") then + fileerase(erasepath) + If filesys.FileExists(erasepath & "DAHAKA_uninstall.log") Then + MsgBox "Uninstall successful!" & vbCrlf & vbCrlf & "All DAHAKA's ENB files got erased," & vbCrlf & "now you can disable DAHAKA's ENB in your Mod Manager.",0,"DAHAKA's ENB" + Else + MsgBox "Oh no, there is something wrong!" & vbCrlf & "try to uninstall manually please.",16,"DAHAKA's ENB" + End if +Else + WScript.Quit +End if + +' ------------------------------------------------------------------------------------------------------------------------------------------ + +' --- fileerase --- +Sub fileerase(ipath) + + if filesys.FileExists(ipath & "log.log") Then filesys.DeleteFile ipath & "log.log" + if filesys.FileExists(ipath & "enblocal.ini") Then filesys.DeleteFile ipath & "enblocal.ini" + if filesys.FileExists(ipath & "enbseries.ini") Then filesys.DeleteFile ipath & "enbseries.ini" + if filesys.FileExists(ipath & "DAHAKA_install.log") Then filesys.DeleteFile ipath & "DAHAKA_install.log" + if filesys.FileExists(ipath & "d3d9.dll") Then filesys.DeleteFile ipath & "d3d9.dll" + if filesys.FileExists(ipath & "enbhost.exe") Then filesys.DeleteFile ipath & "enbhost.exe" + + If filesys.FolderExists(ipath & "enbseries") Then + permchange(filesys.GetFolder(ipath & "enbseries")) + filesys.DeleteFolder(ipath & "enbseries") + End if + Set pathfile = filesys.CreateTextFile(ipath & "DAHAKA_uninstall.log", TRUE) + pathfile.WriteLine ("DAHAKA's ENB files erased successfully.") + pathfile.Close + 'WScript.Sleep 1200 +End Sub + +' ------------------------------------------------------------------------------------------------------- + +' --- change permission --- + +Sub permchange(objFolder) + For Each objFile In objFolder.Files + If filesys.GetFile(objFile).Attributes And 1 Then + filesys.GetFile(objFile).Attributes = filesys.GetFile(objFile).Attributes - 1 + End If + Next + For Each objSubFolder In objFolder.SubFolders + On Error Resume Next + permchange(objSubFolder) + On Error Goto 0 + Next +End Sub \ No newline at end of file diff --git a/06 - Autoinstaller/DAHAKA's ENB/instpath.txt b/06 - Autoinstaller/DAHAKA's ENB/instpath.txt new file mode 100644 index 0000000..cfc16b1 --- /dev/null +++ b/06 - Autoinstaller/DAHAKA's ENB/instpath.txt @@ -0,0 +1 @@ +..\..\ \ No newline at end of file diff --git a/FOMOD/ModuleConfig.xml b/FOMOD/ModuleConfig.xml new file mode 100644 index 0000000..d12096f --- /dev/null +++ b/FOMOD/ModuleConfig.xml @@ -0,0 +1,599 @@ + + DAHAKA's ENB + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/FOMOD/info.xml b/FOMOD/info.xml new file mode 100644 index 0000000..9d4629b --- /dev/null +++ b/FOMOD/info.xml @@ -0,0 +1,5 @@ + + DAHAKA's ENB + FKPX3118 + BETA 1 + diff --git a/FOMOD/screenshot.jpg b/FOMOD/screenshot.jpg new file mode 100644 index 0000000..3d92f43 Binary files /dev/null and b/FOMOD/screenshot.jpg differ diff --git a/Pictures/Color/1.jpg b/Pictures/Color/1.jpg new file mode 100644 index 0000000..cd014b1 Binary files /dev/null and b/Pictures/Color/1.jpg differ diff --git a/Pictures/Color/2.jpg b/Pictures/Color/2.jpg new file mode 100644 index 0000000..ea4e02d Binary files /dev/null and b/Pictures/Color/2.jpg differ diff --git a/Pictures/Color/3.jpg b/Pictures/Color/3.jpg new file mode 100644 index 0000000..157659f Binary files /dev/null and b/Pictures/Color/3.jpg differ diff --git a/Pictures/Color/4.jpg b/Pictures/Color/4.jpg new file mode 100644 index 0000000..793fe3a Binary files /dev/null and b/Pictures/Color/4.jpg differ diff --git a/Pictures/Color/5.jpg b/Pictures/Color/5.jpg new file mode 100644 index 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