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task.h
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task.h
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#ifndef TASK_H
#define TASK_H
#include "gl.h"
#include <libndls.h>
class Task
{
public:
virtual ~Task() {}
virtual void render() = 0;
virtual void logic() = 0;
virtual void makeCurrent();
static bool keyPressed(const t_key &key);
static void initializeGlobals(const char *savefile);
static void deinitializeGlobals();
//All tasks share these values
//Pointer to the current running task
static Task *current_task;
//Whether a key is being held down
static bool key_held_down;
//Whether the machine has a touchpad
static bool has_touchpad, keys_inverted;
//The application will exit if this is false
static bool running;
//The buffer nGL renders to
static TEXTURE *screen;
//Some tasks draw the last frame of world_task as a background
static TEXTURE *background;
static bool background_saved;
static void saveBackground();
static void drawBackground();
//Saving and loading
static bool load();
static bool save();
static const char *savefile;
};
#endif // TASK_H