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settingstask.cpp
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settingstask.cpp
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#include "settingstask.h"
#include "font.h"
#include "texturetools.h"
#include "worldtask.h"
#include "textures/selection.h"
SettingsTask settings_task;
const char *leaves_values[] = {
"Opaque",
"Transparent"
};
const char *speed_values[] = {
"Slow",
"Normal",
"Fast"
};
const char *fastmode_values[] = {
"Off",
"On"
};
const char *world_static_values[] = {
"Static (no ticks)",
"Dynamic"
};
SettingsTask::SettingsTask()
{
//Must have the same order as the "Settings" enum
//When changing something in an incompatible way (order, meaning),
//increment savefile_version in task.cpp and add handling to SettingsTask::loadFromFile.
//Not needed when just adding or removing entries at the end, except when adding after
//removing entries in the past.
settings.push_back({"Leaves", leaves_values, 2, 0, 0, 1});
settings.push_back({"Speed", speed_values, 3, 1, 0, 1});
settings.push_back({"Distance", nullptr, 10, 2, 1, 1});
settings.push_back({"Fast mode", fastmode_values, 2, 0, 0, 1});
settings.push_back({"Near plane", nullptr, 512+1, 256, 128, 16});
settings.push_back({"World", world_static_values, 2, 1, 0, 1});
settings.push_back({"Show FPS", fastmode_values, 2, 0, 0, 1});
background = newTexture(background_width, background_height, 0, false);
}
SettingsTask::~SettingsTask()
{
deleteTexture(background);
}
void SettingsTask::makeCurrent()
{
if(!background_saved)
saveBackground();
settings[DISTANCE].current_value = world.fieldOfView();
changed_something = false;
Task::makeCurrent();
}
void SettingsTask::render()
{
drawBackground();
const unsigned int x = (SCREEN_WIDTH - background->width) / 2;
unsigned int y = (SCREEN_HEIGHT - background->height) / 2;
drawTextureOverlay(*background, 0, 0, *screen, x, y, background->width, background->height);
drawString("Settings", 0xFFFF, *screen, x, y - fontHeight());
y += 8;
for(unsigned int i = 0; i < settings.size(); ++i)
{
SettingsEntry &e = settings[i];
if(i == current_selection)
drawTexture(selection, *screen, 0, 0, selection.width, selection.height, x + 5, y, selection.width, selection.height);
drawString(e.name, 0xFFFF, *screen, x + selection.width + 10, y);
//Print the numeric value
if(e.values == nullptr)
{
char number[10];
snprintf(number, sizeof(number), "%d", e.current_value);
drawString(number, 0xFFFF, *screen, x + 100, y);
}
else
drawString(e.values[e.current_value], 0xFFFF, *screen, x + 100, y);
y += fontHeight() + 5;
}
}
void SettingsTask::logic()
{
if(key_held_down)
key_held_down = keyPressed(KEY_NSPIRE_ESC) || keyPressed(KEY_NSPIRE_UP) || keyPressed(KEY_NSPIRE_DOWN) || keyPressed(KEY_NSPIRE_2) || keyPressed(KEY_NSPIRE_8) || keyPressed(KEY_NSPIRE_LEFT) || keyPressed(KEY_NSPIRE_4) || keyPressed(KEY_NSPIRE_RIGHT) || keyPressed(KEY_NSPIRE_6);
else if(keyPressed(KEY_NSPIRE_ESC))
{
world_task.makeCurrent();
if(changed_something)
{
world.setDirty();
world.setFieldOfView(settings[DISTANCE].current_value);
nglSetNearPlane(settings[NEARPLANE_Z].current_value);
}
key_held_down = true;
}
else if(keyPressed(KEY_NSPIRE_UP) || keyPressed(KEY_NSPIRE_8))
{
if(current_selection == 0)
current_selection = settings.size() - 1;
else
--current_selection;
key_held_down = true;
}
else if(keyPressed(KEY_NSPIRE_DOWN) || keyPressed(KEY_NSPIRE_2))
{
++current_selection;
if(current_selection >= settings.size())
current_selection = 0;
key_held_down = true;
}
else if(keyPressed(KEY_NSPIRE_LEFT) || keyPressed(KEY_NSPIRE_4))
{
SettingsEntry &entry = settings[current_selection];
if(entry.current_value < entry.min_value + entry.step)
entry.current_value = entry.values_count - 1;
else
entry.current_value -= entry.step;
changed_something = true;
key_held_down = true;
}
else if(keyPressed(KEY_NSPIRE_RIGHT) || keyPressed(KEY_NSPIRE_6))
{
SettingsEntry &entry = settings[current_selection];
entry.current_value += entry.step;
if(entry.current_value >= entry.values_count)
entry.current_value = entry.min_value;
changed_something = true;
key_held_down = true;
}
}
unsigned int SettingsTask::getValue(unsigned int entry) const
{
return settings[entry].current_value;
}
bool SettingsTask::loadFromFile(gzFile file, int version)
{
// If some setting wasn't loaded, it keeps the current value.
// Previous versions didn't have settings yet
if(version < 5)
return true;
//World doesn't care about DISTANCE being saved and loaded here as well
unsigned int entries_in_file;
if(gzfread(&entries_in_file, sizeof(entries_in_file), 1, file) != 1)
return false;
for(unsigned int i = 0; i < entries_in_file; ++i)
{
unsigned int value;
if(gzfread(&value, sizeof(unsigned int), 1, file) != 1)
return false;
if(i < settings.size()
&& value >= settings[i].min_value
&& value < settings[i].values_count)
settings[i].current_value = value;
}
world.setDirty();
nglSetNearPlane(settings[NEARPLANE_Z].current_value);
return true;
}
bool SettingsTask::saveToFile(gzFile file)
{
unsigned int size = settings.size();
if(gzfwrite(&size, sizeof(size), 1, file) != 1)
return false;
for(unsigned int i = 0; i < size; ++i)
{
if(gzfwrite(&settings[i].current_value, sizeof(unsigned int), 1, file) != 1)
return false;
}
return true;
}