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font.cpp
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font.cpp
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#include "gl.h"
#include "font.h"
#include "textures/font_dat.h"
#include "textures/font_bmp.h"
static inline int drawChar(char c, COLOR color, TEXTURE &tex, unsigned int x, unsigned int y)
{
uint32_t width = font_dat[8];
uint32_t height = font_dat[12];
//font_dat[16] is the char at the top left
const unsigned int pos = c - font_dat[16];
const unsigned int cols = font_bmp.width / font_dat[8];
unsigned int pos_x = pos % cols;
unsigned int pos_y = pos / cols;
pos_x *= width;
pos_y *= height;
//Each character has its specific width
width = font_dat[c + 17];
for(unsigned int x1 = 0; x1 < width; x1++)
for(unsigned int y1 = 0; y1 < height; y1++)
{
if(font_bmp.bitmap[pos_x + x1 + (pos_y + y1) * font_bmp.width] == 0xFFFF)
tex.bitmap[x + x1 + (y + y1) * tex.width] = color;
}
return width;
}
void drawStringCenter(const char *str, COLOR color, TEXTURE &tex, unsigned int x, unsigned int y)
{
unsigned int width = 0;
const char *ptr = str;
while(*ptr)
width += font_dat[17 + *ptr++];
x -= width / 2;
drawString(str, color, tex, x, y);
}
void drawString(const char *str, COLOR color, TEXTURE &tex, unsigned int x, unsigned int y)
{
const char *ptr = str;
const unsigned int start_x = x;
while(*ptr)
{
if(*ptr == '\n')
{
x = start_x;
y += fontHeight();
}
else if(*ptr == '\t')
{
x += 32;
x -= x % 32;
}
else
x += drawChar(*ptr, color, tex, x, y);
++ptr;
}
}
unsigned int fontHeight()
{
return font_dat[12];
}