forked from Vogtinator/crafti
-
Notifications
You must be signed in to change notification settings - Fork 0
/
doorrenderer.h
37 lines (27 loc) · 1.99 KB
/
doorrenderer.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
#ifndef DOORRENDERER_H
#define DOORRENDERER_H
#include "blockrenderer.h"
class DoorRenderer : public BlockRenderer
{
public:
virtual void renderSpecialBlock(const BLOCK_WDATA block, GLFix x, GLFix y, GLFix z, Chunk &c) override;
virtual void geometryNormalBlock(const BLOCK_WDATA, const int /*local_x*/, const int /*local_y*/, const int /*local_z*/, const BLOCK_SIDE /*side*/, Chunk &/*c*/) override {};
virtual bool isOpaque(const BLOCK_WDATA /*block*/) override { return false; }
virtual bool isObstacle(const BLOCK_WDATA /*block*/) override { return true; }
virtual bool isOriented(const BLOCK_WDATA /*block*/) override { return true; }
virtual bool isFullyOriented(const BLOCK_WDATA /*block*/) override { return false; }
virtual bool isBlockShaped(const BLOCK_WDATA /*block*/) override { return false; }
virtual AABB getAABB(const BLOCK_WDATA, GLFix x, GLFix y, GLFix z) override;
virtual void drawPreview(const BLOCK_WDATA block, TEXTURE &dest, int x, int y) override;
virtual bool action(const BLOCK_WDATA block, const int local_x, const int local_y, const int local_z, Chunk &c) override;
virtual void tick(const BLOCK_WDATA block, int local_x, int local_y, int local_z, Chunk &c) override;
virtual void addedBlock(const BLOCK_WDATA block, int local_x, int local_y, int local_z, Chunk &c) override;
virtual void removedBlock(const BLOCK_WDATA block, int local_x, int local_y, int local_z, Chunk &c) override;
virtual PowerState powersSide(const BLOCK_WDATA block, BLOCK_SIDE side) override;
virtual const char* getName(const BLOCK_WDATA) override;
protected:
void toggleState(const BLOCK_WDATA block, int local_x, int local_y, int local_z, Chunk &c, const uint8_t open_state);
static constexpr GLFix door_depth = 3; //As small as possible, a opened door shouldn't be much of an obstacle
static constexpr uint8_t DOOR_TOP = 1 << 3, DOOR_OPEN = 1 << 4, DOOR_FORCE_OPEN = 1 << 5; //FORCE_OPEN: Opened by hand, not redstone
};
#endif // DOORRENDERER_H