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sceneEntity's scene's time is not mutated/updated on tick(deltaTime) #5

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EriKWDev opened this issue Apr 6, 2021 · 0 comments
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EriKWDev commented Apr 6, 2021

For some reason, when a sceneEntity gets drawn it doesn't update it's internal scene's time even though sceneEntity.scene.tick(deltaTime) is being called. I don't know why. See src/nanim/entities/scene_entity.nim's draw() method.

EriKWDev added a commit that referenced this issue Apr 6, 2021
@EriKWDev EriKWDev added the bug Something isn't working label Apr 6, 2021
EriKWDev added a commit that referenced this issue Oct 18, 2021
EriKWDev added a commit that referenced this issue Oct 18, 2021
EriKWDev added a commit that referenced this issue Oct 18, 2021
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