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Hearthstone crash #2

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Andrey96 opened this issue Dec 28, 2017 · 5 comments
Open

Hearthstone crash #2

Andrey96 opened this issue Dec 28, 2017 · 5 comments

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@Andrey96
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Using injector on Heartstone results in game crash (Windows 7 x64, Hearthstone x86, Injector x86).
There is good stack trace on the very end of attached log file. It says "The specified module could not be found".
output_log.txt
BTW any other Mono injector built using Blackbone failed too, but without crashes. I think hearthstone is made different than other Unity games. Even it's assembly-csharp.dll is compiled natively (or something like this) and can't be recognized by any .net tool.

@EquiFox
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EquiFox commented Dec 28, 2017

I'll download the game and take a look.

@Thunderkill
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VRChat also crashed when trying to inject whether i'm hiding the load call or not. I can inject the DLL with UnitySuite injector just fine.

@EquiFox
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EquiFox commented Jan 5, 2018

It seems to be related to Blackbone worker thread dying right after being spawned into remote process. I found a work around but injection is really really slow so I'm still looking at it.

@Thunderkill
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How long does it take? You could push your temporary fix for now so atleast it would work

@yrokhlin
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yrokhlin commented Apr 23, 2018

Curious if there has been any updates on this..

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4 participants