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Hi! What would the purpose of this be over stack limiters on the receiving end? If all receiving containers have a limit set, the extraction module will automatically be limited to the total amount by definition.
I think the use case is systems which generate items on their own, but still need to use some of the generated items. The specific use case I have which led me here was in use with something like MineColonies.
The generator (miner/woodcutter) makes a ton of cobblestone and logs. That mod needs some logs and cobblestone, but not infinite and can only store a finite amount in its storage (warehouse). The idea is to keep a certain stock inside the generator without overfilling the rest of it.
There is an existing solution with what's already available where you can pipe out from the generator, then only pipe in X amount to the storage unit with the receiving limiter, but the use case above reduces the number of pipe terminals needed.
you can add limiters in extraction modules to limit how many items go through
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