Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Request] Global mode setting for ShipCallsign #2668

Open
NikkoJT opened this issue Nov 24, 2024 · 0 comments
Open

[Request] Global mode setting for ShipCallsign #2668

NikkoJT opened this issue Nov 24, 2024 · 0 comments

Comments

@NikkoJT
Copy link

NikkoJT commented Nov 24, 2024

What happens now

If you set your in-game callsign mode to something other than the default "Manufacturer + Commander Name", EDDI's ShipCallsign function doesn't match. There is an override parameter when calling the function, but if you use that and then later change your setting, you have to manually update every instance of ShipCallsign in your scripts.

What I'd like to happen

It would be convenient to have a global setting to choose the default mode for ShipCallsign, or to have it read the value from the game settings file if that's possible.

How it can happen

A selector in the Commander Details seems tidy, as that's where the other profile preferences are.

EDDI Version

4.0.4

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant