This mod adds permission checks into vanilla, to allow for full permission customization.
- You need to have a permissions mod installed. (e.g. LuckPerms) (Any permission provider mod that supports fabric-permissions-api is also supported.)
Permission | Description |
---|---|
minecraft.adminbroadcast.receive |
Receive command feedback |
minecraft.bypass.spawn-protection |
Build inside spawn protection |
minecraft.bypass.force-gamemode |
Bypass forced gamemode |
minecraft.bypass.move-speed.player |
Bypass "Player moved too fast" |
minecraft.bypass.move-speed.vehicle.<entity> |
Bypass "Player moved too fast", while riding an entity (e.g minecraft.boat ) |
minecraft.bypass.chat-speed |
Bypass chat kick, when sending messages / commands to quick |
minecraft.bypass.whitelist |
Bypass server whitelist |
minecraft.bypass.player-limit |
Bypass server player limit |
minecraft.command.<command> |
Command permissions, see commands for more information |
minecraft.debug_stick.use.<block> |
Use debug stick on block (e.g. minecraft.oak_trapdoor ) |
minecraft.debug_chart |
View debug chart |
minecraft.<query/load>.<entity/block> |
Place blocks with nbt data and use debug commands |
minecraft.operator_block.<command_block/jigsaw/structure_block>.<place/view/edit/break> |
Place, view, edit and break operator blocks. |
minecraft.selector |
Use entity selectors in commands |
Command permissions use the node system of brigadier. Each node has its own
permission, e.g. to get access to the /gamemode survival
command minecraft.command.gamemode
permission is required
for access to the /gamemode
command node, and minecraft.command.gamemode.survival
is required to be able to run
/gamemode survival
. If you wish to grant full access to a command you need to give access to all child nodes, e.g.
minecraft.command.gamemode.*
.
If the mod is installed server-side, it will make clients think they're OP. This allows players with appropriate permissions to place operator blocks and access the gamemode switcher menu.
- Includes another condition:
/execute if permission <entity> <permission>
to allow datapacks to check permissions (e.g./execute if permission @s group.admin run say I am an admin
) -
- The
feedback
modifier/execute feedback [silent | console]
or/execute feedback entity <entity>
is used to silence, or redirect command feedback (e.g./execute feedback silent run gamemode creative
) - The
oplevel
modifier/execute oplevel <level>
or/execute oplevel <targets>
can be used to reduce the op permission level of the command source context, this can be useful if you want to run a command as a user (from functions or console), but want bypass permissions to work (e.g./execute as DrexHD oplevel entity @s run rtp
, this will use the op level of the playerDrexHD
instead of the actual command executor for checking permissions likertp.bypass
)
- The
If the mod is installed on the client, the gamemode switcher can also be accessed, if the player has access to the command, but isn't OP (useful for spigot-based servers)!