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renders.md

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Rendered scenes

The images below were rendered, then denoised using Intel's Open Image Denoise library. See here for more info

spp = samples per pixel

scenes/scene.json

800 x 800 pixels, 4 spp, 1,524 primitives, 147,115,715 rays, 51.451s on i7 8650U

scene.json

scenes/mesh.json

800 x 800 pixels, 4 spp, 2,269 primitives, 38,326,926 rays, 10.382s on i7 8650U

mesh.json

scenes/refraction.json

800 x 800 pixels, 4 spp, 6 primitives, 229,283,763 rays, 15.855s on i7 8650U

refraction.json

scenes/physical.json

800 x 800 pixels, 4 spp, 50 primitives, 533,716,349 rays, 59.993s on i7 8650U

physical.json

scenes/mesh_test.json

800 x 800 pixels, 4 spp, 41,372 primitives, 41,492,072 rays, 15.210s on i7 8650U

mesh_test.json

scenes/occlusion.json

800 x 800 pixels, 4 spp, 9 primitives, 54,222,719 rays, 5.168s on i7 8650U

occlusion.json

scenes/emissive.json

800 x 800 pixels, 4 spp, 15 primitives, 31,854,333 rays, 3.949s on i7 8650U

emissive.json

scenes/test.json

800 x 800 pixels, 4 spp, 9 primitives, 35,707,210 rays, 3.914s on i7 8650U

test.json

Model credits