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HotKey.cs
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HotKey.cs
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using System;
using System.Windows.Forms;
using System.ComponentModel;
using System.Xml.Serialization;
using System.Runtime.InteropServices;
namespace WinGrooves
{
public class Hotkey : IMessageFilter
{
#region Interop
[DllImport("user32.dll", SetLastError = true)]
private static extern int RegisterHotKey(IntPtr hWnd, int id, uint fsModifiers, Keys vk);
[DllImport("user32.dll", SetLastError=true)]
private static extern int UnregisterHotKey(IntPtr hWnd, int id);
private const uint WM_HOTKEY = 0x312;
private const uint MOD_ALT = 0x1;
private const uint MOD_CONTROL = 0x2;
private const uint MOD_SHIFT = 0x4;
private const uint MOD_WIN = 0x8;
private const uint ERROR_HOTKEY_ALREADY_REGISTERED = 1409;
#endregion
private static int currentID;
private const int maximumID = 0xBFFF;
private Keys keyCode;
private bool shift;
private bool control;
private bool alt;
private bool windows;
[XmlIgnore]
private int id;
[XmlIgnore]
private bool registered;
[XmlIgnore]
private Control windowControl;
public event HandledEventHandler Pressed;
public Hotkey() : this(Keys.None, false, false, false, false)
{
// No work done here!
}
public Hotkey(Keys keyCode, bool shift, bool control, bool alt, bool windows)
{
// Assign properties
this.KeyCode = keyCode;
this.Shift = shift;
this.Control = control;
this.Alt = alt;
this.Windows = windows;
// Register us as a message filter
Application.AddMessageFilter(this);
}
~Hotkey()
{
// Unregister the hotkey if necessary
if (this.Registered)
{ this.Unregister(); }
}
public Hotkey Clone()
{
// Clone the whole object
return new Hotkey(this.keyCode, this.shift, this.control, this.alt, this.windows);
}
public bool GetCanRegister(Control windowControl)
{
// Handle any exceptions: they mean "no, you can't register" :)
try
{
// Attempt to register
if (!this.Register(windowControl))
{ return false; }
// Unregister and say we managed it
this.Unregister();
return true;
}
catch (Win32Exception)
{ return false; }
catch (NotSupportedException)
{ return false; }
}
public bool Register(Control windowControl)
{
// Check that we have not registered
if (this.registered)
{ throw new NotSupportedException("You cannot register a hotkey that is already registered"); }
// We can't register an empty hotkey
if (this.Empty)
{ throw new NotSupportedException("You cannot register an empty hotkey"); }
// Get an ID for the hotkey and increase current ID
this.id = Hotkey.currentID;
Hotkey.currentID = Hotkey.currentID + 1 % Hotkey.maximumID;
// Translate modifier keys into unmanaged version
uint modifiers = (this.Alt ? Hotkey.MOD_ALT : 0) | (this.Control ? Hotkey.MOD_CONTROL : 0) |
(this.Shift ? Hotkey.MOD_SHIFT : 0) | (this.Windows ? Hotkey.MOD_WIN : 0);
// Register the hotkey
if (Hotkey.RegisterHotKey(windowControl.Handle, this.id, modifiers, keyCode) == 0)
{
// Is the error that the hotkey is registered?
if (Marshal.GetLastWin32Error() == ERROR_HOTKEY_ALREADY_REGISTERED)
{ return false; }
else
{ throw new Win32Exception(); }
}
// Save the control reference and register state
this.registered = true;
this.windowControl = windowControl;
// We successfully registered
return true;
}
public void Unregister()
{
// Check that we have registered
if (!this.registered)
{ throw new NotSupportedException("You cannot unregister a hotkey that is not registered"); }
// It's possible that the control itself has died: in that case, no need to unregister!
if (!this.windowControl.IsDisposed)
{
// Clean up after ourselves
if (Hotkey.UnregisterHotKey(this.windowControl.Handle, this.id) == 0)
{ throw new Win32Exception(); }
}
// Clear the control reference and register state
this.registered = false;
this.windowControl = null;
}
private void Reregister()
{
// Only do something if the key is already registered
if (!this.registered)
{ return; }
// Save control reference
Control windowControl = this.windowControl;
// Unregister and then reregister again
this.Unregister();
this.Register(windowControl);
}
public bool PreFilterMessage(ref Message message)
{
// Only process WM_HOTKEY messages
if (message.Msg != Hotkey.WM_HOTKEY)
{ return false; }
// Check that the ID is our key and we are registerd
if (this.registered && (message.WParam.ToInt32() == this.id))
{
// Fire the event and pass on the event if our handlers didn't handle it
return this.OnPressed();
}
else
{ return false; }
}
private bool OnPressed()
{
// Fire the event if we can
HandledEventArgs handledEventArgs = new HandledEventArgs(false);
if (this.Pressed != null)
{ this.Pressed(this, handledEventArgs); }
// Return whether we handled the event or not
return handledEventArgs.Handled;
}
public override string ToString()
{
// We can be empty
if (this.Empty)
{ return "(none)"; }
// Build key name
string keyName = Enum.GetName(typeof(Keys), this.keyCode);;
switch (this.keyCode)
{
case Keys.D0:
case Keys.D1:
case Keys.D2:
case Keys.D3:
case Keys.D4:
case Keys.D5:
case Keys.D6:
case Keys.D7:
case Keys.D8:
case Keys.D9:
// Strip the first character
keyName = keyName.Substring(1);
break;
default:
// Leave everything alone
break;
}
// Build modifiers
string modifiers = "";
if (this.shift)
{ modifiers += "Shift+"; }
if (this.control)
{ modifiers += "Control+"; }
if (this.alt)
{ modifiers += "Alt+"; }
if (this.windows)
{ modifiers += "Windows+"; }
// Return result
return modifiers + keyName;
}
public bool Empty
{
get { return this.keyCode == Keys.None; }
}
public bool Registered
{
get { return this.registered; }
}
public Keys KeyCode
{
get { return this.keyCode; }
set
{
// Save and reregister
this.keyCode = value;
this.Reregister();
}
}
public bool Shift
{
get { return this.shift; }
set
{
// Save and reregister
this.shift = value;
this.Reregister();
}
}
public bool Control
{
get { return this.control; }
set
{
// Save and reregister
this.control = value;
this.Reregister();
}
}
public bool Alt
{
get { return this.alt; }
set
{
// Save and reregister
this.alt = value;
this.Reregister();
}
}
public bool Windows
{
get { return this.windows; }
set
{
// Save and reregister
this.windows = value;
this.Reregister();
}
}
}
}