You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Using Reshade Shaders always results in a black screen that can only be resolved by removing them from the .conf, My .conf below.
#effects is a colon seperated list of effect to use
#e.g.: effects = fxaa:cas
#effects will be run in order from left to right
#one effect can be run multiple times e.g. smaa:smaa:cas
#cas - Contrast Adaptive Sharpening
#dls - Denoised Luma Sharpening
#fxaa - Fast Approximate Anti-Aliasing
#smaa - Enhanced Subpixel Morphological Antialiasing
#lut - Color LookUp Table
effects = colorfulness:denoise
#toggleKey toggles the effects on/off
toggleKey = Homa
#enableOnLaunch sets if the effects are enabled when started
enableOnLaunch = true
#casSharpness specifies the amount of sharpning in the CAS shader.
#0.0 less sharp, less artefacts, but not off #1.0 maximum sharp more artefacts
#Everything in between is possible
#negative values sharpen even less, up to -1.0 make a visible difference
casSharpness = 0.4
#dlsSharpness specifies the amount of sharpening in the Denoised Luma Sharpening shader.
#Increase to sharpen details within the image.
#0.0 less sharp, less artefacts, but not off #1.0 maximum sharp more artefacts
dlsSharpness = 0.5
#dlsDenoise specifies the amount of denoising in the Denoised Luma Sharpening shader.
#Increase to limit how intensely film grain within the image gets sharpened.
#0.0 min #1.0 max
dlsDenoise = 0.17
#fxaaQualitySubpix can effect sharpness. #1.00 - upper limit (softer)
#0.75 - default amount of filtering
#0.50 - lower limit (sharper, less sub-pixel aliasing removal)
#0.25 - almost off
#0.00 - completely off
fxaaQualitySubpix = 0.75
#fxaaQualityEdgeThreshold is the minimum amount of local contrast required to apply algorithm.
#0.333 - too little (faster)
#0.250 - low quality
#0.166 - default
#0.125 - high quality
#0.063 - overkill (slower)
fxaaQualityEdgeThreshold = 0.125
#fxaaQualityEdgeThresholdMin trims the algorithm from processing darks.
#0.0833 - upper limit (default, the start of visible unfiltered edges)
#0.0625 - high quality (faster)
#0.0312 - visible limit (slower)
#Special notes: due to the current implementation you
#Likely want to set this to zero.
#As colors that are mostly not-green
#will appear very dark in the green channel!
#Tune by looking at mostly non-green content,
#then start at zero and increase until aliasing is a problem.
fxaaQualityEdgeThresholdMin = 0.0312
#smaaEdgeDetection changes the edge detection shader
#luma - default
#color - might catch more edges, but is more expensive
smaaEdgeDetection = luma
#smaaThreshold specifies the threshold or sensitivity to edges
#Lowering this value you will be able to detect more edges at the expense of performance.
#Range: [0, 0.5]
#0.1 is a reasonable value, and allows to catch most visible edges.
#0.05 is a rather overkill value, that allows to catch 'em all.
smaaThreshold = 0.05
#smaaMaxSearchSteps specifies the maximum steps performed in the horizontal/vertical pattern searches
#Range: [0, 112] #4 - low #8 - medium #16 - high #32 - ultra
smaaMaxSearchSteps = 32
#smaaMaxSearchStepsDiag specifies the maximum steps performed in the diagonal pattern searches
#Range: [0, 20]
#0 - low, medium #8 - high #16 - ultra
smaaMaxSearchStepsDiag = 16
#smaaCornerRounding specifies how much sharp corners will be rounded
#Range: [0, 100] #25 is a reasonable value
smaaCornerRounding = 25
#lutFile is the path to the LUT file that will be used
#supported are .CUBE files and .png with width == height * height
lutFile = "/path/to/lut"
The text was updated successfully, but these errors were encountered:
Using Reshade Shaders always results in a black screen that can only be resolved by removing them from the .conf, My .conf below.
#effects is a colon seperated list of effect to use
#e.g.: effects = fxaa:cas
#effects will be run in order from left to right
#one effect can be run multiple times e.g. smaa:smaa:cas
#cas - Contrast Adaptive Sharpening
#dls - Denoised Luma Sharpening
#fxaa - Fast Approximate Anti-Aliasing
#smaa - Enhanced Subpixel Morphological Antialiasing
#lut - Color LookUp Table
effects = colorfulness:denoise
colorfulness = /home/j/.config/vkBasalt/reshade/Shaders/Colourfulness.fx
denoise = /home/j/.config/vkBasalt/reshade/Shaders/Denoise.fx
reshadeTexturePath = /home/j/.config/vkBasalt/reshade/Textures
reshadeIncludePath = /home/j/.config/vkBasalt/reshade/Shaders
depthCapture = on
#toggleKey toggles the effects on/off
toggleKey = Homa
#enableOnLaunch sets if the effects are enabled when started
enableOnLaunch = true
#casSharpness specifies the amount of sharpning in the CAS shader.
#0.0 less sharp, less artefacts, but not off
#1.0 maximum sharp more artefacts
#Everything in between is possible
#negative values sharpen even less, up to -1.0 make a visible difference
casSharpness = 0.4
#dlsSharpness specifies the amount of sharpening in the Denoised Luma Sharpening shader.
#Increase to sharpen details within the image.
#0.0 less sharp, less artefacts, but not off
#1.0 maximum sharp more artefacts
dlsSharpness = 0.5
#dlsDenoise specifies the amount of denoising in the Denoised Luma Sharpening shader.
#Increase to limit how intensely film grain within the image gets sharpened.
#0.0 min
#1.0 max
dlsDenoise = 0.17
#fxaaQualitySubpix can effect sharpness.
#1.00 - upper limit (softer)
#0.75 - default amount of filtering
#0.50 - lower limit (sharper, less sub-pixel aliasing removal)
#0.25 - almost off
#0.00 - completely off
fxaaQualitySubpix = 0.75
#fxaaQualityEdgeThreshold is the minimum amount of local contrast required to apply algorithm.
#0.333 - too little (faster)
#0.250 - low quality
#0.166 - default
#0.125 - high quality
#0.063 - overkill (slower)
fxaaQualityEdgeThreshold = 0.125
#fxaaQualityEdgeThresholdMin trims the algorithm from processing darks.
#0.0833 - upper limit (default, the start of visible unfiltered edges)
#0.0625 - high quality (faster)
#0.0312 - visible limit (slower)
#Special notes: due to the current implementation you
#Likely want to set this to zero.
#As colors that are mostly not-green
#will appear very dark in the green channel!
#Tune by looking at mostly non-green content,
#then start at zero and increase until aliasing is a problem.
fxaaQualityEdgeThresholdMin = 0.0312
#smaaEdgeDetection changes the edge detection shader
#luma - default
#color - might catch more edges, but is more expensive
smaaEdgeDetection = luma
#smaaThreshold specifies the threshold or sensitivity to edges
#Lowering this value you will be able to detect more edges at the expense of performance.
#Range: [0, 0.5]
#0.1 is a reasonable value, and allows to catch most visible edges.
#0.05 is a rather overkill value, that allows to catch 'em all.
smaaThreshold = 0.05
#smaaMaxSearchSteps specifies the maximum steps performed in the horizontal/vertical pattern searches
#Range: [0, 112]
#4 - low
#8 - medium
#16 - high
#32 - ultra
smaaMaxSearchSteps = 32
#smaaMaxSearchStepsDiag specifies the maximum steps performed in the diagonal pattern searches
#Range: [0, 20]
#0 - low, medium
#8 - high
#16 - ultra
smaaMaxSearchStepsDiag = 16
#smaaCornerRounding specifies how much sharp corners will be rounded
#Range: [0, 100]
#25 is a reasonable value
smaaCornerRounding = 25
#lutFile is the path to the LUT file that will be used
#supported are .CUBE files and .png with width == height * height
lutFile = "/path/to/lut"
The text was updated successfully, but these errors were encountered: