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powerUp.gd
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powerUp.gd
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extends Node2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_Area2D_body_entered(body):
if body.is_in_group("Player"):
#print("pickup")
var tempScore = MyGlobals.score + 50
MyGlobals.score = tempScore
self.visible = false
$Area2D.set_collision_layer_bit(0,0)
$Area2D.set_collision_mask_bit(0,0)
#body.set_collision_mask_bit(0,0)
#body.set_collision_layer_bit(0,0)
get_parent().checkWin()
MyGlobals.powerUpActive = 1
get_parent().setPowerUp()
get_parent().get_node("PowerupTimer").start()
get_parent().get_node("ghostSound").play()
#queue_free()
pass # Replace with function body.