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pickUp.gd
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pickUp.gd
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extends Node2D
# Declare member variables here. Examples:
# var a = 2
# var b = "text"
# Called when the node enters the scene tree for the first time.
func _ready():
pass # Replace with function body.
# Called every frame. 'delta' is the elapsed time since the previous frame.
#func _process(delta):
# pass
func _on_Area2D_body_entered(body):
if body.is_in_group("Player"):
#print("pickup")
var tempScore = MyGlobals.score + 10
MyGlobals.score = tempScore
var tempCount = MyGlobals.pickupCount + 1
MyGlobals.pickupCount = tempCount
self.visible = false
$Area2D.set_collision_layer_bit(0,0)
$Area2D.set_collision_mask_bit(0,0)
#body.set_collision_mask_bit(0,0)
#body.set_collision_layer_bit(0,0)
get_parent().checkWin()
get_parent().get_node("chompSound").play()
#queue_free()
pass # Replace with function body.