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Currently we have to specify all enabled define symbols at once with PlayerSettingsSetScriptingDefineSymbolsTask. This is irritating to specify similar but bit different sets of define symbols to multiple build schemes.
The text was updated successfully, but these errors were encountered:
Currently we have to specify all enabled define symbols at once with
PlayerSettingsSetScriptingDefineSymbolsTask
. This is irritating to specify similar but bit different sets of define symbols to multiple build schemes.The text was updated successfully, but these errors were encountered: