From c6382eb5e7525ae45a05e37d2a6e9eb903037f75 Mon Sep 17 00:00:00 2001 From: GitHub Action Date: Wed, 21 Jun 2023 07:32:43 +0000 Subject: [PATCH] Update rss.xml --- docs/rss.xml | 114 ++++++++++++++++++++++++++++++++++++++++++++++++++- 1 file changed, 113 insertions(+), 1 deletion(-) diff --git a/docs/rss.xml b/docs/rss.xml index fce3ed8..df1e419 100644 --- a/docs/rss.xml +++ b/docs/rss.xml @@ -4,7 +4,7 @@ https://unreal.cafe Unreal Cafe - Wed, 21 Jun 2023 04:01:20 GMT + Wed, 21 Jun 2023 07:32:42 GMT Tue, 20 Jun 2023 00:00:00 GMT @@ -132,6 +132,118 @@

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+ + <![CDATA[21th June 2023]]> + The third session I attended was Photorealistic Digital Doubles for Feature Films: Technical Processing and Applications with Duncan Jones & Lyle Hardwicke.

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To quote the schedule:

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Myriad Studios works at the leading edge of film and gaming technology, customising solutions using LiDAR, Cyber Scanning, Texturing and Photogrammetry to create high detail 3D digital doubles and simulations essential to the modern film, game, virtual reality and augmented reality production. This session will discuss how Myriad combines the power of Reality Capture and Unreal Engine to meet film production needs and exceed client expectations.

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It was a really great and interesting talk!

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Here's some photos of the slides:

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+ https://unreal.cafe/#21th-june-2023 + 21th June 2023 + Wed, 21 Jun 2023 00:00:00 GMT +
+ + <![CDATA[21th June 2023]]> + The fourth session I attended was Essential Learning for Linear Content in Unreal by Shawn Dunn (Lead Technical Product Manager, Virtual Production @ Epic Games).

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There's LOTS of useful tips and tricks in these slides...

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+ https://unreal.cafe/#21th-june-2023 + 21th June 2023 + Wed, 21 Jun 2023 00:00:00 GMT +
+ + <![CDATA[21th June 2023]]> + The fifth session was by our good friend Pete Divers, Head of CG/VFX @ Fika Entertainment talking about Hairy Situations: Implementing Character Grooms.

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We worked closely with Fika for our Unreal Engine Short Film Challenge, Eggs Cannot Fly.

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They also helped us out with a 3D character on our short film Rebooted.

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The schedule says:

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Across several realtime animation projects including work for Mattel (American Girl, Girl of the Year) and Wildbrain (Teletubbies Let's Go!) Fika Entertainment has been implementing hair grooms and dynamics in our Unreal Engine and performance capture virtual production pipeline. In this talk, Fika's Head of CG and VFX, Pete Divers, will talk through several case studies that have used Fika's in-house pipeline for creating high end hair grooms for social media budgets, some of the pitfalls and challenges to this process, and the approaches and tools the Fika team developed to create stylised, dynamic and efficient hair grooms that do not require expensive and complicated hair simulations.

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Again, lots of useful tips in tricks in here...

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https://unreal.cafe/#21th-june-2023 21th June 2023