diff --git a/docs/rss.xml b/docs/rss.xml index df1e419..74f7038 100644 --- a/docs/rss.xml +++ b/docs/rss.xml @@ -4,7 +4,7 @@ https://unreal.cafe Unreal Cafe - Wed, 21 Jun 2023 07:32:42 GMT + Wed, 21 Jun 2023 13:03:51 GMT Tue, 20 Jun 2023 00:00:00 GMT @@ -139,52 +139,19 @@ <![CDATA[21th June 2023]]> - The third session I attended was Photorealistic Digital Doubles for Feature Films: Technical Processing and Applications with Duncan Jones & Lyle Hardwicke.

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To quote the schedule:

+ The fourth session I attended was Essential Learning for Linear Content in Unreal by Shawn Dunn (Lead Technical Product Manager, Virtual Production @ Epic Games).

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Shawn mentioned that everyone should check out this video:

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To quote the YouTube description:

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Myriad Studios works at the leading edge of film and gaming technology, customising solutions using LiDAR, Cyber Scanning, Texturing and Photogrammetry to create high detail 3D digital doubles and simulations essential to the modern film, game, virtual reality and augmented reality production. This session will discuss how Myriad combines the power of Reality Capture and Unreal Engine to meet film production needs and exceed client expectations.

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Introducing Blue Dot, a short film created by Epic Games' 3Lateral team in collaboration with local Serbian artists, including renowned actor Radivoje Bukvić, who delivers a monologue based on a poem by Mika Antic. The performance was filmed at Take One studio's mocap stage with cinematographer Ivan Šijak acting as director of photography.
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+These nuanced results demonstrate the level of fidelity that artists and filmmakers can expect when using MetaHuman Animator with a stereo head-mounted camera system and traditional filmmaking techniques.
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+What’s more, the team was able to achieve this impressive level of animation quality with minimal interventions on top of MetaHuman Animator results.
+You can find out more about MetaHuman Animator here.

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It was a really great and interesting talk!

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Here's some photos of the slides:

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- https://unreal.cafe/#21th-june-2023 - 21th June 2023 - Wed, 21 Jun 2023 00:00:00 GMT -
- - <![CDATA[21th June 2023]]> - The fourth session I attended was Essential Learning for Linear Content in Unreal by Shawn Dunn (Lead Technical Product Manager, Virtual Production @ Epic Games).

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He also mentioned checking out the Technical Guide to Linear Content Creation resources here.

There's LOTS of useful tips and tricks in these slides...

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+ https://unreal.cafe/#21th-june-2023 + 21th June 2023 + Wed, 21 Jun 2023 00:00:00 GMT +
+ + <![CDATA[21th June 2023]]> + Last but not least, I went to see Shawn Dunn (Lead Technical Product Manager, Virtual Production @ Epic Games) again to talk about State of the Universal Scene Description (USD) format in Unreal Engine.

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Shawn is an excellent speaker.

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Here's what the schedule says:

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USD is being used throughout the production world, but how do you integrate it into Unreal Engine? This session will explore three specific aspects of this workflow, including how you get data in, how you get it out, and how to use the USD stage window directly in UE.

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Here's his slides:

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And that concludes day one at Unreal Fest 2023! It's been an absolutely fantastic day, where I've got to meet MANY amazing people, some of which I've only ever met online previously - for example:

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Day two looks to be just as exciting, so I'll post again tomorrow. Thanks for following along!

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https://unreal.cafe/#21th-june-2023 21th June 2023