From f9d7a630922c727b1cfd823518cca41efb09c696 Mon Sep 17 00:00:00 2001 From: GitHub Action Date: Thu, 22 Jun 2023 05:32:13 +0000 Subject: [PATCH] Update rss.xml --- docs/rss.xml | 123 ++++++++++++++++++++++++++++++++------------------- 1 file changed, 77 insertions(+), 46 deletions(-) diff --git a/docs/rss.xml b/docs/rss.xml index c39c1bc..88698b2 100644 --- a/docs/rss.xml +++ b/docs/rss.xml @@ -4,7 +4,7 @@ https://unreal.cafe Unreal Cafe - Thu, 22 Jun 2023 04:42:16 GMT + Thu, 22 Jun 2023 05:32:12 GMT Tue, 20 Jun 2023 00:00:00 GMT @@ -132,51 +132,6 @@

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- - <![CDATA[21th June 2023]]> - The third session I attended was Photorealistic Digital Doubles for Feature Films: Technical Processing and Applications with Duncan Jones & Lyle Hardwicke.

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To quote the schedule:

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Myriad Studios works at the leading edge of film and gaming technology, customising solutions using LiDAR, Cyber Scanning, Texturing and Photogrammetry to create high detail 3D digital doubles and simulations essential to the modern film, game, virtual reality and augmented reality production. This session will discuss how Myriad combines the power of Reality Capture and Unreal Engine to meet film production needs and exceed client expectations.

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It was a really great and interesting talk!

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Here's some photos of the slides:

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https://unreal.cafe/#21th-june-2023 21th June 2023 @@ -290,6 +245,17 @@ You can find out more about MetaHuman Animator 21th June 2023 Wed, 21 Jun 2023 00:00:00 GMT
+ + <![CDATA[22nd June 2023]]> + Today is day two (and the final day) of Unreal Fest 2023 in the Gold Coast. Woohoo!

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I'll be around at Unreal Fest all day, so if you see me, come and say "hi".

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I'll continue to document the sessions I attend here. Enjoy!

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+ https://unreal.cafe/#22nd-june-2023 + 22nd June 2023 + Thu, 22 Jun 2023 00:00:00 GMT +
<![CDATA[22nd June 2023]]> Sam Anderson (Technical Marketing Manager @ Epic Games) just did an epic presentation that blew my mind.

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+ https://unreal.cafe/#22nd-june-2023 + 22nd June 2023 + Thu, 22 Jun 2023 00:00:00 GMT +
+ + <![CDATA[22nd June 2023]]> + The fourth session I attended was An Artist’s Path to Becoming a Successful Unreal Generalist by Nathan Farquhar (Lead Digital Artist, Wētā FX).

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The schedule says:

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Ever wonder how someone can end up working on projects ranging from films to Fortnite? Join Nathan Farquhar from Weta FX on a deep dive into his journey becoming a successful Unreal Engine Generalist with case studies, insights and tips along the way.

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It was a really great talk covering what makes a really useful/great Unreal Generalist.

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There's the slides:

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https://unreal.cafe/#22nd-june-2023 22nd June 2023