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@@ -266,6 +266,21 @@ Here's some photos of the slides:
The **fourth** session I attended was **Essential Learning for Linear Content in Unreal** by **Shawn Dunn** (Lead Technical Product Manager, Virtual Production @ Epic Games).
+Shawn mentioned that everyone should check out this video:
+
+[![](/static/blue-dot-youtube.jpg)](https://www.youtube.com/watch?v=bIGnx2jvrbg){target="_blank"}
+
+To quote the YouTube description:
+
+> Introducing Blue Dot, a short film created by Epic Games' 3Lateral team in collaboration with local Serbian artists, including renowned actor Radivoje Bukvić, who delivers a monologue based on a poem by Mika Antic. The performance was filmed at Take One studio's mocap stage with cinematographer Ivan Šijak acting as director of photography.
+>
+> These nuanced results demonstrate the level of fidelity that artists and filmmakers can expect when using MetaHuman Animator with a stereo head-mounted camera system and traditional filmmaking techniques.
+>
+> What’s more, the team was able to achieve this impressive level of animation quality with minimal interventions on top of MetaHuman Animator results.
+> You can find out more about MetaHuman Animator [here](https://www.unrealengine.com/en-US/blog/delivering-high-quality-facial-animation-in-minutes-metahuman-animator-is-now-available){target="_blank"}.
+
+He also mentioned checking out the **Technical Guide to Linear Content Creation** resources [here](https://dev.epicgames.com/community/learning/paths/YJ/unreal-engine-technical-guide-to-linear-content-creation){target="_blank"}.
+
There's LOTS of useful tips and tricks in these slides...
![](/static/shawn-dunn-01.jpeg)
@@ -366,4 +381,41 @@ Again, lots of useful tips in tricks in here...
![](/static/fika-14.jpeg)
-![](/static/fika-15.jpeg)
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+![](/static/fika-15.jpeg)
+
+---
+
+Last but not least, I went to see Shawn Dunn (Lead Technical Product Manager, Virtual Production @ Epic Games) again to talk about **State of the Universal Scene Description (USD) format in Unreal Engine**.
+
+Shawn is an excellent speaker.
+
+Here's what the schedule says:
+
+> USD is being used throughout the production world, but how do you integrate it into Unreal Engine? This session will explore three specific aspects of this workflow, including how you get data in, how you get it out, and how to use the USD stage window directly in UE.
+
+Here's his slides:
+
+![](/static/usd-01.jpeg)
+
+![](/static/usd-02.jpeg)
+
+![](/static/usd-03.jpeg)
+
+![](/static/usd-04.jpeg)
+
+![](/static/usd-05.jpeg)
+
+![](/static/usd-06.jpeg)
+
+![](/static/usd-07.jpeg)
+
+![](/static/usd-08.jpeg)
+
+
+And that concludes day one at Unreal Fest 2023! It's been an absolutely fantastic day, where I've got to meet MANY amazing people, some of which I've only ever met online previously - for example:
+
+- [Alex Stevens](https://twitter.com/MilkyEngineer){target="_blank"}
+- [Michela Ledwidge](https://twitter.com/michela){target="_blank"}
+- [Nathan Bazley](https://twitter.com/NathanBazley){target="_blank"}
+
+Day two looks to be just as exciting, so I'll post again tomorrow. Thanks for following along!
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