From 26d1d2176c615b860d497451db1c9215b1d92498 Mon Sep 17 00:00:00 2001
From: GitHub Action
To quote the schedule:
+++Myriad Studios works at the leading edge of film and gaming technology, customising solutions using LiDAR, Cyber Scanning, Texturing and Photogrammetry to create high detail 3D digital doubles and simulations essential to the modern film, game, virtual reality and augmented reality production. This session will discuss how Myriad combines the power of Reality Capture and Unreal Engine to meet film production needs and exceed client expectations.
+
It was a really great and interesting talk!
+Here's some photos of the slides:
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ]]> https://unreal.cafe/#21th-june-2023I'll be around at Unreal Fest all day, so if you see me, come and say "hi".
-I'll continue to document the sessions I attend here. Enjoy!
+I've never heard of Twinmotion before - but it looks AMAZING. It's been described as "Unreal Engine for Dummies", but it's actually basically a much more non-technical user friendly interface for Unreal Engine.
+The schedule says:
+++Twinmotion is a quick visualization tool with solutions for many. This talk will cover "Why Twinmotion?" and how the tool could fit nicely into creators' workflow. The session will include an introduction to Twinmotion as well as a deeper dive into the tools that Unreal developers can utilize including interoperability with the Epic ecosystem.
+
For us this is SUPER interesting, as it means non-technical users, such as directors, art directors, etc. would use Twinmotion for throwing stuff together on Mac, and then we can send across to PC to continue in Unreal Engine.
+You can learn more about Twinmotion here.
+Here's some slides from the presentation, however the presentation was mostly a hands on demo. Sam was awesome - such a good presentation!
+ + + + + + + + + + + ]]>