diff --git a/docs/rss.xml b/docs/rss.xml index b3a609b..c6af6fa 100644 --- a/docs/rss.xml +++ b/docs/rss.xml @@ -4,7 +4,7 @@ https://unreal.cafe Unreal Cafe - Wed, 21 Jun 2023 22:10:34 GMT + Thu, 22 Jun 2023 00:03:44 GMT Tue, 20 Jun 2023 00:00:00 GMT @@ -132,6 +132,51 @@

+]]> + https://unreal.cafe/#21th-june-2023 + 21th June 2023 + Wed, 21 Jun 2023 00:00:00 GMT +
+ + <![CDATA[21th June 2023]]> + The third session I attended was Photorealistic Digital Doubles for Feature Films: Technical Processing and Applications with Duncan Jones & Lyle Hardwicke.

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To quote the schedule:

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Myriad Studios works at the leading edge of film and gaming technology, customising solutions using LiDAR, Cyber Scanning, Texturing and Photogrammetry to create high detail 3D digital doubles and simulations essential to the modern film, game, virtual reality and augmented reality production. This session will discuss how Myriad combines the power of Reality Capture and Unreal Engine to meet film production needs and exceed client expectations.

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It was a really great and interesting talk!

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Here's some photos of the slides:

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https://unreal.cafe/#21th-june-2023 21th June 2023 @@ -247,10 +292,26 @@ You can find out more about MetaHuman Animator

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I'll be around at Unreal Fest all day, so if you see me, come and say "hi".

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I'll continue to document the sessions I attend here. Enjoy!

+ Sam Anderson (Technical Marketing Manager @ Epic Games) just did an epic presentation that blew my mind.

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I've never heard of Twinmotion before - but it looks AMAZING. It's been described as "Unreal Engine for Dummies", but it's actually basically a much more non-technical user friendly interface for Unreal Engine.

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The schedule says:

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Twinmotion is a quick visualization tool with solutions for many. This talk will cover "Why Twinmotion?" and how the tool could fit nicely into creators' workflow. The session will include an introduction to Twinmotion as well as a deeper dive into the tools that Unreal developers can utilize including interoperability with the Epic ecosystem.

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For us this is SUPER interesting, as it means non-technical users, such as directors, art directors, etc. would use Twinmotion for throwing stuff together on Mac, and then we can send across to PC to continue in Unreal Engine.

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You can learn more about Twinmotion here.

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Here's some slides from the presentation, however the presentation was mostly a hands on demo. Sam was awesome - such a good presentation!

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]]> https://unreal.cafe/#22nd-june-2023 22nd June 2023