From 1ff7bcc33620350ad2731d852367c2af84226469 Mon Sep 17 00:00:00 2001
From: GitHub Action
To quote the schedule:
---Myriad Studios works at the leading edge of film and gaming technology, customising solutions using LiDAR, Cyber Scanning, Texturing and Photogrammetry to create high detail 3D digital doubles and simulations essential to the modern film, game, virtual reality and augmented reality production. This session will discuss how Myriad combines the power of Reality Capture and Unreal Engine to meet film production needs and exceed client expectations.
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It was a really great and interesting talk!
-Here's some photos of the slides:
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ]]> https://unreal.cafe/#21th-june-2023I'll be around at Unreal Fest all day, so if you see me, come and say "hi".
+I'll continue to document the sessions I attend here. Enjoy!
+]]>It was a really awesome highly technical talk, with lots of great questions from the audience at the end.
+They've set up a page on the Dev Community about their session here.
+Presented by Andrew Joy (Lead Developer, 2Bit Studios), Ash Sewell (Lead Realtime Developer, S1T2) and Natalie Robinson (Producer, S1T2).
+You can follow Andrew on Twitter here.
+You can follow Natalie on Twitter here.
+The schedule says:
+++Let’s look at DevOps and SysOps through a different lens. Join us to discover how leveraging proven solutions from outside the Unreal ecosystem can enhance your delivery pipeline.
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+We’ll dive into how we've been able to integrate live data, automation and analytics into our projects by repurposing solutions from live shows, web and IT. Together we’ll explore how thinking laterally can revamp your own pipelines.
There was lots of juicy geeky technical slides:
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + ]]>