Does anyone use ProRes RAW on the regular and have a good FCP workflow for that media? #204
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I can shoot ProRes RAW codec all day long and I jumped on the bandwagon early for the wish of staying inside FCP as much as possible. Roundtripping is fun and everything, but more and more I'm finding myself really liking what Resolve can do with CST/Color Space Transform to bring the depth of pixels out, treat gamma with some respect etc. FCP seems so limited to just slapping a log to 709 LUT and go about some slight wheel work and thats it. I dont want to stack LUT on LUT etc, OR maybe its just my ignorance and Im missing a better/proper way to handle my footage? Thanks for your input and help, let alone kindess, Cafe Community. |
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Replies: 3 comments 8 replies
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Good question! I'll try get some colourists to answer this, as I don't want to give any incorrect/misguided advice. |
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Hi [Gustafa7], we shoot mostly prores raw and do most of our finishing inside Final Cut. We supplement the built in tools with Color Finale and with Dehancer. For quick things, letting Final Cut do the Raw to Log Conversion to Vlog, but not applying their vlog camera lut, then using Color Finale's ACES workflow does the trick. Otherwise I'll turn both the Raw to Log Conversion and Camera Lut off and just work with the linear raw. I usually still use Color Finale's sliders and curves before Final Cut's as they go a little deeper, but for some masking and stuff I'll use final cut's color wheels as well. Dehancer is more of a stylistic finish but I find it works very well on the raw footage. I'm sure Resolve out performs FCPX + Color Finale but together they give me a toolset that does what I need while letting me keep the speed of the Apple and ProResRaw workflow. |
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It depends on your workflow. The alternative is to transcode ProRes RAW to conventional ProRes 4444 XQ. The ProRes workflow has the advantage of being able to render out high quality online files in the native camera space (i.e. V-Gamut / V-Log or S-Gamut 3.cine / S-Log3), that you can then natively work on in Resolve. I like to remind people that ARRI's Alexa was not the big success it was because of ARRI RAW, but because it offered an easy and fast ProRes-based workflow. There is tons of image data in those ProRes files - and there's tons of image information - probably much more than you require anyways - in the ProRes files you can create from the ProRes RAW files. For those who really need WB adjustment - they can perfectly take care of this inside Play Pro Studio, before rendering out ProRes masters. My 0.02$. Cheers, |
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It depends on your workflow.
While a lot of people fancy going ProRes RAW ==> cDNG, in order to keep the data 'RAW', that workflow also has its caveats.
Starting with Resolve not offering a great deal of debayering options in terms of color space and EOTF.
Plenty of people struggle getting the color right, or the shot in general to respond nicely to the color wheels.
The alternative is to transcode ProRes RAW to conventional ProRes 4444 XQ.
AFor this task (as well as transcoding to cDNG) you can use Assimilate Play Pro Studio on macOS and WIndows.
(https://www.assimilateinc.com/products/playprostudio/ ) -
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