diff --git a/README.md b/README.md index 5a2b44b6d4..892d76aefc 100644 --- a/README.md +++ b/README.md @@ -6,4 +6,4 @@ This repository contains the source code for the [fcp.cafe](https://fcp.cafe) we You can also find a list of Final Cut Pro bug reports and feature requests in the [Issues](https://github.com/CommandPost/FCPCafe/issues) section. -Discussions about the website can also be found [here](https://github.com/CommandPost/FCPCafe/discussions). \ No newline at end of file +See [discussions about the website](https://github.com/CommandPost/FCPCafe/discussions). diff --git a/docs/README.md b/docs/README.md index 1d50d4712c..b756b5c31f 100644 --- a/docs/README.md +++ b/docs/README.md @@ -10,12 +10,12 @@ _This website has been thrown together by [Chris Hocking](https://twitter.com/ch !!!success FCP Creative Summit 2024 We're going! You should too! Get 15% off!
-Learn more [here](/fcp-creative-summit/). +Learn more [FCP Creative Summit](/fcp-creative-summit/). !!! !!! **Should I update Final Cut Pro?**
-Read our current recommendations [here](/update-guide/). +Read our [current recommendations](/update-guide/). !!! {{ include "hero-sponsor" }} diff --git a/docs/_includes/bugtracker-previous.md b/docs/_includes/bugtracker-previous.md index 6016c4bb96..fff2de5839 100644 --- a/docs/_includes/bugtracker-previous.md +++ b/docs/_includes/bugtracker-previous.md @@ -12,7 +12,7 @@ - [Internal Stabilisation issues and resulting crashes (January 17, 2024)](https://github.com/CommandPost/FCPCafe/issues/326) - [Missing smooth position keyframes in FCPXML (January 8, 2024)](https://github.com/CommandPost/FCPCafe/issues/321) - [File Storage Issue when Transferring Projects between Libraries (January 3, 2024)](https://github.com/CommandPost/FCPCafe/issues/318) -- [Can't collapse or uncollapse Parameter SubGroup's programatically (December 29, 2023)](https://github.com/CommandPost/FCPCafe/issues/315) +- [Can't collapse or uncollapse Parameter SubGroup's programmatically (December 29, 2023)](https://github.com/CommandPost/FCPCafe/issues/315) - [Crash when creating a Compound Clip from two or more Secondary Storylines (December 29, 2023)](https://github.com/CommandPost/FCPCafe/issues/311) - [Incorrectly shows "Missing Plugin" Red Error Message when Media if Offline (December 22, 2023)](https://github.com/CommandPost/FCPCafe/issues/310) - [FxPlug Parameter with an parameterID of 300 incorrectly shows a slider (December 19, 2023)](https://github.com/CommandPost/FCPCafe/issues/309) diff --git a/docs/_includes/faq/4k-8k-editing.md b/docs/_includes/faq/4k-8k-editing.md index f2c04187f3..7cc2cc0cb7 100644 --- a/docs/_includes/faq/4k-8k-editing.md +++ b/docs/_includes/faq/4k-8k-editing.md @@ -4,4 +4,4 @@ Yes, Apple's Final Cut Pro can handle both 4K and 8K video editing. Final Cut Pro supports a wide range of formats and resolutions, including 4K and 8K, and it is designed to take advantage of the high-performance CPU and GPU hardware in Mac computers. This makes it a suitable choice for professional video editing, including high-definition formats. -You can find the Final Cut Pro system requirements [here](https://www.apple.com/au/final-cut-pro/specs/). +See the [Final Cut Pro system requirements](https://www.apple.com/au/final-cut-pro/specs/). diff --git a/docs/_includes/faq/audio-levels.md b/docs/_includes/faq/audio-levels.md index 755f7efc79..3a11d9216b 100644 --- a/docs/_includes/faq/audio-levels.md +++ b/docs/_includes/faq/audio-levels.md @@ -1,3 +1,3 @@ ### Audio Levels - How to handle? -You can learn more [here](https://support.apple.com/en-au/guide/final-cut-pro/verc1fabb77/mac#:~:text=Adjust%20volume%20automatically%20across%20a%20selected%20area&text=In%20Final%20Cut%20Pro%2C%20select,want%20to%20adjust%20the%20volume.). +Learn more [about Final Cut Pro audio levels](https://support.apple.com/en-au/guide/final-cut-pro/verc1fabb77/mac#:~:text=Adjust%20volume%20automatically%20across%20a%20selected%20area&text=In%20Final%20Cut%20Pro%2C%20select,want%20to%20adjust%20the%20volume.). diff --git a/docs/_includes/faq/fcpxml.md b/docs/_includes/faq/fcpxml.md index 40da29be6a..257abfadf7 100644 --- a/docs/_includes/faq/fcpxml.md +++ b/docs/_includes/faq/fcpxml.md @@ -1,6 +1,6 @@ ### FCPXML - Overview -fcpxml is FCP's propietary file format for sending timelines or even entire libraries to third party apps and plugins. It opens Final Cut to the rest of the world and even to other NLEs, like daVinci Resolve. +fcpxml is FCP's proprietary file format for sending timelines or even entire libraries to third party apps and plugins. It opens Final Cut to the rest of the world and even to other NLEs, like daVinci Resolve. Have a look at [tools](https://fcp.cafe/ecosystem/tools/) to get an impression what's possible with fcpxml. diff --git a/docs/_includes/faq/how-many-users.md b/docs/_includes/faq/how-many-users.md index 79878f3cbf..b87652e304 100644 --- a/docs/_includes/faq/how-many-users.md +++ b/docs/_includes/faq/how-many-users.md @@ -1,3 +1,3 @@ ### How Many Final Cut Pro Users? -Richard Taylor has a great page with all this information [here](https://fcpx.tv/pages1/fcp-installed-base.html). \ No newline at end of file +Richard Taylor has a great page with [all this information](https://fcpx.tv/pages1/fcp-installed-base.html). \ No newline at end of file diff --git a/docs/_includes/faq/keyboard-shortcuts.md b/docs/_includes/faq/keyboard-shortcuts.md index 772e00e640..bf3f1ed506 100644 --- a/docs/_includes/faq/keyboard-shortcuts.md +++ b/docs/_includes/faq/keyboard-shortcuts.md @@ -1,6 +1,6 @@ ### Keyboard Shortcuts -You can learn more [here](https://support.apple.com/en-au/guide/final-cut-pro/ver90ba5929/mac). +Learn more [about Final Cut Pro keyboard shortcuts](https://support.apple.com/en-au/guide/final-cut-pro/ver90ba5929/mac). Alternatively you can stumble directly into Final Cut Pro's [Command Editor](https://support.apple.com/en-au/guide/final-cut-pro/ver8a33d500d/10.6.6/mac/12.6) with **COMMAND+K**. diff --git a/docs/_includes/faq/motion-tracking.md b/docs/_includes/faq/motion-tracking.md index 7ce593a12a..3ed16e341e 100644 --- a/docs/_includes/faq/motion-tracking.md +++ b/docs/_includes/faq/motion-tracking.md @@ -2,6 +2,6 @@ Yes, you can do object-based tracking in Final Cut Pro. -You can learn more [here](https://support.apple.com/en-au/guide/final-cut-pro/vere9b794f29/mac). +Learn more [about Final Cut Pro motion tracking](https://support.apple.com/en-au/guide/final-cut-pro/vere9b794f29/mac). -There's also a great tutorial by Brad West [here](https://youtu.be/OBANKbLvKjs). \ No newline at end of file +There's also a [great tutorial by Brad West](https://youtu.be/OBANKbLvKjs). \ No newline at end of file diff --git a/docs/_includes/faq/multicam.md b/docs/_includes/faq/multicam.md index 77b036646b..086f628d83 100644 --- a/docs/_includes/faq/multicam.md +++ b/docs/_includes/faq/multicam.md @@ -2,4 +2,4 @@ Some say Final Cut Pro has the best Multicam handling in the industry. -You can learn more [here](https://support.apple.com/en-au/guide/final-cut-pro/ver10e087fd/mac). \ No newline at end of file +Learn more [about Final Cut Pro multicam editing](https://support.apple.com/en-au/guide/final-cut-pro/ver10e087fd/mac). \ No newline at end of file diff --git a/docs/_includes/faq/performance.md b/docs/_includes/faq/performance.md index e1c69cb379..a6521692a3 100644 --- a/docs/_includes/faq/performance.md +++ b/docs/_includes/faq/performance.md @@ -2,7 +2,7 @@ **What is causing delay and laggy behaviour or even increased freezes?** -FCP can lag with **timelines longer than 30 minutes**. Aside from slow drives, too less RAM or bad media management, it is the sheer amount of clips (Audio and Video) in a timeline that could hit on performance. It's hard to pin-point exactly, but it starts from around 500 assets (clips, titles, effects) in the timline. +FCP can lag with **timelines longer than 30 minutes**. Aside from slow drives, too less RAM or bad media management, it is the sheer amount of clips (Audio and Video) in a timeline that could hit on performance. It's hard to pin-point exactly, but it starts from around 500 assets (clips, titles, effects) in the timeline. Apple Silicon Macs do perform significantly better than Intel Macs. With M1 Pro/Max+ timelines of 40-60 minutes should be no problem. diff --git a/docs/_includes/faq/professional-editing.md b/docs/_includes/faq/professional-editing.md index c8c8d34d03..396ceabf58 100644 --- a/docs/_includes/faq/professional-editing.md +++ b/docs/_includes/faq/professional-editing.md @@ -1,5 +1,5 @@ ### Professional Film Editing - Can FCP compete? -Absolutely. Final Cut Pro has been used to cut Hollywood feature films, broadcast television, fast turnaround television, television commericials, and everything in-between. +Absolutely. Final Cut Pro has been used to cut Hollywood feature films, broadcast television, fast turnaround television, television commercials, and everything in-between. Check out our **Case Studies** section and our [Cut on Final Cut Pro](/cut-on-fcp/) page for examples. diff --git a/docs/_includes/homepage.md b/docs/_includes/homepage.md index fbaddc202b..b671363c35 100644 --- a/docs/_includes/homepage.md +++ b/docs/_includes/homepage.md @@ -2,7 +2,7 @@ +++ RSS Feed [!button variant="primary" target="blank" text="Get the Latest News via our RSS Feed"](/rss.xml) -Learn more about RSS Feeds [here](/rss/). +Learn more [about RSS Feeds](/rss/). +++ Safari 1. In the top left corner of your screen, select **Safari** and then **Preferences** and then **General**. 2. Next to **New windows open with** and **New tabs open with**, select **Homepage**. diff --git a/docs/_includes/latenite/capacitor.md b/docs/_includes/latenite/capacitor.md index 0311adcb40..eb6f6ceb5c 100644 --- a/docs/_includes/latenite/capacitor.md +++ b/docs/_includes/latenite/capacitor.md @@ -8,4 +8,4 @@ Or if you have an old FCPXML in your archives, you can upgrade from `v1.8` to `v Because Capacitor ensures it outputs FCPXML following Apple's strict DTD rules, you can also use Capacitor to "clean" FCPXMLs. -You can learn more [here](https://capacitor.pro). \ No newline at end of file +Learn more [about Capacitor](https://capacitor.pro). diff --git a/docs/_includes/latenite/explore-latenites-tools.md b/docs/_includes/latenite/explore-latenites-tools.md index 117e321c3f..9fb06420ac 100644 --- a/docs/_includes/latenite/explore-latenites-tools.md +++ b/docs/_includes/latenite/explore-latenites-tools.md @@ -58,9 +58,9 @@ Arctic (previously Final Cut Library Manager) is your single-view source of trut Chris is the Lead Developer on Hedge's Arctic, and also helps out with other Hedge applications such as [EditReady](https://hedge.co/products/editready). -You can learn more about how this happened [here](https://blog.hedge.video/a-new-home-for-final-cut-library-manager/). +You can learn more [about how this happened](https://blog.hedge.video/a-new-home-for-final-cut-library-manager/). -You can learn more about Arctic [here](https://hedge.co/products/arctic). +You can learn more [about Arctic](https://hedge.co/products/arctic). --- @@ -70,7 +70,7 @@ BretFX is a leading provider of plugins, effects, titles, transitions and templa Chris helped Bret throw together a Swift/SwiftUI installer, bringing BretFX to the Apple App Store. -You can check out BretFX's apps on the Mac App Store [here](https://apps.apple.com/au/developer/poptop-production-llc/id1744600123). +You can check out [BretFX's apps on the Mac App Store](https://apps.apple.com/au/developer/poptop-production-llc/id1744600123). --- @@ -80,7 +80,7 @@ The avant-garde Marker extraction application crafted for Final Cut Pro. It allo Chris helped Vigneswaran Rajkumar right throughout the Marker Data development process from the initial idea through to release, and threw together [ShareDestinationKit](https://github.com/latenitefilms/ShareDestinationKit) to help get Custom Share Destinations working. -You can learn more about Marker Data [here](https://markerdata.theacharya.co). +You can learn more [about Marker Data](https://markerdata.theacharya.co). --- diff --git a/docs/_includes/latenite/marker-toolbox.md b/docs/_includes/latenite/marker-toolbox.md index 7cc12f0cc9..ebbe0a5e01 100644 --- a/docs/_includes/latenite/marker-toolbox.md +++ b/docs/_includes/latenite/marker-toolbox.md @@ -27,8 +27,8 @@ Marker Toolbox requires Final Cut Pro 10.6.5 or later. #### User Reviews :::review -I’ve been absolutely flatout while working in Thailand. -[Wipsters](https://www.wipster.io) has been been great, helping me manage projects and reviewers across four countries. Stoked [Marker Toolbox](https://markertoolbox.io) can send Wipster notes straight into #fcpx +I’ve been absolutely flat out while working in Thailand. +[Wipsters](https://www.wipster.io) has been great, helping me manage projects and reviewers across four countries. Stoked [Marker Toolbox](https://markertoolbox.io) can send Wipster notes straight into #fcpx _Alister Robbie via [Twitter](https://twitter.com/alisterrobbie/status/1664105856475238400)_ ::: @@ -46,7 +46,7 @@ _Robert heinlein's son – May 31, 2023 (Apple App Store Review)_ {{ include "five-stars" }} Amazing simple -I wanted an app like this since I started editing. Now for the first time I can process the comments I get via an e-mail on an edit from the start and not, as I usualy do, begin at the end of the edit and work backwards. +I wanted an app like this since I started editing. Now for the first time I can process the comments I get via an e-mail on an edit from the start and not, as I usually do, begin at the end of the edit and work backwards. _Blazy – Apr 6, 2023 (Apple App Store Review)_ ::: \ No newline at end of file diff --git a/docs/_includes/latenite/metaburner.md b/docs/_includes/latenite/metaburner.md index a1b0d63da4..fb3219d384 100644 --- a/docs/_includes/latenite/metaburner.md +++ b/docs/_includes/latenite/metaburner.md @@ -3,7 +3,7 @@ **Metaburner** is an Advanced Metadata Generator for Final Cut Pro. !!!success Download Now! -You can download Metaburner via FxFactory [here](https://fxfactory.com/install/metaburner). +You can [download Metaburner via FxFactory](https://fxfactory.com/install/metaburner). !!! You can access it via a **Title** in the Titles sidebar. @@ -24,6 +24,6 @@ Got ideas or questions? Post them on our [Discussions page](https://github.com/l Found a bug? Post about it on our [Issues page](https://github.com/latenitefilms/metaburnerpro/issues). -You can learn more [here](https://metaburner.pro). +You can learn [more about Metaburner](https://metaburner.pro). ![](/static/metaburner-pro-screenshot.jpeg) \ No newline at end of file diff --git a/docs/_includes/latenite/news-import.md b/docs/_includes/latenite/news-import.md index a8d3e5c839..1f630702ae 100644 --- a/docs/_includes/latenite/news-import.md +++ b/docs/_includes/latenite/news-import.md @@ -12,4 +12,4 @@ News Import works well alongside other 3rd party applications such as [Producers This is a simple niche app, that saves high-end professional assistant editors using Final Cut Pro hours of time. -You can learn more [here](https://latenitefilms.github.io/NewsImport/). \ No newline at end of file +Learn more [about News Import](https://latenitefilms.github.io/NewsImport/). diff --git a/docs/_includes/latenite/pro-editor-bundle.md b/docs/_includes/latenite/pro-editor-bundle.md index f18300baea..967a84278a 100644 --- a/docs/_includes/latenite/pro-editor-bundle.md +++ b/docs/_includes/latenite/pro-editor-bundle.md @@ -6,8 +6,8 @@ Better yet, for an extra **USD$50**, you can also get [LUT Robot](https://lutrob The Mac App Store also supports **Complete My Bundle** - which credits customers for apps they’ve already purchased within a bundle. You only pay the balance for the remaining apps. -You can find the **Pro Editor Bundle** on the Mac App Store [here](https://itunes.apple.com/us/app-bundle/id1717681153?mt=12). +You can find the [**Pro Editor Bundle** on the Mac App Store](https://itunes.apple.com/us/app-bundle/id1717681153?mt=12). -You can find the **Pro Editor Bundle v2** on the Mac App Store [here](https://itunes.apple.com/us/app-bundle/id1750813030?mt=12). +You can find the [**Pro Editor Bundle v2** on the Mac App Store](https://itunes.apple.com/us/app-bundle/id1750813030?mt=12). ![](/static/pro-editor-bundle.jpg) \ No newline at end of file diff --git a/docs/_includes/latenite/rename-avid-mxf-files.md b/docs/_includes/latenite/rename-avid-mxf-files.md index b59ec777f7..efb7cf3df9 100644 --- a/docs/_includes/latenite/rename-avid-mxf-files.md +++ b/docs/_includes/latenite/rename-avid-mxf-files.md @@ -10,4 +10,4 @@ This script is very basic, and doesn't contain any special error handling or mes You should duplicate the MXF files you want to process prior to using, as there's no "undo" once you run the script. -You can learn more [here](https://github.com/CommandPost/RenameAvidMXFFiles). +Learn more [about Rename Avid MXF Files](https://github.com/CommandPost/RenameAvidMXFFiles). diff --git a/docs/_includes/news/20230526.md b/docs/_includes/news/20230526.md index 3dedbb10bf..3503629456 100644 --- a/docs/_includes/news/20230526.md +++ b/docs/_includes/news/20230526.md @@ -4,7 +4,7 @@ Created by Augusto de Fraga. Edited by Marcos Castiel (Ep's 1, 2, 5 & 7) and Pedro Ribeiro (Ep's 3, 4 & 6). -You can read the full case study [here](/case-studies/turn-of-the-tide/). +You can read [the full case study](/case-studies/turn-of-the-tide/). [![](/static/turn-of-the-tide-youtube.jpg)](https://www.youtube.com/watch?v=_tHdyD9TGCA) diff --git a/docs/_includes/news/20230527.md b/docs/_includes/news/20230527.md index 62fab1583f..41ae37c2b9 100644 --- a/docs/_includes/news/20230527.md +++ b/docs/_includes/news/20230527.md @@ -1,5 +1,5 @@ ### [27th May 2023](/news/20230527) -Hedge are on the lookout for passionate beta users to help shape the future of Hedge products (like [Hedge](https://hedge.video/hedge), [PostLab](https://hedge.video/postlab/benefits) & [EditReady](https://hedge.video/editready)). If you think you have what it takes and would like to join, sign up [here](http://bit.ly/HedgeBetaProgram). +Hedge are on the lookout for passionate beta users to help shape the future of Hedge products (like [Hedge](https://hedge.video/hedge), [PostLab](https://hedge.video/postlab/benefits) & [EditReady](https://hedge.video/editready)). If you think you have what it takes and would like to join, [sign up](http://bit.ly/HedgeBetaProgram). [![](/static/hedge.jpeg)](http://bit.ly/HedgeBetaProgram) \ No newline at end of file diff --git a/docs/_includes/news/20230531.md b/docs/_includes/news/20230531.md index ac3bd31f94..218e23de41 100644 --- a/docs/_includes/news/20230531.md +++ b/docs/_includes/news/20230531.md @@ -9,10 +9,10 @@ Here's what's on offer: **Colourlab Ai Studio Annual License:** Get a whopping 50% off on their Colourlab Ai Studio Annual License. This brings the cost of Colourlab Ai, Look Designer Plugin, and Grainlab Plugin down to just $249. That's less than the cost of a single plugin! Considering the combined value of all three applications is over $1000, this is a massive saving. Use the code `springstudio50` to take advantage of this offer. **Look Designer Perpetual Licenses:** Colourlab Ai is offering a 30% discount on their Look Designer Perpetual Licenses. This means you can own Look Designer forever for just $349. Look Designer 3.0 for Davinci and Premiere runs on both Mac and PC and is the perfect companion for creating X01 files, Look Design, Look Testing, EL Zones, and Full Color Management. Use the code `springlook30` to avail this offer. -Buy Colourlab Ai Studio [here](https://colourlab.ai/colourlab-ai-studio-2-yearly/). +[Buy Colourlab Ai Studio](https://colourlab.ai/colourlab-ai-studio-2-yearly/). -Buy Look Designer Perpetual [here](https://colourlab.ai/look-designer-resolve-perpetual/). +[Buy Look Designer Perpetual](https://colourlab.ai/look-designer-resolve-perpetual/). --- -A new batch of nOb controllers is now available! You can order [here](https://order.nobcontrol.com). \ No newline at end of file +A new batch of nOb controllers is now available! You can [order n0b controllers](https://order.nobcontrol.com). \ No newline at end of file diff --git a/docs/_includes/news/20230601.md b/docs/_includes/news/20230601.md index 532c8a8057..99fe82cb74 100644 --- a/docs/_includes/news/20230601.md +++ b/docs/_includes/news/20230601.md @@ -2,4 +2,6 @@ **Alteon.io** has announced that **Brian Meaney** will now be their new Head of Product. He brings more than two decades of experience from Apple and Magic Leap. Brian will direct product development and UX for their entire ecosystem. -This is very exciting for Final Cut Pro users - as Alteon is very committed to the Final Cut Pro ecosystem! You can learn more [here](https://www.accesswire.com/viewarticle.aspx?id=758114). \ No newline at end of file +This is very exciting for Final Cut Pro users - as Alteon is very committed to the Final Cut Pro ecosystem! + +Learn more [about Alteon](https://www.accesswire.com/viewarticle.aspx?id=758114). \ No newline at end of file diff --git a/docs/_includes/news/20230602.md b/docs/_includes/news/20230602.md index bf3f894cf1..bb1880e4b8 100644 --- a/docs/_includes/news/20230602.md +++ b/docs/_includes/news/20230602.md @@ -2,7 +2,7 @@ **Final Cut Pro v1.0.1** for iPad is out now! -The only change according the the release notes is: +The only change according the release notes is: - Fixes an issue where the validation of third-party Audio Unit Extensions prevented Final Cut Pro for iPad from opening. @@ -12,7 +12,7 @@ You can find the [release note on FCP Cafe](/releasenotes/#final-cut-pro-101-for The **Transfer Toolbox** website has some information on the danger of using external drives on iPad. -You can learn more [here](https://transfertoolbox.io/how-to-use/#danger-using-external-drives-on-ipad). +Learn more [at Transfer Toolbox](https://transfertoolbox.io/how-to-use/#danger-using-external-drives-on-ipad). --- @@ -24,7 +24,7 @@ _The journalist Norah (Deleila Piasko / Transatlantic) moves from Berlin to Vien **Trailer:** -You can watch the trailer [here](https://www.youtube.com/watch?v=u9uRBf6o_IA). +You can watch [the trailer for Der Schatten](https://www.youtube.com/watch?v=u9uRBf6o_IA). **Commentary Head of Editing:** @@ -67,4 +67,4 @@ Picture Lock Timelines of all 6 Episodes [![](/static/transcriber.jpg)](https://www.youtube.com/watch?v=RMG-FelZY64) -You can learn more [here](https://ulti.media/transcriber/). \ No newline at end of file +Learn more [about Transcriber at Ulti.media](https://ulti.media/transcriber/). diff --git a/docs/_includes/news/20230605.md b/docs/_includes/news/20230605.md index 246e5d0546..72528733ba 100644 --- a/docs/_includes/news/20230605.md +++ b/docs/_includes/news/20230605.md @@ -10,4 +10,4 @@ Audio Design Desk is to audio software what Pro Tools was to the tape machine. I [![](/static/add.jpg)](https://www.youtube.com/watch?v=fojw1YNmuUM) -You can learn more about Audio Design Desk [here](/ecosystem/tools/#audio-design-desk). \ No newline at end of file +Learn more [about Audio Design Desk](/ecosystem/tools/#audio-design-desk). diff --git a/docs/_includes/news/20230606.md b/docs/_includes/news/20230606.md index de9b8a0ee2..ddb81f909e 100644 --- a/docs/_includes/news/20230606.md +++ b/docs/_includes/news/20230606.md @@ -2,9 +2,9 @@ **BRAW Toolbox v1.1.3** is out now with a re-designed **Relink BRAW Clips within an LIBRARY / EVENT / PROJECT** Toolbox! -You can learn more about the toolbox [here](https://brawtoolbox.io/toolbox/#relink-braw-clips-within-an-library--event--project). +Learn more [about Relink BRAW Clips](https://brawtoolbox.io/toolbox/#relink-braw-clips-within-an-library--event--project). -You can buy BRAW Toolbox and learn more [here](https://brawtoolbox.io). +You can buy [BRAW Toolbox](https://brawtoolbox.io). --- @@ -30,25 +30,25 @@ First up, the new **Mac Pro**: ![](/static/wwdc23-macpro-pricing-aud.png) -You can learn more about the new MacPro [here](https://www.apple.com/newsroom/2023/06/apple-unveils-new-mac-studio-and-brings-apple-silicon-to-mac-pro/). +Learn more [about the new MacPro](https://www.apple.com/newsroom/2023/06/apple-unveils-new-mac-studio-and-brings-apple-silicon-to-mac-pro/). There's the new **M2 Ultra**. ![](/static/wwdc23-m2ultra.png) -You can learn more [here](https://www.apple.com/newsroom/2023/06/apple-introduces-m2-ultra/). +Learn more [about the M2 Ultra](https://www.apple.com/newsroom/2023/06/apple-introduces-m2-ultra/). There's the new **15-inch MacBook Air**: ![](/static/wwdc23-macbook-air.jpg) -You can learn more [here](https://www.apple.com/au/newsroom/2023/06/apple-introduces-the-15-inch-macbook-air/). +Learn more [about the new 15-inch MacBook Air](https://www.apple.com/au/newsroom/2023/06/apple-introduces-the-15-inch-macbook-air/). There's the new **macOS Sonoma**: ![](/static/wwdc23-macos.jpg) -You can learn more [here](https://www.apple.com/au/newsroom/2023/06/macos-sonoma-brings-new-capabilities-for-elevating-productivity-and-creativity/). +Learn more [about macOS Sonoma](https://www.apple.com/au/newsroom/2023/06/macos-sonoma-brings-new-capabilities-for-elevating-productivity-and-creativity/). There's the new **Vision Pro**. @@ -74,9 +74,9 @@ DaVinci Resolve will run on Vision Pro out-of-the-box. No word yet on Final Cut ![](/static/resolve-on-vision-pro.jpg) -You can learn more about Vision Pro [here](https://www.apple.com/au/newsroom/2023/06/introducing-apple-vision-pro/). +Learn more [about Vision Pro](https://www.apple.com/au/newsroom/2023/06/introducing-apple-vision-pro/). -You can watch the entire WWDC Keynote [here](https://www.apple.com/apple-events/event-stream/). +You can watch the [entire WWDC Keynote](https://www.apple.com/apple-events/event-stream/). --- @@ -88,7 +88,7 @@ NeoFinder 8.x is a [paid upgrade](https://www.cdfinder.de/store.html) for NeoFin ![](/static/neofinder-8-4.jpeg) -You can learn more [here](/ecosystem/tools/#neofinder). +Learn more [about NeoFinder](/ecosystem/tools/#neofinder). --- @@ -96,7 +96,7 @@ Purchase a Ninja V, Ninja V+, Shogun Connect, Sumo 19SE or Shogun Studio 2 befor ![](/static/assimilate-play-pro-studio.jpg) -You can learn more [here](http://my.atomos.com). +Learn more at [atomos](http://www.atomos.com). --- diff --git a/docs/_includes/news/20230609.md b/docs/_includes/news/20230609.md index a6508aa210..4e230070bd 100644 --- a/docs/_includes/news/20230609.md +++ b/docs/_includes/news/20230609.md @@ -18,7 +18,7 @@ We intend to add this as a feature to BRAW Toolbox for the public release of [ma [Premium VFX](https://twitter.com/PremiumVFX) are having an Anniversary Discount Sale, with all their Final Cut Pro products **35% off until June 16**. -You can learn more [here](https://fxfactory.com/products/premiumvfx/). +Learn more [about Premium VFX](https://fxfactory.com/products/premiumvfx/). [![](/static/premiumvfx-35-off.jpg)](https://www.youtube.com/watch?v=na04yfrHFDI) diff --git a/docs/_includes/news/20230610.md b/docs/_includes/news/20230610.md index 30c98ab545..3e51c2b900 100644 --- a/docs/_includes/news/20230610.md +++ b/docs/_includes/news/20230610.md @@ -2,4 +2,4 @@ The amazing [Iain Anderson](https://iain-anderson.com) has released a new **free** online training course for **Final Cut Pro for iPad**. -You can learn more [here](https://macprovideo.com/course/introducing-final-cut-pro-for-ipad). \ No newline at end of file +Learn more [about the Introducing Final Cut Pro for iPad course](https://macprovideo.com/course/introducing-final-cut-pro-for-ipad). diff --git a/docs/_includes/news/20230613.md b/docs/_includes/news/20230613.md index 79469353fb..7b5780f039 100644 --- a/docs/_includes/news/20230613.md +++ b/docs/_includes/news/20230613.md @@ -6,7 +6,7 @@ If you haven't already checked out the [Cut on Final Cut Pro](/cut-on-fcp/) page --- -The amazing Philip Hodgetts from [Intelligent Assistance](https://intelligentassistance.com) has written an excellent blog post on **Generative AI Devalues Experience** [here](http://www.philiphodgetts.com/2023/06/generative-ai-devalues-experience/). +The amazing Philip Hodgetts from [Intelligent Assistance](https://intelligentassistance.com) has written an excellent blog post on [**Generative AI Devalues Experience**](http://www.philiphodgetts.com/2023/06/generative-ai-devalues-experience/). --- @@ -18,7 +18,7 @@ A great new YouTube channel called [Lukes Got Brains](https://www.youtube.com/@L **evrExpanse 3.3.1** is out now with Rating Metadata support, allowing you to easily evaluate and organise video quality. -You can learn more [here](https://www.evrapp.cloud/evrexpanse) +Learn more [about evrExpanse](https://www.evrapp.cloud/evrexpanse) --- diff --git a/docs/_includes/news/20230614.md b/docs/_includes/news/20230614.md index c67035bef2..57b6cb6180 100644 --- a/docs/_includes/news/20230614.md +++ b/docs/_includes/news/20230614.md @@ -6,7 +6,7 @@ He has also designed a new logo/icon for [Resolve Cafe](https://resolve.cafe), w --- -We've just added an amazingly detailed case study for **Blood & Gold**. Check it out [here](/case-studies/blood-and-gold/)! +We've just added an amazingly detailed [case study for **Blood & Gold**](/case-studies/blood-and-gold/)! --- @@ -38,4 +38,4 @@ We'll leave **Create Multicam Clips** on by default, however you will no longer [![](/static/audio-visualizer.jpg)](https://www.youtube.com/watch?v=aghqTZ3HWyI) -You can learn more [here](https://fcp.borisfx.com/continuum-fcp-units). \ No newline at end of file +Learn more [about Continuum FCP Units](https://fcp.borisfx.com/continuum-fcp-units). diff --git a/docs/_includes/news/20230615.md b/docs/_includes/news/20230615.md index dbecdcfd77..89b3d70985 100644 --- a/docs/_includes/news/20230615.md +++ b/docs/_includes/news/20230615.md @@ -4,7 +4,7 @@ A few new features, and a bunch of bug fixes, especially for those on macOS Ventura. -You can learn more and download [here](https://commandpost.io). +Learn more and download from [CommandPost](https://commandpost.io). ![](/static/commandpost-1-4-18.png) @@ -14,13 +14,11 @@ Our good friends at fxguide have a great new blog post - **Apple M2 Studio Learn The author, Mike Seymour, is one of the smartest and best educators in the entire film industry, period. -You can read more [here](https://www.fxguide.com/fxfeatured/apple-m2-studio-learns-nuke-machine-learning/). +Read [Apple M2 Studio Learns Nuke Machine Learning](https://www.fxguide.com/fxfeatured/apple-m2-studio-learns-nuke-machine-learning/). --- -BorisFX has a really interesting new case study on their blog - **The Last Of Us: Wylie Co.’s Motion Tracking Journey with Mocha Pro**. - -You can read more [here](https://blog.borisfx.com/the-last-of-us-wylie-co-motion-tracking-journey-with-mocha-pro). +BorisFX has a really interesting new case study on their blog - [**The Last Of Us: Wylie Co.’s Motion Tracking Journey with Mocha Pro**](https://blog.borisfx.com/the-last-of-us-wylie-co-motion-tracking-journey-with-mocha-pro). ![](/static/last-us-ellie-interface.jpeg) diff --git a/docs/_includes/news/20230616.md b/docs/_includes/news/20230616.md index c4e7de958c..b06841c3aa 100644 --- a/docs/_includes/news/20230616.md +++ b/docs/_includes/news/20230616.md @@ -1,8 +1,6 @@ ### [16th June 2023](/news/20230616) -We've added an awesome new case study to FCP Cafe on **India’s Space Odyssey**. - -You can read more [here](/case-studies/indias-space-odyssey/). +We've added an awesome new [case study on **India’s Space Odyssey**](/case-studies/indias-space-odyssey/) to FCP Cafe. Here's the trailer: @@ -14,14 +12,12 @@ Here's the trailer: It has added support for Fujifilm X-S20 Blackmagic RAW clips, and the Blackmagic RAW SDK has been updated from v3.1 to v3.2. -You can download and learn more [here](https://brawtoolbox.io). +You can download and learn more from [BRAW Toolbox](https://brawtoolbox.io). ![](/static/braw-toolbox.jpg) --- -motionVFX's mLogo Cinematic 2 is out now with limited promo pricing. - -You can learn more [here](https://www.motionvfx.com/store,mlogo-cinematic-2-dvr,p3994.html). +[motionVFX's mLogo Cinematic 2](https://www.motionvfx.com/store,mlogo-cinematic-2-dvr,p3994.html) is out now with limited promo pricing. [![](/static/mlogo2-cinematic.jpg)](https://www.youtube.com/watch?v=hu8FPHYFEzw) \ No newline at end of file diff --git a/docs/_includes/news/20230617.md b/docs/_includes/news/20230617.md index e98f96272d..c9e554553a 100644 --- a/docs/_includes/news/20230617.md +++ b/docs/_includes/news/20230617.md @@ -2,7 +2,7 @@ We've added yet another awesome new case study to FCP Cafe on **Der Schatten (The Shadow)**. -You can read more [here](/case-studies/the-shadow/). +You can read [the case study of Der Schatten](/case-studies/the-shadow/). Here's the trailer: @@ -12,4 +12,4 @@ Here's the trailer: **Dylan Bates** - [The Final Cut Bro](https://www.youtube.com/thefinalcutbro) - has now reached over **40K YouTube Subscribers**, and as a thank you to the Final Cut Pro community, he's offering 40% off all his plugins with the code **40kbro** for the next four day! -You can learn more [here](https://thefinalcutbro.gumroad.com). \ No newline at end of file +You can learn more at [Dylan Bates's site](https://thefinalcutbro.gumroad.com). diff --git a/docs/_includes/news/20230618.md b/docs/_includes/news/20230618.md index 015be06408..e3f4283c6c 100644 --- a/docs/_includes/news/20230618.md +++ b/docs/_includes/news/20230618.md @@ -6,7 +6,7 @@ Transfer Toolbox allows you to convert **Final Cut Pro (for Mac) Libraries** int You can now easily get from your Desktop to your iPad! Simply drag your existing Final Cut Pro library into the application's drop zone. -You can learn more and **download for free** [here](https://transfertoolbox.io). +Learn more and [**download Transfer Toolbox for free**](https://transfertoolbox.io). The Transfer Toolbox icon was designed by [Matthew Skiles](https://matthewskiles.com). @@ -14,12 +14,10 @@ The Transfer Toolbox icon was designed by [Matthew Skiles](https://matthewskiles --- -Russ Hughes has written a great blog post titled: **I Ignored Davinci Resolve - I Was Wrong**. +Russ Hughes has written a great blog post titled: [**I Ignored Davinci Resolve - I Was Wrong**](https://www.pro-tools-expert.com/production-expert-1/i-ignored-davinci-resolve-i-was-wrong). It explains why he jumped from Final Cut Pro to DaVinci Resolve for editing, from a sound designers perspective. -You can read [here](https://www.pro-tools-expert.com/production-expert-1/i-ignored-davinci-resolve-i-was-wrong). - For context, for the stuff [LateNite](https://latenitefilms.com) does Final Cut Pro is still king, for the simple fact that it’s the most fun and most creative tool to edit with. DaVinci Resolve is INSANELY powerful, and Blackmagic is a much more friendly company to work with than Apple. diff --git a/docs/_includes/news/20230622.md b/docs/_includes/news/20230622.md index 4809c1081a..2b1a9441cc 100644 --- a/docs/_includes/news/20230622.md +++ b/docs/_includes/news/20230622.md @@ -8,9 +8,9 @@ The original and most complete Text Based Editing solution for Final Cut Pro has Builder NLE in the Mac App Store is the same app that is available through the membership, but without access to the wider Lumberjack live logging tools. It continues to include unlimited free transcription in 16 languages, closed caption support on Stories, unlimited stories, a comprehensive Keyword Manager, and extremely powerful search and filter tools to get you to your stories faster. -You can learn more about Lumberjack Builder [here](https://www.lumberjacksystem.com/builder-nle-2/). +Learn more [about Lumberjack Builder](https://www.lumberjacksystem.com/builder-nle-2/). -You can download **Builder NLE** from the Mac App Store [here](https://apps.apple.com/us/app/builder-nle/id6450122801?mt=12) +[Download **Builder NLE** from the Mac App Store](https://apps.apple.com/us/app/builder-nle/id6450122801?mt=12) ![](/static/builder-nle.jpg) @@ -20,7 +20,7 @@ You can download **Builder NLE** from the Mac App Store [here](https://apps.appl - The Workflow Extension now gracefully aborts (instead of crashing), and shows an error message if a BRAW clip is corrupt, and the metadata can't be read. Thanks for reporting Dominik Radecki! -You can learn more [here](https://brawtoolbox.io). +You can learn more from [BRAW Toolbox](https://brawtoolbox.io). --- @@ -30,21 +30,17 @@ Just to keep you on your toes... - We've added a bunch of additional checks to the FxPlug4 Renderer, to ensure that all objects received from the Blackmagic RAW SDK are valid and correct to avoid any potential crashes due to referencing null pointers. Thanks for reporting Dominik Radecki! Big thanks to the Blackmagic RAW team and Final Cut Pro team for all their help and support! -You can learn more [here](https://brawtoolbox.io). +You can learn more from [BRAW Toolbox](https://brawtoolbox.io). --- -[Dominic Carter](https://twitter.com/DominicCarterLA) has reported on Twitter that: +[Dominic Carter](https://twitter.com/DominicCarterLA) has [reported on Twitter](https://twitter.com/DominicCarterLA/status/1671662797741232128) that: > Happy to report that 2 major bugs are fixed in MacOS 14 Sonoma beta 2. XAVC bug is gone (with a few preliminary notes) and qnap qfinder pro is working (for those that edit from NAS) -You can learn more [here](https://twitter.com/DominicCarterLA/status/1671662797741232128). - --- -[BretFX](https://www.bretfx.com) has released a new way to animate lists in Final Cut Pro. - -You can learn more [here](https://www.bretfx.com/product/quick-animated-lists-in-final-cut-pro/). +[BretFX](https://www.bretfx.com) has [released a new way to animate lists in Final Cut Pro](https://www.bretfx.com/product/quick-animated-lists-in-final-cut-pro/). [![](/static/bretfx-quick-list.jpg)](https://www.youtube.com/watch?v=n6BRjIoHvGY) @@ -56,4 +52,4 @@ You can learn more [here](https://www.bretfx.com/product/quick-animated-lists-in - Adds Resolve EDL Export - Adds support for Frame.io's `FIOJSON` files -You can learn more [here](https://markertoolbox.io). \ No newline at end of file +Learn more [about Marker Toolbox](https://markertoolbox.io). diff --git a/docs/_includes/news/20230630.md b/docs/_includes/news/20230630.md index edfcb596eb..b549d8de75 100644 --- a/docs/_includes/news/20230630.md +++ b/docs/_includes/news/20230630.md @@ -13,4 +13,4 @@ - We moved the OpenAI API key into the Settings panel, and added a "Validate" button so that you can check that the API key is valid. - All settings are now saved between the main application and the Final Cut Pro Workflow Extension, meaning that if you change a setting in the Workflow Extension, it will also change in the main application and vice versa. -You can learn more [here](https://markertoolbox.io). \ No newline at end of file +Learn more [about Marker Toolbox](https://markertoolbox.io). diff --git a/docs/_includes/news/20230703.md b/docs/_includes/news/20230703.md index f5e2650787..70ed31e7c9 100644 --- a/docs/_includes/news/20230703.md +++ b/docs/_includes/news/20230703.md @@ -1,8 +1,6 @@ ### [3rd July 2023](/news/20230703) -We have an awesome new case study on FCP Cafe talking about the 2D animated series, **The Future of Everything**. - -You can read all about the workflow [here](/case-studies/the-future-of-everything/). +We have an awesome new case study talking about the 2D animated series, [**The Future of Everything**](/case-studies/the-future-of-everything/) on FCP Cafe. You can watch the series here: @@ -20,6 +18,6 @@ We've added actions to control all the parameters for a **Colourlab Ai** Effect **Color Finale** is having a Summer Sale! Get in quick! -You can learn more [here](https://colorfinale.com/store). +See the [Color Finale store](https://colorfinale.com/store). ![](/static/color-finale-sale.png) \ No newline at end of file diff --git a/docs/_includes/news/20230706.md b/docs/_includes/news/20230706.md index 6f2a71e36d..b50f3de2e9 100644 --- a/docs/_includes/news/20230706.md +++ b/docs/_includes/news/20230706.md @@ -8,14 +8,12 @@ You can watch on YouTube here: --- -**iZotope** is currently running a summer sale! +**iZotope** is currently running a [summer sale](https://www.izotope.com/en/shop/loyalty-rx-10-adv-pps-7-mps5.html)! Without a doubt iZotope RX10 is the very best audio recovery tool on the market - it can do magical things. -You can learn more [here](https://www.izotope.com/en/shop/loyalty-rx-10-adv-pps-7-mps5.html). - --- **Ulti.Media Converter 2** now has the ability to save 8-bit `.PNG` files, which is useful for non-photographic app screenshots. -You can learn more [here](https://ulti.media/converter/). \ No newline at end of file +Learn more [at Ulti.Media Converter](https://ulti.media/converter/). diff --git a/docs/_includes/news/20230712.md b/docs/_includes/news/20230712.md index 875d31f9b9..aa9e5de77b 100644 --- a/docs/_includes/news/20230712.md +++ b/docs/_includes/news/20230712.md @@ -4,7 +4,7 @@ The amazing [Arthur Moore](https://www.youtube.com/arthurmoore) is currently hav Get a **25% discount** when you use the code: **BADASSFAM25** -You can learn more [here](https://arthurmoorefx.sellfy.store/) +Learn more [Arthur Moore's store](https://arthurmoorefx.sellfy.store/) [![](/static/badassfx.jpeg)](https://www.youtube.com/watch?v=d5Mbj_s09u4&list=PLy-CmkRNiDfn56FykK-mJyWJLOvmkb50S) @@ -14,7 +14,7 @@ You can learn more [here](https://arthurmoorefx.sellfy.store/) It has added support for **Panasonic Lumix GH6** Blackmagic RAW clips. -You can learn more [here](https://brawtoolbox.io). +You can learn more from [BRAW Toolbox](https://brawtoolbox.io). ![](/static/brawtoolbox-1-3-0.png) @@ -24,6 +24,6 @@ You can learn more [here](https://brawtoolbox.io). It has added support for the latest Loupedeck CT hardware. Thanks for reporting Marshall Fife! -You can learn more [here](https://commandpost.io). +Learn more from [CommandPost](https://commandpost.io). ![](/static/commandpost-1-4-20.png) \ No newline at end of file diff --git a/docs/_includes/news/20230715.md b/docs/_includes/news/20230715.md index 9f9a89650b..e6e3c5197c 100644 --- a/docs/_includes/news/20230715.md +++ b/docs/_includes/news/20230715.md @@ -2,8 +2,8 @@ For those that missed the news back in May, Apple has updated their **Apple ProRes RAW White Paper** to include information about the all-new plug-in architecture for camera makers. -You can download it as a PDF [here](https://www.apple.com/final-cut-pro/docs/Apple_ProRes_RAW.pdf). +You can [download it as a PDF](https://www.apple.com/final-cut-pro/docs/Apple_ProRes_RAW.pdf). -PetaPixel also has an article that explains it in more detail [here](https://petapixel.com/2023/05/31/apples-new-prores-raw-plug-ins-let-camera-makers-specify-processing/). +PetaPixel also has an [article that explains it in more detail](https://petapixel.com/2023/05/31/apples-new-prores-raw-plug-ins-let-camera-makers-specify-processing/). ![](/static/prores-raw.png) \ No newline at end of file diff --git a/docs/_includes/news/20230718.md b/docs/_includes/news/20230718.md index baa9c0c12a..23b10c8631 100644 --- a/docs/_includes/news/20230718.md +++ b/docs/_includes/news/20230718.md @@ -8,8 +8,8 @@ Exciting news! Apple has listed **Marker Toolbox** in their Mac App Store Story, **PostSync** has been updated to Version 1.7. -There's lots of feature improvements and bug fixes. You can find the full list of changes [here](https://chrisroyfilms.com/postsync/version-history/). +There's lots of feature improvements and bug fixes. See the [full list of changes](https://chrisroyfilms.com/postsync/version-history/). -You can learn more [here](https://chrisroyfilms.com/postsync/). +Learn more [about PostSync](https://chrisroyfilms.com/postsync/). ![](/static/postsync-main-1.7.png) \ No newline at end of file diff --git a/docs/_includes/news/20230719.md b/docs/_includes/news/20230719.md index 4ef1998060..f9feab19a7 100644 --- a/docs/_includes/news/20230719.md +++ b/docs/_includes/news/20230719.md @@ -58,8 +58,6 @@ We're excited to test it out, and see if there's other undocumented fixes and im --- -In other news, Logitech has acquired Loupedeck - which is big news for a lot of Final Cut Pro editors who use Loupedeck devices with CommandPost. - -You can learn more [here](https://news.logitech.com/press-releases/news-details/2023/Logitech-Acquires-Loupedeck/default.aspx). +In other news, [Logitech has acquired Loupedeck](https://news.logitech.com/press-releases/news-details/2023/Logitech-Acquires-Loupedeck/default.aspx) - which is big news for a lot of Final Cut Pro editors who use Loupedeck devices with CommandPost. Scott Simmons has also written his thoughts on the acquisition over at [ProVideo Coalition](https://www.provideocoalition.com/logitech-acquires-loupedeck-and-i-dont-know-how-to-feel-about-it/). \ No newline at end of file diff --git a/docs/_includes/news/20230721.md b/docs/_includes/news/20230721.md index 36ee124252..b493f38227 100644 --- a/docs/_includes/news/20230721.md +++ b/docs/_includes/news/20230721.md @@ -24,15 +24,15 @@ Builder is a hybrid of word processor and video editor combined! It's faster for Text and video are always linked so you can go from scanning text to observing nuance, instantly, anywhere in Builder. -You can learn more [here](https://www.lumberjacksystem.com/builder-nle-2/). +Learn more [about Builder NLE 2](https://www.lumberjacksystem.com/builder-nle-2/). -You can buy on the Mac App Store [here](https://apps.apple.com/us/app/builder-nle/id6450122801?mt=12). +You can [buy Builder NLE 2 on the Mac App Store](https://apps.apple.com/us/app/builder-nle/id6450122801?mt=12). ![](/static/builder-story-building.jpeg) --- -Our friends at Boris FX have added some new Continuum FCP Lens Flares. +Our friends at Boris FX have added some new Continuum FCP [Lens Flares](https://fcp.borisfx.com/lens-flares). Quickly add dreamy lens flares to your #FCP projects — only $39! @@ -40,5 +40,3 @@ Quickly add dreamy lens flares to your #FCP projects — only $39! 😎 Mocha tracking 😎 Create your own flares 😎 Beat Reactor + more - -You can learn more [here](https://fcp.borisfx.com/lens-flares). \ No newline at end of file diff --git a/docs/_includes/news/20230722.md b/docs/_includes/news/20230722.md index faf9df1e1c..2a8ac5ab28 100644 --- a/docs/_includes/news/20230722.md +++ b/docs/_includes/news/20230722.md @@ -1,8 +1,6 @@ ### [22nd July 2023](/news/20230722) -The amazing Alex Raccuglia from [Ulti.Media](https://ulti.media) has written an incredibly detailed developer case study discussing his latest application [Transcriber](/tools/transcriber/). - -You can read the case study [here](/developer-case-studies/transcriber/). +The amazing Alex Raccuglia from [Ulti.Media](https://ulti.media) has written an incredibly detailed developer [case study](/developer-case-studies/transcriber/) discussing his latest application [Transcriber](/tools/transcriber/). You can learn more and purchase at [FxFactory](https://fxfactory.com/info/transcriber/). diff --git a/docs/_includes/news/20230729.md b/docs/_includes/news/20230729.md index 3dbe134c56..2547e0f7c3 100644 --- a/docs/_includes/news/20230729.md +++ b/docs/_includes/news/20230729.md @@ -14,7 +14,7 @@ You can watch a demonstration here: [![](/static/try-kino.jpeg)](https://www.youtube.com/watch?v=rAtF3n_cWsQ) -You can learn more [here](https://trykino.com). +Learn more [about Kino](https://trykino.com). --- @@ -26,7 +26,7 @@ Their goal is to give their users access to an even broader collection of sounds The alpha version can only do a maximum of 30 seconds. Depending on the prompt, sometimes it can found great, other times it's very computer generated. It'll definitely improve dramatically over time! -You can sign up [here](https://music.makr.ai/). +You can [sign up](https://music.makr.ai/). ![](/static/soundgen.jpg) @@ -36,12 +36,10 @@ Here's also a very early sneak peak of Audio Design Desk 2.0: --- -motionVFX's **mPuppet** is now 100% Apple Silicon native! +motionVFX's [**mPuppet**](https://www.motionvfx.com/store,mpuppet,p2886.html) is now 100% Apple Silicon native! Pull the right strings and bring your assets to life with organic movement! Get it now at **30% OFF** on the biggest storewide sale of the year! -You can learn more [here](https://www.motionvfx.com/store,mpuppet,p2886.html). - [![](/static/mpuppet.jpeg)](https://www.youtube.com/watch?v=DAQdAp3gawE) \ No newline at end of file diff --git a/docs/_includes/news/20230802.md b/docs/_includes/news/20230802.md index 3369f44861..60f886ff8f 100644 --- a/docs/_includes/news/20230802.md +++ b/docs/_includes/news/20230802.md @@ -14,16 +14,14 @@ However, if you're using **Final Cut Pro 10.6.7** we recommend updating. Please make sure you make a backup of your Final Cut Pro application by creating a `ZIP` file of it, before updating. You should also manually backup any libraries before updating. -You can learn more about the issues in **Final Cut Pro 10.6.7** [here](https://github.com/CommandPost/FCPCafe/issues/223). +You can learn more about the [issues in **Final Cut Pro 10.6.7**](https://github.com/CommandPost/FCPCafe/issues/223). --- -**Ulti.Media** is currently have a Super Software Summer Sale! +**Ulti.Media** is currently have a [Super Software Summer Sale](https://ulti.media/sale/)! Most of their apps will be at super discount from the 1st to 15th of August. -You can learn more [here](https://ulti.media/sale/). - ![](/static/ultimedia-summer-sale.jpeg) --- diff --git a/docs/_includes/news/20230804.md b/docs/_includes/news/20230804.md index a7c158bba5..054c6a341e 100644 --- a/docs/_includes/news/20230804.md +++ b/docs/_includes/news/20230804.md @@ -6,7 +6,7 @@ I've dramatically improved the user interface to make it much easier, faster and You can now just drag & drop clips from the Final Cut Pro Browser to the Effects Inspector, including [BRAW Toolbox](https://brawtoolbox.io) clips! -You can learn more and buy on the Mac App Store [here](https://gyroflowtoolbox.io). +Learn more and [buy Gyroflow Toolbox on the Mac App Store](https://gyroflowtoolbox.io). ![](/static/gyroflow-toolbox-1-1-0.jpg) @@ -16,6 +16,6 @@ You can learn more and buy on the Mac App Store [here](https://gyroflowtoolbox.i It's been written by the amazing [Iain Anderson](https://iain-anderson.com) - an author, editor, director, videographer, programmer, animator and educator based in Brisbane, Australia. An Apple Certified Trainer who regularly presents at conferences and user group meetings, Iain is a Lead Trainer for macProVideo.com, and creates educational video content for CoreMelt and many other organizations. -You can buy on Amazon [here](https://www.amazon.com/Final-Cut-Pro-Efficient-Editing-ebook/dp/B0C9DCK9X5/). +You can [buy on Amazon](https://www.amazon.com/Final-Cut-Pro-Efficient-Editing-ebook/dp/B0C9DCK9X5/). ![](/static/fcp-efficient-editing-2nd-edition.jpeg) \ No newline at end of file diff --git a/docs/_includes/news/20230806.md b/docs/_includes/news/20230806.md index daed98a9f0..61ce4418c1 100644 --- a/docs/_includes/news/20230806.md +++ b/docs/_includes/news/20230806.md @@ -9,6 +9,6 @@ This release includes two bug fixes: Thanks to everyone who has purchased, downloaded and tested the latest Gyroflow Toolbox updates! The response has been awesome! -You can learn more and buy on the Mac App Store [here](https://gyroflowtoolbox.io). +Learn more and [buy Gyroflow Toolbox on the Mac App Store](https://gyroflowtoolbox.io). ![](/static/gyroflow-toolbox-1-1-0.jpg) \ No newline at end of file diff --git a/docs/_includes/news/20230810.md b/docs/_includes/news/20230810.md index 3baa389297..bd82a01499 100644 --- a/docs/_includes/news/20230810.md +++ b/docs/_includes/news/20230810.md @@ -2,7 +2,7 @@ **Florian Duffe** has tried something new on FCP Cafe, and has added an epic new interview-style case study! -You can read the over **eight-thousand-word case study** on the feature film **SCHOCK** [here](/case-studies/schock/). +You can read the over **eight-thousand-word** [**case study** on the feature film **SCHOCK**](/case-studies/schock/). ![](/static/schock-stills-favoriten-027.jpg) @@ -20,7 +20,7 @@ It will take place **November 6th to 8th** at Apple Park & [The Hyatt Regency Sa > Whether you are a trained professional or just starting your creative career, Apple has the software and tools you need to power your creative work. This unique event is where Apple power users and Final Cut Pro Professionals come together to learn and discuss their craft. We are excited to be back in Cupertino! The FCP Creative Summit features 2 full days of sessions in multiple tracks and a unique day at Apple! -You can visit the official website [here](http://fcpcreativesummits.com). +You can visit the official [Final Cut Pro Creative Summit website](http://fcpcreativesummits.com). ![](/static/fcp-creative-summit-2023.jpg) @@ -35,6 +35,6 @@ This release includes two bug fixes: Thanks to everyone who has purchased, downloaded and tested the latest Gyroflow Toolbox updates! The response has been awesome! -You can learn more and buy on the Mac App Store [here](https://gyroflowtoolbox.io). +Learn more and [buy Gyroflow Toolbox on the Mac App Store](https://gyroflowtoolbox.io). ![](/static/gyroflow-toolbox-1-1-0.jpg) \ No newline at end of file diff --git a/docs/_includes/news/20230817.md b/docs/_includes/news/20230817.md index d10873aeef..19bd7e830d 100644 --- a/docs/_includes/news/20230817.md +++ b/docs/_includes/news/20230817.md @@ -4,7 +4,7 @@ Ripple Training is having a 72 hour Flash Sale! These are awesome Final Cut Pro plugins personally created by Steve and Mark. -You can learn more [here](https://www.rippletraining.com/product-category/plugins/). +Learn more about [Ripple Training Final Cut Pro plugins](https://www.rippletraining.com/product-category/plugins/). ![](/static/ripple-flash-sale.jpeg) @@ -12,4 +12,4 @@ You can learn more [here](https://www.rippletraining.com/product-category/plugin More information has been announced about the upcoming FCP Creative Summit. -You can follow along with the latest news [here](/fcp-creative-summit/). \ No newline at end of file +You can follow along with the [latest news on the FCP Creative Summit](/fcp-creative-summit/). \ No newline at end of file diff --git a/docs/_includes/news/20230830.md b/docs/_includes/news/20230830.md index b1ddb734ce..21ecdda807 100644 --- a/docs/_includes/news/20230830.md +++ b/docs/_includes/news/20230830.md @@ -28,4 +28,4 @@ This release includes some improvements for Monogram users, and adds "Animation ![](/static/commandpost-1-4-21.png) -You can learn more [here](https://commandpost.io). \ No newline at end of file +Learn more from [CommandPost](https://commandpost.io). \ No newline at end of file diff --git a/docs/_includes/news/20230831.md b/docs/_includes/news/20230831.md index 551678397b..9f1db6cd3e 100644 --- a/docs/_includes/news/20230831.md +++ b/docs/_includes/news/20230831.md @@ -26,4 +26,4 @@ This is just a quick small update with a few new features. Enjoy! ![](/static/commandpost-1-4-22.png) -You can learn more [here](https://commandpost.io). \ No newline at end of file +Learn more from [CommandPost](https://commandpost.io). \ No newline at end of file diff --git a/docs/_includes/news/20230921.md b/docs/_includes/news/20230921.md index 2768666108..fcadc4f93a 100644 --- a/docs/_includes/news/20230921.md +++ b/docs/_includes/news/20230921.md @@ -82,7 +82,7 @@ If you run into any issues, make sure you report them in our [Bug Tracker](/bugt - Fixes an issue with the fader position not being reset when a volume adjustment was undone. - Fixes an issue that caused the Done button to not appear in Live Drawing when using Larger Text and Display Zoom. - Fixes an issue that caused browser clip name changes to not be saved unless the Done button was tapped. -- Improves reliability when reseting manual focus points for videos shot in Cinematic mode. +- Improves reliability when resetting manual focus points for videos shot in Cinematic mode. - Improves reliability when importing iMovie for iOS projects. - Includes stability and performance improvements. diff --git a/docs/_includes/news/20231212.md b/docs/_includes/news/20231212.md index 36c61ce6fa..2917001f34 100644 --- a/docs/_includes/news/20231212.md +++ b/docs/_includes/news/20231212.md @@ -56,14 +56,14 @@ cp.config.set("tagCopier.LastDestinationFolder", destinationFolderPath) -- Get a table of Source Files: local sourceFiles = cp.tools.dirFiles(sourceFolderPath) if not sourceFiles then - hs.dialog.blockAlert("Tag Copier Cancellled", "No source files could be detected.", "Cancel") + hs.dialog.blockAlert("Tag Copier Cancelled", "No source files could be detected.", "Cancel") return end -- Get a table of Destination Files: local destinationFiles = cp.tools.dirFiles(destinationFolderPath) if not destinationFiles then - hs.dialog.blockAlert("Tag Copier Cancellled", "No destination files could be detected.", "Cancel") + hs.dialog.blockAlert("Tag Copier Cancelled", "No destination files could be detected.", "Cancel") return end @@ -384,7 +384,7 @@ For example: - [Observe Changes in the Final Cut Pro Timeline](https://developer.apple.com/documentation/professional_video_applications/workflow_extensions/interacting_with_the_final_cut_pro_timeline#3530647) - [Move the Playhead Position](https://developer.apple.com/documentation/professional_video_applications/workflow_extensions/interacting_with_the_final_cut_pro_timeline#3530640) -We use this API to allow CommandPost to programatically move the playhead via the CommandPost Workflow Extension: +We use this API to allow CommandPost to programmatically move the playhead via the CommandPost Workflow Extension: ![](/static/commandpost-workflow-extension.png) @@ -500,7 +500,7 @@ In terms of bringing [FCPX AutoDuck](https://ulti.media/fcpxautoduck/) to a Work One potential workaround could be to create a Custom Share Destination, allowing you to export AIFFs of dialogue, music and effects separately, and then the Workflow Extension uses these mix downs for the processing, and then applies the audio adjustments to a Compound Clip of all the audio clips in that role. -Because you can create a **Custom Share Destination** that can export roles as seperate audio files, the user would just need to export to a single Share Destination, then at the end of the export/render, you could programatically send these files to the Workflow Extension for processing. Once processing is complete, the user could drag a new project from the Workflow Extension to their Final Cut Pro Browser, which would have Compound Clips of the individual audio roles, and levels/effects applied to those compound clips. +Because you can create a **Custom Share Destination** that can export roles as separate audio files, the user would just need to export to a single Share Destination, then at the end of the export/render, you could programmatically send these files to the Workflow Extension for processing. Once processing is complete, the user could drag a new project from the Workflow Extension to their Final Cut Pro Browser, which would have Compound Clips of the individual audio roles, and levels/effects applied to those compound clips. It's slightly complex - because you need to communicate between the Custom Share Destination and the Workflow Extension, but certainly achievable. @@ -587,4 +587,4 @@ params.timestamp = [[[NSNumber alloc] initWithFloat:timestamp] au HUGE props to Dr Gregory Clarke for all the INSANE work he does with FCPXML - again, another absolute genius. It's a LOT of work - just look at how many updates XtoCC and SendToX have had over the years! -Hope this extended "rant" is useful! Any questions, please leave them in the Discussion below. Thanks team! \ No newline at end of file +Hope this extended "rant" is useful! Any questions, please leave them in the Discussion below. Thanks team! diff --git a/docs/_includes/news/20231222.md b/docs/_includes/news/20231222.md index 20a78193b6..6af21b686f 100644 --- a/docs/_includes/news/20231222.md +++ b/docs/_includes/news/20231222.md @@ -15,7 +15,7 @@ We'll test it over the coming days and weeks to see if there's any other undocum **Builder NLE v4.1.10** is out now with the following bug fixes: -- Bug fixes for syncing the preview player with the selected text block after spliting or merging paragraphs +- Bug fixes for syncing the preview player with the selected text block after splitting or merging paragraphs - Bug fix for offline media warning dialog You can download the latest version on the Mac App Store [here](https://apps.apple.com/au/app/builder-nle/id6450122801?mt=12). \ No newline at end of file diff --git a/docs/_includes/news/20231225.md b/docs/_includes/news/20231225.md index d19f58c233..944c388e12 100644 --- a/docs/_includes/news/20231225.md +++ b/docs/_includes/news/20231225.md @@ -2,7 +2,7 @@ The **Metaburner Pro** beta period continues the excitement with new awesome new features in each TestFlight release. -Beta 14 introduced Lua scripting - allowing you to programatically generate whatever text you want! +Beta 14 introduced Lua scripting - allowing you to programmatically generate whatever text you want! It's still very much a work-in-progress, with the aim to release on the Mac App Store by end of January. @@ -73,17 +73,17 @@ Inspired by this Tweet, here's an old blog post I wrote back in December 2008: > > Although in the end we didn’t end up using any of the sync audio – we recorded audio separately to a Sound Devices 744T, which was synced to a Smart Slate. Originally we had planned to sync the camera to the 744T as well, but for some reason we couldn’t get it to work on the first day of shooting, so we gave up. I believe the problem has since been fixed with one of the RED ONE Firmware Updates. We only had one microphone on set – a Sennheiser 416 on a boom. We basically just recorded sound to use as a guide track for when it came to adding sound effects later on. > -> At the end of each shooting day we dumped the RED-DRIVE and the 744T to two seperate 1TB SATAII drives. For the duration of the shoot we managed to borrow a brand new MacPro Tower from Julian at Eidolon Creative and used this machine to do all the dumping as well as the transcoding. We put the two 1TB drives directly into the MacPro. We ended up with 508.34GB of camera footage, and a couple of GB of audio. We ended up purchasing two additional 500GB SATAII drives to make another backup of all of the R3D files – which we then stored at two separate locations away from our master edit suite, just in case. We called the drives Pinky (Master Edit), Bluey (Backup of Master Edit), Tumbles (R3D Master) and Splash (backup of R3D Master), because that’s what the names of the Sakooz creatures are called. Anyway… Now normally, on a “proper” production, you would have RAIDs and RAID 5 protection, etc. But unfortunately, we simply didn’t have the money for that, so we just had to make do with what we had. We had to manually copy and paste the files for backup purposes – we basically did this at the end of each day. We also kept a copy of the Final Cut Pro project on two USB thumbdrives just in case. Just for laughs, here’s a photo of some of the drives from our rather odd-ball collection. The top right one is Pinky. We ended up taking the covers off the enclosures as we found they got too hot when in use all day and night long. +> At the end of each shooting day we dumped the RED-DRIVE and the 744T to two separate 1TB SATAII drives. For the duration of the shoot we managed to borrow a brand new MacPro Tower from Julian at Eidolon Creative and used this machine to do all the dumping as well as the transcoding. We put the two 1TB drives directly into the MacPro. We ended up with 508.34GB of camera footage, and a couple of GB of audio. We ended up purchasing two additional 500GB SATAII drives to make another backup of all of the R3D files – which we then stored at two separate locations away from our master edit suite, just in case. We called the drives Pinky (Master Edit), Bluey (Backup of Master Edit), Tumbles (R3D Master) and Splash (backup of R3D Master), because that’s what the names of the Sakooz creatures are called. Anyway… Now normally, on a “proper” production, you would have RAIDs and RAID 5 protection, etc. But unfortunately, we simply didn’t have the money for that, so we just had to make do with what we had. We had to manually copy and paste the files for backup purposes – we basically did this at the end of each day. We also kept a copy of the Final Cut Pro project on two USB thumbdrives just in case. Just for laughs, here’s a photo of some of the drives from our rather odd-ball collection. The top right one is Pinky. We ended up taking the covers off the enclosures as we found they got too hot when in use all day and night long. > > ![](/static/sakooz-hard-drives.jpg) > -> After principle photography was wrapped we set the MacPro to work trancoding the R3D files using REDrushes (a free application which can be downloaded from the RED site). We were transcoding the R3D files to Apple ProRes 422 HQ files at 1920×1080. We were using the full debayer quality, and REDSpace for both the Colour & Gamma spaces. This took a HUGE amount of time (almost two weeks of none stop processing), but at the end of the day we ended up with some terrific Quicktime files that we could throw into Final Cut Pro and start editing, plus we could also send these clips to the visual effects kids so that they could start playing. We did run into one slight problem after we THOUGHT that everything was done. On inspection of the transcoded files, we realised that all the Quicktimes for Day Two of shooting were EXACTLY the same as Day Four. I’m still not sure whether that was human error or REDrushes being annoying – but either way we had to re-transcode all of the day four footage. Unfortunately at this stage we had to give back the MacPro, so we had to do all of this on a stock standard first generation MacBook. It wasn’t quite as fast as the MacPro, but it got the job done. Eventually. +> After principle photography was wrapped we set the MacPro to work transcoding the R3D files using REDrushes (a free application which can be downloaded from the RED site). We were transcoding the R3D files to Apple ProRes 422 HQ files at 1920×1080. We were using the full debayer quality, and REDSpace for both the Colour & Gamma spaces. This took a HUGE amount of time (almost two weeks of none stop processing), but at the end of the day we ended up with some terrific QuickTime files that we could throw into Final Cut Pro and start editing, plus we could also send these clips to the visual effects kids so that they could start playing. We did run into one slight problem after we THOUGHT that everything was done. On inspection of the transcoded files, we realised that all the QuickTimes for Day Two of shooting were EXACTLY the same as Day Four. I’m still not sure whether that was human error or REDrushes being annoying – but either way we had to re-transcode all of the day four footage. Unfortunately at this stage we had to give back the MacPro, so we had to do all of this on a stock standard first generation MacBook. It wasn’t quite as fast as the MacPro, but it got the job done. Eventually. > > ![](/static/sakooz-red-rushes.jpg) > > ![](/static/sakooz-quicktime.jpg) > -> Offlining using such high quality media may seem a little silly – I mean, really, we could have done a quarter res transcode to DV, and save a huge amount of time and disk space. Also, considering we were doing the offline on a bunch of eMac’s over Firewire 400 drives (that’s right… really old school eMac’s!), it would have also made the whole editing process a lot more fluid. However! By editing at such a great quality, it meant that whenever we did test screenings or had to show potential investors or sponsors, we could easily burn off a high-quality 1920×1080 Quicktime Movie that looks simply gorgeous even before grading. Here is a photo of our main editing machine. +> Offlining using such high quality media may seem a little silly – I mean, really, we could have done a quarter res transcode to DV, and save a huge amount of time and disk space. Also, considering we were doing the offline on a bunch of eMac’s over Firewire 400 drives (that’s right… really old school eMac’s!), it would have also made the whole editing process a lot more fluid. However! By editing at such a great quality, it meant that whenever we did test screenings or had to show potential investors or sponsors, we could easily burn off a high-quality 1920×1080 QuickTime Movie that looks simply gorgeous even before grading. Here is a photo of our main editing machine. > > ![](/static/sakooz-emac.jpg) > @@ -95,7 +95,7 @@ Inspired by this Tweet, here's an old blog post I wrote back in December 2008: > > I’m not even sure how this is possible, but we were able to play one video track of 1920×1080 ProRes on the eMac over Firewire 400 in realtime without any issues. And so, we basically edited away for several weeks in Final Cut Pro 6. We ended up doing a very rough grade using the 3-way Colour Corrector just so that when we showed other people to get opinions, they were looking at something that looked half decent. We tried a huge amount of different things in terms of the edit – we used a lot of different music as guide tracks. We even copied the audio from other big Hollywood trailers (such as the Dark Knight) and cut our footage to their soundtrack just to see what we could come up with. It was a very painful, long, but fun and creative process that I certainly won’t forget any time soon! > -> Whilst I was trying to lock down the picture, others were playing around with the visual effects. Initially, tests and trials were done by the various VFX artists using the ProRes Quicktime files. However, once we had locked down the trailer in terms of the edit, we used REDCINE to export out 4K TIFF sequences and 2K/1K DPX sequences for the visual effects people to work on. Ashley Smart (who did the effects for the Shed Explosion Sequence) was using 4K TIFF Sequences in After Effects on a laptop (which is quite incredible). James Otter used 1K DPX sequences in Nuke, and After Effects to achieve a lot of the effects shots, on a PC. And I used a good old MacBook, running After Effects and Shake to do the remaining shots. I ended up using After Effect’s own tracker for most of the tracking work, although I did use PFTrack for one of the shots. I also used Syntheyes on an old Dell Laptop for a small section of another shot. For Pinky eyes, I ended up brining in 4K DPX sequences into After Effects – which was fairly interesting on the poor old MacBook! But it worked, and the shots came out OK considering… +> Whilst I was trying to lock down the picture, others were playing around with the visual effects. Initially, tests and trials were done by the various VFX artists using the ProRes QuickTime files. However, once we had locked down the trailer in terms of the edit, we used REDCINE to export out 4K TIFF sequences and 2K/1K DPX sequences for the visual effects people to work on. Ashley Smart (who did the effects for the Shed Explosion Sequence) was using 4K TIFF Sequences in After Effects on a laptop (which is quite incredible). James Otter used 1K DPX sequences in Nuke, and After Effects to achieve a lot of the effects shots, on a PC. And I used a good old MacBook, running After Effects and Shake to do the remaining shots. I ended up using After Effect’s own tracker for most of the tracking work, although I did use PFTrack for one of the shots. I also used Syntheyes on an old Dell Laptop for a small section of another shot. For Pinky eyes, I ended up brining in 4K DPX sequences into After Effects – which was fairly interesting on the poor old MacBook! But it worked, and the shots came out OK considering… > > ![](/static/sakooz-macbook.jpg) > @@ -113,17 +113,17 @@ Inspired by this Tweet, here's an old blog post I wrote back in December 2008: > > Originally we had planned to do the grade at one of the major post houses in Melbourne, but due to a lack of time and money, we ended up getting a very talented film school graduate called Nick Reid to do the grade in Apple’s Color. Getting the DPX files into Color proved to be a bit more tricky than anticipated! We ended up purchasing yet another 1TB SATAII drive (called Gizmo) for the colour grade. > -> What we ended up doing was wrapping all the DPX files as Quicktimes manually using AJA’s free DPXtoQTTranslator utility. Once all of the DPX’s were wrapped (including all the visual effects), we manually re-created the Final Cut Pro timeline based on the printed EDL using the newly wrapped Quicktime files. We then exported out a XML file from Final Cut Pro. This XML file was brought into Color and grading could commence. Nick took a couple of days to do the grade, and once completed, he handed back Gizmo, ready for the final stages! +> What we ended up doing was wrapping all the DPX files as QuickTimes manually using AJA’s free DPXtoQTTranslator utility. Once all of the DPX’s were wrapped (including all the visual effects), we manually re-created the Final Cut Pro timeline based on the printed EDL using the newly wrapped QuickTime files. We then exported out a XML file from Final Cut Pro. This XML file was brought into Color and grading could commence. Nick took a couple of days to do the grade, and once completed, he handed back Gizmo, ready for the final stages! > -> With the grade now completed, we exported out AJA 10-bit Uncompressed RGB Quicktimes. We then used the AJA QTtoDPXTranslator to unwrap the Quicktime Files back to DPX files. As the AJA tool simply “wraps” the files – it doesn’t transcode them or anything like that, this process is really fast, although you do have to do it manually. For me, that means I have to do everything 69 times which isn’t too bad. The only annoying thing is that you have to rename all the clips again, as Color names everything sequentially, and we wanted everything named as per the bible (i.e. the EDL). +> With the grade now completed, we exported out AJA 10-bit Uncompressed RGB QuickTimes. We then used the AJA QTtoDPXTranslator to unwrap the QuickTime Files back to DPX files. As the AJA tool simply “wraps” the files – it doesn’t transcode them or anything like that, this process is really fast, although you do have to do it manually. For me, that means I have to do everything 69 times which isn’t too bad. The only annoying thing is that you have to rename all the clips again, as Color names everything sequentially, and we wanted everything named as per the bible (i.e. the EDL). > -> Now with a whole heap of beautifully graded DPX sequences, it was time to do the online. I ended up doing this at University on a nice and speedy MacPro in After Effects CS3. I imported all of the DPX sequences, and then manually put them all in the correct places based on the printed EDL. Once that was complete I simply rendered out a Quicktime File using the Animation Codec. Here is a photo taken at about four o’clock in the morning after I’d been at uni for about fourty hours STRAIGHT working on Sakooz. You can see the insanity in my eyes. +> Now with a whole heap of beautifully graded DPX sequences, it was time to do the online. I ended up doing this at University on a nice and speedy MacPro in After Effects CS3. I imported all of the DPX sequences, and then manually put them all in the correct places based on the printed EDL. Once that was complete I simply rendered out a QuickTime File using the Animation Codec. Here is a photo taken at about four o’clock in the morning after I’d been at uni for about forty hours STRAIGHT working on Sakooz. You can see the insanity in my eyes. > > ![](/static/sakooz-chris.jpg) > -> The only thing left to do was sound! Once Frank (our composer) finished, he simply gave us a 24-Bit 48KHz Broadcast Wave File, which we threw into Final Cut Pro. After a bit of tweaking – adjusting the sound effect levels to suit the new score, the sound was ready to rock and roll! Originally we had planned to do a quite complex 5.1 mix just for fun – but at the end of the day, no one was ever going to listen to it in surround sound anyway, so we decided to skip on that idea (for now at least). Once the sound was done, we exported an AIFF and then merged the Animation Codec video and AIFF together to create the Final Quicktime Master! +> The only thing left to do was sound! Once Frank (our composer) finished, he simply gave us a 24-Bit 48KHz Broadcast Wave File, which we threw into Final Cut Pro. After a bit of tweaking – adjusting the sound effect levels to suit the new score, the sound was ready to rock and roll! Originally we had planned to do a quite complex 5.1 mix just for fun – but at the end of the day, no one was ever going to listen to it in surround sound anyway, so we decided to skip on that idea (for now at least). Once the sound was done, we exported an AIFF and then merged the Animation Codec video and AIFF together to create the Final QuickTime Master! > -> From that Quicktime master we than could do any DVD, web, Blu-ray, etc. encodes using Compressor. +> From that QuickTime master we than could do any DVD, web, Blu-ray, etc. encodes using Compressor. > > And that is the workflow we decided to use for Sakooz! At the moment we are just archiving all the project files to DVD, and keeping all the media on the SATAII drives. At some stage we will eventually put everything to LTO drives as a final backup – but we don’t have the money at the moment. > diff --git a/docs/_includes/news/20240120.md b/docs/_includes/news/20240120.md index b5cd6bb1d6..e5964a2f9e 100644 --- a/docs/_includes/news/20240120.md +++ b/docs/_includes/news/20240120.md @@ -30,14 +30,14 @@ You can watch on YouTube here: - Updated from csv2notion v0.3.9 to CSV2Notion Neo v1.2.1. Thanks Vigneswaran Rajkumar! - Added a new "Notion Workspace" field in the Notion & Shot Data Toolboxes. Thanks Vigneswaran Rajkumar! -You can learn more [here](https://commandpost.io). +Learn more from [CommandPost](https://commandpost.io). --- **Metaburner v1.0.5 (33)** is out now with the following improvements: - Added a Global Setting for **Empty Data**. This allows you to customise what gets displayed when no metadata exists for that Content Field. Thanks for suggesting Sam Pluemacher! -- Added seperate content fields for Markers with Marker Type. Thanks for suggesting Sam Pluemacher! +- Added separate content fields for Markers with Marker Type. Thanks for suggesting Sam Pluemacher! - Added Stabilisation Content Fields. Thanks for suggesting Matthieu Laclau! You can learn more [here](https://metaburner.pro). \ No newline at end of file diff --git a/docs/_includes/news/20240123.md b/docs/_includes/news/20240123.md index bb3708165d..75c396dcaf 100644 --- a/docs/_includes/news/20240123.md +++ b/docs/_includes/news/20240123.md @@ -22,7 +22,7 @@ You can read it [here](https://idustrialrevolution.com/blogs/news/diary-of-a-plu - In Final Cut Pro 10.6.6, Apple merged the **Masks** and **Keying** Effects Categories into a single **Masks and Keying** Effects Category, which we never accounted for. CommandPost now correctly applies the **Masks and Keying** effects in Final Cut Pro 10.6.6 and later. However, if you already have a shortcut key or control surface button for any of these actions (such as **Draw Mask**), you may have to select the **Scan Motion Templates** button in the **Final Cut Pro** panel in CommandPost Preferences to re-scan all your effects, then reapply the action to your keyboard shortcut or button. Thanks for reporting Димитър Маратилов! -You can learn more [here](https://commandpost.io). +Learn more from [CommandPost](https://commandpost.io). --- diff --git a/docs/_includes/news/20240405.md b/docs/_includes/news/20240405.md index 50f5ef39ef..e5b9dc289e 100644 --- a/docs/_includes/news/20240405.md +++ b/docs/_includes/news/20240405.md @@ -14,7 +14,7 @@ If you already own Final Cut Library Manager, the application will continue to w Final Cut Library Manager customers will have already received a discounted upgrade for Arctic in their email inbox. Please [contact Hedge](https://docs.hedge.video/arctic/upgrades) if you didn't get it. -Arctic and Final Cut Library Manager are completely seperate applications - each with their own unique licensing and updating systems - which means you can still run them side-by-side, or run Final Cut Pro Library Manager on your old machine, and Arctic on your new machine, etc. +Arctic and Final Cut Library Manager are completely separate applications - each with their own unique licensing and updating systems - which means you can still run them side-by-side, or run Final Cut Pro Library Manager on your old machine, and Arctic on your new machine, etc. You can learn more, and download a free 10-day trial on the [Hedge website](https://hedge.video/arctic). diff --git a/docs/_includes/news/20240622.md b/docs/_includes/news/20240622.md index 06653bd905..d67341cab6 100644 --- a/docs/_includes/news/20240622.md +++ b/docs/_includes/news/20240622.md @@ -11,7 +11,7 @@ - Added support for FCPXML v1.12 used by Final Cut Pro 10.8. Thanks for reporting Sam Pluemacher! - Updated from CSV2Notion v1.2.1 to v1.3.1. -You can learn more [here](https://commandpost.io). +Learn more from [CommandPost](https://commandpost.io). --- diff --git a/docs/_includes/news/20240705.md b/docs/_includes/news/20240705.md index 123e06ba68..3da1231424 100644 --- a/docs/_includes/news/20240705.md +++ b/docs/_includes/news/20240705.md @@ -84,7 +84,7 @@ It includes the following changes: > > **FIXES:** > – Fix issue when files with non standard characters would cause Colourlab to crash -> – Improved handling of unsupported files files fetching from Davinci or Premiere +> – Improved handling of unsupported files fetching from Davinci or Premiere > – Fixed issue when some Sony camera MP4 files where not playing > – Fixed issue when some BMD camera originated H264 files would not play > – Fixed Issue When selecting multiple shots (using ctrl/cmd) it would jump to the first selected shot diff --git a/docs/_includes/news/20241030.md b/docs/_includes/news/20241030.md index 9b6b1cf196..b990e004a6 100644 --- a/docs/_includes/news/20241030.md +++ b/docs/_includes/news/20241030.md @@ -10,7 +10,7 @@ We [already knew from WWDC](/news/20240611/) that: ...so we knew that Spatial Video features were already on the cards, but we got some new surprises in the Mac mini video: -![](/static/mac-mini-annoucement.jpg) +![](/static/mac-mini-announcement.jpg) Specifically two new machine learning features: diff --git a/docs/_includes/sponsors/sponsor-01.md b/docs/_includes/sponsors/sponsor-01.md index c01882af29..c2e228815b 100644 --- a/docs/_includes/sponsors/sponsor-01.md +++ b/docs/_includes/sponsors/sponsor-01.md @@ -1,4 +1,3 @@ !!!warning Sponsored -Want to contribute or advertise on **FCP Cafe**?
-Learn more [here](/contribute/). +See how to [contribute or advertise on **FCP Cafe**](/contribute/). !!! \ No newline at end of file diff --git a/docs/_includes/tools/builder-nle.md b/docs/_includes/tools/builder-nle.md index 6c9266c8cb..3d5b96135d 100644 --- a/docs/_includes/tools/builder-nle.md +++ b/docs/_includes/tools/builder-nle.md @@ -10,6 +10,6 @@ The original and most complete Text Based Editing solution for Final Cut Pro has Builder NLE in the Mac App Store is the same app that is available through the membership, but without access to the wider Lumberjack live logging tools. It continues to include unlimited free transcription in 16 languages, closed caption support on Stories, unlimited stories, a comprehensive Keyword Manager, and extremely powerful search and filter tools to get you to your stories faster. -You can learn more about Lumberjack Builder [here](https://www.lumberjacksystem.com/builder-nle-2/). +You can learn more about [Lumberjack Builder](https://www.lumberjacksystem.com/builder-nle-2/). [!button text="View on Mac App Store" target="blank" variant="info"](https://apps.apple.com/us/app/builder-nle/id6450122801?mt=12) diff --git a/docs/_includes/tools/final-cut-pro-library-manager.md b/docs/_includes/tools/final-cut-pro-library-manager.md index 2d0664b699..a08c53edd4 100644 --- a/docs/_includes/tools/final-cut-pro-library-manager.md +++ b/docs/_includes/tools/final-cut-pro-library-manager.md @@ -5,7 +5,7 @@ !!! On 2nd April 2024, Hedge took over development of Final Cut Library Manager, and renamed it **Arctic**.

-You can read more [here](https://blog.hedge.video/a-new-home-for-final-cut-library-manager/). +You can read their blog post: [A new home for Final Cut Library Manager](https://blog.hedge.video/a-new-home-for-final-cut-library-manager/). !!! Final Cut Library Manager instantly displays all of the Final Cut Pro X libraries that it finds on your Spotlight-indexed drives. When a Library references external media Final Cut Library Manager will automatically create a group to clearly present the distribution of these media files across your system. You can also add other sources : including external disks, or folders, including those not indexed by spotlight. diff --git a/docs/_includes/tools/reference-x.md b/docs/_includes/tools/reference-x.md index 11f39ff14a..d63d0eff7f 100644 --- a/docs/_includes/tools/reference-x.md +++ b/docs/_includes/tools/reference-x.md @@ -1,7 +1,7 @@ ### Reference X -![](/static/ss-refernece-x.png) +![](/static/ss-reference-x.png) -Reference X is designed for FCPXML file. Listing source files from FCPXML, edit and export to new FCPXML. FCPXML is exported from Apple Final Cut Pro, Blackmagic DaVinci Resolve, Autodesk Flame, Luma touch Luma Fusion. FCPXML is simple xml formate for send and recived Final Cut Pro editing information designed by Apple. +Reference X is designed for FCPXML file. Listing source files from FCPXML, edit and export to new FCPXML. FCPXML is exported from Apple Final Cut Pro, Blackmagic DaVinci Resolve, Autodesk Flame, Luma touch Luma Fusion. FCPXML is simple xml formate for send and received Final Cut Pro editing information designed by Apple. [!button text="Visit Website" target="blank" variant="info"](http://www.tokyocode.io/index.html) diff --git a/docs/_includes/tools/scopebox.md b/docs/_includes/tools/scopebox.md index 05509c1b3d..a85bba9374 100644 --- a/docs/_includes/tools/scopebox.md +++ b/docs/_includes/tools/scopebox.md @@ -1,5 +1,5 @@ ### ScopeBox -All the audio & video scopes you'd expect from hardware, and many many more. A custom toolset crafted for creative professionals - colorists, editors, DITs, and sound. Mix and match scopes, save layouts, and be confident that you're seeing every pixel and every frame of your signal. +All the audio & video scopes you'd expect from hardware, and many, many, more. A custom toolset crafted for creative professionals - colorists, editors, DITs, and sound. Mix and match scopes, save layouts, and be confident that you're seeing every pixel and every frame of your signal. [!button text="Visit Website" target="blank" variant="info"](https://hedge.video/scopebox/) \ No newline at end of file diff --git a/docs/_includes/tools/sync-n-link-x.md b/docs/_includes/tools/sync-n-link-x.md index f0e4f02d44..0887a084b3 100644 --- a/docs/_includes/tools/sync-n-link-x.md +++ b/docs/_includes/tools/sync-n-link-x.md @@ -16,6 +16,6 @@ Sync-N-Link X adds a "Synced" keyword for the video range (essentially trimming Sync-N-Link X assigns audio Subroles and component names to second-system audio tracks and camera audio, giving the user dynamic control over audio playback during editorial. -Case study: Electric Entertainment's workflow for "Leverage" [here](http://www.apple.com/finalcutpro/in-action/electric/). +[Case study: Electric Entertainment's workflow for "Leverage"](http://www.apple.com/finalcutpro/in-action/electric/). [!button text="View on Mac App Store" target="blank" variant="info"](https://apps.apple.com/au/app/sync-n-link-x/id517599985?mt=12) \ No newline at end of file diff --git a/docs/_includes/workflow-extensions/fontauditionx.md b/docs/_includes/workflow-extensions/fontauditionx.md index 44ace1dfd2..8c3e1cf52e 100644 --- a/docs/_includes/workflow-extensions/fontauditionx.md +++ b/docs/_includes/workflow-extensions/fontauditionx.md @@ -13,7 +13,7 @@ Enter your text into fontAudition and instantly see it displayed in every font a - Easy access to every font’s extended characters such as accents and flourishes - Simply double-click any font to display it’s extended character set and then copy and paste them into your title - FontAudition is written as a Final Cut Pro Workflow Extension which allows it to run inside of Final Cut Pro while you are editing -- Drag & drop your text from fontAudtion directly onto the Final Cut Pro timeline or copy & paste it into the FCP viewer +- Drag & drop your text from fontAudition directly onto the Final Cut Pro timeline or copy & paste it into the FCP viewer - Runs natively on both Intel and Apple Silicon Macs [!button text="View on Mac App Store" target="blank" variant="info"](https://apps.apple.com/au/app/fontaudition-x/id1554676357?mt=12) \ No newline at end of file diff --git a/docs/bugtracker.md b/docs/bugtracker.md index bc5d4770f8..5257b7a0af 100644 --- a/docs/bugtracker.md +++ b/docs/bugtracker.md @@ -1,20 +1,20 @@ # Bug Tracker !!!success Want to add something to the Bug Tracker? -Create a free GitHub account then [click here](https://github.com/CommandPost/FCPCafe/issues/new?assignees=&labels=&projects=&template=bug-report.md&title=)! +Create a free GitHub account then [create a ticket](https://github.com/CommandPost/FCPCafe/issues/new?assignees=&labels=&projects=&template=bug-report.md&title=)! !!! This page is dedicated to keeping track of the latest Final Cut Pro bugs and issues. **The only way Apple's management will put bug fixes and feature requests into their engineers work queue is if they have a Feedback Request about it.** -You can read our recommendations on if you should update Final Cut Pro [here](/update-guide/). +You can read our [recommendations on if you should update Final Cut Pro](/update-guide/). We keep track of these bugs via our [GitHub issues site](https://github.com/CommandPost/FCPCafe/issues). [GitHub](https://github.com) is a **safe and secure** developers platform used by **over 73 million users** worldwide. -To submit a new bug report, simply sign up for a **free GitHub account** and post an issue [here](https://github.com/CommandPost/FCPCafe/issues/new?assignees=&labels=&projects=&template=bug-report.md&title=). +To submit a new bug report, simply sign up for a **free GitHub account** and [post an issue](https://github.com/CommandPost/FCPCafe/issues/new?assignees=&labels=&projects=&template=bug-report.md&title=). If you'd prefer not to use GitHub, then you can always email us your bug report: [support@latenitefilms.com](mailto:support@latenitefilms.com) diff --git a/docs/case-studies/guardians-of-himalayas.md b/docs/case-studies/guardians-of-himalayas.md index 77b1ff3116..3b21bba0c7 100644 --- a/docs/case-studies/guardians-of-himalayas.md +++ b/docs/case-studies/guardians-of-himalayas.md @@ -21,7 +21,7 @@ The documentary is coming to **Asianet News Malayalam** in **8 episodes**. It includes history, mystery, myth, and real stories, as well as exclusive footage of the Indian Army's training in Kashmir. -You can check out a YouTube Playlist of all the related videos [here](https://www.youtube.com/playlist?list=PLZ47UtqJR_EEF50ocqz5CsEc1ZKxH-edm). +You can check out a [YouTube Playlist of all the related videos](https://www.youtube.com/playlist?list=PLZ47UtqJR_EEF50ocqz5CsEc1ZKxH-edm). You can watch a trailer here: @@ -194,7 +194,7 @@ Pramodh K\. T ### Storytelling at its most powerful -Throughout the project, I didn't face any project errors or library errors, and the powerful Final Cut Pro delivered maximum performance with good stability and faster working which helped me to achieve the goal. The super cool features like Automatic speed (Video Conforming) and Optical Motion manage all things perfectlyon a top model of intel 27 inch iMac +Throughout the project, I didn't face any project errors or library errors, and the powerful Final Cut Pro delivered maximum performance with good stability and faster working which helped me to achieve the goal. The super cool features like Automatic speed (Video Conforming) and Optical Motion manage all things perfectly on a top model of intel 27 inch iMac In Asianet News, we use Final Cut Pro X from Version 10.2 to 10.6.8. As a 24x7 news channel, we use the potential and speed of Final Cut at every moment. More than 24 video editors edit stories, explainers, programs, events, news headlines, and web content every day by exploring the creative world through the Final Cut Pro Eco System. diff --git a/docs/case-studies/indias-space-odyssey.md b/docs/case-studies/indias-space-odyssey.md index 92910a8e8f..0c7155f19e 100644 --- a/docs/case-studies/indias-space-odyssey.md +++ b/docs/case-studies/indias-space-odyssey.md @@ -28,7 +28,7 @@ In terms of editing, I was editing on a 2017 27-inch iMac with 24GB RAM and an e That said, there were still some genuine questions during the project, some answered and some had to be taken outside FCPX for help. Those addressed were like when exporting master the Discovery specification required a .mxf (OP1a) and I had to dig internet to learn and satisfy my director, that FCPX’s MXF export is by default wrapped in OP1a format. Others that did not find an answer were like the LKFS parameter, for which I could not find a solution within FCPX and I had to take my export file to Premiere Pro which had a LKFS meter. -Beyond performance and stability, I also use FCPX because I find the interface design much less intimidating and chaotic as compared to its contemporaries. The only complain is that there’s much less confidence in the industry on FCPX. And since I do not edit on any other NLE, I am turned down on many many more gigs compared to the numbers I am accepted on. Apple too seem to not take it with much seriousness as they do to their other products. Lately I have been looking towards Resolve to switch, if that ever happens. +Beyond performance and stability, I also use FCPX because I find the interface design much less intimidating and chaotic as compared to its contemporaries. The only complain is that there’s much less confidence in the industry on FCPX. And since I do not edit on any other NLE, I am turned down on many, many, more gigs compared to the numbers I am accepted on. Apple too seem to not take it with much seriousness as they do to their other products. Lately I have been looking towards Resolve to switch, if that ever happens. --- diff --git a/docs/case-studies/periodsomnia.md b/docs/case-studies/periodsomnia.md index 6514fb1075..daf6b9ee1e 100644 --- a/docs/case-studies/periodsomnia.md +++ b/docs/case-studies/periodsomnia.md @@ -157,4 +157,4 @@ As a bit of an added bonus, here's a look at some more awesome work cut by the t You can follow Thomas Grove Carter on [Twitter](https://twitter.com/thomasgcarter), [Instagram](https://www.instagram.com/thomasgcarter) and [YouTube](https://www.youtube.com/@ThomasGroveCarter). -You can learn more about Trim Editing [here](https://trimediting.com). \ No newline at end of file +You can learn more about [Trim Editing](https://trimediting.com). \ No newline at end of file diff --git a/docs/case-studies/the-shadow.md b/docs/case-studies/the-shadow.md index e73512c7ae..f152519613 100644 --- a/docs/case-studies/the-shadow.md +++ b/docs/case-studies/the-shadow.md @@ -14,7 +14,7 @@ This television series is an adaptation of the novel by **Melanie Raabe**. ![Still frames of Der Schatten. A woman in front of a painting of a wounded woman, a winding staircase, two people in a mortuary, a steep escalator](/static/the-shadow-1.jpg) -You can watch the show [here](https://www.zdf.de/serien/der-schatten) (eventually geofenced, if your not in Germany). +You can [watch the show](https://www.zdf.de/serien/der-schatten) (eventually geofenced, if you are not in Germany). --- @@ -141,7 +141,7 @@ But you can open a copy of the last safe at any time. ![Main user interface of PostLab](/static/the-shadow-7.jpg) All additional Media, like Music, VFX-mixdowns, SoundFX, etc., is synced via postlab.drive. -Setting up PostLab.drive to sync the additional files on 4 workstations correctly takes a little bit of effort, comparable to other backup-structures. The goal here is to not duplicate files or overwright folders. (Thanks [Sam Plue](https://twitter.com/sam_plue?s=20) for the help!) +Setting up PostLab.drive to sync the additional files on 4 workstations correctly takes a little bit of effort, comparable to other backup-structures. The goal here is to not duplicate files or overwrite folders. (Thanks [Sam Plue](https://twitter.com/sam_plue?s=20) for the help!) This was the Finder folder structure on every workstation: @@ -201,7 +201,7 @@ To complement the flood of footage and keep 4 Editors in the loop about the shoo Below you see the arrangement for every shooting day. We can look ahead what is coming the next days, what is shot, but not yet delivered to us and what is ready to edit. -![View of a notion database, every shooting day is a collumn, every collumn shows cards for the scheduled scenes](/static/the-shadow-15.jpg) +![View of a notion database, every shooting day is a column, every column shows cards for the scheduled scenes](/static/the-shadow-15.jpg) Each scene is represented by a card. It provides a summary of the state of shooting and syncing. Additionally there is a screenshot, special comments from director and Assistant Editor. We can write notes of our own about the state of editing in case someone else will pick up the scene later on, and even report back to the set, for example to the Script Supervisor. @@ -223,7 +223,7 @@ Or you can simply have a nice gallery of your episode to get an impression of th Line-by-Lines, or parts, as I call it, is the process of splitting every take of one scene into little chunks, usually for one line of dialogue or one particular action. These little chunks are reordered so that you can watch every similar part of every take in succession. In this way you can quickly compare every angle and find the best shot or dialogue. !!! -Shortly before our production started Chris Hocking had the **Titles to Keywords** feature for [CommandPost](/ecosystem/tools/#commandpost) ready (commissioned by Knut Hake) and it rendered my old workflow obsolet. Before, we would tag every Sync Clip in the Browser with keywords. Even with dedicated shortcuts and scripting it was not an easy task. If you made a mistake and had to go back one step you could loose orientation. Now, we can complete the entire process within a timeline and with titles and we can also adjust each step throughout the process. +Shortly before our production started Chris Hocking had the **Titles to Keywords** feature for [CommandPost](/ecosystem/tools/#commandpost) ready (commissioned by Knut Hake) and it rendered my old workflow obsolete. Before, we would tag every Sync Clip in the Browser with keywords. Even with dedicated shortcuts and scripting it was not an easy task. If you made a mistake and had to go back one step you could loose orientation. Now, we can complete the entire process within a timeline and with titles and we can also adjust each step throughout the process. As you can see below its as easy as: diff --git a/docs/case-studies/women-of-resilience.md b/docs/case-studies/women-of-resilience.md index 2259b03e27..d011ceb1d2 100644 --- a/docs/case-studies/women-of-resilience.md +++ b/docs/case-studies/women-of-resilience.md @@ -184,7 +184,7 @@ Remember the captions? The only thing not speed-changeable (why not, I ask, woul _**Screenshots 8A-B:** This way I can speed change (adjust timings) all SRTs too for re-import._ -Let’s not forget to, again, add the Broadcast Safe to the clean-feed to make it ‘legal’. We already know hot to proceed with exporting Multitrack Quicktime files. We are done and have exported several versions which usually takes a lot longer and additional people. +Let’s not forget to, again, add the Broadcast Safe to the clean-feed to make it ‘legal’. We already know hot to proceed with exporting Multitrack QuickTime files. We are done and have exported several versions which usually takes a lot longer and additional people. --- @@ -194,7 +194,7 @@ _**Phew... I think we all need a holiday, right?**_ This is just a glimpse why I love working with Final Cut Pro and do not miss much for most of my work. Of course, you need to have general knowledge of the multimedia business to get a grip. I hope this was useful to you and it might very well be that there are mistakes or I forgot to mention a crucial step. Either way, also if you want to learn more about my workflows, you can get in touch with me via my website. Looking forward to FCP 10.7 and beyond! Native audio normalization would be great at some point, this is the only place where I needed to leave FCP (besides DCP wich is kind of special purpose anyway). Ah, yes: Roles audio mixer? -If you are interested in using my special (ported from Motion) High-Pass Sharpening filter, which is better than the native unsharp mask sharpening (yuck!), you can download it [here](www.sebastianleitner.com/highpass-fcp.zip). **UPDATE March 20th, 2024:** It appears the native sharpening effect got a lot better with one of the latest FCP updates and behaves more like a smart sharpen frequency filter now. Cool! You can actually use that now. +If you are interested in using my special (ported from Motion) High-Pass Sharpening filter, which is better than the native unsharp mask sharpening (yuck!), you can [download it](https://www.sebastianleitner.com/highpass-fcp.zip). **UPDATE March 20th, 2024:** It appears the native sharpening effect got a lot better with one of the latest FCP updates and behaves more like a smart sharpen frequency filter now. Cool! You can actually use that now. --- diff --git a/docs/contribute.md b/docs/contribute.md index d590880893..eaaf8fc5c7 100644 --- a/docs/contribute.md +++ b/docs/contribute.md @@ -10,7 +10,7 @@ You can make changes to the site by [submitting pull requests on GitHub](https:/ We welcome and encourage users submitting their own **case studies**, **articles**, **products** and **news items**. -You can see all the current contributors [here](https://github.com/CommandPost/FCPCafe/graphs/contributors). Everything is tracked and archived on [GitHub](https://github.com/CommandPost/FCPCafe). +You can see all the [current contributors](https://github.com/CommandPost/FCPCafe/graphs/contributors). Everything is tracked and archived on [GitHub](https://github.com/CommandPost/FCPCafe). The entire site is written in [Markdown](https://www.markdownguide.org), so it's very easy to modify and update without necessarily knowing any HTML or code. @@ -58,7 +58,7 @@ There's a bunch of stuff we can add to the FAQ - these are real questions from t - ‘What have I done’ you’ve opened the precision editor, ESC will close it. - Help!!! It’s saying my storage is full and I’m only working on a five minute zoom call!!!! - (Turn off background rendering and select leave files in place…) -- Why do we have to render over and over again a project with titles everytime we close the program +- Why do we have to render over and over again a project with titles every time we close the program --- @@ -151,7 +151,7 @@ You should make sure all external links open in a new tab/window (edit this page If you're modifying a list of Tools or Workflow Extensions, everything should be sorted in alphabetical order. -You can learn more about basic formatting [here](https://retype.com/guides/formatting/). +You can learn more about [basic formatting](https://retype.com/guides/formatting/). ![Edit this file](/static/editor.png) @@ -187,7 +187,7 @@ For example to edit this page you can use: https://github.dev/CommandPost/FCPCafe/blob/main/docs/contribute.md ``` -You can learn more [here](https://docs.github.com/en/codespaces/the-githubdev-web-based-editor). +You can learn about [the github.dev web-based editor](https://docs.github.com/en/codespaces/the-githubdev-web-based-editor). --- @@ -217,9 +217,7 @@ You can use [this website](https://youtube-thumbnail-grabber.com) for download Y ### Images -All images should be stored within the `/docs/static/` folder on GitHub. - -You can find it [here](https://github.com/CommandPost/FCPCafe/tree/main/docs/static). +All images should be stored within the [`/docs/static/` folder on GitHub](https://github.com/CommandPost/FCPCafe/tree/main/docs/static). --- @@ -229,7 +227,7 @@ You can also use GitHub Desktop to essentially "clone" the entire FCP Cafe websi You can then make changes locally, and once done, submit a pull request back to the main GitHub repository. -You can download GitHub Desktop [here](https://desktop.github.com). +You can download [GitHub Desktop](https://desktop.github.com). You can then use a text editor like [BBEdit](https://www.barebones.com/products/bbedit/) to edit your Markdown files on your Mac. diff --git a/docs/credits.md b/docs/credits.md index 0c6e755ab5..a8f320c0da 100644 --- a/docs/credits.md +++ b/docs/credits.md @@ -4,7 +4,7 @@ FCP Cafe was thrown together by [Chris Hocking](https://twitter.com/chrisatlaten The FCP Cafe **icon** was designed by the amazing [Matthew Skiles](https://matthewskiles.com). -You can download a **Desktop Wallpaper** version of it [here](https://fcp.cafe/static/FCP-Cafe-Wallpaper.png). +You can download a [**Desktop Wallpaper**](https://fcp.cafe/static/FCP-Cafe-Wallpaper.png) version of it. The origin story comes back to [this tweet](https://twitter.com/chrisatlatenite/status/1661729178826477569), where [Alex Gollner](https://twitter.com/Alex4D) tweeted that "fcp.co is no longer the Final Cut Pro watercoooler place", and Chris replied with "Screw it… I just registered [finalcutpro.tech](https://finalcutpro.tech). Let’s do this thing!". diff --git a/docs/cut-on-fcp.md b/docs/cut-on-fcp.md index b9cb59785f..df2de7b9b7 100644 --- a/docs/cut-on-fcp.md +++ b/docs/cut-on-fcp.md @@ -20,7 +20,7 @@ It's easily searchable by: You can also submit your own projects to be included. -You can check it out [here](https://fcp-cafe.notion.site). +You can check out the [FCP Cafe Notion Database](https://fcp-cafe.notion.site). --- @@ -28,7 +28,7 @@ You can check it out [here](https://fcp-cafe.notion.site). At the FCP Creative Summit in 2023, Apple announced that all their 180+ **WWDC Developer Videos** were cut in Final Cut Pro, along with the thousands of **Apple Fitness+ videos**. -[Trim Editing](https://trimediting.com/) in London also uses Final Cut Pro for all its editors - they cut some of the top TVCs and music videos in the world, including some of the best Apple commercials. You can read more [here](/case-studies/periodsomnia/). +[Trim Editing](https://trimediting.com/) in London also uses Final Cut Pro for all its editors - they cut some of the top TVCs and music videos in the world, including some of the best Apple commercials. You can read the [Periodsomnia case study](/case-studies/periodsomnia/). Marques Brownlee's [MKBHD](https://www.youtube.com/user/marquesbrownlee) team (**19.6M subscribers** on YouTube) also cut in Final Cut Pro. You can watch their epic masterclass [here](https://www.youtube.com/watch?v=3dQ6yKSttEc&t=1095s). @@ -38,7 +38,7 @@ Here's some other success stories: - Luis Fonsi - Despacito ft. Daddy Yankee (2017) {{fcpx}} {{watch}}(https://www.youtube.com/watch?v=kJQP7kiw5Fk) {{casestudy}}(https://web.archive.org/web/20230321022427/https://fcp.co/final-cut-pro/articles/2008-cut-with-fcp-x-despacito-gets-over-4-billion-views-on-youtube-and-is-nominated-for-best-music-video-in-the-2017-latin-grammy-awards) - **_8,181,158,261 views on YouTube_** - Neighbours: Erinsborough High (2019) {{fcpx}} {{imdb}}(https://www.imdb.com/title/tt10925930/) {{casestudy}}(https://web.archive.org/web/20230402100349/https://fcp.co/final-cut-pro/articles/2226-chris-hocking-from-latenite-films-explains-how-his-team-used-final-cut-pro-x-to-edit-mix-grade-and-deliver-the-much-anticipated-series-neighbours-erinsborough-high-for-fremantle-australia) - **_Cut, Graded & Sound Mixed in FCPX_** - O Shaolin do Sertão (2016) {{fcpx}} {{imdb}}(https://www.imdb.com/title/tt5786508/) - **_First Brazilian feature edited on Final Cut Pro X_** -- Final Cut Pro editor [Jonny Lewis](https://jonnylewisfilms.com) recently won **Filmmaker Of The Year Supreme Champion Award** in the **Pro Moviemaker International Awards**, for a number of films he made with Jay Goldmark & [Goldmark Films](https://jonnylewisfilms.com/goldmarkfilms). You can read more on Jonny's blog [here](https://jonnylewisfilms.com/blog/2024/6/19/filmmaker-of-the-year-award-winner-jonnylewisfilmscom). +- Final Cut Pro editor [Jonny Lewis](https://jonnylewisfilms.com) recently won **Filmmaker Of The Year Supreme Champion Award** in the **Pro Moviemaker International Awards**, for a number of films he made with Jay Goldmark & [Goldmark Films](https://jonnylewisfilms.com/goldmarkfilms). You can read more on [Jonny's blog](https://jonnylewisfilms.com/blog/2024/6/19/filmmaker-of-the-year-award-winner-jonnylewisfilmscom). --- @@ -113,7 +113,7 @@ Here's some other success stories: - Ripples Of Life (2021) {{fcpx}} {{imdb}}(https://www.imdb.com/title/tt13736078/) - The Business of Christmas 2 (2021) {{fcpx}} {{imdb}}(https://www.imdb.com/title/tt14662334/) - Why? (2021) {{fcpx}} {{imdb}}(https://www.imdb.com/title/tt10313806/) -- The Portait of a Nightmare (2020) {{fcpx}} {{imdb}}(https://www.imdb.com/title/tt11853706/) +- The Portrait of a Nightmare (2020) {{fcpx}} {{imdb}}(https://www.imdb.com/title/tt11853706/) - May the Devil Take You Two (2020) {{fcpx}} {{imdb}}(https://www.imdb.com/title/tt10776270/) - Isi & Ossi (2020) {{fcpx}} {{imdb}}(https://www.imdb.com/title/tt9806322/) - La leyenda negra (2020) {{fcpx}} {{imdb}}(https://www.imdb.com/title/tt10313748/) diff --git a/docs/developer-case-studies/transcriber-ai-metadata.md b/docs/developer-case-studies/transcriber-ai-metadata.md index 4d1367570c..71414ec9f4 100644 --- a/docs/developer-case-studies/transcriber-ai-metadata.md +++ b/docs/developer-case-studies/transcriber-ai-metadata.md @@ -116,7 +116,7 @@ I released Transcriber, perhaps my most successful application, a little over a ![](/static/transcriber-ai-metadata-PakSideSite_Transcriber_00000.jpg) -I've talked about it **[here](/developer-case-studies/transcriber/)** but it's okay to repeat a little, right? +I've [talked about it](/developer-case-studies/transcriber/) but it's okay to repeat a little, right? Transcriber is a tool that performs audio and video transcription, for creating subtitles with a strong skew toward direct export to Final Cut Pro. diff --git a/docs/developer-case-studies/transcriber.md b/docs/developer-case-studies/transcriber.md index 103c5b008d..6b1cf82dc1 100644 --- a/docs/developer-case-studies/transcriber.md +++ b/docs/developer-case-studies/transcriber.md @@ -231,7 +231,7 @@ I then explained the reasons why this new app of mine could be something alterna In concomitance with NAB, where several apps that make use of artificial intelligence to aid production and post production were presented or announced, those in charge of FxFactory were convinced and switched on the green light. -One thing needs to be emphasized: FxFactory is not only a store, a showcase, but those who run it put their faces first and consequently require a level of quality, communication, and even user experience that is far superior to what I had had up to that point. +One thing needs to be emphasized: FxFactory is not only a store, a showcase, but those who run it put their faces first and consequently require a level of quality, communication, and even user experience that is far superior to what I had up to that point. If I had commercialized Transcriber all by myself, it would probably have come out in some form of its own in late April or early May 2023. @@ -289,7 +289,7 @@ In the meantime, we got to the beginning of June 2023, I kept asking to get the They were certainly right, but the timing of these final cleanups and subsequent approval left me with an open project, and every time I used it, which happens pretty much every day, I would come up with little features to add. -As a result, what should have been a **"Minumum Viable Product"** was becoming an increasingly complex application, and of course with the need to handle any bugs I would generate by adding new code. +As a result, what should have been a **"Minimum Viable Product"** was becoming an increasingly complex application, and of course with the need to handle any bugs I would generate by adding new code. --- diff --git a/docs/developers/applicationbundle.md b/docs/developers/applicationbundle.md index b0ae1613ed..af9aa77e79 100644 --- a/docs/developers/applicationbundle.md +++ b/docs/developers/applicationbundle.md @@ -26,9 +26,9 @@ A framework is a bundle (a structured directory) that contains a dynamic shared Phil Pan [writes on Alex4D's Facebook Page](https://www.facebook.com/Alex4D/posts/2875905815768477?comment_id=2878510342174691&comment_tracking=%7B%22tn%22%3A%22R%22%7D): -> I worked on that team for five years. There wasn't much work done on merging Shake and FCP. Most of the advanced work done by the core Shake team focused on the Helium renderer, which today is core to Pro Apps today. Shake's genius was how it was ultra-efficient as CPU-only code. Management had little interest in Shake and most resources went to Motion and Aperture; projects that Steve could related to when he wasn't completely absorbed by the iPad, the iPhone and the iTunes business ecosystem. The author of this patent, Christophe Souchard, is a French mathematician who had tons of prior experience at Discreet/Autodesk. He joined Apple when it purchased his Senso technology, which was the first Intel-based library to do advanced image scaling and frame-rate conversion using motion vector estimation. While at Apple, Christophe's skills impressed management enough that his position was labelled "Applied Magic", and a veteran aerospace software engineer was hired to perform curation and clerical code management for his inventions. He introduced the team to methods using partial differential equations and while exteremely slow to compute, his next-generation prototypes performed jaw-dropping feats 15 years before similar tools would be introduced by Adobe. None of this work ever came out because Apple had a policy not to release compute-intensive software. Randy Ubillos (father of FCP and close to Steve) wouldn't accept any operation that took longer than a second per frame to render. This relegated Christophe to a research position for a while, until Randy got so impressed that he monopolized Christophe to work on advanced concepts for FCPX. Randy had some clever ideas about shot alignment and automatic editing, and this patent is the result of one of their collaborative projects. Today Christophe works at Unity Technologies doing advanced AR work, and he consults on the side when he has the time. He's recently rumored to have authored the rendering engine for ColorSynth, a complex colour grading plugin for FCPX and Premiere. +> I worked on that team for five years. There wasn't much work done on merging Shake and FCP. Most of the advanced work done by the core Shake team focused on the Helium renderer, which today is core to Pro Apps today. Shake's genius was how it was ultra-efficient as CPU-only code. Management had little interest in Shake and most resources went to Motion and Aperture; projects that Steve could related to when he wasn't completely absorbed by the iPad, the iPhone and the iTunes business ecosystem. The author of this patent, Christophe Souchard, is a French mathematician who had tons of prior experience at Discreet/Autodesk. He joined Apple when it purchased his Senso technology, which was the first Intel-based library to do advanced image scaling and frame-rate conversion using motion vector estimation. While at Apple, Christophe's skills impressed management enough that his position was labelled "Applied Magic", and a veteran aerospace software engineer was hired to perform curation and clerical code management for his inventions. He introduced the team to methods using partial differential equations and while extremely slow to compute, his next-generation prototypes performed jaw-dropping feats 15 years before similar tools would be introduced by Adobe. None of this work ever came out because Apple had a policy not to release compute-intensive software. Randy Ubillos (father of FCP and close to Steve) wouldn't accept any operation that took longer than a second per frame to render. This relegated Christophe to a research position for a while, until Randy got so impressed that he monopolized Christophe to work on advanced concepts for FCPX. Randy had some clever ideas about shot alignment and automatic editing, and this patent is the result of one of their collaborative projects. Today Christophe works at Unity Technologies doing advanced AR work, and he consults on the side when he has the time. He's recently rumored to have authored the rendering engine for ColorSynth, a complex colour grading plugin for FCPX and Premiere. > -> Helium was done in Santa Monica by the mad frenchmen team at Apple; Arnaud Hervas, Emmanuel Mogenet and Chrisophe Souchard. Arnaud was the co-founder of Nothing Real, the company that produced Shake. The idea was to do automatic tiled rendering using all available compute resources, so CPU cores and GPU(s). It was a lot trickier than people would think, as math functions would be rounded differently on different resources, and this would affect pixel values. The renderer has to evaluate the render graph to intelligently tile the proper regions-of-interest; i.e. it has to know the size of convolution kernels and all parts of a shader to produce tiles that will later merge properly, and it has to do all of this in real-time. Beautiful work. Emmanuel is now an executive at Google Research in Switzerland. Arnaud is growing tomatoes in Culver City, when he's not working on camera alignement software. Apple could have done a lot more in the high end, but in the last days of Steve, the company shifted its focus on the mass market and mobile devices. It was the right thing to do for all the reasons we know today (the Bottom Line being the most evident), but in so doing it hurt engineering effors in high-end imaging across the world; Adobe was going through a bad patch and the Discreet team at Autodesk was in disarray. The high-end was picked up by The Foundry: Its founder, Bruno Nicoletti (a Discreet alumnus) had the clever idea to acquire Nuke from Digital Domain and he had the skills and industry knowledge to turn it into the work-horse that it's become today. Still, Nuke is a geek's tool and there could have been an opportunity for a more artist-oriented solution in the high-end. This would not be one of Apple's pursuits: After a couple of years of soul-searching it became clear in 2007 that the future of Apple would be the iPhone and that all the Pro Apps stuff was no longer interesting. It survived nonetheless and I'd say that today the spirit of high(ish) end imaging is coming back to Apple. But so is the case at Adobe. In the end, the consumer wins and it's an exciting time to be buying graphics solutions. +> Helium was done in Santa Monica by the mad frenchmen team at Apple; Arnaud Hervas, Emmanuel Mogenet and Chrisophe Souchard. Arnaud was the co-founder of Nothing Real, the company that produced Shake. The idea was to do automatic tiled rendering using all available compute resources, so CPU cores and GPU(s). It was a lot trickier than people would think, as math functions would be rounded differently on different resources, and this would affect pixel values. The renderer has to evaluate the render graph to intelligently tile the proper regions-of-interest; i.e. it has to know the size of convolution kernels and all parts of a shader to produce tiles that will later merge properly, and it has to do all of this in real-time. Beautiful work. Emmanuel is now an executive at Google Research in Switzerland. Arnaud is growing tomatoes in Culver City, when he's not working on camera alignment software. Apple could have done a lot more in the high end, but in the last days of Steve, the company shifted its focus on the mass market and mobile devices. It was the right thing to do for all the reasons we know today (the Bottom Line being the most evident), but in so doing it hurt engineering efforts in high-end imaging across the world; Adobe was going through a bad patch and the Discreet team at Autodesk was in disarray. The high-end was picked up by The Foundry: Its founder, Bruno Nicoletti (a Discreet alumnus) had the clever idea to acquire Nuke from Digital Domain and he had the skills and industry knowledge to turn it into the work-horse that it's become today. Still, Nuke is a geek's tool and there could have been an opportunity for a more artist-oriented solution in the high-end. This would not be one of Apple's pursuits: After a couple of years of soul-searching it became clear in 2007 that the future of Apple would be the iPhone and that all the Pro Apps stuff was no longer interesting. It survived nonetheless and I'd say that today the spirit of high(ish) end imaging is coming back to Apple. But so is the case at Adobe. In the end, the consumer wins and it's an exciting time to be buying graphics solutions. --- @@ -50,7 +50,7 @@ Contains `ACD.plugin` - a CoreMediaIO plugin that enables the "A/V Output" featu The CoreMediaIO Device Abstraction Layer (DAL) is analogous to CoreAudio’s Hardware Abstraction Layer (HAL). Just as the HAL deals with audio streams from audio hardware, the DAL handles video (and muxed) streams from video devices. -You can download sample DAL code [here](https://developer.apple.com/library/content/samplecode/CoreMediaIO/Introduction/Intro.html). +You can download [sample DAL code from Apple](https://developer.apple.com/library/content/samplecode/CoreMediaIO/Introduction/Intro.html). --- @@ -219,7 +219,7 @@ It contains a bunch of `.car` (CoreUI Archives) files, which can be extracted us - **NOXViewer.car** UI graphics for Final Cut Pro's Viewer? - **WideSliderIconAppearance.car:** Not sure what these graphics are for? -It contains a human-readible plist file called `Container.moduleLayout`. +It contains a human-readable plist file called `Container.moduleLayout`. It contains a bunch of other interesting plain-text plist files: diff --git a/docs/developers/benchmark.md b/docs/developers/benchmark.md index 2c6f7b3d8a..cf490c6b7d 100644 --- a/docs/developers/benchmark.md +++ b/docs/developers/benchmark.md @@ -10,7 +10,7 @@ BruceX is a small Final Cut Pro X XML file that you import into Final Cut Pro. I The Bruce X benchmark is based on timing how long a Mac configuration takes to export the project. -You can learn more [here](https://blog.alex4d.com/2013/10/30/brucex-a-new-fcpx-benchmark/). +You can learn more about the [BruceX Final Cut Pro X benchmark](https://blog.alex4d.com/2013/10/30/brucex-a-new-fcpx-benchmark/). --- @@ -22,4 +22,4 @@ It contains a `.png`, a `.wav` and a `.aiff`. It shows that the `.wav` and `.aif Also included in the Final Cut Pro library is a video file explaining how to replicate this test. This issue has been reported to Apple. -You can download [here](https://www.dropbox.com/scl/fo/an3rsn9y2q3fni2dfr4ld/h?dl=0&rlkey=th249p50ssvhn7oxzb9iifr77). +You can download the [Final Cut Pro Lag Test](https://www.dropbox.com/scl/fo/an3rsn9y2q3fni2dfr4ld/h?dl=0&rlkey=th249p50ssvhn7oxzb9iifr77). diff --git a/docs/developers/customsharedestination.md b/docs/developers/customsharedestination.md index cf33721fbe..526b9fca78 100644 --- a/docs/developers/customsharedestination.md +++ b/docs/developers/customsharedestination.md @@ -2,7 +2,7 @@ You can receive rendered media (movies), editing descriptions for project timelines, library archives, and FCPXML for other Final Cut Pro items in your app. -You can read Apple's official documentation [here](https://developer.apple.com/documentation/professional_video_applications/content_and_metadata_exchanges_with_final_cut_pro/receiving_media_and_data_through_a_custom_share_destination). +You can read [Apple's official documentation](https://developer.apple.com/documentation/professional_video_applications/content_and_metadata_exchanges_with_final_cut_pro/receiving_media_and_data_through_a_custom_share_destination). Unfortunately the documentation is fairly complex, and there's no good sample code to get started quickly. @@ -10,4 +10,4 @@ It is especially very confusing if you're a Swift / Swift UI developer, with no However, I've uploaded a old sample project from Apple to GitHub, along with an attempt to "wrap" the Objective-C code in a Swift application. -You can find **ShareDestinationKit** on GitHub [here](https://github.com/latenitefilms/ShareDestinationKit). \ No newline at end of file +You can find [**ShareDestinationKit** on GitHub](https://github.com/latenitefilms/ShareDestinationKit). diff --git a/docs/developers/fcpxml.md b/docs/developers/fcpxml.md index 971f531896..ff9f81ff93 100644 --- a/docs/developers/fcpxml.md +++ b/docs/developers/fcpxml.md @@ -32,7 +32,7 @@ The structure can represent a specific numeric time in the media timeline, and c ## Official Documentation -You can find the official FCPXML documentation [here](https://developer.apple.com/documentation/professional_video_applications/fcpxml_reference?language=objc). +You can find the [official FCPXML documentation](https://developer.apple.com/documentation/professional_video_applications/fcpxml_reference?language=objc). --- @@ -44,9 +44,7 @@ You can read [Demystifying Final Cut Pro XMLs by Philip Hodgetts and Gregory Cla ## DAWFileKit -[Steffan Andrews](https://github.com/orchetect) has created an amazing Swift Framework called DAWFileKit, which can read and process FCPXML. - -You can learn more [here](https://github.com/orchetect/DAWFileKit). +[Steffan Andrews](https://github.com/orchetect) has created an amazing Swift Framework called [DAWFileKit](https://github.com/orchetect/DAWFileKit), which can read and process FCPXML. --- @@ -60,7 +58,7 @@ You can learn more [here](https://github.com/orchetect/DAWFileKit). In most cases, we'd recommend [DAWFileKit](https://github.com/orchetect/DAWFileKit) instead of Pipeline Neo, however we include it here as it does have some functionality that DAWFileKit is currently lacking. -You can learn more [here](https://github.com/TheAcharya/pipeline-neo). +You can learn more about [Pipeline Neo](https://github.com/TheAcharya/pipeline-neo). --- @@ -80,7 +78,7 @@ macOS has a built in XML lint tool - allowing you to validate a `FCPXML` documen A DTD (Document Type Definition) file is used in XML to define the structure and the legal elements and attributes of an XML document. It's a set of markup declarations that provide a rulebook for a specific type of XML document, describing what the document contains and how those elements and attributes are organised. !!! -You can download all the `FCPXML` `DTD` files [here](https://github.com/CommandPost/CommandPost/tree/develop/src/extensions/cp/apple/fcpxml/dtd). +You can download all the [`FCPXML` `DTD` files](https://github.com/CommandPost/CommandPost/tree/develop/src/extensions/cp/apple/fcpxml/dtd). You can then use this Terminal Command to validate things: @@ -219,7 +217,7 @@ If we look at the `offset`, it's the same as the Gap Duration: > 104700 / 2500 = 41.88 seconds (`00:00:41:22` / 1047 frames) -If we look at the `start`, it's the same as the timecode we calcuated earlier: +If we look at the `start`, it's the same as the timecode we calculated earlier: > 27613100 / 2500 = 11045.24 seconds (`03:04:05:06` / 276131 frames) @@ -435,7 +433,7 @@ However we need to go a few more layers deep: Confusingly, for the `multicam` node, instead of `offset` we use `tcStart`. Also, because there is no `start` value in the `multicam` node, we can just use 0. -The forumula now looks like this: +The formula now looks like this: > `asset-clip.start` + `frameOfInterest` − `asset-clip.offset` + `sync-clip.start` − `sync-clip.offset` + 0 - `multicam.tcStart` + `mc-clip.start` - `mc-clip.offset` diff --git a/docs/developers/fxplug.md b/docs/developers/fxplug.md index f01e96f3da..8e99afef16 100644 --- a/docs/developers/fxplug.md +++ b/docs/developers/fxplug.md @@ -2,7 +2,7 @@ This section of the site is dedicated to **FxPlug**. -You can find the official FxPlug 4 documentation [here](https://developer.apple.com/documentation/professional_video_applications/fxplug). +You can find the [official FxPlug 4 documentation](https://developer.apple.com/documentation/professional_video_applications/fxplug). If you want a real-world example of a FxPlug 4 application, you can look at [Gyroflow Toolbox](https://github.com/latenitefilms/gyroflowtoolbox/). @@ -30,7 +30,7 @@ If you're using OSC controls via FxPlug, even if you're not drawing something to ### Can I change a `ParameterSubGroup` `Name` via code? -No, currently it doesn't seem possible. See bug report [here](https://github.com/CommandPost/FCPCafe/issues/312). +No, currently it doesn't seem possible. See [bug report](https://github.com/CommandPost/FCPCafe/issues/312). Apple confirms: diff --git a/docs/developers/ixml.md b/docs/developers/ixml.md index 14138820cf..14f9509966 100644 --- a/docs/developers/ixml.md +++ b/docs/developers/ixml.md @@ -33,13 +33,13 @@ A very simplified iXML data chunk, in a mono file with only the most basic metad ``` -You can read a very detailed article about iXML [here](http://www.gallery.co.uk/ixml/iXML-LineUp.pdf). +You can read a [very detailed article about iXML](http://www.gallery.co.uk/ixml/iXML-LineUp.pdf). --- ## Specification -The iXML Specification can be found [here](http://www.ixml.info). +See the [iXML Specification](http://www.ixml.info). --- diff --git a/docs/developers/librarybundle.md b/docs/developers/librarybundle.md index 0d7ad9cf04..8e0419fae3 100644 --- a/docs/developers/librarybundle.md +++ b/docs/developers/librarybundle.md @@ -14,9 +14,9 @@ Before we dig too deep into the Final Cut Pro library, it's important to underst Core Data is an object graph and persistence framework provided by Apple in the macOS and iOS operating systems. More than 13 years old now (at the time of writing), Core Data was introduced in Mac OS X 10.4 Tiger and iOS with iPhone SDK 3.0 and like many parts of macOS, Core Data owes much of its design to an earlier NeXT product, [Enterprise Objects Framework (EOF)](https://en.wikipedia.org/wiki/Enterprise_Objects_Framework). -You can watch the original 2004 WWDC session on Core Data [here](https://www.youtube.com/watch?v=RsmBrENRvig). +You can watch the [original 2004 WWDC session on Core Data](https://www.youtube.com/watch?v=RsmBrENRvig). -You can read Apple's official developer documentation on Core Data [here](https://developer.apple.com/documentation/coredata?language=objc). +You can read Apple's official [developer documentation on Core Data](https://developer.apple.com/documentation/coredata?language=objc). Core Data is a framework that you use to manage the model layer objects in an application. It provides generalised and automated solutions to common tasks associated with object life cycle and object graph management, including persistence (meaning that, for example, an iPhone App can remember its settings each time the phone is turned off and on again). @@ -38,7 +38,7 @@ For applications that need to manage a complex object graph (i.e. Final Cut Pro) ### DeepSkyLite -Final Cut Pro uses a lot of internal Frameworks, which you can learn more about [here](/developers/applicationbundle/). +Final Cut Pro uses a lot of internal Frameworks (see [notes about the internal Frameworks](/developers/applicationbundle/)). Within the Flexo Framework, is a framework called DeepSkyLite, which is essentially the "database engine" for Final Cut Pro. diff --git a/docs/developers/patents.md b/docs/developers/patents.md index 6089fea695..69dd90e11b 100644 --- a/docs/developers/patents.md +++ b/docs/developers/patents.md @@ -1,8 +1,8 @@ # Patents -[Alex4D](https://alex4d.com) has a great blog post on the Magnetic Timeline patent (Media-editing application with media clips grouping capabilities) [here](https://alex4d.com/notes/item/apple-magnetic-timeline-fcpx-patent). +[Alex4D](https://alex4d.com) has a great [blog post on the Magnetic Timeline patent (Media-editing application with media clips grouping capabilities)](https://alex4d.com/notes/item/apple-magnetic-timeline-fcpx-patent). -The actual patent can be found [here](https://patents.google.com/patent/US8875025). +See the [actual patent](https://patents.google.com/patent/US8875025). Here's one of the screenshots from the patent: diff --git a/docs/developers/workflowextensions.md b/docs/developers/workflowextensions.md index c39d82f937..b1c07c2926 100644 --- a/docs/developers/workflowextensions.md +++ b/docs/developers/workflowextensions.md @@ -2,7 +2,7 @@ This section of the site is dedicated to **Workflow Extensions**. -You can find the official Workflow Extensions documentation [here](https://developer.apple.com/documentation/professional_video_applications/workflow_extensions?language=objc). +You can find the official [Workflow Extensions documentation](https://developer.apple.com/documentation/professional_video_applications/workflow_extensions?language=objc). If you want a real-world example of a Workflow Extension, you can look at [CommandPost](https://github.com/CommandPost/CommandPost-App/tree/master/CommandPost%20Workflow%20Extension). diff --git a/docs/fcp-creative-summit.md b/docs/fcp-creative-summit.md index 9c44da7699..a6bd77ea41 100644 --- a/docs/fcp-creative-summit.md +++ b/docs/fcp-creative-summit.md @@ -15,17 +15,15 @@ The cost is **USD$599** (minus the 15% discount above), which includes: - 🤝 Networking Opportunities -You can register [here](http://www.eventbrite.com/e/965178022447/?discount=FCPCAFE). +You can [register](http://www.eventbrite.com/e/965178022447/?discount=FCPCAFE). -You can view the program [here](https://fcpcreativesummits.com/program/). +You can view the [program](https://fcpcreativesummits.com/program/). --- ### Isaac T's Advice -Isaac T. has written some great advice leading up to the FCP Creative Summit. - -Check it out [here](https://isaact.micro.blog/2024/11/02/isaac-ts-pre.html). +[Isaac T. has written some great advice](https://isaact.micro.blog/2024/11/02/isaac-ts-pre.html) leading up to the FCP Creative Summit. --- @@ -57,7 +55,7 @@ You can watch on Vimeo here: **Richard Taylor** has announced that the **Final Cut Pro Creative Summit** will be happening **13th to 15th November** at **Juniper Hotel Cupertino**. -You can learn more on Richard's Final Cut TV & Coffee YouTube Channel [here](https://www.youtube.com/watch?v=AhZNBV7vcpA). +You can learn more on [Richard's Final Cut TV & Coffee YouTube Channel](https://www.youtube.com/watch?v=AhZNBV7vcpA). --- @@ -75,7 +73,7 @@ Dates have shifted a little later this year, and it’s being held from 13-15 No If you largely live online, or (like me) on the other side of the planet, it’s worth getting together with a bunch of like-minded editors every now and again. Online is OK, and yes, you can learn new things there, but food, drink, and proximity to actual people can’t be replaced. I won’t be the only Australian there either — Chris Hocking, the kind and benevolent person behind this site and CommandPost, is coming again this year. Be sure to say hi, and if you’re not already supporting CommandPost, buy him a drink! -After Apple Day, we’ll still have two days of talks, plus panels, special guests, and a tip show. I’m giving two talks this year, teaching you how to **Make Useful Editing Tools with Motion** on Thursday, and then on Friday **3D, Spatial and Immersive Video**. The full program is [here](https://fcpcreativesummits.com/program/) and there are some great talks scheduled. I’m personally very keen to learn how the Fitness+ team use FCP, to hear what Strada’s Michael Cioni has to say, and for the chat with Tyler Stalman before the closed-doors-no-recording-gloves-off Q&A with the FCP team. +After Apple Day, we’ll still have two days of talks, plus panels, special guests, and a tip show. I’m giving two talks this year, teaching you how to **Make Useful Editing Tools with Motion** on Thursday, and then on Friday **3D, Spatial and Immersive Video**. The [full program](https://fcpcreativesummits.com/program/) has some great talks scheduled. I’m personally very keen to learn how the Fitness+ team use FCP, to hear what Strada’s Michael Cioni has to say, and for the chat with Tyler Stalman before the closed-doors-no-recording-gloves-off Q&A with the FCP team. If you’re an FCP editor, and you travel for just one video event a year, I think this is more fun than NAB — and it’s all about the people. See you there! @@ -103,11 +101,11 @@ You can read about the 2023 Final Cut Pro Creative Summit on FCP Cafe: **Paul Matthijs Lombert** from Hedge has also written about the FCP Creative Summit on his blog post titled, [Visiting Cupertino](https://blog.hedge.video/visiting-cupertino/). -You can visit the **official website** [here](http://fcpcreativesummits.com). +You can visit the [**official website**](http://fcpcreativesummits.com). -You can find the official **program** [here](http://fcpcreativesummits.com/program/). +You can find the official [**program**](http://fcpcreativesummits.com/program/). -You can find a list of **speakers** [here](http://fcpcreativesummits.com/speakers/). +You can find a list of [**speakers**](http://fcpcreativesummits.com/speakers/). ![](/static/fcp-creative-summit-2023.jpg) @@ -121,7 +119,7 @@ You can watch here: [![](/static/jenn-jager-fcpcs.jpeg)](https://www.youtube.com/watch?v=P1qDKWWmYV4) -You can learn more about Jenn [here](https://jennjager.com). She's the best. +You can learn more about [Jenn](https://jennjager.com). She's the best. --- @@ -151,7 +149,7 @@ It’s no secret that I like the Summit, even better than NAB. It’s not becaus See you there? -Iain has also written a post on ProVideo Coalition [here](https://www.provideocoalition.com/the-final-cut-pro-creative-summit-2023/). +Iain has also written a [post on ProVideo Coalition](https://www.provideocoalition.com/the-final-cut-pro-creative-summit-2023/). --- diff --git a/docs/ipad.md b/docs/ipad.md index c760253b56..21a1d5135f 100644 --- a/docs/ipad.md +++ b/docs/ipad.md @@ -6,13 +6,13 @@ This section is dedicated to Final Cut Pro for iPad. ### User Manual -You can find the Final Cut Pro for iPad manual [here](https://support.apple.com/en-au/guide/final-cut-pro-ipad/welcome/ipados). +See the [Final Cut Pro for iPad manual](https://support.apple.com/en-au/guide/final-cut-pro-ipad/welcome/ipados). --- ### Apple Support -You can find the official Apple Support site [here](https://support.apple.com/final-cut-pro). +See Apple's official [Final Cut Pro Support site](https://support.apple.com/final-cut-pro). --- @@ -22,9 +22,7 @@ You can find the official Apple Support site [here](https://support.apple.com/fi ### Introducing Final Cut Pro for iPad -The amazing [Iain Anderson](https://iain-anderson.com) has released a new **free** online training course for **Final Cut Pro for iPad**. - -You can learn more [here](https://macprovideo.com/course/introducing-final-cut-pro-for-ipad). +The amazing [Iain Anderson](https://iain-anderson.com) has released a new **free** online [training course for **Final Cut Pro for iPad**](https://macprovideo.com/course/introducing-final-cut-pro-for-ipad). --- @@ -56,7 +54,7 @@ You can find about how to setup Sidecar on [Apple's support site](https://suppor You can absolutely use your iPad as an A/V Output for Final Cut Pro, however it requires some extra setup. -First you must install NDI Tools on your Mac by downloading [here](https://downloads.ndi.tv/Tools/NDIToolsInstaller.pkg). +First you must install NDI Tools on your Mac by downloading the [NDI Tools Installer](https://downloads.ndi.tv/Tools/NDIToolsInstaller.pkg). Once you've installed and restarted your Mac, an NDI option will appear in your **A/V Output** settings in Final Cut Pro: diff --git a/docs/learn/educational.md b/docs/learn/educational.md index f477487e4a..49969ef091 100644 --- a/docs/learn/educational.md +++ b/docs/learn/educational.md @@ -24,4 +24,4 @@ The bundle includes the following software, all optimised for macOS and the late - Compressor - MainStage -You can learn more [here](https://www.apple.com/au-hed/shop/product/BMGE2Z/A/pro-apps-bundle-for-education). \ No newline at end of file +You can learn more about [Pro Apps Bundle for Education](https://www.apple.com/au-hed/shop/product/BMGE2Z/A/pro-apps-bundle-for-education). \ No newline at end of file diff --git a/docs/learn/training.md b/docs/learn/training.md index f5bd6ee4a8..c921d09bb0 100644 --- a/docs/learn/training.md +++ b/docs/learn/training.md @@ -11,7 +11,7 @@ iJustine Teaches FCP X (Mac App) We're big fans of [Ripple Training](https://www.rippletraining.com). -Apple has a lot of training resources [here](https://www.apple.com/au/final-cut-pro/resources/). +Apple has a lot of [training resources](https://www.apple.com/au/final-cut-pro/resources/). --- diff --git a/docs/learn/workflow.md b/docs/learn/workflow.md index e8c75b5f1f..5f7b01d343 100644 --- a/docs/learn/workflow.md +++ b/docs/learn/workflow.md @@ -46,7 +46,7 @@ Feature film editor [Knut Hake](http://www.knuthake.de) has created an entire No [CommandPost](/ecosystem/tools/#commandpost) has as insanely powerful Toolbox called **Titles to Keywords**. -You can learn more [here](https://web.archive.org/web/20230320121554/https://fcp.co/final-cut-pro/2605-a-new-script-focused-feature-film-workflow-for-final-cut-pro). +You can learn more in a [Script-focused Feature Film Workflow for Final Cut Pro](https://web.archive.org/web/20230320121554/https://fcp.co/final-cut-pro/2605-a-new-script-focused-feature-film-workflow-for-final-cut-pro). ![](/static/toolbox-titles-to-keywords.png) @@ -169,7 +169,7 @@ Each event in Final Cut Pro is its own Core Data database. ![](/static/inside-library.png) -You can learn more about the library structure [here](/developers/librarybundle/). +You can learn more about the [library structure](/developers/librarybundle/). Given this, we recommend splitting up your media into multiple events, rather than putting all your media in a single event powered by a single database. @@ -179,7 +179,7 @@ For example, this is from a **5 x 30min** broadcast television special: ![](/static/list-of-events.jpeg) -You can learn more about this workflow [here](https://web.archive.org/web/20230402100349/https://fcp.co/final-cut-pro/articles/2226-chris-hocking-from-latenite-films-explains-how-his-team-used-final-cut-pro-x-to-edit-mix-grade-and-deliver-the-much-anticipated-series-neighbours-erinsborough-high-for-fremantle-australia). +You can learn more about [Chris Hocking's workflow](https://web.archive.org/web/20230402100349/https://fcp.co/final-cut-pro/articles/2226-chris-hocking-from-latenite-films-explains-how-his-team-used-final-cut-pro-x-to-edit-mix-grade-and-deliver-the-much-anticipated-series-neighbours-erinsborough-high-for-fremantle-australia). Here's an example of a library for a job where all the user interface designs were build in Final Cut Pro for a game: diff --git a/docs/motion/variables.md b/docs/motion/variables.md index c773abe56f..ccac624e7b 100644 --- a/docs/motion/variables.md +++ b/docs/motion/variables.md @@ -10,7 +10,7 @@ Special thanks to [F•X Mahoney](https://twitter.com/sightcreations) from [FCPx > One new thing I found out today— if you use `@#$sourceObject_sourceName`, it provides the name of the original project - that is - if you duplicated a project, `sourceName` actually provides the source project it was duplicated from. (Accidental find - totally surprised.) -You can also download an example Motion Template effect [here](https://github.com/CommandPost/FCPCafe/raw/main/downloads/clip-info.zip). +You can also download an [example Motion Template effect](https://github.com/CommandPost/FCPCafe/raw/main/downloads/clip-info.zip). The output of the effect looks like this in Final Cut Pro 10.6.6 (created in Motion 5.6.4): diff --git a/docs/motion/xml.md b/docs/motion/xml.md index f007961607..d6d194213a 100644 --- a/docs/motion/xml.md +++ b/docs/motion/xml.md @@ -1,3 +1,3 @@ # Motion XML -You can learn more about the Motion Project XML format on Apple's website [here](https://developer.apple.com/library/archive/documentation/AppleApplications/Conceptual/motion_XML_guide/Overview/Overview.html#//apple_ref/doc/uid/TP40007455-CH4-SW4). \ No newline at end of file +You can learn more about the [Motion Project XML format on Apple's website](https://developer.apple.com/library/archive/documentation/AppleApplications/Conceptual/motion_XML_guide/Overview/Overview.html#//apple_ref/doc/uid/TP40007455-CH4-SW4). \ No newline at end of file diff --git a/docs/newbies.md b/docs/newbies.md index 045966fd47..88494bd21c 100644 --- a/docs/newbies.md +++ b/docs/newbies.md @@ -15,9 +15,7 @@ Here's a collection of official Apple White Papers to help people transition fro ### Ripple Training -Steve delivers a full **58 minute** FCP class for beginners that includes the media for following along with him in FCP. - -Download the media [here](https://bit.ly/fcp-ripple-media). +Steve delivers a full **58 minute** FCP class for beginners that includes the [media for following along with him in FCP](https://bit.ly/fcp-ripple-media). [![](/static/ripple-learn.jpg)](https://www.youtube.com/watch?v=HqUP7Zgeuck) diff --git a/docs/openletter.md b/docs/openletter.md index e3340f5067..6559ad52c5 100644 --- a/docs/openletter.md +++ b/docs/openletter.md @@ -114,7 +114,7 @@ Signed, 42. Tanneguy O'Meara, Editor of ‘Gerard Depardieu : Mon Reve Ouzbek,’ Feature Documentary, France 43. Helgi Thor, Editor of ‘Cine Holliúdy 2: A Chibata Sideral ,’ Feature Film, Brazil 44. Riffaud Richard, Editor of ‘Cobweb,’ Feature Film, US -45. Stephen Nahorniak, Editor of ‘Open Hous,’ TV Reality, TV Documentary, TV Non-Fiction, US +45. Stephen Nahorniak, Editor of ‘Open House,’ TV Reality, TV Documentary, TV Non-Fiction, US 46. Steven Sanders, editor in chief, Editor of ‘War of the Worlds S3,’ TV Drama Series, UK 47. Kilian von Keyserlingk (BFS), Editor of ‘Kilian von Keyserlingk,’ TV Limited Series/Mini Series, Germany 48. Maria Gans, Editor of ‘Bibi und Tina - Einfach Anders ,’ Feature Film, Germany diff --git a/docs/privacy.md b/docs/privacy.md index 7001fdf6ab..5251aab60a 100644 --- a/docs/privacy.md +++ b/docs/privacy.md @@ -16,7 +16,7 @@ We use [CloudFlare Website Analytics](https://www.cloudflare.com/en-au/web-analy Cloudflare Web Analytics does not use any client-side state, such as cookies or `localStorage`, to collect usage metrics. It also doesn't “fingerprint” individuals via their IP address, User Agent string, or any other data for the purpose of displaying analytics. -You can read CloudFlare's privacy policy [here](https://www.cloudflare.com/en-au/privacypolicy/). +You can read [CloudFlare's privacy policy](https://www.cloudflare.com/en-au/privacypolicy/). We use [GitHub Issues](https://github.com/CommandPost/FCPCafe/issues) to manage our [Bug Tracker](/bugtracker/) & [Wish List](/wishlist/). @@ -24,7 +24,7 @@ We use [GitHub Discussions](https://github.com/CommandPost/FCPCafe/discussions) The comments feature at the bottom of every page is powered by [giscus](https://giscus.vercel.app), which also has no tracking or database. -You can read GitHub's Privacy Statement [here](https://docs.github.com/en/site-policy/privacy-policies/github-privacy-statement). +You can read [GitHub's Privacy Statement](https://docs.github.com/en/site-policy/privacy-policies/github-privacy-statement). The source code and change log for this website can be found on [GitHub](https://github.com/CommandPost/FCPCafe). @@ -50,7 +50,7 @@ We have no control over, and assume no responsibility for the content, privacy p We may update our Privacy Policy from time to time. Thus, you are advised to review this page periodically for any changes. We will notify you of any changes by posting the new Privacy Policy on this page. These changes are effective immediately after they are posted on this page. -You can check the change history of this privacy policy [here](https://github.com/CommandPost/FCPCafe/commits/main/docs/privacy.md). +You can check the change history of this [privacy policy](https://github.com/CommandPost/FCPCafe/commits/main/docs/privacy.md). --- diff --git a/docs/releasenotes.md b/docs/releasenotes.md index d05652c590..74a8dae72b 100644 --- a/docs/releasenotes.md +++ b/docs/releasenotes.md @@ -232,7 +232,7 @@ The below information was originally consolidated by [finalcutgod](https://twitt - Fixes an issue with the fader position not being reset when a volume adjustment was undone. - Fixes an issue that caused the Done button to not appear in Live Drawing when using Larger Text and Display Zoom. - Fixes an issue that caused browser clip name changes to not be saved unless the Done button was tapped. -- Improves reliability when reseting manual focus points for videos shot in Cinematic mode. +- Improves reliability when resetting manual focus points for videos shot in Cinematic mode. - Improves reliability when importing iMovie for iOS projects. - Includes stability and performance improvements. @@ -387,7 +387,7 @@ Final Cut Pro 10.8.1 includes the following bug fixes: #### Notes from FCP Cafe: -- This release breaks the Analysis API used by plugins such as those by FxFactory. You can learn more [here](https://fxfactory.com/news/finalcutpro-10.6.9-skip-the-update/). +- This [release breaks the Analysis API used by plugins such as those by FxFactory](https://fxfactory.com/news/finalcutpro-10.6.9-skip-the-update/). #### New Features: @@ -419,7 +419,7 @@ Final Cut Pro 10.8.1 includes the following bug fixes: #### Notes from FCP Cafe: -- This release is incredibly buggy, and should be avoided. You can learn more [here](https://github.com/CommandPost/FCPCafe/issues/223). +- This [release is incredibly buggy, and should be avoided](https://github.com/CommandPost/FCPCafe/issues/223). #### Release Notes: @@ -438,7 +438,7 @@ Final Cut Pro 10.8.1 includes the following bug fixes: #### Notes from FCP Cafe: -- This release removes FxPlug2 and FxPlug3 support. Only FxPlug4 is now supported, and older plugins will no longer work. You can learn more [here](https://coremelt.com/blogs/news/final-cut-pro-10-6-6-important-note-before-you-update). +- This [release removes FxPlug2 and FxPlug3 support](https://coremelt.com/blogs/news/final-cut-pro-10-6-6-important-note-before-you-update). Only FxPlug4 is now supported, and older plugins will no longer work.. #### New features: diff --git a/docs/rss.xml b/docs/rss.xml index 8dcd948f76..a5b93a4eff 100644 --- a/docs/rss.xml +++ b/docs/rss.xml @@ -200,7 +200,7 @@ <![CDATA[2nd June 2023]]> Final Cut Pro v1.0.1 for iPad is out now!

-

The only change according the the release notes is:

+

The only change according the release notes is:

@@ -1761,7 +1761,7 @@ Sign up to be the first to know 👉🏻

  • Fixes an issue with the fader position not being reset when a volume adjustment was undone.
  • Fixes an issue that caused the Done button to not appear in Live Drawing when using Larger Text and Display Zoom.
  • Fixes an issue that caused browser clip name changes to not be saved unless the Done button was tapped.
  • -
  • Improves reliability when reseting manual focus points for videos shot in Cinematic mode.
  • +
  • Improves reliability when resetting manual focus points for videos shot in Cinematic mode.
  • Improves reliability when importing iMovie for iOS projects.
  • Includes stability and performance improvements.
  • @@ -3522,14 +3522,14 @@ cp.config.set("tagCopier.LastDestinationFolder", destinationFolderPath -- Get a table of Source Files: local sourceFiles = cp.tools.dirFiles(sourceFolderPath) if not sourceFiles then - hs.dialog.blockAlert("Tag Copier Cancellled", "No source files could be detected.", "Cancel") + hs.dialog.blockAlert("Tag Copier Cancelled", "No source files could be detected.", "Cancel") return end -- Get a table of Destination Files: local destinationFiles = cp.tools.dirFiles(destinationFolderPath) if not destinationFiles then - hs.dialog.blockAlert("Tag Copier Cancellled", "No destination files could be detected.", "Cancel") + hs.dialog.blockAlert("Tag Copier Cancelled", "No destination files could be detected.", "Cancel") return end @@ -3727,7 +3727,7 @@ hs.dialog.blockAlert("Tag Copier Complete!", "Tags were applied t
  • Observe Changes in the Final Cut Pro Timeline
  • Move the Playhead Position
  • -

    We use this API to allow CommandPost to programatically move the playhead via the CommandPost Workflow Extension:

    +

    We use this API to allow CommandPost to programmatically move the playhead via the CommandPost Workflow Extension:

    This Workflow Extension is super simple - it's just in Objective-C, and uses web-sockets to communicate back and forth between the Workflow Extension and CommandPost.

    You can check out the source code on GitHub here.

    @@ -3785,7 +3785,7 @@ hs.dialog.blockAlert("Tag Copier Complete!", "Tags were applied t

    I totally think that Transcriber and BeatMark Pro could easily be ported to a Workflow Extension and improved to make it simpler and easier for Final Cut Pro editors.

    In terms of bringing FCPX AutoDuck to a Workflow Extension, that's definitely possible too, but as Alex explains, you'd basically need to recreate Final Cut Pro's entire audio pipeline to mimic what Final Cut Pro does in FCPX AutoDuck.

    One potential workaround could be to create a Custom Share Destination, allowing you to export AIFFs of dialogue, music and effects separately, and then the Workflow Extension uses these mix downs for the processing, and then applies the audio adjustments to a Compound Clip of all the audio clips in that role.

    -

    Because you can create a Custom Share Destination that can export roles as seperate audio files, the user would just need to export to a single Share Destination, then at the end of the export/render, you could programatically send these files to the Workflow Extension for processing. Once processing is complete, the user could drag a new project from the Workflow Extension to their Final Cut Pro Browser, which would have Compound Clips of the individual audio roles, and levels/effects applied to those compound clips.

    +

    Because you can create a Custom Share Destination that can export roles as separate audio files, the user would just need to export to a single Share Destination, then at the end of the export/render, you could programmatically send these files to the Workflow Extension for processing. Once processing is complete, the user could drag a new project from the Workflow Extension to their Final Cut Pro Browser, which would have Compound Clips of the individual audio roles, and levels/effects applied to those compound clips.

    It's slightly complex - because you need to communicate between the Custom Share Destination and the Workflow Extension, but certainly achievable.

    But I totally agree with Alex in that CMTime is really hard and FCPXML can get insanely confusing.

    @@ -4055,7 +4055,7 @@ These creators are always lending a hand in the Final Cut Pro facebook groups, s <![CDATA[22nd December 2023]]> Builder NLE v4.1.10 is out now with the following bug fixes:

      -
    • Bug fixes for syncing the preview player with the selected text block after spliting or merging paragraphs
    • +
    • Bug fixes for syncing the preview player with the selected text block after splitting or merging paragraphs
    • Bug fix for offline media warning dialog

    You can download the latest version on the Mac App Store here.

    @@ -4067,7 +4067,7 @@ These creators are always lending a hand in the Final Cut Pro facebook groups, s <![CDATA[25th December 2023]]> The Metaburner Pro beta period continues the excitement with new awesome new features in each TestFlight release.

    -

    Beta 14 introduced Lua scripting - allowing you to programatically generate whatever text you want!

    +

    Beta 14 introduced Lua scripting - allowing you to programmatically generate whatever text you want!

    It's still very much a work-in-progress, with the aim to release on the Mac App Store by end of January.

    You can learn more and join the TestFlight beta here.

    @@ -4139,18 +4139,18 @@ Requirements: OS13+ or Windows 10.

    In terms of Principle Photography, everything pretty much ran exactly the same as if we were shooting on film. We lit it exactly the same way, and Ben (our DOP) still had his light meter by his side. Because we needed to shoot so much very quickly (time wasn’t on our side), I decided against setting up a “video village” and even a directors monitor – preferring to be there in the action, behind Ben, peaking over his shoulder to watch the on-camera LCD. This worked really well.

    Although the plan was always to shoot to card for safety reasons (we’ve all got disaster stories to tell about Firestore’s dying and hard drives being dropped!) – we decided to gamble and record straight to the RED-DRIVE (a special drive designed for the camera which can store 320GB in a RAID 0 configuration). Not only that – but we decided to leave the dumping to the end of the day. This was a HUGE risk, because if the drive died at the end of the day, we’d potentially loose a whole days worth of shooting. However, we didn’t have the crew available to have a dedicated “data technician”, nor did we have the hardware to dump the cards on a regular basis. This may seem really silly (I mean seriously – all you need is a Mac laptop and a card reader!), but we had neither of those things at the time, and it was just easier to use what we had available. Luckily – nothing went wrong, and the RED-DRIVE was faultless – it never dropped a single frame! However, to anyone else planning to shoot on RED – I strongly recommend you do the complete opposite to what we did! Record to CF card and dump as soon as the card is full.

    Although in the end we didn’t end up using any of the sync audio – we recorded audio separately to a Sound Devices 744T, which was synced to a Smart Slate. Originally we had planned to sync the camera to the 744T as well, but for some reason we couldn’t get it to work on the first day of shooting, so we gave up. I believe the problem has since been fixed with one of the RED ONE Firmware Updates. We only had one microphone on set – a Sennheiser 416 on a boom. We basically just recorded sound to use as a guide track for when it came to adding sound effects later on.

    -

    At the end of each shooting day we dumped the RED-DRIVE and the 744T to two seperate 1TB SATAII drives. For the duration of the shoot we managed to borrow a brand new MacPro Tower from Julian at Eidolon Creative and used this machine to do all the dumping as well as the transcoding. We put the two 1TB drives directly into the MacPro. We ended up with 508.34GB of camera footage, and a couple of GB of audio. We ended up purchasing two additional 500GB SATAII drives to make another backup of all of the R3D files – which we then stored at two separate locations away from our master edit suite, just in case. We called the drives Pinky (Master Edit), Bluey (Backup of Master Edit), Tumbles (R3D Master) and Splash (backup of R3D Master), because that’s what the names of the Sakooz creatures are called. Anyway… Now normally, on a “proper” production, you would have RAIDs and RAID 5 protection, etc. But unfortunately, we simply didn’t have the money for that, so we just had to make do with what we had. We had to manually copy and paste the files for backup purposes – we basically did this at the end of each day. We also kept a copy of the Final Cut Pro project on two USB thumbdrives just in case. Just for laughs, here’s a photo of some of the drives from our rather odd-ball collection. The top right one is Pinky. We ended up taking the covers off the enclosures as we found they got too hot when in use all day and night long.

    +

    At the end of each shooting day we dumped the RED-DRIVE and the 744T to two separate 1TB SATAII drives. For the duration of the shoot we managed to borrow a brand new MacPro Tower from Julian at Eidolon Creative and used this machine to do all the dumping as well as the transcoding. We put the two 1TB drives directly into the MacPro. We ended up with 508.34GB of camera footage, and a couple of GB of audio. We ended up purchasing two additional 500GB SATAII drives to make another backup of all of the R3D files – which we then stored at two separate locations away from our master edit suite, just in case. We called the drives Pinky (Master Edit), Bluey (Backup of Master Edit), Tumbles (R3D Master) and Splash (backup of R3D Master), because that’s what the names of the Sakooz creatures are called. Anyway… Now normally, on a “proper” production, you would have RAIDs and RAID 5 protection, etc. But unfortunately, we simply didn’t have the money for that, so we just had to make do with what we had. We had to manually copy and paste the files for backup purposes – we basically did this at the end of each day. We also kept a copy of the Final Cut Pro project on two USB thumbdrives just in case. Just for laughs, here’s a photo of some of the drives from our rather odd-ball collection. The top right one is Pinky. We ended up taking the covers off the enclosures as we found they got too hot when in use all day and night long.

    -

    After principle photography was wrapped we set the MacPro to work trancoding the R3D files using REDrushes (a free application which can be downloaded from the RED site). We were transcoding the R3D files to Apple ProRes 422 HQ files at 1920×1080. We were using the full debayer quality, and REDSpace for both the Colour & Gamma spaces. This took a HUGE amount of time (almost two weeks of none stop processing), but at the end of the day we ended up with some terrific Quicktime files that we could throw into Final Cut Pro and start editing, plus we could also send these clips to the visual effects kids so that they could start playing. We did run into one slight problem after we THOUGHT that everything was done. On inspection of the transcoded files, we realised that all the Quicktimes for Day Two of shooting were EXACTLY the same as Day Four. I’m still not sure whether that was human error or REDrushes being annoying – but either way we had to re-transcode all of the day four footage. Unfortunately at this stage we had to give back the MacPro, so we had to do all of this on a stock standard first generation MacBook. It wasn’t quite as fast as the MacPro, but it got the job done. Eventually.

    +

    After principle photography was wrapped we set the MacPro to work transcoding the R3D files using REDrushes (a free application which can be downloaded from the RED site). We were transcoding the R3D files to Apple ProRes 422 HQ files at 1920×1080. We were using the full debayer quality, and REDSpace for both the Colour & Gamma spaces. This took a HUGE amount of time (almost two weeks of none stop processing), but at the end of the day we ended up with some terrific QuickTime files that we could throw into Final Cut Pro and start editing, plus we could also send these clips to the visual effects kids so that they could start playing. We did run into one slight problem after we THOUGHT that everything was done. On inspection of the transcoded files, we realised that all the QuickTimes for Day Two of shooting were EXACTLY the same as Day Four. I’m still not sure whether that was human error or REDrushes being annoying – but either way we had to re-transcode all of the day four footage. Unfortunately at this stage we had to give back the MacPro, so we had to do all of this on a stock standard first generation MacBook. It wasn’t quite as fast as the MacPro, but it got the job done. Eventually.

    -

    Offlining using such high quality media may seem a little silly – I mean, really, we could have done a quarter res transcode to DV, and save a huge amount of time and disk space. Also, considering we were doing the offline on a bunch of eMac’s over Firewire 400 drives (that’s right… really old school eMac’s!), it would have also made the whole editing process a lot more fluid. However! By editing at such a great quality, it meant that whenever we did test screenings or had to show potential investors or sponsors, we could easily burn off a high-quality 1920×1080 Quicktime Movie that looks simply gorgeous even before grading. Here is a photo of our main editing machine.

    +

    Offlining using such high quality media may seem a little silly – I mean, really, we could have done a quarter res transcode to DV, and save a huge amount of time and disk space. Also, considering we were doing the offline on a bunch of eMac’s over Firewire 400 drives (that’s right… really old school eMac’s!), it would have also made the whole editing process a lot more fluid. However! By editing at such a great quality, it meant that whenever we did test screenings or had to show potential investors or sponsors, we could easily burn off a high-quality 1920×1080 QuickTime Movie that looks simply gorgeous even before grading. Here is a photo of our main editing machine.

    ...and the other babies:

    I’m not even sure how this is possible, but we were able to play one video track of 1920×1080 ProRes on the eMac over Firewire 400 in realtime without any issues. And so, we basically edited away for several weeks in Final Cut Pro 6. We ended up doing a very rough grade using the 3-way Colour Corrector just so that when we showed other people to get opinions, they were looking at something that looked half decent. We tried a huge amount of different things in terms of the edit – we used a lot of different music as guide tracks. We even copied the audio from other big Hollywood trailers (such as the Dark Knight) and cut our footage to their soundtrack just to see what we could come up with. It was a very painful, long, but fun and creative process that I certainly won’t forget any time soon!

    -

    Whilst I was trying to lock down the picture, others were playing around with the visual effects. Initially, tests and trials were done by the various VFX artists using the ProRes Quicktime files. However, once we had locked down the trailer in terms of the edit, we used REDCINE to export out 4K TIFF sequences and 2K/1K DPX sequences for the visual effects people to work on. Ashley Smart (who did the effects for the Shed Explosion Sequence) was using 4K TIFF Sequences in After Effects on a laptop (which is quite incredible). James Otter used 1K DPX sequences in Nuke, and After Effects to achieve a lot of the effects shots, on a PC. And I used a good old MacBook, running After Effects and Shake to do the remaining shots. I ended up using After Effect’s own tracker for most of the tracking work, although I did use PFTrack for one of the shots. I also used Syntheyes on an old Dell Laptop for a small section of another shot. For Pinky eyes, I ended up brining in 4K DPX sequences into After Effects – which was fairly interesting on the poor old MacBook! But it worked, and the shots came out OK considering…

    +

    Whilst I was trying to lock down the picture, others were playing around with the visual effects. Initially, tests and trials were done by the various VFX artists using the ProRes QuickTime files. However, once we had locked down the trailer in terms of the edit, we used REDCINE to export out 4K TIFF sequences and 2K/1K DPX sequences for the visual effects people to work on. Ashley Smart (who did the effects for the Shed Explosion Sequence) was using 4K TIFF Sequences in After Effects on a laptop (which is quite incredible). James Otter used 1K DPX sequences in Nuke, and After Effects to achieve a lot of the effects shots, on a PC. And I used a good old MacBook, running After Effects and Shake to do the remaining shots. I ended up using After Effect’s own tracker for most of the tracking work, although I did use PFTrack for one of the shots. I also used Syntheyes on an old Dell Laptop for a small section of another shot. For Pinky eyes, I ended up brining in 4K DPX sequences into After Effects – which was fairly interesting on the poor old MacBook! But it worked, and the shots came out OK considering…

    We ended up with 16 visual effects in total (including graphics). Once a visual effect shot was completed it was exported as a 1920×1080 DPX sequence ready for grading. For your viewing pleasure, here are some photos of After Effects genius James Otter, working away! I have no idea what the cardboard cartons are for, or where he got them. Needless to say, these photos were taken at some ridiculous early hour of the morning, after James and I had been stuck at uni for AT LEAST forty hours STRAIGHT!

    @@ -4159,12 +4159,12 @@ Requirements: OS13+ or Windows 10.

    By printing off the EDL we now had a hard copy of the trailer’s edit – which is always a good thing! But more importantly, it allowed us to easily track and manage everything. Because we couldn’t afford to purchase software such as Crimson Workflow, and we didn’t have time to write up our own proprietary software, we ended up doing a lot of things manually. For instance, we ended up going down the EDL line by line, and exporting a 1920×1080 DPX sequence from REDCINE. We made minor adjustments in REDCINE to get the most clean image and exported away. We put each shot in a different folder based on the EDL number assigned to the shot. For example, the first shot in the trailer was called 001_000001.DPX. This kept things nice and simple. Once every shot was exported out of REDCINE as DPX sequence (which took a night), it was ready for grading!

    Originally we had planned to do the grade at one of the major post houses in Melbourne, but due to a lack of time and money, we ended up getting a very talented film school graduate called Nick Reid to do the grade in Apple’s Color. Getting the DPX files into Color proved to be a bit more tricky than anticipated! We ended up purchasing yet another 1TB SATAII drive (called Gizmo) for the colour grade.

    -

    What we ended up doing was wrapping all the DPX files as Quicktimes manually using AJA’s free DPXtoQTTranslator utility. Once all of the DPX’s were wrapped (including all the visual effects), we manually re-created the Final Cut Pro timeline based on the printed EDL using the newly wrapped Quicktime files. We then exported out a XML file from Final Cut Pro. This XML file was brought into Color and grading could commence. Nick took a couple of days to do the grade, and once completed, he handed back Gizmo, ready for the final stages!

    -

    With the grade now completed, we exported out AJA 10-bit Uncompressed RGB Quicktimes. We then used the AJA QTtoDPXTranslator to unwrap the Quicktime Files back to DPX files. As the AJA tool simply “wraps” the files – it doesn’t transcode them or anything like that, this process is really fast, although you do have to do it manually. For me, that means I have to do everything 69 times which isn’t too bad. The only annoying thing is that you have to rename all the clips again, as Color names everything sequentially, and we wanted everything named as per the bible (i.e. the EDL).

    -

    Now with a whole heap of beautifully graded DPX sequences, it was time to do the online. I ended up doing this at University on a nice and speedy MacPro in After Effects CS3. I imported all of the DPX sequences, and then manually put them all in the correct places based on the printed EDL. Once that was complete I simply rendered out a Quicktime File using the Animation Codec. Here is a photo taken at about four o’clock in the morning after I’d been at uni for about fourty hours STRAIGHT working on Sakooz. You can see the insanity in my eyes.

    +

    What we ended up doing was wrapping all the DPX files as QuickTimes manually using AJA’s free DPXtoQTTranslator utility. Once all of the DPX’s were wrapped (including all the visual effects), we manually re-created the Final Cut Pro timeline based on the printed EDL using the newly wrapped QuickTime files. We then exported out a XML file from Final Cut Pro. This XML file was brought into Color and grading could commence. Nick took a couple of days to do the grade, and once completed, he handed back Gizmo, ready for the final stages!

    +

    With the grade now completed, we exported out AJA 10-bit Uncompressed RGB QuickTimes. We then used the AJA QTtoDPXTranslator to unwrap the QuickTime Files back to DPX files. As the AJA tool simply “wraps” the files – it doesn’t transcode them or anything like that, this process is really fast, although you do have to do it manually. For me, that means I have to do everything 69 times which isn’t too bad. The only annoying thing is that you have to rename all the clips again, as Color names everything sequentially, and we wanted everything named as per the bible (i.e. the EDL).

    +

    Now with a whole heap of beautifully graded DPX sequences, it was time to do the online. I ended up doing this at University on a nice and speedy MacPro in After Effects CS3. I imported all of the DPX sequences, and then manually put them all in the correct places based on the printed EDL. Once that was complete I simply rendered out a QuickTime File using the Animation Codec. Here is a photo taken at about four o’clock in the morning after I’d been at uni for about forty hours STRAIGHT working on Sakooz. You can see the insanity in my eyes.

    -

    The only thing left to do was sound! Once Frank (our composer) finished, he simply gave us a 24-Bit 48KHz Broadcast Wave File, which we threw into Final Cut Pro. After a bit of tweaking – adjusting the sound effect levels to suit the new score, the sound was ready to rock and roll! Originally we had planned to do a quite complex 5.1 mix just for fun – but at the end of the day, no one was ever going to listen to it in surround sound anyway, so we decided to skip on that idea (for now at least). Once the sound was done, we exported an AIFF and then merged the Animation Codec video and AIFF together to create the Final Quicktime Master!

    -

    From that Quicktime master we than could do any DVD, web, Blu-ray, etc. encodes using Compressor.

    +

    The only thing left to do was sound! Once Frank (our composer) finished, he simply gave us a 24-Bit 48KHz Broadcast Wave File, which we threw into Final Cut Pro. After a bit of tweaking – adjusting the sound effect levels to suit the new score, the sound was ready to rock and roll! Originally we had planned to do a quite complex 5.1 mix just for fun – but at the end of the day, no one was ever going to listen to it in surround sound anyway, so we decided to skip on that idea (for now at least). Once the sound was done, we exported an AIFF and then merged the Animation Codec video and AIFF together to create the Final QuickTime Master!

    +

    From that QuickTime master we than could do any DVD, web, Blu-ray, etc. encodes using Compressor.

    And that is the workflow we decided to use for Sakooz! At the moment we are just archiving all the project files to DVD, and keeping all the media on the SATAII drives. At some stage we will eventually put everything to LTO drives as a final backup – but we don’t have the money at the moment.

    This wasn’t exactly the quickest workflow in the world (we did a lot of things manually that could have been easily avoided by using software such as Crimson Workflow, plus we used extremely old Mac’s and PC’s in a lot of cases), but a lot of it came down to money vs time. In some cases money won out, but more often than not, we decided to save money and do things the manual way. To be perfectly honest, it actually felt really nice to have a printed out EDL on which to direct everything! It felt much the same as the good old days with film!

    If you have any questions about the workflow or how we did anything, feel free to post a comment. At some stage in the future we also hope to post some more detailed information on the various visual effects that featured in the trailer, so stay tuned!

    @@ -4383,7 +4383,7 @@ Founder, evrApp.cloud, an innovative software project dedicated to improving the Metaburner v1.0.5 (33) is out now with the following improvements:

    • Added a Global Setting for Empty Data. This allows you to customise what gets displayed when no metadata exists for that Content Field. Thanks for suggesting Sam Pluemacher!
    • -
    • Added seperate content fields for Markers with Marker Type. Thanks for suggesting Sam Pluemacher!
    • +
    • Added separate content fields for Markers with Marker Type. Thanks for suggesting Sam Pluemacher!
    • Added Stabilisation Content Fields. Thanks for suggesting Matthieu Laclau!

    You can learn more here.

    @@ -4928,7 +4928,7 @@ Founder, evrApp.cloud, an innovative software project dedicated to improving the

    You can read more about this in great detail on the Hedge blog.

    If you already own Final Cut Library Manager, the application will continue to work indefinitely, but it will no longer be updated or supported.

    Final Cut Library Manager customers will have already received a discounted upgrade for Arctic in their email inbox. Please contact Hedge if you didn't get it.

    -

    Arctic and Final Cut Library Manager are completely seperate applications - each with their own unique licensing and updating systems - which means you can still run them side-by-side, or run Final Cut Pro Library Manager on your old machine, and Arctic on your new machine, etc.

    +

    Arctic and Final Cut Library Manager are completely separate applications - each with their own unique licensing and updating systems - which means you can still run them side-by-side, or run Final Cut Pro Library Manager on your old machine, and Arctic on your new machine, etc.

    You can learn more, and download a free 10-day trial on the Hedge website.

    ]]>
    https://fcp.cafe/#5th-april-2024 @@ -6246,7 +6246,7 @@ Of course none of this affects FCP if you're using a Magic Mouse, Mighty Mouse o – Enable shortcut for 709/flat view in full screen mode

    FIXES: – Fix issue when files with non standard characters would cause Colourlab to crash -– Improved handling of unsupported files files fetching from Davinci or Premiere +– Improved handling of unsupported files fetching from Davinci or Premiere – Fixed issue when some Sony camera MP4 files where not playing – Fixed issue when some BMD camera originated H264 files would not play – Fixed Issue When selecting multiple shots (using ctrl/cmd) it would jump to the first selected shot @@ -7603,7 +7603,7 @@ Just like its desktop counterpart, Colourlab AI Pro allows you to share referenc

    Spatial Videos can then be edited in Final Cut Pro for Mac, and shared and viewed in the new Vimeo app for VisionOS. This new professional workflow will be available this fall.

    ...so we knew that Spatial Video features were already on the cards, but we got some new surprises in the Mac mini video:

    -

    +

    Specifically two new machine learning features:

    • Magnetic Mask
    • @@ -8123,4 +8123,4 @@ It should be able to detect all of that and just do it for you on the fly.

      Tue, 12 Nov 2024 00:00:00 GMT - \ No newline at end of file + diff --git a/docs/static/mac-mini-annoucement.jpg b/docs/static/mac-mini-announcement.jpg similarity index 100% rename from docs/static/mac-mini-annoucement.jpg rename to docs/static/mac-mini-announcement.jpg diff --git a/docs/static/ss-refernece-x.png b/docs/static/ss-reference-x.png similarity index 100% rename from docs/static/ss-refernece-x.png rename to docs/static/ss-reference-x.png diff --git a/docs/troubleshooting.md b/docs/troubleshooting.md index db414d1a44..b5a0688832 100644 --- a/docs/troubleshooting.md +++ b/docs/troubleshooting.md @@ -8,7 +8,7 @@ You can also ask members of the FCP Cafe community for help on our [Discussions ### Apple Support -You can visit the official Final Cut Pro support page [here](https://support.apple.com/en-au/final-cut-pro). +You can visit the [official Final Cut Pro support page](https://support.apple.com/en-au/final-cut-pro). --- diff --git a/docs/update-guide.md b/docs/update-guide.md index 4993a9a3ef..296ef33012 100644 --- a/docs/update-guide.md +++ b/docs/update-guide.md @@ -6,7 +6,7 @@ Unfortunately when it comes to apps on the Apple App Store, you can only ever do This means, if you're a professional Final Cut Pro editor, you need to be very careful about keeping copies of older versions of Final Cut Pro, Compressor and Motion as backups incase there's bugs, but also incase you have to access older Libraries in the future that may not open in the latest version of Final Cut Pro. -You can learn more about backing up Final Cut Pro on Apple's site [here](https://support.apple.com/en-au/HT203010). +You can learn more about [backing up Final Cut Pro on Apple's site](https://support.apple.com/HT203010). You can read our current recommendations below: @@ -60,7 +60,7 @@ They write: > > If you are using Audio Units on an Apple silicon computer, it is advisable to postpone the macOS update until further information becomes available. We will keep you informed as soon as a resolution is found. -You can learn more [here](https://support.izotope.com/hc/en-us/articles/17519558551581-Issues-with-macOS-14-4-Sonoma). +See [iZotope's support article about issues with macOS 14.4 Sonoma](https://support.izotope.com/hc/en-us/articles/17519558551581-Issues-with-macOS-14-4-Sonoma). Generally speaking, upgrading from **macOS Ventura to macOS Sonoma** is fairly smooth sailing, with no major widespread issues reported. @@ -78,7 +78,7 @@ If you use **MotionVFX**, mLUT, mFlare 2, mFilmLook, mMuppet & mTracker all requ If you can't use your camera or video output device after updating to **macOS Sonoma 14.1**, Apple has released a workaround. -Starting in **macOS Sonoma 14.1**, cameras and video output devices that don't use modern system extensions won't be available to use unless you restore the legacy settings. You can learn more [here](https://support.apple.com/en-us/HT213969). +Starting in **macOS Sonoma 14.1**, cameras and video output devices that don't use modern system extensions won't be available to use unless you restore the legacy settings. You can read [Apple's support article about Sonoma 14.1 and legacy video devices](https://support.apple.com/HT213969). --- @@ -231,7 +231,7 @@ This update unfortunately breaks any FxPlug4 effects that use the [Analysis API] > > Because of the large number of products affected, we recommend that you do not apply this update. -Read more about this bug [here](https://fxfactory.com/news/finalcutpro-10.6.9-skip-the-update/). +Read more [about this bug in FxFactory's alert](https://fxfactory.com/news/finalcutpro-10.6.9-skip-the-update/). If you use FxFactory Trackers, we recommend sticking with an earlier version of Final Cut Pro for the time being. @@ -264,7 +264,7 @@ If you're currently using **Final Cut Pro 10.6.6 or earlier** we recommend stick However, if you're using **Final Cut Pro 10.6.7** we recommend updating, as it resolves some issues with the Viewer going black and various crashes. -You can learn more about the issues in **Final Cut Pro 10.6.7** [here](https://github.com/CommandPost/FCPCafe/issues/223). +You can learn more about [the issues in **Final Cut Pro 10.6.7**](https://github.com/CommandPost/FCPCafe/issues/223). {.compact} | Plugin | Known Issues | diff --git a/docs/wishlist.md b/docs/wishlist.md index d696b06731..252be5f7f3 100644 --- a/docs/wishlist.md +++ b/docs/wishlist.md @@ -4,7 +4,7 @@ This page is dedicated to keeping track of Final Cut Pro feature requests, via o **The only way Apple's management will put bug fixes and feature requests into their engineers work queue is if they have a Feedback Request about it.** -To submit a new feature request, simply sign up for a free GitHub account and post an issue [here](https://github.com/CommandPost/FCPCafe/issues/new?assignees=&labels=&projects=&template=feature-request.md&title=). +To submit a new feature request, simply sign up for a free GitHub account and [post an issue](https://github.com/CommandPost/FCPCafe/issues/new?assignees=&labels=&projects=&template=feature-request.md&title=). [GitHub](https://github.com) is a **safe and secure** developers platform used by **over 73 million users** worldwide. @@ -12,14 +12,14 @@ We also keep track of the most popular feature requests, based on the amount of In general, whenever posting a new feature request to GitHub, we also submit feedback directly to Apple via [Feedback Assistant](https://feedbackassistant.apple.com), and make a note of the Feedback Assistant ID in the issue. -You can also send feedback directly to the Final Cut Pro team [here](https://www.apple.com/feedback/finalcutpro/), although unlike Feedback Assistant you can't track your request or add additional information - so we generally recommend you use Feedback Assistant instead. +You can also [send feedback directly to the Final Cut Pro team](https://www.apple.com/feedback/finalcutpro/), although unlike Feedback Assistant you can't track your request or add additional information - so we generally recommend you use Feedback Assistant instead. **Richard Taylor** also maintains a list of [101+ Requests for Final Cut Pro](https://fcpx.tv/top.html). --- !!!success Want to add something to the Wish List? -Create a free GitHub account then [click here](https://github.com/CommandPost/FCPCafe/issues/new?assignees=&labels=&projects=&template=feature-request.md&title=)! +Create a free GitHub account then [propose it](https://github.com/CommandPost/FCPCafe/issues/new?assignees=&labels=&projects=&template=feature-request.md&title=)! !!! ---