-
Notifications
You must be signed in to change notification settings - Fork 153
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Transparency will render under reflective surface #4
Comments
yes, you need to edit the draw timing of the reflective surface |
I tried BeforeRenderingTransparents and it worked well! |
Any idea @ColinLeung-NiloCat ? |
@cAyou |
Hi! I tried to use the reflection shader on a flat surface, and it worked well, but as soon as I popped some particles on top of it they were rendered behind the reflective surface. Is there any way to fix that? Thanks!
Unity 219.4.16f1 (LTS)
The text was updated successfully, but these errors were encountered: