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EAGLView.h
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EAGLView.h
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/*
File: EAGLView.h
Abstract: This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass. The view content is basically an EAGL surface you render your OpenGL scene into. Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel.
Version: 1.0
Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple
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redistribute this Apple software.
In consideration of your agreement to abide by the following terms, and
subject to these terms, Apple grants you a personal, non-exclusive
license, under Apple's copyrights in this original Apple software (the
"Apple Software"), to use, reproduce, modify and redistribute the Apple
Software, with or without modifications, in source and/or binary forms;
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text and disclaimers in all such redistributions of the Apple Software.
Neither the name, trademarks, service marks or logos of Apple Inc. may
be used to endorse or promote products derived from the Apple Software
without specific prior written permission from Apple. Except as
expressly stated in this notice, no other rights or licenses, express or
implied, are granted by Apple herein, including but not limited to any
patent rights that may be infringed by your derivative works or by other
works in which the Apple Software may be incorporated.
The Apple Software is provided by Apple on an "AS IS" basis. APPLE
MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION
THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS
FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND
OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS.
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL
OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION,
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AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE),
STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE
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Copyright (C) 2011 Apple Inc. All Rights Reserved.
*/
#import <UIKit/UIKit.h>
#import <QuartzCore/QuartzCore.h>
#import <OpenGLES/EAGL.h>
#import <OpenGLES/ES1/gl.h>
#import <OpenGLES/ES1/glext.h>
@protocol EAGLViewDelegate
@required
- (void)drawView:(id)sender forTime:(NSTimeInterval)time;
@optional
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
- (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
@end
@interface EAGLView : UIView
{
@private
/* The pixel dimensions of the backbuffer */
GLint backingWidth;
GLint backingHeight;
EAGLContext *context;
/* OpenGL names for the renderbuffer and framebuffers used to render to this view */
GLuint viewRenderbuffer, viewFramebuffer;
/* OpenGL name for the depth buffer that is attached to viewFramebuffer, if it exists (0 if it does not exist) */
GLuint depthRenderbuffer;
/* OpenGL name for the sprite texture */
// bgTexture is used in the app delegate
GLuint bgTexture;
id <EAGLViewDelegate> delegate;
NSTimer *animationTimer;
NSTimeInterval animationInterval;
NSTimeInterval animationStarted;
BOOL applicationResignedActive;
}
- (void)startAnimation;
- (void)stopAnimation;
- (void)drawView;
- (void)setAnimationInterval:(NSTimeInterval)interval;
@property(assign) id <EAGLViewDelegate> delegate;
@property(assign) BOOL applicationResignedActive;
@end