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Semantic clarification with Bounding Volumes and ImplicitTiling #777
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I might have to re-read that and let it sink in (and maybe try it out on my own), but from the description and my current understanding, I'd also say that the implicit child bounding volumes should be derived from the bounding volume that is defined via the semantics, and not from the 'original' one. So for me, right now, this rather sounds like a bug in CesiumJS, but that remains to be confirmed. One potential detail that may be part of investigating this: One should check what exactly the "debug bounding voume visualiztion" is operating on. Very roughly: Maybe it's only the visualization that is wrong, and maybe the other internal mechanisms (like culling and whatnot) do use the one that is derived from the semantics. (Unlikely, but to be checked) |
Thanks for the reply @javagl. In our implementation, I see that if we compute the bounding volumes from the semantic, the volumes are incorrect for the implicit children. I believe that for all of this to work, the tiling pipeline would also need to correctly subdivide the geometry to match these new child bounding volumes that would have been defined from the tighter parent TILE_BOUNDING_BOX semantic. Also possible that there's some other bug in our implementation which has lead me to this conclusion. Given that the TILE_BOUNDING_BOX semantic is not required for implicitTiling to work, I can understand why Cesium and the tiling tools chose to require implicit bounds be derived from the original (unmodified) tileset.json bounds, but it does look like it breaks a few assumptions, such as the requirement for spatial coherence. |
That wasn't obvious in the first image. And yes, given the subdivision rule for implicit octrees, this is expected, which would mean that 1. either each implicit child tile would need its own TILE_BOUNDING_BOX (to avoid the automatic subdivision), or 2. the TILE_BOUNDING_BOX of the implicit root tile would have to take the subsequent subdivision into account. All this raises some questions about the consistency of the data. (Where does this come from? Did you manually add the TILE_BOUNDING_BOX semantics in an existing one?) |
It sounds like the spec needs to be clearer, but the intent is that each tile's bounding volume is implicitly derived from the tile bounding volume in tileset.json unless it is overridden by a semantic. So |
This raises a few questions. Usually, the So the affected section may be Implicit Tiling -> Subdivision Rules, which currently says
The wording of "divided into ... eight parts" suggests that it is derived from the parent tile. |
Just to follow up, I worry that this approach also conflicts with how we handle the TILE_TRANSFORM semantic; if a TILE_TRANSFORM is specified on the root node of an implicitTileset, then one would expect all children in the scenegraph to also be impacted by this transform. That approach is counter to what is discussed above where the override is ignored for the sake of implicit tiling. I believe @javagl's suggestion is the only way to address these issues. I would expand this to include all relevant TILE_ semantics:
|
Missed this question; this sample tileset was generated using Cesium ion. |
We might have to check internally to see whether there is any inconsistency (or even just "unexpected behavior") in the ion output. But I do not (yet) fully understand the connection tot he
I have to admit that I might have a hard time (visually) imagining the effect of the So while the (Maybe I'll have to think that through with an artificial example, and maybe even pen+paper, to fully understand it...) |
While implementing support for tile semantics (link), I encountered some unexpected behavior with ImplicitTiling and the use of the TILE_BOUNDING_BOX semantic. In particular, if the TILE_BOUNDING_BOX semantic is used on the root tile node of a implicitTileset, should child tiles use this tight fitting bounding box for subdivision, or the original bounding box as defined in the tileset.json?
My initial thought was that the bounding box defined in the TILE_BOUNDING_BOX semantic should be used when calculating all implicit child bounding volumes, in order to ensure that parent bounding volumes fully contain all child bounding volumes (spatial coherence).
However, from my observations it appears that the tiling tools and Cesium expect that implicit child bounding volumes are derived from the original bounding volume defined in the tileset.json (without the TILE_BOUNDING_BOX semantic).
Here is an example of the AGI_Headquarters tileset built with implicitTiling, with
debugShowBoundingVolume
set totrue
on the tileset. Zoomed out you can see the tilesetBounds shown and the TILE_BOUNDING_BOX shown around tile root tile node (gray box). The TILE_BOUNDING_BOX is not defined on any of the implicit tiles (no propertyTable).Zooming in you can see child bounding volumes appear to be subdivided based on the original, larger bounding volume defined on the tileset.json:
In the spec, I see the following defined for how one should handle missing semantic data:
I'm not sure there's clear guidance on how we should handle implicit children in this case. While the TILE_BOUNDING_BOX is missing on the implicit children, their instructions are to subdivide the bounds defined on he root tile node which happens to be redefined using the TILE_BOUNDING_BOX semantic. Is the intent that they should ignore the updated bounding volume on the root tile node?
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