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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Metro Clock"
config/description="Display clock inspired by metro design."
config/version="1.1.1"
run/main_scene="res://scene/main.tscn"
config/use_custom_user_dir=true
config/custom_user_dir_name="catmeowbyte/metro_clock"
config/features=PackedStringArray("4.2", "GL Compatibility")
run/max_fps=30
boot_splash/bg_color=Color(0.254902, 0.65098, 0.964706, 1)
boot_splash/image="res://image/catmeowbyte_256.png"
boot_splash/fullsize=false
config/icon="res://image/icon.svg"
boot_splash/minimum_display_time=200
[autoload]
GlobalConfig="*res://script/global/global_config.gd"
GlobalWeather="*res://script/global/global_weather.gd"
GlobalDate="*res://script/global/global_date.gd"
GlobalTime="*res://script/global/global_time.gd"
[display]
window/size/viewport_width=960
window/size/viewport_height=540
window/stretch/mode="canvas_items"
[input]
debug_1={
"deadzone": 0.5,
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":49,"physical_keycode":0,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"
textures/vram_compression/import_s3tc_bptc=true