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.gitignore
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# Godot-specific ignores
.import/
export.cfg
logs/
.godot
### This is excluded because Android builds may have secrets in export_presets.cfg ; see https://github.com/godotengine/godot-demo-projects/issues/329
# re-ignoring it so manual exports don't mess with the to-be-finely-honed settings; can manually add if needs updating
export_presets.cfg
mono_crash.*.json
mono_crash.*.blob
# Exports folder ignores
C7/Exports
Exports/
# Test runtime files
C7GameDataTests/data/
# Mono-specific ignores
.mono/
data_*/
# Below here are ignores imported from Puppeteer's project
sav/
*.png
*.pcx
*.flc
*.mp4
*.webp
*.bin
*.swp
*.*~
project.lock.json
.DS_Store
*.pyc
# Visual Studio Code
.vscode
# User-specific files
*.suo
*.user
*.userosscache
*.sln.docstates
C7.ini
log.txt
*.csproj.old
# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
build/
bld/
[Bb]in/
[Oo]bj/
msbuild.log
msbuild.err
msbuild.wrn
*.exe
# Visual Studio 2015
.vs/