diff --git a/README.md b/README.md
index 0b0dda82..cad029aa 100644
--- a/README.md
+++ b/README.md
@@ -2,7 +2,7 @@
[![NPM version](https://img.shields.io/npm/v/@brightspace-ui/testing.svg)](https://www.npmjs.org/package/@brightspace-ui/testing)
-Testing utilities that build upon [@web/test-runner](https://modern-web.dev/docs/test-runner/overview/) but are specifically designed and configured to work with Brightspace components and applications.
+Testing utilities which are specifically designed and configured for Brightspace UI components and applications.
## Installation
@@ -12,62 +12,370 @@ Install from NPM:
npm install @brightspace-ui/testing
```
-## Developing, Testing and Contributing
+## Writing Tests
-After cloning the repo, run `npm install` to install dependencies.
+Tests leverage the familiar [Mocha](https://mochajs.org/) and [Chai](https://www.chaijs.com/) test frameworks. Many of the available utilities are wrappers around or extensions of the excellent [@open-wc testing helpers](https://open-wc.org/docs/testing/helpers/).
-### Linting
+### describe, it, assert & expect
-```shell
-# eslint
-npm run lint
+Tests can be grouped into suites using `describe` and are defined inside `it` blocks.
+
+Results can be verified using either the BDD-style `expect` or TDD-style `assert` syntax (although try not to mix & match).
+
+```javascript
+import { assert, expect } from '@brightspace-ui/testing';
+
+describe('group of tests', () => {
+ it('should multiply numbers', () => {
+ expect(2 * 4).to.equal(8);
+ });
+ it('should subtract numbers', () => {
+ assert.equal(4 - 2, 2);
+ });
+});
```
-### Testing
+### Testing UI with Fixtures
-```shell
-# lint & run headless unit tests
-npm test
+To run tests against snippets of HTML (including web components), use the `html` string literal and the asynchronous `fixture()`.
+
+```javascript
+import { expect, html, fixture } from '@brightspace-ui/testing';
+
+it('should have the correct class', async() => {
+ const elem = await fixture(html`
`);
+ expect(elem).classList.contains('foo').to.be.true;
+});
+```
+
+Each call to `fixture()` will restore the browser to its default state, making subsequent calls isolated from each other. There's therefore no need to manually restore the viewport, language, mouse, or keyboard in between tests.
+
+#### Configuring the Viewport Size
+
+The viewport defaults to `800px` wide by `800px` tall. To use different viewport sizes, pass a `viewport` option to `fixture()`.
+
+```javascript
+it('should work on small viewports', async() => {
+ const elem = await fixture(html``, {
+ viewport: { height: 300, width: 200 }
+ });
+ // do assertions
+});
+```
+
+#### Configuring the Language or Text Direction
+
+If the component under test have special multi-lingual or bidirectional text behavior, both a `language` and `rtl` (right-to-left) option are available.
+
+```javascript
+it('should work in French', async() => {
+ const elem = await fixture(html``, {
+ lang: 'fr'
+ });
+ // do assertions
+});
+
+it('should work in RTL', async() => {
+ const elem = await fixture(html``, {
+ rtl: true
+ });
+ // do assertions
+});
+```
+
+If `lang` is set to Arabic (`ar`), the right-to-left option will automatically be enabled.
+
+> **Note:** it's not recommended to use `language` configuration with visual-diff to solely test the correctness of translations. The [messageformat-validator](https://github.com/bearfriend/messageformat-validator) is a more efficient way to test translations.
+
+### Accessibility Testing with aXe
+
+Elements can be processed by the [aXe accessibility validator](https://github.com/dequelabs/axe-core), which will automatically fail the test if any violations are detected.
+
+```javascript
+it('should be accessible', async() => {
+ const elem = await fixture(html``);
+ // will fail since the button is not labelled
+ await expect(elem).to.be.accessible();
+})
+```
+
+> **Important:** the call to `to.be.accessible()` is asynchronous -- don't forget to `await` it!
+
+### Using the Mouse
+
+To hover over or click on a specific element, use `hoverElem(elem)` and `clickElem(elem)`.
+
+```javascript
+import { clickElem, hoverElem, fixture } from '@brightspace-ui/testing';
+
+it('should hover over element', async() => {
+ const elem = await fixture(...);
+ await hoverElem(elem);
+ // do assertions
+});
+
+it('should click on element', async() => {
+ const elem = await fixture(...);
+ await clickElem(elem);
+ // do assertions
+});
+```
+
+Alternatively, to hover over or click at viewport coordinates with the mouse, use `hoverAt(x, y)` or `clickAt(x, y)`:
+
+```javascript
+import { clickAt, hoverAt } from '@brightspace-ui/testing';
+
+it('should hover at coordinate', async() => {
+ await hoverAt(100, 200);
+ // do assertions
+});
+
+it('should click at coordinate', async() => {
+ await clickAt(100, 200);
+ // do assertions
+});
+```
+
+### Using the Keyboard
+
+To place focus on an element using the keyboard, use `focusElem(elem)`. Doing so will trigger its `:focus-visible` CSS pseudo-class.
+
+```javascript
+import { fixture, focusElem } from '@brightspace-ui/testing';
+
+it('should focus on element', async() => {
+ const elem = await fixture(html``);
+ await focusElem(elem);
+ // do assertions
+})
+```
+
+To send particular keystrokes to the browser window or a specific element, use `sendKeys(action, keys)` or `sendKeysElem(elem, action, keys)`.
+
+The `action` parameter must be one of:
+
+* `type`: types a sequence of characters and is unaffected by modifier keys such as holding down `Shift`.
+* `press`: presses a single key, which results in a `keydown` followed by a `keyup`. Is affected by modifier keys such as `Shift`.
+* `down`: holds down a single key
+* `up`: releases a single key
+
+For a list of all available key values, refer to [key values for keyboard events](https://developer.mozilla.org/en-US/docs/Web/API/UI_Events/Keyboard_event_key_values).
+
+```javascript
+import { fixture, sendKeysElem } from '@brightspace-ui/testing';
+
+it('should type and press Enter', async() => {
+ const elem = await fixture(html``);
+ await sendKeysElem(elem, 'type', 'Hello');
+ await sendKeysElem(elem, 'press', 'Enter');
+});
+```
+
+As demonstrated above, subsequent calls can be made to create key combinations.
+
+### Waiting for Things
+
+There are various scenarios where a test may need to wait before it can proceed.
+
+#### Waiting for an Event
+
+After interacting with components, to wait for a particular event to be dispatched, use `oneEvent(elem, eventName)`.
+
+```javascript
+import { clickElem, fixture, oneEvent } from '@brightspace-ui/testing';
+
+it('should wait', async() => {
+ const elem = await fixture(html``);
+ clickElem(elem);
+ await oneEvent(elem, 'some-event');
+});
+```
-# unit tests only
-npm run test:headless
+Note that the call to `clickElem` is not `await`-ed, since by the time it resolves the event will likely have already been dispatched.
+
+An even safer approach would be to wrap that call in a `setTimeout`:
+
+```javascript
+setTimeout(() => clickElem(elem));
+await oneEvent(elem, 'some-event');
+```
+
+#### Waiting for a Lit Element to Update
+
+When using Lit-based components, it's common to create a fixture, modify some properties and then want to wait for those changes to be rendered.
+
+This can be accomplished by waiting for [Lit's `updateComplete` lifecycle](https://lit.dev/docs/components/lifecycle/#updatecomplete) Promise to fulfill.
+
+```javascript
+it('should wait for updates', async() => {
+ const elem = await fixture(html``);
+ elem.someProp = 'foo';
+ await elem.updateComplete;
+});
+```
+
+#### Waiting for `setTimeout` or `requestAnimationFrame`
+
+To wait a fixed amount of time (analogous to `setTimeout`), use `aTimeout`. To wait until the moment before browser repaints the screen (analogous to `requestAnimationFrame`), use `nextFrame`.
+
+```javascript
+import { aTimeout, nextFrame } from '@brightspace-ui/testing';
+
+it('should wait', async() => {
+ await aTimeout(100); // fulfills after 100ms
+ await nextFrame(); // fulfills before next paint
+});
+```
+
+#### Waiting For Asynchronous Components
+
+`fixture()` will automatically wait for all nested Lit components to fulfill their `updateComplete` Promise. To tweak when a component's `updateComplete` fulfills, implement the [getUpdateComplete() lifecycle callback](https://lit.dev/docs/components/lifecycle/#getUpdateComplete).
+
+In other scenarios, a component may have an initial loading state (e.g. loading spinner or skeleton) where `updateComplete` has already resolved in addition to another fully loaded state. To signal that `fixture()` should wait for this final state, implement `getLoadingComplete()`. It works the same way as `getUpdateComplete()` by fulfilling its Promise when the component has fully loaded.
+
+```javascript
+class SlowElem extends LitElement {
+ render() {
+ return html`
I take my time
`;
+ }
+ async getLoadingComplete() {
+ return new Promise(resolve => {
+ setTimeout(() => resolve(), 2000);
+ });
+ }
+}
+```
+
+To bypass waiting for `getLoadingComplete()`, set the `awaitLoadingComplete` configuration option to `false`:
+
+```javascript
+it('should not wait', async() => {
+ const elem = await fixture(html``, {
+ awaitLoadingComplete: false
+ });
+});
+```
+
+#### Waiting for a Condition
+
+In cases where there are no other reliable hooks (like events, `getUpdateComplete()` or `getLoadingComplete()`), `waitUntil(condition)` can be used to wait for a particular condition to become `true`. The condition can optionally return a Promise.
+
+```javascript
+import { fixture, waitUntil } from '@brightspace-ui/testing';
+
+it('should wait for condition', async() => {
+ const elem = await fixture(...);
+ await waitUntil(() => elem.foo === 'bar');
+})
+```
+
+By default, `waitUntil` will poll every `50ms` and time out after `1000ms`. Those options can be configured:
+
+```javascript
+await waitUntil(() => elem.condition, {
+ interval: 10,
+ timeout: 2000
+});
+```
+
+> **Note:** because `waitUntil` constantly polls, it can slow down test execution and should be avoided if possible.
+
+### Defining a Custom Element for Testing
+
+If a test requires a one-off custom element, define it using `defineCE` and pass the returned tag name in the call to `fixture()`.
+
+```javascript
+import { defineCE, fixture, html } from '@brightspace-ui/testing';
+
+const tag = defineCE(
+ class extends LitElement {
+ static properties = {
+ foo: { type: String }
+ }
+ render() {
+ return html`hello`;
+ }
+ }
+);
+
+it('should use custom element', async() => {
+ const foo = 'bar';
+ const elem = await fixture(html`<${tag} foo="${foo}">${tag}>`);
+});
```
-## Versioning & Releasing
+> **Important:** `defineCE` is not performant and shouldn't be used outside of tests.
+
+### Visual-Diff Testing
+
+Visual-diff -- also referred to as "visual regression" or "perceptual diff" -- involves taking snapshot images of the browser and comparing them against a known golden (or "baseline") image. The images are compared pixel-by-pixel and differences beyond a threshold will fail the test. Our visual diff testing leverages the [pixelmatch](https://github.com/mapbox/pixelmatch) library to perfom its comparison.
-> TL;DR: Commits prefixed with `fix:` and `feat:` will trigger patch and minor releases when merged to `main`. Read on for more details...
+Unlike other tests, visual-diff tests must be in a file with the `*.vdiff.js` extension.
-The [semantic-release GitHub Action](https://github.com/BrightspaceUI/actions/tree/main/semantic-release) is called from the `release.yml` GitHub Action workflow to handle version changes and releasing.
+Use the asynchronous `.to.be.golden()` Chai assertion to take a visual-diff snapshot and compare it against its golden.
-### Version Changes
+```javascript
+import { fixture, html } from '@brightspace-ui/testing';
+
+describe('my-elem', () => {
+ describe('situation1', () => {
+ it('state1', async() => {
+ const elem = await fixture(html``);
+ await expect(elem).to.be.golden();
+ });
+ });
+});
+```
+
+The filename and location of the resulting image will be based on the suite names and test name. The top-most suite will become a directory, and any remaining suites will be combined with the test name into the file name. In this example, the snapshot would be stored in: `./my-elem/situation1-state1.png`
+
+#### Configuring the Snapshot Area
+
+By default, the snapshot area will be a rectangle around the source element plus a `10px` margin around each side. To use a different margin, pass it as an option:
+
+```javascript
+await expect(elem).to.be.golden({ margin: 20 });
+```
-All version changes should obey [semantic versioning](https://semver.org/) rules:
-1. **MAJOR** version when you make incompatible API changes,
-2. **MINOR** version when you add functionality in a backwards compatible manner, and
-3. **PATCH** version when you make backwards compatible bug fixes.
+## Running Tests
-The next version number will be determined from the commit messages since the previous release. Our semantic-release configuration uses the [Angular convention](https://github.com/conventional-changelog/conventional-changelog/tree/master/packages/conventional-changelog-angular) when analyzing commits:
-* Commits which are prefixed with `fix:` or `perf:` will trigger a `patch` release. Example: `fix: validate input before using`
-* Commits which are prefixed with `feat:` will trigger a `minor` release. Example: `feat: add toggle() method`
-* To trigger a MAJOR release, include `BREAKING CHANGE:` with a space or two newlines in the footer of the commit message
-* Other suggested prefixes which will **NOT** trigger a release: `build:`, `ci:`, `docs:`, `style:`, `refactor:` and `test:`. Example: `docs: adding README for new component`
+TODO: note about leveraging @web/test-runner
-To revert a change, add the `revert:` prefix to the original commit message. This will cause the reverted change to be omitted from the release notes. Example: `revert: fix: validate input before using`.
+## Debugging Tests
-### Releases
+TODO
-When a release is triggered, it will:
-* Update the version in `package.json`
-* Tag the commit
-* Create a GitHub release (including release notes)
-* Deploy a new package to NPM
+## Developing & Contributing
-### Releasing from Maintenance Branches
+After cloning the repo, run `npm install` to install its dependencies.
+
+### Testing
+
+To run the full suite of tests:
+
+```shell
+npm test
+```
+
+Alternately, tests can be selectively run:
+
+```shell
+# binary unit tests
+npm run test:bin
+
+# browser unit tests
+npm run test:browser
+
+# server unit tests
+npm run test:server
+
+# vdiff tests
+npm run test:vdiff
+```
-Occasionally you'll want to backport a feature or bug fix to an older release. `semantic-release` refers to these as [maintenance branches](https://semantic-release.gitbook.io/semantic-release/usage/workflow-configuration#maintenance-branches).
+### Versioning & Releasing
-Maintenance branch names should be of the form: `+([0-9])?(.{+([0-9]),x}).x`.
+This repo is configured to use the `semantic-release`. Commits prefixed with `fix:` and `feat:` will trigger patch and minor releases when merged to `main`.
-Regular expressions are complicated, but this essentially means branch names should look like:
-* `1.15.x` for patch releases on top of the `1.15` release (after version `1.16` exists)
-* `2.x` for feature releases on top of the `2` release (after version `3` exists)
+To learn how to create major releases and release from maintenance branches, visit the [semantic-release GitHub Action](https://github.com/BrightspaceUI/actions/tree/main/semantic-release) documentation.