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To fix this issue simply resave the following files as a .paa in Tex2view
utes_concrete_nopx.tga utes_concrete_ca.tga
then simply edit the utes_concrete.rvmat
ambient[] = {1,1,1,1}; diffuse[] = {1,1,1,1}; forcedDiffuse[] = {0.02,0.02,0.02,1}; specular[] = {0.9,0.9,0.9,1}; specularPower = 20; emmisive[] = {0,0,0,0}; PixelShaderID = "NormalMapDiffuse"; VertexShaderID = "VSTerrain";
class Stage1 { texture="samples\test_terrain\data\surfaces\data\utes_concrete_nopx.paa"; uvSource="tex"; class uvTransform { aside[] = {10,0,0}; up[] = {0,10,0}; dir[] = {0,0,10}; pos[] = {0,0,0}; }; }; class Stage2 { texture="samples\test_terrain\data\surfaces\data\utes_concrete_ca.paa"; uvSource="tex"; class uvTransform { aside[] = {10,0,0}; up[] = {0,10,0}; dir[] = {0,0,10}; pos[] = {0,0,0}; }; };
The text was updated successfully, but these errors were encountered:
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To fix this issue simply resave the following files as a .paa in Tex2view
utes_concrete_nopx.tga
utes_concrete_ca.tga
then simply edit the utes_concrete.rvmat
ambient[] = {1,1,1,1};
diffuse[] = {1,1,1,1};
forcedDiffuse[] = {0.02,0.02,0.02,1};
specular[] = {0.9,0.9,0.9,1};
specularPower = 20;
emmisive[] = {0,0,0,0};
PixelShaderID = "NormalMapDiffuse";
VertexShaderID = "VSTerrain";
class Stage1
{
texture="samples\test_terrain\data\surfaces\data\utes_concrete_nopx.paa";
uvSource="tex";
class uvTransform
{
aside[] = {10,0,0};
up[] = {0,10,0};
dir[] = {0,0,10};
pos[] = {0,0,0};
};
};
class Stage2
{
texture="samples\test_terrain\data\surfaces\data\utes_concrete_ca.paa";
uvSource="tex";
class uvTransform
{
aside[] = {10,0,0};
up[] = {0,10,0};
dir[] = {0,0,10};
pos[] = {0,0,0};
};
};
The text was updated successfully, but these errors were encountered: